The deck's Rush minions gives the Warrior oppressive board control by attacking whatever the opponent summoned last as well as allowing them to take advantage of minions that trigger of of taking damage. It creates a solid start with Town Crier and Woodcutter's Axe, plays midrange minions that are difficult to deal with like Frothing Berserker and Darius Crowley, and drops late-game value or finisher minions like The Lich King or Grommash Hellscream to win the final stretch. The deck also packs many AoE effects to both trigger damage effects and clear the board.
Common Cards[edit | edit source]
The following cards are usually in the deck.
Core cards[edit | edit source]
The following cards are played in most or all versions of the deck:
Optional cards[edit | edit source]
The following cards are played more than occasionally, but not always:
Wild cards[edit | edit source]
- This section contains information exclusive to Wild format.
Wild cards that fit well into this deck type:
|Common deck types|