Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Give a minion Windfury. Windfury is like Earthfury and Firefury, but more light and airy.
Transform a minion into a 0/1 Frog with Taunt. If you Hex a Murloc... it really isn't much of a change, is it?
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Deal 1 damage to all minions. Overload: (2) Working in a shaman's lab, it's important to be well-grounded.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Deal 2 damage to a minion. Overload: (1) The material components for this spell are wool socks and a rug.
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Draw a card. Copy it if you played an Elemental last turn. It's just a Tempest Tantrum.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
|Soul of the Murloc||Common||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Deal 4 damage to a minion. Overload: (1) WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
|Call in the Finishers||Common||Shaman||4|
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
|Rain of Toads||Common||Shaman||6|
Summon three 2/4 Toads with Taunt.
Overload: (3) "Oh, THAT'S how she brings the warts!"
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
|Everyfin is Awesome||Rare||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
|Lesser Sapphire Spellstone||Rare||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Discover a card with Overload. Overload: (1) INFINITE LOOP!
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
|Big Bad Voodoo||Epic||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Give a minion +3/+3 and Freeze it. We'll thaw you out when we find a cure!
Restore 4 Health. Repeatable this turn. The swill has eyes!
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Draw a card. That card costs (3) less. Drek'thar can't see, but he can see. You know what I mean? It's ok if you don't.
The next spell you cast this turn costs 3 less. Discover a spell. When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
|Unite the Murlocs||Legendary||Shaman||1|
Quest: Summon 10 Murlocs.
Reward: Megafin. Form feet and legs! Form arms and body! Oh. Sorry. I was thinking about Mechafin.
|The Storm Bringer||Legendary||Shaman||7|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
|Showing all 59 cards|
The following spells are generated by other shaman cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Description|
Deal 12 damage to all minions.
|Greater Sapphire Spellstone||Rare||Shaman||7|
Summon 3 copies of a friendly minion.
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
|Showing all 3 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Battlecry: Give a friendly minion Windfury. Is there anything worse than a Windspeaker with halitosis?
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Whenever you Overload, gain +1 Attack per locked Mana Crystal. Sure, they're ugly, but they live in tunnels. You try your beauty routine without natural light.
Battlecry: If you played 2 spells this turn, deal 2 damage. “Does she cause them with magic, or just…like have a bucket she brings with her?”
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
|Ghost Light Angler||Common||Murloc||Shaman||2||2||2|
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Overload: (1) What happens when you glue a buncha totems together.
Windfury If you pay a little extra, you can get it in "candy-apple red."
Overload: (3) Sometimes, the best defense is an offensive troll.
|Hot Spring Guardian||Common||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Overload: (2) He's on fire! Boomshakalaka!
Battlecry: Summon a Jade Golem. "He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Battlecry: Summon a Jade Golem. Give it Taunt. Seeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
|Fire Plume Harbinger||Rare||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
|Mana Tide Totem||Rare||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
|Spirit of the Frog||Rare||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
|Master of Evolution||Rare||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
|Thunder Bluff Valiant||Rare||General||Shaman||5||3||6|
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
|Thing from Below||Rare||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
After you play a card with Overload, summon two 1/1 Sparks with Rush. Most of his friends are still Metalheads.
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed. When regular totem hours won't cut it.
Overload: (3) Nothing beats rock.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Battlecry: If you control all 4 basic Totems, summon Al'akir the Windlord. Don't ever doubt Al'Akir's love for basic totems.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. He and his friends just want to rock out.
Costs (1) less for each mana crystal you've Overloaded this game. This minion goes all the way to 11!
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|Hallazeal the Ascended||Legendary||Elemental||Shaman||5||4||6|
Whenever your spells deal damage, restore that much Health to your hero. Hallazeals all your dallazamage.
Deathrattle: Shuffle 'The Storm Guardian' into your deck. My life for Aya!
Battlecry and Deathrattle: Summon a Jade Golem. Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
|Krag'wa, the Frog||Legendary||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
Whenever another minion is Frozen, add a copy of it to your hand. Most disturbing is how Moorabi covers all those frozen minions with flavored syrup.
Battlecry: Give all minions in your hand and deck +1/+1. Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!"
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
|Al'Akir the Windlord||Legendary||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
|Kalimos, Primal Lord||Legendary||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
|Showing all 71 cards|
Uncollectible[edit | edit source]
The following minions are generated by other shaman cards or effects, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Fill your hand with random Murlocs.
At the end of your turn, restore 1 Health to all friendly minions.
|Wrath of Air Totem||Free||Totem||Shaman||1||0||2|
Spell Damage +1
Battlecry: Freeze a minion until this leaves the battlefield.
|Master of Realities||Free||General||Shaman||6||5||7|
After you summon a minion, transform it into a random minion that costs (2) more.
|The Storm Guardian||Legendary||General||Shaman||5||10||10|
|Showing all 17 cards|
Weapons[edit | edit source]
Shamans have access to a limited range of weapons.
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
Has +2 Attack while you have Spell Damage. They'll be MUCH easier to use once they add the spirit thumb.
Overload: (1) Yo, that's a nice axe.
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Deathrattle: Your Hero Power becomes 'Deal 2 damage.' You can only pick it up if you are worthy.
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
|Hammer of Twilight||Epic||Shaman||5||4||2|
Deathrattle: Summon a 4/2 Elemental. Stop! It's Twilight Hammer time.
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
|Showing all 10 cards|