|Set:||Goblins vs Gnomes|
|Tags:||Pirate-related, Random, Summoning-related, Triggered effect|
After you summon a Pirate, deal 2 damage to a random enemy.
If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
How to get[edit | edit source]
|Golden Ship's Cannon||400||50|
Notes[edit | edit source]
Strategy[edit | edit source]
This is a specifically Pirate-oriented card. It works best when the player is able to summon several Pirates immediately after playing it, before the opponent has the chance to remove it.
The Ship's Cannon can be useful for clearing the board of weaker minions, weakening stronger ones, or simply dealing additional damage to the opponent themselves.
When followed immediately by several cheaper Pirates, the Ship's Cannon can serve as a soft taunt, forcing players without access to AoEs to focus on removing this ongoing source of damage, thereby helping the player's other minions to survive the turn.
Trivia[edit | edit source]
- The status of Ship's Cannon as a non-Mech has long been a source of confusion for players. Mike Donais explains that the card was changed from a Mech to a general minion "last minute" to keep people from running it in "random Mech decks", because "Mechs don’t have great 2-drops."
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 18.104.22.16856 (2015-12-04): "Whenever" changed to "After", correcting the card's text to match its function.
- Patch 22.214.171.12434 (2014-12-04): Added.