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[[File:Kabal Crystal Runner full.jpg|thumb|300px]] |
[[File:Kabal Crystal Runner full.jpg|thumb|300px]] |
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− | '''Secret Mage''' is a [[Mage]] [[deck type]] that is derived from [[Tempo Mage]]. It is characterized by utilizing Mage's various efficient [[Secret]] cards as well as synergistic cards like [[Kabal Crystal Runner]] to disrupt and out-[[tempo]] the opponent. |
+ | '''Secret Mage''' is a [[Mage]] [[deck type]] that is derived from [[Tempo Mage]]. It is characterized by utilizing Mage's various efficient [[Secret]] cards as well as synergistic cards like [[Kabal Crystal Runner]] to disrupt and out-[[tempo]] the opponent. Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in ''[[Mean Streets of Gadgetzan]]'' and [[Arcanologist]] in ''[[Journey to Un'Goro]]'' that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game. |
+ | The deck utilizes cards like [[Kabal Lackey]] and [[Kirin Tor Mage]] to cheat secrets into play for 0 mana, then uses [[Medivh's Valet]] and [[Cloud Prince]] to deal bursts of damage, with [[Kabal Crystal Runner]] to add board presence and [[Aluneth]] to draw out cards needed to win the game. |
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− | Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in ''[[Mean Streets of Gadgetzan]]'' and [[Arcanologist]] in ''[[Journey to Un'Goro]]'' that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game. |
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+ | The rotation of [[Kabal Crystal Runner]] and [[Kabal Lackey]] to Wild has made this deck a Wild-Exclusive deck. While more new Secret-based cards have been released since then, they've failed to make an impact on the Standard meta, but made Secret Mage in Wild an even more brutal force. |
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− | The deck relies on cards like [[Kabal Lackey]] and [[Kirin Tor Mage]] to cheat secrets into play for 0 mana, creating a massive tempo advantage and activating [[Medivh's Valet]], as well as reducing the cost of Kabal Crystal Runner. The deck aims to snowball its early tempo advantage into a quick win by finishing with its [[burst]] spells or a greatly [[enchantment|buff]]ed [[Ethereal Arcanist]]. |
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+ | |||
+ | With the release of [[Madness at the Darkmoon Faire]], there has been enough Secret-related cards added to make Secret Mage present in Standard, thanks to [[Sayge, Seer of Darkmoon]] and [[Rigged Faire Game]], along with other tempo-based cards. |
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==Common cards== |
==Common cards== |
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− | The following cards |
+ | The following cards are usually in the deck. |
===Core cards=== |
===Core cards=== |
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The following cards are played in most or all versions of the deck: |
The following cards are played in most or all versions of the deck: |
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− | {{Card| |
+ | {{Card|Kabal Lackey}} |
− | {{Card| |
+ | {{Card|Mad Scientist}} |
− | {{Card|Sorcerer's Apprentice}} |
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⚫ | |||
{{Card|Medivh's Valet}} |
{{Card|Medivh's Valet}} |
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− | {{Card| |
+ | {{Card|Arcanologist}} |
⚫ | |||
{{Card|Arcane Intellect}} |
{{Card|Arcane Intellect}} |
||
⚫ | |||
{{Card|Counterspell}} |
{{Card|Counterspell}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | {{Card|Game Master}} |
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{{Card|Kirin Tor Mage}} |
{{Card|Kirin Tor Mage}} |
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{{Card|Fireball}} |
{{Card|Fireball}} |
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⚫ | |||
+ | {{Card|Cloud Prince}} |
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{{Card|Kabal Crystal Runner}} |
{{Card|Kabal Crystal Runner}} |
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− | {{Card| |
+ | {{Card|Aluneth}} |
===Optional cards=== |
===Optional cards=== |
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The following cards are played more than occasionally, but not always: |
The following cards are played more than occasionally, but not always: |
||
− | {{Card| |
+ | {{Card|Apexis Smuggler}} |
− | {{Card| |
+ | {{Card|Astromancer Solarian}} |
− | {{Card| |
+ | {{Card|Sorcerer's Apprentice}} |
− | {{Card| |
+ | {{Card|Primordial Glyph}} |
− | {{Card| |
+ | {{Card|Frostbolt}} |
− | {{Card| |
+ | {{Card|Ancient Mysteries}} |
− | {{Card| |
+ | {{Card|Stargazer Luna}} |
− | {{Card| |
+ | {{Card|Forgotten Torch}} |
⚫ | |||
+ | {{Card|Netherwind Portal}} |
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{{Card|Potion of Polymorph}} |
{{Card|Potion of Polymorph}} |
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− | {{Card| |
+ | {{Card|Rigged Faire Game}} |
− | {{Card| |
+ | {{Card|Polymorph}} |
⚫ | |||
− | {{Card|Water Elemental}} |
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− | {{Card|Ethereal Arcanist}} |
||
⚫ | |||
− | {{Card|Avian Watcher}} |
||
⚫ | |||
− | {{Card|Bittertide Hydra}} |
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− | {{Card|Faceless Summoner}} |
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⚫ | |||
− | {{Card|Flamestrike}} |
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− | {{Card|Bonemare}} |
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− | {{Card|Archmage Antonidas}} |
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− | {{Card|Glacial Mysteries}} |
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− | {{Card|Medivh, the Guardian}} |
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⚫ | |||
− | {{Card|Frost Lich Jaina}} |
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− | {{Card|Pyroblast}} |
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− | {{Card|Yogg-Saron, Hope's End}} |
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⚫ | |||
− | |||
− | ===Wild cards=== |
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− | [[Wild format|Wild]] cards that fit well into this deck type: |
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− | {{Card|Mad Scientist}} |
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− | {{Card|Duplicate}} |
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− | {{Card|Effigy}} |
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⚫ | |||
{{Card|Loatheb}} |
{{Card|Loatheb}} |
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− | {{Card| |
+ | {{Card|Sayge, Seer of Darkmoon}} |
+ | {{Card|Firelands Portal}} |
||
⚫ | |||
{{Game terms}} |
{{Game terms}} |
Revision as of 08:25, 24 November 2020
Secret Mage is a Mage deck type that is derived from Tempo Mage. It is characterized by utilizing Mage's various efficient Secret cards as well as synergistic cards like Kabal Crystal Runner to disrupt and out-tempo the opponent. Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in Mean Streets of Gadgetzan and Arcanologist in Journey to Un'Goro that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.
The deck utilizes cards like Kabal Lackey and Kirin Tor Mage to cheat secrets into play for 0 mana, then uses Medivh's Valet and Cloud Prince to deal bursts of damage, with Kabal Crystal Runner to add board presence and Aluneth to draw out cards needed to win the game.
The rotation of Kabal Crystal Runner and Kabal Lackey to Wild has made this deck a Wild-Exclusive deck. While more new Secret-based cards have been released since then, they've failed to make an impact on the Standard meta, but made Secret Mage in Wild an even more brutal force.
With the release of Madness at the Darkmoon Faire, there has been enough Secret-related cards added to make Secret Mage present in Standard, thanks to Sayge, Seer of Darkmoon and Rigged Faire Game, along with other tempo-based cards.
Common cards
The following cards are usually in the deck.
Core cards
The following cards are played in most or all versions of the deck:
Optional cards
The following cards are played more than occasionally, but not always: