Rogue

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The Rogue icon.png Rogue is one of the nine classes in Hearthstone, represented by Valeera Sanguinar and Maiev Shadowsong.

Heroes[edit | edit source]

Valeera Sanguinar is the default hero for rogues. Players who have unlocked the Maiev Shadowsong alternate hero may choose to play as her instead when using any rogue deck. Both heroes use the same gameplay mechanics; the difference is purely cosmetic.

Valeera Sanguinar(2).png Maiev Shadowsong(55649).png

Overview[edit | edit source]

Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.

Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.

Background[edit | edit source]

Main article: Rogue

For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.

With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[1]

Hero Power[edit | edit source]

Dagger Mastery(201).png

Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.

The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!

Replacement Hero Powers[edit | edit source]

Poisoned Daggers(22487).png
Death's Shadow(62877).png
Ancient Blades(90799).png

Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Dagger Mastery with Poisoned Daggers.

Valeera the Hollow Battlecry will replace the current Hero Power with Death's Shadow, as well as replacing the hero.

Bazaar Burglary will replace the current Hero Power with Ancient Blades once the Quest is completed.

Unique mechanics[edit | edit source]

Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see Combo.

Examples:

  • Using Backstab and then Eviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
  • Using Preparation and then Headcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.

Strategy[edit | edit source]

The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Tinker's Sharpsword Oil, Deadly Poison and Cold Blood, as well as their various direct damage spells.

A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include Preparation, Backstab and Counterfeit Coin. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.

Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate, Shadow Strike, and Headcrack, as well as minion Battlecries like SI:7 Agent, Dark Iron Skulker and Undercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. Rogues also possess many single target hard removal like Assassinate, Vilespine Slayer, and Blade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.

The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison, Buccaneer, and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as Assassin's Blade, Perdition's Blade, Deadly Fork, and Kingsbane.

The rogue weapon theme ties into another: Pirates. Rogues have access to the only class-specific cards for the Pirate minion type, with One-Eyed Cheat, Buccaneer, and Luckydo Buccaneer as well as the synergistic Shady Dealer. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Small-time Buccaneer, Southsea Deckhand, Dread Corsair and Captain Greenskin, although arguably not as well as that of the warrior.

Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Shadowstep, Gadgetzan Ferryman, Anub'ar Ambusher and Anub'arak are friendly examples, while Sap, Vanish and Kidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries.

A theme that has been added to Rogues in more recent expansions is the ability to steal the power of their opponent's class, in the form of gaining cards from the opponent's class such as Burgle, Undercity Huckster, Swashburglar, Shaku, the Collector, Hallucination, and Academic Espionage. Rogues also have cards that synergizes with cards not of their own class, like Ethereal Peddler, Obsidian Shard, and Tess Greymane, although it does little to help in mirror matches.

Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise, Mini-Mage and Ogre Ninja, as well as Conceal. Shadow Sensei can buff these minions while they're hiding to make their first strike deadlier.Patient Assassin combines Stealth with the Poisonous effect, another minor rogue theme, also seen on Pit Snake and Envenom Weapon.

Rogue is also the only class able to generate The Coin, normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Trade Prince Gallywix provides a similar spell in Gallywix's Coin and Counterfeit Coin functions the same as the Coin except they can be added to the deck.

Countering a rogue[edit | edit source]

  • Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
  • Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
  • Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
  • Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
  • Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
  • Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.

Spells[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Spell.

Name / Desc Rarity Class Cost Description
Backstab Free Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Deadly Poison Free Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Sinister Strike Free Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Sap Free Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Shiv Free Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Fan of Knives Free Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Assassinate Free Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Sprint Free Rogue 7
Draw 4 cards. Rogues are not good joggers.
Shadowstep Common Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Daring Escape Common Rogue 1
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Pilfer Common Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Betrayal Common Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Cheap Shot Common Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Clever Disguise Common Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Cold Blood Common Rogue 2
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Eviscerate Common Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts!
Stolen Steel Common Rogue 2
Discover a weapon (from another class)Because Thrall wouldn't lend me Doomhammer.
Violet Haze Common Rogue 2
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Walk the Plank Common Rogue 4
Destroy an undamaged minion. Pirates will fall for anything.
Plague of Madness Rare Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Togwaggle's Scheme Rare Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Pick Pocket Rare Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Headcrack Rare Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Blade Flurry Rare Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Raiding Party Rare Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Vendetta Rare Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Preparation Epic Rogue 0
The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto
Academic Espionage Epic Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Shadow of Death Epic Rogue 4
Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill.
WANTED! Epic Rogue 4
Deal 3 damage to a minion. If that kills it, add a Coin to your hand. Wanted: Dead or Undead.
Necrium Vial Epic Rogue 5
Trigger a friendly minion's Deathrattle twice. Two near-death experiences for the price of one!
Cannon Barrage Epic Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Unidentified Contract Epic Rogue 6
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Bazaar Burglary Legendary Rogue 1
Quest: Add 4 cards from other classes to your hand.
Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL!
Myra's Unstable Element Legendary Rogue 5
Draw the rest of your deck. What could go wrong?
Showing all 35 cards
Backstab(471).png
Preparation(364).png
Shadowstep(550).png
Bazaar Burglary(90798).png
Daring Escape(90673).png
Deadly Poison(87).png
Pilfer(90142).png
Plague of Madness(90709).png
Sinister Strike(205).png
Togwaggle's Scheme(90553).png
Betrayal(198).png
Cheap Shot(89373).png
Clever Disguise(90831).png
Cold Blood(92).png
Eviscerate(382).png
Pick Pocket(89408).png
Sap(385).png
Shiv(164).png
Stolen Steel(90294).png
Violet Haze(89920).png
Fan of Knives(378).png
Headcrack(135).png
Academic Espionage(89859).png
Blade Flurry(244).png
Raiding Party(90185).png
Shadow of Death(90785).png
Vendetta(90581).png
Walk the Plank(90201).png
WANTED!(89363).png
Assassinate(568).png
Myra's Unstable Element(89802).png
Necrium Vial(89879).png
Cannon Barrage(90160).png
Unidentified Contract(90581).png
Sprint(90).png


Uncollectible

For Wild format listings, see Rogue/Wild format

The following spells are generated by other rogue cards or effects, and are uncollectible.

Name / Desc Rarity Class Cost Description
Shadow None Rogue 4
Casts When Drawn
Summon a {0}. 
Assassin's Contract Epic Rogue 6
Destroy a minion. Summon a 1/1 Patient Assassin. 
Lucrative Contract Epic Rogue 6
Destroy a minion. Add 2 Coins to your hand. 
Recruitment Contract Epic Rogue 6
Destroy a minion. Add a copy of it to your hand 
Turncoat Contract Epic Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Showing all 5 cards
Shadow(90788).png
Assassin's Contract.png
Lucrative Contract.png
Recruitment Contract.png
Turncoat Contract.png

Minions[edit | edit source]

For Wild format listings, see Rogue/Wild format

All classes can also use neutral minions. See Minion.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Plaguebringer Free General Rogue 4 3 3
Battlecry: Give a friendly minion PoisonousOne sip and you've got the grippe.
Pharaoh Cat Common Beast Rogue 1 1 2
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Defias Ringleader Common General Rogue 2 2 2
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Lab Recruiter Common General Rogue 2 3 2
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Blink Fox Common Beast Rogue 3 3 3
Battlecry: Add a random card to your hand (from your opponent's class)It's like, SUPER bad at staring contests.
Cutthroat Buccaneer Common Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
EVIL Miscreant Common General Rogue 3 1 4
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Hench-Clan Burglar Common Pirate Rogue 4 4 3
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Crazed Chemist Common General Rogue 5 4 4
Combo: Give a friendly minion +4 Attack. You don't have to be crazy to work here, but it helps.
Pogo-Hopper Rare Mech Rogue 1 1 1
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Bloodsail Howler Rare Pirate Rogue 2 1 1
Rush.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Underbelly Fence Rare General Rogue 2 2 3
Battlecry: If you're holding a card from another class, gain +1/+1 and RushShe'll take anything you have—except scruples and a good work ethic.
SI:7 Agent Rare General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Blightnozzle Crawler Rare Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Master of Disguise Rare General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Mistwraith Rare General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Sahket Sapper Rare Pirate Rogue 4 4 4
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Spirit of the Shark Rare General Rogue 4 0 3
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Bazaar Mugger Rare General Rogue 5 3 5
Rush
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Cursed Castaway Rare Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Patient Assassin Epic General Rogue 2 1 1
Stealth
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Whirlkick Master Epic General Rogue 2 1 2
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Kidnapper Epic General Rogue 6 5 3
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
Gurubashi Hypemon Epic General Rogue 7 5 7
Battlecry: Discover a 1/1 copy of a Battlecry minion. It costs (1). Throw your hands in the air! They cost (1).
Edwin VanCleef Legendary General Rogue 3 2 2
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Face Collector Legendary General Rogue 3 2 2
Echo
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Anka, the Buried Legendary General Rogue 5 5 5
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Gral, the Shark Legendary Beast Rogue 5 2 2
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Myra Rotspring Legendary General Rogue 5 4 2
Battlecry: Discover a Deathrattle minion. Also gain its DeathrattleOn her first day on the job, Myra removed the smoke detectors.
Heistbaron Togwaggle Legendary General Rogue 6 5 5
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
Tak Nozwhisker Legendary General Rogue 7 6 6
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
Captain Hooktusk Legendary Pirate Rogue 8 6 3
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Tess Greymane Legendary General Rogue 8 6 6
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Showing all 33 cards
Pharaoh Cat(90783).png
Pogo-Hopper(89844).png
Bloodsail Howler(90252).png
Defias Ringleader(417).png
Lab Recruiter(89823).png
Patient Assassin(14).png
Underbelly Fence(90565).png
Whirlkick Master(90745).png
Blink Fox(89423).png
Cutthroat Buccaneer(89460).png
Edwin VanCleef(3).png
EVIL Miscreant(90549).png
Face Collector(89345).png
SI-7 Agent(286).png
Blightnozzle Crawler(89841).png
Hench-Clan Burglar(90578).png
Master of Disguise(127).png
Mistwraith(89407).png
Plaguebringer(90681).png
Sahket Sapper(90791).png
Spirit of the Shark(90148).png
Anka, the Buried(90741).png
Bazaar Mugger(90733).png
Crazed Chemist(89943).png
Gral, the Shark(90189).png
Myra Rotspring(89865).png
Cursed Castaway(89376).png
Heistbaron Togwaggle(90569).png
Kidnapper(562).png
Gurubashi Hypemon(90195).png
Tak Nozwhisker(90562).png
Captain Hooktusk(90234).png
Tess Greymane(89422).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following minions are generated by other rogue cards, and are uncollectible.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Radioactive Ooze None General Rogue 1 1 1
Poisonous
Rush 
Defias Bandit Common General Rogue 1 2 1
 
Showing all 2 cards
Defias Bandit(9).png
Radioactive Ooze(89869).png

Weapons[edit | edit source]

For Wild format listings, see Rogue/Wild format

See Weapon.

Name / Desc Rarity Class Cost Atk HP Description
Assassin's Blade Free Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Serrated Tooth Common Rogue 1 1 3
Deathrattle: Give your minions RushThe tooth hurts, don’t it?
Hooked Scimitar Common Rogue 3 2 2
Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar!
Necrium Blade Rare Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Perdition's Blade Rare Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Spectral Cutlass Epic Rogue 4 2 2
Lifesteal
Whenever you play a card from another class, gain +1 Durability. So sharp it can cut through a spectral tomato!
Waggle Pick Epic Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Showing all 7 cards
Serrated Tooth(90271).png
Hooked Scimitar(90746).png
Necrium Blade(89872).png
Perdition's Blade(82).png
Spectral Cutlass(89391).png
Waggle Pick(90631).png
Assassin's Blade(433).png

Uncollectible[edit | edit source]

For Wild format listings, see Rogue/Wild format

The following weapons are generated by the Hero Powers Poisoned Daggers and Dagger Mastery, and are uncollectible.

Name / Desc Rarity Class Cost Atk HP Description
Plagued Knife None Rogue 1 2 2
Poisonous 
Poisoned Dagger None Rogue 1 2 2
 
Mirage Blade None Rogue 2 3 2
Your hero is Immune while attacking. 
Wicked Knife Free Rogue 1 1 2
 
Showing all 4 cards
Plagued Knife(90717).png
Poisoned Dagger(22488).png
Wicked Knife(183).png
Mirage Blade(90800).png



Leveling rewards[edit | edit source]

As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.

Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.

Starting cards[edit | edit source]

All rogues start with the following class cards.


Assassinate(568).png
Backstab(471).png
Deadly Poison(87).png
Sap(385).png
Sinister Strike(205).png

Level 2-10[edit | edit source]

Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.

Assassin's Blade(433).png

Level 2
Fan of Knives(378).png

Level 4
Shiv(164).png

Level 6
Plaguebringer(90681).png

Level 8
Sprint(90).png

Level 10

Level 11-60[edit | edit source]

Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.

Sinister Strike(205) Gold.png

Level 15/20
Plaguebringer(90681) Gold.png

Level 23/26
Fan of Knives(378) Gold.png

Level 28/30
Assassin's Blade(433) Gold.png

Level 32/34
Backstab(471) Gold.png

Level 36/38
Sap(385) Gold.png

Level 40/42
Deadly Poison(87) Gold.png

Level 43/44
Shiv(164) Gold.png

Level 45/46
Assassinate(568) Gold.png

Level 47/48
Sprint(90) Gold.png

Level 49/50
War Golem(323) Gold.png

Level 51/52
Murloc Tidehunter(357) Gold.png

Level 53/54
Voodoo Doctor(410) Gold.png

Level 55/56
Acidic Swamp Ooze(74) Gold.png

Level 57/58
Sen'jin Shieldmasta(326) Gold.png

Level 59/60

Trivia[edit | edit source]

  • Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or Edwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).[2][3][4]
  • During the game's early development, the rogue class was represented by Edwin VanCleef.[5]

Patch changes[edit | edit source]

  • Whispers of the Old Gods logo.png Patch 5.2.0.13619 (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
  • Alpha patch 2 (2013-08-12): Received some new hero artwork.

References[edit | edit source]