Spell card list
Spells are the second most common card type, after minions.
Collectible[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
|Blessing of Might||Free||Paladin||1|
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
|Hand of Protection||Free||Paladin||1|
Give a minion Divine Shield. This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
|Power Word: Shield||Free||Priest||1|
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Double a minion's Health. Double the trouble. Double the fun!
Destroy a damaged enemy minion. It's okay, he deserved it.
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
|Mark of the Wild||Free||Druid||2|
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
|Shadow Word: Pain||Free||Priest||2|
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
|Fan of Knives||Free||Rogue||3|
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Restore 8 Health. 8 Health, no waiting.
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
|Shadow Word: Death||Free||Priest||3|
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
|Blessing of Kings||Free||Paladin||4|
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
|Hammer of Wrath||Free||Paladin||4|
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Return all minions to their owner's hand.
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Draw 4 cards. Rogues are not good joggers.
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
|Circle of Healing||Common||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Restore 3 Health. Finally a cure for degenerates.
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Secret: When one of your minions is attacked, give it Divine Shield. We call it the bubble machine.
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
|Blessing of the Ancients||Common||Druid||1|
Give your minions +1/+1. Arguably the cutest blessing.
|Blessing of Wisdom||Common||Paladin||1|
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
|Call of the Void||Common||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
|Eye for an Eye||Common||Paladin||1|
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Add a random card to your hand (from your opponent's class). The class is always greener on the other side of the board.
Deal 1 damage. Pew! Pew!
|Ray of Frost||Common||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Discover a Secret. The secret is... There is no plan!
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
|Tome of Intellect||Common||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Deal 2 damage to a minion. 50% off. Every shot must go!
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
|Flash of Light||Common||Paladin||2|
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Give a friendly minion Lifesteal. Some might call this a lightforgery.
|Power of the Wild||Common||Druid||2|
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
|Soul of the Murloc||Common||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
|Sound the Bells!||Common||Paladin||2|
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Discover a weapon (from another class). Because Thrall wouldn't lend me Doomhammer.
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
|Mark of Nature||Common||Druid||3|
Choose One - Give a minion +4 Attack; or +4 Health and Taunt. Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Your hero is Immune until your next turn. Highly effective against 3 year olds.
|Unleash the Hounds||Common||Hunter||3|
For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
|Cone of Cold||Common||Mage||4|
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
|Dr. Boom's Scheme||Common||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
|Soul of the Forest||Common||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
|Walk the Plank||Common||Rogue||4|
Destroy an undamaged minion. Pirates will fall for anything.
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
|Rain of Toads||Common||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
|Curse of Weakness||Rare||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Summon two 1/2 Dryads with Lifesteal. They're a nightmare to deal with.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
|Revenge of the Wild||Rare||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
|Call to Adventure||Rare||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
|Mark of the Loa||Rare||Druid||4|
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof is on fire.
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Double a minion's Attack. This card causes double the trouble AND double the fun.
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Force each minion to attack another random minion. Black Friday gets worse every year.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
|Unleash the Beast||Rare||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
|The Forest's Aid||Rare||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
|The Beast Within||Epic||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
|Big Bad Voodoo||Epic||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
|Book of Specters||Epic||Mage||2|
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Restore 4 Health. Repeatable this turn. The swill has eyes!
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
|Surrender to Madness||Epic||Priest||3|
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
|Bane of Doom||Epic||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
|Force of Nature||Epic||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
|Power Word: Replicate||Epic||Priest||5|
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
|A New Challenger...||Epic||Paladin||7|
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield. … Arrives? Approaches? TELL US ALREADY!
|Lay on Hands||Epic||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
|Power of Creation||Epic||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Deal 10 damage. Take the time for an evil laugh after you draw this card.
|Floop's Glorious Gloop||Legendary||Druid||1|
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
|Myra's Unstable Element||Legendary||Rogue||5|
Draw the rest of your deck. What could go wrong?
|Kangor's Endless Army||Legendary||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
|Luna's Pocket Galaxy||Legendary||Mage||7|
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
|The Storm Bringer||Legendary||Shaman||7|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
|Zerek's Cloning Gallery||Legendary||Priest||9|
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
|Showing all 291 cards|
Uncollectible[edit | edit source]
Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.
|Name / Desc||Rarity||Class||Cost||Description|
Return a minion to its owner's hand.
Draw a card. (You can only have 10 Mana in your tray.)
Give a minion +5/+5. At the start of your next turn, destroy it.
Gain 1 Mana Crystal this turn only.
Give a minion +1/+1.
Casts when Drawn
Take 3 damage. After you draw, shuffle two copies of this into your deck.
Restore 5 Health.
Deal 2 damage to a minion.
Casts When Drawn
Summon a 2/2 Felhound with Rush.
Give a minion +2/+2.
Deal 5 damage to all characters except Ysera.
Draw a card. Fill your hand with copies of it.
Draw 3 cards. Reduce their Costs to (0).
Discover a Legendary minion. Summon two copies of it.
Casts When Drawn
You take 5 damage.
Give a minion +1/+1.
Destroy a minion. Summon a 1/1 Patient Assassin.
Destroy a minion. Add 2 Coins to your hand.
Destroy a minion. Add a copy of it to your hand
Destroy a minion. It deals its damage to adjacent minions.
|Showing all 20 cards|
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|By effect type|
|By card set||Standard|