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Return to hand
A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player's hand. The target returns to its original card form, complete with mana cost, and becomes part of the player's hand. Any damage, enchantments and Silences on the minion are removed in the process. Permanent effects such as transformations are not removed.
Notes[edit | edit source]
- Return effects may be used against enemy or allied minions, although some cards may restrict it to one or the other.
- Return effects can be used on uncollectible cards that cannot otherwise be found in a player's hand, such as the Sheep generated by Polymorph, or the Poultryizer generated by Gelbin Mekkatorque. These cards have mana costs and function just like any other card in hand.
- Return effects return the minion to the hand of the controlling player, even if that is not the player who originally summoned the minion. For example, Shadow Madness grants the caster control of an enemy minion until the end of the turn. Using a return effect on the minion while it is controlled will place it in the caster's hand, effectively transferring control of the minion permanently.
- If a card is returned to the controlling player's hand when the player already has 10 cards in their hand, the returning card will be destroyed. Any consequences such as Deathrattles and death-related triggered effects will take place as if the minion had died normally. Because of this, return effects can be strategically used to directly destroy minions when the controlling player's hand is full.
- Return effects remove all enchantments and other card modifications, even those which are present on cards while in the hand, such as those granted by The Mistcaller. However, cards under the effect of Crystal Core do not lose their modifications.
- There is to date only one spell return to hand effect: Headcrack. In contrast to minion return to hand effects, which move the card directly from the battlefield to the player's hand, Headcrack moves the card from the Graveyard at the end of the turn. As such it is reminiscent of a resurrection effect, but unlike that type of effect it is the original Headcrack that is returned and not a copy.
Strategy[edit | edit source]
- Return effects are best known for allowing players to benefit from repeatedly triggering Battlecry effects. Minions with valuable battlecries can be played, then returned, then played again, in order to maximise the effect.
- Return effects may be used to repeatedly trigger effects from other minions e.g. Southsea Deckhand may trigger Ship's Cannon or Murloc Tidecaller may be buffed with Murloc Tidehunter.
- This is one of the only ways to move a currently active minion to another place on the battlefield, which is crucial for positional effects like that of Flametongue Totem. Other options include minion death, re-summoning, and mind control effects, but only playing the minion from the hand allows for choosing where it goes on the board.
- Return effects can also be very effective for making use of Charge minions multiple times in a single turn. This is a key part of many finishing combos, especially for rogues.
- Since minions lose all damage once returned to hand, return effects can be used to "heal" powerful but damaged minions, improving card efficiency. For example, a 6/7 minion which had been damaged to a 6/1 could be returned to the owner's hand and re-summoned as a fresh 6/7.
Known bugs[edit | edit source]
When a minion is returned to a full hand, it will be killed and trigger its Deathrattle; it is likely that they are intended to be considered "died" rather than discarded. However, Feugen and Stalagg do not count as "died" when killed by return effects, preventing their counterparts' Deathrattles from triggering properly. It is unknown whether other death-related effects are similarly affected.
Cards[edit | edit source]
Return effects are a rogue speciality, with almost half of all such cards available exclusively to rogues.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Return a minion to its owner's hand.
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Return all friendly minions to your hand. Impossible to cast without cackling evilly.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Combo: Return a minion to its owner's hand. He just wants people to see his vacation photos.
|Showing all 14 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Return a friendly minion to your hand. It costs (2) less.
Return a friendly minion to your hand.
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
|Elixir of Hope||Common||Spell||Priest||3|
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand."
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Return all minions to their owner's hand.
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Throw your weapon at a minion. It deals its damage, then returns to your hand. Guaranteed to return your weapon directly to your hand! (Wear gloves. Thick ones.)
Give your minions "Deathrattle: Return this to your hand." I guess you can say they’re… “soul survivors.”
|Tentacles for Arms||Epic||Weapon||Warrior||5||2||2|
Deathrattle: Return this to your hand. That's right. Garrosh just slapped you to death with a tentacle.
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Battlecry: Return your other minions to your hand. They cost (1). The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.
|The Skeleton Knight||Legendary||Minion||General||Any||6||7||4|
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand. Apparently it really was just a flesh wound.
Deathrattle: Return this to your hand and summon a 4/4 Nerubian. Was actually a pretty nice guy before, you know, the whole Lich King thing.
|Showing all 17 cards|
References[edit | edit source]
|By minion type|
|By ability||Evergreen keywords|
|By effect type|
|By card set||Standard|