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Can't be attacked or targeted until it deals damage.
A minion in Stealth

Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, however, be the target of area of effect spells and abilities or those that have random targets, as well as spells and effects generated by their owner. Stealth is removed from a minion when it deals damage in any way, including by attacking, by retaliating against a (randomly targeting) attacker, or via a triggered ability.

Notes[edit | edit source]

  • Minions in Stealth cannot be directly targeted by the opponent in any way. This includes Battlecry effects from enemy minions.
  • Minions in Stealth can still be directly targeted by the controlling player. For example, a Voodoo Doctor can be used to heal a friendly Stealthed minion that has been damaged by AoE, or a Shattered Sun Cleric can be used to buff it.
  • If a Stealthed minion attacks or deals any kind of damage, it will lose Stealth. This includes passive effects such as that of Knife Juggler, and dealing combat damage in exchange, such as when being struck by a clumsy minion such as Ogre Brute,[1] or by a Misdirection-redirected minion.[2]
  • Unlike in games like World of Warcraft, receiving damage will not break a minion's Stealth.
  • Any additional effects or enchantments of Stealthed minions are still active even if Stealthed. This can make Stealth a very convenient way of protecting valuable buff minions, which may otherwise be vulnerable to attack. Blood Imp is one example of a buff minion that comes with Stealth.
  • A minion that is in Stealth and given Taunt by another card will not act as a taunt until it comes out of Stealth.
  • Like Divine Shield, Stealth is both an ability of a minion and an effect on the minion. Once the effect is consumed, the card text is still present but no longer does anything.
    • A Stealthed minion that is silenced will lose the Stealth effect, regardless of how it became Stealthed.
    • A non-Stealthed minion that is granted Stealth will gain the Stealth effect, regardless of whether it has ever had the Stealth effect before or has the Stealth card text.
    • Attempting to grant a Stealthed minion Stealth again has no effect.
    • Granting the Stealth effect does not grant the Stealth card text.
    • There are very few cards capable of repeatedly gaining Stealth; as of Mean Streets of Gadgetzan only Lotus Assassin, and One-Eyed Cheat in Wild format.
    • A minion with the Stealth card text which is restored to its original state (such as through being re-summoned (Kel'Thuzad, Reincarnate) or re-played) will regain the Stealth effect. Conversely, the Stealth effect itself will be lost upon death or being returned to the hand or deck.
  • Minions that attack lose Stealth after the Combat Preparation Phase and just before any subsequent Death Phases/the actual combat itself, meaning that even if no Damage Event is created by attacking (such as by triggering Ice Block or if the minion is reduced to 0 Attack before the actual combat), the attack still breaks Stealth.[3] Conversely, if you have a Stealthed 0 Attack minion, and due to Clumsy it is attacked, it does not break Stealth because it does not create a Damage Event.[4]
  • Note that Damage Events for 0 damage (involving Divine Shield and Commanding Shout), while not allowing on-damage triggers to run, will break Stealth. Conversely, if there is no Damage Event at all (because of Immune or Ice Block), Stealth remains intact.[5]
  • The only way to grant Stealth to a hero is through Valeera the Hollow's Battlecry, which grants Stealth to the controlling player's hero until their next turn.

Strategy[edit | edit source]

Stealth is very effective for protecting minions from enemy attack. However, as the Stealthed minion is unable to attack or deal damage without losing the effect, Stealth's value is largely strategic. A minion which simply stays in Stealth is generally of little use to its owner, unless it offers a useful triggered or ongoing effect, in which case remaining in Stealth can be extremely desirable, especially as these minions are often high priority soft taunts.

Much of Stealth's value often lies in keeping the minion hidden until it is ready to attack; in a sense a substitute for a Charge minion, played the following turn. Stealth minions can offer a similar level of unstoppable damage, although they can still be removed with random target or AoE effects. In exchange, Stealth minions offer synergy with triggered effects and Battlecries, allowing the player to build them up before bringing them out of the shadows.

Stealth is almost exclusively found as a part of minion card text, meaning that minions either come with Stealth, or do not. However, the Spare Part Finicky Cloakfield and the Rogue cards Conceal, Master of Disguise, and Fadeleaf Toxin from Xaril, Poisoned Mind can be used to grant Stealth temporarily.

Cards with Stealth[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Fadeleaf Toxin None Spell Rogue 1 Give a friendly minion Stealth until your next turn. 
Blood Imp Common Minion Demon Warlock 1 0 1 Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Giant Wasp Common Minion Beast Any 3 2 2 Stealth
 Float like a butterfly, sting like a giant wasp!
Jade Swarmer Common Minion General Rogue 2 1 1 Stealth, Deathrattle: Summon a Jade GolemHe's so good at swarming, he can swarm all by himself!
Jungle Panther Common Minion Beast Any 3 4 2 Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Sabretooth Stalker Common Minion Beast Any 6 8 2 Stealth It's gotten a bit long in the tooth.
Shadow Rager Common Minion General Rogue 3 5 1 Stealth WE WENT THERE!
Sneaky Devil Common Minion Demon Any 4 2 2 Stealth
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
Stranglethorn Tiger Common Minion Beast Any 5 5 5 Stealth The wonderful thing about tigers is tigers are wonderful things!
Twisted Worgen Common Minion General Any 2 3 1 Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Worgen Infiltrator Common Minion General Any 1 2 1 Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Cat Trick Rare Spell Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Master of Disguise Rare Minion General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Ravenholdt Assassin Rare Minion General Any 7 7 5 Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Shellshifter Rare Minion Beast Druid 4 5 3 Stealth 
Shellshifter Rare Minion Beast Druid 4 5 5 Stealth
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Lotus Assassin Epic Minion General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain StealthFor 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Patient Assassin Epic Minion General Rogue 2 1 1 Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Finja, the Flying Star Legendary Minion Murloc Any 5 2 4 Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
Moroes Legendary Minion General Any 3 1 1 Stealth
At the end of your turn, summon a 1/1 Steward. Moroes runs an army of stewards, but still ends up inflating the balloons himself.
Shaku, the Collector Legendary Minion General Rogue 3 2 3 Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class)Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Valeera the Hollow Legendary Hero card Rogue 9 Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
Showing all 23 cards
Fadeleaf Toxin(35293).png
Blood Imp(196).png
Giant Wasp(55525).png
Jade Swarmer(49713).png
Jungle Panther(392).png
Sabretooth Stalker(55586).png
Shadow Rager(49752).png
Sneaky Devil(77019).png
Stranglethorn Tiger(338).png
Twisted Worgen(35223).png
Worgen Infiltrator(112).png
Cat Trick(42051).png
Master of Disguise(127).png
Ravenholdt Assassin(518).png
Lotus Assassin(49619).png
Patient Assassin(14).png
Finja, the Flying Star(49632).png
Shaku, the Collector(49657).png
Valeera the Hollow(62876).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Finicky Cloakfield None Spell Any 1 Give a friendly minion Stealth until your next turn. 
Conceal Common Spell Rogue 1 Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Druid of the Saber Common Minion General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with StealthThat's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Gilblin Stalker Common Minion General Any 2 2 3 Stealth "Shhh, I think I hear something."

"Ah, it's probably nothing." - Every Henchman

Sabertooth Panther Common Minion Beast Druid 2 3 2 Stealth 
Silent Knight Common Minion General Any 3 2 2 Stealth

Divine Shield He used to be a librarian. Old habits die hard.

Tiger Form Common Minion Beast Druid 2 3 2 Charge, Stealth 
Ogre Ninja Rare Minion General Rogue 5 6 6 Stealth

50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.

One-eyed Cheat Rare Minion Pirate Rogue 2 4 1 Whenever you summon a Pirate, gain StealthWhen pirates say there is no "Eye" in "team," they are very literal about it.
Mini-Mage Epic Minion General Any 4 4 1 Stealth

Spell Damage +1 He is sometimes found hiding in the treasure chest in the Gurubashi Arena.

Shade of Naxxramas Epic Minion General Any 3 2 2 Stealth. At the start of your turn, gain +1/+1. The Shades of Naxxramas hate the living. They even have a slur they use to refer them: Livers.
Showing all 11 cards
Finicky Cloakfield(12370).png
Druid of the Saber(22307).png
Gilblin Stalker(12249).png
Sabertooth Panther(22446).png
Silent Knight(22297).png
Tiger Form(35366).png
Ogre Ninja(12235).png
One-eyed Cheat(12255).png
Shade of Naxxramas(7730).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Streetwise Investigator Common Minion General Any 5 4 6 Battlecry: Enemy minions lose Stealth"Hmmmm… Call it a hunch, but I'm starting to think that there may be some kind of criminal activity going on in Gadgetzan."
Flare Rare Spell Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Shadow Sensei Rare Minion General Rogue 4 4 4 Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Lotus Assassin Epic Minion General Rogue 5 5 5 Stealth. Whenever this minion kills an enemy, gain StealthFor 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.
Showing all 4 cards
Streetwise Investigator(49757).png
Shadow Sensei(49725).png
Lotus Assassin(49619).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.

Trivia[edit | edit source]

  • The spell Transcendence, used by the Lorewalker Cho tutorial boss, grants Cho an effect very similar to Stealth: he cannot be attacked or targeted by his opponent, but he can still target himself and can take damage from non-targeted effects. Outside of the tutorial, the only way for a hero to gain Stealth is through the rogue hero card Valeera the Hollow.

Patch changes[edit | edit source]

  • Patch (2014-03-11): Minions who have Taunt and Stealth now have an effect that more clearly indicates that Taunt is temporarily disabled during Stealth.

References[edit | edit source]

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