Rising Winds

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Rising Winds
Rising Winds(184660).png
Scroll rightSwipe left to see other versions
Rising Winds(184660) Gold.png

Choose One - Draw a card; or Summon a 3/2 Eagle.

Do not talk to me or my chick ever again.

See this card on Hearthpwn

Rising Winds is a common druid spell card, from the Galakrond's Awakening set.

How to get[edit | edit source]

Two copies of regular Rising Winds are obtained by defeating Nithogg in Galakrond's Awakening's Chapter 2 of E.V.I.L. campaign.

Once the regular version has been obtained, both regular and golden versions can be crafted and disenchanted.

Card Crafting cost Disenchanting
Rising Winds 40 5
Golden Rising Winds 400 50

Related cards[edit | edit source]

Choice cards
Take Flight(184951).png
Swoop In(184952).png
Generated cards
Rising Winds(184954).png
Summoned minions

Strategy[edit | edit source]

Since drawing a card with no other effect attached is worth slightly less than 2 mana (which can be inferred from Breath of Dreams, Crystal Merchant, Novice Engineer and Wrath), the added Twinspell makes this card value efficient. In late-game, the card draw is still appreciated. While the options aren't as versatile as Branching Paths, it works well as a deck cycling card with early-game flexibility.

In faster decks such as Aggro Druid, the minion may be preferred. The 3/2 Eagle with Beast tag is essentially the same as the Panther from Power of the Wild. However, since it's a 3/2 that adds a 3/2 to your hand, it can be used similarly to a larger Fire Fly. The flexibility of using it for card draw is also a large bonus in these decks.

This card works best with Untapped Potential as a way to cycle your deck while still maintaining board with decently statted minions.

Gallery[edit | edit source]

Rising Winds, full art

Patch changes[edit | edit source]