Spell/Wild format

From Hearthstone Wiki
Jump to: navigation, search

This page lists all spells and related cards available in Wild format.

For information on spells, and card lists for Standard format, see Spell.

Spell cards[edit | edit source]

The list of spell cards is quite extensive, and so is not listed visually, but can be explored through the table below.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Anomaly - Arcane None Spell Any
All spells cost (2) less. 
Anomaly - Crying None Spell Any
All Battlecries trigger twice. 
Anomaly - Dragon Soul None Spell Any
After a player casts 3 spells in a turn, that player summons a 5/5 Dragon. 
Anomaly - Explosive None Spell Any
After a minion is summoned, it gains "Deathrattle: Deal 1 damage to all minions." 
Anomaly - Fishy None Spell Any
Murlocs occasionally join the battle. 
Anomaly - Glittering None Spell Any
After a player plays a card that costs (8) or more, that player adds a Treasure to their hand. 
Anomaly - Gorged None Spell Any
Both players start the game with two extra cards and Mana Crystals. 
Anomaly - Growing None Spell Any
Minions gain +1/+1 at the end of their owner's turn. 
Anomaly - Hallucinating None Spell Any
Both players start the game with 10 'Hallucinations' in their deck. 
Anomaly - Infused None Spell Any
After a minion is summoned, it gains Taunt, Divine Shield, Rush, or Windfury at random. 
Anomaly - Nesting None Spell Any
After a minion is played, it gains "Deathrattle: Summon a 1/1 copy of this minion." 
Anomaly - Ogreish None Spell Any
All minions have a 50% chance to attack the wrong enemy. 
Anomaly - Rattling None Spell Any
All Deathrattles trigger twice. 
Anomaly - Reductive None Spell Any
At the end of each player's turn, reduce the cost of cards in their hand by (1). 
Anomaly - Refreshing None Spell Any
At the end of each player's turn, that player draws until they have 5 cards. 
Anomaly - Rejuvenating None Spell Any
At the start of each player's turn, that player restores 2 Health to their hero. 
Anomaly - Summons None Spell Any
After a spell is played, a minion of the same cost is summoned. 
Anomaly - Wild Magic None Spell Any
All spells cast an additional time. (targets chosen randomly) 
Brood None Spell Any
Fill the tavern with new minions. 
Twist - The Carts None Spell Any
Both players can only have four minions. 
Twist - The Coffers None Spell Any
Your opponent starts the game with a 'Cache of Cash.' 
Twist - The Finale None Spell Any
This run has four additional powerful bosses. 
Twist - The Prisons None Spell Any
Both players start the game with a 'Violet Prison.' 
Twist - The Stench None Spell Any
All minions' Attack and Health are swapped. 
Dismiss None Spell Any 0
Choose a friendly minion. Remove it from your Adventure Deck. 
Kindle None Spell Any 0
Look at four spells from your Adventure Deck. Choose one to remove. 
You're All Fired! None Spell Any 0
Remove all friendly minion in play from your Adventyre Deck, 
Good Food None Spell Any 1
Increase your starting Health by 5. 
Recruit None Spell Any 1
Choose an enemy minion. Add it to your Adventure Deck. 
Recruit a Veteran None Spell Any 1
Discover a Legendary minion. Add it to your Adventure Deck. 
Right Hand Man None Spell Any 1
Choose a friendly minion. It always starts in your hand. 
Round of Drinks None Spell Any 1
Add all enemy minions to your Adventure Deck. They gain +1/+1 for this run. 
Take a Chance None Spell Any 1
Reduce the cost of a random card in your Adventure Deck to (0). 
Tall Tales None Spell Any 1
Choose a friendly minion. It gains +4/+4 but costs (2) more for this run. 
Tell a Story None Spell Any 1
Give a friendly minion +2/+2 for this run. 
The Gang's All Here! None Spell Any 1
Choose a friendly minion. Add three new copies of it to your Adventure Deck. 
The Upper Hand None Spell Any 1
Look at four spells from your deck. Reduce the cost of one by (3) for this run. 
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Innervate Free Spell Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Totemic Might Free Spell Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Arcane Missiles Free Spell Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Charge Free Spell Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Claw Free Spell Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Smite Free Spell Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Humility Free Spell Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Mind Vision Free Spell Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Spell Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Power Word: Shield Free Spell Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Radiance Free Spell Priest 1
Restore 5 Health to your hero. Because you're worth it!
Sinister Strike Free Spell Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Tracking Free Spell Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Whirlwind Free Spell Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Arcane Explosion Free Spell Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Divine Spirit Free Spell Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Heroic Strike Free Spell Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Hunter's Mark Free Spell Hunter 2
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sap Free Spell Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Intellect Free Spell Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Fan of Knives Free Spell Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Frost Nova Free Spell Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Savage Roar Free Spell Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Spell Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shield Block Free Spell Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Wild Growth Free Spell Druid 3
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Consecration Free Spell Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hellfire Free Spell Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Polymorph Free Spell Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Bloodlust Free Spell Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Holy Nova Free Spell Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Flamestrike Free Spell Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Sprint Free Spell Rogue 7
Draw 4 cards. Rogues are not good joggers.
Mind Control Free Spell Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Shifting Scroll Common Spell Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Beakered Lightning Common Spell Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Circle of Healing Common Spell Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Elemental Evocation Common Spell Mage 0
The next Elemental you play this turn costs (2) less. It's just lighter fluid.
Freezing Potion Common Spell Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Mutate Common Spell Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Pounce Common Spell Druid 0
Give your hero +2 Attack this turn. Comes with an overwhelming urge to jump into the nearest open box.
Regenerate Common Spell Priest 0
Restore 3 Health. Finally a cure for degenerates.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Topsy Turvy Common Spell Priest 0
Swap a minion's Attack and Health. "Help! I've fallen and I can't get down!"
Totemic Surge Common Spell Shaman 0
Give your Totems +2 Attack. It's not really advanced shamanic magic, you just draw nasty eyebrows on them.
Zap! Common Spell Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Adaptation Common Spell Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Autodefense Matrix Common Spell Paladin 1
Secret: When one of your minions is attacked, give it Divine ShieldWe call it the bubble machine.
Avenge Common Spell Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Barkskin Common Spell Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Binding Heal Common Spell Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Biology Project Common Spell Druid 1
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Blessing of the Ancients Common Spell Druid 1
Twinspell
Give your minions +1/+1. Arguably the cutest blessing.
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Breath of Sindragosa Common Spell Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Call of the Void Common Spell Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Cloning Device Common Spell Priest 1
Discover a copy of a minion in your opponent's deck. Zerek got sick of fighting over the remote.
Conceal Common Spell Rogue 1
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Crystal Power Common Spell Druid 1
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Daring Escape Common Spell Rogue 1
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Dark Pact Common Spell Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Devastate Common Spell Warrior 1
Deal 4 damage to a damaged minion. No thanks, I already devast-ate.
Divine Strength Common Spell Paladin 1
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Embalming Ritual Common Spell Priest 1
Give a minion Reborn"Guess what! We're getting a new cat."
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Flash Heal Common Spell Priest 1
Restore 5 Health. Flash! Ahhhhhhh~
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Hallucination Common Spell Rogue 1
Discover a card from your opponent's class. It's the good kind of hallucination.
I Know a Guy Common Spell Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Ice Lance Common Spell Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Iron Hide Common Spell Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Leeching Poison Common Spell Rogue 1
Give your weapon Lifesteal this turn. No actual leeches were harmed in the creation of this card.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Living Roots Common Spell Druid 1
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Lost in the Jungle Common Spell Paladin 1
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Mark of the Lotus Common Spell Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Never Surrender! Common Spell Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Noble Sacrifice Common Spell Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
On the Hunt Common Spell Hunter 1
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Pilfer Common Spell Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Play Dead Common Spell Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Potion of Madness Common Spell Priest 1
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Power Overwhelming Common Spell Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Power Word: Glory Common Spell Priest 1
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Psionic Probe Common Spell Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Rapid Fire Common Spell Hunter 1
Twinspell
Deal 1 damage. Pew! Pew!
Raven Idol Common Spell Druid 1
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
Ray of Frost Common Spell Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Redemption Common Spell Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Spell Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Sacred Trial Common Spell Paladin 1
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Secret Plan Common Spell Hunter 1
Discover a SecretThe secret is... There is no plan!
Shooting Star Common Spell Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Sinister Deal Common Spell Warlock 1
Discover a Lackey"So, what's in the sack?"
"Something... sinister."
"Okay, it's a deal."
Smuggler's Crate Common Spell Hunter 1
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Spell Paladin 1
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Spirit Bomb Common Spell Warlock 1
Deal 4 damage to a minion and your hero. Might take a few episodes to power up.
Tome of Intellect Common Spell Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Worthy Expedition Common Spell Druid 1
Discover a Choose One card. This isn't where I parked my mount.
A Light in the Darkness Common Spell Paladin 2
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Ancestral Knowledge Common Spell Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Ancient Mysteries Common Spell Mage 2
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Battle Rage Common Spell Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Bear Trap Common Spell Hunter 2
Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Bolster Common Spell Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Bomb Toss Common Spell Hunter 2
Deal 2 damage. Summon a 0/2 Goblin Bomb. Me throw face.
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Spell Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Clever Disguise Common Spell Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Cold Blood Common Spell Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Crackle Common Spell Shaman 2
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Crushing Hand Common Spell Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Curse of Rafaam Common Spell Warlock 2
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Dark Conviction Common Spell Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Darkbomb Common Spell Warlock 2
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Dart Trap Common Spell Hunter 2
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonfuse Common Spell Warlock 2
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Demonic Project Common Spell Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Divine Hymn Common Spell Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Dragon Roar Common Spell Warrior 2
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Drain Soul Common Spell Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Elementary Reaction Common Spell Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Explosive Trap Common Spell Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Flame Geyser Common Spell Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flamecannon Common Spell Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Flash of Light Common Spell Paladin 2
Restore 4 health.
Draw a card. Hey! No cameras allowed!
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Freezing Trap Common Spell Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Gang Up Common Spell Rogue 2
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Grievous Bite Common Spell Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Ice Fishing Common Spell Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Jade Shuriken Common Spell Rogue 2
Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Lightforged Blessing Common Spell Paladin 2
Twinspell
Give a friendly minion LifestealSome might call this a lightforgery.
Mark of Y'Shaarj Common Spell Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Mind Blast Common Spell Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Penance Common Spell Priest 2
Lifesteal
Deal 3 damage to a minion. This is what happens when you don’t give a sincere apology.
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Power of the Wild Common Spell Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Pressure Plate Common Spell Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Purify Common Spell Priest 2
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Quick Shot Common Spell Hunter 2
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Razorpetal Volley Common Spell Rogue 2
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Rebuke Common Spell Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Reincarnate Common Spell Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Research Project Common Spell Mage 2
Each player draws 2 cards. Abstract: Analyzing systemic applications of coldlight data sets vis-a-vis shuffle-related paradigms. Conclusion: Yay, cards!
Rocket Boots Common Spell Warrior 2
Give a minion Rush.
Draw a card. This is the happiest moment of Grik's life. We'll miss him.
Seal of Light Common Spell Paladin 2
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Seance Common Spell Priest 2
Choose a minion. Add a copy of it to your hand. “The spirits spoke to me.”
"What did they say?"
"You had lethal two turns ago."
Shatter Common Spell Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Snap Freeze Common Spell Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Snipe Common Spell Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Soul of the Murloc Common Spell Shaman 2
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Sound the Bells! Common Spell Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Spirit Lash Common Spell Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Stolen Steel Common Spell Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Stormcrack Common Spell Shaman 2
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Subdue Common Spell Paladin 2
Set a minion's Attack and Health to 1. Like humility but more humiliating.
Sudden Betrayal Common Spell Rogue 2
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Violet Haze Common Spell Rogue 2
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Warpath Common Spell Warrior 2
Echo
Deal 1 damage to all minions. "Left, right, left, right, there's none of the enemy left… Right?"
Weapons Project Common Spell Warrior 2
Each player equips a 2/3 Weapon and gains 6 Armor. Harrison Jones was kicked off this project.
Witchwood Apple Common Spell Druid 2
Add three 2/2 Treants to your hand. An apple a day keeps the worgen at bay.
Wrath Common Spell Druid 2
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card. The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bash Common Spell Warrior 3
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
BEEEES!!! Common Spell Druid 3
Choose a minion. Summon four 1/1 Bees that attack it. Right before CEEEES!!!
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Duplicate Common Spell Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Feral Rage Common Spell Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ferocious Howl Common Spell Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Flame Ward Common Spell Mage 3
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Forgotten Torch Common Spell Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Frozen Clone Common Spell Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Gnash Common Spell Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Healing Rain Common Spell Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Hunter's Pack Common Spell Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Ice Barrier Common Spell Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Jade Blossom Common Spell Druid 3
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Landscaping Common Spell Druid 3
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mirror Entity Common Spell Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Rafaam's Scheme Common Spell Warlock 3
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Seal of Champions Common Spell Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Sense Demons Common Spell Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadow Strike Common Spell Rogue 3
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Thoughtsteal Common Spell Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Time Out! Common Spell Paladin 3
Your hero is Immune until your next turn. Highly effective against 3 year olds.
Unidentified Elixir Common Spell Priest 3
Give a minion +2/+2.
Gains a bonus effect in your hand. "Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."
Unleash the Hounds Common Spell Hunter 3
For each enemy minion, summon a 1/1 Hound with ChargeYou must read the name of this card out loud each time you play it.
Velen's Chosen Common Spell Priest 3
Give a minion +2/+4 and Spell Damage +1Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"
Blastcrystal Potion Common Spell Warlock 4
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Call in the Finishers Common Spell Shaman 4
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Dr. Boom's Scheme Common Spell Warrior 4
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Fiendish Circle Common Spell Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Flanking Strike Common Spell Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Jade Lightning Common Spell Shaman 4
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Marked Shot Common Spell Hunter 4
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Oaken Summons Common Spell Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Poison Seeds Common Spell Druid 4
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Silvermoon Portal Common Spell Paladin 4
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Soul of the Forest Common Spell Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Tidal Surge Common Spell Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Tinker's Sharpsword Oil Common Spell Rogue 4
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Unsleeping Soul Common Spell Priest 4
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Walk the Plank Common Spell Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Baited Arrow Common Spell Hunter 5
Deal 3 damage.
Overkill: Summon a 5/5 Devilsaur. The card is common, but the steak is rare.
Cobra Shot Common Spell Hunter 5
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Dragon's Breath Common Spell Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Flame Lance Common Spell Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Ironforge Portal Common Spell Warrior 5
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Kara Kazham! Common Spell Warlock 5
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Power Word: Tentacles Common Spell Priest 5
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Solemn Vigil Common Spell Paladin 5
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Stand Against Darkness Common Spell Paladin 5
Summon five 1/1 Silver Hand Recruits. Or if you're too tired, you can just kind of lean against the darkness.
Webweave Common Spell Druid 5
Summon two 1/2 Poisonous Spiders. O, what a tangled web we weave, hoping spiders dodge the cleave.
Entomb Common Spell Priest 6
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
Rain of Toads Common Spell Shaman 6
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Unidentified Shield Common Spell Warrior 6
Gain 5 Armor. Gains a bonus effect in your hand. The kobold stared at the bundle for a long time. "Ah hah!" he said. "It's a shield."
Vanish Common Spell Rogue 6
Return all minions to their owner's hand. 
Firelands Portal Common Spell Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Demonbolt Common Spell Warlock 8
Destroy a minion. Costs (1) less for each minion you control. Or as it’s known in troll, “De bolt, mon.”
Gift of the Wild Common Spell Druid 8
Give your minions +2/+2 and Taunt
Counterfeit Coin Rare Spell Rogue 0
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Forbidden Ritual Rare Spell Warlock 0
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Forbidden Words Rare Spell Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Blazing Invocation Rare Spell Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blood To Ichor Rare Spell Warrior 1
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Competitive Spirit Rare Spell Paladin 1
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Crystology Rare Spell Paladin 1
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Desperate Measures Rare Spell Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Earthen Scales Rare Spell Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolve Rare Spell Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Getaway Kodo Rare Spell Paladin 1
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Into the Fray Rare Spell Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Jade Idol Rare Spell Druid 1
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Journey Below Rare Spell Rogue 1
Discover a Deathrattle card. Don't stop believing there's something below.
Lesser Jasper Spellstone Rare Spell Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Light of the Naaru Rare Spell Priest 1
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Magic Trick Rare Spell Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Omega Assembly Rare Spell Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Pint-Size Potion Rare Spell Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Plague of Flames Rare Spell Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Plague of Madness Rare Spell Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Soul Infusion Rare Spell Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Togwaggle's Scheme Rare Spell Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Voltaic Burst Rare Spell Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Astral Rift Rare Spell Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Call Pet Rare Spell Hunter 2
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Cat Trick Rare Spell Hunter 2
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Convert Rare Spell Priest 2
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Corrupting Mist Rare Spell Warlock 2
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Curse of Weakness Rare Spell Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Defile Rare Spell Warlock 2
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Desperate Stand Rare Spell Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Devolve Rare Spell Shaman 2
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Dreamway Guardians Rare Spell Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Explorer's Hat Rare Spell Hunter 2
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Hidden Cache Rare Spell Hunter 2
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Holy Ripple Rare Spell Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Lava Shock Rare Spell Shaman 2
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lesser Pearl Spellstone Rare Spell Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Spell Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Maelstrom Portal Rare Spell Shaman 2
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Misdirection Rare Spell Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Plot Twist Rare Spell Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Resurrect Rare Spell Priest 2
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Revenge Rare Spell Warrior 2
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Revenge of the Wild Rare Spell Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Roll the Bones Rare Spell Rogue 2
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Stolen Goods Rare Spell Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Sweeping Strikes Rare Spell Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Unstable Portal Rare Spell Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Venomstrike Trap Rare Spell Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Wandering Monster Rare Spell Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Burgle Rare Spell Rogue 3
Add 2 random class cards to your hand (from your opponent's class)Yoink!
Call to Adventure Rare Spell Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Counterspell Rare Spell Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Demonwrath Rare Spell Warlock 3
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Divine Favor Rare Spell Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Effigy Rare Spell Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Explosive Runes Rare Spell Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Feral Spirit Rare Spell Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Headcrack Rare Spell Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Healing Wave Rare Spell Shaman 3
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Impferno Rare Spell Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Infest Rare Spell Hunter 3
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mana Bind Rare Spell Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mimic Pod Rare Spell Rogue 3
Draw a card, then add a copy of it to your hand. Jinx!
Muster for Battle Rare Spell Paladin 3
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Plague of Wrath Rare Spell Warrior 3
Destroy all damaged minions. "Thanks, I HATE it!"
Polymorph: Boar Rare Spell Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Spell Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Powershot Rare Spell Hunter 3
Deal 2 damage to a minion and the minions next to it. pow POW pow
Primal Talismans Rare Spell Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Protect the King! Rare Spell Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Spreading Madness Rare Spell Warlock 3
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Twilight's Call Rare Spell Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unwilling Sacrifice Rare Spell Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Volcanic Potion Rare Spell Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Witching Hour Rare Spell Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Avalanche Rare Spell Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Conjurer's Calling Rare Spell Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Equality Rare Spell Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Spell Priest 4
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Evolving Spores Rare Spell Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Fist of Jaraxxus Rare Spell Warlock 4
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Greater Healing Potion Rare Spell Priest 4
Restore 12 health to a friendly character. Filled with electrolytes!
Imp-losion Rare Spell Warlock 4
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Impbalming Rare Spell Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Lesser Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Mass Dispel Rare Spell Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Molten Reflection Rare Spell Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Predatory Instincts Rare Spell Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Scorch Rare Spell Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Word: Horror Rare Spell Priest 4
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Devour Mind Rare Spell Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Excavated Evil Rare Spell Priest 5
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Feeding Time Rare Spell Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Hagatha's Scheme Rare Spell Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Spell Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Lesser Onyx Spellstone Rare Spell Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Mass Hysteria Rare Spell Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Righteousness Rare Spell Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Shrink Ray Rare Spell Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Volcano Rare Spell Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Ball of Spiders Rare Spell Hunter 6
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Blizzard Rare Spell Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Eureka! Rare Spell Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Felfire Potion Rare Spell Warlock 6
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Gather Your Party Rare Spell Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Hidden Oasis Rare Spell Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Lesser Emerald Spellstone Rare Spell Hunter 6
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Moonglade Portal Rare Spell Druid 6
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Nourish Rare Spell Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Pharaoh's Blessing Rare Spell Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Recycle Rare Spell Druid 6
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Shadow Essence Rare Spell Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Spell Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Swarm of Locusts Rare Spell Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Thistle Tea Rare Spell Rogue 6
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Unleash the Beast Rare Spell Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Earthquake Rare Spell Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Everyfin is Awesome Rare Spell Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Lesser Diamond Spellstone Rare Spell Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Mithril Spellstone Rare Spell Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Sapphire Spellstone Rare Spell Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Overflow Rare Spell Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Free From Amber Rare Spell Priest 8
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
The Forest's Aid Rare Spell Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Anyfin Can Happen Rare Spell Paladin 10
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Dimensional Ripper Rare Spell Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Forbidden Flame Epic Spell Mage 0
Spend all your Mana. Deal that much damage to a minion. WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Forbidden Healing Epic Spell Paladin 0
Spend all your Mana. Heal for double the mana you spent. No one's quite sure why it's forbidden. And yes, that should make you nervous.
Forbidden Shaping Epic Spell Priest 0
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Lazul's Scheme Epic Spell Priest 0
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Preparation Epic Spell Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Arcane Blast Epic Spell Mage 1
Deal 2 damage to a minion. This spell gets double bonus from Spell DamageNow with 100% more blast!
Bestial Wrath Epic Spell Hunter 1
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Doomerang Epic Spell Rogue 1
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Finders Keepers Epic Spell Shaman 1
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Hidden Wisdom Epic Spell Paladin 1
Secret: After your opponent plays three cards in a turn, draw 2 cards. Find your own wisdom. Perhaps behind the couch.
Shield Slam Epic Spell Warrior 1
Deal 1 damage to a minion for each Armor you have. "What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9
Stampede Epic Spell Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Unstable Evolution Epic Spell Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Big Bad Voodoo Epic Spell Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Bloodbloom Epic Spell Warlock 2
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Book of Specters Epic Spell Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Bring It On! Epic Spell Warrior 2
Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). Brrr, it's cold in here. Let's hope she doesn't have an Auctioneer!
Confuse Epic Spell Priest 2
Swap the Attack and Health of all minions. This minion is really powerful!
Cryostasis Epic Spell Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Crystalsong Portal Epic Spell Druid 2
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Dead Man's Hand Epic Spell Warrior 2
Shuffle a copy of your hand into your deck. I got two pair, Rags and Armorsmiths. What you got?
Dinomancy Epic Spell Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Embrace the Shadow Epic Spell Priest 2
This turn, your healing effects deal damage instead. For when your Auchenai Soulpriests call in sick.
Evasion Epic Spell Rogue 2
Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.
Explore Un'Goro Epic Spell Warrior 2
Replace your deck with copies of "Discover a card." It turns out cards DO grow on trees!
Feign Death Epic Spell Hunter 2
Trigger all Deathrattles on your minions. The hardest part about doing a "Feign Death" convincingly is learning how to make the right smell. It takes a lot of commitment.
Goblin Prank Epic Spell Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. "Ha ha! Glork looks ridiculous! ...Glork? Glork?"
Icicle Epic Spell Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Lock and Load Epic Spell Hunter 2
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Primordial Glyph Epic Spell Mage 2
Discover a spell.
Reduce its Cost by (2). It's the Ancient Tol'vir symbol for "Whoops!"
Rat Trap Epic Spell Hunter 2
Secret: After your opponent plays three cards in a turn, summon a 6/6 Rat. MISSING: One giant rat. Please return to King Togwaggle.
Renounce Darkness Epic Spell Warlock 2
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
Shadow Visions Epic Spell Priest 2
Discover a copy of a spell in your deck. This one’s a bird. And here’s a bunny!
Sleep with the Fishes Epic Spell Warrior 2
Deal 3 damage to all damaged minions. If you're sleeping with the fishes, we highly suggest not bringing an electric blanket.
Snake Trap Epic Spell Hunter 2
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Toxic Arrow Epic Spell Hunter 2
Deal 2 damage to a minion. If it survives, give it PoisonousWhat doesn't kill you makes you toxic.
Witch's Brew Epic Spell Shaman 2
Restore 4 Health. Repeatable this turn. The swill has eyes!
Beneath the Grounds Epic Spell Rogue 3
Shuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian. Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things.
Blood Warriors Epic Spell Warrior 3
Add a copy of each damaged friendly minion to your hand. They have an uneasy rivalry with the Blood Paladins.
Bouncing Blade Epic Spell Warrior 3
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Elemental Destruction Epic Spell Shaman 3
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Far Sight Epic Spell Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Haunting Visions Epic Spell Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Ice Block Epic Spell Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Master's Call Epic Spell Hunter 3
Discover a minion from your deck. Draw all three cards if they are three Beasts. "Hello? Yes, this is Huffer."
Mulch Epic Spell Druid 3
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
Nine Lives Epic Spell Hunter 3
Discover a friendly Deathrattle minion that died this game. Also trigger its DeathrattleBeware the night of the living pets!
Pilfered Power Epic Spell Druid 3
Gain an empty Mana Crystal for each friendly minion. The Hozen don't get paid much, but at least they get to keep any excess mana.
Plague of Murlocs Epic Spell Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Reckless Flurry Epic Spell Warrior 3
Spend all your Armor. Deal that much damage to all minions. Look. Cautious Flurries will only get you so far in life.
Shadowform Epic Spell Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Simulacrum Epic Spell Mage 3
Copy the lowest Cost minion in your hand. It's like déjà vu, times two.
Small-Time Recruits Epic Spell Paladin 3
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Spellbender Epic Spell Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Spirit Echo Epic Spell Shaman 3
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Splitting Image Epic Spell Mage 3
Secret: When one of your minions is attacked, summon a copy of it. Sometimes you get punched so hard they see double.
Surrender to Madness Epic Spell Priest 3
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2. Never give up, always surrender!
Treachery Epic Spell Warlock 3
Choose a friendly minion. Your opponent gains control of it. Never look a gift minion in the mouth.
Unexpected Results Epic Spell Mage 3
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Vivid Nightmare Epic Spell Priest 3
Choose a friendly minion. Summon a copy of it with 1 Health remaining. "I… I dreamed I accidentally crafted a golden Millhouse! It was so REAL!"
Academic Espionage Epic Spell Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Ancestor's Call Epic Spell Shaman 4
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Astral Communion Epic Spell Druid 4
Gain 10 Mana Crystals. Discard your hand. Hey! Moon! Can I have some mana crystals?
Branching Paths Epic Spell Druid 4
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 armor. Three paths diverged in a darkened hall, and I -
I took the one less traveled by.
And got eaten by a slime.
Cataclysm Epic Spell Warlock 4
Destroy all minions. Discard your hand. RUN FROM SKY CANDLES! THEY BURN! RUN!
Echo of Medivh Epic Spell Mage 4
Put a copy of each friendly minion into your hand. Medivh's echo haunts Karazhan, eternally cheating at chess and Hearthstone.
Juicy Psychmelon Epic Spell Druid 4
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Mindgames Epic Spell Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Prismatic Lens Epic Spell Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Sabotage Epic Spell Rogue 4
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Shadow of Death Epic Spell Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
WANTED! Epic Spell Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Wispering Woods Epic Spell Druid 4
Summon a 1/1 Wisp for each card in your hand. We didn't actually fire the guy who named Dark Wispers.
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blast Wave Epic Spell Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Cabalist's Tome Epic Spell Mage 5
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
Call to Arms Epic Spell Paladin 5
Recruit 3 minions that cost (2) or less. More personal than a text to arms.
Deck of Wonders Epic Spell Mage 5
Shuffle 5 Scrolls into your deck. When drawn, cast a random spell. "Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner
Demonheart Epic Spell Warlock 5
Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead. Virtually every member of the pro demon lobby is a warlock. Weird.
Dragon's Fury Epic Spell Mage 5
Reveal a spell from your deck. Deal damage equal to its Cost to all minions. "C'mon Hucklemuck. She'll never notice if we take just one little coin."
Duel! Epic Spell Paladin 5
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Force of Nature Epic Spell Druid 5
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Living Mana Epic Spell Druid 5
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Lunar Visions Epic Spell Druid 5
Draw 2 cards. Minions drawn costs (2) less. The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Necrium Vial Epic Spell Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Power Word: Replicate Epic Spell Priest 5
Choose a friendly minion. Summon a 5/5 copy of it. Available as a bundle, along with Power Words: Detonate, Animate, Annihilate, and Paper Weight.
Sudden Genesis Epic Spell Warrior 5
Summon copies of your damaged minions. Being hurt can make you another person.
Avenging Wrath Epic Spell Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Cannon Barrage Epic Spell Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Dark Bargain Epic Spell Warlock 6
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Dark Wispers Epic Spell Druid 6
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. Don't worry; we fired the person who named this card.
Darkest Hour Epic Spell Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Deadly Arsenal Epic Spell Warrior 6
Reveal a weapon from your deck. Deal its Attack to all minions. Oh look. A Gorehowl.
Dragonfire Potion Epic Spell Priest 6
Deal 5 damage to all minions except Dragons. No one was brave enough to fire the dragon in person… so they made the potion do it.
Ectomancy Epic Spell Warlock 6
Summon copies of all Demons you control. "Zerek! Stay out of my lab!"
Embrace Darkness Epic Spell Priest 6
Choose an enemy minion. At the start of your turn, take control of it. Once you both get comfortable, darkness is actually pretty snuggly.
Enter the Coliseum Epic Spell Paladin 6
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Level Up! Epic Spell Paladin 6
Give your Silver Hand Recruits +2/+2 and Taunt. Ding!
Grats.
Lightbomb Epic Spell Priest 6
Deal damage to each minion equal to its Attack. This is what happens when you allow goblins to be priests.
Meteor Epic Spell Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Stampeding Roar Epic Spell Druid 6
Summon a random Beast from your hand and give it RushThe Gurubashi Arena has an extremely permissive policy on pets in the workplace.
To My Side! Epic Spell Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Unidentified Contract Epic Spell Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
A New Challenger... Epic Spell Paladin 7
Discover a 6-Cost minion. Summon it with Taunt and Divine Shield… Arrives? Approaches? TELL US ALREADY!
Crush Epic Spell Warrior 7
Destroy a minion. If you have a damaged minion, this costs (4) less. Using this card on your enemies is one of the best things in life, according to some barbarians.
Crushing Walls Epic Spell Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Greater Arcane Missiles Epic Spell Mage 7
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Psychic Scream Epic Spell Priest 7
Shuffle all minions into your opponent's deck. Everybody! Hit the deck!
Wisps of the Old Gods Epic Spell Druid 7
Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2. They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Dinosize Epic Spell Paladin 8
Set a minion's Attack and Health to 10. Comes with fries and a drink.
Glacial Mysteries Epic Spell Mage 8
Put one of each Secret from your deck into the battlefield. The secret is in the frosting.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Power of Creation Epic Spell Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Tip the Scales Epic Spell Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Twisting Nether Epic Spell Warlock 8
Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions.
Void Contract Epic Spell Warlock 8
Destroy half of each player's deck. “YOU SIGNED WHAT?!”
Call of the Wild Epic Spell Hunter 9
Summon all 3 Animal Companions. "Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.
Plague of Death Epic Spell Priest 9
Silence and destroy all minions. Don't worry, there's a happy little funhouse right under that sand pit.
Tree of Life Epic Spell Druid 9
Restore all characters to full Health. Healing: It grows on trees!
DOOM! Epic Spell Warlock 10
Destroy all minions. Draw a card for each. We ran out of space for "DOOOOOOOOOOOM!!!!!"
Puzzle Box of Yogg-Saron Epic Spell Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Pyroblast Epic Spell Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Ultimate Infestation Epic Spell Druid 10
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul. Ghouls in the pipe, five by five.
Activate the Obelisk Legendary Spell Priest 1
Quest: Restore 15 Health.
Reward: Obelisk's Eye. A one-eyed, one stone, towering purple minion healer.
Awaken the Makers Legendary Spell Priest 1
Quest: Summon 7 Deathrattle minions.
Reward: Amara, Warden of Hope. They keep hitting the Snooze button.
Bazaar Burglary Legendary Spell Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Corrupt the Waters Legendary Spell Shaman 1
Quest: Play 6 Battlecry cards.
Reward: Heart of Vir'naal. This is why Hagatha is banned from public pools.
Fire Plume's Heart Legendary Spell Warrior 1
Quest: Play 7 Taunt Minions.
Reward: Sulfuras. Why does an active volcano need to be defended? To save its ash.
Floop's Glorious Gloop Legendary Spell Druid 1
Whenever a minion dies this turn, gain 1 Mana Crystal this turn only. How much gloop could Floop's Gloop gloop if Floop's Gloop could gloop gloop?
Hack the System Legendary Spell Warrior 1
Quest: Attack 5 times with your hero.
Reward: Anraphet's Core. Anything can be hacked, if you're holding an axe.
Jungle Giants Legendary Spell Druid 1
Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus. Forming the Golakka Crater was the end of Barnabus' disastrous career as a dancer.
Lakkari Sacrifice Legendary Spell Warlock 1
Quest: Discard 6 cards.
Reward: Nether Portal. They asked, “And what must we give in return?” Gul’dan lowered his hood and answered: “Six… cards…”
Making Mummies Legendary Spell Paladin 1
Quest: Play 5 Reborn minions.
Reward: Emperor Wraps. "I do say, this gives me the vapors every single time!"
Open the Waygate Legendary Spell Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Raid the Sky Temple Legendary Spell Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Supreme Archaeology Legendary Spell Warlock 1
Quest: Draw 20 cards.
Reward: Tome of Origination. Archaeology is the discovery of rare and powerful artifacts. Supreme Archaeology is TAKING THEM!
The Caverns Below Legendary Spell Rogue 1
Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?
The Last Kaleidosaur Legendary Spell Paladin 1
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
The Marsh Queen Legendary Spell Hunter 1
Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa. Question: What's scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
The Soularium Legendary Spell Warlock 1
Draw 3 cards. At the end of your turn, discard them. Worst field trip ever.
Unite the Murlocs Legendary Spell Shaman 1
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Unseal the Vault Legendary Spell Hunter 1
Quest: Summon 20 minions.
Reward: Ramkahen Roar. "Huh... That's a nice card back."
Untapped Potential Legendary Spell Druid 1
Quest: End 4 turns with any unspent Mana.
Reward: Ossirian Tear. The official term is "strategic laziness."
Myra's Unstable Element Legendary Spell Rogue 5
Draw the rest of your deck. What could go wrong?
The Storm Bringer Legendary Spell Shaman 6
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Flark's Boom-Zooka Legendary Spell Hunter 7
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Kangor's Endless Army Legendary Spell Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Luna's Pocket Galaxy Legendary Spell Mage 7
Change the Cost of minions in your deck to (1). Luna became head of the astronomy department when her boss invented the Pocket Black Hole.
The Boomship Legendary Spell Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
Zerek's Cloning Gallery Legendary Spell Priest 9
Summon a 1/1 copy of each minion in your deck. Cloning can be a jarring experience.
Showing all 624 cards


Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
A Small Rock None Spell Any
Deal 1 damage. 
Shadow Reflection None Spell Rogue
Each time you play a card, transform this into a copy of it. 
Dream None Spell Any 0
Return a minion to its owner's hand. 
Excess Mana None Spell Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Gallywix's Coin None Spell Any 0
Gain 1 Mana Crystal this turn only. (Won't trigger Gallywix.) 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
The Coin None Spell Any 0
Gain 1 Mana Crystal this turn only. 
Armor Plating None Spell Any 1
Give a minion +1 Health. 
Bananas None Spell Any 1
Give a minion +1/+1. 
Bloodthistle Toxin None Spell Rogue 1
Return a friendly minion to your hand. It costs (2) less. 
Briarthorn Toxin None Spell Rogue 1
Give a minion +3 Attack. 
Choose Your Path None Spell Warrior 1
Discover a card. 
Corrupted Blood None Spell Any 1
Casts when Drawn
Take 3 damage. After you draw, shuffle two copies of this into your deck. 
Emergency Coolant None Spell Any 1
Freeze a minion. 
Fadeleaf Toxin None Spell Rogue 1
Give a friendly minion Stealth until your next turn. 
Finicky Cloakfield None Spell Any 1
Give a friendly minion Stealth until your next turn. 
Firebloom Toxin None Spell Rogue 1
Deal 2 damage. 
Healing Blossom None Spell Druid 1
Restore 5 Health. 
Improvised Explosive None Spell Warrior 1
Casts When Drawn
You take 2 damage. 
Kazakus Potion None Spell 1
 
Kingsblood Toxin None Spell Rogue 1
Draw a card. 
Piercing Thorns None Spell Druid 1
Deal 2 damage to a minion. 
Razorpetal None Spell Rogue 1
Deal 1 damage. 
Reversing Switch None Spell Any 1
Swap a minion's Attack and Health. 
Rusty Horn None Spell Any 1
Give a minion Taunt
Time Rewinder None Spell Any 1
Return a friendly minion to your hand. 
Whirling Blades None Spell Any 1
Give a minion +1 Attack. 
Cursed! None Spell Warlock 2
While this is in your hand, take 2 damage at the start of your turn. 
Death Coil None Spell Death Knight 2
Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Death Grip None Spell Death Knight 2
Steal a minion from your opponent's deck and add it to your hand. 
Felhound Portal None Spell Any 2
Casts When Drawn
Summon a 2/2 Felhound with Rush
Map to the Golden Monkey None Spell Any 2
Shuffle the Golden Monkey into your deck. Draw a card. 
Obliterate None Spell Death Knight 2
Destroy a minion. Your hero takes damage equal to its Health. 
Un'Goro Pack None Spell Any 2
Add 5 Journey to Un'Goro cards to your hand. 
Ysera Awakens None Spell Any 2
Deal 5 damage to all characters except Ysera. 
Death and Decay None Spell Death Knight 3
Deal 3 damage to all enemies. 
More Arms! None Spell Priest 3
Give a minion +2/+2. 
Nerubian Ambush! None Spell Rogue 3
Casts When Drawn
Summon a 4/4 Nerubian for your opponent. 
Roaring Torch None Spell Mage 3
Deal 6 damage. 
Tolin's Goblet None Spell Any 3
Draw a card. Fill your hand with copies of it. 
Wondrous Wand None Spell Any 3
Draw 3 cards. Reduce their Costs to (0). 
Zarog's Crown None Spell Any 3
Discover a Legendary minion. Summon two copies of it. 
Ancient Curse None Spell Any 4
Casts When Drawn
You take 7 damage. 
Anti-Magic Shell None Spell Death Knight 4
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Battle for Mount Hyjal None Spell Any 4
Casts When Drawn
Give your minions +2/+2. 
Culling of Stratholme None Spell Any 4
Casts When Drawn
Deal 2 damage to all enemies. 
Darkness Candle None Spell Any 4
Casts When Drawn
Snuff out a candle. 
Escape from Durnholde None Spell Any 4
Casts When Drawn
Add two random spells to your hand. 
Opening the Dark Portal None Spell Any 4
Casts When Drawn
Add two random Legendary minions to your hand. 
Shadow None Spell Rogue 4
Casts When Drawn
Summon a {0}. 
Spider Ambush! None Spell Rogue 4
Casts When Drawn
Summon a 4/4 Spider. 
Tail Swipe None Spell Any 4
Deal 4 damage. 
Bomb None Spell Any 5
Casts When Drawn
You take 5 damage. 
Crystal Core None Spell Rogue 5
For the rest of the game, your minions are 4/4. 
Doom Pact None Spell Death Knight 5
Destroy all minions. Remove the top card from your deck for each minion destroyed. 
Kazakus Potion None Spell 5
 
Nether Portal None Spell Warlock 5
Open a permanent portal that summons 3/2 Imps. 
Scroll of Wonder None Spell Mage 5
Casts When Drawn
Cast a random spell. 
The Final Seal None Spell Warlock 5
Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand. 
The First Seal None Spell Warlock 5
Summon a 2/2 Demon. Add 'The Second Seal' to your hand. 
The Fourth Seal None Spell Warlock 5
Summon a 5/5 Demon. Add 'The Final Seal' to your hand. 
The Second Seal None Spell Warlock 5
Summon a 3/3 Demon. Add 'The Third Seal' to your hand. 
The Third Seal None Spell Warlock 5
Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. 
Time Warp None Spell Mage 5
Take an extra turn. 
Army of the Dead None Spell Death Knight 6
Remove the top 5 cards of your deck. Summon any minions removed. 
Burrowing Mine None Spell Warrior 6
Casts When Drawn
You take 10 damage. 
Kazakus Potion None Spell 10
 
Lantern of Power None Spell Any 10
Give a minion +10/+10. 
Mirror of Doom None Spell Any 10
Fill your board with 3/3 Mummy Zombies. 
Timepiece of Horror None Spell Any 10
Deal 10 damage randomly split among all enemies. 
Bottled Madness Free Spell Warlock 0
Replace your hand with random Demons. 
Crackling Doom Free Spell Shaman 0
Deal 12 damage to all minions.
Overload: (10) 
Blessing of Aeons Free Spell Paladin 1
Give a minion "At the end of your turn, gain +1/+1." 
Déjà Vu Free Spell Rogue 1
Discover a copy of a spell you played this game. 
Hand of Salvation Free Spell Paladin 1
Secret: When your second minion dies in a turn, return it to life. 
Ripple in Time Free Spell Priest 1
Discover a minion. If you play it this turn, it has Echo
Smoke Bomb Free Spell Rogue 1
Give a minion Stealth until your next turn. Draw a card. 
Deadeye Free Spell Hunter 2
For the rest of the game, your Hero Power can target minions. 
Generous Spirit Free Spell Priest 2
Choose a friendly minion. Give it to your opponent and draw 3 cards. 
Reminisce Free Spell Priest 2
Add two random cards your opponent played this game to your hand. 
Chronoshot Free Spell Hunter 3
Return an enemy minion to your opponent's hand. It costs (2) more. 
Flash Forward Free Spell Druid 3
Each player gains two Mana Crystals and draws two cards. 
Nature's Champion Free Spell Druid 3
Return a friendly minion to your hand and give it +5/+5. 
Consider the Past Free Spell Mage 4
Add 3 random spells from the past to your hand. 
Grasp the Future Free Spell Warlock 4
Draw 2 cards.
They cost (2) less. 
Polymorph: ??? Free Spell Mage 5
Choose a minion. Discover a new minion to transform it into. 
Bananas Common Spell Any 1
Give a minion +1/+1. 
Elixir of Hope Common Spell Priest 3
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Spell Priest 3
Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Spell Priest 3
Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Spell Priest 3
Give a minion +2/+2. Summon a 1/1 copy of it. 
I Am Murloc Common Spell Any 4
Summon three, four, or five 1/1 Murlocs. 
Power of the Horde Common Spell Any 4
Summon a random Horde Warrior. 
Rogues Do It... Common Spell Any 4
Deal 4 damage. Draw a card. 
Runed Shield Common Spell Warrior 6
Gain 5 Armor. Summon a 5/5 Golem. 
Serrated Shield Common Spell Warrior 6
Gain 5 Armor. Deal 5 damage. 
Spiked Shield Common Spell Warrior 6
Gain 5 Armor. Equip a 5/2 weapon. 
Tower Shield +10 Common Spell Warrior 6
Gain 5 Armor. Gain 10 more Armor. 
Greater Jasper Spellstone Rare Spell Druid 1
Deal 6 damage to a minion. 
Jasper Spellstone Rare Spell Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Greater Pearl Spellstone Rare Spell Paladin 2
Summon a 6/6 Spirit with Taunt
Greater Ruby Spellstone Rare Spell Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Pearl Spellstone Rare Spell Paladin 2
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Ruby Spellstone Rare Spell Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Greater Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 7 damage to a minion. 
Greater Onyx Spellstone Rare Spell Rogue 5
Destroy up to 3 random enemy minions. 
Onyx Spellstone Rare Spell Rogue 5
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Emerald Spellstone Rare Spell Hunter 6
Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Greater Emerald Spellstone Rare Spell Hunter 6
Summon four 3/3 Wolves. 
Diamond Spellstone Rare Spell Priest 7
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Greater Diamond Spellstone Rare Spell Priest 7
Resurrect 4 different friendly minions. 
Greater Mithril Spellstone Rare Spell Warrior 7
Summon three 5/5 Mithril Golems. 
Greater Sapphire Spellstone Rare Spell Shaman 7
Summon 3 copies of a friendly minion. 
Mithril Spellstone Rare Spell Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Sapphire Spellstone Rare Spell Shaman 7
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Assassin's Contract Epic Spell Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Lucrative Contract Epic Spell Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Spell Rogue 6
Destroy a minion. Add a copy of it to your hand 
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Showing all 120 cards


Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Temporal Anomaly Free Minion Elemental Any 2 2 2
When you draw this, add a random spell to your hand (from your class). 
Arcane Anomaly Common Minion Elemental Any 1 2 1
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Arcane Artificer Common Minion Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Never Surrender! Common Spell Paladin 1
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Wartbringer Common Minion General Shaman 1 2 1
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Magic Dart Frog Common Minion Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Mana Wyrm Common Minion General Mage 2 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Radiant Elemental Common Minion Elemental Priest 2 2 3
Your spells cost (1) less. It's a literal lava lamp!
Raven Familiar Common Minion Beast Mage 2 2 2
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Rebuke Common Spell Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Sorcerer's Apprentice Common Minion General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Stonesplinter Trogg Common Minion General Any 2 2 3
Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Brainstormer Common Minion General Any 3 3 1
Battlecry: Gain +1 Health for each spell in your hand. Her hair was always like that.
Electrowright Common Minion General Any 3 3 3
Battlecry: If you're holding a spell that costs (5) or more, gain +1/+1. Carefully assembled from two Electrowrongs.
Sand Drudge Common Minion General Priest 3 3 3
Whenever you cast a spell, summon a 1/1 Zombie with TauntLoves long walks on the beach, raising the dead, and chocolates.
Burly Rockjaw Trogg Common Minion General Any 4 3 5
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
Dragonkin Sorcerer Common Minion Dragon Any 4 3 5
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Priest of the Feast Common Minion General Priest 4 3 6
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Vex Crow Common Minion Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Violet Spellsword Common Minion General Any 4 1 6
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Wicked Witchdoctor Common Minion General Shaman 4 3 4
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Red Mana Wyrm Common Minion General Any 5 2 6
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Test Subject Rare Minion General Priest 1 0 2
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Cult Sorcerer Rare Minion General Mage 2 3 2
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Mana Addict Rare Minion General Any 2 1 3
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Unpowered Mauler Rare Minion Mech Any 2 2 4
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Wild Pyromancer Rare Minion General Any 2 3 2
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Counterspell Rare Spell Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Doomed Apprentice Rare Minion General Mage 3 3 2
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Dune Sculptor Rare Minion General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Flamewaker Rare Minion General Mage 3 2 4
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Mana Bind Rare Spell Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Spirit of the Frog Rare Minion General Shaman 3 0 3
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Demented Frostcaller Rare Minion General Mage 4 2 4
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Garden Gnome Rare Minion General Druid 4 2 3
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Kirin Tor Tricaster Rare Minion General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Leyline Manipulator Rare Minion Elemental Mage 4 4 5
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Spirit of the Tiger Rare Minion General Paladin 4 0 3
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Storm Chaser Rare Minion Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Violet Teacher Rare Minion General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Summoning Stone Rare Minion General Any 5 0 6
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Gadgetzan Auctioneer Rare Minion General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Diamond Spellstone Rare Spell Priest 7
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Exotic Mountseller Rare Minion General Any 7 5 8
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Lesser Diamond Spellstone Rare Spell Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Arcane Devourer Rare Minion Elemental Any 8 5 5
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Preparation Epic Spell Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Bloodbloom Epic Spell Warlock 2
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
Book of Specters Epic Spell Mage 2
Draw 3 cards. Discard any spells drawn. Known throughout the land as the Spooky-nomicon.
Lock and Load Epic Spell Hunter 2
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Mana Cyclone Epic Minion Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Omega Mind Epic Minion General Shaman 2 2 3
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Primalfin Champion Epic Minion Murloc Paladin 2 1 2
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Haunting Visions Epic Spell Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Spellbender Epic Spell Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Arcane Fletcher Epic Minion General Hunter 4 3 3
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Prismatic Lens Epic Spell Paladin 4
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Anubisath Defender Epic Minion General Druid 5 3 5
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn. Also comes running when he hears a can opener.
Arcane Tyrant Epic Minion Elemental Any 5 4 4
Costs (0) if you've cast a spell that costs (5) or more this turn. Tyrant is such a strong word.
Burgly Bully Epic Minion General Any 5 4 6
Whenever your opponent casts a spell, add a Coin to your hand. He only burgles to pay the bills. He is really just a bully at heart.
Djinni of Zephyrs Epic Minion Elemental Any 5 4 6
After you cast a spell on another friendly minion, cast a copy of it on this one. If you want your wish granted, don't rub him the wrong way.
Nerubian Unraveler Epic Minion General Any 6 5 5
Spells cost (2) more. He loves a good yarn.
Bogshaper Epic Minion Elemental Shaman 7 4 8
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Arcane Giant Epic Minion General Any 12 8 8
Costs (1) less for each spell you've cast this game. Claims to be drawn to Karazhan because of the ley lines. Actually, just loves Moroes’ cooking.
Open the Waygate Legendary Spell Mage 1
Quest: Cast 6 spells that didn't start in your deck.
Reward: Time Warp. Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Raid the Sky Temple Legendary Spell Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
The Last Kaleidosaur Legendary Spell Paladin 1
Quest: Cast 6 spells on your minions. Reward: Galvadon. “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
Keeper Stalladris Legendary Minion General Druid 2 2 3
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Lorewalker Cho Legendary Minion General Any 2 0 4
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Millhouse Manastorm Legendary Minion General Any 2 4 4
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Auctionmaster Beardo Legendary Minion General Any 3 3 4
After you cast a spell, refresh your Hero Power. Gadgetzan has always run an under-the-table auction house, and business has been PRETTY good for Beardo since the population explosion. And since the explosion that destroyed the competing auction houses in the city.
Electra Stormsurge Legendary Minion Elemental Shaman 3 3 3
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Eydis Darkbane Legendary Minion General Any 3 3 4
Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Fjola Lightbane Legendary Minion General Any 3 3 4
Whenever you target this minion with a spell, gain Divine Shield. LOVES being called "the wonder twins".
Zentimo Legendary Minion General Shaman 3 1 3
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
Hallazeal the Ascended Legendary Minion Elemental Shaman 5 4 6
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Loatheb Legendary Minion General Any 5 5 5
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
Lyra the Sunshard Legendary Minion Elemental Priest 5 3 5
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Gazlowe Legendary Minion General Any 6 3 6
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Trade Prince Gallywix Legendary Minion General Rogue 6 5 8
Whenever your opponent casts a spell, gain a copy of it and give them a Coin. Gallywix believes in supply and demand. He supplies the beatings and demands you pay up!
Zerek, Master Cloner Legendary Minion General Priest 6 5 5
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
Archmage Antonidas Legendary Minion General Mage 7 5 7
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Cho'gall Legendary Minion General Warlock 7 7 7
Battlecry: The next spell you cast this turn costs Health instead of Mana. Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.
Inkmaster Solia Legendary Minion General Mage 7 5 5
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0). Solia marks the Kabal with intricate tattoos that grant immense power. Also it makes it harder for other gangs to recruit from their numbers. BACK OFF, GOONS.
Lynessa Sunsorrow Legendary Minion General Paladin 7 1 1
Battlecry: Cast each spell you cast on your minions this game on this one. A diet of pure magic is great for the complexion but wreaks havoc on one's mood.
Swampqueen Hagatha Legendary Minion General Shaman 7 5 5
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Troggzor the Earthinator Legendary Minion General Any 7 6 6
Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg. He keeps earthinating the countryside despite attempts to stop him.
Dragoncaller Alanna Legendary Minion General Mage 9 3 3
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more. Her secret is using a gentle voice and carrying a baggie of hotdogs.
Kalecgos Legendary Minion Dragon Mage 10 4 12
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
King Phaoris Legendary Minion General Any 10 5 5
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
Shirvallah, the Tiger Legendary Minion Beast Paladin 25 7 5
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
Showing all 93 cards
Preparation(364).png
Arcane Anomaly(42043).png
Arcane Artificer(76908).png
Never Surrender!(90590).png
Open the Waygate(55551).png
Raid the Sky Temple(90705).png
Test Subject(89911).png
The Last Kaleidosaur(55512).png
Wartbringer(90293).png
Bloodbloom(55594).png
Book of Specters(89416).png
Cult Sorcerer(35239).png
Keeper Stalladris(90585).png
Lock and Load(22258).png
Lorewalker Cho(456).png
Magic Dart Frog(90637).png
Mana Addict(67).png
Mana Cyclone(90608).png
Mana Wyrm(263).png
Millhouse Manastorm(339).png
Omega Mind(89885).png
Primalfin Champion(55565).png
Radiant Elemental(55543).png
Raven Familiar(76885).png
Rebuke(89350).png
Sorcerer's Apprentice(4).png
Stonesplinter Trogg(12266).png
Temporal Anomaly(89793).png
Unpowered Mauler(89922).png
Wild Pyromancer(25).png
Auctionmaster Beardo(49659).png
Brainstormer(89946).png
Counterspell(531).png
Doomed Apprentice(62847).png
Dune Sculptor(90808).png
Electra Stormsurge(89804).png
Electrowright(89940).png
Eydis Darkbane(22295).png
Fjola Lightbane(22296).png
Flamewaker(14445).png
Haunting Visions(90208).png
Mana Bind(55489).png
Sand Drudge(90241).png
Spellbender(309).png
Spirit of the Frog(90218).png
Zentimo(90174).png
Arcane Fletcher(90678).png
Burly Rockjaw Trogg(12233).png
Demented Frostcaller(35184).png
Dragonkin Sorcerer(14441).png
Garden Gnome(90810).png
Kirin Tor Tricaster(90641).png
Leyline Manipulator(76932).png
Priest of the Feast(42056).png
Prismatic Lens(89893).png
Spirit of the Tiger(90188).png
Storm Chaser(89874).png
Vex Crow(89365).png
Violet Spellsword(90657).png
Violet Teacher(523).png
Wicked Witchdoctor(42047).png
Anubisath Defender(90771).png
Arcane Tyrant(76910).png
Burgly Bully(49704).png
Djinni of Zephyrs(27234).png
Hallazeal the Ascended(33131).png
Loatheb(7746).png
Lyra the Sunshard(55545).png
Red Mana Wyrm(49762).png
Summoning Stone(27239).png
Sunreaver Warmage(90642).png
Gadgetzan Auctioneer(131).png
Gazlowe(12287).png
Nerubian Unraveler(61817).png
Trade Prince Gallywix(12291).png
Zerek, Master Cloner(89863).png
Archmage Antonidas(220).png
Bogshaper(89394).png
Cho'gall(35303).png
Diamond Spellstone(76955).png
Exotic Mountseller(90623).png
Inkmaster Solia(49693).png
Lesser Diamond Spellstone(76954).png
Lynessa Sunsorrow(76920).png
Swampqueen Hagatha(90554).png
Troggzor the Earthinator(12272).png
Arcane Devourer(90689).png
Dragoncaller Alanna(76960).png
Kalecgos(90544).png
King Phaoris(90792).png
Arcane Giant(42049).png
Grave Horror(90186).png
Shirvallah, the Tiger(90145).png