Healing

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Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health.

Healing effects or Restore Health effects are effects which restore Health. These may be Hero Powers, spells or abilities such as Battlecries or Deathrattles. Most healing effects affect a single character (these effects can be targetable or select the target automatically or at random), while some others have an area of effect.

Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through Silences), while healing is usually achieved through effects.

Healing is available to all classes through neutral cards, but is most strongly associated with the priest class, and to a lesser extent paladins, shamans and druids.

Notes[edit | edit source]

  • Although healing effects (including targetable ones) can target undamaged characters, attempting to restore Health to a character already at their current maximum Health will have no effect and will not count as healing for game purposes (for example, on-heal triggers such as Lightwarden will not trigger).
  • Healing effects with an area of effect (such as Circle of Healing) heal all affected targets before any on-heal triggered effect (such as Shadowboxer) triggers.[1]
  • Auchenai Soulpriest and Embrace the Shadow make your healing effects deal damage instead (for additional details see the Advanced rules section below).
  • Prophet Velen doubles the healing of your healing spells and Hero Powers (for additional details see the Advanced rules section below).
  • Healing a character to full Health will remove its damaged status and thus any Enrage effect currently active, which can be very useful for denying enemy minions' Enrage effects.

Strategy[edit | edit source]

Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.

Healing works best in control-based strategies, especially hero healing, which can allow the player to outlast their opponent. Reno Jackson is an especially powerful neutral healing option, single-handedly forming the basis of many control deck types. Minion healing can allow for superior trades and card efficiency, but works best with synergy cards like Northshire Cleric. Priests have the widest range of healing options in general, as well as almost exclusive access to healing synergy cards. Lesser Heal works especially well to heal either themselves or their minions, while AoE heals like Circle of Healing and Holy Nova allow for powerful combos with cards like Northshire Cleric.

A few priest cards (Auchenai Soulpriest and Embrace the Shadow) have the effect of converting healing into damage, allowing for some very efficient plays especially when combined with cheap healing cards like Flash Heal and Circle of Healing.

Advanced rules[edit | edit source]

Click 'Expand' to view section
Healing Events

Healing effects work by creating and resolving Healing Events:

  • Healing effects that affect a single target create one Healing Event, and then immediately resolve it;
  • Healing effects that affect "multiple targets" (Binding Heal) creates and resolves the Healing Event of each target before moving to the next one;
  • Healing effects with an area of effect first create all Healing Events (one for each affected character, in play order), and then resolve all Healing Events (queuing and resolving triggers) in play order.

Spells and effects with two steps (like Light of the Naaru, Moonglade Portal and Lay on Hands) resolve the Healing Event before they query the target's condition (e.g., if the target of Light of the Naaru is damaged) or move to their next step.


Creating a Healing Event

Each Healing Event has its own source (usually, the healing effect that created the Event; notice that, in the case of Power Word: Glory, the source of the Healing Event is the enchantment created by the spell, not the spell itself), target and proposed healing:

Then, if the controller of the source of the Healing Event also controlled an unsilenced Auchenai Soulpriest since the last Aura Update (Other) Step or controls the enchantment created by Embrace the Shadow, the Healing Event is prevented and replaced with a Damage Event: this Damage Event has the same source and target of the Healing Event and has a proposed damage equal to its proposed healing (for additional details, see Damage#Advanced rules).

  • Example: If a player with an Auchenai Soulpriest active casts Tree of Life all characters will suffer damage equal to their maximum Health, usually causing them all to die.
  • Example: In combination with Auchenai Soulpriest, Mistress of Pain will instead deal damage to the controlling player[2]; however, since that damage is counted as damage dealt by the Mistress of Pain herself, her effect will trigger again and again until the controlling hero is destroyed.[2]

Then, if the the source of the Healing Event is a Hero Power or a spell (notice that this does not include the enchantment created by Power Word: Glory) and its controller also controlled an unsilenced Prophet Velen since the last Aura Update (Other) Step, double the proposed healing of the Healing Event. Multiple Prophet Velens stack, each one doubling the proposed healing.

Finally, the character's current Health is increased by the Healing Event's proposed healing, up to but not beyond its current maximum Health.


Resolving a Healing Event

If the Healing Event was prevented or if it did not change the character's current Health, it will not run any triggers.

Otherwise, on-heal triggers (listed in the following table) queue and resolve in play order.

Error: operator for the virtual field 'Cards.tags' must be 'HOLDS', 'HOLDS NOT', 'HOLDS LIKE' or 'HOLDS NOT LIKE'.


Cards with healing effects[edit | edit source]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Death Coil None Spell Death Knight 2
Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Darkscale Healer Free Minion General Any 5 4 5
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Guardian of Kings Free Minion General Paladin 7 5 6
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Healing Totem Free Minion Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Nova Free Spell Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Truesilver Champion Free Weapon Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Benevolent Djinn Common Minion Elemental Paladin 3 2 4
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Binding Heal Common Spell Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Chillblade Champion Common Minion General Paladin 4 3 2
Charge
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Circle of Healing Common Spell Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Dark Pact Common Spell Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Deranged Doctor Common Minion General Any 8 8 8
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Divine Hymn Common Spell Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Fungal Enchanter Common Minion General Any 3 3 3
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Healing Rain Common Spell Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Hot Spring Guardian Common Minion Elemental Shaman 3 2 4
Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Leeching Poison Common Spell Rogue 2
Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Priestess of Elune Common Minion General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Rotten Applebaum Common Minion General Any 5 4 5
Taunt
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Shroom Brewer Common Minion General Any 4 4 4
Battlecry: Restore 4 Health. Side effects guaranteed!
Spirit Lash Common Spell Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Squashling Common Minion General Priest 2 2 1
Echo
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Tidal Surge Common Spell Shaman 4
Deal 4 damage to a minion. Restore 4 Health to your hero. Also good for removing pesky stains.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Lifedrinker Rare Minion Beast Any 4 3 3
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Ancient of Lore Epic Minion General Druid 7 5 5
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
Lay on Hands Epic Spell Paladin 8
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver.
Blood-Queen Lana'thel Legendary Minion General Warlock 5 1 6
Lifesteal
Has +1 Attack for each card you've discarded this game. As a young blood-princess she learned the proper way for a lady to curtsy, how to address fellow members of royalty, and how to bite them.
Kalimos, Primal Lord Legendary Minion Elemental Shaman 8 7 7
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation. All that's missing is a little heart.
Showing all 40 cards
Death Coil(63052).png
Heal(22486).png
Lesser Heal(126).png
Ancestral Healing(216).png
Darkscale Healer(84).png
Drain Life(332).png
Guardian of Kings(283).png
Healing Totem(275).png
Healing Touch(258).png
Holy Light(108).png
Holy Nova(671).png
Sacrificial Pact(348).png
Truesilver Champion(293).png
Voodoo Doctor(410).png
Benevolent Djinn(76892).png
Binding Heal(55540).png
Chillblade Champion(58721).png
Circle of Healing(38).png
Dark Pact(76977).png
Deranged Doctor(89466).png
Divine Hymn(89461).png
Earthen Ring Farseer(557).png
Fungal Enchanter(77003).png
Healing Rain(77008).png
Hot Spring Guardian(55564).png
Leeching Poison(61821).png
Priestess of Elune(138).png
Rotten Applebaum(89347).png
Shroom Brewer(77020).png
Spirit Lash(58722).png
Squashling(89435).png
Tidal Surge(55555).png
Holy Fire(457).png
Lifedrinker(89471).png
Lightwell(117).png
Siphon Soul(573).png
Ancient of Lore(34).png
Lay on Hands(506).png
Blood-Queen Lana'thel(61814).png
Kalimos, Primal Lord(55473).png


Related cards[edit | edit source]

For Wild format listings, see Healing/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Northshire Cleric Free Minion General Priest 1 1 3
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Happy Ghoul Rare Minion General Any 3 3 3
Costs (0) if your hero was healed this turn. When life gives you snow…
Lesser Pearl Spellstone Rare Spell Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Nightscale Matriarch Rare Minion Dragon Priest 7 4 9
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Pearl Spellstone Rare Spell Paladin 2
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Blackguard Epic Minion General Paladin 6 3 9
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Showing all 10 cards
Northshire Cleric(600).png
Clockwork Automaton(89367).png
Auchenai Soulpriest(656).png
Happy Ghoul(62902).png
Lesser Pearl Spellstone(76900).png
Lightwarden(436).png
Nightscale Matriarch(89457).png
Pearl Spellstone(76901).png
Blackguard(62907).png
Prophet Velen(228).png


See also[edit | edit source]

References[edit | edit source]

  1. http://imgur.com/a/ZmOKA Tested in Patch 3.0.0.9786 (TGT patch)
  2. 2.0 2.1 Yong Woo on Twitter. (2014-12-02). 


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