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{{Card infobox |
{{Card infobox |
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− | |addabilities= |
+ | |addabilities=Put into hand, Shuffle into deck |
|tags=Deck-related, Hand-related, Random, Triggered effect |
|tags=Deck-related, Hand-related, Random, Triggered effect |
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|hiddentags=Triggered effect - at the end of your turn |
|hiddentags=Triggered effect - at the end of your turn |
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|artist=Dave Allsop |
|artist=Dave Allsop |
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}} |
}} |
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− | {{TBC}} |
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'''Secret Passage''' is an [[epic]] [[rogue]] [[spell]] card, from the [[Scholomance Academy]] set. |
'''Secret Passage''' is an [[epic]] [[rogue]] [[spell]] card, from the [[Scholomance Academy]] set. |
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==Notes== |
==Notes== |
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− | * Secret Passage takes your first hand to "another dimension", then puts |
+ | * Secret Passage takes your first hand to "another dimension", then puts 4 random cards from your [[deck]] into your hand (not drawn; you don't take [[fatigue]] and spells with [[Casts When Drawn]] don't trigger). [[Triggered effect|At the end of your turn]], your second hand is shuffled into your deck, then you get your first hand back. The original hand is not shuffled into the deck, just temporarily removed from the game. |
** Despite the wording "swap back next turn", you actually do get your original hand back at the end of your turn, as a normal [[Advanced_rulebook#Glossary|priority]] end of turn triggered effect. However, subsequent Secret Passages played have their end of turn effects trigger backwards, with the last Secret Passage effect triggering first, and all other end of turn effects are ignored until all Secret Passages have been resolved. This means there is recursion going on behind the scenes when multiple Secret Passages are played, specifically stacking Secret Passages together so that they resolve together. |
** Despite the wording "swap back next turn", you actually do get your original hand back at the end of your turn, as a normal [[Advanced_rulebook#Glossary|priority]] end of turn triggered effect. However, subsequent Secret Passages played have their end of turn effects trigger backwards, with the last Secret Passage effect triggering first, and all other end of turn effects are ignored until all Secret Passages have been resolved. This means there is recursion going on behind the scenes when multiple Secret Passages are played, specifically stacking Secret Passages together so that they resolve together. |
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*** ''Example: A [[Voracious Reader]] is on the board. Two Secret Passages are played, one after the other, with the player ending with one card. Voracious Reader's effect triggers, drawing two cards. Then the second Passage's end of turn effect triggers, followed by the first.'' |
*** ''Example: A [[Voracious Reader]] is on the board. Two Secret Passages are played, one after the other, with the player ending with one card. Voracious Reader's effect triggers, drawing two cards. Then the second Passage's end of turn effect triggers, followed by the first.'' |
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− | *** ''Example: A Voracious Reader is on the board. Secret Passage is played, and then a second Voracious Reader and a second Secret Passage is played from the new hand, with the player ending with one card. The first Reader triggers, drawing two cards, then the second Passage triggers, then the first Passage triggers, and finally the second Reader checks conditions for triggering (which almost always doesn't trigger unless final hand |
+ | *** ''Example: A Voracious Reader is on the board. Secret Passage is played, and then a second Voracious Reader and a second Secret Passage is played from the new hand, with the player ending with one card. The first Reader triggers, drawing two cards, then the second Passage triggers, then the first Passage triggers, and finally the second Reader checks conditions for triggering (which almost always doesn't trigger unless final hand somehow has fewer than 3 cards).''<ref>Tested by User:Aegonostic using [[Master Swordsmith]]'s end of turn effect as well (2020-09-10).</ref> |
** The original hand is added back in the order it was in, to the right-side of the hand that exists before a particular Secret Passage's end of turn effect. |
** The original hand is added back in the order it was in, to the right-side of the hand that exists before a particular Secret Passage's end of turn effect. |
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* Any cards added or [[Generate|generated]] to your hand after playing Secret Passage are kept in the hand at the end of the turn. |
* Any cards added or [[Generate|generated]] to your hand after playing Secret Passage are kept in the hand at the end of the turn. |
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** For example, if [[Evocation]] and then Secret Passage is played, the cards generated off of Evocation will now stay permanently in the player's hand. |
** For example, if [[Evocation]] and then Secret Passage is played, the cards generated off of Evocation will now stay permanently in the player's hand. |
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** For example, [[Shadow Reflection]] will also stay in the hand.<ref>{{cite web |url=https://www.youtube.com/watch?v=oA9lqbzcJ4o&t=3m50s |title=Secret Passage Secret Interaction (03:50) |author=Danehearth |work=YouTube |date=2020-08-09 |accessdate=2020-09-02}}</ref><!-- needs more testing --> |
** For example, [[Shadow Reflection]] will also stay in the hand.<ref>{{cite web |url=https://www.youtube.com/watch?v=oA9lqbzcJ4o&t=3m50s |title=Secret Passage Secret Interaction (03:50) |author=Danehearth |work=YouTube |date=2020-08-09 |accessdate=2020-09-02}}</ref><!-- needs more testing --> |
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− | * If your [[Galakrond (disambiguation)|Galakrond]] hero card is in another dimension, it will |
+ | * If your [[Galakrond (disambiguation)|Galakrond]] hero card is in another dimension, it will receive [[Invoke]] upgrades played that turn. |
− | ** This does not extend to [[C'Thun]], since C'Thun operates through a global [[playerbound]] effect. However, the interaction is bugged (as noted below). |
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* [[Flik Skyshiv]] will not destroy cards in the dimension of Secret Passage.<ref>{{cite web |url=https://www.youtube.com/watch?v=PB_bThg_egM&t=2m9s |title=Hearthstone Mythbusters 102 - Scholomance Academy Special |date=2020-08-23 |accessdate=2020-08-23 |author=HysteriA |work=YouTube}}</ref> |
* [[Flik Skyshiv]] will not destroy cards in the dimension of Secret Passage.<ref>{{cite web |url=https://www.youtube.com/watch?v=PB_bThg_egM&t=2m9s |title=Hearthstone Mythbusters 102 - Scholomance Academy Special |date=2020-08-23 |accessdate=2020-08-23 |author=HysteriA |work=YouTube}}</ref> |
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==Known bugs== |
==Known bugs== |
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− | * If C'Thun is in your hand while Secret Passage is in effect, it will gain doubled buffs from its cultists.<ref>https://www.reddit.com/r/hearthstone/comments/i5gxms/glitch_secret_passage_buffs_cthun/</ref> |
+ | * If [[C'Thun]] is in your hand while Secret Passage is in effect, it will gain doubled buffs from its cultists.<ref>https://www.reddit.com/r/hearthstone/comments/i5gxms/glitch_secret_passage_buffs_cthun/</ref> Note: C'Thun operates through a global [[playerbound]] effect. |
==Strategy== |
==Strategy== |
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==Patch changes== |
==Patch changes== |
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− | * {{Patch 18.2}} |
+ | * {{Patch 18.2.0.58213}} |
** Now reads: Replace your hand with 4 cards from your deck. Swap back next turn." (Down from 5). |
** Now reads: Replace your hand with 4 cards from your deck. Swap back next turn." (Down from 5). |
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** Copies of cards drawn by Secret Passage will no longer be returned to your deck at end of turn. |
** Copies of cards drawn by Secret Passage will no longer be returned to your deck at end of turn. |
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+ | *** This probably means that if cards are put into hand by Secret Passage and some of them are copied or duplicated, the copies won't go into the deck. |
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+ | ** [[Galakrond (disambiguation)|Galakrond]] will now be upgraded correctly when invoked while using Secret Passage. |
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* {{Scholomance Academy patch}} Added. |
* {{Scholomance Academy patch}} Added. |
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Revision as of 15:55, 11 September 2020
Secret Passage
Regular
Gold
Set: | Scholomance Academy |
---|---|
Type: | Spell |
Class: | Rogue |
Rarity: | Epic |
Cost: | 1 |
Abilities: | Put into hand, Replace, Shuffle into deck |
Wiki tags: | Deck-related, Hand-related, Random, Triggered effect |
Artist: | Dave Allsop |
Flavor text
I use this to sneak out at night and do some villainous baking in the kitchen.
External links
Secret Passage is an epic rogue spell card, from the Scholomance Academy set.
How to get
Secret Passage can be obtained through Scholomance Academy card packs, through crafting, or as an Arena reward. Regular Secret Passage can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
Card | Crafting cost | Disenchanting |
---|---|---|
Secret Passage | 400 | 100 |
Golden Secret Passage | 1600 | 400 |
Notes
- Secret Passage takes your first hand to "another dimension", then puts 4 random cards from your deck into your hand (not drawn; you don't take fatigue and spells with Casts When Drawn don't trigger). At the end of your turn, your second hand is shuffled into your deck, then you get your first hand back. The original hand is not shuffled into the deck, just temporarily removed from the game.
- Despite the wording "swap back next turn", you actually do get your original hand back at the end of your turn, as a normal priority end of turn triggered effect. However, subsequent Secret Passages played have their end of turn effects trigger backwards, with the last Secret Passage effect triggering first, and all other end of turn effects are ignored until all Secret Passages have been resolved. This means there is recursion going on behind the scenes when multiple Secret Passages are played, specifically stacking Secret Passages together so that they resolve together.
- Example: A Voracious Reader is on the board. Two Secret Passages are played, one after the other, with the player ending with one card. Voracious Reader's effect triggers, drawing two cards. Then the second Passage's end of turn effect triggers, followed by the first.
- Example: A Voracious Reader is on the board. Secret Passage is played, and then a second Voracious Reader and a second Secret Passage is played from the new hand, with the player ending with one card. The first Reader triggers, drawing two cards, then the second Passage triggers, then the first Passage triggers, and finally the second Reader checks conditions for triggering (which almost always doesn't trigger unless final hand somehow has fewer than 3 cards).[1]
- The original hand is added back in the order it was in, to the right-side of the hand that exists before a particular Secret Passage's end of turn effect.
- Despite the wording "swap back next turn", you actually do get your original hand back at the end of your turn, as a normal priority end of turn triggered effect. However, subsequent Secret Passages played have their end of turn effects trigger backwards, with the last Secret Passage effect triggering first, and all other end of turn effects are ignored until all Secret Passages have been resolved. This means there is recursion going on behind the scenes when multiple Secret Passages are played, specifically stacking Secret Passages together so that they resolve together.
- Any cards added or generated to your hand after playing Secret Passage are kept in the hand at the end of the turn.
- For example, playing Secret Passage will result in a final hand as follows from left to right:
- Cards generated/added during the Passage, your original hand.
- For example, playing Secret Passage and then a second Secret Passage will result in a final hand as follows from left to right:
- Cards generated/added during second Passage, cards generated/added during first Passage, your original hand.
- For example, playing Secret Passage and then Mindrender Illucia and then a second Secret Passage will result in a final hand as follows from left to right:[2]
- Cards generated/added during second Passage, the opponent's hand, cards generated/added during first Passage, your original hand. This hand will be given to the opponent at the start of your next turn.
- For example, playing Secret Passage will result in a final hand as follows from left to right:
- Cards which have a "discard at end of turn" enchantment or disappear at end of turn will stay in the hand after Secret Passage is played.
- For example, if Evocation and then Secret Passage is played, the cards generated off of Evocation will now stay permanently in the player's hand.
- For example, Shadow Reflection will also stay in the hand.[3]
- If your Galakrond hero card is in another dimension, it will receive Invoke upgrades played that turn.
- Flik Skyshiv will not destroy cards in the dimension of Secret Passage.[4]
Known bugs
- If C'Thun is in your hand while Secret Passage is in effect, it will gain doubled buffs from its cultists.[5] Note: C'Thun operates through a global playerbound effect.
Strategy
Please add any available information to this section.
Gallery
Patch changes
- Patch 18.2.0.58213 (2020-09-08):
- Now reads: Replace your hand with 4 cards from your deck. Swap back next turn." (Down from 5).
- Copies of cards drawn by Secret Passage will no longer be returned to your deck at end of turn.
- This probably means that if cards are put into hand by Secret Passage and some of them are copied or duplicated, the copies won't go into the deck.
- Galakrond will now be upgraded correctly when invoked while using Secret Passage.
- Patch 18.0.0.54613 (2020-07-30): Added.
References
- ↑ Tested by User:Aegonostic using Master Swordsmith's end of turn effect as well (2020-09-10).
- ↑ https://www.reddit.com/r/hearthstone/comments/ia8ukq/crazy_secret_passage_mindrender_illucia/
- ↑ Danehearth (2020-08-09). Secret Passage Secret Interaction (03:50). YouTube. Retrieved on 2020-09-02.
- ↑ HysteriA (2020-08-23). Hearthstone Mythbusters 102 - Scholomance Academy Special. YouTube. Retrieved on 2020-08-23.
- ↑ https://www.reddit.com/r/hearthstone/comments/i5gxms/glitch_secret_passage_buffs_cthun/