Spell card list

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This page lists all spell cards in Hearthstone. For more information about spells, see Spell.

Spells are the second most common card type, after minions.

Collectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.

Name / Desc Rarity Class Cost Description
Claw Free Druid 1 Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Healing Touch Free Druid 3 Restore 8 Health. 8 Health, no waiting.
Innervate Free Druid 0 Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild Free Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Moonfire Free Druid 0 Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Savage Roar Free Druid 3 Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Starfire Free Druid 6 Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe Free Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Wild Growth Free Druid 2 Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Barkskin Common Druid 1 Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Ferocious Howl Common Druid 3 Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Gnash Common Druid 3 Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Mark of Nature Common Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Naturalize Common Druid 1 Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Oaken Summons Common Druid 4 Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Power of the Wild Common Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Soul of the Forest Common Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Webweave Common Druid 5 Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Witchwood Apple Common Druid 2 Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite Rare Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Earthen Scales Rare Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolving Spores Rare Druid 4 Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Lesser Jasper Spellstone Rare Druid 1 Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Nourish Rare Druid 5 Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Savagery Rare Druid 1 Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Spreading Plague Rare Druid 6 Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Starfall Rare Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Witching Hour Rare Druid 3 Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Branching Paths Epic Druid 4 Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Force of Nature Epic Druid 5 Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Living Mana Epic Druid 5 Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. If you truly love your mana, set it free.
Ultimate Infestation Epic Druid 10 Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Wispering Woods Epic Druid 4 Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Jungle Giants Legendary Druid 1 Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Animal Companion Free Hunter 3 Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Shot Free Hunter 1 Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Hunter's Mark Free Hunter 1 Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Kill Command Free Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Multi-Shot Free Hunter 4 Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Tracking Free Hunter 1 Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Deadly Shot Common Hunter 3 Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Dire Frenzy Common Hunter 4 Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Explosive Trap Common Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Flanking Strike Common Hunter 4 Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Freezing Trap Common Hunter 2 Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Grievous Bite Common Hunter 2 Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Play Dead Common Hunter 1 Trigger a friendly minion's DeathrattleHe's a very literal dog.
Snipe Common Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds Common Hunter 3 For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Explosive Shot Rare Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Flare Rare Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Lesser Emerald Spellstone Rare Hunter 5 Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Misdirection Rare Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Venomstrike Trap Rare Hunter 2 Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Wandering Monster Rare Hunter 2 Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Wing Blast Rare Hunter 4 Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Crushing Walls Epic Hunter 7 Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Dinomancy Epic Hunter 2 Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Rat Trap Epic Hunter 2 Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Stampede Epic Hunter 1 Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
To My Side! Epic Hunter 6 [x]Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Toxic Arrow Epic Hunter 2 Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
The Marsh Queen Legendary Hunter 1 Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Arcane Explosion Free Mage 2 Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect Free Mage 3 Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles Free Mage 1 Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Fireball Free Mage 4 Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Flamestrike Free Mage 7 Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Frost Nova Free Mage 3 Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frostbolt Free Mage 2 Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Mirror Image Free Mage 1 Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Polymorph Free Mage 4 Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Breath of Sindragosa Common Mage 1 Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Cone of Cold Common Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Flame Geyser Common Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Frozen Clone Common Mage 3 Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Ice Barrier Common Mage 3 Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Mirror Entity Common Mage 3 Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Shifting Scroll Common Mage Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Snap Freeze Common Mage 2 Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Blizzard Rare Mage 6 Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Cinderstorm Rare Mage 3 Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Counterspell Rare Mage 3 Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Explosive Runes Rare Mage 3 Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Lesser Ruby Spellstone Rare Mage 2 Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Mana Bind Rare Mage 3 Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Molten Reflection Rare Mage 4 Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Vaporize Rare Mage 3 Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Book of Specters Epic Mage 2 Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Deck of Wonders Epic Mage 5 Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Dragon's Fury Epic Mage 5 Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Glacial Mysteries Epic Mage 8 Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Meteor Epic Mage 6 Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Primordial Glyph Epic Mage 2 Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Pyroblast Epic Mage 10 Deal 10 damage. Take the time for an evil laugh after you draw this card.
Simulacrum Epic Mage 3 Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Spellbender Epic Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Open the Waygate Legendary Mage 1 Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Blessing of Kings Free Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Paladin 1 Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Consecration Free Paladin 4 Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Hammer of Wrath Free Paladin 4 Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1 Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light Free Paladin 2 Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Humility Free Paladin 1 Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Adaptation Common Paladin 1 Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Blessing of Wisdom Common Paladin 1 Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Dark Conviction Common Paladin 2 Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Eye for an Eye Common Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Lost in the Jungle Common Paladin 1 Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Noble Sacrifice Common Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Potion of Heroism Common Paladin 2 Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Rebuke Common Paladin 2 Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Redemption Common Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sound the Bells! Common Paladin 2 Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Blessed Champion Rare Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Desperate Stand Rare Paladin 2 Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Divine Favor Rare Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality Rare Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Holy Wrath Rare Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Lesser Pearl Spellstone Rare Paladin 2 Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Spikeridged Steed Rare Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Call to Arms Epic Paladin 4 Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Dinosize Epic Paladin 8 Set a minion's Attack and Health to 10. Comes with fries and a drink.
Hidden Wisdom Epic Paladin 1 Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Lay on Hands Epic Paladin 8 Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Level Up! Epic Paladin 5 Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
The Last Kaleidosaur Legendary Paladin 1 Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
Divine Spirit Free Priest 2 Double a minion's Health. Double the trouble. Double the fun!
Holy Nova Free Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Priest 1 Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast Free Priest 2 Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Priest 10 Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Priest 1 Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Power Word: Shield Free Priest 1 Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Word: Death Free Priest 3 Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Priest 2 Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Binding Heal Common Priest 1 Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Circle of Healing Common Priest 0 Restore 4 Health to ALL minions. It isn't really a circle.
Divine Hymn Common Priest 2 Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Inner Fire Common Priest 1 Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Psionic Probe Common Priest 1 Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Silence Common Priest 0 Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Spirit Lash Common Priest 2 Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Thoughtsteal Common Priest 3 Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Unidentified Elixir Common Priest 3 Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Devour Mind Rare Priest 5 Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Eternal Servitude Rare Priest 4 Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Free From Amber Rare Priest 8 Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Holy Fire Rare Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Water Rare Priest 5 Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Lesser Diamond Spellstone Rare Priest 7 Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Mass Dispel Rare Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Shadow Essence Rare Priest 6 Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shadow Madness Rare Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Twilight's Call Rare Priest 3 Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Embrace Darkness Epic Priest 6 Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Mindgames Epic Priest 4 Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Psychic Scream Epic Priest 7 Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Shadow Visions Epic Priest 2 Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Shadowform Epic Priest 3 Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Vivid Nightmare Epic Priest 3 Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Awaken the Makers Legendary Priest 1 Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Assassinate Free Rogue 5 Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab Free Rogue 0 Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Deadly Poison Free Rogue 1 Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Fan of Knives Free Rogue 3 Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Sap Free Rogue 2 Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shiv Free Rogue 2 Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sinister Strike Free Rogue 1 Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Sprint Free Rogue 7 Draw 4 cards. Rogues are not good joggers.
Vanish Free Rogue 6 Return all minions to their owner's hand. 
Betrayal Common Rogue 2 Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cheap Shot Common Rogue 2 Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Rogue 2 Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Cold Blood Common Rogue 1 Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Eviscerate Common Rogue 2 Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Hallucination Common Rogue 1 Discover a card from your opponent's class. It's the good kind of hallucination.
Leeching Poison Common Rogue 2 Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Razorpetal Volley Common Rogue 2 Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Shadowstep Common Rogue 0 Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Sudden Betrayal Common Rogue 2 Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Blade Flurry Rare Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Envenom Weapon Rare Rogue 3 Give your weapon PoisonousLike Deadly Poison, but deadlier.
Headcrack Rare Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Lesser Onyx Spellstone Rare Rogue 5 Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Mimic Pod Rare Rogue 3 Draw a card, then add a copy of it to your hand. Jinx!
Pick Pocket Rare Rogue 2 Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Roll the Bones Rare Rogue 2 Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Doomerang Epic Rogue 1 Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Evasion Epic Rogue 2 Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Preparation Epic Rogue 0 The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
WANTED! Epic Rogue 4 Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
The Caverns Below Legendary Rogue 1 Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
Ancestral Healing Free Shaman 0 Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Bloodlust Free Shaman 5 Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Frost Shock Free Shaman 1 Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hex Free Shaman 4 Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Rockbiter Weapon Free Shaman 2 Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Totemic Might Free Shaman 0 Give your Totems +2 Health. Totem-stomping is no longer recommended.
Windfury Free Shaman 2 Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Crushing Hand Common Shaman 2 Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Earth Shock Common Shaman 1 Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Forked Lightning Common Shaman 1 Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Healing Rain Common Shaman 3 Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Ice Fishing Common Shaman 2 Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Lightning Bolt Common Shaman 1 Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Tidal Surge Common Shaman 4 Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Zap! Common Shaman 0 Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Ancestral Spirit Rare Shaman 2 Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Avalanche Rare Shaman 4 Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Blazing Invocation Rare Shaman 1 Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Earthen Might Rare Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Feral Spirit Rare Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Lava Burst Rare Shaman 3 Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lesser Sapphire Spellstone Rare Shaman 7 Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Lightning Storm Rare Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Primal Talismans Rare Shaman 3 Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Volcano Rare Shaman 5 Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Cryostasis Epic Shaman 2 Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Far Sight Epic Shaman 3 Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Spirit Echo Epic Shaman 3 Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Unstable Evolution Epic Shaman 1 Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Unite the Murlocs Legendary Shaman 1 Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Corruption Free Warlock 1 Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Drain Life Free Warlock 3 Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Hellfire Free Warlock 4 Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Mortal Coil Free Warlock 1 Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Sacrificial Pact Free Warlock 0 Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Shadow Bolt Free Warlock 3 Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Soulfire Free Warlock 1 Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Dark Pact Common Warlock 1 Destroy a friendly minion. Restore 8 Health to your hero. "Don't worry about the fine print. Just sign here."
Demonfire Common Warlock 2 Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Drain Soul Common Warlock 2 Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Fiendish Circle Common Warlock 4 Summon four 1/1 Imps. Like a knitting circle, but less evil.
Sense Demons Common Warlock 3 Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Bloodfury Potion Rare Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Corrupting Mist Rare Warlock 2 Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Curse of Weakness Rare Warlock 2 Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Dark Possession Rare Warlock 1 Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Defile Rare Warlock 2 Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Feeding Time Rare Warlock 5 Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Lesser Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Shadowflame Rare Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Siphon Soul Rare Warlock 6 Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Unwilling Sacrifice Rare Warlock 3 Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Bane of Doom Epic Warlock 5 Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Bloodbloom Epic Warlock 2 The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Cataclysm Epic Warlock 4 Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Treachery Epic Warlock 3 Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Twisting Nether Epic Warlock 8 Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Lakkari Sacrifice Legendary Warlock 1 Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Charge Free Warrior 1 Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Cleave Free Warrior 2 Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Execute Free Warrior 2 Destroy a damaged enemy minion. It's okay, he deserved it.
Heroic Strike Free Warrior 2 Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Shield Block Free Warrior 3 Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Whirlwind Free Warrior 1 Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Battle Rage Common Warrior 2 Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Forge of Souls Common Warrior 2 Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Inner Rage Common Warrior 0 Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Iron Hide Common Warrior 1 Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Rampage Common Warrior 2 Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Slam Common Warrior 2 Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Unidentified Shield Common Warrior 6 Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Warpath Common Warrior 2 Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Commanding Shout Rare Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Gather Your Party Rare Warrior 6 Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Lesser Mithril Spellstone Rare Warrior 7 Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Mortal Strike Rare Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Upgrade! Rare Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Brawl Epic Warrior 5 Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Bring It On! Epic Warrior 2 Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Dead Man's Hand Epic Warrior 2 Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Deadly Arsenal Epic Warrior 6 Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Explore Un'Goro Epic Warrior 2 Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Reckless Flurry Epic Warrior 3 Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Shield Slam Epic Warrior 1 Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Sudden Genesis Epic Warrior 5 Summon copies of your damaged minions. Being hurt can make you another person.
Fire Plume's Heart Legendary Warrior 1 Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Showing all 285 cards

Uncollectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.

Name / Desc Rarity Class Cost Description
Darkness Candle None Any 4 Snuff out a candle. Draw a card. Cast this when drawn. 
Dream None Any 0 Return a minion to its owner's hand. 
Nightmare None Any 0 Give a minion +5/+5. At the start of your next turn, destroy it. 
The Coin None Any 0 Gain 1 Mana Crystal this turn only. 
Tolin's Goblet None Any 3 Draw a card. Fill your hand with copies of it. 
Un'Goro Pack None Any 2 Add 5 Journey to Un'Goro cards to your hand. 
Wondrous Wand None Any 3 Draw 3 cards. Reduce their Costs to (0). 
Ysera Awakens None Any 2 Deal 5 damage to all characters except Ysera. 
Zarog's Crown None Any 3 Discover a Legendary minion. Summon two copies of it. 
Bananas Common Any 1 Give a minion +1/+1. 
Anti-Magic Shell None Death Knight 4 Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Army of the Dead None Death Knight 6 Remove the top 5 cards of your deck. Summon any minions removed. 
Death Coil None Death Knight 2 Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Death Grip None Death Knight 2 Steal a minion from your opponent's deck and add it to your hand. 
Death and Decay None Death Knight 3 Deal 3 damage to all enemies. 
Doom Pact None Death Knight 5 Destroy all minions. Remove the top card from your deck for each minion destroyed. 
Obliterate None Death Knight 2 Destroy a minion. Your hero takes damage equal to its Health. 
Excess Mana None Druid 0 Draw a card. (You can only have 10 Mana in your tray.) 
Greater Jasper Spellstone Rare Druid 1 Deal 6 damage to a minion. 
Jasper Spellstone Rare Druid 1 Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Emerald Spellstone Rare Hunter 5 Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Greater Emerald Spellstone Rare Hunter 5 Summon four 3/3 Wolves. 
Scroll of Wonder None Mage 5 Cast a random spell. Draw a card. Cast this when drawn. 
Time Warp None Mage 5 Take an extra turn. 
Greater Ruby Spellstone Rare Mage 2 Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Ruby Spellstone Rare Mage 2 Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Greater Pearl Spellstone Rare Paladin 2 Summon a 6/6 Spirit with Taunt
Pearl Spellstone Rare Paladin 2 Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Elixir of Hope Common Priest 3 Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Priest 3 Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Priest 3 Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Priest 3 Give a minion +2/+2. Summon a 1/1 copy of it. 
Diamond Spellstone Rare Priest 7 Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Greater Diamond Spellstone Rare Priest 7 Resurrect 4 different friendly minions. 
Crystal Core None Rogue 5 For the rest of the game, your minions are 5/5. 
Razorpetal None Rogue 1 Deal 1 damage. 
Shadow Reflection None Rogue Each time you play a card, transform this into a copy of it. 
Spider Ambush! None Rogue 4 Summon a 4/4 Spider. Draw a card. Cast this when drawn. 
Greater Onyx Spellstone Rare Rogue 5 Destroy up to 3 random enemy minions. 
Onyx Spellstone Rare Rogue 5 Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Greater Sapphire Spellstone Rare Shaman 7 Summon 3 copies of a friendly minion. 
Sapphire Spellstone Rare Shaman 7 Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Nether Portal None Warlock 5 Open a permanent portal that summons 3/2 Imps. 
The Final Seal None Warlock 5 Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand. 
The First Seal None Warlock 5 Summon a 2/2 Demon. Add 'The Second Seal' to your hand. 
The Fourth Seal None Warlock 5 Summon a 5/5 Demon. Add 'The Final Seal' to your hand. 
The Second Seal None Warlock 5 Summon a 3/3 Demon. Add 'The Third Seal' to your hand. 
The Third Seal None Warlock 5 Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. 
Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Greater Amethyst Spellstone Rare Warlock 4 Lifesteal. Deal 7 damage to a minion. 
Choose Your Path None Warrior 1 Discover a card. 
Runed Shield Common Warrior 6 Gain 5 Armor. Summon a 5/5 Golem. 
Serrated Shield Common Warrior 6 Gain 5 Armor. Deal 5 damage. 
Spiked Shield Common Warrior 6 Gain 5 Armor. Equip a 5/2 weapon. 
Tower Shield +10 Common Warrior 6 Gain 5 Armor. Gain 10 more Armor. 
Greater Mithril Spellstone Rare Warrior 7 Summon three 5/5 Mithril Golems. 
Mithril Spellstone Rare Warrior 7 Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Showing all 57 cards


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