Healing effects or Restore Health effects are effects which restore Health. These may be Hero Powers, spells or abilities such as Battlecries or Deathrattles. Most healing effects affect a single character (these effects can be targetable or select the target automatically or at random), while some others have an area of effect.
Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through Silences), while healing is usually achieved through effects.
Notes[edit | edit source]
- Although healing effects (including targetable ones) can target undamaged characters, attempting to restore Health to a character already at their current maximum Health will have no effect and will not count as healing for game purposes (for example, on-heal triggers such as Lightwarden will not trigger).
- Healing effects with an area of effect (such as Circle of Healing) heal all affected targets before any on-heal triggered effect (such as Shadowboxer) triggers.
- Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead (for additional details see the Advanced rules section below).
- Prophet Velen doubles the healing of your healing spells and Hero Powers (for additional details see the Advanced rules section below).
- Healing a character to full Health will remove its damaged status and thus any Enrage effect currently active, which can be very useful for denying enemy minions' Enrage effects.
Strategy[edit | edit source]
Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.
Healing works best in control-based strategies, especially hero healing, which can allow the player to outlast their opponent. Reno Jackson is an especially powerful neutral healing option, single-handedly forming the basis of many control deck types. Minion healing can allow for superior trades and card efficiency, but works best with synergy cards like Northshire Cleric. Priests have the widest range of healing options in general, as well as almost exclusive access to healing synergy cards. Lesser Heal works especially well to heal either themselves or their minions, while AoE heals like Circle of Healing and Holy Nova allow for powerful combos with cards like Northshire Cleric.
A few priest cards (Auchenai Soulpriest and Embrace the Shadow) have the effect of converting healing into damage, allowing for some very efficient plays especially when combined with cheap healing cards like Flash Heal and Circle of Healing.
Advanced rules[edit | edit source]
- Healing Events
Healing effects work by creating and resolving Healing Events:
- Healing effects that affect a single target create one Healing Event, and then immediately resolve it;
- Healing effects that affect "multiple targets" (Binding Heal) creates and resolves the Healing Event of each target before moving to the next one;
- Healing effects with an area of effect first create all Healing Events (one for each affected character, in play order), and then resolve all Healing Events (queuing and resolving triggers) in play order.
Spells and effects with two steps (like Light of the Naaru, Moonglade Portal and Lay on Hands) resolve the Healing Event before they query the target's condition (e.g., if the target of Light of the Naaru is damaged) or move to their next step.
- Creating a Healing Event
Each Healing Event has its own source (usually, the healing effect that created the Event; notice that, in the case of Power Word: Glory, the source of the Healing Event is the enchantment created by the spell, not the spell itself), target and proposed healing:
- Most healing effects have as proposed healing a fixed number explicitly stated in their text (for example, Lesser Heal simply reads "Restore 2 Health");
- Some healing effects have a variable proposed healing which may depend on the damage dealt by a source (Mistress of Pain, Hallazeal the Ascended, Wickerflame Burnbristle), on the cost of a card (Ivory Knight), on available mana (Forbidden Healing) or on the number of enemy minions (Cult Apothecary);
- Stoneskin Gargoyle's proposed healing is equal to the difference between its maximum Helth and its current Health;
- All other effects that restore a character to full Health (like Ancestral Healing, Reno Jackson, Tree of Life and Hozen Healer) have a proposed healing equal to that character's maximum Health.
Then, if the controller of the source of the Healing Event also controlled an unsilenced Auchenai Soulpriest since the last Aura Update (Other) Step or controls the enchantment created by Embrace the Shadow, the Healing Event is prevented and replaced with a Damage Event: this Damage Event has the same source and target of the Healing Event and has a proposed damage equal to its proposed healing (for additional details, see Damage#Advanced rules).
- Example: If a player with an Auchenai Soulpriest active casts Tree of Life all characters will suffer damage equal to their maximum Health, usually causing them all to die.
- Example: In combination with Auchenai Soulpriest, Mistress of Pain will instead deal damage to the controlling player; however, since that damage is counted as damage dealt by the Mistress of Pain herself, her effect will trigger again and again until the controlling hero is destroyed.
Then, if the the source of the Healing Event is a Hero Power or a spell (notice that this does not include the enchantment created by Power Word: Glory) and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed healing of the Healing Event. Multiple Prophet Velens stack, each one doubling the proposed healing.
Finally, the character's current Health is increased by the Healing Event's proposed healing, up to but not beyond its current maximum Health.
- Resolving a Healing Event
If the Healing Event was prevented or if it did not change the character's current Health, it will not run any triggers.
Otherwise, on-heal triggers (listed in the following table) queue and resolve in play order.
Cards with healing effects[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Death Coil||None||Spell||Death Knight||2|
Deal 5 damage to an enemy, or restore 5 Health to a friendly character.
Restore 4 Health.
|Lesser Heal||None||Hero Power||Priest||2|
Restore 2 Health.
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
|Guardian of Kings||Free||Minion||General||Paladin||7||5||6|
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
At the end of your turn, restore 1 Health to all friendly minions.
Restore 8 Health. 8 Health, no waiting.
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
|Circle of Healing||Common||Spell||Priest||0|
Restore 4 Health to ALL minions. It isn't really a circle.
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
|Earthen Ring Farseer||Common||Minion||General||Any||3||3||3|
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
|Hot Spring Guardian||Common||Minion||Elemental||Shaman||3||2||4|
3 Health. NONE SHALL PASS until at least an hour after eating.
Give your weapon Lifesteal. No actual leeches were harmed in the creation of this card.
|Priestess of Elune||Common||Minion||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Battlecry: Restore 4 Health. Side effects guaranteed!
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Lay on Hands||Epic||Spell||Paladin||8|
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
|Kalimos, Primal Lord||Legendary||Minion||Elemental||Shaman||8||7||7|
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
|Showing all 40 cards|
Related cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Costs (0) if your hero was healed this turn. When life gives you snow…
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
|Showing all 10 cards|
See also[edit | edit source]
References[edit | edit source]
|By minion type|
|By effect type|
|By card set|