Rising Winds
Set: | Galakrond's Awakening |
---|---|
Type: | Spell |
Class: | Druid |
Rarity: | Common |
Cost: | 2 |
Abilities: | Choose One, Draw cards, Generate, Summon, Twinspell |
Tags: | Beast-generating, Spell-generating |
Artist: | Zoltan Boros |
Twinspell
Choose One - Draw a card; or Summon a 3/2 Eagle.
Do not talk to me or my chick ever again.
Rising Winds is a common druid spell card, from the Galakrond's Awakening set.
How to get[edit | edit source]
Two copies of regular Rising Winds are obtained by defeating Nithogg in Galakrond's Awakening's Chapter 2 of E.V.I.L. campaign.
Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.
Card | Crafting cost | Disenchanting |
---|---|---|
Rising Winds | 40 | 5 |
Golden Rising Winds | 400 | 50 |
Related cards[edit | edit source]
- Choice cards
- Generated cards
- Summoned minions
Strategy[edit | edit source]
Since drawing a card with no other effect attached is worth slightly less than 2 mana (which can be inferred from Breath of Dreams, Crystal Merchant, Novice Engineer and Wrath), the added Twinspell makes this card value efficient. In late-game, the card draw is still appreciated. While the options aren't as versatile as Branching Paths, it works well as a deck cycling card with early-game flexibility.
In faster decks such as Aggro Druid, the minion may be preferred. The 3/2 Eagle with Beast tag is essentially the same as the Panther from Power of the Wild. However, since it's a 3/2 that adds a 3/2 to your hand, it can be used similarly to a larger Fire Fly. The flexibility of using it for card draw is also a large bonus in these decks.
This card works best with Untapped Potential as a way to cycle your deck while still maintaining board with decently statted minions.
Gallery[edit | edit source]
Patch changes[edit | edit source]
Patch 16.2.0.39954 (2020-01-21): Added.