Spell card list

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This page lists all spell cards in Hearthstone. For more information about spells, see Spell.

Spells are the second most common card type, after minions.

Collectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Charge Free Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Cleave Free Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Corruption Free Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Divine Spirit Free Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Drain Life Free Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Execute Free Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Hellfire Free Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Heroic Strike Free Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Nova Free Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Hunter's Mark Free Hunter 1
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Mind Blast Free Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Mortal Coil Free Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Power Word: Shield Free Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sacrificial Pact Free Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shield Block Free Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Tracking Free Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Vanish Free Rogue 6
Return all minions to their owner's hand. 
Whirlwind Free Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Wild Growth Free Druid 2
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Adaptation Common Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Barkskin Common Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Battle Rage Common Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Beakered Lightning Common Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Binding Heal Common Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Biology Project Common Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Bomb Toss Common Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Breath of Sindragosa Common Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Cheap Shot Common Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Circle of Healing Common Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Cloning Device Common Priest 2
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Cold Blood Common Rogue 1
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Crushing Hand Common Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Dark Conviction Common Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Dark Pact Common Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Demonfire Common Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonic Project Common Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Dire Frenzy Common Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Divine Hymn Common Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Drain Soul Common Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Elementary Reaction Common Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Fiendish Circle Common Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Flame Geyser Common Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flanking Strike Common Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Forge of Souls Common Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Frozen Clone Common Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Gnash Common Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Grievous Bite Common Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Hallucination Common Rogue 1
Discover a card from your opponent's class. It's the good kind of hallucination.
Healing Rain Common Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Ice Fishing Common Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Inner Fire Common Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Inner Rage Common Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Iron Hide Common Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Landscaping Common Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Leeching Poison Common Rogue 2
Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Lost in the Jungle Common Paladin 1
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Naturalize Common Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Oaken Summons Common Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Play Dead Common Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Potion of Heroism Common Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Psionic Probe Common Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Rampage Common Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Razorpetal Volley Common Rogue 2
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Rocket Boots Common Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Secret Plan Common Hunter 1
Discover a SecretThe secret is... There is no plan!
Sense Demons Common Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shifting Scroll Common Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Silence Common Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Slam Common Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Spirit Bomb Common Warlock 2
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Spirit Lash Common Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Sudden Betrayal Common Rogue 2
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Thoughtsteal Common Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Tidal Surge Common Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Topsy Turvy Common Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Unidentified Elixir Common Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Unidentified Shield Common Warrior 6
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Violet Haze Common Rogue 3
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Warpath Common Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Weapons Project Common Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Webweave Common Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Zap! Common Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Avalanche Rare Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blazing Invocation Rare Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Bloodfury Potion Rare Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Commanding Shout Rare Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Corrupting Mist Rare Warlock 2
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Crystology Rare Paladin 2
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Curse of Weakness Rare Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Dark Possession Rare Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Defile Rare Warlock 2
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Desperate Stand Rare Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Devour Mind Rare Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Divine Favor Rare Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Earthen Might Rare Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Earthen Scales Rare Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Envenom Weapon Rare Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Equality Rare Paladin 2
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Priest 4
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Eureka! Rare Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Evolving Spores Rare Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Explosive Runes Rare Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Extra Arms Rare Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Feeding Time Rare Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Free From Amber Rare Priest 8
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Gather Your Party Rare Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Holy Fire Rare Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Water Rare Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lesser Amethyst Spellstone Rare Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Lesser Diamond Spellstone Rare Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Emerald Spellstone Rare Hunter 5
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Lesser Jasper Spellstone Rare Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Lesser Mithril Spellstone Rare Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Onyx Spellstone Rare Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Lesser Pearl Spellstone Rare Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Lesser Sapphire Spellstone Rare Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mana Bind Rare Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mass Dispel Rare Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Mimic Pod Rare Rogue 3
Draw a card, then add a copy of it to your hand. Jinx!
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Molten Reflection Rare Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Mortal Strike Rare Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Nourish Rare Druid 5
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Omega Assembly Rare Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Pick Pocket Rare Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Primal Talismans Rare Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Roll the Bones Rare Rogue 2
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shadow Essence Rare Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shadow Madness Rare Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadowflame Rare Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Siphon Soul Rare Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Soul Infusion Rare Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Spikeridged Steed Rare Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Twilight's Call Rare Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unwilling Sacrifice Rare Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Upgrade! Rare Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Venomstrike Trap Rare Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Volcano Rare Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Voltaic Burst Rare Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Wandering Monster Rare Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Wing Blast Rare Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Academic Espionage Epic Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Bloodbloom Epic Warlock 2
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Branching Paths Epic Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Brawl Epic Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Bring It On! Epic Warrior 2
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Call to Arms Epic Paladin 5
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Cataclysm Epic Warlock 4
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Crushing Walls Epic Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Cryostasis Epic Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Dead Man's Hand Epic Warrior 2
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Deadly Arsenal Epic Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Deck of Wonders Epic Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Dinomancy Epic Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Dinosize Epic Paladin 8
Set a minion's Attack and Health to 10. Comes with fries and a drink.
Doomerang Epic Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Dragon's Fury Epic Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Ectomancy Epic Warlock 6
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Embrace Darkness Epic Priest 6
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Evasion Epic Rogue 2
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Explore Un'Goro Epic Warrior 2
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Glacial Mysteries Epic Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Goblin Prank Epic Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Juicy Psychmelon Epic Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Level Up! Epic Paladin 5
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Living Mana Epic Druid 5
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Meteor Epic Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Mindgames Epic Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Necrium Vial Epic Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Preparation Epic Rogue 0
The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto
Primordial Glyph Epic Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Psychic Scream Epic Priest 7
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Rat Trap Epic Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Reckless Flurry Epic Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Shadow Visions Epic Priest 2
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Shadowform Epic Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Shield Slam Epic Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Simulacrum Epic Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Spirit Echo Epic Shaman 3
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Stampede Epic Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
Sudden Genesis Epic Warrior 5
Summon copies of your damaged minions. Being hurt can make you another person.
To My Side! Epic Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Toxic Arrow Epic Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Treachery Epic Warlock 3
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Twisting Nether Epic Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Ultimate Infestation Epic Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Unexpected Results Epic Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Unstable Evolution Epic Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Vivid Nightmare Epic Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
WANTED! Epic Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Awaken the Makers Legendary Priest 1
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Fire Plume's Heart Legendary Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Flark's Boom-Zooka Legendary Hunter 8
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Floop's Glorious Gloop Legendary Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Jungle Giants Legendary Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Lakkari Sacrifice Legendary Warlock 1
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Luna's Pocket Galaxy Legendary Mage 7
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
Myra's Unstable Element Legendary Rogue 5
Draw the rest of your deck. What could go wrong?
Open the Waygate Legendary Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
The Boomship Legendary Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
The Caverns Below Legendary Rogue 1
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
The Last Kaleidosaur Legendary Paladin 1
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
The Marsh Queen Legendary Hunter 1
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
The Soularium Legendary Warlock 1
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
The Storm Bringer Legendary Shaman 7
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Unite the Murlocs Legendary Shaman 1
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Zerek's Cloning Gallery Legendary Priest 9
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
Showing all 327 cards


Uncollectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.

Name / Desc Rarity Class Cost Description
Anti-Magic Shell None Death Knight 4
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Army of the Dead None Death Knight 6
Remove the top 5 cards of your deck. Summon any minions removed. 
Bomb None Any 1
Casts When Drawn
You take 5 damage. 
Choose Your Path None Warrior 1
Discover a card. 
Crystal Core None Rogue 5
For the rest of the game, your minions are 4/4. 
Darkness Candle None Any 4
Casts When Drawn
Snuff out a candle. 
Death and Decay None Death Knight 3
Deal 3 damage to all enemies. 
Death Coil None Death Knight 2
Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Death Grip None Death Knight 2
Steal a minion from your opponent's deck and add it to your hand. 
Doom Pact None Death Knight 5
Destroy all minions. Remove the top card from your deck for each minion destroyed. 
Dream None Any 0
Return a minion to its owner's hand. 
Excess Mana None Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
More Arms! None Priest 3
Give a minion +2/+2. 
Nether Portal None Warlock 5
Open a permanent portal that summons 3/2 Imps. 
Nightmare None Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Obliterate None Death Knight 2
Destroy a minion. Your hero takes damage equal to its Health. 
Razorpetal None Rogue 1
Deal 1 damage. 
Scroll of Wonder None Mage 5
Casts When Drawn
Cast a random spell. 
Shadow Reflection None Rogue
Each time you play a card, transform this into a copy of it. 
Spider Ambush! None Rogue 4
Casts When Drawn
Summon a 4/4 Spider. 
The Coin None Any 0
Gain 1 Mana Crystal this turn only. 
The Final Seal None Warlock 5
Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand. 
The First Seal None Warlock 5
Summon a 2/2 Demon. Add 'The Second Seal' to your hand. 
The Fourth Seal None Warlock 5
Summon a 5/5 Demon. Add 'The Final Seal' to your hand. 
The Second Seal None Warlock 5
Summon a 3/3 Demon. Add 'The Third Seal' to your hand. 
The Third Seal None Warlock 5
Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. 
Time Warp None Mage 5
Take an extra turn. 
Tolin's Goblet None Any 3
Draw a card. Fill your hand with copies of it. 
Un'Goro Pack None Any 2
Add 5 Journey to Un'Goro cards to your hand. 
Wondrous Wand None Any 3
Draw 3 cards. Reduce their Costs to (0). 
Ysera Awakens None Any 2
Deal 5 damage to all characters except Ysera. 
Zarog's Crown None Any 3
Discover a Legendary minion. Summon two copies of it. 
Bananas Common Any 1
Give a minion +1/+1. 
Elixir of Hope Common Priest 3
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Priest 3
Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Priest 3
Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Priest 3
Give a minion +2/+2. Summon a 1/1 copy of it. 
Runed Shield Common Warrior 6
Gain 5 Armor. Summon a 5/5 Golem. 
Serrated Shield Common Warrior 6
Gain 5 Armor. Deal 5 damage. 
Spiked Shield Common Warrior 6
Gain 5 Armor. Equip a 5/2 weapon. 
Tower Shield +10 Common Warrior 6
Gain 5 Armor. Gain 10 more Armor. 
Amethyst Spellstone Rare Warlock 4
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Diamond Spellstone Rare Priest 7
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Emerald Spellstone Rare Hunter 5
Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Greater Amethyst Spellstone Rare Warlock 4
Lifesteal. Deal 7 damage to a minion. 
Greater Diamond Spellstone Rare Priest 7
Resurrect 4 different friendly minions. 
Greater Emerald Spellstone Rare Hunter 5
Summon four 3/3 Wolves. 
Greater Jasper Spellstone Rare Druid 1
Deal 6 damage to a minion. 
Greater Mithril Spellstone Rare Warrior 7
Summon three 5/5 Mithril Golems. 
Greater Onyx Spellstone Rare Rogue 5
Destroy up to 3 random enemy minions. 
Greater Pearl Spellstone Rare Paladin 2
Summon a 6/6 Spirit with Taunt
Greater Ruby Spellstone Rare Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Greater Sapphire Spellstone Rare Shaman 7
Summon 3 copies of a friendly minion. 
Jasper Spellstone Rare Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Mithril Spellstone Rare Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Onyx Spellstone Rare Rogue 5
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Pearl Spellstone Rare Paladin 2
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Ruby Spellstone Rare Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Sapphire Spellstone Rare Shaman 7
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Showing all 59 cards


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