Spell card list

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This page lists all spell cards in Hearthstone. For more information about spells, see Spell.

Spells are the second most common card type, after minions.

Collectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Collectible spells can be collected by players and added to decks. All collectible spells are class-specific.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Innervate Free Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Moonfire Free Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Sacrificial Pact Free Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Blessing of Might Free Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Charge Free Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Corruption Free Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hand of Protection Free Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Smite Free Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mind Vision Free Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Mortal Coil Free Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Power Word: Shield Free Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Radiance Free Priest 1
Restore 5 Health to your hero. Because you're worth it!
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Tracking Free Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Whirlwind Free Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Cleave Free Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Divine Spirit Free Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Execute Free Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Heroic Strike Free Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Holy Light Free Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Hunter's Mark Free Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shadow Word: Pain Free Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Animal Companion Free Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Drain Life Free Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Healing Touch Free Druid 3
Restore 8 Health. 8 Health, no waiting.
Kill Command Free Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Savage Roar Free Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shield Block Free Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Wild Growth Free Druid 3
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Blessing of Kings Free Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Multi-Shot Free Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Swipe Free Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Holy Nova Free Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Starfire Free Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Mind Control Free Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Beakered Lightning Common Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Circle of Healing Common Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Elemental Evocation Common Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Inner Rage Common Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Mutate Common Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Pounce Common Druid 0
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Regenerate Common Priest 0
Restore 3 Health. Finally a cure for degenerates.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence Common Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Topsy Turvy Common Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Totemic Surge Common Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Zap! Common Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Autodefense Matrix Common Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Avenge Common Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Biology Project Common Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Blessing of the Ancients Common Druid 1
Twinspell
Give your minions +1/+1. Arguably the cutest blessing.
Blessing of Wisdom Common Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Call of the Void Common Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Cloning Device Common Priest 1
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Crystal Power Common Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Daring Escape Common Rogue 1
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Devastate Common Warrior 1
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Eye for an Eye Common Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Improve Morale Common Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Never Surrender! Common Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
Pilfer Common Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Rapid Fire Common Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Ray of Frost Common Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Redemption Common Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Secret Plan Common Hunter 1
Discover a SecretThe secret is... There is no plan!
Shooting Star Common Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Sinister Deal Common Warlock 1
Discover a Lackey"So, what's in the sack?"
"Something... sinister."
"Okay, it's a deal."
Spirit Bomb Common Warlock 1
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Totemic Smash Common Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Worthy Expedition Common Druid 1
Discover a Choose One card. This isn't where I parked my mount.
Ancient Mysteries Common Mage 2
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Battle Rage Common Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Bomb Toss Common Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Cheap Shot Common Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Clever Disguise Common Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Cold Blood Common Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Demonfire Common Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonic Project Common Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Divine Hymn Common Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Dragon Roar Common Warrior 2
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Elementary Reaction Common Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Explosive Trap Common Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Flash of Light Common Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Freezing Trap Common Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Lightforged Blessing Common Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Penance Common Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Power of the Wild Common Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Pressure Plate Common Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Rampage Common Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Rebuke Common Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Research Project Common Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Rocket Boots Common Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Seance Common Priest 2
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Slam Common Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Snipe Common Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soul of the Murloc Common Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Sound the Bells! Common Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Stolen Steel Common Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Subdue Common Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Violet Haze Common Rogue 2
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Warpath Common Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Weapons Project Common Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Witchwood Apple Common Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
BEEEES!!! Common Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Deadly Shot Common Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Ferocious Howl Common Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Flame Ward Common Mage 3
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Hunter's Pack Common Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Landscaping Common Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Mark of Nature Common Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Rafaam's Scheme Common Warlock 3
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Sense Demons Common Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Thoughtsteal Common Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Time Out! Common Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Unleash the Hounds Common Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dire Frenzy Common Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Dr. Boom's Scheme Common Warrior 4
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Fiendish Circle Common Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Marked Shot Common Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Soul of the Forest Common Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Unsleeping Soul Common Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Walk the Plank Common Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Baited Arrow Common Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Rain of Toads Common Shaman 6
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Demonbolt Common Warlock 8
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Gift of the Wild Common Druid 8
Give your minions +2/+2 and Taunt
Forbidden Words Rare Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Blazing Invocation Rare Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Crystology Rare Paladin 1
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Dark Possession Rare Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Desperate Measures Rare Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Evolve Rare Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Grim Rally Rare Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Into the Fray Rare Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Magic Trick Rare Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Omega Assembly Rare Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Plague of Flames Rare Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Plague of Madness Rare Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Savagery Rare Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shriek Rare Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Soul Infusion Rare Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Togwaggle's Scheme Rare Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Upgrade! Rare Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Voltaic Burst Rare Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Commanding Shout Rare Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Curse of Weakness Rare Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Dreamway Guardians Rare Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Earthen Might Rare Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Flare Rare Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Holy Ripple Rare Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Misdirection Rare Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Pick Pocket Rare Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Plot Twist Rare Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Revenge of the Wild Rare Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Sweeping Strikes Rare Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Bloodfury Potion Rare Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Call to Adventure Rare Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Cinderstorm Rare Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Extra Arms Rare Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Impferno Rare Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Plague of Wrath Rare Warrior 3
Destroy all damaged minions. "Thanks, I HATE it!"
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Witching Hour Rare Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Bite Rare Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Conjurer's Calling Rare Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Equality Rare Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Impbalming Rare Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Mark of the Loa Rare Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Mass Dispel Rare Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Mortal Strike Rare Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Predatory Instincts Rare Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Scorch Rare Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Shadow Madness Rare Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadowflame Rare Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Vendetta Rare Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Wing Blast Rare Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Blessed Champion Rare Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Explosive Shot Rare Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Hagatha's Scheme Rare Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Mass Hysteria Rare Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Righteousness Rare Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Shrink Ray Rare Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Starfall Rare Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Eureka! Rare Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Heavy Metal! Rare Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Hidden Oasis Rare Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Holy Fire Rare Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Nourish Rare Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Pharaoh's Blessing Rare Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Siphon Soul Rare Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Swarm of Locusts Rare Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Unleash the Beast Rare Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Earthquake Rare Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Overflow Rare Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
The Forest's Aid Rare Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Dimensional Ripper Rare Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Lazul's Scheme Epic Priest 0
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Preparation Epic Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Bestial Wrath Epic Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Hidden Wisdom Epic Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Shield Slam Epic Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
The Beast Within Epic Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Big Bad Voodoo Epic Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Book of Specters Epic Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Crystalsong Portal Epic Druid 2
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Goblin Prank Epic Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Lock and Load Epic Hunter 2
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Rat Trap Epic Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Renounce Darkness Epic Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Snake Trap Epic Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Witch's Brew Epic Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Haunting Visions Epic Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Master's Call Epic Hunter 3
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Nine Lives Epic Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Plague of Murlocs Epic Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Shadowform Epic Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Splitting Image Epic Mage 3
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Surrender to Madness Epic Priest 3
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Unexpected Results Epic Mage 3
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Vivid Nightmare Epic Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Academic Espionage Epic Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Astral Communion Epic Druid 4
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Juicy Psychmelon Epic Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Mindgames Epic Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Prismatic Lens Epic Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Shadow of Death Epic Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
WANTED! Epic Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Wispering Woods Epic Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Bane of Doom Epic Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blast Wave Epic Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Brawl Epic Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Duel! Epic Paladin 5
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Force of Nature Epic Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Necrium Vial Epic Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Avenging Wrath Epic Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Cannon Barrage Epic Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Darkest Hour Epic Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Deadly Arsenal Epic Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Ectomancy Epic Warlock 6
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Lightbomb Epic Priest 6
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Stampeding Roar Epic Druid 6
Summon a random Beast from your hand and give it RushThe Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Unidentified Contract Epic Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
A New Challenger... Epic Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Lay on Hands Epic Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Power of Creation Epic Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Tip the Scales Epic Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Twisting Nether Epic Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Void Contract Epic Warlock 8
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Call of the Wild Epic Hunter 9
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Plague of Death Epic Priest 9
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Puzzle Box of Yogg-Saron Epic Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Activate the Obelisk Legendary Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Bazaar Burglary Legendary Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Corrupt the Waters Legendary Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Floop's Glorious Gloop Legendary Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Hack the System Legendary Warrior 1
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Making Mummies Legendary Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Raid the Sky Temple Legendary Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Supreme Archaeology Legendary Warlock 1
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
The Soularium Legendary Warlock 1
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
Unseal the Vault Legendary Hunter 1
Quest: Summon 20 minions.
Reward: Ramkahen Roar. "Huh... That's a nice card back."
Untapped Potential Legendary Druid 1
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Myra's Unstable Element Legendary Rogue 5
Draw the rest of your deck. What could go wrong?
The Storm Bringer Legendary Shaman 6
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Flark's Boom-Zooka Legendary Hunter 7
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Kangor's Endless Army Legendary Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Luna's Pocket Galaxy Legendary Mage 7
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
The Boomship Legendary Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
Zerek's Cloning Gallery Legendary Priest 9
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
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Uncollectible[edit | edit source]

For Wild format listings, see Spell/Wild format

Uncollectible spells cannot be collected by players or directly placed into decks. However, they can be obtained during play through the effects of other cards. The Coin is the exception: at the start of each game it is placed in the hand of the player who is chosen to go second.

Name / Desc Rarity Class Cost Description
Dream None Any 0
Return a minion to its owner's hand. 
Excess Mana None Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Nightmare None Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
The Coin None Any 0
Gain 1 Mana Crystal this turn only. 
Bananas None Any 1
Give a minion +1/+1. 
Corrupted Blood None Any 1
Casts when Drawn
Take 3 damage. After you draw, shuffle two copies of this into your deck. 
Healing Blossom None Druid 1
Restore 5 Health. 
Piercing Thorns None Druid 1
Deal 2 damage to a minion. 
Felhound Portal None Any 2
Casts When Drawn
Summon a 2/2 Felhound with Rush
Ysera Awakens None Any 2
Deal 5 damage to all characters except Ysera. 
More Arms! None Priest 3
Give a minion +2/+2. 
Tolin's Goblet None Any 3
Draw a card. Fill your hand with copies of it. 
Wondrous Wand None Any 3
Draw 3 cards. Reduce their Costs to (0). 
Zarog's Crown None Any 3
Discover a Legendary minion. Summon two copies of it. 
Shadow None Rogue 4
Casts When Drawn
Summon a {0}. 
Bomb None Any 5
Casts When Drawn
You take 5 damage. 
Bananas Common Any 1
Give a minion +1/+1. 
Assassin's Contract Epic Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Lucrative Contract Epic Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Rogue 6
Destroy a minion. Add a copy of it to your hand 
Turncoat Contract Epic Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Showing all 21 cards