Spiders, Spiders, EVERYWHERE!
- "Spiders have overrun everything, including your deck! Whatever class you play, your deck will be TEEMING with Webspinners."
History[edit | edit source]
|3||July 1, 2015||July 6, 2015|
|20||October 28, 2015||November 2, 2015|
|47||May 4, 2016||May 9, 2016|
|106||June 21, 2017||June 26, 2017|
|173||October 3, 2018||October 8, 2018|
The second appearance of this Brawl was a stand-in for Captain Blackheart's Treasure, the debut of which was prevented by technical difficulties. After a short period during which players were unable to access Tavern Brawls, the latter Brawl was replaced with Spiders, Spiders, EVERYWHERE!.
Overview[edit | edit source]
Spiders, Spiders, EVERYWHERE! sees players doing battle with special decks, each packed with copies of Webspinner. Players can choose any class, with each match generating a unique deck featuring 7 randomly selected spells for that class, and 23 Webspinners.
With a strong RNG element, success in this Brawl requires foresight and adaptability to the vast range of possible spells and Beasts.
Featured cards[edit | edit source]
Generated Beasts[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
"Kill 30 raptors." - Hemet Nesingwary
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
Taunt "Bear Carcass 1/10"
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
His dreams of flying and breathing fire like his idol will never be realized.
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Your Beasts have Charge. Tundra rhinos are often mistaken for kodos. Or am I mistaken?
You don’t tame a Core Hound. You just train it to eat someone else before it eats you.
On land, a group of penguins is called a "waddle."
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
You especially don't want to make a dire mountain out of a dire mole hill.
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Once upon a midnight restive, Medivh pondered, feeling festive!
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Overkill: Gain +5 Attack. “Ya hold it by da feet, mon. Den ya THROW.”
Deathrattle: Reduce the Cost of a Beast in your hand by (1). It can’t be all that helpful. Not wif dose widdle wings!
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Poisonous It could be worse. It could be a Snake Pit.
Battlecry: Add a 1/1 Lynx with Rush to your hand. The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!
Lifesteal A face only a druid could love.
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
|Dire Wolf Alpha||Common||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Often excluded from dinner parties. To be fair, he is very boaring.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Summon two 1/1 Spectral Spiders. Arachnofauxbia: Fear of fake spiders.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Rush "Shh! You're going to start a howl!"
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
|Magic Dart Frog||Common||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Rush They make wonderful pets if you're not allergic to blood loss.
Can't be targeted by spells or Hero Powers. "Candygram."
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Carrion, my wayward grub.
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
Battlecry: If you're holding a minion with 5 or more Attack, Adapt. And so the bartender says, “Why the long neck?”
Taunt Fierce monkey. That funky monkey.
Poisonous Float like a butterfly, sting like a giant wasp!
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Deathrattle: Summon a random 1-Cost minion. Clever girl!
Battlecry: Deal 5 damage to your hero. "Dude, where's my pizza?!"
Battlecry: Summon a 1/3 Spider. You have to admit, they make a cute couple.
Battlecry: Adapt. Aww. So cute. Want to feed him another finger?
Poisonous He got that way from looking into a mirror.
Battlecry: If you played an Elemental last turn, Adapt. What? THUNDER LIZARD is adapting!
The message, "If found, please return to Mulgore," is tattooed on his rear.
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Taunt Level 40 Tortollan Paladins quest to tame a Stegodon. There are no level 41 Tortollan Paladins.
Battlecry: Discover a Beast. Less serious than its cousin, the Grave Spider.
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Battlecry: If you control at least 2 other minions, gain Taunt. Roc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Stealth The wonderful thing about tigers is tigers are wonderful things!
Battlecry: Adapt. Always sticking its neck into other people’s business.
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
Stealth It's gotten a bit long in the tooth.
|Amani War Bear||Common||Beast||Any||7||5||7|
Taunt "I used to farm for hours! Now they just come in packs?"
You can keep him, but you have to promise to feed him and clean out his tank every day!
Windfury They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!
Overkill: Summon a 5/5 Ironhide Runt. "Boy! Bring me my masks and skull rams."
Deathrattle: Summon three 1/1 Murlocs. Bet you can't eat just one murloc!
Poisonous After they get to a certain size, it doesn't matter if they're poisonous or not.
Battlecry: Deal 5 damage. PIT! Not PET!
Deathrattle: Summon seven 1/1 Grubs. It's wurms all the way down.
Taunt Still salty about it not being the "Year of the Mastodon."
|North Sea Kraken||Common||Beast||Any||9||9||7|
Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
Evolved the really long neck to spy on its neighbors.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. Yep. It's a horse... wearing armor... going to war.
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
|King of Beasts||Rare||Beast||Hunter||5||2||6|
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
|Emerald Hive Queen||Epic||Beast||Any||1||2||3|
Your minions cost (2) more. She rules the emerald hive at the end of the yellow brick trail.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Deathrattle: Shuffle this minion into your opponent's deck. He's the reason the First Bank of Gadgetzan has steel floors.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Whenever you shuffle a card into a deck, shuffle in an extra copy. Her friends call her "Shuffleupugus".
Battlecry: Discover a spell.
Deal damage to your hero equal to its Cost. Ear to the ground, he carefully interpreted the chittering noises: “You wanna cast a spell? I wanna cast a spell!”
Deathrattle: Summon a number of 1/1 Rats equal to this minion's Attack. He's gonna do it his way.
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Battlecry: Adapt your Murlocs. "Low, low rents! Must enjoy a nomadic lifestyle. Quasi-sentient, bipedal, amphibious humanoids ONLY!"
Only you can target this with spells and Hero Powers. A courser is a courser of course, of course, she's more of a unicorn than a horse...
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Whenever this minion takes damage, deal 3 damage to your hero. It's actually only the middle head that's bitter. The others are sweet and spicy.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: If your hero took damage this turn, gain Lifesteal. The itsy bitsy spiders climbed up the village wall. Then came the witch and the spiders ate them all.
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Battlecry: Deal 6 damage randomly split among other friendly minions. You leave Deathstalker Rexxar alone in the lab for TWO minutes…
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Costs (1) less whenever a minion dies while this is in your hand. It likes the smell of dead things, which is curious, as it has no visible nose.
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Battlecry: Can't attack heroes this turn. What happens when a dinosaur mixes soda and pop rocks.
|Giant Sand Worm||Epic||Beast||Hunter||8||8||8|
Whenever this attacks and kills a minion, it may attack again. Banned from every all-you-can-eat buffet on Azeroth.
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
At the end of your turn, deal 1 damage to all other minions. Let's be clear about this: ACIDMAW is the sidekick.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
|Gral, the Shark||Legendary||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
After this attacks a minion, it also hits the enemy hero. When confronted with accusations of performance-enhancing bananas, Knuckles replied, "I get my fruit from trees I knock down with my bare hands like everyone else."
Battlecry: Trigger a friendly minion's Deathrattle. She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
|Krag'wa, the Frog||Legendary||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Poisonous Maexxna gets super mad when people introduce her as "Maxina" or "Maxxy".
|Mukla, Tyrant of the Vale||Legendary||Beast||Any||6||5||5|
Battlecry: Add 2 Bananas to your hand. Pro tip: DO NOT BOGART THE BANANAS.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
Whenever another minion takes damage, destroy it. With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Whenever this minion takes damage, double its Attack. The Sen'jin High football team is The Gahz'rillas.
|Gonk, the Raptor||Legendary||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
|Jan'alai, the Dragonhawk||Legendary||Beast||Mage||7||4||4|
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Deathrattle: Shuffle this minion into your deck. When Malorne isn't mauling hordes of demons, he enjoys attending parties, though he prefers to go stag.
|Swamp King Dred||Legendary||Beast||Hunter||7||9||9|
After your opponent plays a minion, attack it. Swamp King Dred, more like Swamp King Dead, amiright?
|Akali, the Rhino||Legendary||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Hir'eek, the Bat||Legendary||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
|Baku the Mooneater||Legendary||Beast||Any||9||7||8|
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power. In her defense, it did look like a cookie.
Deathrattle: Summon your Taunt minions that died this game. The viziers of Azjol-Nerub released Hadronox as a last-ditch effort to hold back the Lich King. They did so by VERY carefully scooping him up in a LARGE newspaper and releasing him.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Battlecry: Destroy all damaged Minions. He's a terror at concerts.
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Can't be targeted by Spells or Hero Powers. Millennia of evolutionary pressures turned his species into the Faerie Dragons we know today.
|Shirvallah, the Tiger||Legendary||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
|Showing all 176 cards|
Strategy[edit | edit source]
The Hunter class is a good choice for this challenge due to the synergy of this class with Beasts. Cards such as Kill Command will usually find a Beast to interact with. Explosive Trap will also be problematic for your opponent since the board will likely be filled with 1 health creatures while Freezing Trap can help deal with some very powerful minions spawned from Webspinner's Deathrattle, like King Krush. Starving Buzzard can be a formidable draw engine later in the game. Be careful not to overdraw and remember that cards like King Mukla can fill your hand. Feign Death played when your side of the board has several Webspinners is one way of achieving card advantage in this Tavern Brawl.
It is generally better to trade Webspinners whenever you can because their deaths function as a form of card draw. Doing this at the start of your turn allows you to potentially put out a stronger Beast while all your mana is still available. Removing enemy Webspinners with your own reduces the chances that the enemy can grow a Scavenging Hyena out of control and gives you the opportunity to get one yourself. When trading Webspinners, do it slowly and one at a time because of the possibility of drawing game changing Beasts such as Scavenging Hyena, Timber Wolf, King of Beasts and Dire Wolf Alpha.
As almost every minion in this Tavern Brawl is a Beast, Tundra Rhino essentially gives all your minions Charge when you play them from your hand. Being able to Charge Webspinners to their deaths and obtain more Beasts that can Charge often causes a tempo swing that is difficult to recover from. Kill or Silence an enemy Rhino at all costs.
Another interesting class to choose is Priest. In that case, the game plan will be to be able find high-health minions and heal them up as you remove smaller threats. Mass Dispel can also be used to prevent the opponent drawing often between 3-5 cards from their Webspinners, causing them to run out of steam. Mass Dispel is one of the reasons not to trade your Webspinners into the opponent's early.
As the 7 spells granted by the game are random based on the chosen class, removal spells are at a premium. Classes with more removal spells such as Rogues, Mages and Shaman tend to do slightly better, while Warlocks with multiple spells that provide no benefit (Sense Demons, Sacrificial Pact, Demonwrath) are significantly weaker.
Trivia[edit | edit source]
- This Brawl is strongly reminiscent of the Curse of Naxxramas hunter Class Challenge, which saw the player doing battle against Loatheb using a deck composed solely of Webspinners. The encounter received strong praise from players, and served as inspiration for this Tavern Brawl, as well as for Blackrock Mountain's mage Class Challenge, featuring a deck made entirely of Unstable Portals.
Gallery[edit | edit source]
References[edit | edit source]
- Blizzard CS on Twitter. (2015-10-28).
- Yong Woo on Twitter. (2015-07-01).
- Tested by User:Taohinton and Mandrake Duck, 2015-07-01.
- Tavern Brawls and Open Q&A - BlizzCon 2015 Live Panel Recap (Fireside Chat). (2015-11-07).