|Set:||Ashes of Outland|
|Abilities:||Deal damage, Overload, Summon|
Deal 3 damage. Summon a random 3-Cost minion.
This is why you never flush a three-cost minion.
How to get[edit | edit source]
|Golden Serpentshrine Portal||400||50|
Strategy[edit | edit source]
Serpentshrine Portal is a strong card for creating tempo, destroying an opposing minion or pressuring the opponent's hero and summoning a minion of your own. Despite costing far more than Lightning Bolt, this card creates a significant tempo swing in the early game.
This card is good to play on curve before a Marshspawn or Torrent, fulfilling their requirements nicely. However, it's a poor card to use with Shattered Rumbler, since the Overload can make the mana awkward.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You don't see a lot of Dalaran warriors.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Taunt "Bear Carcass 1/10"
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
|Satyr Overseer||Free||Demon||Demon Hunter||3||4||2|
After your hero attacks, summon a 2/2 Satyr. What he lacks in communication skills, he makes up for with highly responsive staffing allocations.
|Shattered Sun Cleric||Free||General||Any||3||3||2|
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Your Hero Power deals 2 extra damage. Not on good terms with warlocks.
Battlecry: If there is a damaged minion, gain +1/+1 and Rush. And if that minion has a frisbee, LOOK OUT!
Battlecry: Discover a Dragon. Always ready to explore new friendships! Except with Deathwing.
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Reborn "You no waaaake caaaandle!"
Battlecry: Summon two 1/1 Desert Hares. After they're caught, they're dessert hares.
|Earthen Ring Farseer||Common||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon. I'm starting to think the lackeys aren't evil, just taken advantage of.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Battlecry: Gain +1 Attack for each card in your opponent's hand. It’s our fault for making all those card backs that look like food.
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Battlecry: Freeze an enemy. She still wears her Frozen Shadoweave set despite the many, many nerfs. She just can't let it go!
Battlecry: If you control a Mech, gain +1/+1 and Rush. The word "glide" is always in quotes in the manual.
Battlecry: Discover a 4-Cost card. Who actually puts all the gold plating on these things, and why?
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Stealth He'd be a lot sneakier if he wasn't trailing 300 yards of power cable...
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Your minions can't be Frozen. If you want that muscular physique, you've really gotta feel the burn.
Battlecry: If you cast a spell last turn, Discover a spell. Hopes to someday promote to Marshsqueen.
Battlecry: Discover a Mage minion. You can make a collect CAW!
Whenever this attacks, deal 3 damage to your hero. Tough to do skateboard tricks with four legs.
While at full Health, this has +2 Attack. "I am da powerful! You are da poop!"
Poisonous Battlecry: Discover a Dragon. "We're letting the poisonous dude carry the bags?"
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Battlecry: If you're holding a Dragon, deal 2 damage. Do Re Me Fa So La Spear Throw!
Divine Shield Never wash your whites with a Scarlet Crusader.
Battlecry: Summon a 1-Cost minion from your deck. "Is it dangerous?" "For me? Not at all. Now jump!"
Has +3 Attack while damaged. Tauren Warrior: Champion of Mulgore, Slayer of Quilboar, Rider of Thunderbluff Elevators.
Battlecry: Summon three 1/1 Huntresses for your opponent. Poor guy is terrified, look at his faces.
Windfury He's stationed in the Hellfire Peninsula, but he's hoping for a reassignment closer to Orgrimmar, or really anywhere the ground is less on fire.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Can't attack unless you have Spell Damage. Now his watch has ended... until you have Spell Damage.
At the end of your turn, summon a Rot with stats equal to this minion's. Known as 'Fel Gel' to the Illidari, it's excellent protection against harsh Draenic sunshine.
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. Currently serving two turns on charges of aggravated minion slaughter.
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
|Kirin Tor Mage||Rare||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
|Mana Tide Totem||Rare||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
Battlecry: All minions lose Divine Shield. Gain +3/+3 for each Shield lost. The Blood Knights get their holy powers from the Sunwell, which you should NOT bathe in.
Battlecry: Choose a damaged friendly minion. Summon a copy of it. You look really hurt. You could use a friend!
Battlecry: Your opponent's next Hero Power costs (3). Before he came along, we went through a lot of duct tape.
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
After your hero takes damage, refresh 2 Mana Crystals. He's got a dark glare, but he sees crystal clear!
Has +3 Attack for each other Dread Raven you control. Fun Fact: A group of three Dread Ravens is an unkindness. Four is lethal!
Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?"
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats.
Battlecry: Swap the top card of your deck with your opponent's. Fair trade is for noble-minded suckers with dignity and honor.
Your other Murlocs have +2 Attack. Do Murlocs ever get tired of making the same old sound? Nope! Mrglglrglglglglglglgl!
Your other Pirates have +1/+1. When he saves enough plunder, he's going to commission an enormous captain's hat. He has hat envy.
Battlecry: Discover a spell or pick a mystery choice. A spell is a spell, but the mystery choice could be anything! (It's also a spell.)
Battlecry: Choose an enemy minion. Battle it to the death! Old gladiator rules: first one to die loses.
|Wrathscale Naga||Epic||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever."
Deathrattle: Shuffle 'Msshi'fn Prime' into your deck. Brave leader of the Sporeggar. Guided by the philosophy that one should not mssh with matters that are not one's msshiness.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
After you cast three spells in a turn, summon a 5/5 Elemental. Like the Dragon Soul. If dragons had souls of ice.
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Spell Damage +1
Deathrattle: Shuffle 'Vashj Prime' into your deck. Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
Battlecry: Choose an enemy minion.
Deathrattle: Summon a new copy of it. It’s pronounced "Kaahrj."
Battlecry: Destroy all other friendly minions.
Deathrattle: Resummon them with +1/+1. "You’re fine, friendly minions! You're fine! Don’t tell Mom!"
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
|Zixor, Apex Predator||Legendary||Beast||Hunter||3||2||4|
Deathrattle: Shuffle 'Zixor Prime' into your deck. A living terror. Teleports at will. Feasts on tainted helboar meat. No head scritches unless you're Leoroxx.
|Showing all 115 cards|
Lore[edit | edit source]
- Whoever controls the water controls Outland.
- These are the words of Lord Illidan Stormrage to his most trusted lieutenant, Lady Vashj. Shortly after the Third War, when Illidan requested the aid of the naga, a group of naga led by Lady Vashj answered his call. Ever since, Vashj has displayed a fierce dedication to Illidan.
- Now the naga witch carefully monitors Coilfang's operations from her seat of power within Serpentshrine Cavern. Far more at home here among the waters of the reservoir than locked within the cold stone walls of Black Temple, Vashj maintains a close eye on her minions and personally oversees the draining of Zangarmarsh.
Trivia[edit | edit source]
- This card is a callback to the cycle of portal cards introduced in One Night in Karazhan. In particular, this card is nearly identical to Firelands Portal save the lower effect, cost, and added Overload.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 220.127.116.11222 (2020-03-26): Added.