Saviors of Uldum

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Saviors of Uldum banner.jpg
"The shadows are rising again, darker than they've ever been. As E.V.I.L. descends from the skies, the world cries out: 'How will we survive?' Out of the Hall of Explorers and up from the dusty tombs, they grab their whips and fedoras. These legends of the past know exactly what to do! There might be magic monsters, mummies in the markets, and ancient mysticism. There's surely scorching deserts, adventure, and much needed narcissism. High stakes, think annihilation, obliteration of civilization! Now's the time to be brave, E.V.I.L.'s come to enslave, but this League's going to save.... Uldum!"

Saviors of Uldum is Hearthstone's upcoming twelfth expansion. Featuring 135 new collectible cards, it is slated for release August 6, 2019.[1]

Following the League of E.V.I.L.'s successful theft of the magical city of Dalaran, the nefarious evil-doers have turned to the land of Uldum, a place of vast deserts and ancient secrets. While the villains' ultimate goals are still a mystery, all is not lost: the brave League of Explorers−Reno Jackson, Elise Starseeker, Brann Bronzebeard, and Sir Finley Mrrgglton−have returned to save the world from Arch-Villain Rafaam and his cohorts.

The expansion sees the introduction of the new keyword Reborn; devastating "Plague" spells that affect the entire board; and the re-introduction of the Quest mechanic, originally seen in Journey to Un'Goro.

How to get[edit | edit source]

Saviors of Uldum logo.png

Saviors of Uldum cards will be available through the following options:

  • Saviors of Uldum card packs are purchasable through the Shop, with the usual prices and purchasing options.
  • Saviors of Uldum cards are craftable for the usual amounts of Arcane Dust.
  • For as long as Saviors of Uldum is the latest expansion, the guaranteed card pack from each Arena run is from the expansion. Once the next expansion comes out, second card packs will have a chance to be Saviors of Uldum packs.
  • The Highest Rank Bonus chest has a chance to award golden Saviors of Uldum cards.
Pre-order

Cards[edit | edit source]

Neutral[edit | edit source]

Common (2 cards)
Jar Dealer(90694).png
Murmy(90726).png
Rare (1 card)
Questing Explorer(90691).png

Class cards[edit | edit source]

Druid[edit | edit source]

BEEEES!!!(90708).png
Hidden Oasis(90727).png
Untapped Potential(90698).png
Elise the Enlightened(90721).png
Uncollectible
Ossirian Tear(90700).png
Bee(90711).png
Vir'naal Ancient(90728).png
Choice cards
Befriend the Ancient(90730).png
Drink the Water(90729).png

Hunter[edit | edit source]

Scarlet Webweaver(90732).png
Wild Bloodstinger(90731).png
Dinotamer Brann(90720).png
Uncollectible

Card not found.png

Mage[edit | edit source]

Puzzle Box of Yogg-Saron(90692).png
Raid the Sky Temple(90705).png
Reno the Relicologist(90719).png
Uncollectible
Ascendant Scroll(90706).png

Paladin[edit | edit source]

Sandwasp Queen(90713).png
Brazen Zealot(90714).png
Salhet's Pride(90712).png
Making Mummies(90724).png
Sir Finley of the Sands(90722).png
Uncollectible
Sandwasp(90715).png
Emperor Wraps(90725).png

Priest[edit | edit source]

Psychopomp(90710).png
Plague of Death(90693).png

Rogue[edit | edit source]

Plague of Madness(90709).png
Uncollectible
Plagued Knife(90717).png

Shaman[edit | edit source]

EVIL Totem(90695).png
Weaponized Wasp(90707).png
Earthquake(90703).png
Plague of Murlocs(90716).png
Corrupt the Waters(90701).png
Uncollectible
Heart of Vir'naal(90702).png

Warlock[edit | edit source]

Expired Merchant(90723).png
Impbalming(90704).png
Supreme Archaeology(90697).png
Uncollectible

Card not found.png

Tome of Origination(90699).png

Warrior[edit | edit source]

Restless Mummy(90696).png
Armagedillo(90718).png

Themes[edit | edit source]

The League of Explorers[edit | edit source]

Originally seen in the adventure of the same name, the expansion centers on the League of Explorers as they oppose the League of E.V.I.L.'s plans. This time, all four members of the league have card mechanics centering on decks with no duplicate cards.

Plagues[edit | edit source]

The League of E.V.I.L. will stop at nothing to see their dastardly plans come to fruition… even if there's a little collateral damage along the way.[1]

Plagues are powerful spell cards that affect every minion on the battlefield and are exclusively available to the 5 League of E.V.I.L. classes: priest, rogue, shaman, warlock, and warrior.[1]

Quests[edit | edit source]

No matter if they're working to further the League of E.V.I.L.'s nefarious goals, or in cahoots with Reno's ramshackle rapscallions to dismantle those despicable evil-doers, every adventurer worth their sand needs a Quest…[1]

Originally introduced in the Journey to Un'Goro expansion, Quests are Legendary 1-mana cards that start in the player's hand and track progress towards an objective once played. Unlike previous Quests, the Quests in Saviors of Uldum all grant a new Hero Power as the reward for completing their objective.[1]

Reborn[edit | edit source]

The magic of Azeroth's Titans and Tol'vir has seeped into the dunes of Uldum's ancient burial tombs. Now, death is more of a suggestion for the restless crypt-dwellers and temple-crawlers found within.[1]

Minions with the new keyword Reborn return to life with 1 Health the first time they're destroyed.[1]

Trailers[edit | edit source]

Lore[edit | edit source]

In World of Warcraft[edit | edit source]

The ancient land of Uldum

Uldum is a large desert region at the southern end of the continent of Kalimdor. Bordered by the verdant Un'Goro Crater to the north and the Tanaris desert (home of the city of Gadgetzan) to the east, Uldum contains many facilities of the godlike, world-shaping titans and has long been guarded by the catlike tol'vir. The tol'vir were originally stone-skinned titan-forged constructs created to maintain titan machinery but were transformed into beings of flesh and blood due to the Curse of Flesh, an affliction created by the malefic Old Gods.

For millennia, Uldum was magically hidden and cut off from the rest of Azeroth, but when Deathwing emerged into Azeroth and caused the Cataclysm, the land was revealed to the outside world. One of the tol'vir tribes, the Neferset, swore allegiance to Deathwing and his ally Al'Akir in return for regaining their original stone forms. In World of Warcraft, the first portion of the storyline in Uldum revolves around adventurers helping the Ramkahen tol'vir wage war against their former Neferset allies, while the second half of the zone sees adventurers accompany the famous explorer Harrison Jones and later Brann Bronzebeard as they explore ancient titan secrets and work to prevent minions of Deathwing from gaining control of a superweapon capable of destroying all life on Azeroth.

From Wowpedia:

The region of Uldum was once a vast jungle, dotted with pristine lakes and waterfalls. During the ordering of Azeroth, Highkeeper Ra and his followers — the anubisaths, the tol'vir and the mogu — installed the Forge of Origination in Uldum. The Forge would regulate the rhythms of the earth and fortify the world-soul's form, but would also be able to completely reoriginate the planet in case of systemic corruption. After installing the Forge, Ra assigned some of the tol'vir and anubisaths to watch over the region, while he and the rest of his followers continued west to establish the prison of Ahn'Qiraj to house the defeated Old God C'Thun.
Centuries later, Ra was imprisoned by Lei Shen, the Thunder King, who used the Highkeeper's powers to become the first emperor of the mogu empire. Learning from Ra of the demise of the Pantheon, Lei Shen declared that he would carry on the work of the titans and led an army of his mogu warriors and Zandalari allies into Uldum, seeking to claim the Forge of Origination — believing it to hold the secrets of eternal life. The tol'vir knew they could not defeat the Thunder King and his armies in battle, and so instead turned to another tactic. While some of the tol'vir remained outside the fortress to hold off the invading armies, the ones inside activated the Forge. They knew that using the weapon to its full potential would wipe out all life on the planet, and so instead had configured it to only scour the nearby land. Waves of energy erupted from the Forge, bathing the surrounding lands in the powers of uncreation and instantly killing Lei Shen and his entire army; however, it also devastated the surrounding lands, turning Uldum into a barren desert. The surviving tol'vir then worked to ensure that no one would ever attempt to claim Uldum again, and shrouded the mountain passes leading into the region with magic, sealing the land off from the eyes of mortals. The illusion remained for many thousands of years, until the Cataclysm damaged the ancient titan device that separated Uldum from neighboring Tanaris.
The landscape of Uldum is predominately desert, with a large river surrounded by an oasis flowing through the center of the region, mostly populated by the tol'vir, with the largest settlement - the Lost City located on the river delta. The western part of Uldum consists of a large expanse of the wind-swept dunes with half-buried Tol'vir settlements and pyramids, caused by the recent transgressions of Al'Akir's air elemental minions. In the east lies a massive pyramid that houses the titan complex known as the Halls of Origination. The northwestern part is the location of the Obelisk of the Stars and The Gate of Unending Cycles connecting the region with Tanaris desert. The southern part of the region besides the river delta is mostly cliffs, with settlements held by the Neferset. The southwestern part is being held by an expedition led by Commander Schnottz. The Cataclysm also brought the Skywall towers into Uldum that serve as an entrance to the Al'Akir's domain - the elemental plane of air. Al'Akir sends his elemental minions to convince the Tol'vir to join his new liege Deathwing, even rewarding them with removal of the Curse of Flesh. Those who dared to oppose suffered dire consequences as exampled in the Orsis settlement.
The animals that live there are scorpids, hyenas, camels and more. Notable animals include the large scorpion himself, Madexx.
Map of Uldum in World of Warcraft.
A view of Uldum at sunset.

In Hearthstone[edit | edit source]

Saviors of Uldum picks up immediately where the preceding expansion, Rise of Shadows, left off and continues the ongoing multi-expansion storyline of the Year of the Dragon.[1]

Now that the magical floating city of Dalaran is firmly within his kleptomaniacal clutches, Arch-Villain Rafaam and his crew of notorious ne’er-do-wells have travelled south to Uldum - the land of hidden treasures, plagues, mummies, and (thanks to the League of E.V.I.L.’s arrival) MAYHEM!
Though their ultimate goals are still shrouded in mystery, the next phase of their plan appears to be well underway. Now, if only there were a motley crew of courageous treasure hunters up to the task of thwarting these misguided malcontents…
Evil may be on the rise in the dusty deserts of Uldum, but hope is here in the form of the League of Explorers! Join Reno, Elise, Brann, and Sir Finley as they unearth treasures, battle bad guys, and take on the oh-so-simple task of saving the world in Hearthstone’s newest expansion, Saviors of Uldum![1]

For information on the League of Explorers' previous adventures and their first appearance in Hearthstone, see The League of Explorers.

History[edit | edit source]

Development[edit | edit source]

The Reborn mechanic was added during the first few weeks of Saviors of Uldum's development.[2]

Team 5 knew early on that they wanted to include "plague" spells in Saviors of Uldum since they felt integral to the expansion's storyline, but a variety of different mechanics were tried before the developers settled on the current iteration of plagues. One of the earliest iterations was to have all the plague cards be 10-mana spells. Another version was that the spells would make the player lose two mana crystals when played, as way of making up for their big, impactful effects. The latter didn't feel great to play, so the team ultimately ended up going with the more straightforward solution of powerful spells that affect both players equally.[3]

Teasers and announcement[edit | edit source]

A sneak peek at the content released during the Year of the Dragon.

On February 28th, 2019, Blizzard announced the changes and new content planned for the Year of the Dragon, the fourth year of standard format. The accompanying video included a teaser image for the planned three expansions of the year, with the second expansion being denoted with a scarab-like object accompanied by hieroglyphs and other design elements associated with Uldum, heavily hinting at an expansion set in the desert zone.[4]

On June 27th, Blizzard released a short teaser video in which Heistbaron Togwaggle, following the League of E.V.I.L.'s takeover of Dalaran, sneaks into what appears to be Madame Lazul's personal office and discovers a card that blares the League of Explorers theme song when drawn, hinting at the league's return.

On July 1st, Saviors of Uldum was officially announced with a special reveal video in which developer Hadidjah Chamberlin introduced the central themes and mechanics of the expansion.

Card reveals[edit | edit source]

Following the set's initial announcement, cards from the expansion began being periodically revealed by Blizzard on social media.

July 10th saw the release of the Fire Fest-E.V.I.L., a limited-time event tying into the narrative of the Year of the Dragon by depicting the League of E.V.I.L. crashing Dalaran into Blackrock Mountain on their way to Uldum. During the event, players could influence card reveals by defeating bosses in the PvE Tavern Brawl Blackrock Crash, with a total of 4 new cards being revealed via Twitter once players managed to collectively defeat a total of 25 million bosses in the Brawl.[5][6]

On July 11th, Blizzard released a video in which game designer Alec Dawson showcased a handful of new cards.[7] Three additional card reveals—Brazen Zealot, Salhet's Pride, and Sandwasp Queen—took place during the Hearthstone Grandmasters Season 1 Playoffs on July 14th.[8][9]

On July 18, Blizzard hosted a Hearthstone panel at San Diego Comic-Con featuring the voice actors of three of the members of the League of Explorers—Terrence Stone (Sir Finley), Amy Walker (Elise Starseeker), and Carlos Larkin (Brann Bronzebeard)—along with game designer Dave Kosak and Blizzard voice director Andrea Toyias. The panelists shared insight on how they brought their characters to life, with the highlight of the panel being the reveal of the Saviors of Uldum card versions of the explorers themselves.[10]

Gallery[edit | edit source]

Key art
Key art
Alternate key art, without the logo
Trailer
Shadows rising once more
E.V.I.L. descending on Uldum
Who will answer the call?
Return of the explorers
Finley fighting mummies
Elise evading a tol'vir
Our heroes, ready to save the day

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Blizzard Entertainment (2019-07-01). Hearthstone: Saviors of Uldum – Launching August 6. Retrieved on 2019-07-01.
  2. Alec Dawson on reddit. (2019-07-09). Retrieved on 2019-07-16.
  3. Ozzie Mejia (2019-07-15). Hearthstone: Saviors of Uldum - Plague of Murlocs interview. Shacknews. Retrieved on 2019-07-16.
  4. Hearthstone (2019-02-28). Hearthside Chat: Welcome to the Year of the Dragon. YouTube. Retrieved on 2019-07-14.
  5. Blizzard Entertainment (2019-07-09). Join us for the FIRE FEST-E.V.I.L.!. Retrieved on 2019-07-15.
  6. Hearthstone on Twitter. (2019-07-17). 
  7. Hearthstone (2019-07-11). Hearthside Chat – Join the League of Explorers! | Saviors of Uldum. YouTube. Retrieved on 2019-07-14.
  8. Hearthstone Esports on Twitter. (2019-07-10). 
  9. Hearthstone Esports on Twitter. (2019-07-14). 
  10. Blizzard Entertainment (2019-07-12). Join us at San Diego Comic-Con – July 18. Retrieved on 2019-07-14.

External links[edit | edit source]

Blogs