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{{Card infobox |
{{Card infobox |
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− | |addabilities=Modify cost, Modify Hero Power |
+ | |addabilities=Modify cost, Modify Hero Power, Playerbound, Set attribute, Highlander |
− | |tags=Deck-related,Hero Power-related |
+ | |tags=Deck-related, Hero Power-related |
− | |hiddentags=Modify cost - Hero Power |
+ | |hiddentags=Modify cost - Hero Power, Set cost |
+ | |artist=James Ryman |
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− | |category= |
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}} |
}} |
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'''Raza the Chained''' is a [[legendary]] [[priest]] [[minion]] card, from the [[Mean Streets of Gadgetzan]] set. |
'''Raza the Chained''' is a [[legendary]] [[priest]] [[minion]] card, from the [[Mean Streets of Gadgetzan]] set. |
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==Notes== |
==Notes== |
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+ | * This card checks your unused [[deck]]: if it contains no more than 1 of each card, the Raza the Chained card in your hand will be highlighted by a yellow border and when played its [[Battlecry]] will activate. |
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− | * |
+ | * This card's [[Battlecry]] creates a cost-modification enchantment attached to your ''player'' (not the hero power): this means that it will ''not'' be cancelled if your hero or [[Hero Power]] is replaced (such as through [[Shadowform]], [[Justicar Trueheart]], [[Sir Finley Mrrgglton]], [[Sideshow Spelleater]] or [[Majordomo Executus]]' [[Deathrattle]]).<ref>{{cw|https://www.reddit.com/r/hearthstone/comments/5dmt79/amaz_new_card_revealed/da5ru0n/|2016-11-18|Mike Donais on reddit}}</ref><ref>{{cw|https://www.reddit.com/r/hearthstone/comments/5dmt79/amaz_new_card_revealed/da5s17e/|2016-11-18|Mike Donais on reddit}}</ref><ref>{{tw|https://twitter.com/PlayHearthstone/status/799716898107555840|2016-11-18|PlayHearthstone}}</ref> This enchantment ''sets'' the [[mana cost]] of your Hero Powers to 0, and never wears off (thus, unlike most cost-modification enchantments attached to players that used to wear off at the end of their turn, this effect lasts ''for the rest of the game''). |
+ | * This card's effect follows the general rule that multiple cost modifications take effect in order of play: for additional details, see [[Mana cost]]. |
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==Strategy== |
==Strategy== |
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− | Raza's card effect can be a major game-changer, |
+ | Raza's card effect can be a major game-changer, benefiting strategies focused on [[Hero Power]]s. Having a free Hero Power helps Priests heal up their minion or themselves without sacrificing any [[tempo]], especially on earlier stages of the game where it can make a difference in staying alive against aggressive decks. |
− | + | While a 0-mana [[Lesser Heal]] is more of a small bonus, it's much more effective with alternate Hero Powers. Upgrading it with [[Justicar Trueheart]] gives you an ample source of healing every turn (just 1 Health less healed than [[Flash Heal]]), and damage-dealing Hero Powers like [[Mind Spike]], [[Steady Shot]] from [[Sir Finley Mrrgglton]] or even [[DIE, INSECT!]] allows them to apply pressure or control the board more efficiently. It's also very powerful with [[Inspire]] cards, where you effectively gain their full effectiveness for 2 mana less, and opens more combo potential with [[Auctionmaster Beardo]] by giving you more mana to work with. |
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+ | But what is undoubtedly the most powerful Hero Power to combo with Raza is [[Shadowreaper Anduin]]'s [[Voidform]]. With Voidform refreshing every time you play a card, you can multiple cheap cards for large amounts of damage in a single turn. Combined with the Priest's myriad of way to generate cards like [[Thoughtsteal]], [[Shadow Visions]], [[Lyra the Sunshard]], and [[Elise the Trailblazer]], the Priest can grind away the opponent's health while having sheer card advantage. |
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⚫ | If a Priest, having played Raza, is fortunate enough to have a [[Coldarra Drake]] in play, such as by [[Discover|discovering]] it from [[Kabal Courier]], they can immediately win the game by entering Shadowform, which will allow them to repeatedly deal two damage to the enemy hero until their health is reduced to zero. Alternatively, they will be able to fully restore the health of their hero and minions during every turn, for as long as the Coldarra Drake remains in play. |
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+ | |||
⚫ | If a Priest, having played Raza, is fortunate enough to have a [[Coldarra Drake]] in play, such as by [[Discover|discovering]] it from [[Kabal Courier]], they can immediately win the game by entering Shadowform or playing Shadowreaper, which will allow them to repeatedly deal two damage to the enemy hero until their health is reduced to zero. Alternatively, they will be able to fully restore the health of their hero and minions during every turn, for as long as the Coldarra Drake remains in play. |
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==Quotes== |
==Quotes== |
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==Lore== |
==Lore== |
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Raza the Chained is an [[ethereal]] that is [[original cards in Hearthstone|unique to Hearthstone]]. Rather than using cloth wrappings to keep his shapeless energy form bound in a humanoid shape, Raza is made out of the enchanted chains normally used by the [[Kabal]] to stabilize their volatile potions.<ref>BlizzCon 2016, Mean Streets of Gadgetzan - Hearthstone What's New Panel</ref> |
Raza the Chained is an [[ethereal]] that is [[original cards in Hearthstone|unique to Hearthstone]]. Rather than using cloth wrappings to keep his shapeless energy form bound in a humanoid shape, Raza is made out of the enchanted chains normally used by the [[Kabal]] to stabilize their volatile potions.<ref>BlizzCon 2016, Mean Streets of Gadgetzan - Hearthstone What's New Panel</ref> |
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− | ==Artist== |
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− | {{setartist|James Ryman}} |
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==Gallery== |
==Gallery== |
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==Patch changes== |
==Patch changes== |
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+ | * {{Patch 16.6.0.43246}} Now reads: ''Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game.'' |
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+ | ** '''Previously:''' ''Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.'' |
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+ | * {{Patch 10.2.0.23180}} Now reads: ''Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.'' |
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+ | ** '''Previously:''' ''Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game.'' |
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* {{Mean Streets of Gadgetzan patch}} Added. |
* {{Mean Streets of Gadgetzan patch}} Added. |
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{{reflist}} |
{{reflist}} |
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− | [[Category: |
+ | [[Category:Wild format cards]] |
[[Category: Ethereals]] |
[[Category: Ethereals]] |
Revision as of 20:22, 16 August 2020
Set: | Mean Streets of Gadgetzan |
---|---|
Type: | Minion |
Class: | Priest |
Rarity: | Legendary |
Cost: | 5 |
Attack: | 5 |
Health: | 5 |
Abilities: | Battlecry, Highlander, Modify cost, Modify Hero Power, Playerbound, Set attribute |
Wiki tags: | Deck-related, Hero Power-related |
Artist: | James Ryman |
"Could you do me a favor and get the keys from Kazakus?"
Raza the Chained is a legendary priest minion card, from the Mean Streets of Gadgetzan set.
How to get
Raza the Chained can be obtained through Mean Streets of Gadgetzan card packs, or through crafting.
Card | Crafting cost | Disenchanting |
---|---|---|
Raza the Chained | 1600 | 400 |
Golden Raza the Chained | 3200 | 1600 |
Notes
- This card checks your unused deck: if it contains no more than 1 of each card, the Raza the Chained card in your hand will be highlighted by a yellow border and when played its Battlecry will activate.
- This card's Battlecry creates a cost-modification enchantment attached to your player (not the hero power): this means that it will not be cancelled if your hero or Hero Power is replaced (such as through Shadowform, Justicar Trueheart, Sir Finley Mrrgglton, Sideshow Spelleater or Majordomo Executus' Deathrattle).[1][2][3] This enchantment sets the mana cost of your Hero Powers to 0, and never wears off (thus, unlike most cost-modification enchantments attached to players that used to wear off at the end of their turn, this effect lasts for the rest of the game).
- This card's effect follows the general rule that multiple cost modifications take effect in order of play: for additional details, see Mana cost.
Strategy
Raza's card effect can be a major game-changer, benefiting strategies focused on Hero Powers. Having a free Hero Power helps Priests heal up their minion or themselves without sacrificing any tempo, especially on earlier stages of the game where it can make a difference in staying alive against aggressive decks.
While a 0-mana Lesser Heal is more of a small bonus, it's much more effective with alternate Hero Powers. Upgrading it with Justicar Trueheart gives you an ample source of healing every turn (just 1 Health less healed than Flash Heal), and damage-dealing Hero Powers like Mind Spike, Steady Shot from Sir Finley Mrrgglton or even DIE, INSECT! allows them to apply pressure or control the board more efficiently. It's also very powerful with Inspire cards, where you effectively gain their full effectiveness for 2 mana less, and opens more combo potential with Auctionmaster Beardo by giving you more mana to work with.
But what is undoubtedly the most powerful Hero Power to combo with Raza is Shadowreaper Anduin's Voidform. With Voidform refreshing every time you play a card, you can multiple cheap cards for large amounts of damage in a single turn. Combined with the Priest's myriad of way to generate cards like Thoughtsteal, Shadow Visions, Lyra the Sunshard, and Elise the Trailblazer, the Priest can grind away the opponent's health while having sheer card advantage.
If a Priest, having played Raza, is fortunate enough to have a Coldarra Drake in play, such as by discovering it from Kabal Courier, they can immediately win the game by entering Shadowform or playing Shadowreaper, which will allow them to repeatedly deal two damage to the enemy hero until their health is reduced to zero. Alternatively, they will be able to fully restore the health of their hero and minions during every turn, for as long as the Coldarra Drake remains in play.
Quotes
- Summon
- Surrender your will to the Kabal.
- Attack
- I will bind you.
Lore
Raza the Chained is an ethereal that is unique to Hearthstone. Rather than using cloth wrappings to keep his shapeless energy form bound in a humanoid shape, Raza is made out of the enchanted chains normally used by the Kabal to stabilize their volatile potions.[4]
Gallery
Patch changes
- Patch 16.6.0.43246 (2020-03-17): Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game.
- Previously: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
- Patch 10.2.0.23180 (2018-02-06): Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
- Previously: Battlecry: If your deck has no duplicates, your Hero Power costs (0) this game.
- Patch 7.0.0.15590 (2016-11-29): Added.
References
- ↑ Mike Donais on reddit. (2016-11-18).
- ↑ Mike Donais on reddit. (2016-11-18).
- ↑ PlayHearthstone on Twitter. (2016-11-18).
- ↑ BlizzCon 2016, Mean Streets of Gadgetzan - Hearthstone What's New Panel