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===Core cards=== |
===Core cards=== |
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The following cards are played in most or all versions of the deck: |
The following cards are played in most or all versions of the deck: |
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{{Card|Mana Wyrm}} |
{{Card|Mana Wyrm}} |
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{{Card|Arcanologist}} |
{{Card|Arcanologist}} |
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The following cards are played more than occasionally, but not always: |
The following cards are played more than occasionally, but not always: |
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{{Card|Babbling Book}} |
{{Card|Babbling Book}} |
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{{Card|Mirror Image}} |
{{Card|Mirror Image}} |
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{{Card|Sorcerer's Apprentice}} |
{{Card|Sorcerer's Apprentice}} |
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{{Card|Archmage Antonidas}} |
{{Card|Archmage Antonidas}} |
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{{Card|Flamestrike}} |
{{Card|Flamestrike}} |
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+ | {{Card|Glacial Mysteries}} |
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{{Card|Medivh, the Guardian}} |
{{Card|Medivh, the Guardian}} |
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{{Card|Pyroblast}} |
{{Card|Pyroblast}} |
Revision as of 09:39, 16 August 2017
Secret Mage is a Mage deck type that is derived from Tempo Mage. It is characterized by utilizing Mage's various efficient Secret cards as well as synergistic cards like Kabal Crystal Runner to disrupt and out-tempo the opponent.
Secret Mage is an archetype that players have been trying to build for a long time due to the variety of Secret synergy cards that Mage has had and received in the game's history. It wasn't until the release of Kabal Crystal Runner in Mean Streets of Gadgetzan and Arcanologist in Journey to Un'Goro that Secret Mage finally had the pieces it needed to be formed into a viable and competitive archetype. These cards solidified the explosive start the deck always needed, allowing it to utilize its Secret package to the fullest right from the start of the game.
The deck relies on cards like Kabal Lackey and Kirin Tor Mage to cheat secrets into play for 0 mana, creating a massive tempo advantage and activating Medivh's Valet, as well as reducing the cost of Kabal Crystal Runner. The deck aims to snowball its early tempo advantage into a quick win by finishing with its burst spells or a greatly buffed Ethereal Arcanist.
Common cards
The following cards were usually in the deck when played in the Un'Goro meta.
Core cards
The following cards are played in most or all versions of the deck:
Optional cards
The following cards are played more than occasionally, but not always:
Wild cards
Wild cards that fit well into this deck type: