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Rush

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Rush
Can attack other minions immediately.

Rush is an ability allowing a minion to attack the same turn it is summoned or brought under a new player's control. Unlike Charge, Rush cannot be used to attack the enemy hero.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Common Minion Beast Druid 3 4 2
Rush 
Common Minion Beast Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Common Minion Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Common Minion General Warrior 3 3 3
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Common Minion General Any 4 2 6
Rush
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Common Minion General Any 4 6 2
Rush
Each turn this is in your hand, swap its Attack and Health. 
Common Minion Beast Any 2 1 3
Lifesteal
Rush They make wonderful pets if you're not allergic to blood loss.
Common Minion Beast Hunter 5 1 3
Poisonous
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Rare Minion General Any 8 3 8
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Rare Minion General Any 8 8 3
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Rare Minion General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Rare Minion Beast Warrior 2 1 3
Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Epic Minion General Any 5 5 8
Rush
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Legendary Minion General Warrior 5 4 4
Rush
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Legendary Minion General Hunter 4 3 6
Your other minions have RushThey’re good dogs, Tess.
Showing all 19 cards


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion Beast Druid 3 4 4
Rush
Taunt 
Showing the only card

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Epic Minion General Warrior 1 1 2
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Legendary Minion General Any 7 6 6
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Showing all 3 cards

Development[edit | edit source]

Rush was created by the team as a way to print minions with fast, spell-like effects, but without running the risk of them being used as powerful finishers. Cards like Leeroy Jenkins and the original version of Arcane Golem had proven how problematic powerful Charge minions can be, since their downsides will be nullified if they're used to win the game.

Trivia[edit | edit source]

  • Rush could be considered to have 3 "beta" versions, which all function similar to this effect, but differ slightly. Icehowl is an over-statted Charge minion that can't attack heroes, but its inability to attack heroes is a permanent effect. Charged Devilsaur's effect is identical to Rush when played from the hand, but can freely attack heroes when summoned indirectly by another card. Charge is (ironically) the most similar, with the only difference being synergy with Charge-related cards like Warsong Commander.

Patch changes[edit | edit source]


Promotional Content