Steward of Darkshire
|Set:||Whispers of the Old Gods|
|Tags:||Divine Shield-granting, Health-related, Summoning-related, Triggered effect|
Whenever you summon a 1-Health minion, give it Divine Shield.
Turns out divine shields are way cheaper if you buy in bulk.
How to get[edit | edit source]
|Steward of Darkshire||100||20|
|Golden Steward of Darkshire||800||100|
Notes[edit | edit source]
- This minion's triggered effect activates whenever the controlling player summons a minion with 1 Health. It does not require the minion to be played from the hand.
- The effect only activates if the minion summoned has a maximum Health value of 1. Minions which are damaged to 1 Health (such as those summoned by Redemption), will not trigger it. In addition, minions which are buffed in hand (such as by Grimestreet Outfitter), will not trigger the effect either.
- The effect activates before any Battlecry from the summoned minions. For example, playing Twilight Drake with other cards in hand will cause the initially 1-Health Drake to activate the Steward's effect, gaining Divine Shield, before its Battlecry then increases its Health.
- Steward of Darkshire is a Summon Resolution Step trigger, meaning she triggers after each outermost Phase resolves, after auras update. As a result, depending on whether you play or merely summon a minion, she will check her condition and trigger with the following timing:
- Played: after auras, after On Play Phase triggers, before After Summon Triggers
- Merely summoned: after auras, after After Summon Triggers
- As a result, Steward of Darkshire triggers after Sword of Justice for merely summoned minions, but before Sword of Justice for played minions. She always triggers after Health auras update (such as Murloc Warleader) and after Hobgoblin triggers. It is unknown which of these interactions are bugged and which are intended. Keep them in mind when constructing Steward of Darkshire decks that contain other buffs.
Strategy[edit | edit source]
This card synergizes well with Twilight Drake. It can also turn Charge minions with low Health like Wolfrider and Bluegill Warrior into effective board traders. It works well with Murlocs in general due to their overall low Health, activating for minions including Murloc Tidehunter and Bilefin Tidehunter (and the minions summoned by them), Murloc Tinyfin and Grimscale Oracle. This could enable very efficient trading in a Murloc Paladin deck.
Another fun combo is Steward of Darkshire, Stand Against Darkness and Blood Knight, producing an 18/18 Blood Knight, or Rallying Blade, shaping 5 2/2 Silver Hand Recruits with Divine Shield. However, both also require The Coin, or a cost reduction effect, since the full combos cost 11 mana. Nonetheless, both cards in general have strong synergy with Steward of Darkshire, especially if the player manages to have several Divine Shields active on their minions just before playing them.
Minions with 1 health[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem.
Battlecry: Discover a spell.
Battlecry: Summon a random 2-Cost minion.
Battlecry: Give a friendly minion +1 Attack and Rush.
Battlecry: Deal 2 damage.
Battlecry: Transform a friendly minion into one that costs (1) more.
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
|Silver Hand Recruit||Free||General||Paladin||1||1||1|
Charge This card is boaring.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
If you hit an Eredar Lord with enough Wisps, it will explode. But why?
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Battlecry: Give a friendly Mech +1/+1. They're a little light-headed.
|Flame of Azzinoth||Common||Elemental||Any||1||2||1|
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Deathrattle: Summon a 1/1 Jo-E Bot. Its project name was KAN-GA. The little one was R-00.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Rush "See you later bot"
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Lifesteal A face only a druid could love.
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Battlecry: Summon two 1/1 Microbots. Best-selling author of "How to Make Friends You Completely Control."
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Deal 2 damage. Proper grammar would be "sprung rocket."
Rush Rage alongside the machine.
Battlecry: Summon a 5/5/ Hotshot. The last time he saw action, Undertaker ruled the meta.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Battlecry: Choose a minion. Deathrattle: Destroy the chosen minion. "Aww, I love it! It even kinda looks like me."
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
|Showing all 84 cards|
Quotes[edit | edit source]
- Back to your homes.
Lore[edit | edit source]
After years of defending their town against the terrors of Duskwood, the grim defenders of Darkshire are no strangers to horror or madness. The Steward of Darkshire is a true good-willed defender of her home, free of corruption by the Old Gods, as can be seen by the torch and lack of tentacles, and the Holy Light shining in her eyes.
- Darkshire is a once-quaint little woodland village located in Duskwood, but it has fallen on literally dark times. The surrounding forests have been filled with an evil malaise that cloaks the land in constant darkness. The walking dead choke the graveyards, and foul creatures known as worgen have overrun many of the outlying farmsteads. Even worse, Stormwind has all but abandoned the village and the surrounding area, as most of the Stormwind army is currently off fighting on the Horde/Alliance front. This has left the stubborn people of Duskwood little choice but to defend themselves.
- The small town now numbers a scant 3,500 people, a great deal of them refugees from Raven Hill. Lord Ello Ebonlocke is the elected mayor of this town. His daughter, Commander Althea Ebonlocke, runs the Night Watch, a local militia that works to keep the roads free and the creeping darkness back for as long as possible. They strike against the undead and worgen that plague the land. The people of Duskwood are a jumpy and suspicious lot, but they are desperate for any aid they can get against the evil that now surrounds their homes.
The art for this card appears to depict Watcher Sarah Ladimore, but the Hearthstone character is likely unrelated.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.5274 (2016-04-24): Added.