Shaman/Wild format

From Hearthstone Wiki
Jump to: navigation, search

This page lists all Shaman cards available in Wild format.

For information on the Shaman class, and card lists for Standard format, see Shaman.

Spells[edit | edit source]

See Spell.

Name / Desc Rarity Class Cost Description
Ancestral Healing Free Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Bloodlust Free Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Frost Shock Free Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Hex Free Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Rockbiter Weapon Free Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Totemic Might Free Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Windfury Free Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Ancestral Knowledge Common Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Beakered Lightning Common Shaman 0
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Call in the Finishers Common Shaman 4
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Crackle Common Shaman 2
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Crushing Hand Common Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Earth Shock Common Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Elementary Reaction Common Shaman 2
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Forked Lightning Common Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Healing Rain Common Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Ice Fishing Common Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Jade Lightning Common Shaman 4
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Lightning Bolt Common Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Primal Fusion Common Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Rain of Toads Common Shaman 6
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Reincarnate Common Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Stormcrack Common Shaman 2
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Tidal Surge Common Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Totemic Smash Common Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Zap! Common Shaman 0
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Ancestral Spirit Rare Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Avalanche Rare Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Blazing Invocation Rare Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Devolve Rare Shaman 2
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Earthen Might Rare Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Eureka! Rare Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Everyfin is Awesome Rare Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Evolve Rare Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Feral Spirit Rare Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Healing Wave Rare Shaman 3
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Lava Burst Rare Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lava Shock Rare Shaman 2
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lesser Sapphire Spellstone Rare Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Lightning Storm Rare Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Maelstrom Portal Rare Shaman 2
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Primal Talismans Rare Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Volcano Rare Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Voltaic Burst Rare Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Ancestor's Call Epic Shaman 4
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
Big Bad Voodoo Epic Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Cryostasis Epic Shaman 2
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Elemental Destruction Epic Shaman 3
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Far Sight Epic Shaman 3
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
Finders Keepers Epic Shaman 1
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Haunting Visions Epic Shaman 3
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Spirit Echo Epic Shaman 3
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Unstable Evolution Epic Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
The Storm Bringer Legendary Shaman 7
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Unite the Murlocs Legendary Shaman 1
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
Showing all 55 cards
Ancestral Healing(216).png
Bloodlust(256).png
Frost Shock(233).png
Hex(270).png
Rockbiter Weapon(491).png
Totemic Might(367).png
Windfury(146).png
Ancestral Knowledge(22319).png
Beakered Lightning(89947).png
Call in the Finishers(49716).png
Crackle(12241).png
Crushing Hand(76998).png
Earth Shock(77).png
Elementary Reaction(89939).png
Forked Lightning(530).png
Healing Rain(77008).png
Ice Fishing(62884).png
Jade Lightning(49707).png
Lightning Bolt(10).png
Primal Fusion(35234).png
Rain of Toads(90157).png
Reincarnate(7731).png
Stormcrack(35227).png
Tidal Surge(55555).png
Totemic Smash(90216).png
Zap!(89439).png
Ancestral Spirit(526).png
Avalanche(62921).png
Blazing Invocation(89446).png
Devolve(49715).png
Earthen Might(89447).png
Eureka!(89855).png
Everyfin is Awesome(27224).png
Evolve(35232).png
Feral Spirit(214).png
Healing Wave(22340).png
Lava Burst(679).png
Lava Shock(14440).png
Lesser Sapphire Spellstone(73330).png
Lightning Storm(676).png
Maelstrom Portal(42045).png
Primal Talismans(76923).png
Volcano(52581).png
Voltaic Burst(89866).png
Ancestor's Call(12218).png
Big Bad Voodoo(90229).png
Cryostasis(62846).png
Elemental Destruction(22345).png
Far Sight(107).png
Finders Keepers(49749).png
Haunting Visions(90208).png
Spirit Echo(55514).png
Unstable Evolution(76931).png
The Storm Bringer(89892).png
Unite the Murlocs(55470).png


Uncollectible

The following spells are generated by other shaman cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Crackling Doom Free Shaman 0
Deal 12 damage to all minions.
Overload: (10) 
Greater Sapphire Spellstone Rare Shaman 7
Summon 3 copies of a friendly minion. 
Sapphire Spellstone Rare Shaman 7
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Showing all 3 cards
Crackling Doom(77493).png
Greater Sapphire Spellstone(73334).png
Sapphire Spellstone(73333).png

Minions[edit | edit source]

All classes can also use neutral minions in their decks. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Fire Elemental Free Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Flametongue Totem Free Totem Shaman 2 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Windspeaker Free General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Air Elemental Common Elemental Shaman 1 2 1
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Brrrloc Common Murloc Shaman 2 2 2
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Drakkari Defender Common General Shaman 3 2 8
Taunt
Overload: (3) Sometimes, the best defense is an offensive troll.
Dust Devil Common Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Fireguard Destroyer Common Elemental Shaman 4 3 6
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Flamewreathed Faceless Common General Shaman 4 7 7
Overload: (2) He's on fire! Boomshakalaka!
Ghost Light Angler Common Murloc Shaman 2 2 2
Echo BoOooOogrglgrlgrlooOoOoo!
Hot Spring Guardian Common Elemental Shaman 3 2 4
Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Jade Chieftain Common General Shaman 7 5 5
Battlecry: Summon a Jade Golem. Give it TauntSeeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
Jade Spirit Common Elemental 4 2 3
Battlecry: Summon a Jade Golem"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Kobold Hermit Common General Shaman 2 1 1
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Menacing Nimbus Common Elemental Shaman 2 2 2
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Rumbling Elemental Common Elemental Shaman 4 2 6
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Totem Golem Common Totem Shaman 2 3 4
Overload: (1) What happens when you glue a buncha totems together.
Tunnel Trogg Common General Shaman 1 1 3
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Tuskarr Totemic Common General Shaman 3 3 2
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Unbound Elemental Common Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Wartbringer Common General Shaman 1 2 1
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Whirling Zap-o-matic Common Mech Shaman 2 3 2
Windfury If you pay a little extra, you can get it in "candy-apple red."
Wicked Witchdoctor Common General Shaman 4 3 4
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Witch's Apprentice Common Beast Shaman 1 0 1
Taunt
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Bog Slosher Rare Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Draenei Totemcarver Rare General Shaman 4 4 4
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Dunemaul Shaman Rare General Shaman 4 5 4
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Fire Plume Harbinger Rare Elemental Shaman 2 1 1
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Jinyu Waterspeaker Rare General Shaman 4 3 6
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Lotus Agents Rare General 5 5 3
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Mana Tide Totem Rare Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Master of Evolution Rare General Shaman 4 4 5
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Murkspark Eel Rare Beast Shaman 2 2 3
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Murmuring Elemental Rare Elemental Shaman 2 1 1
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Primalfin Totem Rare Totem Shaman 2 0 3
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Spirit of the Frog Rare General Shaman 3 0 3
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Storm Chaser Rare Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Thing from Below Rare General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Thunder Bluff Valiant Rare General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Vitality Totem Rare Totem Shaman 2 0 3
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Voodoo Hexxer Rare General Shaman 5 2 7
Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Bogshaper Epic Elemental Shaman 7 4 8
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Earth Elemental Epic Elemental Shaman 5 7 8
Taunt
Overload: (3) Nothing beats rock.
Eternal Sentinel Epic General Shaman 2 3 2
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
Lotus Illusionist Epic General Shaman 4 3 5
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Omega Mind Epic General Shaman 2 2 3
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Siltfin Spiritwalker Epic Murloc Shaman 4 2 5
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Snowfury Giant Epic Elemental Shaman 11 8 8
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Stone Sentinel Epic Elemental Shaman 7 4 4
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with TauntHe and his friends just want to rock out.
Thunderhead Epic Elemental Shaman 4 3 5
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Totem Cruncher Epic Beast Shaman 4 2 3
Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Windshear Stormcaller Epic General Shaman 5 5 5
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Al'Akir the Windlord Legendary Elemental Shaman 8 3 5
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Aya Blackpaw Legendary General 6 5 3
Battlecry and Deathrattle: Summon a Jade GolemThough young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Electra Stormsurge Legendary Elemental Shaman 3 3 3
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Grumble, Worldshaker Legendary Elemental Shaman 6 7 7
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
Hallazeal the Ascended Legendary Elemental Shaman 5 4 6
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Kalimos, Primal Lord Legendary Elemental Shaman 8 7 7
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Krag'wa, the Frog Legendary Beast Shaman 6 4 6
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Moorabi Legendary General Shaman 6 4 4
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Neptulon Legendary Elemental Shaman 7 7 7
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Shudderwock Legendary General Shaman 9 6 6
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly)Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
The Mistcaller Legendary General Shaman 6 4 4
Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
White Eyes Legendary General Shaman 5 5 5
Taunt
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
Zentimo Legendary General Shaman 3 1 3
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
Showing all 65 cards
Fire Elemental(636).png
Flametongue Totem(390).png
Windspeaker(151).png
Air Elemental(55549).png
Brrrloc(62874).png
Drakkari Defender(62887).png
Dust Devil(129).png
Fireguard Destroyer(14455).png
Flamewreathed Faceless(35226).png
Ghost Light Angler(89436).png
Hot Spring Guardian(55564).png
Jade Chieftain(49720).png
Jade Spirit(49708).png
Kobold Hermit(76922).png
Menacing Nimbus(89806).png
Rumbling Elemental(27244).png
Totem Golem(22265).png
Tunnel Trogg(27246).png
Tuskarr Totemic(22270).png
Unbound Elemental(51).png
Wartbringer(90293).png
Whirling Zap-o-matic(12231).png
Wicked Witchdoctor(42047).png
Witch's Apprentice(89354).png
Bog Slosher(90238).png
Draenei Totemcarver(22269).png
Dunemaul Shaman(12234).png
Fire Plume Harbinger(55557).png
Jinyu Waterspeaker(49719).png
Lotus Agents(49629).png
Mana Tide Totem(613).png
Master of Evolution(33160).png
Murkspark Eel(89343).png
Murmuring Elemental(76971).png
Primalfin Totem(55596).png
Spirit of the Frog(90218).png
Storm Chaser(89874).png
Thing from Below(33159).png
Thunder Bluff Valiant(22271).png
Vitality Totem(12259).png
Voodoo Hexxer(61826).png
Bogshaper(89394).png
Earth Elemental(124).png
Eternal Sentinel(35231).png
Lotus Illusionist(49751).png
Omega Mind(89885).png
Siltfin Spiritwalker(12277).png
Snowfury Giant(62918).png
Stone Sentinel(55467).png
Thunderhead(89873).png
Totem Cruncher(89414).png
Windshear Stormcaller(76921).png
Al'Akir the Windlord(335).png
Aya Blackpaw(49706).png
Electra Stormsurge(89804).png
Grumble, Worldshaker(76891).png
Hallazeal the Ascended(33131).png
Kalimos, Primal Lord(55473).png
Krag'wa, the Frog(90255).png
Moorabi(62845).png
Neptulon(12292).png
Shudderwock(89437).png
The Mistcaller(22349).png
White Eyes(49726).png
Zentimo(90174).png

Uncollectible[edit | edit source]

The following minions are generated by other shaman cards or effects, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Jade Golem None General 1 1 1
 
Jade Golem None General 2 2 2
 
Megafin None Murloc Shaman 5 8 8
Battlecry: Fill your hand with random Murlocs. 
Murloc Razorgill None Murloc Shaman 1 1 1
 
Rock Elemental None Elemental Shaman 2 2 3
Taunt 
Stone Elemental None Elemental Shaman 1 1 1
 
Toad None Beast Shaman 3 2 4
 
Twilight Elemental None Elemental Shaman 3 4 2
 
Healing Totem Free Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Master of Realities Free General Shaman 6 5 7
After you summon a minion, transform it into a random minion that costs (2) more. 
Searing Totem Free Totem Shaman 1 1 1
 
Stasis Elemental Free Elemental Shaman 4 3 5
Battlecry: Freeze a minion until this leaves the battlefield. 
Stoneclaw Totem Free Totem Shaman 1 0 2
Taunt 
Wrath of Air Totem Free Totem Shaman 1 0 2
Spell Damage +1 
Spirit Wolf Rare General Shaman 2 2 3
Taunt 
The Storm Guardian Legendary General Shaman 5 10 10
Taunt 
Showing all 16 cards
Jade Golem(49850).png
Jade Golem(49851).png
Megafin(55472).png
Murloc Razorgill(49771).png
Rock Elemental(55480).png
Stone Elemental(55597).png
Toad(90163).png
Twilight Elemental(35278).png
Healing Totem(275).png
Master of Realities(89788).png
Searing Totem(98).png
Stasis Elemental(89785).png
Stoneclaw Totem(298).png
Wrath of Air Totem(365).png
Spirit Wolf(451).png
The Storm Guardian(49774).png

Weapons[edit | edit source]

Shamans have access to a limited range of weapons.

Name / Desc Rarity Class Cost Atk HP Description
Spirit Claws Common Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Stormforged Axe Common Shaman 2 2 3
Overload: (1) Yo, that's a nice axe.
Ice Breaker Rare Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Jade Claws Rare Shaman 2 2 2
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Likkim Rare Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Powermace Rare Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Charged Hammer Epic Shaman 4 2 4
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Doomhammer Epic Shaman 5 2 8
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Hammer of Twilight Epic Shaman 5 4 2
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twlight Hammer time.
The Runespear Legendary Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Showing all 10 cards
Spirit Claws(42042).png
Stormforged Axe(152).png
Ice Breaker(61813).png
Jade Claws(49724).png
Likkim(90198).png
Powermace(12269).png
Charged Hammer(22331).png
Doomhammer(172).png
Hammer of Twilight(33163).png
The Runespear(76869).png