|Set:||Rise of Shadows|
|Tags:||Class-related, Random, Spell-generating|
Deathrattle: Add a random Hunter spell to your hand.
Plenty of buzz around this card.
How to get[edit | edit source]
Shimmerfly can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Regular Shimmerfly can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
Strategy[edit | edit source]
Shimmerfly can synergize well with cards that benefit from Deathrattles, such as Necromechanic, or Spells, such as Zul'jin. Being a Beast also lets Shimmerfly synergize with Hunter's large amount of Beast-related cards.
Possible spells[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Look at the top 3 cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. Some cards are strong by sheer power; others draw strength from love.
Discover a Deathrattle minion. Your next one costs (1) less. A good read but a little too much fluff.
Deal 1 damage. Pew! Pew!
Deal 3 damage to a minion. If you're holding a Dragon, it also hits the enemy hero. It's a breath of fresh terror!
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Give a Beast +2/+2. *Sniff, sniff* Elite troops... *sniff, sniff* ...armed to the teeth and... *sniff, sniff* ...BAAACON!
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
|Unleash the Hounds||Common||Spell||Hunter||3|
For each enemy minion, summon a 1/1 Hound with Charge. You must read the name of this card out loud each time you play it.
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
|Clear the Way||Rare||Spell||Hunter||1|
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush. The terrifying part is the gryphons' squeaky voices afterward.
Summon a random Demon Companion. Owning a pet can be real hell at times.
Deal 2 damage to a minion. Deal one more damage for each Beast you control. Scholomance student Brewfest prank gone terribly, terribly awry.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Secret: When a friendly minion is attacked, summon a 3/3 copy. "Just you wait, I’ll go get on my main!"
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
|Swarm of Locusts||Rare||Spell||Hunter||6|
Summon seven 1/1 Locusts with Rush. Good things never come in swarms.
|Unleash the Beast||Rare||Spell||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
Give a friendly Beast +2 Attack and Immune this turn. The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes. In the event of a sudden loss of cabin pressure, a slingshot will be deployed for convenient evacuation.
Secret: When one of your minions is attacked, summon three 1/1 Snakes. Why did it have to be snakes?
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Summon two Beasts that cost (5) or less from your deck. Give them Rush. The guidelines specifically state: "Students may also bring an ironbeak owl OR an alleycat OR a toad." They never said how big.
Summon four 3/5 Clefthoofs that attack random enemies. Come on and slam, and welcome to Nagrand!
|Unseal the Vault||Legendary||Spell||Hunter||1|
Quest: Summon 20 minions.
Reward: Pharaoh's Warmask. "Huh... That's a nice card back."
|Showing all 38 cards|
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.206933 (2019-04-04): Added.