Steward of Darkshire
|Set:||Whispers of the Old Gods|
|Tags:||Divine Shield-granting, Health-related, Summoning-related, Triggered effect|
Whenever you summon a 1-Health minion, give it Divine Shield.
Turns out divine shields are way cheaper if you buy in bulk.
How to get[edit | edit source]
|Steward of Darkshire||100||20|
|Golden Steward of Darkshire||800||100|
Notes[edit | edit source]
- This minion's triggered effect activates whenever the controlling player summons a minion with 1 Health. It does not require the minion to be played from the hand.
- The effect only activates if the minion summoned has a maximum Health value of 1. Minions which are damaged to 1 Health (such as those summoned by Redemption), will not trigger it. In addition, minions which are buffed in hand (such as by Grimestreet Outfitter), will not trigger the effect either.
- The effect activates before any Battlecry from the summoned minions. For example, playing Twilight Drake with other cards in hand will cause the initially 1-Health Drake to activate the Steward's effect, gaining Divine Shield, before its Battlecry then increases its Health.
- Steward of Darkshire is a Summon Resolution Step trigger, meaning she triggers after each outermost Phase resolves, after auras update. As a result, depending on whether you play or merely summon a minion, she will check her condition and trigger with the following timing:
- Played: after auras, after On Play Phase triggers, before After Summon Triggers
- Merely summoned: after auras, after After Summon Triggers
- As a result, Steward of Darkshire triggers after Sword of Justice for merely summoned minions, but before Sword of Justice for played minions. She always triggers after Health auras update (such as Murloc Warleader) and after Hobgoblin triggers. It is unknown which of these interactions are bugged and which are intended. Keep them in mind when constructing Steward of Darkshire decks that contain other buffs.
Strategy[edit | edit source]
This card synergizes well with Twilight Drake. It can also turn Charge minions with low Health like Wolfrider and Bluegill Warrior into effective board traders. It works well with Murlocs in general due to their overall low Health, activating for minions including Murloc Tidehunter and Bilefin Tidehunter (and the minions summoned by them), Murloc Tinyfin and Grimscale Oracle. This could enable very efficient trading in a Murloc Paladin deck.
Another fun combo is Steward of Darkshire, Stand Against Darkness and Blood Knight, producing an 18/18 Blood Knight, or Rallying Blade, shaping 5 2/2 Silver Hand Recruits with Divine Shield. However, both also require The Coin, or a cost reduction effect, since the full combos cost 11 mana. Nonetheless, both cards in general have strong synergy with Steward of Darkshire, especially if the player manages to have several Divine Shields active on their minions just before playing them.
Minions with 1 health[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Charge This card is boaring.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
"I feel inky!"
High mortality rate, from often being hugged to death.
On land, a group of penguins is called a "waddle."
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Battlecry: Give your other minions Rush. "Blimey, that's a Stratocumulus 1000!"
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Lifesteal His favorite spell is Chum Explosion.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems.
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
Battlecry: Freeze an enemy. Ice, ice, baby!
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Reborn Unlike other mummies, they rolled him up with rice, sliced cucumbers, and soy sauce on the side.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Divine Shield Original name was Tubular Protector, but this seems more bodacious.
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
Rush "See you later bot"
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Lifesteal A face only a druid could love.
|Tentacle of N'Zoth||Common||General||Any||1||1||1|
Deathrattle: Deal 1 damage to all minions. Because EVERYDAY is the Day of the Tentacle of N'zoth.
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Taunt He was so excited to get season tickets to this year's Grand Tournament. He normally doesn't get them at first and has to buy them from Ogre scalpers.
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Whenever this minion attacks, deal 2 damage to the enemy hero. If you ever tried to plow permafrost, you’d be wretched, too.
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Battlecry: Summon a 1/1 Ooze with Taunt. Bile actually makes for surprisingly sturdy fins.
Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Often excluded from dinner parties. To be fair, he is very boaring.
Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
|Fallen Sun Cleric||Common||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Deathrattle: Deal 3 damage to the enemy hero. Stay while, take candle.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Divine Shield His horse's name is Betsy.
Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Poisonous He got that way from looking into a mirror.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. It's pronounced VERY GHOUL. Don't let anyone tell you different.
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Divine Shield For when you need to rage, rage against the dying of the Light.
Rush Rage alongside the machine.
Battlecry: Gain +1/+1 for each minion that died this turn. It's minions like these that give normal, law-abiding skeletons a bad rap.
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
|Disciple of C'Thun||Rare||General||Any||3||2||1|
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is). C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Whenever you summon a Battlecry minion while this is in your hand, gain +1/+1. When oil, railroad, steel, robber, and red are all already taken, your options are limited.
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Battlecry: Copy a friendly minion's Attack and Health. "What is that thing?!" "I'm not sure, but it seems to be sort of Y'sera shaped."
Stealth Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.
Deathrattle: Summon a 5/5 Faceless Destroyer. If you strike him down, he shall become more powerful than you can possibly imagine.
|Patches the Pirate||Legendary||Pirate||Any||1||1||1|
After you play a Pirate, summon this minion from your deck. What do sailors yell when Patches steals their treasure chest full of laws and other things being transported to parliament for a vote? "The Eyes have it!"
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
Deathrattle: Deal damage equal to the minion's Attack to all enemy minions. "Who is she? Where did she come from? We don't even have a police force here in Gadgetzan!!" - Mayor Noggenfogger
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
|Showing all 125 cards|
Quotes[edit | edit source]
- Back to your homes.
Lore[edit | edit source]
After years of defending their town against the terrors of Duskwood, the grim defenders of Darkshire are no strangers to horror or madness. The Steward of Darkshire is a true good-willed defender of her home, free of corruption by the Old Gods, as can be seen by the torch and lack of tentacles, and the Holy Light shining in her eyes.
- Darkshire is a once-quaint little woodland village located in Duskwood, but it has fallen on literally dark times. The surrounding forests have been filled with an evil malaise that cloaks the land in constant darkness. The walking dead choke the graveyards, and foul creatures known as worgen have overrun many of the outlying farmsteads. Even worse, Stormwind has all but abandoned the village and the surrounding area, as most of the Stormwind army is currently off fighting on the Horde/Alliance front. This has left the stubborn people of Duskwood little choice but to defend themselves.
- The small town now numbers a scant 3,500 people, a great deal of them refugees from Raven Hill. Lord Ello Ebonlocke is the elected mayor of this town. His daughter, Commander Althea Ebonlocke, runs the Night Watch, a local militia that works to keep the roads free and the creeping darkness back for as long as possible. They strike against the undead and worgen that plague the land. The people of Duskwood are a jumpy and suspicious lot, but they are desperate for any aid they can get against the evil that now surrounds their homes.
The art for this card appears to depict Watcher Sarah Ladimore, but the Hearthstone character is likely unrelated.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19974 (2016-04-24): Added.