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[[File:Kabal Crystal Runner full.jpg|thumb|300px]]
 
[[File:Kabal Crystal Runner full.jpg|thumb|300px]]
'''Secret Mage''' is a [[Mage]] [[deck type]] that is derived from [[Tempo Mage]]. It is characterized by utilizing Mage's various efficient [[Secret]] cards as well as synergistic cards like [[Kabal Crystal Runner]] to disrupt and out-[[tempo]] the opponent.Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in ''[[Mean Streets of Gadgetzan]]'' and [[Arcanologist]] in ''[[Journey to Un'Goro]]'' that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.
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'''Secret Mage''' is a [[Mage]] [[deck type]] that is derived from [[Tempo Mage]]. It is characterized by utilizing Mage's various efficient [[Secret]] cards as well as synergistic cards like [[Kabal Crystal Runner]] to disrupt and out-[[tempo]] the opponent. Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in ''[[Mean Streets of Gadgetzan]]'' and [[Arcanologist]] in ''[[Journey to Un'Goro]]'' that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.
   
The deck relies on cards like [[Kabal Lackey]] and [[Kirin Tor Mage]] to cheat secrets into play for 0 mana, creating a massive tempo advantage and activating [[Medivh's Valet]], as well as reducing the cost of Kabal Crystal Runner. The deck aims to snowball its early tempo advantage into a quick win by finishing with its [[burst]] spells or a greatly [[enchantment|buff]]ed [[Ethereal Arcanist]].
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The deck utilizes cards like [[Kabal Lackey]] and [[Kirin Tor Mage]] to cheat secrets into play for 0 mana, then uses [[Medivh's Valet]] and [[Cloud Prince]] to deal bursts of damage, with [[Kabal Crystal Runner]] to add board presence and [[Aluneth]] to draw out cards needed to win the game.
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The rotation of [[Kabal Crystal Runner]] and [[Kabal Lackey]] to Wild has made this deck a Wild-Exclusive deck. While more new Secret-based cards have been released since then, they've failed to make an impact on the Standard meta, but made Secret Mage in Wild an even more brutal force.
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With the release of [[Madness at the Darkmoon Faire]], there has been enough Secret-related cards added to make Secret Mage present in Standard, thanks to [[Sayge, Seer of Darkmoon]] and [[Rigged Faire Game]], along with other tempo-based cards.
   
 
==Common cards==
 
==Common cards==
The following cards were usually in the deck when played in the Un'Goro meta.
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The following cards are usually in the deck.
   
 
===Core cards===
 
===Core cards===
 
The following cards are played in most or all versions of the deck:
 
The following cards are played in most or all versions of the deck:
{{Card|Mana Wyrm}}
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{{Card|Kabal Lackey}}
{{Card|Frostbolt}}
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{{Card|Mad Scientist}}
{{Card|Sorcerer's Apprentice}}
 
 
{{Card|Medivh's Valet}}
 
{{Card|Medivh's Valet}}
 
{{Card|Arcanologist}}
 
{{Card|Arcanologist}}
{{Card|Primordial Glyph}}
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{{Card|Arcane Flakmage}}
 
{{Card|Arcane Intellect}}
 
{{Card|Arcane Intellect}}
 
{{Card|Counterspell}}
 
{{Card|Counterspell}}
 
{{Card|Duplicate}}
 
{{Card|Ice Block}}
 
{{Card|Explosive Runes}}
 
{{Card|Explosive Runes}}
 
{{Card|Flame Ward}}
 
{{Card|Game Master}}
 
{{Card|Kirin Tor Mage}}
 
{{Card|Kirin Tor Mage}}
 
{{Card|Fireball}}
 
{{Card|Fireball}}
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{{Card|Occult Conjurer}}
 
{{Card|Cloud Prince}}
 
{{Card|Kabal Crystal Runner}}
 
{{Card|Kabal Crystal Runner}}
 
{{Card|Aluneth}}
   
 
===Optional cards===
 
===Optional cards===
 
The following cards are played more than occasionally, but not always:
 
The following cards are played more than occasionally, but not always:
{{Card|Kabal Lackey}}
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{{Card|Apexis Smuggler}}
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{{Card|Astromancer Solarian}}
 
{{Card|Sorcerer's Apprentice}}
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{{Card|Primordial Glyph}}
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{{Card|Frostbolt}}
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{{Card|Ancient Mysteries}}
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{{Card|Stargazer Luna}}
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{{Card|Forgotten Torch}}
 
{{Card|Mirror Entity}}
 
{{Card|Mirror Entity}}
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{{Card|Netherwind Portal}}
 
{{Card|Potion of Polymorph}}
 
{{Card|Potion of Polymorph}}
{{Card|Ice Block}}
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{{Card|Rigged Faire Game}}
 
{{Card|Polymorph}}
 
{{Card|Polymorph}}
{{Card|Aluneth}}
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{{Card|Loatheb}}
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{{Card|Sayge, Seer of Darkmoon}}
 
{{Card|Firelands Portal}}
 
{{Card|Firelands Portal}}
{{Card|Medivh, the Guardian}}
 
 
{{Card|Pyroblast}}
 
{{Card|Pyroblast}}
 
===Wild cards===
 
[[Wild format|Wild]] cards that fit well into this deck type:
 
{{Card|Mad Scientist}}
 
{{Card|Duplicate}}
 
{{Card|Effigy}}
 
{{Card|Azure Drake}}
 
{{Card|Loatheb}}
 
{{Card|Dr. Boom}}
 
   
 
{{Game terms}}
 
{{Game terms}}

Revision as of 08:25, 24 November 2020

Kabal Crystal Runner full

Secret Mage is a Mage deck type that is derived from Tempo Mage. It is characterized by utilizing Mage's various efficient Secret cards as well as synergistic cards like Mean Streets of GadgetzanKabal Crystal Runner to disrupt and out-tempo the opponent. Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in Mean Streets of Gadgetzan and Journey to Un'GoroArcanologist in Journey to Un'Goro that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.

The deck utilizes cards like Mean Streets of GadgetzanKabal Lackey and LegacyKirin Tor Mage to cheat secrets into play for 0 mana, then uses One Night in KarazhanMedivh's Valet and Saviors of UldumCloud Prince to deal bursts of damage, with Mean Streets of GadgetzanKabal Crystal Runner to add board presence and Kobolds & CatacombsAluneth to draw out cards needed to win the game.

The rotation of Mean Streets of GadgetzanKabal Crystal Runner and Mean Streets of GadgetzanKabal Lackey to Wild has made this deck a Wild-Exclusive deck. While more new Secret-based cards have been released since then, they've failed to make an impact on the Standard meta, but made Secret Mage in Wild an even more brutal force.

With the release of Madness at the Darkmoon Faire, there has been enough Secret-related cards added to make Secret Mage present in Standard, thanks to Madness at the Darkmoon FaireSayge, Seer of Darkmoon and Madness at the Darkmoon FaireRigged Faire Game, along with other tempo-based cards.

Common cards

The following cards are usually in the deck.

Core cards

The following cards are played in most or all versions of the deck:

Kabal Lackey
Mad Scientist
Medivh's Valet
Arcanologist
Arcane Flakmage
Arcane Intellect
Counterspell
Duplicate
Ice Block
Explosive Runes
Flame Ward
Game Master
Kirin Tor Mage
Fireball
Occult Conjurer
Cloud Prince
Kabal Crystal Runner
Aluneth

Optional cards

The following cards are played more than occasionally, but not always:

Apexis Smuggler
Astromancer Solarian
Sorcerer's Apprentice
Primordial Glyph
Frostbolt
Ancient Mysteries
Stargazer Luna
Forgotten Torch
Mirror Entity
Netherwind Portal
Potion of Polymorph
Rigged Faire Game
Polymorph
Loatheb
Sayge, Seer of Darkmoon
Firelands Portal
Pyroblast