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Hero Power

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Anduin Wrynn with the basic priest Hero Power Lesser Heal

A Hero Power is a special ability displayed to the right of each hero's portrait. Usually Hero Powers can be used once per turn and cost 2 mana, but some effects can modify the mana cost of Hero Powers or allow the use of a Hero Power multiple times per turn.

Each class has its own unique Hero Power, which tends to epitomise its character and playstyle. However, some effects (such as Shadowform or Charged Hammer) are able to replace a Hero Power with a new one, while others modify the rules for some specific Hero Powers.

Hero Powers may have a variety of effects, such as summoning a minion or dealing damage to a target character. Using a Hero Power will activate related triggered effects, most notably friendly Inspire effects.

Overview[edit | edit source]

An exhausted Hero Power

The icon for the Hero Power in the game interface is face up when that Hero Power is available to the player, and flips over to a grayish empty space after being used. At the beginning of the player's turn, it flips back up to indicate it is usable once more. Regardless of whether it is face up or down, the Hero Power of the player or the opponent can be hovered over at any time to read its details.

You can not use your Hero Power if:

  • it is flipped over;
  • you cannot pay its mana cost;
  • it would summon a minion but your board is full;
  • it is targeted but there is no valid target.
Example: Lesser Heal is a targeted Hero Power but, since it does not require a damaged character, it can be used on a full-Health minion too: although having no healing effect, this still counts as a use for Hero Power-related effects.

Usually you can only use each Hero Power once per turn. Your Hero Power flips back up (resetting the "number of times you have used your Hero Power this turn" counter) at the start of your turn and when replaced with a new one: the new Hero Power can thus be used on that same turn if mana allows (even if it is the "same" Hero Power as the replaced one).

Example: A hunter could use Steady Shot, trade Majordomo Executus into an enemy minion, then use Ragnaros's replacement Hero Power DIE, INSECT! in a single turn.
Example: A player already using the Ragnaros hero could use DIE, INSECT!, sacrifice another Majordomo Executus to become a new copy of Ragnaros with his Hero Power, and then use the "new" DIE, INSECT! once again. With additional copies of Majordomo Executus, this is possible even more times.[1]

In addition, some effects can refresh a Hero Power, allowing more then one use of it each turn:

  • Coldarra Drake refreshes your Hero Power at Aura Update (Health/Attack) timing;
  • Garrison Commander refreshes your Hero Power at Aura Update (Health/Attack) timing if it was used just once this turn (i.e., if the "number of times you have used your Hero Power this turn" counter is 1);
  • Auctionmaster Beardo refreshes your Hero Power after you cast a spell.

Advanced rules[edit | edit source]

Click 'Expand' to view section

Hero Power Sequence[edit | edit source]

"Use a Hero Power" is one of the Player Actions that a player can actively do during their turn (the others are: "Play a card", "Attack", "End the turn" and "Concede"), and as such it starts its own Sequence.

To use a Hero Power a player must click on it and, if required, select a target.

  • After clicking on a targeted Hero Power (such as Fireblast and Lesser Heal) a red arrow appears, going from the Hero Power to the player's mouse pointer. It disappears after the player clicks on the choosen target.
  • While Mayor Noggenfogger's effect is active, the red targeting arrow is replaced with a question mark.
  • While choosing a target the player can cancel the action by clicking on the Hero Power again. This is only possible for targeted Hero Powers: Hero Powers that are auto-targeted (such as Steady Shot) or randomly targeted (such as DIE, INSECT!) or that do not require a target at all (such as Reinforce) cannot be undone this way.

Then the following Hero Power Sequence takes place, in order:

  • Hero Power Phase
    • The mana cost of the Hero Power is paid.
    • If the Hero Power requires a target and there is a Mayor Noggenfogger in play since the last Aura Update (Other) Step, its effect triggers and randomly selects a valid target; multiple Mayor Noggenfoggers stack.
    • The Hero Power takes effect.
    • The Hero Power is exhausted and flipped over (the Hero Power visually seems to flip over before Mayor Noggenfogger triggers, but in the log file it is exhausted after having taken effect).[2]
    • The "number of times you have used your Hero Power this turn" and the "number of times you have used a Hero Power this game" counters are increased by 1.
      • The "number of times you have used your Hero Power this turn" counter is reset at the start of your turn and whenever your Hero Power is replaced with a new one.
      • The "number of times you have used a Hero Power this game" counter (which is for example used for the cost reduction of Frost Giant) never resets, regardless of your Hero Power being replaced, upgraded or otherwise modified.
  • Inspire Phase
    • Hero Power-related triggers (listed in the following table) queue and resolve. Most of them have the Inspire keyword, which denotes triggered effects that activate each time the controlling player uses a Hero Power.
  • Hearthstone checks for win/loss/draw.


Name / Desc Rarity Type Subtype Class Cost Atk HP Description
"Little Friend" None Minion General Any 6 6 6
 
A Small Rock None Spell Any
Deal 1 damage. 
Amara, Warden of Hope None Minion General Priest 5 8 8
Taunt.
Battlecry: Set your hero's Health to 40. 
Amber Carapace None Enchantment Any
+5 Health. 
Ancient Curse None Spell Any 0
You take 7 damage. Draw a card. This explodes when drawn. 
Animated Shield None Minion General Any 2 0 5
Taunt 
Anti-Magic Shell None Spell Death Knight 4
Give your minions +2/+2 and "Can't be targeted by spells or Hero Powers." 
Armor Plating None Spell Any 1
Give a minion +1 Health. 
Armor Up! None Hero Power Warrior 2
Hero Power
Gain 2 Armor. 
Army of the Dead None Spell Death Knight 6
Remove the top 5 cards of your deck. Summon any minions removed. 
Ashbringer None Weapon Paladin 5 5 3
 
Assassin's Stealth None Enchantment Any
Stealth
Atiesh None Weapon Any 3 1 3
After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability. 
Azari, the Devourer None Minion Demon Warlock 10 10 10
Battlecry: Destroy your opponent's deck. 
Ballista Shot None Hero Power Hunter 2
Hero Power
Deal 3 damage to the enemy hero. 
Banner of Inspiration Player Enchant None Any
 
Barnabus the Stomper None Minion Beast Druid 5 8 8
Battlecry: Reduce the Cost of your minions in your deck to (0). 
Bat None Minion Beast Warlock 1 1 1
 
Battle for Mount Hyjal None Spell Any 4
Give your minions +2/+2. Draw a card.
Cast this when drawn. 
Bewitch None Hero Power Shaman
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand. 
Big Bad Wolf None Minion Beast Hunter 2 3 2
 
Bladestorm None Hero Power Warrior 2
Hero Power
Deal 1 damage to all minions. 
Bloodthistle Toxin None Spell Rogue 1
Return a friendly minion to your hand. It costs (2) less. 
Boar None Minion Beast Mage 3 4 2
Charge 
Boom Bot None Minion Mech Any 1 1 1
Deathrattle: Deal 1-4 damage to a random enemy. 
Briarthorn Toxin None Spell Rogue 1
Give a minion +3 Attack. 
Broom None Minion General Warlock 2 2 2
 
Build-A-Beast None Hero Power Hunter 2
Hero Power
Craft a custom Zombeast. 
Burrowing Mine None Spell Warrior 6
You take 10 damage. Draw a card. This explodes when drawn. 
Caller Devotion None Enchantment Any
+1/+1. 
Candle None Minion General Warlock 1 1 1
 
Carnassa's Brood None Minion Beast Hunter 1 3 2
Battlecry: Draw a card. 
Cat in a Hat None Minion Beast Hunter 3 4 2
Stealth 
Cellar Spider None Minion Beast Any 3 1 3
 
Chicken None Minion Beast Any 1 1 1
 
Choose Your Path None Spell Warrior 1
Discover a card. 
Crystal None Minion Elemental Priest 2 2 2
 
Crystal Core None Spell Rogue 5
For the rest of the game, your minions are 4/4. 
Culling of Stratholme None Spell Any 4
Deal 2 damage to all enemies.
Draw a card.
Cast this when drawn. 
Cursed Revenant None Minion General Any 4 5 1
 
Cursed! None Spell Warlock 2
While this is in your hand, take 2 damage at the start of your turn. 
Cut Off None Enchantment Any
Increased Attack. 
Dagger Mastery None Hero Power Rogue 2
Hero Power
Equip a 1/2 Dagger. 
Darion Mograine None Minion General Paladin 2 2 2
 
Darkness Candle None Spell Any 4
Snuff out a candle. Draw a card. Cast this when drawn. 
Death and Decay None Spell Death Knight 3
Deal 3 damage to all enemies. 
Death Coil None Spell Death Knight 2
Deal 5 damage to an enemy, or restore 5 Health to a friendly character. 
Death Grip None Spell Death Knight 2
Steal a minion from your opponent's deck and add it to your hand. 
Death No Rattle None Enchantment Any
Died without triggering Deathrattle, All The Time 
Death's Shadow None Hero Power Rogue
Passive Hero Power
During your turn, add a 'Shadow Reflection' to your hand. 
Deathlord Nazgrim None Minion General Paladin 2 2 2
 
Demonic Draught None Enchantment Any
+3 Attack. 
Demonic Draught None Enchantment Any
+3/+3. 
Devilsaur None Minion Beast Any 5 5 5
 
Devotion of the Blade None Enchantment Any
Increased stats. 
DIE, INSECT! None Hero Power Any 2
Hero Power
Deal 8 damage to a random enemy. 
DIE, INSECT! None Hero Power Any 2
Hero Power
Deal 8 damage to a random enemy. 
Dinomancy None Hero Power Hunter 2
Hero Power
Give a Beast +2/+2. 
Dire Shapeshift None Hero Power Druid 2
Hero Power
Gain 2 Armor and +2 Attack this turn. 
Direhorn Matriarch None Minion Beast Warrior 5 6 9
Taunt 
Discover My Deck Enchant None Enchantment Any
 
Doom Free None Enchantment Any
Attack set to 7. 
Doom Pact None Spell Death Knight 5
Destroy all minions. Remove the top card from your deck for each minion destroyed. 
Doom Rat None Minion Beast Hunter 6 6 6
 
Dragon Spirit None Minion Dragon Priest 5 5 5
 
Drakeslayer None Minion General Any 1 2 1
Poisonous 
Draw Offensive Play None Enchantment Rogue
Draw Offensive Play on first turn 
Dream None Spell Any 0
Return a minion to its owner's hand. 
Druid of the Fang None Minion Beast Druid 5 7 7
 
Emerald Drake None Minion Dragon Any 4 7 6
 
Emergency Coolant None Spell Any 1
Freeze a minion. 
Enfeeble None Enchantment Any
Health changed to 1. 
Equipped None Enchantment Any
+2 Attack. 
Escape from Durnholde None Spell Any 4
Add two random spells to your hand.
Draw a card.
Cast this when drawn. 
Excess Mana None Spell Druid 0
Draw a card. (You can only have 10 Mana in your tray.) 
Extra Sharp None Enchantment Any
+1 Attack. 
Faceless Destroyer None Minion General Any 4 5 5
 
Facilitated None Enchantment Rogue
The next legend you cast this turn costs (3) less. 
Fadeleaf Toxin None Spell Rogue 1
Give a friendly minion Stealth until your next turn. 
Fanatic Devotion None Enchantment Any
Increased Stats. 
Felhunter None Minion Demon Warlock 2 2 2
 
Felhunter None Minion Demon Warlock 3 3 3
 
Felhunter None Minion Demon Warlock 4 4 4
 
Felhunter None Minion Demon Warlock 5 5 5
 
Felhunter None Minion Demon Warlock 6 6 6
 
Finicky Cloakfield None Spell Any 1
Give a friendly minion Stealth until your next turn. 
Fire Dragon None Minion Dragon Mage 5 5 5
 
Fireblast None Hero Power Mage 2
Hero Power
Deal 1 damage. 
Fireblast Rank 2 None Hero Power Mage 2
Hero Power
Deal 2 damage. 
Firebloom Toxin None Spell Rogue 1
Deal 2 damage. 
Flame Elemental None Minion Elemental Any 1 1 2
 
Fortitude None Enchantment Any
+3 Health. 
Free Spell None Enchantment Mage
The next spell you cast this turn costs (0). 
Frostmourne None Weapon Death Knight 7 5 3
Deathrattle: Summon every minion killed by this weapon. 
Frozen Champion None Minion General Mage 1 0 1
Deathrattle: Add a random Legendary minion to your hand. 
Gallywix's Coin None Spell Any 0
Gain 1 Mana Crystal this turn only. (Won't trigger Gallywix.) 
Galvadon None Minion General Paladin 5 5 5
Battlecry: Adapt 5 times. 
Get Big None Enchantment Any
+2/+2. 
Ghoul None Minion General Any 2 2 2
 
Ghoul Infestor None Minion General Druid 5 5 5
 
Giant Rat None Minion Beast Any 3 2 3
 
Gnoll None Minion General Any 2 2 2
Taunt 
Golden Kobold None Minion General Any 3 6 6
Taunt
Battlecry: Replace your hand with Legendary minions. 
Golden Monkey None Minion General Any 4 6 6
Taunt
Battlecry: Replace your hand and deck with Legendary minions. 
Goldthorn None Enchantment Any
+2 Health. 
Goldthorn None Enchantment Any
+4 Health. 
Goldthorn None Enchantment Any
+6 Health. 
Green Ooze None Minion General Any 2 1 2
Taunt 
Grub None Minion Beast Any 1 1 1
 
Grumbly Runt None Minion General Any 2 2 2
 
Guardian Spirit None Minion General Paladin 2 2 2
Taunt 
Guardian Spirit None Minion General Paladin 4 4 4
Taunt 
Guardian Spirit None Minion General Paladin 6 6 6
Taunt 
Heal None Hero Power Priest 2
Hero Power
Restore 4 Health. 
Herding None Enchantment Any
Minion has Taunt
Icky Tentacle None Minion General Warlock 1 1 1
 
Icy Touch None Hero Power Mage 2
Hero Power
Deal 1 damage. If this kills a minion, summon a Water Elemental. 
Imp None Minion Demon Warlock 1 1 1
 
Imp None Minion Demon Warlock 1 1 1
 
Imp None Minion Demon Any 1 1 1
 
Imp None Minion Demon Warlock 1 1 1
 
INFERNO! None Hero Power Warlock 2
Hero Power
Summon a 6/6 Infernal. 
Inquisitor Whitemane None Minion General Paladin 2 2 2
 
Iron Golem None Minion General Warrior 5 5 5
 
Jade Golem None Minion General 1 1 1
 
Jade Golem None Minion General Any 10 10 10
 
Jade Golem None Minion General Any 10 11 11
 
Jade Golem None Minion General Any 10 12 12
 
Jade Golem None Minion General Any 10 13 13
 
Jade Golem None Minion General Any 10 14 14
 
Jade Golem None Minion General Any 10 15 15
 
Jade Golem None Minion General Any 10 16 16
 
Jade Golem None Minion General Any 10 17 17
 
Jade Golem None Minion General Any 10 18 18
 
Jade Golem None Minion General Any 10 19 19
 
Jade Golem None Minion General 2 2 2
 
Jade Golem None Minion General Any 10 20 20
 
Jade Golem None Minion General Any 10 21 21
 
Jade Golem None Minion General Any 10 22 22
 
Jade Golem None Minion General Any 10 23 23
 
Jade Golem None Minion General Any 10 24 24
 
Jade Golem None Minion General Any 10 25 25
 
Jade Golem None Minion General Any 10 26 26
 
Jade Golem None Minion General Any 10 27 27
 
Jade Golem None Minion General Any 10 28 28
 
Jade Golem None Minion General Any 10 29 29
 
Jade Golem None Minion General Any 3 3 3
 
Jade Golem None Minion General Any 10 30 30
 
Jade Golem None Minion General Any 4 4 4
 
Jade Golem None Minion General Any 5 5 5
 
Jade Golem None Minion General Any 6 6 6
 
Jade Golem None Minion General Any 7 7 7
 
Jade Golem None Minion General Any 8 8 8
 
Jade Golem None Minion General Any 9 9 9
 
Kabal Demon None Minion Demon 2 2 2
 
Kabal Demon None Minion Demon 5 5 5
 
Kabal Demon None Minion Demon 8 8 8
 
Kazakus Potion None Spell 1
 
Kazakus Potion None Spell 10
 
Kazakus Potion None Spell 5
 
Kingsblood Toxin None Spell Rogue 1
Draw a card. 
Knowledge None Enchantment Any
Costs (1). 
Kooky Chemistry None Enchantment Any
Attack and Health have been swapped by Kooky Chemist. 
Lantern of Power None Spell Any 10
Give a minion +10/+10. 
Laughing Sister None Minion General Any 3 3 5
Can't be targeted by spells or Hero Powers. 
Lesser Heal None Hero Power Priest 2
Hero Power
Restore 2 Health. 
Leyline Spider None Minion Beast Rogue 4 4 4
 
Life Tap None Hero Power Warlock 2
Hero Power
Draw a card and take 2 damage. 
Lightning Jolt None Hero Power Shaman 2
Hero Power
Deal 2 damage. 
Looted Blade None Enchantment Rogue
+4/+4. 
Madness Potion None Enchantment Priest
This minion has switched controllers this turn. 
Mana Heist None Enchantment Any
Increased Attack. 
Mana Treant None Minion General Druid 2 2 2
Deathrattle: Gain an empty Mana Crystal. 
Map to the Golden Monkey None Spell Any 2
Shuffle the Golden Monkey into your deck. Draw a card. 
Master Chest None Minion General Any 3 0 8
Deathrattle: Give your opponent a fantastic treasure! 
Mastiff None Minion Beast Hunter 1 1 1
 
Megafin None Minion Murloc Shaman 5 8 8
Battlecry: Fill your hand with random Murlocs. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Mirror of Doom None Spell Any 10
Fill your board with 3/3 Mummy Zombies. 
Mithril Golem None Minion General Warrior 5 5 5
 
Moss Elemental None Minion Elemental Any 6 6 6
 
Muckling None Minion General Any 1 2 1
 
Mummy Zombie None Minion General Any 3 3 3
 
Murloc Razorgill None Minion Murloc Shaman 1 1 1
 
Nemsy Necrofizzle None Any
 
Nerubian None Minion General Rogue 4 4 4
 
Nerubian Ambush! None Spell Rogue 3
Summon a 4/4 Nerubian for your opponent. Draw a card. Cast this when drawn. 
Nether Imp None Minion Demon Warlock 2 3 2
 
Nether Portal None Spell Warlock 5
Open a permanent portal that summons 3/2 Imps. 
Nether Portal None Minion General Warlock
At the end of your turn, summon two 3/2 Imps. 
Nightmare None Spell Any 0
Give a minion +5/+5. At the start of your next turn, destroy it. 
Nightscale Whelp None Minion Dragon Priest 3 3 3
 
Obliterate None Spell Death Knight 2
Destroy a minion. Your hero takes damage equal to its Health. 
Ooze None Minion General Any 1 1 1
Taunt 
Opening the Dark Portal None Spell Any 4
Add two random Legendary minions to your hand.
Draw a card.
Cast this when drawn. 
Pawn None Minion General Warrior 1 1 1
Taunt 
Piranha None Minion Beast Hunter 1 1 1
 
Plague Lord None Hero Power Druid 2
Hero Power
Choose One - +3 Attack this turn; or Gain 3 Armor. 
Plant None Minion General Any 1 1 1
 
Poisoned Dagger None Weapon Rogue 1 2 2
 
Poisoned Daggers None Hero Power Rogue 2
Hero Power
Equip a 2/2 Weapon. 
Power of Faith None Enchantment Any
+1/+1. 
Power of the People None Enchantment Warlock
Increased Attack. 
Primalfin None Minion Murloc Any 1 1 1
 
Pterrordax None Minion Beast Warlock 1 1 1
 
Queen Carnassa None Minion Beast Hunter 5 8 8
Battlecry: Shuffle 15 Raptors into your deck. 
Ragnaros the Firelord None Hero Any 8
 
Raptor None Minion Beast Any 1 1 1
 
Raptor Patriarch None Minion Beast Hunter 1 4 3
 
Rascally Runt None Minion General Any 2 2 2
 
Rat None Minion Beast Hunter 1 1 1
 
Raza Enchant None Enchantment Any
Your Hero Power costs (0). 
Razorpetal None Spell Rogue 1
Deal 1 damage. 
Reinforce None Hero Power Paladin 2
Hero Power
Summon a 1/1 Silver Hand Recruit. 
Reversing Switch None Spell Any 1
Swap a minion's Attack and Health. 
Roaring Torch None Spell Mage 3
Deal 6 damage. 
Rock Elemental None Minion Elemental Shaman 2 2 3
Taunt 
Rusty Horn None Spell Any 1
Give a minion Taunt
Sapling None Minion General Druid 1 1 1
 
Savage Mark None Enchantment Any
+1/+1. 
Scarab None Minion Beast Warrior 1 1 1
Taunt 
Scroll of Wonder None Spell Mage 5
Cast a random spell. Draw a card. Cast this when drawn. 
Seadevil Enchant None Enchantment Any
 
Secrets of the Cult None Enchantment Any
+1/+1. 
Serrated Shadows None Enchantment Any
+1/+1. 
Set Mission Event None Any
 
Shadow Reflection None Spell Rogue
Each time you play a card, transform this into a copy of it. 
Shadow Tower Give My minions Stealth None Enchantment Any
Can't Attack.
Stealth
Shadowbeast None Minion General Warlock 1 1 1
 
Shadowmourne None Weapon Warrior 8 4 3
Also damages the minions next to whomever your hero attacks. 
Shadowy None Enchantment Any
1/1. 
Shapeshift None Hero Power Druid 2
Hero Power
+1 Attack this turn. +1 Armor. 
Sharp Fork None Weapon Rogue 3 3 2
 
Sheep None Minion Beast 1 1 1
 
Sherazin, Seed None Minion General Rogue
When you play 4 cards in a turn, revive this minion. 
Shield Glare None Enchantment Any
Attack changed to 1. 
Shrunk None Enchantment Priest
-3 Attack this turn. 
Silver Hand Murloc None Minion Murloc Paladin 1 1 1
 
Siphon Life None Hero Power Warlock 2
Hero Power
Lifesteal
Deal 3 damage. 
Size Increase None Enchantment Any
Increased stats. 
Skeletal Enforcer None Minion General Any 5 5 5
 
Skeletal Flayer None Minion General Any 8 8 8
 
Skeleton None Minion General Any 1 1 1
 
Slime None Minion General Warrior 2 2 2
 
Slime None Minion General Any 2 2 2
 
Slime None Minion General Druid 2 2 2
 
Slime None Minion General Any 1 1 2
Taunt 
Smuggling None Enchantment Any
Increased stats from Brass Knuckles. 
Smuggling None Enchantment Any
+5/+5 from Don Han'Cho. 
Smuggling None Enchantment Any
Increased stats from Grimestreet Enforcer. 
Smuggling None Enchantment Any
+1/+1 from Grimestreet Outfitter. 
Smuggling None Enchantment Any
+1/+1 from Grimestreet Pawnbroker. 
Smuggling None Enchantment Any
+1/+1 from Grimestreet Smuggler. 
Smuggling None Enchantment Any
+1/+1 from Grimscale Chum. 
Smuggling None Enchantment Any
Increased stats from Grimy Gadgeteer. 
Smuggling None Enchantment Hunter
+2/+2 from Hidden Cache. 
Smuggling None Enchantment Warrior
+1 Attack from Hobart Grapplehammer. 
Smuggling None Enchantment Any
+2/+2 from Shaky Zipgunner. 
Smuggling None Enchantment Any
+2/+2 from Smuggler's Crate. 
Smuggling None Enchantment Paladin
+1/+1 from Smuggler's Run. 
Smuggling None Enchantment Any
+3/+3 from Stolen Goods. 
Smuggling None Enchantment Hunter
+1/+1 from Trogg Beastrager. 
Soul Tap None Hero Power Warlock 2
Hero Power
Draw a card. 
Spectral Spider None Minion General Any 1 1 1
 
Spider None Minion Beast Hunter 1 1 1
 
Spider Ambush! None Spell Rogue 4
Summon a 4/4 Spider. Draw a card. Cast this when drawn. 
Spiked Shield None Weapon Warrior 6 5 2
 
Splitting Sapling None Minion General Any 3 2 2
Deathrattle: Summon two 1/1 Woodchips. 
Steady Shot None Hero Power Hunter 2
Hero Power
Deal 2 damage to the enemy hero. 
Steward None Minion General Any 1 1 1
 
Stone Elemental None Minion Elemental Shaman 1 1 1
 
Sulfuras None Weapon Warrior 3 4 2
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Tabbycat None Minion Beast Hunter 1 1 1
 
Tail Swipe None Spell Any 4
Deal 4 damage. 
Tank Up! None Hero Power Warrior 2
Hero Power
Gain 4 Armor. 
Teapot None Minion General Warlock 3 3 3
 
Thaddius None Minion General Any 10 11 11
 
The Coin None Spell Any 0
Gain 1 Mana Crystal this turn only. 
The Final Seal None Spell Warlock 5
Summon a 6/6 Demon . Add 'Azari, the Devourer' to your hand. 
The First Seal None Spell Warlock 5
Summon a 2/2 Demon. Add 'The Second Seal' to your hand. 
The Four Horsemen None Hero Power Paladin 2
Hero Power
Summon a 2/2 Horseman. If you have all 4, destroy the enemy hero. 
The Fourth Seal None Spell Warlock 5
Summon a 5/5 Demon. Add 'The Final Seal' to your hand. 
The Scoop None Enchantment Any
Increased stats. 
The Second Seal None Spell Warlock 5
Summon a 3/3 Demon. Add 'The Third Seal' to your hand. 
The Silver Hand None Hero Power Paladin 2
Hero Power
Summon two 1/1 Recruits. 
The Third Seal None Spell Warlock 5
Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand. 
The Tidal Hand None Hero Power Paladin 2
Hero Power
Summon a 1/1 Silver Hand Murloc. 
Thoras Trollbane None Minion General Paladin 2 2 2
 
Time Rewinder None Spell Any 1
Return a friendly minion to your hand. 
Time Warp None Spell Mage 5
Take an extra turn. 
Timepiece of Horror None Spell Any 10
Deal 10 damage randomly split among all enemies. 
Tolin's Goblet None Spell Any 3
Draw a card. Fill your hand with copies of it. 
Totemic Call None Hero Power Shaman 2
Hero Power
Summon a random Totem. 
Totemic Slam None Hero Power Shaman 2
Hero Power
Summon a Totem of your choice. 
Trained None Enchantment Rogue
+2/+2. 
Transmute Spirit None Hero Power Shaman 2
Hero Power: Transform a friendly minion into a random one that costs (1) more. 
Treant None Minion General Druid 1 2 2
 
Treant None Minion General Druid 2 2 2
 
Treant None Minion General Druid 2 2 2
 
Trembling Before the Wolf None Enchantment Any
Shrunk to a 1/1. 
Trial Minions Killed Tracker None Enchantment Any 1 1
Length of game in turns. 
Twilight Elemental None Minion Elemental Shaman 3 4 2
 
Un'Goro Pack None Spell Any 2
Add 5 Journey to Un'Goro cards to your hand. 
V-07-TR-0N None Minion Mech Any 8 4 8
Charge Mega-Windfury (Can attack four times a turn.) 
Visions of Hypnos None Enchantment Any
+2/+2. 
Voidform None Hero Power Priest 2
Hero Power
Deal 2 damage. After you play a card, refresh this. 
War Kodo None Minion Beast Any 5 3 5
 
We All Scream None Enchantment Any
+2/+2. 
Whelp None Minion Dragon Paladin 1 1 1
 
Whirling Blades None Spell Any 1
Give a minion +1 Attack. 
Wily Runt None Minion General Any 2 2 2
 
Wisp None Minion General Any 0 1 1
 
Wisp None Minion General Druid 1 1 1
 
Wolf None Minion Beast Hunter 3 3 3
 
Wondrous Wand None Spell Any 3
Draw 3 cards. Reduce their Costs to (0). 
Woodchip None Minion General Any 1 1 1
 
Ysera Awakens None Spell Any 2
Deal 5 damage to all characters except Ysera. 
Zarog's Crown None Spell Any 3
Discover a Legendary minion. Summon two copies of it. 
Acidic Swamp Ooze Free Minion General Any 2 3 2
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
Ancestral Healing Free Spell Shaman 0
Restore a minion to full Health and give it TauntI personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.
Anduin Wrynn Free Hero Priest 30
 
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Explosion Free Spell Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Arcane Intellect Free Spell Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Arcane Missiles Free Spell Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Arcane Shot Free Spell Hunter 1
Deal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Arcanite Reaper Free Weapon Warrior 5 5 2
No… actually you should fear the Reaper.
Archmage Free Minion General Any 6 4 7
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Assassin's Blade Free Weapon Rogue 5 3 4
Guaranteed to have been owned by a real assassin. Certificate of authenticity included.
Assassinate Free Spell Rogue 5
Destroy an enemy minion. If you don't want to be assassinated, move to the Barrens and change your name. Good luck!
Backstab Free Spell Rogue 0
Deal 2 damage to an undamaged minion. It's funny how often yelling "Look over there!" gets your opponent to turn around.
Blazing Longsword Free Weapon Warrior 3 2 3
Also damages minions next to whomever your hero attacks. 
Blessing of Aeons Free Spell Paladin 1
Give a minion "At the end of your turn, gain +1/+1." 
Blessing of Kings Free Spell Paladin 4
Give a minion +4/+4. (+4 Attack/+4 Health) Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Might Free Spell Paladin 1
Give a minion +3 Attack. "As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Bloodfen Raptor Free Minion Beast Any 2 3 2
"Kill 30 raptors." - Hemet Nesingwary
Bloodlust Free Spell Shaman 5
Give your minions +3 Attack this turn. blaarghghLLGHRHARAAHAHHH!!
Bluegill Warrior Free Minion Murloc Any 2 2 1
Charge He just wants a hug. A sloppy... slimy... hug.
Booty Bay Bodyguard Free Minion General Any 5 5 4
Taunt You can hire him... until someone offers him enough gold to turn on you.
Bottled Madness Free Spell Warlock 0
Replace your hand with random Demons. 
Boulderfist Ogre Free Minion General Any 6 6 7
"ME HAVE GOOD STATS FOR THE COST"
Bronze Broodmother Free Minion Dragon Paladin 5 5 5
When you draw this, summon a 1/1 Wee Whelp. 
Cavern Dreamer Free Minion General Mage 2 1 3
At the end of your turn, add a random spell that costs (2) or less to your hand. 
Charge Free Spell Warrior 1
Give a friendly minion Charge. It can't attack heroes this turn. "Guys! Guys! Slow down!" - some kind of non-warrior minion
Chillwind Yeti Free Minion General Any 4 4 5
He always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve.
Chronoshot Free Spell Hunter 3
Return an enemy minion to your opponent's hand. It costs (2) more. 
Claw Free Spell Druid 1
Give your hero +2 Attack this turn and 2 Armor. The claw decides who will stay and who will go.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Consecration Free Spell Paladin 4
Deal 2 damage to all enemies. Consecrated ground glows with Holy energy. But it smells a little, too.
Consider the Past Free Spell Mage 4
Add 3 random spells from the past to your hand. 
Core Hound Free Minion Beast Any 7 9 5
You don’t tame a Core Hound. You just train it to eat someone else before it eats you.
Corruption Free Spell Warlock 1
Choose an enemy minion. At the start of your turn, destroy it. It starts with stealing a pen from work, and before you know it, BOOM! Corrupted!
Crackling Doom Free Spell Shaman 0
Deal 12 damage to all minions.
Overload: (10) 
Dalaran Mage Free Minion General Any 3 1 4
Spell Damage +1 You don't see a lot of Dalaran warriors.
Darkscale Healer Free Minion General Any 5 4 5
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really.
Deadeye Free Spell Hunter 2
For the rest of the game, your Hero Power can target minions. 
Deadly Poison Free Spell Rogue 1
Give your weapon +2 Attack. Rogues guard the secrets to poison-making carefully, lest magi start incorporating poison into their spells. Poisonbolt? Rain of Poison? Poison Elemental? Nobody wants that.
Divine Spirit Free Spell Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Dragonling Mechanic Free Minion General Any 4 2 4
Battlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey.
Drain Life Free Spell Warlock 3
Deal 2 damage. Restore 2 Health to your hero. "I've just sucked one year of your life away."
Dread Infernal Free Minion Demon Warlock 6 6 6
Battlecry: Deal 1 damage to ALL other characters. "INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion
Elven Archer Free Minion General Any 1 1 1
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Execute Free Spell Warrior 2
Destroy a damaged enemy minion. It's okay, he deserved it.
Fan of Knives Free Spell Rogue 3
Deal 1 damage to all enemy minions. Draw a card. I wouldn't say I LOVE knives, but I'm definitely a fan.
Fiery War Axe Free Weapon Warrior 3 3 2
During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.
Fire Elemental Free Minion Elemental Shaman 6 6 5
Battlecry: Deal 3 damage. He can never take a bath. Ewww.
Fireball Free Spell Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Flamestrike Free Spell Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Flametongue Totem Free Minion Totem Shaman 2 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Flash Forward Free Spell Druid 3
Each player gains two Mana Crystals and draws two cards. 
Frost Nova Free Spell Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Frost Shock Free Spell Shaman 1
Deal 1 damage to an enemy character and Freeze it. FROST SHOCK!
Frostbolt Free Spell Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Frostwolf Grunt Free Minion General Any 2 2 2
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Frostwolf Warlord Free Minion General Any 5 4 4
Battlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator.
Garrosh Hellscream Free Hero Warrior 30
 
Generous Spirit Free Spell Priest 2
Choose a friendly minion. Give it to your opponent and draw 3 cards. 
Gnomish Inventor Free Minion General Any 4 2 4
Battlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME!
Goldshire Footman Free Minion General Any 1 1 2
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Grimscale Oracle Free Minion Murloc Any 1 1 1
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Guardian of Kings Free Minion General Paladin 7 5 6
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché!
Gul'dan Free Hero Warlock 30
 
Gurubashi Berserker Free Minion General Any 5 2 7
Whenever this minion takes damage, gain +3 Attack. No Pain, No Gain.
Hammer of Wrath Free Spell Paladin 4
Deal 3 damage. Draw a card. A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Spell Paladin 1
Give a minion Divine ShieldThis spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Hand of Salvation Free Spell Paladin 1
Secret: When your second minion dies in a turn, return it to life. 
Harbinger of Catastrophe Free Minion Dragon Druid 6 6 7
At the start of your turn, summon the highest-cost minion from each player's deck. 
Healing Totem Free Minion Totem Shaman 1 0 2
At the end of your turn, restore 1 Health to all friendly minions. 
Healing Touch Free Spell Druid 3
Restore 8 Health. 8 Health, no waiting.
Hellfire Free Spell Warlock 4
Deal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help.
Heroic Strike Free Spell Warrior 2
Give your hero +4 Attack this turn. Really, if you're a hero, this is every strike.
Hex Free Spell Shaman 4
Transform a minion into a 0/1 Frog with TauntIf you Hex a Murloc... it really isn't much of a change, is it?
Holy Light Free Spell Paladin 2
Restore 6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen.
Holy Nova Free Spell Priest 5
Deal 2 damage to all enemies. Restore 2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.
Holy Smite Free Spell Priest 1
Deal 2 damage. It doesn't matter how pious you are. Everyone needs a good smiting now and again.
Houndmaster Free Minion General Hunter 4 4 3
Battlecry: Give a friendly Beast +2/+2 and Taunt"Who let the dogs out?" he asks. It's rhetorical.
Humility Free Spell Paladin 1
Change a minion's Attack to 1. This card makes something really damp. Oh wait. That's "Humidity."
Hunter's Mark Free Spell Hunter 1
Change a minion's Health to 1. Never play 'Hide and Go Seek' with a Hunter.
Infinite Murloc Free Minion Murloc Any 1 1 1
Battlecry: Shuffle an Infinite Murloc into your deck.
Your future Infinite Murlocs get +1/+1. 
Infinite Wolf Free Minion Beast Hunter 5 5 5
Rush. After this attacks, shuffle it into your deck and give future Infinite Wolves +2/+2. 
Innervate Free Spell Druid 0
Gain 1 Mana Crystal this turn only. Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Ironbark Protector Free Minion General Druid 8 8 8
Taunt I dare you to attack Darnassus.
Ironforge Rifleman Free Minion General Any 3 2 2
Battlecry: Deal 1 damage. "Ready! Aim! Drink!"
Ironfur Grizzly Free Minion Beast Any 3 3 3
Taunt "Bear Carcass 1/10"
Jaina Proudmoore Free Hero Mage 30
 
Kill Command Free Spell Hunter 3
Deal 3 damage. If you have a Beast, deal 5 damage instead. "Kill!", he commanded.
Kobold Geomancer Free Minion General Any 2 2 2
Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Kor'kron Elite Free Minion General Warrior 4 4 3
Charge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard.
Light's Justice Free Weapon Paladin 1 1 4
Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.
Lord of the Arena Free Minion General Any 6 6 5
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Magma Rager Free Minion Elemental Any 3 5 1
He likes to think he is powerful, but pretty much anyone can solo Molten Core now.
Malfurion Stormrage Free Hero Druid 30
 
Mark of the Wild Free Spell Druid 2
Give a minion Taunt and +2/+2. (+2 Attack/+2 Health) Not to be confused with Jim of the Wild.
Mind Blast Free Spell Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Mind Control Free Spell Priest 10
Take control of an enemy minion. Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Free Spell Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Mirror Image Free Spell Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Moonfire Free Spell Druid 0
Deal 1 damage. "Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Mortal Coil Free Spell Warlock 1
Deal 1 damage to a minion. If that kills it, draw a card. If your spells look like horrifying skulls, let's be honest, you should get to draw some cards.
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Murloc Raider Free Minion Murloc Any 1 2 1
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Murloc Tidehunter Free Minion Murloc Any 2 2 1
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Nature's Champion Free Spell Druid 3
Return a friendly minion to your hand and give it +5/+5. 
Nightblade Free Minion General Any 5 4 4
Battlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them.
Northshire Cleric Free Minion General Priest 1 1 3
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Novice Engineer Free Minion General Any 2 1 1
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Oasis Snapjaw Free Minion Beast Any 4 2 7
His dreams of flying and breathing fire like his idol will never be realized.
Ogre Magi Free Minion General Any 4 4 4
Spell Damage +1 Training Ogres in the art of spellcasting is a questionable decision.
Polymorph Free Spell Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Polymorph: ??? Free Spell Mage 5
Choose a minion. Discover a new minion to transform it into. 
Possibility Seeker Free Minion Dragon Any 4 4 5
Battlecry: Shuffle your hand into your deck. Draw that many cards. 
Power Word: Shield Free Spell Priest 1
Give a minion +2 Health.
Draw a card. Sure the extra protection is nice, but the shield really reduces visibility.
Raid Leader Free Minion General Any 3 2 2
Your other minions have +1 Attack. "That's a 50 DKP minus!"
Razorfen Hunter Free Minion General Any 3 2 3
Battlecry: Summon a 1/1 Boar. Someone did mess with Tuskerr once. ONCE.
Reckless Rocketeer Free Minion General Any 6 5 2
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Rexxar Free Hero Hunter 30
 
River Crocolisk Free Minion Beast Any 2 2 3
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
Rockbiter Weapon Free Spell Shaman 2
Give a friendly character +3 Attack this turn. This would be real handy if your enemy is made of rock.
Sacrificial Pact Free Spell Warlock 0
Destroy a Demon. Restore 5 Health to your hero. This is the reason that Demons never really become friends with Warlocks.
Sap Free Spell Rogue 2
Return an enemy minion to your opponent's hand. Rogues love sappy movies.
Savage Roar Free Spell Druid 3
Give your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though.
Searing Totem Free Minion Totem Shaman 1 1 1
 
Sen'jin Shieldmasta Free Minion General Any 4 3 5
Taunt Sen'jin Villiage is nice, if you like trolls and dust.
Shadow Bolt Free Spell Warlock 3
Deal 4 damage to a minion. It’s a Bolt. Its made out of Shadow. What more do you need to know!
Shadow Word: Death Free Spell Priest 3
Destroy a minion with an Attack of 5 or more. If you miss, it leaves a lightning-bolt-shaped scar on your target.
Shadow Word: Pain Free Spell Priest 2
Destroy a minion with 3 or less Attack. A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Shattered Sun Cleric Free Minion General Any 3 3 2
Battlecry: Give a friendly minion +1/+1. They always have a spare flask of Sunwell Energy Drink™!
Shield Block Free Spell Warrior 3
Gain 5 Armor. Draw a card. Shields were invented because Face Block is USELESS.
Shiv Free Spell Rogue 2
Deal 1 damage. Draw a card. Rogues are experts at SHIV-al-ry.
Silver Hand Recruit Free Minion General Paladin 1 1 1
 
Silverback Patriarch Free Minion Beast Any 3 1 4
Taunt He likes to act like he's in charge, but the silverback matriarch actually runs things.
Sinister Strike Free Spell Rogue 1
Deal 3 damage to the enemy hero. There's something about this strike that just feels off. Sinister, even.
Smoke Bomb Free Spell Rogue 1
Give a minion Stealth until your next turn. Draw a card. 
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Sprint Free Spell Rogue 7
Draw 4 cards. Rogues are not good joggers.
Starfire Free Spell Druid 6
Deal 5 damage. Draw a card. Balance is important to druids. This card is perfectly balanced.
Starving Buzzard Free Minion Beast Hunter 5 3 2
Whenever you summon a Beast, draw a card. If you feed him, he loses his whole identity.
Stasis Dragon Free Minion Dragon Any 6 10 10
Starts dormant.
This awakens with Rush after two turns. 
Stasis Dragon Free Minion Dragon Any
This awakens with Rush after two turns. 
Stoneclaw Totem Free Minion Totem Shaman 1 0 2
Taunt 
Stonetusk Boar Free Minion Beast Any 1 1 1
Charge This card is boaring.
Stormpike Commando Free Minion General Any 5 4 2
Battlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake.
Stormwind Champion Free Minion General Any 7 6 6
Your other minions have +1/+1. When Deathwing assaulted the capital, this soldier was the only member of his squad to survive. Now he's all bitter and stuff.
Stormwind Knight Free Minion General Any 4 2 5
Charge They're still embarrassed about "The Deathwing Incident".
Succubus Free Minion Demon Warlock 2 4 3
Battlecry: Discard a random card. Warlocks have it pretty good.
Swipe Free Spell Druid 4
Deal 4 damage to an enemy and 1 damage to all other enemies. When a bear rears back and extends his arms, he's about to Swipe! ... or hug.
Thrall Free Hero Shaman 30
 
Timber Wolf Free Minion Beast Hunter 1 1 1
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Totemic Might Free Spell Shaman 0
Give your Totems +2 Health. Totem-stomping is no longer recommended.
Tracking Free Spell Hunter 1
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
Truesilver Champion Free Weapon Paladin 4 4 2
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)
Tundra Rhino Free Minion Beast Hunter 5 2 5
Your Beasts have ChargeTundra rhinos are often mistaken for kodos. Or am I mistaken?
Uther Lightbringer Free Hero Paladin 30
 
Valeera Sanguinar Free Hero Rogue 30
 
Vanish Free Spell Rogue 6
Return all minions to their owner's hand. 
Voidwalker Free Minion Demon Warlock 1 1 3
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Voodoo Doctor Free Minion General Any 1 2 1
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
War Golem Free Minion General Any 7 7 7
Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?
Warsong Commander Free Minion General Warrior 3 2 3
Your Charge minions have +1 Attack. The Warsong clan is such drama. It's really not worth it to become a commander.
Water Elemental Free Minion Elemental Mage 4 3 6
Freeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood.
Wee Whelp Free Minion Dragon Paladin 1 1 1
 
Whirlwind Free Spell Warrior 1
Deal 1 damage to ALL minions. The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while whirlwinding.
Wicked Knife Free Weapon Rogue 1 1 2
 
Wild Growth Free Spell Druid 2
Gain an empty Mana Crystal. Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Windfury Free Spell Shaman 2
Give a minion WindfuryWindfury is like Earthfury and Firefury, but more light and airy.
Windspeaker Free Minion General Shaman 4 3 3
Battlecry: Give a friendly minion WindfuryIs there anything worse than a Windspeaker with halitosis?
Wolfrider Free Minion General Any 3 3 1
Charge Orcish raiders ride wolves because they are well adapted to harsh environments, and because they are soft and cuddly.
Wrath of Air Totem Free Minion Totem Shaman 1 0 2
Spell Damage +1 
A Light in the Darkness Common Spell Paladin 2
Discover a minion. Give it +1/+1. Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Aberrant Berserker Common Minion General Any 4 3 5
Has +2 Attack while damaged. I berserk, therefore I am.
Abusive Sergeant Common Minion General Any 1 1 1
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Abyssal Enforcer Common Minion Demon Warlock 7 6 6
Battlecry: Deal 3 damage to all other characters. The Kabal print this on every package of illicit Mana Crystals: WARNING - DO NOT PUT WITHIN REACH OF ABYSSALS. THIS IS NOT APPROVED FOR USE BY FLAMING DEMONS OF ANY KIND.
Acherus Veteran Common Minion General Any 1 2 1
Battlecry: Give a friendly minion +1 Attack. This is my Runeblade. There are many like it but this one is mine.
Acolyte of Agony Common Minion General Priest 3 3 3
Lifesteal It takes many years of practiced study in order to fully master agony.
Acolyte of Pain Common Minion General Any 3 1 3
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Adaptation Common Spell Paladin 1
Adapt a friendly minion. Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Air Elemental Common Minion Elemental Shaman 1 2 1
Can't be targeted by spells or Hero Powers. Makes a mean puff pastry.
Alleycat Common Minion Beast Hunter 1 1 1
Battlecry: Summon a 1/1 Cat. To be a cool cat in Gadgetzan, you gotta have bling.
Am'gam Rager Common Minion General Any 3 1 5
peerc rewop
Amani Berserker Common Minion General Any 2 2 3
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Ancestral Knowledge Common Spell Shaman 2
Draw 2 cards. Overload: (2) MOMMMMMYYYYYYYYY!!!
Ancient Brewmaster Common Minion General Any 4 5 4
Battlecry: Return a friendly minion from the battlefield to your hand. Most pandaren say his brew tastes like yak. But apparently that's a compliment.
Ancient of Blossoms Common Minion General Any 6 3 8
Taunt His new shampoo is really working!
Animated Berserker Common Minion General Warrior 1 1 3
After you play a minion, deal 1 damage to it. He'd be a lot easier to animate if he would just stand still.
Annoy-o-Tron Common Minion Mech Any 2 1 2
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
Anodized Robo Cub Common Minion Mech Druid 2 2 2
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
Antique Healbot Common Minion Mech Any 5 3 3
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.)
Anub'ar Ambusher Common Minion General Rogue 4 5 5
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Anubisath Sentinel Common Minion General Any 5 4 4
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
Arathi Weaponsmith Common Minion General Warrior 4 3 3
Battlecry: Equip a 2/2 weapon. 50% off fist weapons, limited time only!
Arcane Anomaly Common Minion Elemental Any 1 2 1
Whenever you cast a spell, give this minion +1 Health. He used to get work as a Spatial Anomaly, but he got tired of having his polarity reversed.
Arcane Artificer Common Minion Elemental Mage 1 1 2
Whenever you cast a spell, gain Armor equal to its Cost. Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.
Arcanologist Common Minion General Mage 2 2 3
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Arcanosmith Common Minion General Any 4 3 2
Battlecry: Summon a 0/5 minion with TauntHe’s really just a Blacksmith, but he thought the fancy title would bring in more business.
Argent Horserider Common Minion General Any 3 2 1
Charge
Divine Shield His horse's name is Betsy.
Argent Protector Common Minion General Paladin 2 2 2
Battlecry: Give a friendly minion Divine Shield"I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
Argent Squire Common Minion General Any 1 1 1
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
Avenge Common Spell Paladin 1
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
Axe Flinger Common Minion General Warrior 4 2 5
Whenever this minion takes damage, deal 2 damage to the enemy hero. Once a lowly "Stick Flinger", he's been relentless on the path to his ultimate dream: "Tauren Flinger".
Backstreet Leper Common Minion General Any 3 3 1
Deathrattle: Deal 2 damage to the enemy hero. Quit playing games with his heart. And his fingers. And foot. It's rude.
Bananas Common Spell Any 1
Give a minion +1/+1. 
Barkskin Common Spell Druid 1
Give a minion +3 Health. Gain 3 Armor. Make like a tree... and gain armor.
Bash Common Spell Warrior 3
Deal 3 damage.
Gain 3 Armor. You might think bashing doesn't take a lot of practice. It doesn't.
Battle Axe Common Weapon Warrior 1 2 2
 
Battle Rage Common Spell Warrior 2
Draw a card for each damaged friendly character. "You won't like me when I'm angry."
Bear Trap Common Spell Hunter 2
Secret: After your hero is attacked, summon a 3/3 Bear with TauntYou'll never guess what's in that conveniently bear-sized, bear-smelling box.
Bearshark Common Minion Beast Hunter 3 4 3
Can't be targeted by spells or Hero Powers. "Candygram."
Beckoner of Evil Common Minion General Any 2 2 3
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Benevolent Djinn Common Minion Elemental Paladin 3 2 4
At the end of your turn, restore 3 Health to your hero. Wish #1: funnel cakes. Wish #2: funnel cakes. Wish #3: FUNNEL CAKES.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Big-Time Racketeer Common Minion General Any 6 1 1
Battlecry: Summon a 6/6 Ogre. "It'd be a shame if someone disenchanted those Legendaries."
Bilefin Tidehunter Common Minion Murloc Any 2 2 1
Battlecry: Summon a 1/1 Ooze with TauntBile actually makes for surprisingly sturdy fins.
Binding Heal Common Spell Priest 1
Restore 5 Health to a minion and your hero. By accepting this healing, you agree to the following terms…
Black Cat Common Minion Beast Mage 3 3 3
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Black Whelp Common Minion Dragon Any 1 2 1
 
Blackwald Pixie Common Minion General Any 3 3 4
Battlecry: Refresh your Hero Power. "Oh hi bark."
Blackwing Corruptor Common Minion General Any 5 5 4
Battlecry: If you're holding a Dragon, deal 3 damage. He got his name when he gave Blackwing some comic books and rock & roll records.
Blackwing Technician Common Minion General Any 3 2 4
Battlecry: If you're holding a Dragon, gain +1/+1. This is who you go to when your Blackwing needs a tune up. Don't go to a cut rate Blackwing tune up shop!
Bladed Cultist Common Minion General Rogue 1 1 2
Combo: Gain +1/+1. He has a poor understanding of the law of diminishing returns.
Blastcrystal Potion Common Spell Warlock 4
Destroy a minion and one of your Mana Crystals. There's a fine line between "potion" and "grenade". Wait. Actually, there's not.
Blessing of Wisdom Common Spell Paladin 1
Choose a minion. Whenever it attacks, draw a card. Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Blink Fox Common Minion Beast Rogue 3 3 3
Battlecry: Add a random card to your hand (from your opponent's class)It's like, SUPER bad at staring contests.
Blood Fury Common Weapon Warlock 3 3 8
 
Blood Imp Common Minion Demon Warlock 1 0 1
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Bloodhoof Brave Common Minion General Warrior 4 2 6
Taunt
Has +3 Attack while damaged. He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.
Bloodsail Raider Common Minion Pirate Any 2 2 3
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Bloodworm Common Minion Beast Any 5 4 4
Lifesteal Queen Lana'thel insists on one of these, fried, every morning for breakfast.
Blowgill Sniper Common Minion Murloc Any 2 2 1
Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Boar Common Minion Beast Any 1 1 1
 
Bog Creeper Common Minion General Any 7 6 8
Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Boisterous Bard Common Minion General Any 3 3 2
Battlecry: Give your other minions +1 Health. As a kid, she fought with rocks. Now she fights with ROCK!
Bolster Common Spell Warrior 2
Give your Taunt minions +2/+2. The best offense is a good defense.
Bone Baron Common Minion General Rogue 5 5 5
Deathrattle: Add two 1/1 Skeletons to your hand. "Oil," "Rail," and "Blubber" were already taken.
Boneguard Lieutenant Common Minion General Any 2 3 2
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Bonemare Common Minion General Any 8 5 5
Battlecry: Give a friendly minion +4/+4 and TauntAttacks her job with unbridled enthusiasm.
Brave Archer Common Minion General Hunter 1 2 1
Inspire: If your hand is empty, deal 2 damage to the enemy hero. This is a "bearly" concealed reference.
Breath of Sindragosa Common Spell Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Brrrloc Common Minion Murloc Shaman 2 2 2
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Buccaneer Common Minion Pirate Rogue 1 2 1
Whenever you equip a weapon, give it +1 Attack. The best part of buccaneering is the pants.
Burly Rockjaw Trogg Common Minion General Any 4 3 5
Whenever your opponent casts a spell, gain +2 Attack. He's burly because he does CrossFit.
C'Thun's Chosen Common Minion General Any 4 4 2
Divine Shield. Battlecry: Give your C'Thun +2/+2 (wherever it is)He gave her a promise ring and everything.
Call in the Finishers Common Spell Shaman 4
Summon four 1/1 Murlocs. When you really need a job done… but you don't really care if it gets done right.
Candleshot Common Weapon Hunter 1 1 3
Immune while attacking. Once called Cahn'delar, Shortbow of the Ancient Whisker.
Captured Jormungar Common Minion Beast Any 7 5 9
You can keep him, but you have to promise to feed him and clean out his tank every day!
Carrion Grub Common Minion Beast Hunter 3 2 5
Carrion, my wayward grub.
Cauldron Elemental Common Minion Elemental Any 8 7 7
Your other Elementals have +2 Attack. Decorating tip: Unused cauldrons can make a lovely elemental display.
Cave Hydra Common Minion Beast Hunter 3 2 4
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Cavern Shinyfinder Common Minion General Rogue 2 3 1
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Cheap Shot Common Spell Rogue 2
Echo
Deal 2 damage to a minion. 50% off. Every shot must go!
Cheat Death Common Spell Rogue 2
Secret: When a friendly minion dies, return it to your hand. It costs (2) less. Reported.
Chicken Common Minion Beast Any 0 1 1
Hey Chicken! 
Chillblade Champion Common Minion General Paladin 4 3 2
Charge
Lifesteal It slices, it dices, it vaporizes! The Chillblade will make a Champion out of even the lowliest gnome.
Circle of Healing Common Spell Priest 0
Restore 4 Health to ALL minions. It isn't really a circle.
Cloaked Huntress Common Minion General Hunter 3 3 4
Your Secrets cost (0). She's practically GIVING your secrets away!
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Clockwork Gnome Common Minion Mech Any 1 2 1
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Clockwork Knight Common Minion Mech Any 5 5 5
Battlecry: Give a friendly Mech +1/+1. It takes a lot to wind him up.
Cobalt Scalebane Common Minion Dragon Any 5 5 5
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Cobra Shot Common Spell Hunter 5
Deal 3 damage to a minion and the enemy hero. "Cobra Shot" hurts way, way, way more than "Cobra Cuddle."
Cogmaster Common Minion General Any 1 1 2
Has +2 Attack while you have a Mech. After a while, you don't see the cogs and sprockets. All you see is a robot, a spider tank, a deathray...
Cold Blood Common Spell Rogue 1
Give a minion +2 Attack. Combo: +4 Attack instead. "I'm cold blooded, check it and see!"
Coldwraith Common Minion General Mage 3 3 4
Battlecry: If an enemy is Frozen, draw a card. He's freezing his bones off!
Conceal Common Spell Rogue 1
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Corrosive Sludge Common Minion General Any 5 5 5
Battlecry: Destroy your opponent's weapon. The result of centuries of terrible sanitation.
Crackle Common Spell Shaman 2
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Crackling Razormaw Common Minion Beast Hunter 2 3 2
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Cruel Taskmaster Common Minion General Warrior 2 2 2
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Crushing Hand Common Spell Shaman 2
Deal 8 damage to a minion. Overload: (3) Shamans always have the firmest handshakes.
Cryomancer Common Minion General Mage 5 5 5
Battlecry: If an enemy is Frozen, gain +2/+2. She loves Frozen. I mean who doesn't?
Crypt Lord Common Minion General Druid 3 1 6
Taunt
After you summon a minion, gain +1 Health. The original fifth beetle!
Crystalweaver Common Minion General Warlock 4 5 4
Battlecry: Give your Demons +1/+1. The trick is soaking the crystals in warm milk to soften them up.
Cult Apothecary Common Minion General Any 5 4 4
Battlecry: For each enemy minion, restore 2 Health to your hero. Cults need pharmacists too.
Cult Master Common Minion General Any 4 4 2
Whenever one of your other minions dies, draw a card. She may be an evil cult master, but she still calls her parents once a week.
Curse of Rafaam Common Spell Warlock 2
Give your opponent a 'Cursed!' card. While they hold it, they take 2 damage on their turn. This is what happens when Rafaam stubs his toe unexpectedly.
Cursed Disciple Common Minion General Any 4 5 1
Deathrattle: Summon a 5/1 Revenant. Politer than his brother, the cursing disciple, but far more evil.
Cutthroat Buccaneer Common Minion Pirate Rogue 3 2 4
Combo: Give your weapon +1 Attack. In life he worked as a sword swallower.
Dalaran Aspirant Common Minion General Mage 4 3 5
Inspire: Gain Spell Damage +1Is he aspiring or inspiring? Make up your mind!
Damaged Golem Common Minion Mech Any 1 2 1
 
Dancing Swords Common Minion General Any 3 4 4
Deathrattle: Your opponent draws a card. They like to dance to reggae.
Daring Reporter Common Minion General Any 4 3 3
Whenever your opponent draws a card, gain +1/+1. She's working on a story! While skydiving!
Dark Arakkoa Common Minion General Druid 6 5 7
Taunt.
Battlecry: Give your C'Thun +3/+3 (wherever it is)There's a whole gradient of Arakkoa! This one is on the darker side.
Dark Conviction Common Spell Paladin 2
Set a minion's Attack and Health to 3. In his court, Uther is judge, jury, AND executioner…
Dark Cultist Common Minion General Priest 3 3 4
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
Dark Iron Dwarf Common Minion General Any 4 4 4
Battlecry: Give a minion +2 Attack this turn. Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it.
Dark Pact Common Spell Warlock 1
Destroy a friendly minion. Restore 4 Health to your hero. "Don't worry about the fine print. Just sign here."
Dark Peddler Common Minion General Warlock 2 2 2
Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
Darkbomb Common Spell Warlock 2
Deal 3 damage. If you're looking to make an "Emo" deck, this card is perfect!
Darkmire Moonkin Common Minion General Any 7 2 8
Spell Damage +2 Birds of a feather Moonfire together.
Darkshire Alchemist Common Minion General Priest 5 4 5
Battlecry: Restore 5 Health. The secret ingredient: liquified funnel cake.
Darkshire Councilman Common Minion General Warlock 3 1 5
After you summon a minion, gain +1 Attack. Democracy in action!
Dart Trap Common Spell Hunter 2
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Deadly Fork Common Minion General Rogue 3 3 2
Deathrattle: Add a 3/2 weapon to your hand. For a proper setting, place the deadly fork after the salad fork, but before the dinner fork.
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Deadscale Knight Common Minion Murloc Any 1 1 1
Lifesteal His favorite spell is Chum Explosion.
Death's Bite Common Weapon Warrior 4 4 2
Deathrattle: Deal 1 damage to all minions. "Take a bite outta Death." - McScruff the Deathlord
Deathspeaker Common Minion General Any 3 2 4
Battlecry: Give a friendly minion Immune this turn. It helps to speak really, really loud.
Defender Common Minion General Paladin 1 2 1
 
Defias Bandit Common Minion General Rogue 1 2 1
 
Defias Ringleader Common Minion General Rogue 2 2 2
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
Demonfire Common Spell Warlock 2
Deal 2 damage to a minion. If it's a friendly Demon, give it +2/+2 instead. Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP
Demonfuse Common Spell Warlock 2
Give a Demon +3/+3. Give your opponent a Mana Crystal. Very dangerous when attached to a demonbomb.
Deranged Doctor Common Minion General Any 8 8 8
Deathrattle: Restore 8 Health to your hero. Unfortunately, his doctorate is in Murloc Literature.
Desert Camel Common Minion Beast Hunter 3 2 4
Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Devilsaur Common Minion Beast Any 5 5 5
 
Dire Frenzy Common Spell Hunter 4
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3. It's always Huffer. And Huffer. And Huffer. And Huffer.
Dire Mole Common Minion Beast Any 1 1 3
You especially don't want to make a dire mountain out of a dire mole hill.
Dire Wolf Alpha Common Minion Beast Any 2 2 2
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Divine Hymn Common Spell Priest 2
Restore 6 Health to all friendly characters. Taken up an octave, it's highly effective against stained glass golems.
Divine Strength Common Spell Paladin 1
Give a minion +1/+2. Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Dragon's Breath Common Spell Mage 5
Deal 4 damage. Costs (1) less for each minion that died this turn. Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.
Dragonhawk Rider Common Minion General Any 3 3 3
Inspire: Gain Windfury this turn. Check it out. You can do barrel rolls on this thing.
Dragonkin Sorcerer Common Minion Dragon Any 4 3 5
Whenever you target this minion with a spell, gain +1/+1. Dragonkin Sorcerers be all "I'm a wizard" and everyone else be all "daaaaang".
Dragonslayer Common Minion General Any 3 4 3
Battlecry: Deal 6 damage to a Dragon. A pair of stout dwarves nearly averted the Cataclysm.
Drain Soul Common Spell Warlock 2
Lifesteal
Deal 2 damage to a minion. Cleans even the toughest clogs with just a flick of the wrist!
Drakkari Defender Common Minion General Shaman 3 2 8
Taunt
Overload: (3) Sometimes, the best defense is an offensive troll.
Drakonid Crusher Common Minion Dragon Any 6 6 6
Battlecry: If your opponent has 15 or less Health, gain +3/+3. Drakonids were created to have all the bad parts of a dragon in the form of a humanoid. But, like, why?
Dread Corsair Common Minion Pirate Any 4 3 3
Taunt. Costs (1) less per Attack of your weapon. "Yarrrr" is a pirate word that means "Greetings, milord."
Druid of the Claw Common Minion General Druid 5 4 4
Choose One - Transform into a 4/4 with Charge; or a 4/6 with Taunt. Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
Druid of the Claw Common Minion Beast Druid 5 4 6
Taunt 
Druid of the Claw Common Minion Beast Druid 5 4 4
Charge 
Druid of the Claw Common Minion Beast Druid 5 4 6
Charge, Taunt 
Druid of the Fang Common Minion General Druid 5 4 4
Battlecry: If you have a Beast, transform this minion into a 7/7. The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
Druid of the Flame Common Minion General Druid 3 2 2
Choose One - Transform into a 5/2 minion; or a 2/5 minion. Druids who fought too long in Northrend were easily seduced by Ragnaros; a mug of hot chocolate was generally all it took.
Druid of the Flame Common Minion Beast Druid 3 5 5
 
Druid of the Flame Common Minion Beast Druid 3 2 5
 
Druid of the Flame Common Minion Beast Druid 3 5 2
 
Druid of the Saber Common Minion General Druid 2 2 1
Choose One - Transform into a 2/1 with Charge; or a 3/2 with StealthThat's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Druid of the Scythe Common Minion General Druid 3 2 2
Choose One - Transform into a 4/2 with Rush; or a 2/4 with TauntShe's a scythe for sore eyes.
Druid of the Scythe Common Minion Beast Druid 3 4 2
Rush 
Druid of the Scythe Common Minion Beast Druid 3 2 4
Taunt 
Druid of the Scythe Common Minion Beast Druid 3 4 4
Rush
Taunt 
Drygulch Jailor Common Minion General Paladin 2 1 1
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Drywhisker Armorer Common Minion General Warrior 2 2 2
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Duplicate Common Spell Mage 3
Secret: When a friendly minion dies, put 2 copies of it into your hand. The one time when duping cards won't get your account banned!
Duskbat Common Minion Beast Warlock 3 2 4
Battlecry: If your hero took damage this turn, summon two 1/1 Bats. Happily married with two kids. It was love at first bite.
Duskboar Common Minion Beast Any 2 4 1
Often excluded from dinner parties. To be fair, he is very boaring.
Dust Devil Common Minion Elemental Shaman 1 3 1
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Earth Shock Common Spell Shaman 1
Silence a minion, then deal 1 damage to it. Earth Shock? Shouldn't it be "Azeroth Shock"?
Earthen Ring Farseer Common Minion General Any 3 3 3
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates.
Eggnapper Common Minion General Any 3 3 1
Deathrattle: Summon two 1/1 Raptors. Often misunderstood, it's just that he likes to use the eggs as pillows.
Elder Longneck Common Minion Beast Druid 3 5 1
Battlecry: If you're holding a minion with 5 or more Attack, AdaptAnd so the bartender says, “Why the long neck?”
Eldritch Horror Common Minion General Any 8 6 10
Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".
Elixir of Hope Common Spell Priest 3
Give a minion +2/+2 and "Deathrattle: Return this minion to your hand." 
Elixir of Life Common Spell Priest 3
Give a minion +2/+2 and Lifesteal
Elixir of Purity Common Spell Priest 3
Give a minion +2/+2 and Divine Shield
Elixir of Shadows Common Spell Priest 3
Give a minion +2/+2. Summon a 1/1 copy of it. 
Emboldener 3000 Common Minion Mech Any 1 0 4
At the end of your turn, give a random minion +1/+1. 
Emerald Reaver Common Minion Beast Any 1 2 1
Battlecry: Deal 1 damage to each hero. Not to be confused with clubbing enthusiast Emerald Raver.
Enchanted Raven Common Minion Beast Druid 1 2 2
Once upon a midnight restive, Medivh pondered, feeling festive!
Entomb Common Spell Priest 6
Choose an enemy minion. Shuffle it into your deck. It's perfectly safe as long as you remember to put in air holes.
Ethereal Conjurer Common Minion General Mage 5 6 3
Battlecry: Discover a spell. Despite the name, he's a solid conjurer.
Evil Heckler Common Minion General Any 4 5 4
Taunt To be honest, heckling is not the most effective form of evil.
Eviscerate Common Spell Rogue 2
Deal 2 damage. Combo: Deal 4 damage instead. There is a high cost to Eviscerating your opponent: It takes a long time to get blood stains out of leather armor.
Evolved Kobold Common Minion General Any 4 2 2
Spell Damage +2 You no take tentacle!
Explosive Sheep Common Minion Mech Any 2 1 1
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Explosive Trap Common Spell Hunter 2
Secret: When your hero is attacked, deal 2 damage to all enemies. It traps your food AND cooks it for you!
Eye for an Eye Common Spell Paladin 1
Secret: When your hero takes damage, deal that much damage to the enemy hero. Justice sometimes takes the form of a closed fist into a soft cheek.
Faceless Behemoth Common Minion General Any 10 10 10
Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.
Faceless Summoner Common Minion General Mage 6 5 5
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Faerie Dragon Common Minion Dragon Any 2 3 2
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
Fallen Sun Cleric Common Minion General Any 2 2 1
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Fearsome Doomguard Common Minion Demon Warlock 7 6 8
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear.
Felsoul Inquisitor Common Minion Demon Any 4 1 6
Lifesteal
Taunt Everyone expects an inquisition reference.
Fen Creeper Common Minion General Any 5 3 6
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Feral Rage Common Spell Druid 3
Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. Let's be honest. One option is a lot ragier than the other.
Ferocious Howl Common Spell Druid 3
Draw a card.
Gain +1 Armor for each card in your hand. Have you ever heard the wolf cry to the blue corn moon?
Fiendish Circle Common Spell Warlock 4
Summon four 1/1 Imps. Like a knitting circle, but less evil.
Fierce Monkey Common Minion Beast Warrior 3 3 4
Taunt Fierce monkey. That funky monkey.
Fiery Bat Common Minion Beast Hunter 1 2 1
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Fire Fly Common Minion Elemental Any 1 1 2
Battlecry: Add a 1/2 Elemental to your hand. Arch nemeses: small children with glass jars.
Fire Plume Phoenix Common Minion Elemental Any 4 3 3
Battlecry: Deal 2 damage. This is what happens when you use a volcano as a bird bath.
Fireguard Destroyer Common Minion Elemental Shaman 4 3 6
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
Firelands Portal Common Spell Mage 7
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Flame Geyser Common Spell Mage 2
Deal 2 damage. Add a 1/2 Elemental to your hand. Oh, a wise geyser eh?
Flame Imp Common Minion Demon Warlock 1 3 2
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
Flame Juggler Common Minion General Any 2 2 3
Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Flame Lance Common Spell Mage 5
Deal 8 damage to a minion. It's on the rack next to ice lance, acid lance, and English muffin lance.
Flame of Azzinoth Common Minion Elemental Any 1 2 1
 
Flamecannon Common Spell Mage 2
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
Flamewreathed Faceless Common Minion General Shaman 4 7 7
Overload: (2) He's on fire! Boomshakalaka!
Flanking Strike Common Spell Hunter 4
Deal 3 damage to a minion. Summon a 3/3 Wolf. Wolves to the left and arrows to the right, here I am stuck in the middle with you.
Flash Heal Common Spell Priest 1
Restore 5 Health. Flash! Ahhhhhhh~
Flesheating Ghoul Common Minion General Any 3 2 3
Whenever a minion dies, gain +1 Attack. 'Flesheating' is an unfair name. It's just that there's not really much else for him to eat.
Floating Watcher Common Minion Demon Warlock 5 4 4
Whenever your hero takes damage on your turn, gain +2/+2. "Evil Eye Watcher of Doom" was the original name, but marketing felt it was a bit too aggressive.
Flying Machine Common Minion Mech Any 3 1 4
Windfury To operate, this contraption needs a hula doll on the dashboard. Otherwise it's just a “falling machine.”
Fool's Bane Common Weapon Warrior 5 3 4
Unlimited attacks each turn. Can't attack heroes. A fool and his bane are soon parted.
Force-Tank MAX Common Minion Mech Any 8 7 7
Divine Shield There is a factory in Tanaris for crafting force-tanks, but it only ever made two, because of cost overruns.
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Forgotten Torch Common Spell Mage 3
Deal 3 damage. Shuffle a (6 damage for 3 mana card) into your deck. Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Fossilized Devilsaur Common Minion General Any 8 8 8
Battlecry: If you control a Beast, gain TauntThis was the only job he could get after the dinosaur theme park debacle.
Freezing Potion Common Spell Mage 0
Freeze an enemy. This is delicious! Oh no. BRAIN FREEEEEEEZE!
Freezing Trap Common Spell Hunter 2
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. "Dang, that's cold." - appropriate response to Freezing Trap, or a mean joke.
Friendly Bartender Common Minion General Any 2 2 3
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Frigid Snobold Common Minion General Any 4 2 6
Spell Damage +1 Ironically, the natural enemy of the snobold is THE CANDLE.
Frog Common Minion Beast Shaman 0 0 1
Taunt 
Frost Elemental Common Minion Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Frozen Clone Common Spell Mage 3
Secret: After your opponent plays a minion, put 2 copies of it into your hand. It's like déjà vu, times two.
Fungal Enchanter Common Minion General Any 3 3 3
Battlecry: Restore 2 Health to all friendly characters. Qualifications: Born with pointy hat.
Fungalmancer Common Minion General Any 5 2 2
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Furious Ettin Common Minion General Any 7 5 9
Taunt One head is a morning person. The other head hates morning people.
Gadgetzan Jouster Common Minion General Any 1 1 2
Battlecry: Reveal a minion in each deck. If yours costs more, gain +1/+1. It's not HER fault you didn't put a spinning saw blade on your horse.
Gadgetzan Socialite Common Minion General Any 2 2 2
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
Gang Up Common Spell Rogue 2
Choose a minion. Shuffle 3 copies of it into your deck. If you are thinking about visiting Moonbrook, you better roll deep.
Gemstudded Golem Common Minion General Warrior 6 5 9
Taunt. Can only attack if you have 5 or more Armor. Perfectly accessorized to attract adventurers.
Ghost Light Angler Common Minion Murloc Shaman 2 2 2
Echo BoOooOogrglgrlgrlooOoOoo!
Ghostly Charger Common Minion Beast Paladin 5 3 4
Divine Shield
Rush Maybe we should have called him Ghostly Rusher.
Giant Mastodon Common Minion Beast Any 9 6 10
Taunt Still salty about it not being the "Year of the Mastodon."
Giant Wasp Common Minion Beast Any 3 2 2
Stealth
Poisonous Float like a butterfly, sting like a giant wasp!
Gilblin Stalker Common Minion General Any 2 2 3
Stealth "Shhh, I think I hear something." "Ah, it's probably nothing." - Every Henchman
Gilded Gargoyle Common Minion General Priest 3 2 2
Deathrattle: Add a Coin to your hand. You hear a coin rattling inside the slotted gargoyle... What could it mean?
Glacial Shard Common Minion Elemental Any 1 2 1
Battlecry: Freeze an enemy. Ice, ice, baby!
Glaivezooka Common Weapon Hunter 2 2 2
Battlecry: Give a random friendly minion +1 Attack. For the times when a regular bazooka just isn't enough.
Gnash Common Spell Druid 3
Give your hero +3 Attack this turn. Gain 3 Armor. It's rude to gnash with your mouth open.
Gnoll Common Minion General Any 2 2 2
Taunt 
Gnomeregan Infantry Common Minion General Any 3 1 4
Charge Taunt The gnomes are valiant and ready to return to their irradiated, poorly ventilated homeland!
Goblin Auto-Barber Common Minion Mech Rogue 2 3 2
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Gorillabot A-3 Common Minion Mech Any 4 3 4
Battlecry: If you control another Mech, Discover a Mech. A-1 and A-2 went nuts, when they should have gone bolts.
Grave Shambler Common Minion Elemental Any 4 4 4
Whenever your weapon is destroyed, gain +1/+1. I think one of the necromancers got a little carried away.
Green Jelly Common Minion General Any 5 3 3
At the end of your turn, summon a 1/2 Ooze with Taunt. This card really breaks out of the mold.
Grievous Bite Common Spell Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Grim Necromancer Common Minion General Any 4 2 4
Battlecry: Summon two 1/1 Skeletons. WARNING: Skeletons will NOT explode.
Grimestreet Outfitter Common Minion General Paladin 2 1 1
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Grimestreet Smuggler Common Minion General 3 2 4
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Grimscale Chum Common Minion Murloc Paladin 1 2 1
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Grimy Gadgeteer Common Minion General Warrior 4 4 3
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Grook Fu Master Common Minion General Any 5 3 5
Windfury Grook Fu, the ancient Hozen art of bashing heads with a stick.
Grotesque Dragonhawk Common Minion Beast Any 7 5 5
Windfury They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!
Guild Recruiter Common Minion General Any 5 2 4
Battlecry: Recruit a minion that costs (4) or less. The original telemarketer.
Hallucination Common Spell Rogue 1
Discover a card from your opponent's class. It's the good kind of hallucination.
Harvest Golem Common Minion Mech Any 3 2 3
Deathrattle: Summon a 2/1 Damaged Golem. "Overheat threshold exceeded. System failure. Wheat clog in port two. Shutting down."
Haunted Creeper Common Minion Beast Any 2 1 2
Deathrattle: Summon two 1/1 Spectral Spiders. Arachnofauxbia: Fear of fake spiders.
Healing Rain Common Spell Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Heavy Axe Common Weapon Warrior 1 1 3
 
Hench-Clan Thug Common Minion General Any 3 3 3
After your hero attacks, give this minion +1/+1. Hard time making ends meet? Hate the League of Explorers? Get a job henching!
Hired Gun Common Minion General Any 3 4 3
Taunt He loves his job and would do it for free! (But don't tell his boss!)
Hoarding Dragon Common Minion Dragon Any 4 5 6
Deathrattle: Give your opponent two Coins. Keeps his two cents to himself.
Holy Champion Common Minion General Priest 4 3 5
Whenever a character is healed, gain +2 Attack. She really likes seeing people get better. That's why she hurts them in the first place.
Homing Chicken Common Minion Mech Any 1 0 1
At the start of your turn, destroy this minion and draw 3 cards. 
Hooded Acolyte Common Minion General Priest 4 3 6
Whenever a character is healed, give your C'Thun +1/+1 (Wherever it is)Wait, what kind of acolyte doesn't wear a hood?
Hot Spring Guardian Common Minion Elemental Shaman 3 2 4
Taunt
Battlecry: Restore
3 Health. NONE SHALL PASS until at least an hour after eating.
Hound Common Minion Beast Hunter 1 1 1
Charge 
Howlfiend Common Minion Demon Warlock 3 3 6
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Hozen Healer Common Minion General Any 4 2 6
Battlecry: Restore a minion to full Health. He didn't go to school for healing, but we keep losing all the good healers to Ratchet, so I guess we'll take him.
Huffer Common Minion Beast Hunter 3 4 2
Charge 
Huge Toad Common Minion Beast Any 2 3 2
Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Hungry Dragon Common Minion Dragon Any 4 5 6
Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
Hunting Mastiff Common Minion Beast Hunter 2 2 1
Echo
Rush "Shh! You're going to start a howl!"
Hydrologist Common Minion Murloc Paladin 2 2 2
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Hyldnir Frostrider Common Minion General Any 3 4 4
Battlecry: Freeze your other minions. Don't be fooled, that polar bear's the one in charge.
I Am Murloc Common Spell Any 4
Summon three, four, or five 1/1 Murlocs. 
I Know a Guy Common Spell Warrior 1
Discover a Taunt minion. Well… a guy who knows a guy.
Ice Barrier Common Spell Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Ice Fishing Common Spell Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Ice Lance Common Spell Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Ice Rager Common Minion Elemental Any 3 5 2
He's a lot cooler than Magma Rager.
Igneous Elemental Common Minion Elemental Any 3 2 3
Deathrattle: Add two 1/2 Elementals to your hand. We wanted to name him "Ingenious Elemental", but he just wasn't that bright.
Imp Gang Boss Common Minion Demon Warlock 3 2 4
Whenever this minion takes damage, summon a 1/1 Imp. His imp gang likes to sneak into Stormwind to spraypaint "Ragnaros Rulez" on the Mage Tower.
Infernal Common Minion Demon Warlock 6 6 6
 
Infested Tauren Common Minion General Any 4 2 3
Taunt. Deathrattle: Summon a 2/2 Slime. The Overmind and the Old Gods are surprisingly similar.
Inner Fire Common Spell Priest 1
Change a minion's Attack to be equal to its Health. Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Inner Rage Common Spell Warrior 0
Deal 1 damage to a minion and give it +2 Attack. They're only smiling on the outside.
Iron Hide Common Spell Warrior 1
Gain 5 Armor. Week 6. I remain covered head to toe with scales. They do not yet realize that I am not a dinosaur.
Ironbeak Owl Common Minion Beast Any 3 2 1
Battlecry: Silence a minion. Their wings are silent but their screech is... whatever the opposite of silent is.
Ironforge Portal Common Spell Warrior 5
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Ironwood Golem Common Minion General Druid 4 3 6
Taunt
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Jade Behemoth Common Minion General Druid 6 3 6
Taunt
Battlecry: Summon a Jade GolemI think we should talk about the jade elephant in the room.
Jade Blossom Common Spell Druid 3
Summon a Jade Golem. Gain an empty Mana Crystal. Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Jade Chieftain Common Minion General Shaman 7 5 5
Battlecry: Summon a Jade Golem. Give it TauntSeeing his Jade Golem grow up into the tall, handsome 6/6 standing before him was the proudest moment of his life.
Jade Lightning Common Spell Shaman 4
Deal 4 damage. Summon a Jade Golem. Jade Lightning, goooo Jade Lightning!
Jade Shuriken Common Spell Rogue 2
Deal 2 damage. Combo: Summon a Jade GolemGood news is, after you remove it from your wound, you can use it to pay your medical bills!
Jade Spirit Common Minion Elemental 4 2 3
Battlecry: Summon a Jade Golem"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw
Jade Swarmer Common Minion General Rogue 2 1 1
Stealth, Deathrattle: Summon a Jade GolemHe's so good at swarming, he can swarm all by himself!
Jeweled Macaw Common Minion Beast Hunter 1 1 1
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Jeweled Scarab Common Minion Beast Any 2 1 1
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Jungle Panther Common Minion Beast Any 3 4 2
Stealth Stranglethorn is a beautiful place to visit, but you wouldn't want to live there.
Kabal Chemist Common Minion General 4 3 3
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Kabal Lackey Common Minion General Mage 1 2 1
Battlecry: The next Secret you play this turn costs (0). I'll tell you one thing he doesn't lack: GUMPTION.
Kabal Songstealer Common Minion General Priest 5 5 5
Battlecry: Silence a minion. Gadgetzan Writer’s Award goes to the player who writes the most compelling fanfic about why this Arrakoa has a golden frog in his hand!
Kabal Talonpriest Common Minion General Priest 3 3 4
Battlecry: Give a friendly minion +3 Health. Inkmaster Solia had to figure out how to tatoo feathers.
Kara Kazham! Common Spell Warlock 5
Summon a 1/1 Candle, 2/2 Broom, and 3/3 Teapot. This is what happens when you tell Khadgar to set the table.
Keeper of Uldaman Common Minion General Paladin 4 3 4
Battlecry: Set a minion's Attack and Health to 3. U da man! No, U da man!
Kindly Grandmother Common Minion Beast Hunter 2 1 1
Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
King's Elekk Common Minion Beast Hunter 2 3 2
Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Kobold Apprentice Common Minion General Any 3 2 1
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Kobold Hermit Common Minion General Shaman 2 1 1
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Kobold Librarian Common Minion General Warlock 1 2 1
Battlecry: Draw a card. Deal 2 damage to your hero. Kobolds sort books using a gooey decimal system.
Kooky Chemist Common Minion General Any 4 4 4
Battlecry: Swap the Attack and Health of a minion. #abs
Kvaldir Raider Common Minion General Any 5 4 4
Inspire: Gain +2/+2. Coming soon... to a tuskarr village near you!
Lakkari Felhound Common Minion Demon Warlock 4 3 8
Taunt
Battlecry: Discard two random cards. Guaranteed to track tar all over your carpet.
Lance Carrier Common Minion General Any 2 1 2
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Leeching Poison Common Spell Rogue 2
Give your weapon LifestealNo actual leeches were harmed in the creation of this card.
Leokk Common Minion Beast Hunter 3 2 4
Your other minions have +1 Attack. 
Leper Gnome Common Minion General Any 1 1 1
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Lightning Bolt Common Spell Shaman 1
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Lightspawn Common Minion Elemental Priest 4 0 5
This minion's Attack is always equal to its Health. Spawn of the Light? Or Pawn of the Lights?
Living Roots Common Spell Druid 1
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
Loot Hoarder Common Minion General Any 2 2 1
Deathrattle: Draw a card. Always roll need.
Lost in the Jungle Common Spell Paladin 1
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
Lost Spirit Common Minion General Any 1 1 1
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Lost Tallstrider Common Minion Beast Any 4 5 4
The message, "If found, please return to Mulgore," is tattooed on his rear.
Lowly Squire Common Minion General Any 1 1 2
Inspire: Gain +1 Attack. But not the lowliest!
Mad Bomber Common Minion General Any 2 3 2
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Mad Scientist Common Minion General Any 2 2 2
Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
Maiden of the Lake Common Minion General Any 4 2 6
Your Hero Power costs (1). Not a good basis for a system of government.
Malchezaar's Imp Common Minion Demon Warlock 1 1 3
Whenever you discard a card, draw a card. Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.
Mana Wyrm Common Minion General Mage 1 1 3
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Mark of Nature Common Spell Druid 3
Choose One - Give a minion +4 Attack; or +4 Health and TauntDruids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of the Lotus Common Spell Druid 1
Give your minions +1/+1. The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Mark of Y'Shaarj Common Spell Druid 2
Give a minion +2/+2. If it's a Beast, draw a card. Y'shaarj had three sons: Mark, Theodore, and Chris.
Marsh Drake Common Minion Dragon Any 3 5 4
Battlecry: Summon a 2/1 Poisonous Drakeslayer for your opponent. She would have gotten away with it, if it weren't for that meddling Drakeslayer.
Mechanical Dragonling Common Minion Mech Any 1 2 1
 
Mechanical Yeti Common Minion Mech Any 4 4 5
Deathrattle: Give each player a Spare Part. The yetis of Chillwind Point are a source of both inspiration and savage beatings.
Mechwarper Common Minion Mech Any 2 2 3
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Medivh's Valet Common Minion General Mage 2 2 3
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Menagerie Magician Common Minion General Any 5 4 4
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
Menagerie Warden Common Minion General Druid 6 5 5
Battlecry: Choose a friendly Beast. Summon a copy of it. Please? Can I keep him? I promise to clean his cage every day.
Micro Machine Common Minion Mech Any 2 1 2
At the start of each turn, gain +1 Attack. This card is the real thing.
Mirror Entity Common Spell Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Mirror Image Common Minion General Mage 0 0 2
Taunt 
Misha Common Minion Beast Hunter 3 4 4
Taunt 
Mistress of Mixtures Common Minion General Any 1 2 2
Deathrattle: Restore 4 Health to each hero. Her favorite mixture is cola and lime.
Mogu'shan Warden Common Minion General Any 4 1 7
Taunt All these guys ever do is talk about the Thunder King. BOOOORRRINNG!
Mounted Raptor Common Minion Beast Druid 3 3 2
Deathrattle: Summon a random 1-Cost minion. Clever girl!
Mukla's Champion Common Minion Beast Any 5 4 3
Inspire: Give your other minions +1/+1. An elegant gorilla, for a more civilized age.
Murloc Common Minion Murloc Any 1 1 1
 
Murloc Knight Common Minion Murloc Paladin 4 3 4
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Murloc Scout Common Minion Murloc Any 1 1 1
 
Murloc Tinyfin Common Minion Murloc Any 0 1 1
High mortality rate, from often being hugged to death.
Museum Curator Common Minion General Priest 2 1 2
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
N'Zoth's First Mate Common Minion Pirate Warrior 1 1 1
Battlecry: Equip a 1/3 Rusty Hook. Hates when N'Zoth yells "Ahoy Matey!!", but there's not really much he can do about it.
Naga Corsair Common Minion Pirate Any 4 5 4
Battlecry: Give your weapon +1 Attack. Hook-tails are nice and all but she keeps getting stuck on things.
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Necrotic Geist Common Minion General Any 6 5 3
Whenever one of your other minions dies, summon a 2/2 Ghoul. An eye for an eye, and a ghoul for a ghoul.
Nerub'ar Weblord Common Minion General Any 2 1 4
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Nerubian Prophet Common Minion General Any 6 4 4
At the start of your turn, reduce this card's Cost by (1). It’s a self-reducing prophecy.
Nesting Roc Common Minion Beast Any 5 4 7
Battlecry: If you control at least 2 other minions, gain TauntRoc eggs are great in omelettes, sandwiches, and as bait to turn poachers into bird food.
Netherspite Historian Common Minion General Any 2 1 3
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Night Howler Common Minion General Any 4 3 4
Whenever this minion takes damage, gain +2 Attack. Honestly, he howls during the day, too.
Nightbane Templar Common Minion General Paladin 3 2 3
Battlecry: If you're holding a Dragon, summon two 1/1 Whelps. Originally joined to be Arcanagos’ Templar, but has to admit that ordering pizza has become waaaay easier.
Noble Sacrifice Common Spell Paladin 1
Secret: When an enemy attacks, summon a 2/1 Defender as the new target. We will always remember you, "Defender!"
North Sea Kraken Common Minion General Any 9 9 7
Battlecry: Deal 4 damage. You have no idea how tired this guy is of being released.
Oaken Summons Common Spell Druid 4
Gain 6 Armor. Recruit a minion that costs (4) or less. The Guild used oak tress until they all turned to ash.
Obsidian Destroyer Common Minion General Warrior 7 7 7
At the end of your turn, summon a 1/1 Scarab with Taunt. No obsidian is safe around the Obsidian Destroyer!
Ogre Brute Common Minion General Any 3 4 4
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
Ogre Warmaul Common Weapon Warrior 3 4 2
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
On the Hunt Common Spell Hunter 1
Deal 1 damage. Summon a 1/1 Mastiff. The mastiff giggles if you don't hit any ducks.
Orgrimmar Aspirant Common Minion General Warrior 3 3 3
Inspire: Give your weapon +1 Attack. "Four out of three orcs struggle with math." - Angry Zurge
Ornery Direhorn Common Minion Beast Warrior 6 5 5
Taunt
Battlecry: Adapt. "It's an herbivore. How dangerous can it be?" - Famous last words
Panther Common Minion Beast Druid 2 3 2
 
Pantry Spider Common Minion Beast Any 3 1 3
Battlecry: Summon a 1/3 Spider. You have to admit, they make a cute couple.
Piloted Shredder Common Minion Mech Any 4 4 3
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
Pit Fighter Common Minion General Any 5 5 6
What did the pits ever do to you?
Pit Snake Common Minion Beast Rogue 1 2 1
Poisonous It could be worse. It could be a Snake Pit.
Plated Beetle Common Minion Beast Any 2 2 3
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
Play Dead Common Spell Hunter 1
Trigger a friendly minion's DeathrattleHe's a very literal dog.
Poison Seeds Common Spell Druid 4
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
Polluted Hoarder Common Minion General Any 4 4 2
Deathrattle: Draw a card. Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.
Pompous Thespian Common Minion General Any 2 3 2
Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
Possessed Villager Common Minion General Warlock 1 1 1
Deathrattle: Summon a 1/1 Shadowbeast. It's like a pinata! A lame disgusting horrific pinata.
Potion of Heroism Common Spell Paladin 2
Give a minion Divine Shield. Draw a card. Also known as "Liquid Courage."
Potion of Madness Common Spell Priest 1
Gain control of an enemy minion with 2 or less Attack until the end of the turn. You'd be insane NOT to drink it!
Poultryizer Common Minion Mech Any 1 0 3
At the start of your turn, transform a random minion into a 1/1 Chicken. 
Power of the Horde Common Spell Any 4
Summon a random Horde Warrior. 
Power of the Wild Common Spell Druid 2
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.
Power Overwhelming Common Spell Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Power Word: Glory Common Spell Priest 1
Choose a minion. Whenever it attacks, restore 4 Health to your hero. The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!
Power Word: Tentacles Common Spell Priest 5
Give a minion +2/+6. Because you're wrapped in a protective layer of… tentacles?
Priest of the Feast Common Minion General Priest 4 3 6
Whenever you cast a spell, restore 3 Health to your hero. Now that's a world champion cheesecake!
Priestess of Elune Common Minion General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Primal Fusion Common Spell Shaman 1
Give a minion +1/+1 for each of your Totems. Golce and Dabbana have a new line of Earth Totems available at vendors everywhere this holiday season.
Primalfin Lookout Common Minion Murloc Any 3 3 2
Battlecry: If you control another Murloc, Discover a Murloc. Lookout is a self-appointed title that's mostly an excuse to beat things up.
Psionic Probe Common Spell Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Psych-o-Tron Common Minion Mech Any 5 3 4
Taunt
Divine Shield "Annoyinger-o-Tron" was just too unwieldy. And accurate.
Pterrordax Hatchling Common Minion Beast Any 3 2 2
Battlecry: AdaptAww. So cute. Want to feed him another finger?
Public Defender Common Minion General Warrior 2 0 7
Taunt Happy to defend any public offender!
Puddlestomper Common Minion Murloc Any 2 3 2
He pays homage to Morgl, the great murloc oracle! (Who doesn't??)
Pumpkin Peasant Common Minion General Any 3 2 4
Lifesteal
Each turn this is in your hand, swap its Attack and Health. Time to squash your opponent.
Pumpkin Peasant Common Minion General Any 3 4 2
Lifesteal
Each turn this is in your hand, swap its Attack and Health. 
Purify Common Spell Priest 2
Silence a friendly minion. Draw a card. Even better than a hot shower with vigorous scrubbing!
Quartz Elemental Common Minion Elemental Priest 5 5 8
Can't attack while damaged. These elementals, along with feldspar and mica, are often taken for granite.
Quick Shot Common Spell Hunter 2
Deal 3 damage.
If your hand is empty, draw a card. Han shot first.
Rabid Worgen Common Minion General Warrior 3 3 3
Rush "I'm sorry, son. We had to send Old Howler off…to a farm…to play…"
Radiant Elemental Common Minion Elemental Priest 2 2 3
Your spells cost (1) less. It's a literal lava lamp!
Raging Worgen Common Minion General Any 3 3 3
Has +1 Attack and Windfury while damaged. If he's raging now, just wait until he gets nerfed.
Rampage Common Spell Warrior 2
Give a damaged minion +3/+3. Minion get ANGRY. Minion SMASH!
Ravaging Ghoul Common Minion General Warrior 3 3 3
Battlecry: Deal 1 damage to all other minions. But goes by "Ravishing Ghoul" when he hits the club.
Ravasaur Runt Common Minion Beast Any 2 2 2
Battlecry: If you control at least 2 other minions, AdaptDoesn't like to adapt unless others are watching. Some minions are such show-offs.
Raven Familiar Common Minion Beast Mage 2 2 2
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Raven Idol Common Spell Druid 1
Choose One - Discover a minion; or Discover a spell. Was petrified when it found out it didn't make the cut for Azerothian Idol.
Ravencaller Common Minion General Any 3 2 1
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Ravenous Pterrordax Common Minion Beast Warlock 4 4 4
Battlecry: Destroy a friendly minion to Adapt twice. For better results, feed your pterrordax low-fat, high-fiber minions.
Razorpetal Lasher Common Minion General Rogue 2 2 2
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Razorpetal Volley Common Spell Rogue 2
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Rebuke Common Spell Paladin 2
Enemy spells cost (5) more next turn. When one buke just isn’t enough.
Red Mana Wyrm Common Minion General Any 5 2 6
Whenever you cast a spell, gain +2 Attack. It has double the Attack. "Go on." And double the Health. "Yes??" And its trigger has twice the effect. "WHAT???" And it costs… Five times more.
Redemption Common Spell Paladin 1
Secret: When a friendly minion dies, return it to life with 1 Health. I am not sure how you get demptioned the first time. It’s a mystery!
Refreshment Vendor Common Minion General Any 4 3 5
Battlecry: Restore 4 Health to each hero. Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele.
Reincarnate Common Spell Shaman 2
Destroy a minion, then return it to life with full Health. It's like birth, except you're an adult and you were just dead a second ago.
Repair Bot Common Minion Mech Any 1 0 3
At the end of your turn, restore 6 Health to a damaged character. 
Repentance Common Spell Paladin 1
Secret: After your opponent plays a minion, reduce its Health to 1. Repentance often comes in the moment before obliteration. Curious.
Righteous Protector Common Minion General Paladin 1 1 1
Taunt
Divine Shield 
Rockpool Hunter Common Minion Murloc Any 2 2 3
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Rogues Do It... Common Spell Any 4
Deal 4 damage. Draw a card. 
Rotten Applebaum Common Minion General Any 5 4 5
Taunt
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
Rumbling Elemental Common Minion Elemental Shaman 4 2 6
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Runed Shield Common Spell Warrior 6
Gain 5 Armor. Summon a 5/5 Golem. 
Runic Egg Common Minion General Any 1 0 2
Deathrattle: Draw a card. Oh man! Runic omelettes are the best!
Rusty Hook Common Weapon Warrior 1 1 3
 
Sabertooth Lion Common Minion Beast Druid 2 2 1
Charge 
Sabertooth Panther Common Minion Beast Druid 2 3 2
Stealth 
Sabretooth Stalker Common Minion Beast Any 6 8 2
Stealth It's gotten a bit long in the tooth.
Sacred Trial Common Spell Paladin 1
Secret: After your opponent has at least 3 minions and plays another, destroy it. You have chosen poorly.
Salty Dog Common Minion Pirate Any 5 7 4
He's recently recovered from being a "scurvy dog."
Sanguine Reveler Common Minion General Warlock 1 1 1
Battlecry: Destroy a friendly minion and gain +2/+2. Have some! This drink is to die for!
Sated Threshadon Common Minion Beast Any 7 5 7
Deathrattle: Summon three 1/1 Murlocs. Bet you can't eat just one murloc!
Scarlet Crusader Common Minion General Any 3 3 1
Divine Shield Never wash your whites with a Scarlet Crusader.
Scavenging Hyena Common Minion Beast Hunter 2 2 2
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Seal of Champions Common Spell Paladin 3
Give a minion +3 Attack and Divine Shield"Arf! Arf! Arf!" - Seal of Champions
Seal of Light Common Spell Paladin 2
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health.
Sense Demons Common Spell Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Serrated Shield Common Spell Warrior 6
Gain 5 Armor. Deal 5 damage. 
Sewer Crawler Common Minion General Any 3 1 1
Battlecry: Summon a 2/3 Giant Rat. His clothing is "ratty" in more ways than one.
Shado-Pan Rider Common Minion General Rogue 5 3 7
Combo: Gain +3 Attack. He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters.
Shadow Ascendant Common Minion General Priest 2 2 2
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Shadow Rager Common Minion General Rogue 3 5 1
Stealth WE WENT THERE!
Shadow Strike Common Spell Rogue 3
Deal 5 damage to an undamaged character. It's like a backstab, only from the front. And with two more stabs.
Shadowstep Common Spell Rogue 0
Return a friendly minion to your hand. It costs (2) less. Rogue dance troops will sometimes Shadowstep away at the end of a performance. Crowds love it.
Shaky Zipgunner Common Minion General Hunter 3 3 3
Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Shatter Common Spell Mage 2
Destroy a Frozen minion. What's cooler than being cool?
Sheep Common Minion Beast Mage 1 1 1
 
Shieldbearer Common Minion General Any 1 0 4
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Shielded Minibot Common Minion Mech Paladin 2 2 2
Divine Shield He chooses to believe what he is programmed to believe!
Shifting Scroll Common Spell Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Shimmering Tempest Common Minion Elemental Mage 2 2 1
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Ship's Cannon Common Minion General Any 2 2 3
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Shrinkmeister Common Minion General Priest 2 3 2
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Shroom Brewer Common Minion General Any 4 4 4
Battlecry: Restore 4 Health. Side effects guaranteed!
Silence Common Spell Priest 0
Silence a minion. Reserved for enemy spellcasters, evil liches from beyond the grave, and karaoke nights at the Grim Guzzler.
Silent Knight Common Minion General Any 3 2 2
Stealth Divine Shield He used to be a librarian. Old habits die hard.
Silver Hand Knight Common Minion General Any 5 4 4
Battlecry: Summon a 2/2 Squire. It's good to be a knight. Less so to be one's squire.
Silver Hand Regent Common Minion General Any 3 3 3
Inspire: Summon a 1/1 Silver Hand Recruit. The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous.
Silver Vanguard Common Minion General Any 7 3 3
Deathrattle: Recruit an 8-Cost minion. Float like a Faerie Dragon, sting like a Hivequeen.
Silvermoon Guardian Common Minion General Any 4 3 3
Divine Shield The first time they tried to guard Silvermoon against the scourge, it didn’t go so well…
Silvermoon Portal Common Spell Paladin 4
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
Skelemancer Common Minion General Any 5 2 2
Deathrattle: If it's your opponent's turn, summon an 8/8 Skeleton. What do you mean there's no such thing as "Skelemancy?" But "Dinomancy" is ok?
Slam Common Spell Warrior 2
Deal 2 damage to a minion. If it survives, draw a card. "Dun da dun, dun da dun": if you've heard an ogre sing this, it's too late.
Sleepy Dragon Common Minion Dragon Any 9 4 12
Taunt Local villagers call her "Naps Under the Mountain."
Smuggler's Crate Common Spell Hunter 1
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Smuggler's Run Common Spell Paladin 1
All minions in your hand gain +1/+1. One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Snake Common Minion Beast Hunter 1 1 1
 
Snap Freeze Common Spell Mage 2
Freeze a minion. If it's already Frozen, destroy it. Lick the ice block. I triple-double-dog-dare-you.
Sneaky Devil Common Minion Demon Any 4 2 2
Stealth
Your other minions have +1 Attack. The result of a tragic accident involving a Defias Thug, a Wand of Polymorph, and a bundle of Fel Lotus.
Snipe Common Spell Hunter 2
Secret: After your opponent plays a minion, deal 4 damage to it. A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Snowchugger Common Minion Mech Mage 2 2 3
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Snowflipper Penguin Common Minion Beast Any 0 1 1
On land, a group of penguins is called a "waddle."
Solemn Vigil Common Spell Paladin 5
Draw 2 cards. Costs (1) less for each minion that died this turn. Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.
Sorcerer's Apprentice Common Minion General Mage 2 3 2
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Soul of the Forest Common Spell Druid 4
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Sound the Bells! Common Spell Paladin 2
Echo
Give a minion +1/+2. Weirdly, the bells stop ringing after 5.
Southsea Deckhand Common Minion Pirate Any 1 2 1
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Southsea Squidface Common Minion Pirate Rogue 4 4 4
Deathrattle: Give your weapon +2 Attack. Quick! Before I drown! Let me sharpen your sword for you.
Spawn of N'Zoth Common Minion General Any 3 2 2
Deathrattle: Give your minions +1/+1. Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!
Spectral Knight Common Minion General Any 5 4 6
Can't be targeted by spells or Hero Powers. What do Faerie Dragons and Spectral Knights have in common? They both love pasta!
Spellbreaker Common Minion General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Spellshifter Common Minion General Any 2 1 4
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Spellshifter Common Minion General Any 2 4 1
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. 
Spellslinger Common Minion General Mage 3 3 4
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Spellweaver Common Minion General Any 6 4 4
Spell Damage +2 Spells offer twice the moisture wicking of cotton.
Spider Tank Common Minion Mech Any 3 3 4
"What if we put guns on it?" -Fizzblitz, staring at the spider-transportation-machine
Spiked Shield Common Spell Warrior 6
Gain 5 Armor. Equip a 5/2 weapon. 
Spirit Claws Common Weapon Shaman 2 1 3
Has +2 Attack while you have Spell DamageThey'll be MUCH easier to use once they add the spirit thumb.
Spirit Lash Common Spell Priest 2
Lifesteal
Deal 1 damage to all minions. We've got spirit, yes we do! We've got spirit, stolen from you!
Spiteful Smith Common Minion General Any 5 4 6
Your weapon has +2 Attack while this is damaged. She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer.
Squashling Common Minion General Priest 2 2 1
Echo
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Squire Common Minion General Any 1 2 2
 
Squirming Tentacle Common Minion General Any 3 2 4
Taunt Yeah, I think we can agree that killing the squirming tentacle first is a good idea.
Squirrel Common Minion Beast Any 1 1 1
 
Showing 1000 of 2074 cards


Player Hero Powers[edit | edit source]

Players start each match with the basic Hero Power of their class (sometimes also referred to as that class' starting Hero Power).

  • Alternate heroes use cosmetically altered versions of the basic Hero Powers: although there is no functional difference, the appearance and casting animations vary from those used by the standard heroes.

Over the course of the match certain effects can replace a player's Hero Power with another one, regardless of that player's class or hero:

  • Renounce Darkness replaces your current Hero Power with the basic Hero Power of a random non-warlock class.
  • Sir Finley Mrrgglton lets you Discover another basic Hero Power. More precisely, this minion's Battlecry forces you to replace your Hero Power with one among three randomly selected basic Hero Powers, with the exception of the basic Hero Power corresponding to your current Hero Power's class (see the table below).
Example: If you are a priest with the Mind Spike Hero Power, Sir Finley Mrrgglton's Battlecry can not offer you Lesser Heal (since it is the basic Hero Power of the Mind Spike's class), but it can still offer you the mage basic Hero Power Fireblast.
  • If your Hero Power is not Mind Shatter nor Mind Spike, Shadowform will replace it with Mind Spike.
  • If your Hero Power is already Mind Spike, Shadowform will replace it with Mind Shatter.
  • If your Hero Power is already Mind Shatter, Shadowform will have no effect (including not refreshing your Hero Power).
  • Sideshow Spelleater replaces your current Hero Power with a copy of the opponent's current Hero Power (whatever it is).


Hero Power's class Basic Hero Power Upgraded Hero Power Hero Card Hero Power Alternative Hero Powers
Icon Druid 48.png
Druid
Shapeshift(185).png
Dire Shapeshift(22481).png
Plague Lord(62908).png

Source: Malfurion the Pestilent
-
Icon Hunter 48.png
Hunter
Steady Shot(481).png
Ballista Shot(22483).png
Build-A-Beast(58725).png

Source: Deathstalker Rexxar
Dinomancy(55705).png

Source: Dinomancy
Icon Mage 48.png
Mage
Fireblast(677).png
Fireblast Rank 2(22484).png
Icy Touch(62843).png

Source: Frost Lich Jaina
-
Icon Paladin 48.png
Paladin
Reinforce(248).png
The Silver Hand(22485).png
The Four Horsemen(62913).png

Source: Uther of the Ebon Blade
The Tidal Hand(35276).png

Source: Vilefin Inquisitor
Icon Priest 48.png
Priest
Lesser Heal(126).png
Heal(22486).png
Voidform(62890).png

Source: Shadowreaper Anduin
Mind Spike(70).png

Source: Shadowform
Mind Shatter(229).png

Source: a second Shadowform
Icon Rogue 48.png
Rogue
Dagger Mastery(201).png
Poisoned Daggers(22487).png
Death's Shadow(62877).png

Source: Valeera the Hollow
-
Icon Shaman 48.png
Shaman
Totemic Call(316).png
Totemic Slam(22489).png
Transmute Spirit(62862).png

Source: Thrall, Deathseer
Bewitch(89356).png

Source: Hagatha the Witch
Lightning Jolt(22451).png

Source: Charged Hammer
Icon Warlock 48.png
Warlock
Life Tap(20).png
Soul Tap(22494).png
Siphon Life(62935).png

Source: Bloodreaver Gul'dan
INFERNO!(83).png

Source: Lord Jaraxxus
Icon Warrior 48.png
Warrior
Armor Up!(253).png
Tank Up!(22495).png
Bladestorm(62925).png

Source: Scourgelord Garrosh
DIE, INSECT!(55711).png

Source: Sulfuras (Fire Plume's Heart)
Neutral - - -
DIE, INSECT!(14655).png

Source: Majordomo Executus

Related cards[edit | edit source]

For Wild format listings, see Hero Power/Wild format

The following cards generate, modify, respond to or otherwise relate to Hero Powers and their use.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Sulfuras None Weapon Warrior 3 4 2
Battlecry: Your Hero Power becomes 'Deal 8 damage to a random enemy.' 
Blackwald Pixie Common Minion General Any 3 3 4
Battlecry: Refresh your Hero Power. "Oh hi bark."
Clockwork Automaton Common Minion Mech Any 5 4 4
Double the damage and healing of your Hero Power. Most mechs are pretty chill, but this one is all wound up.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Ice Walker Rare Minion Elemental Mage 2 1 3
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Mindbreaker Rare Minion General Any 3 2 5
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Dinomancy Epic Spell Hunter 2
Your Hero Power becomes 'Give a Beast +2/+2' Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Shadowform Epic Spell Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Baku the Mooneater Legendary Minion Beast Any 9 7 8
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power. In her defense, it did look like a cookie.
Bloodreaver Gul'dan Legendary Hero card Warlock 10
Battlecry: Summon all friendly Demons that died this game. "Still you refuse to bend your knee? None can escape death, you old fool. And in death… all will serve me…"
Deathstalker Rexxar Legendary Hero card Hunter 6
Battlecry: Deal 2 damage to all enemy minions. "You were too slow, old friend. The hunt began long ago. And now... it will never end."
Frost Lich Jaina Legendary Hero card Mage 9
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal for the rest of the game. "Arthas was a spoiled child, playing with toys he could neither control nor understand. Come into the cold. I will show you the true power of the Frozen Throne."
Genn Greymane Legendary Minion General Any 6 6 5
Start of Game: If your deck has only even-Cost cards, your starting Hero Power costs (1). Ever since Sylvanas killed his son, he's dreamed of getting… even.
Hagatha the Witch Legendary Hero card Shaman 8 5
Battlecry: Deal 3 damage to all minions. Curse-bringer, tree-twister, mother of wretched things…Hanzo main.
Lord Jaraxxus Legendary Minion Demon Warlock 9 3 15
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Malfurion the Pestilent Legendary Hero card Druid 7
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt"Cenarius once taught me about the precarious balance between life and death. I have come to understand: there IS no balance. Death always wins."
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Scourgelord Garrosh Legendary Hero card Warrior 8
Battlecry: Equip a 4/3 Shadowmourne that also damages adjacent minions. "You dare to challenge me? Come! Draw your last breath - and then, you are mine."
Shadowreaper Anduin Legendary Hero card Priest 8
Battlecry: Destroy all minions with 5 or more Attack. "I will tell you what Velen never taught me. Whosoever stands before the Light… inevitably casts a shadow."
Thrall, Deathseer Legendary Hero card Shaman 5
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Uther of the Ebon Blade Legendary Hero card Paladin 9
Battlecry: Equip a 5/3 Lifesteal weapon. "Step forward. Confess! Once I was a mere servant of the Light. Now I alone stand in judgement."
Valeera the Hollow Legendary Hero card Rogue 9
Battlecry: Gain Stealth until your next turn. "Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."
Showing all 22 cards
Sulfuras(55531).png
Blackwald Pixie(89366).png
Clockwork Automaton(89367).png
Auchenai Soulpriest(656).png
Ice Walker(62848).png
Mindbreaker(62859).png
Dinomancy(55526).png
Shadowform(421).png
Baku the Mooneater(89335).png
Deathstalker Rexxar(58724).png
Frost Lich Jaina(61810).png
Genn Greymane(89336).png
Hagatha the Witch(89355).png
Lord Jaraxxus(482).png
Malfurion the Pestilent(62904).png
Prophet Velen(228).png
Scourgelord Garrosh(62927).png
Shadowreaper Anduin(62889).png
Thrall, Deathseer(62861).png
Uther of the Ebon Blade(62906).png
Valeera the Hollow(62876).png

Boss Hero Powers[edit | edit source]

Most non-playable bosses have their own Hero Power. Adventure bosses have both Normal and Heroic versions, with the latter usually featuring enhanced versions of their Hero Powers. Some bosses gain different Hero Powers over the course of the encounter due to cards or the Hero Powers themselves.

Boss Hero Powers vary in cost, and may cost anywhere from 0 to 8 mana. Some boss Hero Powers are "auto-cast" automatically as the boss's first action each turn, assuming it has enough mana. This means that the boss is not able to choose the best time to make use of the Hero Power, or to forgo using it on any given turn. Auto-cast Hero Powers have a special ongoing visual effect. Typically auto-cast Hero Powers are cheap, including the majority of those that cost 0 mana. Other boss Hero Powers are passive, causing a free ongoing and/or triggered effect rather than being used at one particular time.

For full lists of boss Hero Powers, see Boss card.

Examples
Flames of Azzinoth(349).png
Polarity Shift(7796).png
Mad Science(63143).png
Dismount(14534).png
Twister(42105).png
Swallow Whole(77262).png
Getting Hungry(27391).png

Strategy[edit | edit source]

Available each and every turn, Hero Powers can allow players to gain card advantage by taking actions without expending cards. Players can choose to use a Hero Power instead of playing a card, sacrificing some tempo in exchange for a larger hand. Hero Powers can also be used often in order to keep pace while holding back cards to build toward a combo, or to fill gaps when no other strong play is available. Hero Powers should generally be used whenever there is sufficient spare mana.

Basic Hero Powers are designed to offer a reliable but underpowered effect. For almost all basic Hero Powers, it is possible to identify cards which accomplish more for less mana, and cards that do significantly more for 2-3 mana. This mana inefficiency prevents Hero Powers from being directly superior to cards in most cases, making them reliable secondary options rather than first choices each turn. Generally speaking, Hero Powers are effects at the value of a 0-Cost card, as evident by comparing the paladin Hero Power Reinforce with the minion card Wisp, or the mage Hero Power Fireblast with the spell card Moonfire. The extra 2 mana is effectively a surcharge for gaining the effect without consuming a card.

Here are some examples for illustration:

Hero Power Cheaper card alternative Stronger card alternative
Armor Up! Iron Hide Shield Block
Dagger Mastery Kingsbane Perdition's Blade
Fireblast Arcane Blast Frostbolt
Lesser Heal Light of the Naaru, Flash Heal Flash Heal
Life Tap Kobold Librarian Novice Engineer
Reinforce Lost in the Jungle Muster for Battle, any 2 mana minion
Shapeshift Claw Gnash
Steady Shot Arcane Shot Quick Shot
Totemic Call N/A Kobold Hermit, Tuskarr Totemic

Note that the Totemic Call's randomness itself also makes the Hero Power comparatively weaker than a well-chosen equivalent in the hand. Still, each Totem other than Healing Totem can be compared unfavorably to cards, just as with other Powers:

Totem Cheaper card alternative Stronger card alternative
Searing Totem Wisp, any 1 mana minion Totem Golem, Primalfin Totem
Stoneclaw Totem Shieldbearer, Wax Elemental Annoy-o-Tron, Pompous Thespian
Wrath of Air Totem N/A Kobold Geomancer, Tainted Zealot, Bloodmage Thalnos

Healing Totem's effect is unique so it cannot be said to be strictly worse than examples like the Darkscale Healer or Lightwell. But again, due to the randomness of Totemic Call and situational usefulness of the summoned Totems, it is clear that it shares other basic Hero Powers' weakness with respect to tempo.

History[edit | edit source]

Hearthstone has included the basic Hero Powers for its nine classes since the very beginning. Although these "starting Hero Powers" have not changed, the variety and availability of Hero Power-related effects has increased over the years, including effects that replace the starting Hero Powers completely.

The Classic set included the priest's Auchenai Soulpriest, Shadowform and Prophet Velen, as well as the warlock's Lord Jaraxxus - two cards that replaced Hero Powers, and two cards that affected all healing and/or damage effects including Hero Powers, all class-specific. Steamwheedle Sniper in Goblins vs Gnomes introduced the first dramatic change to the way an existing Hero Power worked, although again it was limited to one class and its Hero Powers. Blackrock Mountain's Majordomo Executus provided the first neutral Hero Power-related card, with an effect very similar to Lord Jaraxxus'.

The Grand Tournament expansion had a particular focus on Hero Powers, increasing the number of Hero-Power related cards by a factor of 6 with a multitude of effects and interactions, most notably the Inspire ability. Since then, adventures and expansions have slowly continued expanding on Hero Powers with 2 cards from The League of Explorers, 3 from Whispers of the Old Gods, 2 from Mean Streets of Gadgetzan, 2 from Journey to Un'Goro, and one for each class in Knights of the Frozen Throne via Hero cards.

Blizzard has consistently introduced new effects that replace Hero Powers through new card sets, with almost half of Hero Power-related cards outside of The Grand Tournament including such effects. On the other hand, Inspire has not been on any cards since the expansion in which it was introduced.

See also[edit | edit source]

References[edit | edit source]

  1. Crypt (2015-05-10). Majordomo OTK Combo
  2. Tested by User:Elekim, 2017-04-04
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