|Set:||The Boomsday Project|
|Abilities:||Battlecry, Deal damage|
|Tags:||Area of effect, Battlefield-related, Health-related|
Battlecry: If you control 3 minions with 7 Health, deal 7 damage to all enemies.
"You're a Sagittarius? Me too! Just gimme a sec."
How to get[edit | edit source]
|Golden Star Aligner||1600||400|
Notes[edit | edit source]
- Friendly minions must have exactly 7 Health to activate this effect, not necessary having the 7 Health as baseline.
- Star Aligner can count itself as one of the three 7-Health minions required to activate its effect.
Strategy[edit | edit source]
While this card's Battlecry is extremely powerful, its requirements are strict to match it. It's extremely difficult to have two 7-Health minions ready for Star Aligner due to a lack of cheap 7-Health minions, with this card being no exception. If the opponent is able to put even a small amount of pressure on you, they can disrupt your combo by dealing damage to your minions. It's best to use this card with effects that can circumvent the mana cost restriction.
In Standard, outside of Luna's Pocket Galaxy and Supreme Archaeology, activating Star Aligner will often require to have a board first. Some cards that could potentially make this easier are Fel Lord Betrug, who can summon temporary minions for the Battlecry if he can survive a turn, and High Priest Amet, where you can flood the board with cheap 7-Health minions.
In Wild, Star Aligner's Battlecry is far easier to pull off with Aviana and Kun the Forgotten King. Juicy Psychmelon lets you draw three out of four of the combo pieces needed in one go if you include a 8 or 9-mana minion with 7 Health like Medivh, the Guardian. Not only that, Brann Bronzebeard can also be used to to double the damage and any minion who can reuse its Battlecry like Ancient Brewmaster and Flobbidinous Floop will make it even deadlier. Alternative means include using Carnivorous Cube on a 7-Health minion, a Doomguard pulled with Skull of the Man'ari then copied with Bloodbloom and Ectomancy, and other cost reduction effects like Emperor Thaurissan and Jungle Giants.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
His dreams of flying and breathing fire like his idol will never be realized.
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
"ME HAVE GOOD STATS FOR THE COST"
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Spell Damage +2
Overload: (2) "Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"
Whenever your hero attacks, gain 5 Armor. Armored except for non-critical areas, such as the head, torso, fists and thighs.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Can't be targeted by spells or Hero Powers. Doesn't respond to spells, hero powers, calls, or text messages.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal. Photo actually taken across the street in the reflection of a doorknob.
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. Heap on heapin' on.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
After this attacks, add a random 8-Cost minion to your hand. Three heads of marsh-mashing, bog-bashing, swamp-stomping fury!
|High Priest Amet||Legendary||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Every third spell you cast each turn costs (0). Descent of Dragons was merely a set back!
At the end of your turn, fill your board with 1/1 Tentacles. How to tell your mother to go away.
|Fel Lord Betrug||Legendary||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each. Your deck is just another organizational challenge to her.
|Showing all 31 cards|
Quotes[edit | edit source]
- The stars align!
- Look to the skies!
Lore[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.52770 (2018-08-02): Added.