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Steward of Darkshire
|Set:||Whispers of the Old Gods|
|Tags:||Health-related, Summoning-related, Triggered effect|
Whenever you summon a 1-Health minion, give it Divine Shield.
Turns out divine shields are way cheaper if you buy in bulk.
How to get[edit | edit source]
Steward of Darkshire can be obtained through Whispers of the Old Gods card packs purchased online from the Battle.net shop, or through crafting. Golden Steward of Darkshire can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.
|Steward of Darkshire||100||20|
|Golden Steward of Darkshire||800||100|
Notes[edit | edit source]
- This minion's triggered effect activates whenever the controlling player summons a minion with 1 Health. It does not require the minion to be played from the hand.
- The effect only activates if the minion summoned has a maximum Health value of 1. Minions which are damaged to 1 Health (such as those summoned by Redemption), will not trigger it. In addition, minions which are buffed in hand (such as by Grimestreet Outfitter), will not trigger the effect either.
- The effect activates before any Battlecry from the summoned minions. For example, playing Twilight Drake with other cards in hand will cause the initially 1-Health Drake to activate the Steward's effect, gaining Divine Shield, before its Battlecry then increases its Health.
- Steward of Darkshire is a Summon Resolution Step trigger, meaning she triggers after each outermost Phase resolves, after auras update. As a result, depending on whether you play or merely summon a minion, she will check her condition and trigger with the following timing:
- Played: after auras, after On Play Phase triggers, before After Summon Triggers
- Merely summoned: after auras, after After Summon Triggers
- As a result, Steward of Darkshire triggers after Sword of Justice for merely summoned minions, but before Sword of Justice for played minions. She always triggers after Health auras update (such as Murloc Warleader) and after Hobgoblin triggers. It is unknown which of these interactions are bugged and which are intended. Keep them in mind when constructing Steward of Darkshire decks that contain other buffs.
Strategy[edit | edit source]
This card synergizes well with Twilight Drake. It can also turn Charge minions with low Health like Wolfrider and Bluegill Warrior into effective board traders. It works well with Murlocs in general due to their overall low Health, activating for minions including Murloc Tidehunter and Bilefin Tidehunter (and the minions summoned by them), Murloc Tinyfin and Grimscale Oracle. This could enable very efficient trading in a Murloc Paladin deck.
Another fun combo is Steward of Darkshire, Stand Against Darkness and Blood Knight, producing an 18/18 Blood Knight, or Rallying Blade, shaping 5 2/2 Silver Hand Recruits with Divine Shield. However, both also require The Coin, or a cost reduction effect, since the full combos cost 11 mana. Nonetheless, both cards in general have strong synergy with Steward of Darkshire, especially if the player manages to have several Divine Shields active on their minions just before playing them.
Minions with 1 health[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
|Silver Hand Recruit||Free||Minion||General||Paladin||1||1||1|
Charge This card is boaring.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Lifesteal His favorite spell is Chum Explosion.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
|Fallen Sun Cleric||Common||Minion||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
|Flame of Azzinoth||Common||Minion||Elemental||Any||1||2||1|
Battlecry: Freeze an enemy. Ice, ice, baby!
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
On land, a group of penguins is called a "waddle."
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
Poisonous He got that way from looking into a mirror.
Lifesteal A face only a druid could love.
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
|Showing all 72 cards|
Quotes[edit | edit source]
- Back to your homes.
Lore[edit | edit source]
After years of defending their town against the terrors of Duskwood, the grim defenders of Darkshire are no strangers to horror or madness. The Steward of Darkshire is a true good-willed defender of her home, free of corruption by the Old Gods, as can be seen by the torch and lack of tentacles, and the Holy Light shining in her eyes.
- Darkshire is a once-quaint little woodland village located in Duskwood, but it has fallen on literally dark times. The surrounding forests have been filled with an evil malaise that cloaks the land in constant darkness. The walking dead choke the graveyards, and foul creatures known as worgen have overrun many of the outlying farmsteads. Even worse, Stormwind has all but abandoned the village and the surrounding area, as most of the Stormwind army is currently off fighting on the Horde/Alliance front. This has left the stubborn people of Duskwood little choice but to defend themselves.
- The small town now numbers a scant 3,500 people, a great deal of them refugees from Raven Hill. Lord Ello Ebonlocke is the elected mayor of this town. His daughter, Commander Althea Ebonlocke, runs the Night Watch, a local militia that works to keep the roads free and the creeping darkness back for as long as possible. They strike against the undead and worgen that plague the land. The people of Duskwood are a jumpy and suspicious lot, but they are desperate for any aid they can get against the evil that now surrounds their homes.
The art for this card appears to depict Watcher Sarah Ladimore, but the Hearthstone character is likely unrelated.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12474 (2016-04-24): Added.