- 1 Heroes
- 2 Overview
- 3 Background
- 4 Hero Power
- 5 Strategy
- 6 Spells
- 7 Minions
- 8 Weapons
- 9 Leveling rewards
- 10 Trivia
- 11 Patch changes
- 12 References
Heroes[edit | edit source]
Valeera Sanguinar is the default hero for rogues. Players who have unlocked the Maiev Shadowsong alternate hero may choose to play as one of her instead when using any rogue deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.
Overview[edit | edit source]
Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.
Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.
Background[edit | edit source]
- Main article: Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.
With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.
Hero Power[edit | edit source]
The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!
Replacement Hero Powers[edit | edit source]
Unique mechanics[edit | edit source]
Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see Combo.
- Using Backstab and then Eviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
- Using Preparation and then Headcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.
Strategy[edit | edit source]
The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Tinker's Sharpsword Oil, Deadly Poison and Cold Blood, as well as their various direct damage spells.
A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include Preparation, Backstab and Counterfeit Coin. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.
Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate, Shadow Strike, and Headcrack, as well as minion Battlecries like SI:7 Agent, Dark Iron Skulker and Undercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. Rogues also possess many single target hard removal like Assassinate, Vilespine Slayer, and Blade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.
The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison, Buccaneer, and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as Assassin's Blade, Perdition's Blade and Deadly Fork.
The rogue weapon theme ties into another: Pirates. Rogues have access to the only class-specific cards for the Pirate minion type, with One-Eyed Cheat, Buccaneer, and Luckydo Buccaneer as well as the synergistic Shady Dealer. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Small-time Buccaneer, Southsea Deckhand, Dread Corsair and Captain Greenskin, although arguably not as well as that of the warrior.
Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Shadowstep, Gadgetzan Ferryman, Anub'ar Ambusher and Anub'arak are friendly examples, while Sap, Vanish and Kidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries.
A theme that has been added to Rogues in more recent expansions is the ability to steal the power of their opponent's class, in the form of gaining cards from the opponent's class such as Burgle, Undercity Huckster, Swashburglar, Shaku, the Collector, and Hallucination. Rogues also have cards that synergizes with cards not of their own class, like Ethereal Peddler and Obsidian Shard, although it does little to help in mirror matches.
Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise, Mini-Mage and Ogre Ninja, as well as Conceal. Shadow Sensei can buff these minions while they're hiding to make their first strike deadlier.Patient Assassin combines Stealth with the Poisonous effect, another minor rogue theme, also seen on Pit Snake and Envenom Weapon.
Rogue is also the only class able to generate The Coin, normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Trade Prince Gallywix provides a similar spell in Gallywix's Coin and Counterfeit Coin functions the same as the Coin except they can be added to the deck.
Countering a rogue[edit | edit source]
- Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
- Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
- Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
- Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
- Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
- Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.
Spells[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Description|
|Assassinate||Free||Rogue||5||Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!|
|Backstab||Free||Rogue||0||Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.|
|Deadly Poison||Free||Rogue||1||Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.|
|Fan of Knives||Free||Rogue||3||Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.|
|Sap||Free||Rogue||2||Return an enemy minion to your opponent's hand. Rogues love sappy movies.|
|Shiv||Free||Rogue||2||Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.|
|Sinister Strike||Free||Rogue||1||Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.|
|Sprint||Free||Rogue||7||Draw 4 cards. Rogues are not good joggers.|
|Vanish||Free||Rogue||6||Return all minions to their owner's hand.|
|Betrayal||Common||Rogue||2||Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.|
|Cheat Death||Common||Rogue||2||Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.|
|Cold Blood||Common||Rogue||1||Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"|
|Eviscerate||Common||Rogue||2||Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.|
|Hallucination||Common||Rogue||1||Discover a card from your opponent's class. It's the good kind of hallucination.|
|Jade Shuriken||Common||Rogue||2||Deal 2 damage. Combo: Summon a Jade Golem. Good news is, after you remove it from your wound, you can use it to pay your medical bills!|
|Leeching Poison||Common||Rogue||2||Give your weapon Lifesteal. No actual leeches were harmed in the creation of this card.|
|Razorpetal Volley||Common||Rogue||2||Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".|
|Shadow Strike||Common||Rogue||3||Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.|
|Shadowstep||Common||Rogue||0||Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.|
|Sudden Betrayal||Common||Rogue||2||Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.|
|Blade Flurry||Rare||Rogue||4||Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer|
|Counterfeit Coin||Rare||Rogue||0||Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…|
|Envenom Weapon||Rare||Rogue||3||Give your weapon Poisonous. Like Deadly Poison, but deadlier.|
|Headcrack||Rare||Rogue||3||Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.|
|Journey Below||Rare||Rogue||1||Discover a Deathrattle card. Don't stop believing there's something below.|
|Lesser Onyx Spellstone||Rare||Rogue||5||Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift|
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
|Mimic Pod||Rare||Rogue||3||Draw a card, then add a copy of it to your hand. Jinx!|
|Roll the Bones||Rare||Rogue||2||Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…|
|Thistle Tea||Rare||Rogue||6||Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.|
|Doomerang||Epic||Rogue||1||Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)|
|Evasion||Epic||Rogue||2||Secret: After your hero takes damage, become Immune this turn. Works on weapons, missiles, and taxes.|
|Preparation||Epic||Rogue||0||The next spell you cast this turn costs (3) less. "Be Prepared" - Rogue Motto|
|The Caverns Below||Legendary||Rogue||1||Quest: Play five minions with the same name. Reward: Crystal Core. Why can't it ever be The Taverns Below?|
|Showing all 33 cards|
The following spells are generated by other rogue cards or effects, and are uncollectible.
|Name / Desc||Rarity||Class||Cost||Description|
|Bloodthistle Toxin||None||Rogue||1||Return a friendly minion to your hand. It costs (2) less.|
|Briarthorn Toxin||None||Rogue||1||Give a minion +3 Attack.|
|Crystal Core||None||Rogue||5||For the rest of the game, your minions are 5/5.|
|Fadeleaf Toxin||None||Rogue||1||Give a friendly minion Stealth until your next turn.|
|Firebloom Toxin||None||Rogue||1||Deal 2 damage.|
|Kingsblood Toxin||None||Rogue||1||Draw a card.|
|Razorpetal||None||Rogue||1||Deal 1 damage.|
|Shadow Reflection||None||Rogue||Each time you play a card, transform this into a copy of it.|
|Spider Ambush!||None||Rogue||4||Summon a 4/4 Spider. Draw a card. Cast this when drawn.|
|Greater Onyx Spellstone||Rare||Rogue||5||Destroy up to 3 random enemy minions.|
|Onyx Spellstone||Rare||Rogue||5||Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)|
|Showing all 11 cards|
Minions[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Bladed Cultist||Common||General||Rogue||1||1||2||Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.|
|Bone Baron||Common||General||Rogue||5||5||5||Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.|
|Cavern Shinyfinder||Common||General||Rogue||2||3||1||Battlecry: Draw a weapon from your deck. They call her the candled vandal.|
|Deadly Fork||Common||General||Rogue||3||3||2||Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.|
|Defias Ringleader||Common||General||Rogue||2||2||2||Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.|
|Jade Spirit||Common||Elemental||Druid, Rogue, Shaman||4||2||3||Battlecry: Summon a Jade Golem. "He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw|
|Jade Swarmer||Common||General||Rogue||2||1||1||Stealth, Deathrattle: Summon a Jade Golem. He's so good at swarming, he can swarm all by himself!|
|Razorpetal Lasher||Common||General||Rogue||2||2||2||Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.|
|Shadow Rager||Common||General||Rogue||3||5||1||Stealth WE WENT THERE!|
|Southsea Squidface||Common||Pirate||Rogue||4||4||4||Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.|
|Swashburglar||Common||Pirate||Rogue||1||1||1||Battlecry: Add a random class card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"|
|Elven Minstrel||Rare||General||Rogue||4||3||2||Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."|
|Ethereal Peddler||Rare||General||Rogue||5||5||6||Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".|
|Gadgetzan Ferryman||Rare||General||Rogue||2||2||3||Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?|
|Kobold Illusionist||Rare||General||Rogue||4||3||3||Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.|
|Lotus Agents||Rare||General||Druid, Rogue, Shaman||5||5||3||Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.|
|Master of Disguise||Rare||General||Rogue||4||4||4||Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.|
|Plague Scientist||Rare||General||Rogue||3||2||3||Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!|
|Runeforge Haunter||Rare||General||Rogue||4||5||3||During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.|
|SI:7 Agent||Rare||General||Rogue||3||3||3||Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.|
|Shadow Sensei||Rare||General||Rogue||4||4||4||Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.|
|Undercity Huckster||Rare||General||Rogue||2||2||2||Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?|
|Biteweed||Epic||General||Rogue||2||1||1||Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.|
|Blade of C'Thun||Epic||General||Rogue||9||4||4||Battlecry: Destroy a minion. Add its Attack and Health to C'Thun's (wherever it is). C'Thun demands a sacrifice! Preferably a Deathwing.|
|Fal'dorei Strider||Epic||General||Rogue||4||4||4||Battlecry: Shuffle 3 Ambushes into your deck. When drawn, summon a 4/4 Spider. What's worse? Seeing the spider, or NOT seeing the spider, but knowing it's somewhere in your deck?|
|Kidnapper||Epic||General||Rogue||6||5||3||Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.|
|Lotus Assassin||Epic||General||Rogue||5||5||5||Stealth. Whenever this minion kills an enemy, gain Stealth. For 5000g, you can just give the Jade Lotus any name and they will assassinate and/or embarrass them.|
|Luckydo Buccaneer||Epic||Pirate||Rogue||6||5||5||Battlecry: If your weapon has at least 3 Attack, gain +4/+4. You can't just leave a Luckydo somewhere. You gotta keep 'em with you! Especially in Gadgetzan!|
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
|Shadowcaster||Epic||General||Rogue||5||4||4||Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1). I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.|
|Spectral Pillager||Epic||General||Rogue||6||5||5||Combo: Deal damage equal to the number of other cards you've played this turn. It turns out you CAN take it with you.|
|Vilespine Slayer||Epic||General||Rogue||5||3||4||Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.|
|Aya Blackpaw||Legendary||General||Druid, Rogue, Shaman||6||5||3||Battlecry and Deathrattle: Summon a Jade Golem. Though young, Aya took over as the leader of Jade Lotus through her charisma and strategic acumen when her predecessor was accidentally crushed by a jade golem.|
|Edwin VanCleef||Legendary||General||Rogue||3||2||2||Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.|
|Lilian Voss||Legendary||General||Rogue||4||4||5||Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.|
|Shaku, the Collector||Legendary||General||Rogue||3||2||3||Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.|
|Sherazin, Corpse Flower||Legendary||General||Rogue||4||5||3||Deathrattle: Go dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.|
|Sonya Shadowdancer||Legendary||General||Rogue||3||2||2||Whenever a friendly minion dies, add a 1/1 copy of it to your hand. It costs (1). Love like you've never been hurt. Dance like a 1/1 is watching.|
|Xaril, Poisoned Mind||Legendary||General||Rogue||4||3||2||Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.|
|Showing all 39 cards|
Uncollectible[edit | edit source]
The following minions are generated by other rogue cards, and are uncollectible.
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Jade Golem||None||General||Druid, Rogue, Shaman||1||1||1|
|Jade Golem||None||General||Druid, Rogue, Shaman||2||2||2|
|Sherazin, Seed||None||General||Rogue||When you play 4 cards in a turn, revive this minion.|
|Showing all 5 cards|
Weapons[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Assassin's Blade||Free||Rogue||5||3||4||Guaranteed to have been owned by a real assassin. Certificate of authenticity included.|
|Obsidian Shard||Rare||Rogue||4||3||3||Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”|
|Perdition's Blade||Rare||Rogue||3||2||2||Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.|
|Shadowblade||Rare||Rogue||3||3||2||Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."|
|Kingsbane||Legendary||Rogue||1||1||3||Deathrattle: Shuffle this into your deck. It keeps any enchantments. But it has a soft spot for emperors.|
|Showing all 5 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Class||Cost||Atk||HP||Description|
|Showing all 2 cards|
Leveling rewards[edit | edit source]
Starting cards[edit | edit source]
All rogues start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.
Trivia[edit | edit source]
- Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or Edwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).
Patch changes[edit | edit source]
- Patch 188.8.131.5219 (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
- Alpha patch 2 (2013-08-12): Received some new hero artwork.
References[edit | edit source]
Death Knight (special class)