Rogue
The Rogue is one of the ten classes in Hearthstone, represented by Valeera Sanguinar and Maiev Shadowsong.
Heroes[edit | edit source]
Overview[edit | edit source]
Rogues are backstabbing assassins, known for their stealth, speed and deadly efficiency. Masters of deadly poisons and hidden strikes, most victims of rogues never see their attacker coming. Rogues can slip silently among the shadows, sowing distrust and betrayal among allies, incapacitating sentries and assassinating targets without a sound. Rogues are also masters of speed, unleashing flurries of attacks in devastating combos before sprinting to safety or vanishing out of sight.
Rogues can equip a range of weapons to deal with their enemies on a personal basis. Unlike the huge, clumsy weapons favoured by warriors, rogues prefer small, light weapons such as daggers and knives which they can use to take out their opponents one by one. Rogues always have a knife hidden somewhere, and are always ready to get their hands a little dirty.
Background[edit | edit source]
- Main article: Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground. Rogues can dip their weapons in paralyzing toxins that render foes unable to defend themselves. These silent stalkers wear leather armor so they can move unencumbered, ensuring that they land the first strike.
With the rogue’s poisons and speed, the first strike is often the last step before the killing blow.[1]
Hero Power[edit | edit source]
Hero Powers are unique abilities, specific to each class. Hero Powers cost 2 mana, and can be used once per turn.
The rogue Hero Power offers some ability to maintain board control, as it allows your hero to destroy 1-Health minions. This allows you to establish control and force them to waste valuable removal early on. This can also allow you to keep your minions alive longer, adding value. Be careful though, don't take your own Health too low attacking minions or you can tip the advantage into a disadvantage very quickly!
Replacement Hero Powers[edit | edit source]
Justicar Trueheart Battlecry and Baku the Mooneater Start of Game effect will replace Dagger Mastery with Poisoned Daggers.
Valeera the Hollow Battlecry will replace the current Hero Power with Death's Shadow, as well as replacing the hero.
Bazaar Burglary will replace the current Hero Power with Ancient Blades once the Quest is completed.
Galakrond, the Nightmare will replace the current Hero Power with Galakrond's Guile, as well as replacing the hero.
Unique mechanics[edit | edit source]
Combo is an ability where the stated effect occurs only if the card is not the first one played during the turn. Playing any card is sufficient to trigger a Combo, but Hero Powers will not trigger Combos. Cards with this ability are limited to the rogue class. For more information, see Combo.
Examples:
- Using Backstab and then Eviscerate will trigger Eviscerate's Combo effect, making it deal 4 damage instead of 2.
- Using Preparation and then Headcrack will trigger Headcrack's Combo effect, returning it to your hand next turn.
Strategy[edit | edit source]
The rogue class has a number of different play styles. One of the main threats a rogue presents is the ability to do a lot of damage quickly, using Combo effects together with the rogue's Hero Power weapon to do surprising burst damage. Minions like Questing Adventurer, Mana Addict, and Edwin VanCleef can be buffed up to huge amounts of damage by using the rogue's arsenal of numerous low-cost spell cards, while cards like Gadgetzan Auctioneer give the draw power needed to sustain combos. Other good rogue burst cards include Tinker's Sharpsword Oil, Deadly Poison and Cold Blood, as well as their various direct damage spells.
A Combo card is a card that has an additional effect if it is played after any other card. These effects can range from additional damage to drawing another card. In general Combo rewards the use of cheap cards (primarily spells) and allows the rogue to deal large amounts of damage in a single turn. Synergistic rogue cards include Preparation, Backstab and Counterfeit Coin. Edwin VanCleef is the archetypal Combo card, potentially growing into a monster if the rogue can play enough cards that turn.
Rogues are exceptional at using single target damaging abilities on both minions and heroes with cards like Eviscerate, Shadow Strike, and Headcrack, as well as minion Battlecries like SI:7 Agent, Dark Iron Skulker and Undercity Valiant. This aspect can be augmented with decks focused on increasing Spell Damage which allows rogues to whittle down the enemy hero with strengthened spells while also buffing weak spells like Backstab and Fan of Knives into formidable removal cards. Rogues also possess many single target hard removal like Assassinate, Vilespine Slayer, and Blade of C'Thun to push aside whatever huge minion the opponent plays to block their way while keep them defenseless as their health is chipped away at.
The rogue Hero Power Dagger Mastery provides a constant opportunity for low damage removal or hero damage, but can be improved with cards like Deadly Poison, Buccaneer, and Goblin Auto-Barber to much higher levels, in turn setting up the possibility of a Blade Flurry for high damage removal. Rogues can also equip a range of other weapons, such as Assassin's Blade, Perdition's Blade, Deadly Fork, Self-Sharpening Sword, and Kingsbane.
The rogue weapon theme ties into another: Pirates. Rogues are the only class besides Warriors with class-exclusive Pirates, such as Buccaneer, One-Eyed Cheat, and Captain Hooktusk. The constant availability of weapons to the rogue fits well with the weapon-dependency of Pirate cards like Dread Corsair and Sharkfin Fan, or conversely the availability of low-cost pirates helps fill out a deck that needs quick aggression with a hint of value generation.
Return effects are another theme of the rogue class, allowing their minions to slip away to restore themselves, or forcing the opponent's minions to retreat back into the hand. Shadowstep, Gadgetzan Ferryman, Anub'ar Ambusher and Daring Escape are friendly examples, while Sap, Vanish and Kidnapper offer other options. These effects can be useful for stalling the opponent, or allowing the rogue to benefit multiple times from useful Battlecries. On a related note, Rogues have a number of ways to make copies of their own minions. Cards like Lab Recruiter and Shadow of Death add more copies of a minion to their deck to be drawn later, while Shadowcaster and Sonya Shadowdancer create a miniature copy of a minion; having 1/1 stats isn't much of a drawback when you can activate their powerful effects for just 1 mana.
A theme that has been added to Rogues in more recent expansions is the ability to generate cards from another class. Cards like Pilfer, Burgle, Undercity Huckster, and Academic Espionage take directly the opponent's class, while cards like Clever Disguise, Bazaar Mugger, and Dragon's Hoard takes from anything else. Rogues also have cards that synergizes with cards not of their own class, like Ethereal Peddler, Obsidian Shard, Tess Greymane, and Bazaar Burglary.
Infamous for striking from the shadows, Stealth is a minor rogue theme, with minions like Master of Disguise, Lotus Assassin, Akama, as well as Conceal, which include Stealth synergy cards like Shadow Sensei and Greyheart Sage. Patient Assassin combines Stealth with the Poisonous effect, another minor rogue theme, also seen on Plaguebringer, Pit Snake, and Envenom Weapon.
Rogue is also the only class able to generate The Coin, normally only available at the start of each match, through cards like Cutpurse and Tomb Pillager. Trade Prince Gallywix provides a similar spell in Gallywix's Coin and Counterfeit Coin functions the same as the Coin except they can be added to the deck.
Rogues have cards that can shuffle in advantageous cards into decks, such as Fal'dorei Strider, Academic Espionage, and Waxadred, complementing their talent for card draw with strong value generation.
Rogues are also the fourth class to be able to use Secrets, an ability introduced briefly in Kobolds & Catacombs and Ashes of Outland. Their repertoire of Secrets are small compared to other classes, but nevertheless give them sneaky ways to recover from a disadvantaged state, like Evasion and Bamboozle.
Countering a rogue[edit | edit source]
- Equipment destruction such as Acidic Swamp Ooze or Harrison Jones to prevent massive damage output from the rogue's Assassin's Blade and Dagger Mastery.
- Units that make it difficult for the Rogue to attack you in the face directly, helpful effects include Divine Shield and Taunt.
- Bait the use of board clearing abilities such as Assassinate with your second or third strongest minion so that you can safely summon your strongest minions.
- Having a few Spellbreakers can be incredibly effective against a rogue deck because of their affinity towards minions such as Bloodsail Raider.
- Try to play many small minions rather than fewer large ones, since most rogue removal spells are single target.
- Rogues are one of the more fragile classes, so they will have a difficult time stabilizing when they have taken heavy damage early on.
Spells[edit | edit source]
- For Wild format listings, see Rogue/Wild format
See Spell.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Backstab | Free | Rogue | 0 | Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around. | |||||||||||||||
Deadly Poison | Free | Rogue | 1 | Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that. | |||||||||||||||
Sinister Strike | Free | Rogue | 1 | Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even. | |||||||||||||||
Sap | Free | Rogue | 2 | Return an enemy minion to your opponent's hand. Rogues love sappy movies. | |||||||||||||||
Shiv | Free | Rogue | 2 | Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry. | |||||||||||||||
Fan of Knives | Free | Rogue | 3 | Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan. | |||||||||||||||
Assassinate | Free | Rogue | 5 | Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck! | |||||||||||||||
Sprint | Free | Rogue | 7 | Draw 4 cards. Rogues are not good joggers. | |||||||||||||||
Shadowstep | Common | Rogue | 0 | Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it. | |||||||||||||||
Daring Escape | Common | Rogue | 1 | Return all friendly minions to your hand. Impossible to cast without cackling evilly. | |||||||||||||||
Nitroboost Poison | Common | 1 | Give a minion +2 Attack. Corrupt: And your weapon. | ||||||||||||||||
Pilfer | Common | Rogue | 1 | Add a random card from another class to your hand. The class is always greener on the other side of the board. | |||||||||||||||
Praise Galakrond! | Common | Rogue | 1 | Give a minion +1 Attack. Invoke Galakrond. "Turn to Galakrond, Chapter 3 Verse 12. 'SNARL! ROAR! GRAAAAGH!' Let us reflect on this wisdom." | |||||||||||||||
Betrayal | Common | Rogue | 2 | Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate. | |||||||||||||||
Clever Disguise | Common | Rogue | 2 | Add 2 random spells from another class to your hand. "It me! Togwaggle!" | |||||||||||||||
Cold Blood | Common | Rogue | 2 | Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!" | |||||||||||||||
Dirty Tricks | Common | Rogue | 2 | Secret: After your opponent casts a spell, draw 2 cards. "Ahh sand in my eyes! Also, I'm being stabbed." | |||||||||||||||
Eviscerate | Common | Rogue | 2 | Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent. You might tweak your elbow! That really hurts! | |||||||||||||||
Plagiarize | Common | Rogue | 2 | Secret: At the end of your opponent's turn, add copies of the cards they played to your hand. Copying is just using your resources wisely. | |||||||||||||||
Swindle | Common | Rogue | 2 | Draw a spell. Combo: And a minion. You know, it's probably just cheaper to find a place that sells the plushie? | |||||||||||||||
Waxmancy | Common | Rogue | 2 | Discover a Battlecry minion. Reduce its Cost by (2). The waxmancer works with flame and form, giving shape to figures warm. Some think he's a crazy creeper, but crafting minions is simply cheaper. | |||||||||||||||
Cutting Class | Common | 5 | Draw 2 cards. Costs (1) less per Attack of your weapon. When you actually are the sharpest tool in the shed | ||||||||||||||||
Candle Breath | Common | Rogue | 6 | Draw 3 cards. Costs (3) less while you're holding a Dragon. "And Waxadred shall light their fires, with roaring breath hotter than pyres! Come before him, scamp and vandal, pledge your faith and lift your candle!" | |||||||||||||||
Brain Freeze | Rare | 1 | Freeze a minion. Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!" | ||||||||||||||||
Dragon's Hoard | Rare | Rogue | 1 | Discover a Legendary minion from another class. The Alliance loves this hoard. | |||||||||||||||
Plague of Madness | Rare | Rogue | 1 | Each player equips a 2/2 Knife with Poisonous. Don't bring a candle to a knife fight. | |||||||||||||||
Togwaggle's Scheme | Rare | Rogue | 1 | Choose a minion. Shuffle 1 copy of it into your deck. (Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!" | |||||||||||||||
Ambush | Rare | Rogue | 2 | Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. Clip-clop clip-clop CLIP-CLOP STAB! | |||||||||||||||
Shadow Clone | Rare | Rogue | 2 | Secret: After a minion attacks your hero, summon a copy of it with Stealth. "You thought you were attacking face, but it was me! You!" | |||||||||||||||
Shenanigans | Rare | Rogue | 2 | Secret: When your opponent draws their second card in a turn, they draw a Banana instead. It's not personal, it's just monkey buisness. | |||||||||||||||
Coerce | Rare | 3 | Destroy a damaged minion. Combo: Destroy any minion. "Give me your lunch money, or the sandwich gets it!" | ||||||||||||||||
Headcrack | Rare | Rogue | 3 | Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head. | |||||||||||||||
Seal Fate | Rare | Rogue | 3 | Deal 3 damage to an undamaged character. Invoke Galakrond. Firmly press the seal of your fates instead of leaving the flap open. | |||||||||||||||
Blade Flurry | Rare | Rogue | 4 | Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer | |||||||||||||||
Vendetta | Rare | Rogue | 4 | Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims. | |||||||||||||||
Preparation | Epic | Rogue | 0 | The next spell you cast this turn costs (2) less. "Be Prepared" - Rogue Motto | |||||||||||||||
Secret Passage | Epic | Rogue | 1 | Replace your hand with 4 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen. | |||||||||||||||
Bamboozle | Epic | Rogue | 2 | Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!" | |||||||||||||||
Cloak of Shadows | Epic | Rogue | 3 | Give your hero Stealth for 1 turn. Only worthy emperors can see the cloak. | |||||||||||||||
Potion of Illusion | Epic | 4 | Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle. | ||||||||||||||||
Shadow of Death | Epic | Rogue | 4 | Choose a minion. Shuffle 3 'Shadows' into your deck that summon a copy when drawn. Making new friends takes skill. | |||||||||||||||
Malevolent Strike | Epic | Rogue | 5 | Destroy a minion. Costs (1) less for each card in your deck that didn't start there. "I don't know how those got in there, but I'm blaming you two." | |||||||||||||||
Unidentified Contract | Epic | Rogue | 6 | Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing. | |||||||||||||||
Bazaar Burglary | Legendary | Rogue | 1 | Quest: Add 4 cards from other classes to your hand. Reward: Ancient Blades. Just when you set up your "All-Natural Scented Candles" at the farmer's market and then some STUPID KOBOLD COMES AND TAKES THEM ALL! | |||||||||||||||
Showing all 44 cards |
Uncollectible
- For Wild format listings, see Rogue/Wild format
The following spells are generated by other rogue cards or effects, and are uncollectible.
Name / Desc | Rarity | Class | Cost | Description | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tickets | None | Rogue | 3 | Casts When Drawn Summon a 3/3 Plush Bear. | |||||||||||||||
Shadow | None | Rogue | 4 | Casts When Drawn Summon a {0}. | |||||||||||||||
Waxadred's Candle | None | Rogue | 5 | Casts When Drawn Summon Waxadred. | |||||||||||||||
Nitroboost Poison | Common | 1 | Corrupted Give a minion and your weapon +2 Attack. | ||||||||||||||||
Assassin's Contract | Epic | Rogue | 6 | Destroy a minion. Summon a 1/1 Patient Assassin. | |||||||||||||||
Lucrative Contract | Epic | Rogue | 6 | Destroy a minion. Add 2 Coins to your hand. | |||||||||||||||
Recruitment Contract | Epic | Rogue | 6 | Destroy a minion. Add a copy of it to your hand | |||||||||||||||
Turncoat Contract | Epic | Rogue | 6 | Destroy a minion. It deals its damage to adjacent minions. | |||||||||||||||
Showing all 8 cards |
Minions[edit | edit source]
- For Wild format listings, see Rogue/Wild format
All classes can also use neutral minions. See Minion.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plaguebringer | Free | General | Rogue | 4 | 3 | 3 | Battlecry: Give a friendly minion Poisonous. One sip and you've got the grippe. | ||||||||||||
Bloodsail Flybooter | Common | Pirate | Rogue | 1 | 1 | 1 | Battlecry: Add two 1/1 Pirates to your hand. They’re pretty fly for some pirate guys. | ||||||||||||
Pharaoh Cat | Common | Beast | Rogue | 1 | 1 | 2 | Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut. | ||||||||||||
Spymistress | Common | General | Rogue | 1 | 3 | 1 | Stealth Spies in Outland must blend into the environment. That means hot-pink gear and bright green hair. It’s a weird place. | ||||||||||||
Wand Thief | Common | General | 1 | 1 | 2 | Combo: Discover a Mage spell. "What’re ya buyin’?” | |||||||||||||
Defias Ringleader | Common | General | Rogue | 2 | 2 | 2 | Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean. | ||||||||||||
Foxy Fraud | Common | General | Rogue | 2 | 3 | 2 | Battlecry: Your next Combo card this turn costs (2) less. His other street con involves a druid. He can't pull it off without a plant. | ||||||||||||
Skyvateer | Common | Pirate | Rogue | 2 | 1 | 3 | Stealth Deathrattle: Draw a card. When you go without fruits in an airship, you get a nasty case of skyvy. | ||||||||||||
Sweet Tooth | Common | General | Rogue | 2 | 3 | 2 | Corrupt: Gain +2 Attack and Stealth He's been eyeballing that ice cream cone all day! | ||||||||||||
EVIL Miscreant | Common | General | Rogue | 3 | 1 | 4 | Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants. | ||||||||||||
Vulpera Toxinblade | Common | General | Rogue | 3 | 3 | 3 | Your weapon has +2 Attack. The blade works well enough on its own… but this is just in case. | ||||||||||||
Hench-Clan Burglar | Common | Pirate | Rogue | 4 | 4 | 3 | Battlecry: Discover a spell from another class. She's more of a rat burglar. | ||||||||||||
Cursed Vagrant | Common | General | Rogue | 7 | 7 | 5 | Deathrattle: Summon a 7/5 Shadow with Stealth. Little did he know… it was really the talbuk leg that was cursed. | ||||||||||||
Blackjack Stunner | Rare | General | Rogue | 1 | 1 | 2 | Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career." | ||||||||||||
Prize Plunderer | Rare | Pirate | Rogue | 1 | 2 | 1 | Combo: Deal 1 damage to a minion for each other card you've played this turn. But he'll never be able to plunder the prize of a happy childhood. | ||||||||||||
Ashtongue Slayer | Rare | General | Rogue | 2 | 3 | 2 | Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener. | ||||||||||||
Underbelly Fence | Rare | General | Rogue | 2 | 2 | 3 | Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic. | ||||||||||||
SI:7 Agent | Rare | General | Rogue | 3 | 3 | 3 | Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family. | ||||||||||||
Sparkjoy Cheat | Rare | General | Rogue | 3 | 3 | 3 | Battlecry: If you're holding a Secret, cast it and draw a card. "These do NOT spark joy!" | ||||||||||||
Ticket Master | Rare | General | Rogue | 3 | 4 | 3 | Deathrattle: Shuffle 3 Tickets into your deck. When drawn, summon a 3/3 Plush Bear. You can exchange one ticket for a bear or save up thousands for a tacky light-up paperweight! | ||||||||||||
Master of Disguise | Rare | General | Rogue | 4 | 4 | 4 | Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing. | ||||||||||||
Sahket Sapper | Rare | Pirate | Rogue | 4 | 4 | 4 | Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this." | ||||||||||||
Shifty Sophomore | Rare | General | Rogue | 4 | 4 | 4 | Stealth Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it. | ||||||||||||
Bazaar Mugger | Rare | General | Rogue | 5 | 3 | 5 | Rush Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price. | ||||||||||||
Stowaway | Rare | General | Rogue | 5 | 4 | 4 | Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days. | ||||||||||||
Patient Assassin | Epic | General | Rogue | 2 | 1 | 1 | Stealth Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach. | ||||||||||||
Whirlkick Master | Epic | General | Rogue | 2 | 1 | 2 | Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo! | ||||||||||||
Greyheart Sage | Epic | General | Rogue | 3 | 3 | 3 | Battlecry: If you control a Stealthed minion, draw 2 cards. "What am I drinking again?" | ||||||||||||
Steeldancer | Epic | General | 4 | 4 | 4 | Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right. | |||||||||||||
Umbral Skulker | Epic | General | Rogue | 4 | 3 | 3 | Battlecry: If you've Invoked twice, add 3 Coins to your hand. "Three gold?! Do you have any idea how long this quest chain was?" | ||||||||||||
Necrium Apothecary | Epic | General | Rogue | 5 | 2 | 5 | Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste! | ||||||||||||
Shadow Sculptor | Epic | General | Rogue | 5 | 3 | 2 | Combo: Draw a card for each card you've played this turn. Carving out new territory in the realm of shadow puppetry. | ||||||||||||
Kidnapper | Epic | General | Rogue | 6 | 5 | 3 | Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos. | ||||||||||||
Shadowjeweler Hanar | Legendary | General | Rogue | 2 | 1 | 4 | After you play a Secret, Discover a Secret from a different class. What is a shadowjeweler? A miserable little pile of secrets. | ||||||||||||
Tenwu of the Red Smoke | Legendary | General | Rogue | 2 | 3 | 2 | Battlecry: Return a friendly minion to your hand. It costs (1) this turn. Red, the color of subtlety. | ||||||||||||
Akama | Legendary | General | Rogue | 3 | 3 | 4 | Stealth Deathrattle: Shuffle 'Akama Prime' into your deck. "To many of my people, I am known as a traitor... as Illidan's lapdog. I will remain in the shadows, for now... Actually, maybe I'll just remain in the shadows forever." | ||||||||||||
Edwin VanCleef | Legendary | General | Rogue | 4 | 2 | 2 | Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind. | ||||||||||||
Infiltrator Lilian | Legendary | General | Rogue | 4 | 4 | 2 | Stealth Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice! | ||||||||||||
Anka, the Buried | Legendary | General | Rogue | 5 | 5 | 5 | Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?" | ||||||||||||
Doctor Krastinov | Legendary | General | 5 | 4 | 4 | Rush Whenever this attacks, give your weapon +1/+1. He is not a medical doctor. | |||||||||||||
Jandice Barov | Legendary | General | 5 | 2 | 1 | Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students! | |||||||||||||
Keywarden Ivory | Legendary | General | 5 | 4 | 5 | Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy. She learned exactly one thing from her old man: copying. | |||||||||||||
Waxadred | Legendary | Dragon | Rogue | 5 | 7 | 5 | Deathrattle: Shuffle a Candle into your deck that resummons Waxadred when drawn. Waxadred the dragon fought for his king, frolicking through the fields melting everything! | ||||||||||||
Flik Skyshiv | Legendary | General | Rogue | 6 | 4 | 4 | Battlecry: Destroy a minion and all copies of it (wherever they are). Junior explorers scan the night sky in fear of her candle’s flame! | ||||||||||||
Grand Empress Shek'zara | Legendary | General | Rogue | 6 | 5 | 7 | Battlecry: Discover a card in your deck and draw all copies of it. So is a Grand Empress an empress that's grand or an empress's empress? | ||||||||||||
Heistbaron Togwaggle | Legendary | General | Rogue | 6 | 5 | 5 | Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing. | ||||||||||||
Tak Nozwhisker | Legendary | General | Rogue | 7 | 6 | 6 | Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!" | ||||||||||||
Showing all 47 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Rogue/Wild format
The following minions are generated by other rogue cards, and are uncollectible.
Name / Desc | Rarity | Subtype | Class | Cost | Atk | HP | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sky Pirate | None | Pirate | Rogue | 1 | 1 | 1 | |||||||||||||
Broken Ambusher | None | General | Rogue | 2 | 2 | 3 | Poisonous | ||||||||||||
Plush Bear | None | General | Rogue | 3 | 3 | 3 | |||||||||||||
Forsaken Lilian | None | General | Rogue | 4 | 4 | 2 | |||||||||||||
Akama Prime | None | General | Rogue | 6 | 6 | 5 | Permanently Stealthed. | ||||||||||||
Cursed Shadow | None | General | Rogue | 7 | 7 | 5 | Stealth | ||||||||||||
Defias Bandit | Common | General | Rogue | 1 | 2 | 1 | |||||||||||||
Sweet Tooth | Common | General | Rogue | 2 | 5 | 2 | Corrupted Stealth | ||||||||||||
Showing all 8 cards |
Weapons[edit | edit source]
- For Wild format listings, see Rogue/Wild format
See Weapon.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin's Blade | Free | Rogue | 5 | 3 | 4 | Guaranteed to have been owned by a real assassin. Certificate of authenticity included. | |||||||||||||
Hooked Scimitar | Common | Rogue | 3 | 2 | 2 | Combo: Gain +2 Attack. Oooooooooooow. I'm hooked on a scimitar! | |||||||||||||
Perdition's Blade | Rare | Rogue | 3 | 2 | 2 | Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop. | |||||||||||||
Self-Sharpening Sword | Rare | Rogue | 3 | 1 | 4 | After your hero attacks, gain +1 Attack. You no longer have to bring a stack of 2 swords to a test! | |||||||||||||
Waggle Pick | Epic | Rogue | 4 | 4 | 2 | Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle. | |||||||||||||
Showing all 5 cards |
Uncollectible[edit | edit source]
- For Wild format listings, see Rogue/Wild format
The following weapons are uncollectible.
Name / Desc | Rarity | Class | Cost | Atk | HP | Description | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Plagued Knife | None | Rogue | 1 | 2 | 2 | Poisonous | |||||||||||||
Poisoned Dagger | None | Rogue | 1 | 2 | 2 | ||||||||||||||
Mirage Blade | None | Rogue | 2 | 3 | 2 | Your hero is Immune while attacking. | |||||||||||||
Wicked Knife | Free | Rogue | 1 | 1 | 2 | ||||||||||||||
Showing all 4 cards |
Hero cards
- For Wild format listings, see Rogue/Wild format
See Hero card.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Galakrond, the Nightmare | Legendary | Hero card | Rogue | 7 | Battlecry: Draw 1 card. It costs (1). (Invoke twice to upgrade.) The enormous creature unfurled terrifying claws dripping with poisonous ichor. King Togwaggle was pleased, but inwardly disappointed the great Nightmare refused to wear the candle. | ||||||||||||||
Showing the only card |
Uncollectible[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Galakrond, Azeroth's End | Legendary | Hero card | Rogue | 7 | Battlecry: Draw 4 cards. They cost (1). Equip a 5/2 Claw. | ||||||||||||||
Galakrond, the Apocalypse | Legendary | Hero card | Rogue | 7 | Battlecry: Draw 2 card. They costs (1). (Invoke twice to upgrade.) | ||||||||||||||
Showing all 2 cards |
Leveling rewards[edit | edit source]
As a hero reaches various levels they are awarded new cards, with each class having its own rewards. All cards awarded by gaining levels are soulbound, and cannot be crafted or disenchanted.
Levels up to 10 award new basic class cards, while levels after this award only golden versions of existing cards.
Starting cards[edit | edit source]
All rogues start with the following class cards.
Level 2-10[edit | edit source]
Up to level 10, reaching each even-numbered level will award the player two copies of a new Basic class card. These cards are not obtainable through any other means.
Level 11-60[edit | edit source]
Above level 10, reaching certain levels will award golden versions of existing Basic cards. As they are uncraftable, it is not possible to disenchant these cards, making the reward purely cosmetic. Reaching each required level will award one golden card. Levels after 10 award golden Basic class cards, whereas levels after 50 award golden Basic neutral minion cards.
Trivia[edit | edit source]
- Valeera was chosen to represent the rogue class partially in order to balance faction, race and gender representation across the cast of heroes. As a blood elf female, Valeera added diversity to the cast of characters, as opposed to options such as Mathias Shaw or Edwin VanCleef (human male, already represented by both Anduin and Uther), or Garona Halforcen (a female half-orc, making the fifth orc hero).[2][3][4]
- During the game's early development, the rogue class was represented by Edwin VanCleef.[5]
Patch changes[edit | edit source]
Patch 5.2.0.13619 (2016-07-12): Golden Priest, Rogue, and Neutral cards are now easier to tell apart. [The ribbon at the tops and bottoms of golden cards are now black for Rogue, and white for Priest.]
- Alpha patch 2 (2013-08-12): Received some new hero artwork.
References[edit | edit source]
- ↑ http://us.battle.net/wow/en/game/class/rogue
- ↑ Ben Brode on Twitter. (2014-10-25).
- ↑ Ben Brode on Twitter. (2014-01-02).
- ↑ Ben Brode on Twitter. (2014-01-02).
- ↑ Ben Brode on Twitter. (2014-01-04).
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