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{{Descent of Dragons}}
 
 
{{Card infobox
 
{{Card infobox
|category=Upcoming
 
 
|artist=Phil Saunders
 
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==How to get==
 
==How to get==
{{How to get/Galakrond|rarity=common|boss=[[George the Fallen (Galakrond's Awakening boss)|George the Fallen]]|wing=Chapter 4 of Explorers campaign}}
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{{How to get/Galakrond|rarity=common|boss=[[George the Fallen (boss)|George the Fallen]]|wing=Chapter 4 of Explorers campaign}}
   
 
==Strategy==
 
==Strategy==
Shotbot is very similar to [[Shielded Minibot]]; both are 2-mana 2/2 Mechs with a keyword that makes them need at least two hits to kill. In most cases, Shotbot has slightly less survivability, considering after the first hit it can be removed with any amount of damage, while Shielded Minibot needs at least 2 damage. The exceptions are against hard removal effects like [[Shadow Word: Pain]] and multi-hit attacks like [[Arcane Missiles]], where Reborn is activated after damage is resolved. Regardless, both minions fill the same role for aggressive Paladin decks as a sticky early-game Mech.
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Shotbot is very similar to [[Shielded Minibot]]; both are 2-mana 2/2 [[Mech]]<nowiki/>s with a [[Ability|keyword]] that makes them need at least two hits to kill. In most cases, Shotbot has slightly less survivability, considering after the first hit it can be removed with any amount of damage, while Shielded Minibot needs at least 2 damage. The exceptions are against hard removal effects like [[Shadow Word: Pain]] and multi-hit attacks like [[Arcane Missiles]], where [[Reborn]] is activated after damage or destruction is resolved. Regardless, both minions fill the same role for aggressive Paladin decks as a sticky early-game Mech.
   
 
Shotbot however is much weaker when buffed in case of attack trading. Any buffs like [[Blessing of Kings]] or [[Magnetic]] effects aren't kept when it gets Reborn, while Divine Shield will absorb damage once and keeps its buff.
 
Shotbot however is much weaker when buffed in case of attack trading. Any buffs like [[Blessing of Kings]] or [[Magnetic]] effects aren't kept when it gets Reborn, while Divine Shield will absorb damage once and keeps its buff.
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Shotbot can also be compared to [[Harvest Golem]]: Shotbot is a 2/2 whereas Harvest Golem is a 2/3, and both are Mechs and spawn a 2/1 Mech on death. Since 1 extra mana for 1 extra Health is not worth it, it is in most situations better than Harvest Golem.
   
 
Shotbot is also a great minion that can be used to complete [[Making Mummies]], being a well-statted card that can be played on curve.
 
Shotbot is also a great minion that can be used to complete [[Making Mummies]], being a well-statted card that can be played on curve.
   
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==Quotes==
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{{Quotes|summon=Cannonball!|attack=Do not shoot!}}
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==Trivia==
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Shotbot's artwork appears to be a reference to the Three-Point Landing visual trope.
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==Gallery==
 
==Gallery==
 
{|
 
{|
 
| [[File:{{PAGENAME}} full.jpg|thumb|left|400px|{{PAGENAME}}, full art]]
 
| [[File:{{PAGENAME}} full.jpg|thumb|left|400px|{{PAGENAME}}, full art]]
 
|}
 
|}
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==Patch changes==
 
==Patch changes==

Revision as of 18:41, 23 May 2020

Shotbot
Regular
latest?cb=20201003110739
Gold
latest?cb=20201003105000
Set:Galakrond's AwakeningGalakrond's Awakening
Type:Minion
Minion type:Mech
Class:PaladinPaladin
Rarity:CommonCommon
Cost:2 Mana icon
Attack:2 Attack icon
Health:2 Health
Abilities:Reborn
Artist:Phil Saunders
Reborn
Flavor text

Impact detected. Assuming hero pose.

External links

Data pagePlayHearthstoneHearthpwn

Shotbot is a common paladin minion card, from the Galakrond's Awakening set.

How to get

Two copies of regular Shotbot are obtained by defeating George the Fallen in Galakrond's Awakening's Chapter 4 of Explorers campaign.

Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.

Card Crafting cost Disenchanting
Shotbot 40 5
Golden Shotbot 400 50

Strategy

Shotbot is very similar to Goblins vs GnomesShielded Minibot; both are 2-mana 2/2 Mechs with a keyword that makes them need at least two hits to kill. In most cases, Shotbot has slightly less survivability, considering after the first hit it can be removed with any amount of damage, while Shielded Minibot needs at least 2 damage. The exceptions are against hard removal effects like LegacyShadow Word: Pain and multi-hit attacks like LegacyArcane Missiles, where Reborn is activated after damage or destruction is resolved. Regardless, both minions fill the same role for aggressive Paladin decks as a sticky early-game Mech.

Shotbot however is much weaker when buffed in case of attack trading. Any buffs like LegacyBlessing of Kings or Magnetic effects aren't kept when it gets Reborn, while Divine Shield will absorb damage once and keeps its buff.

Shotbot can also be compared to LegacyHarvest Golem: Shotbot is a 2/2 whereas Harvest Golem is a 2/3, and both are Mechs and spawn a 2/1 Mech on death. Since 1 extra mana for 1 extra Health is not worth it, it is in most situations better than Harvest Golem.

Shotbot is also a great minion that can be used to complete Saviors of UldumMaking Mummies, being a well-statted card that can be played on curve.

Quotes

Template:Quotes

Trivia

Shotbot's artwork appears to be a reference to the Three-Point Landing visual trope.

Gallery

Shotbot full

Shotbot, full art

Patch changes