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Rush

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Rush
Can attack other minions immediately.

Rush is an ability allowing a minion to attack the same turn it is summoned or brought under a new player's control. Unlike Charge, Rush cannot be used to attack the enemy hero.

Rush is represented by a shifting thick green border around the minion.

Notes[edit | edit source]

  • Rush is overridden by Charge, and has no effect if the minion isn't exhausted. If Rush is given to a minion with Charge or a minion ready to attack, it can still attack the enemy hero.
  • If there are no enemy minions to attack, the Rush visual effect will disappear. However, if a new minion is summoned for them, it will return.

Strategy[edit | edit source]

  • Rush is a useful ability for board control, allowing you to tactically trade against enemy minions.
  • Unlike Charge minions, Rush minions usually feature good stats, letting them stick on the board after attacking or dealing a large amount of damage to a minion.

Cards with Rush[edit | edit source]

This section lists minions which have Rush or have the ability to gain Rush when played.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Common Minion Beast Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Common Minion Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Common Minion General Warrior 3 3 3
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Common Minion Mech Any 1 1 1
Magnetic
Rush "See you later bot"</div>
- Jaina</i>
</div></div>
Common Minion General Any 4 2 6
Rush
Each turn this is in your hand, swap its Attack and Health. <i>Same turn delivery - guaranteed!</i>
Common Minion Beast Any 2 1 3
Lifesteal
Rush <i>They make wonderful pets if you're not allergic to blood loss.</i>
Common Minion Beast Hunter 5 1 3
Poisonous
Rush <i>It aspires to be a Vilebrood Dancer, but it has eight left feet.</i>
Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. <i>She was an ordinary castaway... until she found that cursed volleyball.</i>
Rare Minion General Any 8 3 8
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. <i>Admittedly, they kind of dropped the ball with Prince Liam.</i>
Rare Minion General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. <i>She only needs two commands: "Heel" and "Sic 'em!"</i>
Rare Minion Mech Druid 10 8 8
Rush. Costs (1) less for each friendly Treant that died this game. <i>The latest advancement in hippo-botany.</i>
Rare Minion Beast Warrior 2 1 3
Rush
Has +3 Attack while damaged. <i>Also comes in other colors, but red's in fashion this season.</i>
Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. <i>A popular local alternative to bananas.</i>
Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. <i>Preferred weapon of Dr. Boom's orthodontist.</i>
Epic Minion General Any 5 5 8
Rush
Battlecry: Summon two 2/1 Mucklings for your opponent. <i>You think your job mucks.</i>
Epic Minion General Warlock 3 2 2
Rush
Battlecry: Destroy a friendly minion and gain its Attack and Health. <i>He's on the hunt for Togwaggle's missing rat.</i>
Legendary Minion General Warrior 5 4 4
Rush
Whenever this attacks and kills a minion, gain +2/+2. <i>You either die a villain, or live long enough to see yourself become the hero.</i>
Legendary Minion Mech Any 5 3 2
Magnetic
Divine Shield, Taunt, Lifesteal, Rush <i>Everything but the kitchen sink. Oh wait, there's one on his back.</i>
Showing all 19 cards


The Boomsday Project

The below cards are planned for release with The Boomsday Project, coming August 7, 2018.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion Mech Any 4 5 1
Rush <i>Rage alongside the machine.</i>
Showing the only card


Uncollectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion Beast Druid 3 4 2
Rush 
Common Minion General Any 4 6 2
Rush
Each turn this is in your hand, swap its Attack and Health. 
Rare Minion General Any 8 8 3
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Showing all 3 cards


The Boomsday Project

The below cards are planned for release with The Boomsday Project, coming August 7, 2018.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
None Minion General Rogue 1 1 1
Poisonous
Rush 
None Minion Elemental Any 1 1 1
Rush 
Showing all 2 cards


Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion Beast Druid 3 4 4
Rush
Taunt 
Showing the only card

Sources of Rush[edit | edit source]

Rush-generating cards[edit | edit source]

This section lists cards which generate Rush minions.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt. <i>She's a scythe for sore eyes.</i>
Common Minion Beast Hunter 2 2 1
Echo
Rush <i>"Shh! You're going to start a howl!"</i>
Rare Minion Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. <i>"Well we HAD it contained. Then you went and gave it legs!"</i>
Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. <i>Preferred weapon of Dr. Boom's orthodontist.</i>
Rare Spell Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) <i>Batteries have three components: Cathode, Anode, and Overload.</i>
Epic Minion Elemental Shaman 4 3 5
After you play a card with Overload, summon two 1/1 Sparks with Rush. <i>Most of his friends are still Metalheads.</i>
Showing all 6 cards


Rush-granting cards[edit | edit source]

This section lists cards which grant the Rush ability to other minions or to itself.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Spell Warrior 2
Give a minion Rush.
Draw a card. <i>This is the happiest moment of Grik's life. We'll miss him.</i>
Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. <i>A popular local alternative to bananas.</i>
Epic Spell Hunter 2
Give a friendly minion +3/+3 and Rush. It dies at end of turn. <i>"Ha ha! Glork looks ridiculous! ...Glork? Glork?"</i>
Legendary Hero card Warrior 7
Battlecry: For the rest of the game, your Mechs have Rush. <i>"Of course I've gone mad with power. Ever try going mad without it?"</i>
Legendary Minion General Hunter 4 3 6
Your other minions have Rush. <i>They’re good dogs, Tess.</i>
Legendary Spell Warrior 9
Summon 3 random minions from your hand. Give them Rush. <i>Dr. Boom ends his motivational speeches by dropping the mechs.</i>
Legendary Minion Mech Any 5 3 2
Magnetic
Divine Shield, Taunt, Lifesteal, Rush <i>Everything but the kitchen sink. Oh wait, there's one on his back.</i>
Showing all 7 cards


Related cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. <i>It's a lumberjack's axe and that's ok.</i>
Epic Minion General Warrior 1 1 2
Battlecry: Draw a Rush minion from your deck. <i>When he was younger, he was the town crybaby.</i>
Legendary Minion General Any 7 6 6
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. <i>"1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"</i>
Showing all 3 cards


Development[edit | edit source]

Rush was created by the team as a way to print minions with fast, spell-like effects, but without running the risk of them being used as powerful finishers. Cards like Leeroy Jenkins and the original version of Arcane Golem had proven how problematic powerful Charge minions can be, since their downsides will be nullified if they're used to win the game.

Trivia[edit | edit source]

  • Rush could be considered to have 3 "beta" versions, which all function similar to this effect, but differ slightly. Icehowl is an over-statted Charge minion that can't attack heroes, but its inability to attack heroes is a permanent effect. Charged Devilsaur's effect is identical to Rush when played from the hand, but can freely attack heroes when summoned indirectly by another card. The Charge spell is (ironically) the most similar, with the only difference being synergy with Charge-related cards like Warsong Commander.

Patch changes[edit | edit source]