Battlecry: Add two random 1-Cost minions to your hand.
That Friends and Familiars Plan is really paying off!
How to get[edit | edit source]
Strategy[edit | edit source]
- Please add any available information to this section.
Ravencaller works well in a Zoo deck, where it is effectively a more flexible 5 mana card that yields at least 3 bodies.
While 1-Cost minions are relatively overstatted and overpowered when scaled up , they tend to be very low-impact later on in the game, making this a poorer card. The inconsistency of this card also makes it unreliable to play. Better alternatives include Fire Fly, Igneous Elemental, and Loot Hoarder, which put a cheap minion on the field with the promise of refilling your hand again.
This minion synergizes well with The Marsh Queen, fulfilling two points on the quest in one card.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Deal 1 damage. Don't bother asking her out on a date. She'll shoot you down.
Taunt If 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.
Your other Murlocs have +1 Attack. These are the brainy murlocs. It turns out that doesn’t mean much.
Mrrraggglhlhghghlgh, mrgaaag blarrghlgaahahl mrgggg glhalhah a bghhll graggmgmg Garrosh mglhlhlh mrghlhlhl!!
Battlecry: Copy a card in your opponent's deck and add it to your hand. "I see.. a WISP? Why do you have a wisp?!"
|Shadowhoof Slayer||Free||Demon||Demon Hunter||1||2||1|
Battlecry: Give your hero +1 Attack this turn. Was a humble Elven Archer before Sargeras got to him.
Charge This card is boaring.
Your other Beasts have +1 Attack. Other beasts totally dig hanging out with timber wolves.
Taunt No relation to "The Voidsteppers", the popular Void-based dance troupe.
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art.
Battlecry: Give a minion +2 Attack this turn. ADD ME TO YOUR DECK, MAGGOT!
Deathrattle: Add two 1/1 Squirrels to your hand. You'd be nuts to mess with the squirrel squad.
Battlecry: Reduce the Cost of your Librams by (1) this game. Will check to make sure you have a valid libramary card.
Battlecry: Give your other minions Rush. "Blimey, that's a Stratocumulus 1000!"
Divine Shield "I solemnly swear to uphold the Light, purge the world of darkness, and to eat only burritos." - The Argent Dawn Oath
After your hero attacks, gain +1 Attack. Say what you like about my hatchet-headed hooligan, he’s my battle-friend.
Battlecry: Give a friendly minion +2 Health. Sure, I'll carry the water! And the food! And the tents! And the cursed monkey paw!
Weaponized an ancient technique once used to slice cold butter.
Stealth. At the end of your turn, give another random friendly minion +1 Health. Imps are content to hide and viciously taunt everyone nearby.
Battlecry: Add two 1/1 Pirates to your hand. They’re pretty fly for some pirate guys.
|Crimson Sigil Runner||Common||General||Demon Hunter||1||1||1|
Outcast: Draw a card. He's not the fastest of the bunch, but he'll take a stab at it anyway.
|Disciple of Galakrond||Common||General||Priest||1||1||2|
Battlecry: Invoke Galakrond. Raising Galakrond will cause thurible, thurible damage.
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Your Hero Power can target minions. Scissors, knives, needles, you name it! He'll shoot it.
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1. According to him, undamaged minions just spell problems.
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Battlecry: Deal 3 damage to your hero. Imps like being on fire. They just do.
"Late to bed, early to rise, makes a student unable to open her eyes."
Spellburst: Summon a Gibberling. "As a Linguistics student I have studied the Gibberlings. I have determined they are speaking Gibberish."
Battlecry: Deal 1 damage to a minion and give it Divine Shield. "What doesn't kill you makes me money!"
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
|Hot Air Balloon||Common||Mech||Any||1||1||2|
At the start of your turn, gain +1 Health. The Gadgetzan Pilgrim's Bounty parade is missing a float this year.
Dormant for 2 turns. When this awakens, equip a 3/2 Axe. Factory Direct Fiery War Axe. Please allow two turns for delivery.
Dormant for 2 turns.
Taunt He got a time out for excessive vulgarity.
Spellburst: Gain +2 Attack. How you like them apples?
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Spell Damage +1 "Professor, a gnome burned my homework!"
Deathrattle: Deal 2 damage to the enemy hero. He really just wants to be your friend, but the constant rejection is starting to really get to him.
Reborn Unlike other mummies, they rolled him up with rice, sliced cucumbers, and soy sauce on the side.
Battlecry: Deal 1 damage.
Spellburst: Return this to your hand. The pen is also a more aerodynamic short-range projectile than the sword.
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Battlecry: Restore 2 Health to all friendly characters. Everyone gets two because that's all she can hold.
Battlecry: Deal 1 damage to a minion and give it Rush. "Don't worry, this won't hurt me a bit."
Taunt Have you seen the size of the shields in this game?? This is no easy job.
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Whenever this minion takes damage, also deal that amount to your hero. He claims to be "soulbound," but I just think he's clingy.
Has Charge while you have a weapon equipped. Pirates are into this new fad called "Planking".
Battlecry: Shuffle 2 Soul Fragments into your deck. "Sure, they're in your deck, but the mind is like, the REAL prison."
Stealth Spies in Outland must blend into the environment. That means hot-pink gear and bright green hair. It’s a weird place.
Has +1 Attack while you have Overloaded Mana Crystals. "Overloaded? Should've gotten a surge protector."
Battlecry: Your next Hero Power costs (0). "Here is the original blueprint for the Academy grounds! Don't mind those so-called dark chambers… They'll be at the end of the tour."
Battlecry: Give a friendly Murloc Poisonous. I'm addicted to him, but I know that he's Toxfin.
|Ur'zul Horror||Common||Demon||Demon Hunter||1||2||1|
Deathrattle: Add a 2/1 Lost Soul to your hand. You face face face face face Jaraxxus!
Deathrattle: Add an 'Arcane Missiles' spell to your hand. A bird in the hand is worth three missiles in the grave.
Combo: Discover a Mage spell. "What’re ya buyin’?”
Battlecry: Summon a copy of this. Scholomance student Brewfest prank gone awry.
Stealth If you want to stop a worgen from infiltrating, just yell, "No! Bad boy!"
Windfury They were the inspiration for the championship Taurenball team: The Dragonhawks.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
|Cleric of Scales||Rare||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
After this damages a minion, turn it into an Infectious Sporeling. "The best thing about being me—there’s so many 'me's."
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: Destroy a Murloc and gain +2/+2. Murloc. It's what's for dinner.
Battlecry: If your board is full of Mogu Cultists, sacrifice them all and summon Highkeeper Ra. Mogu cultists have the worst team-building exercises.
|Reliquary of Souls||Legendary||General||Priest||1||1||3|
Deathrattle: Shuffle 'Reliquary Prime' into your deck. These three represent Anger, Desire, and Suffering. Much like raid night guild chat.
|Showing all 77 cards|
Quotes[edit | edit source]
- Come my pretty birds!
- Peck them down!
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 184.108.40.20666 (2018-04-10): Added.