Spellslinger

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Spellslinger
Spellslinger(22299).png
Spellslinger(22299) Gold.png
Set: The Grand Tournament
Type: Minion
Class: Mage
Rarity: Common
Cost: 3
Attack: 3
Health: 4
Abilities: Battlecry, Generate
Tags: Random, Spell-generating
Artist: Andrew Hou

Battlecry: Add a random spell to each player's hand.

Does he sling spells, or do his spells linger about. Who can say?

See this card on Hearthpwn

Spellslinger is a common mage minion card, from the Grand Tournament set.

How to get[edit | edit source]

Spellslinger can be obtained through The Grand Tournament card packs purchased online from the Battle.net shop, or through crafting.

Card Crafting cost Disenchanting
Spellslinger 40 5
Golden Spellslinger 400 50

Notes[edit | edit source]

  • The random spells added to each player's hand are determined separately.[1]
  • There are 596 collectible spells in the game, giving each individual spell a 0.17% chance of being generated.

Strategy[edit | edit source]

Has relatively good stats for a 3 drop, and with care you should be able to use the spell it generates for you that same turn, before the opponent can use theirs. If played on curve (turn 3) however, your opponent will have the chance to play theirs first.

Potential spells[edit | edit source]

The following table lists all collectible spells available in Wild format, representing the range of cards Spellslinger may generate.

Name / Desc Rarity Class Cost Description
Anomaly - Glittering None Any
After a player plays a card that costs (8) or more, that player adds a Treasure to their hand. 
Brood None Any
Fill the tavern with new minions. 
Twist - The Coffers None Any
Your opponent starts the game with a 'Cache of Cash.' 
Twist - The Stench None Any
All minions' Attack and Health are swapped. 
Kindle None Any 0
Look at four spells from your Adventure Deck. Choose one to remove. 
Recruit None Any 1
Choose an enemy minion. Add it to your Adventure Deck. 
Tell a Story None Any 1
Give a friendly minion +2/+2 for this run. 
The Gang's All Here! None Any 1
Choose a friendly minion. Add three new copies of it to your Adventure Deck. 
The Upper Hand None Any 1
Look at four spells from your deck. Reduce the cost of one by (3) for this run. 
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Sacrificial Pact Free Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Charge Free Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Corruption Free Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Smite Free Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mind Vision Free Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Mortal Coil Free Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Power Word: Shield Free Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Radiance Free Priest 1
Restore 5 Health to your hero. Because you're worth it!
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Tracking Free Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Whirlwind Free Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Cleave Free Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Divine Spirit Free Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Execute Free Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Heroic Strike Free Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Hunter's Mark Free Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shadow Word: Pain Free Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Drain Life Free Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shield Block Free Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Wild Growth Free Druid 3
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Holy Nova Free Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Mind Control Free Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Shifting Scroll Common Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Beakered Lightning Common Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Circle of Healing Common Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Elemental Evocation Common Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Freezing Potion Common Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Inner Rage Common Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Mutate Common Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Pounce Common Druid 0
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Regenerate Common Priest 0
Restore 3 Health. Finally a cure for degenerates.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence Common Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Topsy Turvy Common Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Totemic Surge Common Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Zap! Common Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Adaptation Common Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Avenge Common Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Barkskin Common Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Binding Heal Common Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Biology Project Common Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Blessing of the Ancients Common Druid 1
Twinspell
Give your minions +1/+1. Arguably the cutest blessing.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Breath of Sindragosa Common Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Call of the Void Common Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Cloning Device Common Priest 1
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Conceal Common Rogue 1
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Crystal Power Common Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Daring Escape Common Rogue 1
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Dark Pact Common Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Devastate Common Warrior 1
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Divine Strength Common Paladin 1
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Flash Heal Common Priest 1
Restore 5 Health. Flash! Ahhhhhhh~
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Hallucination Common Rogue 1
Discover a card from your opponent's class. It's the good kind of hallucination.
I Know a Guy Common Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Ice Lance Common Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Improve Morale Common Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Iron Hide Common Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Leeching Poison Common Rogue 1
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Living Roots Common Druid 1
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Lost in the Jungle Common Paladin 1
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Mark of the Lotus Common Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Naturalize Common Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
On the Hunt Common Hunter 1
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Pilfer Common Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Play Dead Common Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Potion of Madness Common Priest 1
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Power Overwhelming Common Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Power Word: Glory Common Priest 1
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Primal Fusion Common Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Psionic Probe Common Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Rapid Fire Common Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Raven Idol Common Druid 1
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
Ray of Frost Common Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sacred Trial Common Paladin 1
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Secret Plan Common Hunter 1
Discover a SecretThe secret is... There is no plan!
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Sinister Deal Common Warlock 1
Discover a Lackey"So, what's in the sack?"
"Something... sinister."
"Okay, it's a deal."
Smuggler's Crate Common Hunter 1
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Paladin 1
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Spirit Bomb Common Warlock 1
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Totemic Smash Common Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Worthy Expedition Common Druid 1
Discover a Choose One card. This isn't where I parked my mount.
A Light in the Darkness Common Paladin 2
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Ancestral Knowledge Common Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Ancient Mysteries Common Mage 2
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Battle Rage Common Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Bear Trap Common Hunter 2
Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Bolster Common Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Bomb Toss Common Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Cheap Shot Common Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Clever Disguise Common Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Cold Blood Common Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Crackle Common Shaman 2
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Crushing Hand Common Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Curse of Rafaam Common Warlock 2
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Dark Conviction Common Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Darkbomb Common Warlock 2
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Dart Trap Common Hunter 2
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Demonfire Common Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonfuse Common Warlock 2
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Demonic Project Common Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Divine Hymn Common Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Dragon Roar Common Warrior 2
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Drain Soul Common Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Elementary Reaction Common Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Flame Geyser Common Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flamecannon Common Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Flash of Light Common Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Forge of Souls Common Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Gang Up Common Rogue 2
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Grievous Bite Common Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Ice Fishing Common Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Jade Shuriken Common Rogue 2
Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Mark of Y'Shaarj Common Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Mind Blast Common Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Penance Common Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Potion of Heroism Common Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Pressure Plate Common Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Purify Common Priest 2
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Quick Shot Common Hunter 2
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Rampage Common Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Razorpetal Volley Common Rogue 2
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Reincarnate Common Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Rocket Boots Common Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Seal of Light Common Paladin 2
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Seance Common Priest 2
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Shatter Common Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Slam Common Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soul of the Murloc Common Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Spirit Lash Common Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Stolen Steel Common Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Stormcrack Common Shaman 2
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Subdue Common Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Sudden Betrayal Common Rogue 2
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Warpath Common Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Weapons Project Common Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bash Common Warrior 3
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
BEEEES!!! Common Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Duplicate Common Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Feral Rage Common Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Flame Ward Common Mage 3
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Forgotten Torch Common Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Frozen Clone Common Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Gnash Common Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Healing Rain Common Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Hunter's Pack Common Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Jade Blossom Common Druid 3
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Landscaping Common Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Rafaam's Scheme Common Warlock 3
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Seal of Champions Common Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Sense Demons Common Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadow Strike Common Rogue 3
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Thoughtsteal Common Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Time Out! Common Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Unidentified Elixir Common Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Velen's Chosen Common Priest 3
Give a minion +2/+4 and Spell Damage +1Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Violet Haze Common Rogue 3
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Blastcrystal Potion Common Warlock 4
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Call in the Finishers Common Shaman 4
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dire Frenzy Common Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Dr. Boom's Scheme Common Warrior 4
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Fiendish Circle Common Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Flanking Strike Common Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Jade Lightning Common Shaman 4
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Marked Shot Common Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Oaken Summons Common Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Poison Seeds Common Druid 4
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Silvermoon Portal Common Paladin 4
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Tidal Surge Common Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Tinker's Sharpsword Oil Common Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Unsleeping Soul Common Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Walk the Plank Common Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Baited Arrow Common Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Cobra Shot Common Hunter 5
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Dragon's Breath Common Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Flame Lance Common Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Ironforge Portal Common Warrior 5
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Kara Kazham! Common Warlock 5
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Power Word: Tentacles Common Priest 5
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Solemn Vigil Common Paladin 5
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Stand Against Darkness Common Paladin 5
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Webweave Common Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Entomb Common Priest 6
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
Rain of Toads Common Shaman 6
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Unidentified Shield Common Warrior 6
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Vanish Common Rogue 6
Return all minions to their owner's hand. 
Firelands Portal Common Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Demonbolt Common Warlock 8
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Gift of the Wild Common Druid 8
Give your minions +2/+2 and Taunt
Counterfeit Coin Rare Rogue 0
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Forbidden Ritual Rare Warlock 0
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Forbidden Words Rare Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Blazing Invocation Rare Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blood To Ichor Rare Warrior 1
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Competitive Spirit Rare Paladin 1
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Crystology Rare Paladin 1
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Dark Possession Rare Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Earthen Scales Rare Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolve Rare Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Getaway Kodo Rare Paladin 1
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Grim Rally Rare Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Into the Fray Rare Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Jade Idol Rare Druid 1
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Journey Below Rare Rogue 1
Discover a Deathrattle card. Don't stop believing there's something below.
Lesser Jasper Spellstone Rare Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Light of the Naaru Rare Priest 1
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Magic Trick Rare Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Omega Assembly Rare Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Pint-Size Potion Rare Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Plague of Flames Rare Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Plague of Madness Rare Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shriek Rare Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Soul Infusion Rare Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Togwaggle's Scheme Rare Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Upgrade! Rare Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Voltaic Burst Rare Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Call Pet Rare Hunter 2
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Cat Trick Rare Hunter 2
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Commanding Shout Rare Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Convert Rare Priest 2
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Corrupting Mist Rare Warlock 2
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Curse of Weakness Rare Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Defile Rare Warlock 2
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Desperate Stand Rare Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Devolve Rare Shaman 2
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Dreamway Guardians Rare Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Earthen Might Rare Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Explorer's Hat Rare Hunter 2
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Extra Arms Rare Priest 2
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Hidden Cache Rare Hunter 2
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Holy Ripple Rare Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Lava Shock Rare Shaman 2
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lesser Pearl Spellstone Rare Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Maelstrom Portal Rare Shaman 2
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Pick Pocket Rare Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Plot Twist Rare Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Resurrect Rare Priest 2
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Revenge Rare Warrior 2
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Revenge of the Wild Rare Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Roll the Bones Rare Rogue 2
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Stolen Goods Rare Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Sweeping Strikes Rare Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Unstable Portal Rare Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Venomstrike Trap Rare Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Wandering Monster Rare Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Bloodfury Potion Rare Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Burgle Rare Rogue 3
Add 2 random class cards to your hand (from your opponent's class)Yoink!
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Conjurer's Calling Rare Mage 3
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Demonwrath Rare Warlock 3
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Divine Favor Rare Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Effigy Rare Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Envenom Weapon Rare Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Explosive Runes Rare Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Healing Wave Rare Shaman 3
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Impferno Rare Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Infest Rare Hunter 3
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mana Bind Rare Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mimic Pod Rare Rogue 3
Draw a card, then add a copy of it to your hand. Jinx!
Muster for Battle Rare Paladin 3
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Plague of Wrath Rare Warrior 3
Destroy all damaged minions. "Thanks, I HATE it!"
Polymorph: Boar Rare Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Powershot Rare Hunter 3
Deal 2 damage to a minion and the minions next to it. pow POW pow
Primal Talismans Rare Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Protect the King! Rare Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Spreading Madness Rare Warlock 3
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Twilight's Call Rare Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unwilling Sacrifice Rare Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Volcanic Potion Rare Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Avalanche Rare Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Priest 4
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Evolving Spores Rare Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Fist of Jaraxxus Rare Warlock 4
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Greater Healing Potion Rare Priest 4
Restore 12 health to a friendly character. Filled with electrolytes!
Imp-losion Rare Warlock 4
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Impbalming Rare Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Lesser Amethyst Spellstone Rare Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Mark of the Loa Rare Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Mass Dispel Rare Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Molten Reflection Rare Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Mortal Strike Rare Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Predatory Instincts Rare Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Scorch Rare Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Shadow Madness Rare Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Word: Horror Rare Priest 4
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Vendetta Rare Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Wing Blast Rare Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Devour Mind Rare Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Excavated Evil Rare Priest 5
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Feeding Time Rare Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Hagatha's Scheme Rare Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Lesser Onyx Spellstone Rare Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Mass Hysteria Rare Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Righteousness Rare Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Volcano Rare Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Ball of Spiders Rare Hunter 6
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Eureka! Rare Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Felfire Potion Rare Warlock 6
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Gather Your Party Rare Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Heavy Metal! Rare Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Hidden Oasis Rare Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Holy Fire Rare Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Lesser Emerald Spellstone Rare Hunter 6
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Moonglade Portal Rare Druid 6
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Nourish Rare Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Pharaoh's Blessing Rare Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Recycle Rare Druid 6
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Shadow Essence Rare Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Siphon Soul Rare Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spikeridged Steed Rare Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Swarm of Locusts Rare Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Thistle Tea Rare Rogue 6
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Unleash the Beast Rare Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Earthquake Rare Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Everyfin is Awesome Rare Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Lesser Diamond Spellstone Rare Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Mithril Spellstone Rare Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Sapphire Spellstone Rare Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Overflow Rare Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Free From Amber Rare Priest 8
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
The Forest's Aid Rare Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Anyfin Can Happen Rare Paladin 10
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Dimensional Ripper Rare Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Forbidden Flame Epic Mage 0
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Forbidden Healing Epic Paladin 0
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Forbidden Shaping Epic Priest 0
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Lazul's Scheme Epic Priest 0
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Preparation Epic Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Arcane Blast Epic Mage 1
Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Doomerang Epic Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Finders Keepers Epic Shaman 1
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Shield Slam Epic Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Stampede Epic Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
The Beast Within Epic Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Unstable Evolution Epic Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Big Bad Voodoo Epic Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Bloodbloom Epic Warlock 2
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Bring It On! Epic Warrior 2
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Confuse Epic Priest 2
Swap the Attack and Health of all minions. This minion is really powerful!
Cryostasis Epic Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Crystalsong Portal Epic Druid 2
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Dead Man's Hand Epic Warrior 2
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Dinomancy Epic Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Embrace the Shadow Epic Priest 2
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Evasion Epic Rogue 2
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Explore Un'Goro Epic Warrior 2
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Feign Death Epic Hunter 2
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Goblin Prank Epic Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Lock and Load Epic Hunter 2
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Primordial Glyph Epic Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Rat Trap Epic Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Renounce Darkness Epic Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Shadow Visions Epic Priest 2
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Sleep with the Fishes Epic Warrior 2
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Toxic Arrow Epic Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Witch's Brew Epic Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Beneath the Grounds Epic Rogue 3
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Blood Warriors Epic Warrior 3
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Bouncing Blade Epic Warrior 3
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Elemental Destruction Epic Shaman 3
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Haunting Visions Epic Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Ice Block Epic Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Master's Call Epic Hunter 3
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Mulch Epic Druid 3
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Nine Lives Epic Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Pilfered Power Epic Druid 3
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Plague of Murlocs Epic Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Reckless Flurry Epic Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Shadowform Epic Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Simulacrum Epic Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Small-Time Recruits Epic Paladin 3
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Spirit Echo Epic Shaman 3
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Splitting Image Epic Mage 3
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Surrender to Madness Epic Priest 3
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Treachery Epic Warlock 3
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Vivid Nightmare Epic Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Academic Espionage Epic Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Ancestor's Call Epic Shaman 4
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Astral Communion Epic Druid 4
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Branching Paths Epic Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Cataclysm Epic Warlock 4
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Echo of Medivh Epic Mage 4
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Juicy Psychmelon Epic Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Mindgames Epic Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Sabotage Epic Rogue 4
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Shadow of Death Epic Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Unexpected Results Epic Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
WANTED! Epic Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Bane of Doom Epic Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blast Wave Epic Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Brawl Epic Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Cabalist's Tome Epic Mage 5
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Call to Arms Epic Paladin 5
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Deck of Wonders Epic Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Demonheart Epic Warlock 5
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Dragon's Fury Epic Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Duel! Epic Paladin 5
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Living Mana Epic Druid 5
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Lunar Visions Epic Druid 5
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Necrium Vial Epic Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Sudden Genesis Epic Warrior 5
Summon copies of your damaged minions. Being hurt can make you another person.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Cannon Barrage Epic Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Dark Bargain Epic Warlock 6
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Dark Wispers Epic Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Darkest Hour Epic Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Deadly Arsenal Epic Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Dragonfire Potion Epic Priest 6
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Ectomancy Epic Warlock 6
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Embrace Darkness Epic Priest 6
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Enter the Coliseum Epic Paladin 6
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Level Up! Epic Paladin 6
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Lightbomb Epic Priest 6
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Meteor Epic Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Stampeding Roar Epic Druid 6
Summon a random Beast from your hand and give it RushThe Gurubashi Arena has an extremely permissive policy on pets in the workplace.
To My Side! Epic Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Unidentified Contract Epic Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
A New Challenger... Epic Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Crush Epic Warrior 7
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Crushing Walls Epic Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Greater Arcane Missiles Epic Mage 7
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Psychic Scream Epic Priest 7
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Wisps of the Old Gods Epic Druid 7
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Dinosize Epic Paladin 8
Set a minion's Attack and Health to 10. Comes with fries and a drink.
Glacial Mysteries Epic Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Power of Creation Epic Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Tip the Scales Epic Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Twisting Nether Epic Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Void Contract Epic Warlock 8
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Call of the Wild Epic Hunter 9
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Plague of Death Epic Priest 9
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Tree of Life Epic Druid 9
Restore all characters to full Health. Healing: It grows on trees!
DOOM! Epic Warlock 10
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Puzzle Box of Yogg-Saron Epic Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Ultimate Infestation Epic Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Activate the Obelisk Legendary Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Awaken the Makers Legendary Priest 1
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Bazaar Burglary Legendary Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Corrupt the Waters Legendary Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Fire Plume's Heart Legendary Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Floop's Glorious Gloop Legendary Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Hack the System Legendary Warrior 1
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Jungle Giants Legendary Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Lakkari Sacrifice Legendary Warlock 1
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Making Mummies Legendary Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Open the Waygate Legendary Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Raid the Sky Temple Legendary Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Supreme Archaeology Legendary Warlock 1
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
The Caverns Below Legendary Rogue 1
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
The Last Kaleidosaur Legendary Paladin 1
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
The Marsh Queen Legendary Hunter 1
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
The Soularium Legendary Warlock 1
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
Unite the Murlocs Legendary Shaman 1
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Unseal the Vault Legendary Hunter 1
Quest: Summon 20 minions.
Reward: Ramkahen Roar. "Huh... That's a nice card back."
Untapped Potential Legendary Druid 1
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Luna's Pocket Galaxy Legendary Mage 5
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Myra's Unstable Element Legendary Rogue 5
Draw the rest of your deck. What could go wrong?
Flark's Boom-Zooka Legendary Hunter 7
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
The Storm Bringer Legendary Shaman 7
Transform your minions into random Legendary minions. Finally, Electra can work from home.
The Boomship Legendary Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
Zerek's Cloning Gallery Legendary Priest 9
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
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Quotes[edit | edit source]

Summon
Wanted: dead or alive.
Attack
Draw!

Trivia[edit | edit source]

  • The artwork for this card comes from the World of Warcraft Trading Card Game "March of the Legion" series, for the card Instructor Antheol.
  • The art for this card was originally incorrectly attributed in-game to Erik Ko.[2] This was later fixed in a patch.
  • This minion's quotes are a play on the term gunslinger, with the Spellslinger firing spells instead of bullets, and wielding a wand in place of a gun.

Gallery[edit | edit source]

Spellslinger, full art

Patch changes[edit | edit source]

References[edit | edit source]

  1. Whirthun on Twitter. (2015-07-31). 
  2. Ben Brode on Twitter. (2015-08-21).