Spell card list

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This page lists all spell cards in Hearthstone. For more information about spells, see Spell.

Spells are the second most common card type, after minions.

Collectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Power Word: Shield Free Priest 0
Give a minion +2 Health. Sure the extra protection is nice, but the shield really reduces visibility.
Sacrificial Pact Free Warlock 0
Destroy a friendly Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Charge Free Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Corruption Free Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Smite Free Priest 1
Deal 3 damage to a minion. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mind Vision Free Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Mortal Coil Free Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Radiance Free Priest 1
Restore 5 Health to your hero. Because you're worth it!
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Tracking Free Hunter 1
Look at the top 3 cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Whirlwind Free Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Chaos Strike Free Demon Hunter 2
Give your hero +2 Attack this turn. Draw a card. "What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"
Cleave Free Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Execute Free Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Heroic Strike Free Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Hunter's Mark Free Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shadow Word: Death Free Priest 2
Destroy a minion with
5 or more Attack. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Coordinated Strike Free Demon Hunter 3
Summon three 1/1 Illidari with Rush. Undisputed champions of "Dancing with the Satyrs."
Drain Life Free Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shield Block Free Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Soul Cleave Free Demon Hunter 3
Lifesteal
Deal 2 damage to two random enemy minions The way to a demon's soul is through its stomach.
Wild Growth Free Druid 3
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Holy Nova Free Priest 4
Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Chaos Nova Free Demon Hunter 5
Deal 4 damage to all minions. Illin' Illidan laying down the damage, flinging out the chaos as far as he can manage.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Inner Demon Free Demon Hunter 8
Give your hero +8 Attack this turn. Critical component of any tragic backstory.
Mind Control Free Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Blur Common Demon Hunter 0
Your hero can't take damage this turn. "What are you trying to tell me? That I can dodge axes?" "I’m trying to tell you that when you’re a Demon Hunter, you won’t have to."
Circle of Healing Common Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
First Day of School Common Paladin 0
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Inner Rage Common Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Lightning Bloom Common 0
Gain 2 Mana Crystals this turn only.
Overload: (2) Curiously, this plant never blooms in the same place twice.
Mutate Common Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Raise Dead Common 0
Deal 3 damage to your hero. Return two friendly minions that died this game to your hand. Technically, it’s just really late healing.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence Common Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Totemic Surge Common Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Whispers of EVIL Common Priest 0
Add a Lackey to your hand. Madame Lazul’s ASMR program is off to a promising start!
Adorable Infestation Common 1
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love.
Athletic Studies Common Warrior 1
Discover a Rush minion. Your next one costs (1) less. It's a quick read.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Boom Squad Common Warrior 1
Discover a Lackey, Mech, or Dragon. Discover the meaning of squad goals.
Call of the Void Common Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Carrion Studies Common Hunter 1
Discover a Deathrattle minion. Your next one costs (1) less. A good read but a little too much fluff.
Consume Magic Common Demon Hunter 1
Silence an enemy minion.
Outcast: Draw a card. Please be mindful when consuming raw or undercooked magic.
Crystal Power Common Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Daring Escape Common Rogue 1
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Demonic Studies Common Warlock 1
Discover a Demon. Your next one costs (1) less. "Do you wanna summon a demon? I wanna summon a demon!"
Double Jump Common Demon Hunter 1
Draw an Outcast card from your deck. The key to every speed run.
Draconic Studies Common Priest 1
Discover a Dragon. Your next one costs (1) less. Our Draconic Studies program has a high rate of burnout.
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Improve Morale Common Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Learn Draconic Common Mage 1
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Mana Burn Common Demon Hunter 1
Your opponent has 2 fewer Mana Crystals next turn. One way to ensure they are not prepared.
Nature Studies Common Druid 1
Discover a spell. Your next one costs (1) less. "I have a first edition! Go ahead, count the rings."
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Pilfer Common Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Praise Galakrond! Common Rogue 1
Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom."
Primordial Studies Common 1
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Rain of Fire Common Warlock 1
Deal 1 damage to all characters. You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!
Rapid Fire Common Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Ray of Frost Common Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Renew Common Priest 1
Restore 3 Health. Discover a spell. I am rejuvenated, I am renewed, I am my own nightlight!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sand Breath Common Paladin 1
Give a minion +1/+2. Give it Divine Shield if you're holding a Dragon. After Uldum, EVERYONE had sand breath.
Shield of Honor Common 1
Give a damaged minion +3 Attack and Divine Shield"Sir, this shield would've been more helpful last turn!"
Sinister Deal Common Warlock 1
Discover a Lackey"So, what's in the sack?"
"Something... sinister."
"Okay, it's a deal."
Strength in Numbers Common Druid 1
Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck. One minion, two minions... tree minions!
Sword and Board Common Warrior 1
Deal 2 damage to a minion. Gain 2 Armor. Stab and Slab. Charge and Targe. Slash and Bash. You get the idea.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Twin Slice Common Demon Hunter 1
Give your hero +2 Attack this turn. Add 'Second Slice' to your hand. The slice so nice, it'll cut you twice.
Unstable Felbolt Common Warlock 1
Deal 3 damage to an enemy minion and a random friendly one. Warning! Your minions are seated in the splash zone.
Wave of Apathy Common 1
Set the Attack of all enemy minions to 1 until your next turn. "Flavor text? Eh. Can’t be bothered."
Worthy Expedition Common Druid 1
Discover a Choose One card. This isn't where I parked my mount.
Ancient Mysteries Common Mage 2
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Battle Rage Common Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Clever Disguise Common Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Cold Blood Common Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Corrosive Breath Common Hunter 2
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
Demonfire Common Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Dirty Tricks Common Rogue 2
Secret: After your opponent casts a spell, draw 2 cards. "Ahh sand in my eyes! Also, I'm being stabbed."
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Explosive Evolution Common Shaman 2
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Fresh Scent Common Hunter 2
Twinspell
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
Hand of A'dal Common Paladin 2
Give a minion +2/+2. Draw a card. When it meets the Hand of Gul'dan, they're SHAKING.
Immolation Aura Common Demon Hunter 2
Deal 1 damage to all minions twice. If you can't take the heat, stop standing in the fire.
In Formation! Common Warrior 2
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Incanter's Flow Common Mage 2
Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."
Invocation of Frost Common Shaman 2
Freeze an enemy.
Invoke Galakrond. Galakrond adores a little frosting.
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Penance Common Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Plagiarize Common Rogue 2
Secret: At the end of your opponent's turn, add copies of the cards they played to your hand. Copying is just using your resources wisely.
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Pressure Plate Common Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Rampage Common Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Rising Winds Common Druid 2
Twinspell
Choose One - Draw a card; or Summon a 3/2 Eagle. Do not talk to me or my chick ever again.
Scavenger's Ingenuity Common Hunter 2
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Slam Common Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soul of the Murloc Common Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Spectral Sight Common Demon Hunter 2
Draw a card.
Outcast: Draw another. "Pick a card, any card! Preferably the left- or right-most card."
Subdue Common Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Thoughtsteal Common Priest 2
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Twisted Knowledge Common Warlock 2
Discover 2 Warlock cards. People eat eight spiders in their sleep per year. Centaurs have two rib cages. Dwarves are just counterfeit titans.
Waxmancy Common Rogue 2
Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Apotheosis Common Priest 3
Give a minion +2/+3 and LifestealDefined as the absolute pinnacle of existence. Plus Lifesteal.
Awaken! Common Warrior 3
Invoke Galakrond. Deal 1 damage to all minions. This is an alarm clock you can't ignore.
BEEEES!!! Common Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Blessing of the Ancients Common Druid 3
Twinspell
Give your minions +1/+1. Arguably the cutest blessing.
Bogbeam Common Druid 3
Deal 3 damage to a minion.
Costs (0) if you have at least 7 Mana Crystals. Some think the mysterious bright lights in the bog are alien invaders, others think they're just swamp gas. Turns out, it's just druids.
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Flame Ward Common Mage 3
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Hunter's Pack Common Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Netherwind Portal Common Mage 3
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
Rafaam's Scheme Common Warlock 3
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
School Spirits Common Warlock 3
Deal 2 damage to all minions. Shuffle 2 Soul Fragments into your deck. "B-E A-G-G-R-E-S-S-I-V-E!"
Sense Demons Common Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Serpentshrine Portal Common Shaman 3
Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1) This is why you never flush a three-cost minion.
Totemic Reflection Common Shaman 3
Give a minion +2/+2. If it's a Totem, summon a copy of it. "Upon reflection, I have decided that your board needs more ME."
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dr. Boom's Scheme Common Warrior 4
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Fiendish Rites Common Warlock 4
Invoke Galakrond. Give your minions +1 Attack. "You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."
Grave Rune Common Priest 4
Give a minion "Deathrattle: Summon 2 copies of this." I'm gravely sorry to rune this.
Marked Shot Common Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Overgrowth Common Druid 4
Gain two empty Mana Crystals. Zangarmarsh: it's a fungal out there!
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Unsleeping Soul Common Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Command the Illidari Common Demon Hunter 5
Summon six 1/1 Illidari with Rush. Give me an R! Give me a U! Give me an S! Give me an H! You two, you’re exclamation points!
Cutting Class Common 5
Draw 2 cards.
Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed
Libram of Justice Common Paladin 5
Equip a 1/4 weapon. Change the Health of all enemy minions to 1. Proper justice. Throw the book at him!
Candle Breath Common Rogue 6
Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!"
Hand of Gul'dan Common Warlock 6
When you play or discard this, draw 3 cards. His skull also draws three cards. Imagine how many cards he could draw with HIS ENTIRE BODY!
Fel Guardians Common Demon Hunter 7
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. What happened after the guardians tripped? They Fel.
Gift of the Wild Common Druid 8
Give your minions +2/+2 and TauntThe gift that keeps on living.
Tidal Wave Common Shaman 8
Lifesteal
Deal 3 damage to all minions. "Hang Four, mon!"
Eye of the Storm Common Shaman 10
Summon three 5/6 Elementals with Taunt.
Overload: (3) If that's the eye, I would hate to see the rest of the storm.
Forbidden Words Rare Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Arcane Breath Rare Mage 1
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Brain Freeze Rare 1
Freeze a minion.
Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!"
Clear the Way Rare Hunter 1
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with RushThe terrifying part is the gryphons' squeaky voices afterward.
Demon Companion Rare 1
Summon a random Demon Companion. Owning a pet can be real hell at times.
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Dragon's Hoard Rare Rogue 1
Discover a Legendary minion from another class. The Alliance loves this hoard.
Elemental Allies Rare Mage 1
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
Font of Power Rare Mage 1
Discover a Mage minion. If your deck has no minions, keep all 3. It's Comic Sans.
Into the Fray Rare Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Magic Trick Rare Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Overwhelm Rare Hunter 1
Deal 2 damage to a minion. Deal one more damage for each Beast you control. Scholomance student Brewfest prank gone terribly, terribly awry.
Partner Assignment Rare Druid 1
Add a random 2-Cost and 3-Cost Beast to your hand. In every group assignment, someone does all the legwork.
Plague of Flames Rare Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Plague of Madness Rare Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Righteous Cause Rare Paladin 1
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Storm's Wrath Rare Shaman 1
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Togwaggle's Scheme Rare Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Treenforcements Rare Druid 1
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
Upgrade! Rare Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Air Raid Rare Paladin 2
Twinspell
Summon two 1/1 Silver Hand Recruits with TauntIt's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Ambush Rare Rogue 2
Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. Clip-clop clip-clop CLIP-CLOP STAB!
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Blade Dance Rare Demon Hunter 2
Deal damage equal to your hero's Attack to 3 random enemy minions. The surest way to clear the dance floor.
Breath of Dreams Rare Druid 2
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. Ysera has the worst morning breath.
Commanding Shout Rare Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Corsair Cache Rare Warrior 2
Draw a weapon.
Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck!
Cram Session Rare Mage 2
Draw 1 card (improved by Spell Damage)The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.
Dreamway Guardians Rare Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Feast of Souls Rare Demon Hunter 2
Draw a card for each friendly minion that died this turn. Nothing fills you up like soul food!
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Holy Ripple Rare Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Ironbark Rare Druid 2
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. "The important thing, son, is to protect your spores! I have spoken!"
Libram of Wisdom Rare Paladin 2
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Molten Blast Rare Shaman 2
Deal 2 damage. Summon that many 1/1 Elementals. Well, how would YOU celebrate after finals week?!
Nether Breath Rare Warlock 2
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
Pack Tactics Rare Hunter 2
Secret: When a friendly minion is attacked, summon a 3/3 copy. "Just you wait, I’ll go get on my main!"
Plot Twist Rare Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Power Word: Feast Rare Priest 2
Give a minion +2/+2. Restore it to full Health at the end of this turn. Some people are here for the stellar, world-renowned academic program. Others are here for the buffet.
Soul Shear Rare 2
Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck. "Just a little off the sides please."
Sweeping Strikes Rare Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Breath of the Infinite Rare Priest 3
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Coerce Rare 3
Destroy a damaged minion. Combo: Destroy any minion. "Give me your lunch money, or the sandwich gets it!"
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Dark Prophecy Rare Priest 3
Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Fungal Fortunes Rare Druid 3
Draw 3 cards. Discard any minions drawn. Far superior to a beanstalk boondoggle.
Gift of Luminance Rare 3
Give a minion Divine Shield, then summon a 1/1 copy of it. You get a small version of yourself in a snow globe to remember the moment.
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Impferno Rare Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Breath Rare Shaman 3
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Seal Fate Rare Rogue 3
Deal 3 damage to an undamaged character. Invoke Galakrond. Firmly press the seal of your fates instead of leaving the flap open.
Shadow Madness Rare Priest 3
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Conjurer's Calling Rare Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Germination Rare Druid 4
Summon a copy of a friendly minion. Give the copy TauntI regret asking how sporelings are made.
Glide Rare Demon Hunter 4
Shuffle your hand into your deck. Draw 4 cards.
Outcast: Your opponent does the same. "Come with me, and you'll see, a whole new hand of possibly the same cards."
Impbalming Rare Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Mass Dispel Rare Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Molten Breath Rare Warrior 4
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Mortal Strike Rare Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Scrap Shot Rare Hunter 4
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
Shadowflame Rare Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Soul Split Rare Demon Hunter 4
Choose a friendly Demon. Summon a copy of it. Spoiler: they're both the evil twin.
The Dark Portal Rare Warlock 4
Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes.
Torrent Rare Shaman 4
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Vendetta Rare Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Vivid Spores Rare Shaman 4
Give your minions "Deathrattle: Resummon this minion." Hey man, I just feel like... death is just a construct of our imaginations, ya know?
Aeroponics Rare Druid 5
Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Blessing of Authority Rare Paladin 5
Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn!
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Hagatha's Scheme Rare Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Plague of Wrath Rare Warrior 5
Destroy all damaged minions. "Thanks, I HATE it!"
Psyche Split Rare Priest 5
Give a minion +1/+2. Summon a copy of it. This is how the arakkoa make friends.
Righteousness Rare Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Time Rip Rare Priest 5
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Hidden Oasis Rare Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Initiation Rare Priest 6
Deal 4 damage to a minion. If that kills it, summon a new copy. The things a murloc's gotta go through to graduate from Scholomance...
Nourish Rare Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Pharaoh's Blessing Rare Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Siphon Soul Rare Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Skull of Gul'dan Rare Demon Hunter 6
Draw 3 cards.
Outcast: Reduce their Cost by (3). A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!
Swarm of Locusts Rare Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Unleash the Beast Rare Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Commencement Rare 7
Summon a minion from your deck. Give it Taunt and Divine Shield"Remember, graduates—you carry a heavy weight on your shoulders now."
Cycle of Hatred Rare Demon Hunter 7
Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed. If you run 2 of these, would that make it the bi-cycle of hatred?
Earthquake Rare Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Overflow Rare Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Deep Freeze Rare Mage 8
Freeze an enemy. Summon two 3/6 Water Elementals. "Dancing with the Satyrs… on Ice!"
The Forest's Aid Rare Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Mass Resurrection Rare Priest 9
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Dimensional Ripper Rare Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Embiggen Epic Druid 0
Give all minions in your deck +2/+2. They cost (1) more (up to 10)Did you set it to "wumbo?"
Lazul's Scheme Epic Priest 0
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Preparation Epic Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Devolving Missiles Epic 1
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Felosophy Epic 1
Copy the lowest Cost Demon in your hand.
Outcast: Give both +1/+1. "Like, isn't evil subjective man?"
Secret Passage Epic Rogue 1
Replace your hand with 4 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen.
Secure the Deck Epic Druid 1
Sidequest: Attack twice with your hero.
Reward: Add 3 'Claw' spells to your hand. "Tied it down, boss. I don't really know why you asked me to do that."
Shadow Council Epic Warlock 1
Replace your hand with random Demons. Give them +2/+2. Why is everybody in Outland replacing their hands?!
Shield Slam Epic Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Toxic Reinforcements Epic Hunter 1
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
Bamboozle Epic Rogue 2
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
Crystalsong Portal Epic Druid 2
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Sanctuary Epic Paladin 2
Sidequest: Take no damage for a turn.
Reward: Summon a 3/6 minion with TauntFew quests are completed by cowering under a table.
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Witch's Brew Epic Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Bladestorm Epic Warrior 3
Deal 1 damage to all minions. Repeat until one dies. Dear minions: Woosh, woosh, woosh, woosh, woosh.
Best regards, Bladestorm
Combustion Epic Mage 3
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Dark Skies Epic Warlock 3
Deal 1 damage to a random minion. Repeat for each card in your hand. "It's a drizzle of fire. A fine mist, really."
Eye Beam Epic Demon Hunter 3
Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1). Sometimes looks CAN kill.
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Nine Lives Epic Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Plague of Murlocs Epic Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Ramming Speed Epic Warrior 3
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Mindgames Epic Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Potion of Illusion Epic 4
Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle.
Shadow of Death Epic Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
Apexis Blast Epic Mage 5
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Bane of Doom Epic Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Brawl Epic Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Dragon's Pack Epic Shaman 5
Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +2/+2. Each dragon's pack is guaranteed to have at least one rare.
Duel! Epic Paladin 5
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Glowfly Swarm Epic Druid 5
Summon a 2/2 Glowfly for each spell in your hand. Glowflies are distant relations to spelling bees.
Rolling Fireball Epic Mage 5
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Darkest Hour Epic Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Runic Carvings Epic 6
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush
Unidentified Contract Epic Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Guardian Animals Epic 8
Summon two Beasts that cost (5) or less from your deck. Give them RushThe guidelines specifically state: "Students may also bring an ironbeak owl OR an alleycat OR a toad." They never said how big.
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Power of Creation Epic Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Tip the Scales Epic Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Twisting Nether Epic Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Libram of Hope Epic Paladin 9
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield"Think you got lethal? Libram of NOPE!"
Plague of Death Epic Priest 9
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Nagrand Slam Epic Hunter 10
Summon four 3/5 Clefthoofs that attack random enemies. Come on and slam, and welcome to Nagrand!
Puzzle Box of Yogg-Saron Epic Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Survival of the Fittest Epic Druid 10
Give +4/+4 to all minions in your hand, deck, and battlefield. Sometimes the fittest is the one smart enough to not start a fight with seven 6/6 Treants.
Activate the Obelisk Legendary Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Bazaar Burglary Legendary Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Corrupt the Waters Legendary Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Evocation Legendary Mage 1
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
Hack the System Legendary Warrior 1
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Making Mummies Legendary Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Raid the Sky Temple Legendary Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Supreme Archaeology Legendary Warlock 1
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
Unseal the Vault Legendary Hunter 1
Quest: Summon 20 minions.
Reward: Pharaoh's Warmask. "Huh... That's a nice card back."
Untapped Potential Legendary Druid 1
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Metamorphosis Legendary Demon Hunter 5
Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back. As the humble caterpillar becomes a beautiful butterfly, so too does a demon hunter become a hideous mass of writhing destruction and unfettered chaos.
Soul Mirror Legendary Priest 7
Summon copies of enemy minions. They attack their copies. It’s a doppelgang-war!
Showing all 366 cards


Uncollectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.

Name / Desc Rarity Class Cost Description
Dream None Any 0
Return a minion to its owner's hand. 
Excess Mana None Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Malygos's Frostbolt None Mage 0
Deal 3 damage to a character and Freeze it. 
Nightmare None Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Soul Fragment None 0
Casts When Drawn
Restore 2 Health to your hero. 
The Coin None Any 0
Gain 1 Mana Crystal this turn only. 
Healing Blossom None Druid 1
Restore 5 Health. 
Malygos's Missiles None Mage 1
Deal 6 damage randomly split among all enemies. 
Malygos's Nova None Mage 1
Freeze all enemy minions. 
Malygos's Polymorph None Mage 1
Transform a minion into a 1/1 Sheep. 
Malygos's Tome None Mage 1
Add 3 random Mage spells to your hand. 
Piercing Thorns None Druid 1
Deal 2 damage to a minion. 
Second Slice None Demon Hunter 1
Give your hero +2 Attack this turn. 
Felhound Portal None Any 2
Casts When Drawn
Summon a 2/2 Felhound with Rush
Malygos's Explosion None Mage 2
Deal 2 damage to all enemy minions. 
Ysera Awakens None Any 2
Deal 5 damage to all characters except Ysera. 
Malygos's Intellect None Mage 3
Draw 4 cards. 
Tolin's Goblet None Any 3
Draw a card. Fill your hand with copies of it. 
Wondrous Wand None Any 3
Draw 3 cards. Reduce their Costs to (0). 
Zarog's Crown None Any 3
Discover a Legendary minion. Summon two copies of it. 
Malygos's Fireball None Mage 4
Deal 8 damage. 
Shadow None Rogue 4
Casts When Drawn
Summon a {0}. 
Bomb None Any 5
Casts When Drawn
You take 5 damage. 
Waxadred's Candle None Rogue 5
Casts When Drawn
Summon Waxadred. 
Malygos's Flamestrike None Mage 7
Deal 8 damage to all enemy minions. 
Dream Portal None Druid 9
Casts When Drawn
Summon a random Dragon. 
Bananas Common Any 1
Give a minion +1/+1. 
Rapid Fire Common Hunter 1
Deal 1 damage. 
Ray of Frost Common Mage 1
Freeze a minion. If it's already Frozen, deal 2 damage to it. 
Fresh Scent Common Hunter 2
Give a Beast +2/+2. 
Lightforged Blessing Common Paladin 2
Give a friendly minion Lifesteal
Rising Winds Common Druid 2
Choose One - Draw a card; or Summon a 3/2 Eagle. 
Blessing of the Ancients Common Druid 3
Give your minions +1/+1. 
Desperate Measures Rare Paladin 1
Cast a random Paladin Secret
Air Raid Rare Paladin 2
Summon two 1/1 Silver Hand Recruits with Taunt
Conjurer's Calling Rare Mage 4
Destroy a minion. Summon 2 minions of the same Cost to replace it. 
Unleash the Beast Rare Hunter 6
Summon a 5/5 Wyvern with Rush
The Forest's Aid Rare Druid 8
Summon five 2/2 Treants. 
Assassin's Contract Epic Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Lucrative Contract Epic Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Rogue 6
Destroy a minion. Add a copy of it to your hand 
Turncoat Contract Epic Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Showing all 42 cards