|Set:||One Night in Karazhan|
|Abilities:||Increment attribute, Summon|
|Tags:||Cost-related, Random, Targeted|
Give a minion +2/+2. Summon a random 2-Cost minion.
What's Millhouse Manastorm doing in Silvermoon?
How to get[edit | edit source]
|Golden Silvermoon Portal||400||50|
Notes[edit | edit source]
- If either the Silvermoon Portal card or the target minion is golden, the minion summoned will also be golden. This is because the minion is summoned through the spell's interaction with the target minion, effectively inheriting the golden quality.
Strategy[edit | edit source]
Although not the best possible spell, (consider Mark of the Wild + a 2-cost minion), the random 2-cost minion summoned creates a lot of chances. From an unlucky Ancient Watcher when your deck has no Silences, to a Millhouse Manastorm without the Battlecry activating, or even a lucky Totem Golem, the possibilities are endless.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Acidic Swamp Ooze||Free||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
"Kill 30 raptors." - Hemet Nesingwary
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Discard a random card. This puppy chews up cards instead of shoes.
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
"Would sir like me to punch something?"
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
|Dire Wolf Alpha||Common||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Has +4 Attack while damaged. It's the sleeper of the set.
Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Battlecry: Discover a Taunt minion. Some people just aren't cut out to be supervillain material.
|Ghost Light Angler||Common||Murloc||Shaman||2||2||2|
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Rush "Shh! You're going to start a howl!"
Battlecry: Deal 3 damage to this minion. Me-OW!
Deathrattle: Deal 3 damage to the enemy hero. Stay while, take candle.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
|Magic Dart Frog||Common||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
After you play a Pirate, summon this minion from your hand. She flies standby.
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Deathrattle: Summon three 1/1 Scarabs. They say you can’t make an omelet without AHHH THEY’RE EATING MY FACE!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Deathrattle: Summon a 3/4 Sea Serpent. These things go from "adorable danger noodle!" to "MY FACE IS MELTING!" all too quickly.
After your hero attacks, summon a 1/1 Pirate. His taste in soup is criminal.
Reborn Impact detected. Assuming hero pose.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Deathrattle: Draw a card. When you go without fruits in an airship, you get a nasty case of skyvy.
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up.
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Rush They make wonderful pets if you're not allergic to blood loss.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Lifesteal Dreamed of becoming a Stylefiend, but fel was never in season.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Can't attack. Why do its eyes seem to follow you as you walk by?
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
|Booty Bay Bookie||Rare||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Battlecry: If you control a Quest, draw a card. Earned her merit badges the hard way—twelve zhevra hooves at a time.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
|Spirit of the Bat||Rare||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dragonhawk||Rare||General||Mage||2||0||3|
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. Steel you can trust—fashioned from the husk of an over-sized creepy-crawly.
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
If you have any unspent Mana at the end of your turn, draw a card. I won't ask about your mana curve if you don't ask where I got these.
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
|Envoy of Lazul||Epic||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Sir Finley of the Sands||Legendary||Murloc||Paladin||2||2||3|
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
|Zayle, Shadow Cloak||Legendary||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
|Showing all 139 cards|
Lore[edit | edit source]
Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). In World of Warcraft, Horde mages can open portals directly to Silvermoon City.
Silvermoon City is the capital of the blood elves. The home of the Sunwell and the Blood Knight order lead by Lady Liadrin, the paladin opening the portal appears to use it to gain a clearer connection to the Light.
- The crown jewel of the blood elves is their capital of Silvermoon City (aka Silvermoon), nestled in the Eversong Woods in their ancestral lands of Quel'Thalas. At the northernmost tip of the Eastern Kingdoms the beauty of the spires and thoroughfares of Silvermoon stand in stark contrast to the Dead Scar, the tainted path that Arthas tore through the city in his quest for power. Though nearly destroyed by Arthas' attack on the Sunwell, Silvermoon is once again a thriving city. Most recently, the rebirth of the Sunwell has lifted spirits among the elves, and they have continued to heal Silvermoon's scars in the hopes of returning their beloved capital to its former glory.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.5221 (2016-08-09): Added.