Rise of Shadows card list
For information on the various card sets, see Card set.
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Discover a spell.
Battlecry: Set a minion's Attack and Health to 3.
Battlecry: Give a minion +2 Attack and Rush this turn.
Battlecry: Deal 3 damage randomly split among all enemies.
Battlecry: Transform a minion into a random one that costs (2) more.
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
|Blessing of the Ancients||Common||Spell||Druid||1|
Give your minions +1/+1. Arguably the cutest blessing.
Choose One: Deal 2 damage to a minion; or Restore 5 Health. Often used as healing crystals, but also good for throwing at people.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Secret: When your opponent casts a spell, give your minions +2 Health. But sometimes concede.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Deal 1 damage. Pew! Pew!
|Ray of Frost||Common||Spell||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Battlecry: Give a friendly Murloc Poisonous. I'm addicted to him, but I know that he's Toxfin.
"Would sir like me to punch something?"
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Give a friendly minion Lifesteal. Some might call this a lightforgery.
|Magic Dart Frog||Common||Minion||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
|Soul of the Murloc||Common||Spell||Shaman||2|
Give your minions "Deathrattle: Summon a 1/1 Murloc." Previously thought nonexistent.
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Deathrattle: Add two 4/4 Dragons to your hand. This is why you shouldn't shoot the messenger.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Copy a friendly minion's Health. When you need to rage anonymously.
Battlecry: Summon a 2/2 Gryphon for each player. Your gryphon will be summoned following a brief safety demonstration.
Stealth He'd be a lot sneakier if he wasn't trailing 300 yeards of power cable...
Battlecry: Discover a Mage minion. You can make a collect CAW!
Summon 1 1/1 Imp.
(Upgrades each turn!) "When your first plan fails... imp-rovise."
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
|Dr. Boom's Scheme||Common||Spell||Warrior||4|
Gain 1 Armor.
(Upgrades each turn!) "We did it! We blew up the vault!"
"You mean the vault door?"
"Oh. The doooor..."
Battlecry: Discover a spell from another class. She's more of a rat burglar.
Deathrattle: Restore 5 Health to the enemy hero. The Hench-Clan has a point.
Deal 4 damage to a minion.
Discover a spell. Obviously it's marked for greatness.
Has +2 Attack while you have no other minions. It'll take a humble offender to defeat him.
|Soldier of Fortune||Common||Minion||Elemental||Any||4||5||6|
Whenever this minion attacks, give your opponent a Coin. His allies call him invaluable.
Battlecry: Restore 3 Health. Some heroes have soft hearts and hard shells.
Silence a friendly minion, then summon a copy of it. It's 3 am. Do you know where your soul is?
Battlecry: Gain +1 Attack for each spell in your hand. If you have to wield a spell and a sword, then neither is performing to expectation.
Divine Shield Stops for nothing—except donuts.
When you draw this, restore 4 Health to your hero. She's got a big brood and a big mood.
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Taunt. Battlecry: Gain +2/+2 for each other friendly minion. We reserve the right to refuse service to any 1/1.
Lifesteal, Rush, Windfury The weirdest part is that it doesn't have legs.
Rush Shovel beats paper and rock!
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Summon two 1/2 Dryads with Lifesteal. They're a nightmare to deal with.
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Can't attack unless you have Spell Damage. Now his watch has ended... until you have Spell Damage.
|Call to Adventure||Rare||Spell||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
|Kirin Tor Tricaster||Rare||Minion||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
|Unleash the Beast||Rare||Spell||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
|The Forest's Aid||Rare||Spell||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Reduce the Attack of an enemy minion by 1 until your next turn.
(Upgrades each turn!) "What's that you're dreaming?
You're weak and you're screaming!
It must be my scheming..."
Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild!
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Restore 4 Health. Repeatable this turn. The swill has eyes!
After you play a 1-Cost minion, give it +1 Attack and Rush. Its small yet fierce riders are affectionately known as rug rats.
Discover a friendly Deathrattle minion that died this game. Also trigger its Deathrattle. Beware the night of the living pets!
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Battlecry: Summon two 1/1 Amalgams with all minion types. The Hench Clan is an equal opportunity employer, no matter which parts of you came from where.
Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion. The Alpha Devastator didn't devastate enough. The Beta Devastator devastated too much. But the Omega was just right!
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
After your hero attacks, shuffle a Bomb into your opponent's deck. Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.
At the start of your turn, gain Spell Damage +2. This is some bad blood.
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. Arrives alone, but usually leaves with a friend just like him.
Battlecry: Give all Dragons in your hand +3/+3. All of his speeches really drag on.
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Destroy a minion. Gains a bonus effect in your hand. The terms of service are constantly changing.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Rush. After this attacks and kills a minion, it may attack again. When it comes to problem-solving, he always uses his head.
|Power of Creation||Epic||Spell||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Your minions with Windfury have Mega-Windfury. And your minions with mega-windfury get... dizzy.
|Big Bad Archmage||Epic||Minion||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Costs (1) less whenever a friendly Demon dies while this is in your hand. Jumbo in size! Huge in E.V.I.L.!
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
|Zayle, Shadow Cloak||Legendary||Minion||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. His cooking is always very well done.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
|Fel Lord Betrug||Legendary||Minion||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Deathrattle: Go dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each. Your deck is just another organizational challenge to her.
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|The Boom Reaver||Legendary||Minion||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
|Showing all 142 cards|
Uncollectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
A skilled stylist, but get on her bad side and she's a but snippy.
The mischievous fire elemental from Togwaggle's lantern.
|Spirit of Lucentbark||None||Minion||General||Druid|
When you restore 5 Health, awaken this minion.
This is an Elemental, Mech, Demon, Murloc, Dragon, Beast, Pirate and Totem.
|Burning Wit||None||Hero Power||Mage||1|
Reduce the cist of a random card in yout hand by (2).
Battlecry: Discover a spell.
Battlecry: Summon a random 2-Cost minion.
Battlecry: Give a friendly minion +1 Attack and Rush.
Restore 5 Health.
Battlecry: Deal 2 damage.
Deal 2 damage to a minion.
Battlecry: Transform a friendly minion into one that costs (1) more.
Casts When Drawn
Summon a 2/2 Felhound with Rush.
|Thori'dal, the Stars' Fury||None||Weapon||Hunter||3||2||3|
After your hero attacks, gain Spell Damage +2 this turn.
Destroy a minion. Summon a 1/1 Patient Assassin.
Destroy a minion. Add 2 Coins to your hand.
Destroy a minion. Add a copy of it to your hand
Destroy a minion. It deals its damage to adjacent minions.
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