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==Strategy==
===Normal===
Atramedes' power is [[Echolocate (Normal)|Echolocate]], which equips him with a weapon that gains +1 Attack each time you play a card. At the start of your first turn you will gain 3 [[Reverberating Gong]] cards which can be used to destroy Atramedes' weapon. It is recommended to use these cards when his weapon reaches 6+ Attack. However, if you destroy his weapon, he will always equip a fresh one at the start of his next turn. Note: Using minions which destroy/disarm weaponry will work in your advantage.
===Heroic===
The key difference between Normal and Heroic is that [[Echolocate (Heroic)|Echolocate]] costs 0 mana, and the player does not get any [[Reverberating Gong]] cards.
As with Normal mode, the key trick to the fight is to use effects which destroy Atramedes' weapon. [[Acidic Swamp Ooze]], [[Harrison Jones]], [[Sabotage]] and [[Blingtron 3000]] are all effective ways of doing this. Once his weapon is destroyed, Atramedes will always equip a fresh one at the start of his turn.
The player must balance damage from Atramedes' weapon with the advantage of playing cards, and hope to have a weapon destroy effect available once the weapon's Attack gets dangerously high. Usually you will have to suffer some damage from the weapon, though, in order to spread out your weapon destroy effects. Note that it doesn't matter (Blingtron aside) at what point in the turn you destroy his weapon, since he won't gain a replacement until the next turn. However, if you're not destroying his weapon this turn, you should take great care to consider how many cards to play.
With these mechanics in mind, Atramedes is generally a fairly simple fight. Acquire a good supply of weapon destroy effects, and get busy defeating him before they run out.
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