|Set:||Whispers of the Old Gods|
|Abilities:||Battlecry, Deal damage|
|Tags:||Area of effect|
Battlecry: Deal 1 damage to all other minions.
But goes by "Ravishing Ghoul" when he hits the club.
How to get
|Golden Ravaging Ghoul||400||50|
This card works well with many staple warrior cards that gain benefits from suffering damage, such as Grim Patron, Frothing Berserker and Armorsmith. The last two can gain huge amounts of Attack or Armor from this effect with enough minions on the board.
Ravaging Ghoul is different to the usual options such as Unstable Ghoul due to its dealing damage via a Battlecry rather than a Deathrattle. This puts the player in more control of when the effect will activate, but prevents it from being used as a deterrent.
- Ghouls act as the shock troops for the Scourge. These lumbering, rotting corpses were once innocent townsfolk who have made the final transition into true undeath. Ghouls have great stamina and revel in combat with living beings. Ghouls are ravenous cannibals who can replenish their health by devouring the flesh of fallen warriors, friend and foe alike.
- Ghouls have the appearance of a bent, twisted humanoid figure. Much of their flesh has rotted away, exposing a fair amount of bone and twisting facial features until they are unrecognizable as human. As undeath progresses in a victim, it twists and corrupts the body, growing fangs and claws. The ghoul is the final stage of the process of undeath.
- Only the Scourge and a few other necromancers know the secret of creating ghouls. Rumors say that zombies transform into ghouls when they make the transcendence to "true undeath", perhaps reclaiming a small portion of their former intelligence in the process. However, death knights have raised ghouls to their will to fight along side them as well. It is likely they know the secret to raise the dead to their command as well.
- Patch 220.127.116.1174 (2016-04-24): Added.