Spellslinger

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Spellslinger
Spellslinger(22299).png
Spellslinger(22299) Gold.png
Set: The Grand Tournament
Type: Minion
Class: Mage
Rarity: Common
Cost: 3
Attack: 3
Health: 4
Abilities: Battlecry, Generate
Tags: Random, Spell-generating
Artist: Andrew Hou

Battlecry: Add a random spell to each player's hand.

Does he sling spells, or do his spells linger about. Who can say?

See this card on Hearthpwn

Spellslinger is a common mage minion card, from the Grand Tournament set.

How to get[edit | edit source]

Spellslinger can be obtained through The Grand Tournament card packs purchased online from the Battle.net shop, or through crafting.

Card Crafting cost Disenchanting
Spellslinger 40 5
Golden Spellslinger 400 50

Notes[edit | edit source]

  • The random spells added to each player's hand are determined separately.[1]
  • There are 471 collectible spells in the game, giving each individual spell a 0.21% chance of being generated.

Strategy[edit | edit source]

Has relatively good stats for a 3 drop, and with care you should be able to use the spell it generates for you that same turn, before the opponent can use theirs. If played on curve (turn 3) however, your opponent will have the chance to play theirs first.

Potential spells[edit | edit source]

The following table lists all collectible spells available in Wild format, representing the range of cards Spellslinger may generate.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Charge Free Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Cleave Free Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Corruption Free Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Divine Spirit Free Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Drain Life Free Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Execute Free Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Hellfire Free Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Heroic Strike Free Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Nova Free Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Hunter's Mark Free Hunter 1
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Mind Blast Free Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Mortal Coil Free Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Power Word: Shield Free Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sacrificial Pact Free Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shield Block Free Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Tracking Free Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Vanish Free Rogue 6
Return all minions to their owner's hand. 
Whirlwind Free Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Wild Growth Free Druid 2
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
A Light in the Darkness Common Paladin 2
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Adaptation Common Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Ancestral Knowledge Common Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Avenge Common Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Barkskin Common Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Bash Common Warrior 3
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Battle Rage Common Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Beakered Lightning Common Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Bear Trap Common Hunter 2
Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Binding Heal Common Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Biology Project Common Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Blastcrystal Potion Common Warlock 4
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Bolster Common Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Bomb Toss Common Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Breath of Sindragosa Common Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Call in the Finishers Common Shaman 4
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Cheap Shot Common Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Circle of Healing Common Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Cloning Device Common Priest 2
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Cobra Shot Common Hunter 5
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Cold Blood Common Rogue 1
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Conceal Common Rogue 1
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Crackle Common Shaman 2
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Crushing Hand Common Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Curse of Rafaam Common Warlock 2
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Dark Conviction Common Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Dark Pact Common Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Darkbomb Common Warlock 2
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Dart Trap Common Hunter 2
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Demonfire Common Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonfuse Common Warlock 2
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Demonic Project Common Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Dire Frenzy Common Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Divine Hymn Common Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Divine Strength Common Paladin 1
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Dragon's Breath Common Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Drain Soul Common Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Duplicate Common Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Elementary Reaction Common Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Entomb Common Priest 6
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Feral Rage Common Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Fiendish Circle Common Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Firelands Portal Common Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Flame Geyser Common Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flame Lance Common Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Flamecannon Common Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Flanking Strike Common Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Flash Heal Common Priest 1
Restore 5 Health. Flash! Ahhhhhhh~
Forge of Souls Common Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Forgotten Torch Common Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Freezing Potion Common Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Frozen Clone Common Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Gang Up Common Rogue 2
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Gnash Common Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Grievous Bite Common Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Hallucination Common Rogue 1
Discover a card from your opponent's class. It's the good kind of hallucination.
Healing Rain Common Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
I Know a Guy Common Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Ice Fishing Common Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Ice Lance Common Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Inner Fire Common Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Inner Rage Common Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Iron Hide Common Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Ironforge Portal Common Warrior 5
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Jade Blossom Common Druid 3
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Jade Lightning Common Shaman 4
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Jade Shuriken Common Rogue 2
Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Kara Kazham! Common Warlock 5
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Landscaping Common Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Leeching Poison Common Rogue 2
Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Living Roots Common Druid 1
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Lost in the Jungle Common Paladin 1
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of the Lotus Common Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Mark of Y'Shaarj Common Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Naturalize Common Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Oaken Summons Common Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
On the Hunt Common Hunter 1
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Play Dead Common Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Poison Seeds Common Druid 4
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Potion of Heroism Common Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Potion of Madness Common Priest 1
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Power Overwhelming Common Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Power Word: Glory Common Priest 1
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Power Word: Tentacles Common Priest 5
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Primal Fusion Common Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Psionic Probe Common Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Purify Common Priest 2
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Quick Shot Common Hunter 2
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Rampage Common Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Raven Idol Common Druid 1
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
Razorpetal Volley Common Rogue 2
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Reincarnate Common Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Rocket Boots Common Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Sacred Trial Common Paladin 1
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Seal of Champions Common Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Seal of Light Common Paladin 2
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Secret Plan Common Hunter 1
Discover a SecretThe secret is... There is no plan!
Sense Demons Common Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadow Strike Common Rogue 3
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shatter Common Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Shifting Scroll Common Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Silence Common Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Silvermoon Portal Common Paladin 4
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Slam Common Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Smuggler's Crate Common Hunter 1
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Paladin 1
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Solemn Vigil Common Paladin 5
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Spirit Bomb Common Warlock 2
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Spirit Lash Common Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Stand Against Darkness Common Paladin 5
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Stormcrack Common Shaman 2
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Sudden Betrayal Common Rogue 2
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Thoughtsteal Common Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Tidal Surge Common Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Tinker's Sharpsword Oil Common Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Topsy Turvy Common Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Unidentified Elixir Common Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Unidentified Shield Common Warrior 6
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Velen's Chosen Common Priest 3
Give a minion +2/+4 and Spell Damage +1Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Violet Haze Common Rogue 3
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Warpath Common Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Weapons Project Common Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Webweave Common Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Zap! Common Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Anyfin Can Happen Rare Paladin 10
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Avalanche Rare Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Ball of Spiders Rare Hunter 6
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blazing Invocation Rare Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Blood To Ichor Rare Warrior 1
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Bloodfury Potion Rare Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Burgle Rare Rogue 3
Add 2 random class cards to your hand (from your opponent's class)Yoink!
Call Pet Rare Hunter 2
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Cat Trick Rare Hunter 2
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Commanding Shout Rare Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Competitive Spirit Rare Paladin 1
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Convert Rare Priest 2
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Corrupting Mist Rare Warlock 2
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Counterfeit Coin Rare Rogue 0
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Crystology Rare Paladin 2
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Curse of Weakness Rare Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Dark Possession Rare Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Defile Rare Warlock 2
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Demonwrath Rare Warlock 3
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Desperate Stand Rare Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Devolve Rare Shaman 2
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Devour Mind Rare Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Divine Favor Rare Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Earthen Might Rare Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Earthen Scales Rare Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Effigy Rare Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Envenom Weapon Rare Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Equality Rare Paladin 2
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Priest 4
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Eureka! Rare Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Everyfin is Awesome Rare Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Evolve Rare Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Evolving Spores Rare Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Excavated Evil Rare Priest 5
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Explorer's Hat Rare Hunter 2
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Explosive Runes Rare Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Extra Arms Rare Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Feeding Time Rare Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Felfire Potion Rare Warlock 6
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Fist of Jaraxxus Rare Warlock 4
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Forbidden Ritual Rare Warlock 0
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Free From Amber Rare Priest 8
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Gather Your Party Rare Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Getaway Kodo Rare Paladin 1
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Greater Healing Potion Rare Priest 4
Restore 12 health to a friendly character. Filled with electrolytes!
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Healing Wave Rare Shaman 3
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Hidden Cache Rare Hunter 2
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Holy Fire Rare Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Water Rare Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Imp-losion Rare Warlock 4
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Infest Rare Hunter 3
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Jade Idol Rare Druid 1
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Journey Below Rare Rogue 1
Discover a Deathrattle card. Don't stop believing there's something below.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lava Shock Rare Shaman 2
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lesser Amethyst Spellstone Rare Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Lesser Diamond Spellstone Rare Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Emerald Spellstone Rare Hunter 5
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Lesser Jasper Spellstone Rare Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Lesser Mithril Spellstone Rare Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Onyx Spellstone Rare Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Lesser Pearl Spellstone Rare Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Lesser Sapphire Spellstone Rare Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Light of the Naaru Rare Priest 1
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Maelstrom Portal Rare Shaman 2
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Mana Bind Rare Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mass Dispel Rare Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Mimic Pod Rare Rogue 3
Draw a card, then add a copy of it to your hand. Jinx!
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Molten Reflection Rare Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Moonglade Portal Rare Druid 6
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Mortal Strike Rare Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Muster for Battle Rare Paladin 3
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Nourish Rare Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Omega Assembly Rare Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Pick Pocket Rare Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Pint-Size Potion Rare Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Polymorph: Boar Rare Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Powershot Rare Hunter 3
Deal 2 damage to a minion and the minions next to it. pow POW pow
Primal Talismans Rare Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Protect the King! Rare Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Recycle Rare Druid 6
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Resurrect Rare Priest 2
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Revenge Rare Warrior 2
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Roll the Bones Rare Rogue 2
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shadow Essence Rare Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shadow Madness Rare Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Word: Horror Rare Priest 4
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Siphon Soul Rare Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Soul Infusion Rare Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Spikeridged Steed Rare Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Madness Rare Warlock 3
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Spreading Plague Rare Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Stolen Goods Rare Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Thistle Tea Rare Rogue 6
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Twilight's Call Rare Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unstable Portal Rare Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Unwilling Sacrifice Rare Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Upgrade! Rare Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Venomstrike Trap Rare Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Volcanic Potion Rare Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Volcano Rare Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Voltaic Burst Rare Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Wandering Monster Rare Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Wing Blast Rare Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Academic Espionage Epic Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Ancestor's Call Epic Shaman 4
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Arcane Blast Epic Mage 1
Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Astral Communion Epic Druid 4
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Beneath the Grounds Epic Rogue 3
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Blood Warriors Epic Warrior 3
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Bloodbloom Epic Warlock 2
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Bouncing Blade Epic Warrior 3
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Branching Paths Epic Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Brawl Epic Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Bring It On! Epic Warrior 2
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Cabalist's Tome Epic Mage 5
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Call of the Wild Epic Hunter 9
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Call to Arms Epic Paladin 5
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Cataclysm Epic Warlock 4
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Confuse Epic Priest 2
Swap the Attack and Health of all minions. This minion is really powerful!
Crush Epic Warrior 7
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Crushing Walls Epic Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Cryostasis Epic Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Dark Bargain Epic Warlock 6
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Dark Wispers Epic Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Dead Man's Hand Epic Warrior 2
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Deadly Arsenal Epic Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Deck of Wonders Epic Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Demonheart Epic Warlock 5
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Dinomancy Epic Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Dinosize Epic Paladin 8
Set a minion's Attack and Health to 10. Comes with fries and a drink.
DOOM! Epic Warlock 10
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Doomerang Epic Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Dragon's Fury Epic Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Dragonfire Potion Epic Priest 6
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Echo of Medivh Epic Mage 4
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Ectomancy Epic Warlock 6
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Elemental Destruction Epic Shaman 3
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Embrace Darkness Epic Priest 6
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Embrace the Shadow Epic Priest 2
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Enter the Coliseum Epic Paladin 6
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Evasion Epic Rogue 2
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Explore Un'Goro Epic Warrior 2
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Feign Death Epic Hunter 2
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Finders Keepers Epic Shaman 1
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Forbidden Flame Epic Mage 0
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Forbidden Healing Epic Paladin 0
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Forbidden Shaping Epic Priest 0
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Glacial Mysteries Epic Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Goblin Prank Epic Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Greater Arcane Missiles Epic Mage 7
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Ice Block Epic Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Juicy Psychmelon Epic Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Level Up! Epic Paladin 5
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Lightbomb Epic Priest 6
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Living Mana Epic Druid 5
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Lock and Load Epic Hunter 2
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Lunar Visions Epic Druid 5
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Meteor Epic Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Mindgames Epic Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Mulch Epic Druid 3
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Necrium Vial Epic Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Pilfered Power Epic Druid 3
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Power Word: Replicate Epic Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Preparation Epic Rogue 0
The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Primordial Glyph Epic Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Psychic Scream Epic Priest 7
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Rat Trap Epic Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Reckless Flurry Epic Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Renounce Darkness Epic Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Sabotage Epic Rogue 4
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Shadow Visions Epic Priest 2
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Shadowform Epic Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Shield Slam Epic Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Simulacrum Epic Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Sleep with the Fishes Epic Warrior 2
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Small-Time Recruits Epic Paladin 3
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Spirit Echo Epic Shaman 3
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Stampede Epic Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
Sudden Genesis Epic Warrior 5
Summon copies of your damaged minions. Being hurt can make you another person.
To My Side! Epic Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Toxic Arrow Epic Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Treachery Epic Warlock 3
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Tree of Life Epic Druid 9
Restore all characters to full Health. Healing: It grows on trees!
Twisting Nether Epic Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Ultimate Infestation Epic Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Unexpected Results Epic Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Unstable Evolution Epic Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Vivid Nightmare Epic Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
WANTED! Epic Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Wisps of the Old Gods Epic Druid 7
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Awaken the Makers Legendary Priest 1
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Fire Plume's Heart Legendary Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Flark's Boom-Zooka Legendary Hunter 8
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Floop's Glorious Gloop Legendary Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Jungle Giants Legendary Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Lakkari Sacrifice Legendary Warlock 1
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Luna's Pocket Galaxy Legendary Mage 7
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Myra's Unstable Element Legendary Rogue 5
Draw the rest of your deck. What could go wrong?
Open the Waygate Legendary Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
The Boomship Legendary Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
The Caverns Below Legendary Rogue 1
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
The Last Kaleidosaur Legendary Paladin 1
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
The Marsh Queen Legendary Hunter 1
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
The Soularium Legendary Warlock 1
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
The Storm Bringer Legendary Shaman 7
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Unite the Murlocs Legendary Shaman 1
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Zerek's Cloning Gallery Legendary Priest 9
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
Showing all 471 cards


Quotes[edit | edit source]

Summon
Wanted: dead or alive.
Attack
Draw!

Trivia[edit | edit source]

  • The artwork for this card comes from the World of Warcraft Trading Card Game "March of the Legion" series, for the card Instructor Antheol.
  • The art for this card was originally incorrectly attributed in-game to Erik Ko.[2] This was later fixed in a patch.
  • This minion's quotes are a play on the term gunslinger, with the Spellslinger firing spells instead of bullets, and wielding a wand in place of a gun.

Gallery[edit | edit source]

Spellslinger, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. Whirthun on Twitter. (2015-07-31). 
  2. Ben Brode on Twitter. (2015-08-21). 
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