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Secret Passage
Regular
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Gold
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Replace your hand with 4 cards from your deck. Swap back next turn.
Flavor text

I use this to sneak out at night and do some villainous baking in the kitchen.

External links

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TBC2
The subject of this article is due to undergo upcoming changes.
This article will be updated soon. For details, see Patch changes section.
The subject of this article is due to undergo upcoming changes and will be updated soon. For details, see Patch changes section.

Secret Passage is an epic rogue spell card, from the Scholomance Academy set.

How to get

Secret Passage can be obtained through Scholomance Academy card packs, through crafting, or as an Arena reward. Regular Secret Passage can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.

Card Crafting cost Disenchanting
Secret Passage 400 100
Golden Secret Passage 1600 400

Notes

  • Secret Passage takes your first hand to "another dimension", then puts 5 random cards from your deck into your hand (not drawn; you don't take fatigue and spells with Casts When Drawn don't trigger). At the end of your turn, your second hand is shuffled into your deck, then you get your first hand back. The original hand is not shuffled into the deck, just temporarily removed from the game.
    • Despite the wording "swap back next turn", you actually do get your original hand back at the end of your turn, as a normal priority end of turn triggered effect. However, subsequent Secret Passages played have their end of turn effects trigger backwards, with the last Secret Passage effect triggering first, and all other end of turn effects are ignored until all Secret Passages have been resolved. This means there is recursion going on behind the scenes when multiple Secret Passages are played, specifically stacking Secret Passages together so that they resolve together.
      • Example: A Scholomance AcademyVoracious Reader is on the board. Two Secret Passages are played, one after the other, with the player ending with one card. Voracious Reader's effect triggers, drawing two cards. Then the second Passage's end of turn effect triggers, followed by the first.
      • Example: A Voracious Reader is on the board. Secret Passage is played, and then a second Voracious Reader and a second Secret Passage is played from the new hand, with the player ending with one card. The first Reader triggers, drawing two cards, then the second Passage triggers, then the first Passage triggers, and finally the second Reader checks conditions for triggering (which almost always doesn't trigger unless final hand somehow has fewer than 3 cards).
    • The original hand is added back in the order it was in, to the right-side of the hand that exists before a particular Secret Passage's end of turn effect.
  • Any cards added or generated to your hand after playing Secret Passage are kept in the hand at the end of the turn.
    • For example, playing Secret Passage will result in a final hand as follows from left to right:
      • Cards generated/added during the Passage, your original hand.
    • For example, playing Secret Passage and then a second Secret Passage will result in a final hand as follows from left to right:
      • Cards generated/added during second Passage, cards generated/added during first Passage, your original hand.
    • For example, playing Secret Passage and then Scholomance AcademyMindrender Illucia and then a second Secret Passage will result in a final hand as follows from left to right:[1]
      • Cards generated/added during second Passage, the opponent's hand, cards generated/added during first Passage, your original hand. This hand will be given to the opponent at the start of your next turn.
  • Cards which have a "discard at end of turn" enchantment or disappear at end of turn will stay in the hand after Secret Passage is played.
    • For example, if Ashes of OutlandEvocation and then Secret Passage is played, the cards generated off of Evocation will now stay permanently in the player's hand.
    • For example, Knights of the Frozen ThroneShadow Reflection will also stay in the hand.[2]
  • If your Galakrond hero card is in another dimension, it will not receive Invoke upgrades played that turn.
    • This does not extend to Whispers of the Old GodsC'Thun, since C'Thun operates through a global playerbound effect. However, the interaction is bugged (as noted below).
  • Descent of DragonsFlik Skyshiv will not destroy cards in the dimension of Secret Passage.[3]

Known bugs

  • If C'Thun is in your hand while Secret Passage is in effect, it will gain doubled buffs from its cultists.[4]

Strategy

JournalPlease add any available information to this section.

Gallery

Secret Passage full

Secret Passage, full art

Patch changes

  • Scholomance Academy logoPatch 18.2.0.58213 (2020-09-08):
    • Now reads: Replace your hand with 4 cards from your deck. Swap back next turn." (Down from 5).
    • Copies of cards drawn by Secret Passage will no longer be returned to your deck at end of turn.
  • Scholomance Academy logoPatch 18.0.0.54613 (2020-07-30): Added.

References

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