Rush

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Rush is an ability allowing a minion to attack the same turn it is summoned or brought under a new player's control. Unlike Charge, Rush cannot be used to attack the enemy hero.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Druid of the Scythe Common Minion General Druid 3 2 2 Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Druid of the Scythe Common Minion Beast Druid 3 4 2 Rush 
Ghostly Charger Common Minion Beast Paladin 5 3 4 Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Hunting Mastiff Common Minion Beast Hunter 2 2 1 Echo
Rush "Shh! You're going to start a howl!"
Rabid Worgen Common Minion General Warrior 3 3 3 Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Swift Messenger Common Minion General Any 4 6 2 Rush
Each turn this is in your hand, swap its Attack and Health. 
Swift Messenger Common Minion General Any 4 2 6 Rush
Each turn this is in your hand, swap its Attack and Health. Same turn delivery - guaranteed!
Vicious Scalehide Common Minion Beast Any 2 1 3 Lifesteal
Rush They make wonderful pets if you're not allergic to blood loss.
Vilebrood Skitterer Common Minion Beast Hunter 5 1 3 Poisonous
Rush It aspires to be a Vilebrood Dancer, but it has eight left feet.
Cursed Castaway Rare Minion Pirate Rogue 6 5 3 Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Gilnean Royal Guard Rare Minion General Any 8 8 3 Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Gilnean Royal Guard Rare Minion General Any 8 3 8 Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Militia Commander Rare Minion General Warrior 4 2 5 Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Redband Wasp Rare Minion Beast Warrior 2 1 3 Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Scaleworm Rare Minion Beast Any 4 4 4 Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Muck Hunter Epic Minion General Any 5 5 8 Rush
Battlecry: Summon two 2/1 Mucklings for your opponent. You think your job mucks.
Ratcatcher Epic Minion General Warlock 3 2 2 Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. He's on the hunt for Togwaggle's missing rat.
Darius Crowley Legendary Minion General Warrior 5 4 4 Rush
Whenever this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
Houndmaster Shaw Legendary Minion General Hunter 4 3 6 Your other minions have RushThey’re good dogs, Tess.
Showing all 19 cards
Druid of the Scythe(89428).png
Druid of the Scythe(89429).png
Ghostly Charger(89445).png
Hunting Mastiff(89361).png
Rabid Worgen(89454).png
Swift Messenger(89488).png
Swift Messenger(89399).png
Vicious Scalehide(89444).png
Vilebrood Skitterer(89441).png
Cursed Castaway(89376).png
Gilnean Royal Guard(89487).png
Gilnean Royal Guard(89400).png
Militia Commander(89338).png
Redband Wasp(89358).png
Scaleworm(89364).png
Muck Hunter(89357).png
Ratcatcher(89469).png
Darius Crowley(89369).png
Houndmaster Shaw(89346).png


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Druid of the Scythe Common Minion Beast Druid 3 4 4 Rush
Taunt 
Showing the only card
Druid of the Scythe(89484).png

Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Woodcutter's Axe Common Weapon Warrior 2 2 2 Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Town Crier Epic Minion General Warrior 1 1 2 Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Countess Ashmore Legendary Minion General Any 7 6 6 Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Showing all 3 cards
Woodcutter's Axe(89383).png
Town Crier(89413).png
Countess Ashmore(89415).png

Development[edit | edit source]

Rush was created by the team as a way to print minions with fast, spell-like effects, but without running the risk of them being used as powerful finishers. Cards like Leeroy Jenkins and the original version of Arcane Golem had proven how problematic powerful Charge minions can be, since their downsides will be nullified if they're used to win the game.

Trivia[edit | edit source]

  • Rush could be considered to have 3 "beta" versions, which all function similar to this effect, but differ slightly. Icehowl is an over-statted Charge minion that can't attack heroes, but its inability to attack heroes is a permanent effect. Charged Devilsaur's effect is identical to Rush when played from the hand, but can freely attack heroes when summoned indirectly by another card. Charge is (ironically) the most similar, with the only difference being synergy with Charge-related cards like Warsong Commander.

Patch changes[edit | edit source]


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