Rare card list/Wild format
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Taunt The engineering equivalent of a "Kick Me" sticker.
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Battlecry: If you control a Secret, return a minion to its owner's hand. It costs (1) more. "I'm about to ruin this 10-cost minion's whole career."
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
|Blood To Ichor||Rare||Spell||Warrior||1|
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Freeze a minion.
Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!"
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
|Clear the Way||Rare||Spell||Hunter||1|
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with Rush. The terrifying part is the gryphons' squeaky voices afterward.
|Cleric of Scales||Rare||Minion||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Summon a random Demon Companion. Owning a pet can be real hell at times.
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Discover a Legendary minion from another class. The Alliance loves this hoard.
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
|Font of Power||Rare||Spell||Mage||1|
Discover a Mage minion. If your deck has no minions, keep all 3. It's Comic Sans.
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.
After this damages a minion, turn it into an Infectious Sporeling. "The best thing about being me—there’s so many 'me's."
Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
|Into the Fray||Rare||Spell||Warrior||1|
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Discover a Deathrattle card. Don't stop believing there's something below.
|Lesser Jasper Spellstone||Rare||Spell||Druid||1|
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
|Light of the Naaru||Rare||Spell||Priest||1|
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Deal 2 damage to a minion. Deal one more damage for each Beast you control. Scholomance student Brewfest prank gone terribly, terribly awry.
Add a random 2-Cost and 3-Cost Beast to your hand. In every group assignment, someone does all the legwork.
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
|Plague of Flames||Rare||Spell||Warlock||1|
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
|Plague of Madness||Rare||Spell||Rogue||1|
Each player equips a 2/2 Knife with Poisonous. Don't bring a candle to a knife fight.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Battlecry: Give an enemy minion -2 Attack until your next turn. At the Scarlet Monastery, he learned the sacred art of kicking people when they're up.
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
|Spirit of the Dead||Rare||Minion||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Raptor||Rare||Minion||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
|Spirit of the Rhino||Rare||Minion||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Summon two 1/1 Silver Hand Recruits with Taunt. It's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. Clip-clop clip-clop CLIP-CLOP STAB!
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Can't attack. Why do its eyes seem to follow you as you walk by?
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
|Blade Dance||Rare||Spell||Demon Hunter||2|
Deal damage equal to your hero's Attack to 3 random enemy minions. The surest way to clear the dance floor.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle. Noblegarden is going to be really exciting this year!
|Booty Bay Bookie||Rare||Minion||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
|Breath of Dreams||Rare||Spell||Druid||2|
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. Ysera has the worst morning breath.
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth. "I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Draw a weapon.
Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck!
Draw 1 card (improved by Spell Damage). The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Battlecry: Your opponent's spells cost (1) more next turn. Make a new recruit's deficiencies your efficiencies.
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Spellburst: Return the spell to your hand. You never know what cards are going to be on the test.
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament.
Summon two 1/2 Dryads with Lifesteal. They're a nightmare to deal with.
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Your Hero Power deals 1 extra damage. And he can't get up.
|Feast of Souls||Rare||Spell||Demon Hunter||2|
Draw a card for each friendly minion that died this turn. Nothing fills you up like soul food!
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
|Furious Felfin||Rare||Minion||Murloc||Demon Hunter||2||3||2|
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush. Signature moves include Eye Bream, Feast of Soles, and Metamorphofish.
Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
|Imprisoned Scrap Imp||Rare||Minion||Demon||Warlock||2||3||3|
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety.
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. "The important thing, son, is to protect your spores! I have spoken!"
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
|Kul Tiran Chaplain||Rare||Minion||General||Priest||2||2||3|
Battlecry: Give a friendly minion +2 Health. The maritime Kul Tiran clergy are unique among priests for using holy saltwater.
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
|Lesser Ruby Spellstone||Rare||Spell||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
|Libram of Wisdom||Rare||Spell||Paladin||2|
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." The best wisdom is passed on.
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Deal 2 damage. Summon that many 1/1 Elementals. Well, how would YOU celebrate after finals week?!
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Deathrattle: Summon a 4/4 Nerubian. Eggs are a good source of protein and Nerubians.
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
Whenever you summon a Pirate, gain Stealth. When pirates say there is no "Eye" in "team," they are very literal about it.
Secret: When a friendly minion is attacked, summon a 3/3 copy. "Just you wait, I’ll go get on my main!"
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
|Power Word: Feast||Rare||Spell||Priest||2|
Give a minion +2/+2. Restore it to full Health at the end of this turn. Some people are here for the stellar, world-renowned academic program. Others are here for the buffet.
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
|Queen of Pain||Rare||Minion||Demon||Warlock||2||1||4|
Lifesteal Her sister is the Queen of Pane who sells windows and shower doors.
Battlecry: If you control a Quest, draw a card. Earned her merit badges the hard way—twelve zhevra hooves at a time.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
|Revenge of the Wild||Rare||Spell||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Battlecry: Invoke Galakrond. Chop chop, Galakrond!
|Roll the Bones||Rare||Spell||Rogue||2|
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Deal 3 damage to a minion. Shuffle 2 Soul Fragments into your deck. "Just a little off the sides please."
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Battlecry: Give a minion Taunt. Come at me, bro.
|Spirit of the Bat||Rare||Minion||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dragonhawk||Rare||Minion||General||Mage||2||0||3|
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. Steel you can trust—fashioned from the husk of an over-sized creepy-crawly.
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
|Tiny Knight of Evil||Rare||Minion||Demon||Warlock||2||3||2|
Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
At the end of your turn, cast a random spell that costs (3) or less. It knows how to sit still and do tricks. Still working on rolling over, though.
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
At the end of your turn, draw until you have 3 cards. But how much of it is skimming?
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Can't attack unless you have Spell Damage. Now his watch has ended... until you have Spell Damage.
At the end of your turn, summon a Rot with stats equal to this minion's. Known as 'Fel Gel' to the Illidari, it's excellent protection against harsh Draenic sunshine.
Deathrattle: Summon a 4/4 Hapless Handler. This is why Scholomance engineering students prefer C++.
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
|Breath of the Infinite||Rare||Spell||Priest||3|
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Add 2 random class cards to your hand (from your opponent's class). Yoink!
|Call to Adventure||Rare||Spell||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Destroy a damaged minion. Combo: Destroy any minion. "Give me your lunch money, or the sandwich gets it!"
Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. "Rise from your grave!" - Kel'Thuzad
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
|Disciple of C'Thun||Rare||Minion||General||Any||3||2||1|
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is). C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Draw 3 cards. Discard any minions drawn. Far superior to a beanstalk boondoggle.
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
|Gift of Luminance||Rare||Spell||3|
Give a minion Divine Shield, then summon a 1/1 copy of it. You get a small version of yourself in a snow globe to remember the moment.
Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Spellburst: Gain Divine Shield. These are my shields. There are at least two like them, and both are mine.
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Costs (0) if your hero was healed this turn. When life gives you snow…
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Can't attack. Loves goblins. In a light cream sauce.
Destroy any Frozen minion damaged by this. A great way to end a conversation.
If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. Currently serving two turns on charges of aggravated minion slaughter.
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
|Kirin Tor Mage||Rare||Minion||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Whenever this attacks a minion, Silence it. Hates waiting. Abhors chit chat. Fond of the color purple.
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
|Mana Tide Totem||Rare||Minion||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Draw a card, then add a copy of it to your hand. Jinx!
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
|Muster for Battle||Rare||Spell||Paladin||3|
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
|Paragon of Light||Rare||Minion||General||Paladin||3||2||5|
While this minion has 3 or more Attack, it has Taunt and Lifesteal. She’s all fun and games until someone rings that stupid bell.
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Taunt Recruited from the Gilnean opera house.
Transform a minion into a 4/2 Boar with Charge. It's always Huffer.
|Potion of Polymorph||Rare||Spell||Mage||3|
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Deal 2 damage to a minion and the minions next to it. pow POW pow
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
|Protect the King!||Rare||Spell||Warrior||3|
For each enemy minion, summon a 1/1 Pawn with Taunt. Form ranks! Everyone into the King's Tuskarr Defense!
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Battlecry: Give +1/+1 to your minions with Divine Shield. As far as blades go, this one is pretty great in the motivation department.
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
|Robes of Protection||Rare||Minion||General||Any||3||2||4|
Your minions have "Can't be targeted by spells or Hero Powers." Warning: Robes of Protection are intended for targeted effects only and are not an effective defense against Flamestrike, Twisting Nether, or other AOE attacks.
Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Battlecry: Deal 2 damage to all minions with Deathrattle. The Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Deal 3 damage to an undamaged character. Invoke Galakrond. Firmly press the seal of your fates instead of leaving the flap open.
After your hero attacks, gain +1 Attack. You no longer have to bring a stack of 2 swords to a test!
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage. Imagine having the power of soul magic and using it as a reading light.
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
|Shardshatter Mystic||Rare||Minion||General||Demon Hunter||3||3||2|
Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage to all other minions. Enjoys a good soul-crushing defeat.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
|Spirit of the Frog||Rare||Minion||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
|Spirit of the Lynx||Rare||Minion||General||Hunter||3||0||3|
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
|Steward of Darkshire||Rare||Minion||General||Paladin||3||3||3|
Whenever you summon a 1-Health minion, give it Divine Shield. Turns out divine shields are way cheaper if you buy in bulk.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Still hunting for the ones who earthed him.
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Taunt Every ten seconds it asks if you want to update.
|Arcane Nullifier X-21||Rare||Minion||Mech||Any||4||2||5|
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. Yep. It's a horse... wearing armor... going to war.
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
|Bad Luck Albatross||Rare||Minion||Beast||Any||4||4||3|
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Battlecry: If your hero's Health changed this turn, destroy a minion. Broke many a leg in drama class.
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
|Defender of Argus||Rare||Minion||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush. I prefer my dragons over-easy.
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
|Eater of Secrets||Rare||Minion||General||Any||4||2||4|
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
|Fist of Jaraxxus||Rare||Spell||Warlock||4|
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Summon a copy of a friendly minion. Give the copy Taunt. I regret asking how sporelings are made.
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Shuffle your hand into your deck. Draw 4 cards.
Outcast: Your opponent does the same. "Come with me, and you'll see, a whole new hand of possibly the same cards."
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
|Greater Healing Potion||Rare||Spell||Priest||4|
Restore 12 health to a friendly character. Filled with electrolytes!
Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. It’s tricky for dryads to tend the garden without trampling the flowers.
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
|Illidari Felblade||Rare||Minion||General||Demon Hunter||4||5||3|
Outcast: Gain Immune this turn. A whirling dervish of demonic devastation.
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Both players have Spell Damage +2. The REAL angry chicken!
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
|Keeper of the Grove||Rare||Minion||General||Druid||4||2||2|
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Battlecry: Take control of a random enemy Secret. They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
|Kirin Tor Tricaster||Rare||Minion||General||Mage||4||3||3|
Spell Damage +3
Your spells cost (1) more. The math checks out!
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Your hero can't be targeted by spells or Hero Powers. There is no candle.
|Lesser Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
|Mark of the Loa||Rare||Spell||Druid||4|
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
|Master of Disguise||Rare||Minion||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
|Master of Evolution||Rare||Minion||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Rush. Battlecry: Choose a friendly minion. Gain a copy of its Deathrattle. Never underestimate a lioness when her pride is on the line.
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. No longer allowed to be "it" when playing demon tag.
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
|Raging Felscreamer||Rare||Minion||General||Demon Hunter||4||4||4|
Battlecry: The next Demon you play costs (2) less. Screaming loudly will not reduce the cost of non-demonic goods.
Spellburst: Also damages adjacent minions this turn. Die. Die. Die.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof is on fire.
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
|Shadow Word: Horror||Rare||Spell||Priest||4|
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with Taunt. Master of the Three Shell Monte.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
|Soul Split||Rare||Spell||Demon Hunter||4|
Choose a friendly Demon. Summon a copy of it. Spoiler: they're both the evil twin.
|Spawn of Shadows||Rare||Minion||General||Priest||4||5||4|
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
|Spirit of the Shark||Rare||Minion||General||Rogue||4||0||3|
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
|Spirit of the Tiger||Rare||Minion||General||Paladin||4||0||3|
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
|The Dark Portal||Rare||Spell||Warlock||4|
Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes.
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Deal 8 damage to a minion. Costs (3) less if you cast a spell last turn. Weeks of underwater cross-training have really built up her fourarms.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Give your minions "Deathrattle: Resummon this minion." Hey man, I just feel like... death is just a construct of our imaginations, ya know?
Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far.
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game. It’s under 'T.'
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Battlecry: If you control a Secret, gain +1/+1 and Taunt. He mostly watches light romantic comedies.
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Double a minion's Attack. This card causes double the trouble AND double the fun.
|Blessing of Authority||Rare||Spell||Paladin||5|
Give a minion +8/+8. It can't attack heroes this turn. A paladin fights with honor! We don't go face... until next turn!
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Whenever you summon a Mech, gain Divine Shield. Guardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
|Dark Iron Skulker||Rare||Minion||General||Rogue||5||4||3|
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Battlecry: If you're holding a Dragon, Discover a copy of a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Battlecry: If you're holding any cards from another class, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
|King of Beasts||Rare||Minion||Beast||Hunter||5||2||6|
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
|Lesser Emerald Spellstone||Rare||Spell||Hunter||5|
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
Force each minion to attack another random minion. Black Friday gets worse every year.
|Naga Sand Witch||Rare||Minion||General||Mage||5||5||5|
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
|Plague of Wrath||Rare||Spell||Warrior||5|
Destroy all damaged minions. "Thanks, I HATE it!"
Give a minion +1/+2. Summon a copy of it. This is how the arakkoa make friends.
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Give your minions Divine Shield. Shield yourself in righteousness! It feels like a warm fuzzy blanket.
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Battlecry: Give your Murlocs Divine Shield. It's about what they have in common, not what makes them different.
Taunt. Deathrattle: Gain Armor equal to this minion's Attack. Abuse, reuse, recycle.
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
|Servant of Yogg-Saron||Rare||Minion||General||Mage||5||5||4|
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Taunt. Deathrattle: Summon a 1/2 Slime with Taunt. DO NOT GIVE HIM A ROOT BEER.
Battlecry: If an enemy minion has Taunt, gain Charge. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Deathrattle: Summon a random 3-Cost Beast. Really goes the extra mile to get the Hay+.
|Thunder Bluff Valiant||Rare||Minion||General||Shaman||5||3||6|
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Whenever this attacks, draw 2 cards. Every morning you find two dead cards at your doorstep.
|Upgraded Repair Bot||Rare||Minion||Mech||Priest||5||5||5|
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Spellburst: Summon two 1/3 Mana Wyrms. Studied basket weaving as an undergrad.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
|Ball of Spiders||Rare||Spell||Hunter||6|
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Battlecry: Invoke Galakrond twice. Her element is "Horns."
Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
|Gather Your Party||Rare||Spell||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Imprisoned Antaen||Rare||Minion||Demon||Demon Hunter||6||10||6|
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. Can I get a pair of size XXXXXL manacles?
Deal 4 damage to a minion. If that kills it, summon a new copy. The things a murloc's gotta go through to graduate from Scholomance...
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
|Kabal Crystal Runner||Rare||Minion||General||Mage||6||5||5|
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield. Needs just a few more ratings points to become Grandmaster Jouster.
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Give a minion +4/+4, Divine Shield, and Taunt. Life hack: Sneeze near a pharaoh.
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Battlecry: Give your C'Thun +2/+2 (wherever it is). Just before he comes into play, there is an AWESOME training montage with C'thun.
|Skull of Gul'dan||Rare||Spell||Demon Hunter||6|
Draw 3 cards.
Outcast: Reduce their Cost by (3). A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
|Swarm of Locusts||Rare||Spell||Hunter||6|
Summon seven 1/1 Locusts with Rush. Good things never come in swarms.
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
|Thing from Below||Rare||Minion||General||Shaman||6||5||5|
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
|Unleash the Beast||Rare||Spell||Hunter||6|
Summon a 5/5 Wyvern with Rush. The Kirin Tor has always been lax in enforcing leash laws.
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Costs (1) less for each damaged minion. Call Gurtogg a brute if you like, but no one else cares about the wounded like he does.
Summon a minion from your deck. Give it Taunt and Divine Shield. "Remember, graduates—you carry a heavy weight on your shoulders now."
|Cycle of Hatred||Rare||Spell||Demon Hunter||7|
Deal 3 damage to all minions. Summon a 3/3 Spirit for every minion killed. If you run 2 of these, would that make it the bi-cycle of hatred?
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
|Everyfin is Awesome||Rare||Spell||Shaman||7|
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
|Knight of the Wild||Rare||Minion||General||Druid||7||6||6|
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Lesser Mithril Spellstone||Rare||Spell||Warrior||7|
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
|Lesser Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
|Priestess of Fury||Rare||Minion||Demon||Demon Hunter||7||6||5|
At the end of your turn, deal 6 damage randomly split among all enemies. Furious that she only has six warglaives. The Sightless Watcher has eight! The fel is always greener on the other side.
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"
Can't be targeted by spells or Hero Powers. Take these broken wings, be reborn, and learn to fly again.
At the end of your turn, summon a 1/1 Scarab with Taunt. The end result of one of the greatest wrap battles of all time.
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
|Coilfang Warlord||Rare||Minion||General||Demon Hunter||8||9||5|
Deathrattle: Summon a 5/9 Warlord with Taunt. Prepare for the staunch conch launch!
Freeze an enemy. Summon two 3/6 Water Elementals. "Dancing with the Satyrs… on Ice!"
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Deathrattle: Summon a 5/5 Dreadlord with Lifesteal. Photo actually taken across the street in the reflection of a doorknob.
|Free From Amber||Rare||Spell||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
|Gilnean Royal Guard||Rare||Minion||General||Any||8||3||8|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
|Hulking Overfiend||Rare||Minion||Demon||Demon Hunter||8||5||10|
Rush. After this attacks and kills a minion, it may attack again. To hulk, perhaps, to fiend: ay, there's the rub.
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
|The Forest's Aid||Rare||Spell||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
|Anyfin Can Happen||Rare||Spell||Paladin||10|
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Deathrattle: Summon a 7/7 Felcracked Colossus with Taunt. Heap on heapin' on.
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
|Showing all 685 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Cast a random Paladin Secret.
|Greater Jasper Spellstone||Rare||Spell||Druid||1|
Deal 6 damage to a minion.
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)
Summon two 1/1 Silver Hand Recruits with Taunt.
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2|
|Greater Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 6/6 Spirit with Taunt.
|Greater Ruby Spellstone||Rare||Spell||Mage||2|
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Battlecry: Give your minions +1 Attack.
Battlecry: Summon two 1/1 Silver Hand Recruits.
Each turn this is in your hand, swap its Attack and Health.
Battlecry: Give your minions Divine Shield.
Battlecry: Give your minions Taunt.
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)
Destroy a minion. Summon 2 minions of the same Cost to replace it.
|Greater Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 7 damage to a minion.
Battlecry: Summon 2 copies of this minion.
Battlecry: Summon 2 copies of this minion.
Summon three 3/3 Wolves. (Play a Secret to upgrade.)
|Greater Emerald Spellstone||Rare||Spell||Hunter||5|
Summon four 3/3 Wolves.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
|Unleash the Beast||Rare||Spell||Hunter||6|
Summon a 5/5 Wyvern with Rush.
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
|Greater Mithril Spellstone||Rare||Spell||Warrior||7|
Summon three 5/5 Mithril Golems.
|Greater Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 3 copies of a friendly minion.
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
|Gilnean Royal Guard||Rare||Minion||General||Any||8||8||3|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health.
|The Forest's Aid||Rare||Spell||Druid||8|
Summon five 2/2 Treants.
|Showing all 37 cards|