Serpentshrine Portal

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Serpentshrine Portal
Regular
Serpentshrine Portal(210829).png
Scroll rightSwipe left to see other versions
Gold
Serpentshrine Portal(210829) Gold.png
Set: Ashes of Outland
Type: Spell
Class: Shaman
Rarity: Common
Cost: 3
Abilities: Deal damage, Overload, Summon
Tags: Cost-related, Targeted
Artist: Gustav Schmidt

Deal 3 damage. Summon a random 3-Cost minion.
Overload: (1)

This is why you never flush a three-cost minion.

See this card on Hearthpwn

Serpentshrine Portal is a common shaman spell card, from the Ashes of Outland set.

How to get[edit | edit source]

Serpentshrine Portal can be obtained through Ashes of Outland card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Serpentshrine Portal 40 5
Golden Serpentshrine Portal 400 50

Strategy[edit | edit source]

Serpentshrine Portal is a strong card for creating tempo, destroying an opposing minion or pressuring the opponent's hero and summoning a minion of your own. Despite costing far more than Lightning Bolt, this card creates a significant tempo swing in the early game.

This card is good to play on curve before a Marshspawn or Torrent, fulfilling their requirements nicely. However, it's a poor card to use with Shattered Rumbler, since the Overload can make the mana awkward.

Possible summons[edit | edit source]

The below table lists all 3-cost collectible minions in Standard format, representing the range of possible minions summoned by Serpentshrine Portal.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Dalaran Mage Free General Any 3 1 4
Spell Damage +1 You don't see a lot of Dalaran warriors.
Flametongue Totem Free Totem Shaman 3 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Ironforge Rifleman Free General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Ironfur Grizzly Free Beast Any 3 3 3
Taunt "Bear Carcass 1/10"
Magma Rager Free Elemental Any 3 5 1
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Raid Leader Free General Any 3 2 2
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Razorfen Hunter Free General Any 3 2 3
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
Satyr Overseer Free Demon Demon Hunter 3 4 2
After your hero attacks, summon a 2/2 Satyr. What he lacks in communication skills, he makes up for with highly responsive staffing allocations.
Shattered Sun Cleric Free General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Silverback Patriarch Free Beast Any 3 1 4
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Warsong Commander Free General Warrior 3 2 3
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Wolfrider Free General Any 3 3 1
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Arcane Amplifier Common Elemental Mage 3 2 5
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Bonechewer Raider Common General Warrior 3 3 3
Battlecry: If there is a damaged minion, gain +1/+1 and RushAnd if that minion has a frisbee, LOOK OUT!
Bronze Explorer Common Dragon Paladin 3 2 3
Lifesteal
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Bronze Herald Common Dragon Paladin 3 3 2
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Candletaker Common General Any 3 3 2
Reborn "You no waaaake caaaandle!"
Desert Hare Common Beast Any 3 1 1
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
Earthen Ring Farseer Common General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
EVIL Miscreant Common General Rogue 3 1 4
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
EVIL Quartermaster Common General Warrior 3 2 3
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
EVIL Recruiter Common General Warlock 3 3 3
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Faceless Rager Common General Any 3 5 1
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Fire Hawk Common Elemental Any 3 1 3
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Flesheating Ghoul Common General Any 3 2 3
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Flight Master Common General Any 3 3 4
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Frozen Shadoweaver Common General Any 3 4 3
Battlecry: Freeze an enemy. She still wears her Frozen Shadoweave set despite the many, many nerfs. She just can't let it go!
Goboglide Tech Common General Any 3 3 3
Battlecry: If you control a Mech, gain +1/+1 and RushThe word "glide" is always in quotes in the manual.
Golden Scarab Common Beast Any 3 2 2
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Harvest Golem Common Mech Any 3 2 3
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Hench-Clan Sneak Common General Any 3 3 3
Stealth He'd be a lot sneakier if he wasn't trailing 300 yards of power cable...
Imprisoned Satyr Common Demon Druid 3 3 3
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
Ironbeak Owl Common Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Jungle Panther Common Beast Any 3 4 2
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Living Dragonbreath Common Elemental Any 3 3 4
Your minions can't be FrozenIf you want that muscular physique, you've really gotta feel the burn.
Marshspawn Common Elemental Shaman 3 3 4
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Messenger Raven Common Beast Mage 3 3 2
Battlecry: Discover a Mage minion. You can make a collect CAW!
Neferset Thrasher Common General Warlock 3 4 5
Whenever this attacks, deal 3 damage to your hero. Tough to do skateboard tricks with four legs.
Overconfident Orc Common General Any 3 1 6
Taunt
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
Primordial Explorer Common Dragon Hunter 3 2 3
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Raging Worgen Common General Any 3 3 3
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Scalerider Common General Any 3 3 3
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Scarlet Crusader Common General Any 3 3 1
Divine Shield Never wash your whites with a Scarlet Crusader.
Skydiving Instructor Common General Any 3 2 2
Battlecry: Summon a 1-Cost minion from your deck. "Is it dangerous?" "For me? Not at all. Now jump!"
Tauren Warrior Common General Any 3 2 3
Taunt.
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Terrorguard Escapee Common Demon Any 3 3 7
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
Thrallmar Farseer Common General Any 3 2 3
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Unbound Elemental Common Elemental Shaman 3 2 4
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Ursatron Common Mech Hunter 3 3 3
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
Alarm-o-Bot Rare Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Arcane Golem Rare General Any 3 4 4
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Arcane Watcher Rare General Any 3 5 6
Can't attack unless you have Spell DamageNow his watch has ended... until you have Spell Damage.
Blistering Rot Rare General Any 3 1 2
At the end of your turn, summon a Rot with stats equal to this minion's. Known as 'Fel Gel' to the Illidari, it's excellent protection against harsh Draenic sunshine.
Bogstrok Clacker Rare General Shaman 3 3 3
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Bomb Wrangler Rare General Warrior 3 2 3
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
Chopshop Copter Rare Mech Hunter 3 2 4
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Clockwork Goblin Rare Mech Warrior 3 3 3
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Coldlight Seer Rare Murloc Any 3 2 3
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Demolisher Rare Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Diving Gryphon Rare Beast Hunter 3 4 1
Rush
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Dragonblight Cultist Rare General Warlock 3 1 1
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
Dragonmaw Overseer Rare General Priest 3 2 2
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
Dune Sculptor Rare General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Emperor Cobra Rare Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Felguard Rare Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Frothing Berserker Rare General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Generous Mummy Rare General Any 3 5 4
Reborn
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Imp Master Rare General Any 3 1 5
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Imprisoned Observer Rare Demon Mage 3 4 5
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. Currently serving two turns on charges of aggravated minion slaughter.
Infested Goblin Rare General Any 3 2 3
Taunt
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Injured Blademaster Rare General Any 3 4 7
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Kirin Tor Mage Rare General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Lifeweaver Rare General Druid 3 2 5
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Mana Tide Totem Rare Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Questing Adventurer Rare General Any 3 2 2
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Ramkahen Wildtamer Rare General Hunter 3 4 3
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Salhet's Pride Rare Beast Paladin 3 3 1
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
SI:7 Agent Rare General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Sky Claw Rare Mech Paladin 3 1 2
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Skybarge Rare Mech Warrior 3 2 5
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Spellward Jeweler Rare General Any 3 3 4
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Void Terror Rare Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Weaponized Wasp Rare Beast Shaman 3 3 3
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Wretched Reclaimer Rare General Priest 3 3 3
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Augmented Porcupine Epic Beast Hunter 3 2 4
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
Blood Knight Epic General Any 3 3 3
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Bloodsworn Mercenary Epic General Warrior 3 2 2
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Blowtorch Saboteur Epic General Any 3 3 4
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Chaos Gazer Epic Demon Warlock 3 4 3
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Darkglare Epic Demon Warlock 3 3 4
After your hero takes damage, refresh 2 Mana Crystals. He's got a dark glare, but he sees crystal clear!
Dread Raven Epic Beast Any 3 3 4
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Greyheart Sage Epic General Rogue 3 3 3
Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?"
History Buff Epic General Any 3 3 4
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
Magic Carpet Epic General Any 3 1 6
After you play a 1-Cost minion, give it +1 Attack and RushIts small yet fierce riders are affectionately known as rug rats.
Mischief Maker Epic General Any 3 3 3
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
Murloc Warleader Epic Murloc Any 3 3 3
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Southsea Captain Epic Pirate Any 3 3 3
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Vulpera Scoundrel Epic General Any 3 2 3
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Warmaul Challenger Epic General Warrior 3 1 10
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
Wrathscale Naga Epic General Demon Hunter 3 3 1
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Akama Legendary General Rogue 3 3 4
Stealth
Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever."
Archspore Msshi'fn Legendary General Druid 3 3 4
Taunt
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness.
Brightwing Legendary Dragon Any 3 3 2
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Chenvaala Legendary Elemental Mage 3 2 5
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Commander Rhyssa Legendary General Paladin 3 4 3
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Dragonrider Talritha Legendary General Paladin 3 3 3
Deathrattle: Give a Dragon in your hand +3/+3 and this DeathrattleYou can't just run away from your problems. Unless you have another dragon to jump to.
Edwin VanCleef Legendary General Rogue 3 2 2
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
King Mukla Legendary Beast Any 3 5 5
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Lady Vashj Legendary General Shaman 3 4 3
Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck. Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.
Madame Lazul Legendary General Priest 3 3 2
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Mindflayer Kaahrj Legendary General Priest 3 3 3
Battlecry: Choose an enemy minion.
Deathrattle: Summon a new copy of it. It’s pronounced "Kaahrj."
Teron Gorefiend Legendary General Any 3 3 4
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Tinkmaster Overspark Legendary General Any 3 3 3
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Zixor, Apex Predator Legendary Beast Hunter 3 2 4
Rush
Deathrattle: Shuffle 'Zixor Prime' into your deck. A living terror. Teleports at will. Feasts on tainted helboar meat. No head scritches unless you're Leoroxx.
Showing all 115 cards


Lore[edit | edit source]

Serpentshrine Cavern is a 25 man Raid, and the fourth wing of Coilfang Reservoir.

From Wowpedia:

Whoever controls the water controls Outland.
These are the words of Lord Illidan Stormrage to his most trusted lieutenant, Lady Vashj. Shortly after the Third War, when Illidan requested the aid of the naga, a group of naga led by Lady Vashj answered his call. Ever since, Vashj has displayed a fierce dedication to Illidan.
Now the naga witch carefully monitors Coilfang's operations from her seat of power within Serpentshrine Cavern. Far more at home here among the waters of the reservoir than locked within the cold stone walls of Black Temple, Vashj maintains a close eye on her minions and personally oversees the draining of Zangarmarsh.

Trivia[edit | edit source]

  • This card is a callback to the cycle of portal cards introduced in One Night in Karazhan. In particular, this card is nearly identical to Firelands Portal save the lower effect, cost, and added Overload.

Gallery[edit | edit source]

Serpentshrine Portal, full art

Patch changes[edit | edit source]