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With the arrival of the Year of the Gryphon, Saviors of Uldum is now a Wild format card set, which means cards from the Saviors of Uldum will no longer be playable in Standard format matches. For more information, see Game format.

Saviors of Uldum is Hearthstone's twelfth expansion. Featuring 135 new collectible cards, it was released on August 6, 2019.[1]

Following the League of E.V.I.L.'s successful theft of the magical city of Dalaran, the nefarious evil-doers have turned to the land of Uldum, a place of vast deserts and ancient secrets. While the villains' ultimate goals are still a mystery, all is not lost: the brave League of Explorers−Reno Jackson, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton−have returned to save the world from Rise of ShadowsArch-Villain Rafaam and his cohorts.

The expansion sees the introduction of the new keyword Reborn; devastating "Plague" spells that affect the entire board; and the re-introduction of the Quest mechanic, originally seen in Journey to Un'Goro.

How to get[]

Saviors of Uldum craftable cards can be obtained by one of the following methods:

  • Opening card packs with the usual prices and purchasing options
    Saviors of Uldum Pack
    Year of the Dragon Pack
    Wild Pack
    Golden Wild
  • Crafting for the usual amounts of Arcane Dust depending on the cards' rarity
Uncraftable cards

These specific cards can be obtained through other means. For more information, see their respective articles.

    Pre-order

    Cards[]

    This expansion features 135 collectible cards. Saviors of Uldum cards can be recognized with a special watermark (the League of Explorers logo) behind the card text, not found on other cards.

    Customize this list

    Neutral

    ULD 191
    ULD 282
    ULD 723
    ULD 712
    ULD 289
    ULD 271
    ULD 184
    ULD 174
    ULD 182
    ULD 185
    ULD 450
    ULD 205
    ULD 719
    ULD 188
    ULD 275
    ULD 189
    ULD 179
    ULD 274
    ULD 194
    ULD 190
    ULD 183
    ULD 193
    ULD 196
    ULD 157
    ULD 197
    ULD 214
    ULD 250
    ULD 198
    ULD 180
    ULD 208
    ULD 215
    ULD 705
    ULD 309
    ULD 290
    ULD 229
    ULD 209
    ULD 727
    ULD 703
    ULD 702
    ULD 706
    ULD 003
    ULD 178
    ULD 177
    ULD 721
    ULD 304

    Related cards

    ULD 430t
    ULD 215t
    ULD 174t
    ULD 705t

    Choice cards

    ULD 209t
    ULD 178a3
    ULD 178a2
    ULD 178a4
    ULD 178a

    Druid

    ULD 136
    ULD 134
    ULD 292
    ULD 137
    ULD 135
    ULD 273
    ULD 133
    ULD 138
    ULD 131
    ULD 139

    Related cards

    ULD 131p
    ULD 134t
    ULD 137t
    ULD 135at

    Choice cards

    ULD 292b
    ULD 292a
    ULD 135a
    ULD 135b

    Hunter

    ULD 152
    ULD 430
    ULD 429
    ULD 151
    ULD 154
    ULD 713
    ULD 410
    ULD 212
    ULD 155
    ULD 156

    Related cards

    ULD 430t
    ULD 154t
    ULD 155p
    ULD 156t3

    Mage

    ULD 726
    ULD 239
    ULD 293
    ULD 240
    ULD 329
    ULD 435
    ULD 236
    ULD 216
    ULD 433
    ULD 238

    Related cards

    ULD 433p

    Paladin

    ULD 439
    ULD 728
    ULD 207
    ULD 145
    ULD 438
    ULD 143
    ULD 217
    ULD 716
    ULD 431
    ULD 500

    Related cards

    HERO 10bp2
    HERO 11bp2t
    NEW1 009
    AT 132 ROGUEt
    ULD 439t
    CS2 050
    CS2 101t
    CS2 051
    CS2 058
    HERO 05bp2
    HERO 06bp2
    ULD 431p
    HERO 08bp2
    HERO 11cbp2
    HERO 09bp2
    HERO 03bp2
    HERO 07bp2
    HERO 01bp2
    HERO 04bp2
    HERO 02bp2

    Priest

    ULD 265
    ULD 714
    ULD 270
    ULD 266
    ULD 272
    ULD 269
    ULD 268
    ULD 718
    ULD 724
    ULD 262

    Related cards

    ULD 724p

    Rogue

    ULD 186
    ULD 328
    ULD 285
    ULD 715
    ULD 280
    ULD 327
    ULD 231
    ULD 286
    ULD 326
    ULD 288

    Related cards

    ULD 715t
    ULD 326p
    ULD 326t
    ULD 286t

    Shaman

    ULD 171
    ULD 276
    ULD 158
    ULD 170
    ULD 181
    ULD 169
    ULD 172
    ULD 413
    ULD 291
    ULD 173

    Related cards

    DRG 052
    DAL 741
    DAL 613
    DAL 739
    DAL 614
    ULD 616
    DAL 615
    ULD 291p

    Warlock

    ULD 160
    ULD 162
    ULD 161
    ULD 717
    ULD 163
    ULD 324
    ULD 167
    ULD 165
    ULD 140
    ULD 168

    Related cards

    DRG 052
    DAL 741
    DAL 613
    DAL 739
    DAL 614
    ULD 616
    DAL 615
    ULD 324t
    ULD 140p
    ULD 162t

    Warrior

    ULD 195
    ULD 206
    ULD 709
    ULD 256
    ULD 707
    ULD 253
    ULD 720
    ULD 708
    ULD 711
    ULD 258

    Related cards

    DRG 052
    DAL 741
    DAL 613
    DAL 739
    DAL 614
    ULD 616
    DAL 615
    ULD 711p3
    ULD 711t

    Themes[]

    The League of Explorers[]

    Dinotamer Brann full

    The expansion stars the League of Explorers—originally seen in the adventure of the same name—as they oppose the League of E.V.I.L.'s plans. This time, all four members of the league have card mechanics centering on decks with no duplicate cards.

    Plagues[]

    The League of E.V.I.L. will stop at nothing to see their dastardly plans come to fruition… even if there's a little collateral damage along the way.[1]

    Plagues are powerful spell cards that affect every minion on the battlefield and are exclusively available to the five League of E.V.I.L. classes: priest, rogue, shaman, warlock, and warrior.[1]

    Quests[]

    No matter if they're working to further the League of E.V.I.L.'s nefarious goals, or in cahoots with Reno's ramshackle rapscallions to dismantle those despicable evil-doers, every adventurer worth their sand needs a Quest…[1]

    Originally introduced in the Journey to Un'Goro expansion, Quests are Legendary 1-mana cards that start in the player's hand and track progress towards an objective once played. Unlike previous Quests, the Quests in Saviors of Uldum all grant a new Hero Power as the reward for completing their objective.[1]

    Reborn[]

    Murmy full
    The magic of Azeroth's Titans and Tol'vir has seeped into the dunes of Uldum's ancient burial tombs. Now, death is more of a suggestion for the restless crypt-dwellers and temple-crawlers found within.[1]

    Minions with the new keyword Reborn return to life with 1 Health the first time they're destroyed.[1]

    Battlefield[]

    Main article: Battlefield#Saviors_of_Uldum

    Uldum's desert-themed battlefield has an Egyptian look and feel which can also be seen in the expansion's adventure, the Tombs of Terror. The battlefield includes a secret feature which when triggered plays the League of Explorers theme.

    Tombs of Terror[]

    Main article: Tombs of Terror

    The League of Explorers reunite! Join them in their quest to secure powerful ancient treasures and save the world...[2]

    Trailers[]

    Lore[]

    In World of Warcraft[]

    The League of Explorers - Uldum art

    The ancient land of Uldum

    Uldum is a large desert region at the southern end of the continent of Kalimdor. Bordered by the verdant Un'Goro Crater to the north and the Tanaris desert (home of the city of Gadgetzan) to the east, Uldum contains many facilities of the godlike, world-shaping titans and has long been guarded by the catlike tol'vir. The tol'vir were originally stone-skinned titan-forged constructs created to maintain titan machinery but were transformed into beings of flesh and blood due to the Curse of Flesh, an affliction created by the malefic Old Gods.

    For millennia, Uldum was magically hidden and cut off from the rest of Azeroth, but when LegacyDeathwing emerged into Azeroth and caused the Cataclysm, the land was revealed to the outside world. One of the tol'vir tribes, the Neferset, swore allegiance to Deathwing and his ally Al'Akir in return for regaining their original stone forms. In World of Warcraft, the first portion of the storyline in Uldum revolves around adventurers helping the Ramkahen tol'vir wage war against their former Neferset allies, while the second half of the zone sees adventurers accompany the famous explorer LegacyHarrison Jones and later The League of ExplorersBrann Bronzebeard as they explore ancient titan secrets and work to prevent minions of Deathwing from gaining control of a superweapon capable of destroying all life on Azeroth.

    Wowpedia iconThis section uses content from Wowpedia.
    The region of Uldum was once a vast jungle, dotted with pristine lakes and waterfalls. During the ordering of Azeroth, Highkeeper Ra and his followers — the anubisaths, the tol'vir and the mogu — installed the Forge of Origination in Uldum. The Forge would regulate the rhythms of the earth and fortify the world-soul's form, but would also be able to completely reoriginate the planet in case of systemic corruption. After installing the Forge, Ra assigned some of the tol'vir and anubisaths to watch over the region, while he and the rest of his followers continued west to establish the prison of Ahn'Qiraj to house the defeated Old God Whispers of the Old GodsC'Thun.
    Centuries later, Ra was imprisoned by Lei Shen, the Thunder King, who used the Highkeeper's powers to become the first emperor of the mogu empire. Learning from Ra of the demise of the Pantheon, Lei Shen declared that he would carry on the work of the titans and led an army of his mogu warriors and Zandalari allies into Uldum, seeking to claim the Forge of Origination — believing it to hold the secrets of eternal life. The tol'vir knew they could not defeat the Thunder King and his armies in battle, and so instead turned to another tactic. While some of the tol'vir remained outside the fortress to hold off the invading armies, the ones inside activated the Forge. They knew that using the weapon to its full potential would wipe out all life on the planet, and so instead had configured it to only scour the nearby land. Waves of energy erupted from the Forge, bathing the surrounding lands in the powers of uncreation and instantly killing Lei Shen and his entire army; however, it also devastated the surrounding lands, turning Uldum into a barren desert. The surviving tol'vir then worked to ensure that no one would ever attempt to claim Uldum again, and shrouded the mountain passes leading into the region with magic, sealing the land off from the eyes of mortals. The illusion remained for many thousands of years, until the Cataclysm damaged the ancient titan device that separated Uldum from neighboring Tanaris.
    The landscape of Uldum is predominately desert, with a large river surrounded by an oasis flowing through the center of the region, mostly populated by the tol'vir, with the largest settlement - the Lost City located on the river delta. The western part of Uldum consists of a large expanse of the wind-swept dunes with half-buried Tol'vir settlements and pyramids, caused by the recent transgressions of Al'Akir's air elemental minions. In the east lies a massive pyramid that houses the titan complex known as the Halls of Origination. The northwestern part is the location of the Obelisk of the Stars and The Gate of Unending Cycles connecting the region with Tanaris desert. The southern part of the region besides the river delta is mostly cliffs, with settlements held by the Neferset. The southwestern part is being held by an expedition led by Commander Schnottz. The Cataclysm also brought the Skywall towers into Uldum that serve as an entrance to the Al'Akir's domain - the elemental plane of air. Al'Akir sends his elemental minions to convince the Tol'vir to join his new liege Deathwing, even rewarding them with removal of the Curse of Flesh. Those who dared to oppose suffered dire consequences as exampled in the Orsis settlement.
    The animals that live there are scorpids, hyenas, camels and more. Notable animals include the large scorpion himself, Madexx.
    Uldum WoW 1

    Map of Uldum in World of Warcraft.

    Uldum WoW 2

    A view of Uldum at sunset.

    In Hearthstone[]

    Saviors of Uldum picks up immediately where the preceding expansion, Rise of Shadows, left off and continues the ongoing multi-expansion storyline of the Year of the Dragon.[1]

    Now that the magical floating city of Dalaran is firmly within his kleptomaniacal clutches, Rise of ShadowsArch-Villain Rafaam and his crew of notorious ne’er-do-wells have travelled south to Uldum - the land of hidden treasures, plagues, mummies, and (thanks to the League of E.V.I.L.’s arrival) MAYHEM!
    Though their ultimate goals are still shrouded in mystery, the next phase of their plan appears to be well underway. Now, if only there were a motley crew of courageous treasure hunters up to the task of thwarting these misguided malcontents…
    Evil may be on the rise in the dusty deserts of Uldum, but hope is here in the form of the League of Explorers! Join Reno, Elise, Brann, and Sir Finley as they unearth treasures, battle bad guys, and take on the oh-so-simple task of saving the world in Hearthstone’s newest expansion, Saviors of Uldum![1]

    For information on the League of Explorers' previous adventures and their first appearance in Hearthstone, see The League of Explorers.

    History[]

    Development[]

    As Saviors of Uldum is the second installment in the three-part expansion story line started with Rise of Shadows, the development of the expansion saw a focus on furthering the vibe and story while also bringing back fan favorites in the form of the League of Explorers. Bringing back these characters and the familiar Quest mechanic, while still leaving room for new ideas such as plagues and Reborn, meant that Team 5 had a lot of fun during the design process.[3] During development, the team made the decision to have all four members of the League of Explorers use the "If your deck has no duplicates" mechanic—originally seen on the The League of ExplorersReno Jackson card in The League of Explorers and expanded on in Mean Streets of Gadgetzan—since it was one of the more memorable parts of The League of Explorers and was a mechanic that players really enjoyed.[4]

    The Reborn mechanic was added during the first few weeks of Saviors of Uldum's development.[5] Team 5 knew early on that they wanted to include "plague" spells in Saviors of Uldum since they felt integral to the expansion's storyline, but a variety of different mechanics were tried before the developers settled on the current iteration of plagues. One of the earliest iterations was to have all the plague cards be 10-mana spells. Another version was that the spells would make the player lose two mana crystals when played as a way of making up for their big, impactful effects. The latter didn't feel great to play, however, so the team ultimately ended up going with the more straightforward solution of powerful spells that affect both players equally.[6]

    Teasers and announcement[]

    Year of the Dragon teaser

    A sneak peek at the content released during the Year of the Dragon.

    On February 28th, 2019, Blizzard announced the changes and new content planned for the Year of the Dragon, the fourth year of standard format. The accompanying video included a teaser image for the planned three expansions of the year, with the second expansion being denoted with a scarab-like object accompanied by hieroglyphs and other design elements associated with Uldum, heavily hinting at an expansion set in the desert zone.[7]

    On June 27th, Blizzard released a short teaser video in which Rise of ShadowsHeistbaron Togwaggle, following the League of E.V.I.L.'s takeover of Dalaran, sneaks into what appears to be Madame Lazul's personal office and discovers a card that blares the League of Explorers theme song when drawn, hinting at the league's return.

    On July 1st, Saviors of Uldum was officially announced with a special reveal video in which developer Hadidjah Chamberlin introduced the central themes and mechanics of the expansion.

    Card reveals[]

    Following the set's initial announcement, cards from the expansion began being periodically revealed by Blizzard on social media. Starting on July 19, this was supplemented with regular card reveals from selected fansites and media.

    July 10th saw the release of the Fire Fest-E.V.I.L., a limited-time event tying into the narrative of the Year of the Dragon by depicting the League of E.V.I.L. crashing Dalaran into Blackrock Mountain on their way to Uldum. During the event, players could influence card reveals by defeating bosses in the PvE Tavern Brawl Blackrock Crash, with a total of 4 new cards being revealed via Twitter once players managed to collectively defeat a total of 25 million bosses in the Brawl.[8][9]

    On July 11th, Blizzard released a video in which game designer Alec Dawson showcased a handful of new cards.[10] Three additional card reveals—Saviors of UldumBrazen Zealot, Saviors of UldumSalhet's Pride, and Saviors of UldumSandwasp Queen—took place during the Hearthstone Grandmasters Season 1 Playoffs on July 14th.[11][12]

    On July 18, Blizzard hosted a Hearthstone panel at San Diego Comic-Con featuring the voice actors of three of the members of the League of Explorers—Terrence Stone (Sir Finley), Amy Walker (Elise Starseeker), and Carlos Larkin (Brann Bronzebeard)—along with game designer Dave Kosak and Blizzard voice director Andrea Toyias. The panelists shared insight on how they brought their characters to life, with the highlight of the panel being the reveal of the Saviors of Uldum card versions of the explorers themselves.[13]

    On July 25th, game designer Liv Breeden appeared in an official video delving into some of the expansion's story themes and showcasing a handful of new cards.[14]

    The expansion's final card reveal livestream—featuring Game Designer Peter Whalen, caster and streamer Brian Kibler, and Community Manager Chris Attalus—took place on July 31st.[15][16]

    Trivia[]

    • The song in the cinematic trailer of Saviors of Uldum strongly resembles the song Holding Out for a Hero by Bonnie Tyler.

    Gallery[]

    Banners
    Trailer

    References[]

     
    1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Blizzard Entertainment (2019-07-01). Hearthstone: Saviors of Uldum – Launching August 6. Retrieved on 2019-07-01.
    2. Are you ready for the Tombs of Terror?. (August 10, 2019). Retrieved on 2019-08-10.
    3. Ben Thompson on reddit. (2019-07-09). Retrieved on 2019-07-31.
    4. Hearthstone (2019-07-31). Saviors Of Uldum Final Card Reveal Livestream (21:45). YouTube. Retrieved on 2019-08-01.
    5. Alec Dawson on reddit. (2019-07-09). Retrieved on 2019-07-16.
    6. Ozzie Mejia (2019-07-15). Hearthstone: Saviors of Uldum - Plague of Murlocs interview. Shacknews. Retrieved on 2019-07-16.
    7. Hearthstone (2019-02-28). Hearthside Chat: Welcome to the Year of the Dragon. YouTube. Retrieved on 2019-07-14.
    8. Blizzard Entertainment (2019-07-09). Join us for the FIRE FEST-E.V.I.L.!. Retrieved on 2019-07-15.
    9. Hearthstone on Twitter. (2019-07-17). 
    10. Hearthstone (2019-07-11). Hearthside Chat – Join the League of Explorers! | Saviors of Uldum. YouTube. Retrieved on 2019-07-14.
    11. Hearthstone Esports on Twitter. (2019-07-10). 
    12. Hearthstone Esports on Twitter. (2019-07-14). 
    13. Blizzard Entertainment (2019-07-12). Join us at San Diego Comic-Con – July 18. Retrieved on 2019-07-14.
    14. Hearthstone (2019-07-25). Hearthside Chat – Secrets of the Sands | Saviors of Uldum. YouTube. Retrieved on 2019-07-25.
    15. Hearthstone on Twitter. (2019-07-24). 
    16. Blizzard Entertainment (2019-07-29). Saviors of Uldum Livestream Events!. Retrieved on 2019-07-31.

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