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==Strategy== |
==Strategy== |
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+ | As a [[Blessing of Might]] and [[Hand of Protection]] rolled into one card this card lets you trade up with your minions. Very useful for gaining board advantage when your fighting for it with your enemy. |
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− | {{stub-section}} |
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==Lore== |
==Lore== |
Revision as of 05:54, 17 August 2015
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Warning: there is more than one data page for cards with this name.
Please identify which of these data pages are for the card this page is supposed to cover.
Data:Cards/Seal of Champions(22373), Data:Cards/Seal of Champions(22462)
Once it is identified, please edit this page and use the |datapage
parameter on {{Card infobox}} to ensure data is pulled from the correct page.
As an example, if the correct data page is Data:Cards/Barrel(376)
, then this page would need {{Card infobox|datapage=Barrel(376)}}
to ensure it finds the correct page.
Set: | The Grand Tournament |
---|---|
Type: | Spell |
Spell school: | Holy |
Class: | Paladin |
Rarity: | Common |
Cost: | 3 |
"Arf! Arf! Arf!" - Seal of Champions
Seal of Champions is a common paladin spell card, from the Grand Tournament set.
How to get
Seal of Champions can be obtained through The Grand Tournament card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Seal of Champions | 40 | 5 |
Golden Seal of Champions | 400 | 50 |
Notes
Strategy
As a Blessing of Might and Hand of Protection rolled into one card this card lets you trade up with your minions. Very useful for gaining board advantage when your fighting for it with your enemy.
Lore
Artist
Patch changes
Patch 3.0.0.9786 (2015-08-18): Added.