Rare card list/Wild format

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This page lists all cards of rare rarity available in Wild format.

For information on the common rarity itself, see Rare. For card lists for Standard format, see Rare card list.

Collectible[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Cobalt Guardian Rare Minion Mech Paladin
 
Defender of Argus Rare Minion General Any
 
Festeroot Hulk Rare Minion General Warrior
 
Iron Sensei Rare Minion Mech Rogue
 
Replicating Menace Rare Minion Mech Any
 
Screwjank Clunker Rare Minion Mech Warrior
 
Security Rover Rare Minion Mech Warrior
 
Siegebreaker Rare Minion Demon Warlock
 
Strongshell Scavenger Rare Minion General Druid
 
Counterfeit Coin Rare Spell Rogue 0
Gain 1 Mana Crystal this turn only. There is something funny about this coin… can't quite put my finger on it…
Forbidden Ritual Rare Spell Warlock 0
Spend all your Mana. Summon that many 1/1 Tentacles. Actually, C'Thun gives his full support for this ritual.
Forbidden Words Rare Spell Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Target Dummy Rare Minion Mech Any 0 0 2
Taunt The engineering equivalent of a "Kick Me" sticker.
Angry Chicken Rare Minion Beast Any 1 1 1
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Arcane Breath Rare Spell Mage 1
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Babbling Book Rare Minion General Mage 1 1 1
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Blazing Invocation Rare Spell Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blood To Ichor Rare Spell Warrior 1
Deal 1 damage to a minion. If it survives, summon a 2/2 Slime. For his next trick, he turns the ichor back to blood and stuffs it back in you.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Brazen Zealot Rare Minion General Paladin 1 2 1
Whenever you summon a minion, gain +1 Attack. Some paladins really Light it up.
Clear the Way Rare Spell Hunter 1
Sidequest: Summon 3 Rush minions.
Reward: Summon a 4/4 Gryphon with RushThe terrifying part is the gryphons' squeaky voices afterward.
Cleric of Scales Rare Minion General Priest 1 1 1
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
Competitive Spirit Rare Spell Paladin 1
Secret: When your turn starts, give your minions +1/+1. Competition can be an inspiration to improve oneself. Or kill all the competitors.
Crystalline Oracle Rare Minion Elemental Priest 1 1 1
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Crystology Rare Spell Paladin 1
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Cursed Blade Rare Weapon Warrior 1 2 3
Double all damage dealt to your hero. The Curse is that you have to listen to "MMMBop" on repeat.
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Depth Charge Rare Minion General Any 1 0 5
At the start of your turn, deal 5 damage to ALL minions. * Does not have Charge.
Desperate Measures Rare Spell Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Dragon Egg Rare Minion General Any 1 0 2
Whenever this minion takes damage, summon a 2/1 Whelp. Think of them as bullets for your dragon gun.
Dragon's Hoard Rare Spell Rogue 1
Discover a Legendary minion from another class. The Alliance loves this hoard.
Earthen Scales Rare Spell Druid 1
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Elemental Allies Rare Spell Mage 1
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
Evolve Rare Spell Shaman 1
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Feral Gibberer Rare Minion General Any 1 1 1
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Getaway Kodo Rare Spell Paladin 1
Secret: When a friendly minion dies, return it to your hand. Get to da Kodo! Now!
Gravelsnout Knight Rare Minion General Any 1 2 3
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Injured Kvaldir Rare Minion General Any 1 2 4
Battlecry: Deal 3 damage to this minion. Don't worry. With a little skin cream he's going to clear right up.
Into the Fray Rare Spell Warrior 1
Give all Taunt minions in your hand +2/+2. "You are in my FRAY!"
Jade Idol Rare Spell Druid 1
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. Shuffle or no guts.
Journey Below Rare Spell Rogue 1
Discover a Deathrattle card. Don't stop believing there's something below.
Lesser Jasper Spellstone Rare Spell Druid 1
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Light of the Naaru Rare Spell Priest 1
Restore 3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Magic Trick Rare Spell Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Molten Blade Rare Weapon Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Murloc Tidecaller Rare Minion Murloc Any 1 1 2
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Omega Assembly Rare Spell Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Pint-Size Potion Rare Spell Priest 1
Give all enemy minions -3 Attack this turn only. I hope you didn't disenchant your Shadow Word: Horror!
Plague of Flames Rare Spell Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Plague of Madness Rare Spell Rogue 1
Each player equips a 2/2 Knife with PoisonousDon't bring a candle to a knife fight.
Pogo-Hopper Rare Minion Mech Rogue 1 1 1
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Raptor Hatchling Rare Minion Beast Hunter 1 2 1
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Reliquary Seeker Rare Minion General Warlock 1 1 1
Battlecry: If you have 6 other minions, gain +4/+4. The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
Righteous Cause Rare Spell Paladin 1
Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1. "And I hereby dub thee a cadet of the Explorer’s League! NEXT!"
Risky Skipper Rare Minion Pirate Warrior 1 1 3
After you play a minion, deal 1 damage to all minions. Sworn enemy of the Safety Matey.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Secretkeeper Rare Minion General Any 1 1 2
Whenever a Secret is played, gain +1/+1. Where is Mankrik's wife? She'll never tell.
Selfless Hero Rare Minion General Paladin 1 2 1
Deathrattle: Give a random friendly minion Divine Shield"Don't worry about me… I'll just be here... under these tentacles."
Shimmerfly Rare Minion Beast Hunter 1 1 1
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Sludge Slurper Rare Minion Murloc Shaman 1 1 1
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1
Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Soul Infusion Rare Spell Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Spirit of the Dead Rare Minion General Priest 1 0 3
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
Spirit of the Raptor Rare Minion General Druid 1 0 3
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
Spirit of the Rhino Rare Minion General Warrior 1 0 3
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Storm's Wrath Rare Spell Shaman 1
Give your minions +1/+1.
Overload: (1) How many dragons does it take to destroy a hot air balloon? One, two, three, CRUNCH!
Test Subject Rare Minion General Priest 1 0 2
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Togwaggle's Scheme Rare Spell Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Treenforcements Rare Spell Druid 1
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Voltaic Burst Rare Spell Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Air Raid Rare Spell Paladin 2
Twinspell
Summon two 1/1 Silver Hand Recruits with TauntIt's difficult to get an air raid together. You have to get twenty-five people, and they all want to play a paladin!
Alexstrasza's Champion Rare Minion General Warrior 2 2 3
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge"Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ancient Watcher Rare Minion General Any 2 4 5
Can't attack. Why do its eyes seem to follow you as you walk by?
Arcane Flakmage Rare Minion General Mage 2 3 2
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Argent Lance Rare Weapon Paladin 2 2 2
Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. The stripes make it look like a candy cane, but we recommend against licking it.
Argent Watchman Rare Minion General Any 2 2 4
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Astral Rift Rare Spell Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Belligerent Gnome Rare Minion General Any 2 1 4
Taunt
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Bloodsail Howler Rare Minion Pirate Rogue 2 1 1
Rush.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Booty Bay Bookie Rare Minion General Any 2 3 3
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Breath of Dreams Rare Spell Druid 2
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal. Ysera has the worst morning breath.
Call Pet Rare Spell Hunter 2
Draw a card. If it's a Beast, it costs (4) less. Real hunters tame hungry crabs.
Cat Trick Rare Spell Hunter 2
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth"I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Celestial Emissary Rare Minion Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Convert Rare Spell Priest 2
Put a copy of an enemy minion into your hand. "Are you interested in... HEALTH benefits?!"
Cornered Sentry Rare Minion General Warrior 2 2 6
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Corrupting Mist Rare Spell Warlock 2
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Cult Sorcerer Rare Minion General Mage 2 3 2
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is)No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Curse of Weakness Rare Spell Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cutpurse Rare Minion General Rogue 2 2 2
Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Darkshire Librarian Rare Minion General Warlock 2 3 2
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Darnassus Aspirant Rare Minion General Druid 2 2 3
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
Defile Rare Spell Warlock 2
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Dendrologist Rare Minion General Druid 2 2 3
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Desperate Stand Rare Spell Paladin 2
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Devolve Rare Spell Shaman 2
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Dragon Breeder Rare Minion General Any 2 2 3
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Dreamway Guardians Rare Spell Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Druid of the Swarm Rare Minion General Druid 2 1 2
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Expired Merchant Rare Minion General Warlock 2 2 1
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Explorer's Hat Rare Spell Hunter 2
Give a minion +1/+1 and "Deathrattle: Add an Explorer's Hat to your hand." Harrison Jones was disappointed that he didn't get to be part of the League of Explorers, but his hat did.
Fallen Hero Rare Minion General Mage 2 3 2
Your Hero Power deals 1 extra damage. And he can't get up.
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Firetree Witchdoctor Rare Minion General Any 2 2 2
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Gadgetzan Ferryman Rare Minion General Rogue 2 2 3
Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Galvanizer Rare Minion Mech Any 2 1 2
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Golakka Crawler Rare Minion Beast Any 2 2 3
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Grandmummy Rare Minion General Priest 2 1 2
Reborn
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Grimestreet Informant Rare Minion General 2 1 1
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Hidden Cache Rare Spell Hunter 2
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
Holy Ripple Rare Spell Priest 2
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. I still prefer the taste of banana fudge ripple.
Ice Walker Rare Minion Elemental Mage 2 1 3
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Jade Claws Rare Weapon Shaman 2 2 2
Battlecry: Summon a Jade Golem. Overload: (1) "Best manicure ever!" - Aya Blackpaw
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lava Shock Rare Spell Shaman 2
Deal 2 damage.
Unlock your Overloaded Mana Crystals. Chocolate lava cake is shockingly delicious.
Lesser Pearl Spellstone Rare Spell Paladin 2
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Spell Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Licensed Adventurer Rare Minion General Any 2 3 2
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Likkim Rare Weapon Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Maelstrom Portal Rare Spell Shaman 2
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
Mana Addict Rare Minion General Any 2 1 3
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Wraith Rare Minion General Any 2 2 2
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Misdirection Rare Spell Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Murkspark Eel Rare Minion Beast Shaman 2 2 3
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Murmuring Elemental Rare Minion Elemental Shaman 2 1 1
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Mysterious Blade Rare Weapon Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Neferset Ritualist Rare Minion General Any 2 2 3
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Nerubian Egg Rare Minion General Any 2 0 2
Deathrattle: Summon a 4/4 Nerubian. Eggs are a good source of protein and Nerubians.
Nether Breath Rare Spell Warlock 2
Deal 2 damage. If you're holding a Dragon, deal 4 damage with Lifesteal instead. "Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."
One-eyed Cheat Rare Minion Pirate Rogue 2 4 1
Whenever you summon a Pirate, gain StealthWhen pirates say there is no "Eye" in "team," they are very literal about it.
Phase Stalker Rare Minion Beast Hunter 2 2 3
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Pint-Sized Summoner Rare Minion General Any 2 2 2
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Plot Twist Rare Spell Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Primalfin Totem Rare Minion Totem Shaman 2 0 3
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Queen of Pain Rare Minion Demon Warlock 2 1 4
Lifesteal Her sister is the Queen of Pane who sells windows and shower doors.
Questing Explorer Rare Minion General Any 2 2 3
Battlecry: If you control a Quest, draw a card. Earned her merit badges the hard way—twelve zhevra hooves at a time.
Quicksand Elemental Rare Minion Elemental Any 2 3 2
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Redband Wasp Rare Minion Beast Warrior 2 1 3
Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Resurrect Rare Spell Priest 2
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Revenge Rare Spell Warrior 2
Deal 1 damage to all minions. If you have 12 or less Health, deal 3 damage instead. This is better than Arcane Explosion, so I guess warriors are finally getting revenge on mages for Mortal Strike being worse than Fireball.
Revenge of the Wild Rare Spell Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Ritual Chopper Rare Weapon Warrior 2 1 2
Battlecry: Invoke Galakrond. Chop chop, Galakrond!
Roll the Bones Rare Spell Rogue 2
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Scorp-o-matic Rare Minion Mech Any 2 1 2
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Serpent Ward Rare Minion Totem Any 2 0 2
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Shadowboxer Rare Minion Mech Priest 2 2 3
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Shieldbreaker Rare Minion General Any 2 2 1
Battlecry: Silence an enemy minion with TauntCan also break up fights, relationships, and unions.
Soup Vendor Rare Minion General Any 2 1 4
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Spark Engine Rare Minion Mech Any 2 2 1
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Sparring Partner Rare Minion General Warrior 2 3 2
Taunt
Battlecry: Give a minion TauntCome at me, bro.
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Spirit of the Dragonhawk Rare Minion General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Steel Beetle Rare Minion Beast Druid 2 2 3
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. Steel you can trust—fashioned from the husk of an over-sized creepy-crawly.
Stolen Goods Rare Spell Warrior 2
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
Sunfury Protector Rare Minion General Any 2 2 3
Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sweeping Strikes Rare Spell Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Tiny Knight of Evil Rare Minion Demon Warlock 2 3 2
Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
Trogg Beastrager Rare Minion General Hunter 2 3 2
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
Underbelly Angler Rare Minion Murloc Shaman 2 2 3
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Underbelly Fence Rare Minion General Rogue 2 2 3
Battlecry: If you're holding a card from another class, gain +1/+1 and RushShe'll take anything you have—except scruples and a good work ethic.
Undercity Huckster Rare Minion General Rogue 2 2 2
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Unpowered Mauler Rare Minion Mech Any 2 2 4
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Unstable Portal Rare Spell Mage 2
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Venomstrike Trap Rare Spell Hunter 2
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Vitality Totem Rare Minion Totem Shaman 2 0 3
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Void Analyst Rare Minion Demon Warlock 2 2 2
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Wandering Monster Rare Spell Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Waterboy Rare Minion General Any 2 2 1
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Wild Pyromancer Rare Minion General Any 2 3 2
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Wyrmrest Agent Rare Minion General Priest 2 1 4
Battlecry: If you're holding a Dragon, gain +1 Attack and TauntKeeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
Addled Grizzly Rare Minion Beast Druid 3 2 2
After you summon a minion, give it +1/+1. Druids who spend too long in bear form are more susceptible to the whispers of the Old Gods. Right now they are whispering the lyrics to "La Bamba".
Alarm-o-Bot Rare Minion Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Arcane Golem Rare Minion General Any 3 4 4
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Arcane Watcher Rare Minion General Any 3 5 6
Can't attack unless you have Spell DamageNow his watch has ended... until you have Spell Damage.
Bad Luck Albatross Rare Minion Beast Any 3 4 3
Deathrattle: Shuffle two 1/1 Albatross into your opponent's deck. Legend holds that it's bad luck to harm it. So maybe just pat it on the head, okay?
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodsail Cultist Rare Minion Pirate Warrior 3 3 4
Battlecry: If you control another Pirate, give your weapon +1/+1. They're really just in it for the Blood Parrot.
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Bog Slosher Rare Minion Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Bomb Wrangler Rare Minion General Warrior 3 2 3
Whenever this minion takes damage, summon a 1/1 Boom Bot. Bomb Wranglers tend to have short fuses and even shorter lifespans.
Breath of the Infinite Rare Spell Priest 3
Deal 2 damage to all minions. If you're holding a Dragon, only damage enemies. It's called "circular breathing."
Burgle Rare Spell Rogue 3
Add 2 random class cards to your hand (from your opponent's class)Yoink!
Call to Adventure Rare Spell Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Celestial Dreamer Rare Minion General Druid 3 3 3
Battlecry: If you control a minion with 5 or more Attack, gain +2/+2. If you think her job is easy, YOU try falling asleep on cue.
Chopshop Copter Rare Minion Mech Hunter 3 2 4
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Clockwork Goblin Rare Minion Mech Warrior 3 3 3
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Coldlight Oracle Rare Minion Murloc Any 3 2 2
Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Coldlight Seer Rare Minion Murloc Any 3 2 3
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Coliseum Manager Rare Minion General Any 3 2 5
Inspire: Return this minion to your hand. Meets monthly with the gladiators to discuss career goals.
Counterspell Rare Spell Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Dark Prophecy Rare Spell Priest 3
Discover a 2-Cost minion. Summon it and give it +3 Health. It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!
Deathlord Rare Minion General Any 3 2 8
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. "Rise from your grave!" - Kel'Thuzad
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Demonwrath Rare Spell Warlock 3
Deal 2 damage to all minions except Demons. Demons are not angry most of the time. You have to play this card in order to really bring it out of them.
Devilsaur Egg Rare Minion General Any 3 0 3
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Disciple of C'Thun Rare Minion General Any 3 2 1
Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is)C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.
Divine Favor Rare Spell Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Diving Gryphon Rare Minion Beast Hunter 3 4 1
Rush
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Doomed Apprentice Rare Minion General Mage 3 3 2
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Dragonblight Cultist Rare Minion General Warlock 3 1 1
Battlecry: Invoke Galakrond. Gain +1 Attack for each other friendly minion. Galakrond would be extra mad if he was resurrected with gnaw marks on his bones.
Dune Sculptor Rare Minion General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Duskhaven Hunter Rare Minion General Hunter 3 2 5
Stealth
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Eaglehorn Bow Rare Weapon Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Effigy Rare Spell Mage 3
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Envenom Weapon Rare Spell Rogue 3
Give your weapon PoisonousLike Deadly Poison, but deadlier.
Explosive Runes Rare Spell Mage 3
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Felguard Rare Minion Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Fencing Coach Rare Minion General Any 3 2 2
Battlecry: The next time you use your Hero Power, it costs (2) less. Good fencers make good neighbors, right?
Feral Spirit Rare Spell Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Flamewaker Rare Minion General Mage 3 2 4
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Forlorn Stalker Rare Minion General Hunter 3 4 2
Battlecry: Give all minions with Deathrattle in your hand +1/+1. He's going to leave the dying up to you, if that's cool.
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Generous Mummy Rare Minion General Any 3 5 4
Reborn
Your opponent's cards cost (1) less. Yeah, she's mummified, but her money hasn’t dried up!
Gnomish Experimenter Rare Minion General Any 3 3 2
Battlecry: Draw a card. If it's a minion, transform it into a Chicken. He's legitimately surprised every time he turns himself into a chicken.
Goblin Sapper Rare Minion General Any 3 2 4
Has +4 Attack while your opponent has 6 or more cards in hand. He’s not such a binge exploder anymore. These days, he only explodes socially.
Greedy Sprite Rare Minion General Druid 3 3 1
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Grimestreet Pawnbroker Rare Minion General Warrior 3 3 3
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Grove Tender Rare Minion General Druid 3 2 4
Choose One - Give each player a Mana Crystal; or Each player draws a card. Likes: Hiking and the great outdoors. Dislikes: Goblin shredders and sandals. (Can’t find any that fit!).
Happy Ghoul Rare Minion General Any 3 3 3
Costs (0) if your hero was healed this turn. When life gives you snow…
Headcrack Rare Spell Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Healing Wave Rare Spell Shaman 3
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead. Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Howling Commander Rare Minion General Paladin 3 2 2
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Humongous Razorleaf Rare Minion General Any 3 4 8
Can't attack. Loves goblins. In a light cream sauce.
Ice Breaker Rare Weapon Shaman 3 1 3
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Illuminator Rare Minion General Any 3 2 4
If you control a Secret at the end of your turn, restore 4 Health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts?
Imp Master Rare Minion General Any 3 1 5
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Impferno Rare Spell Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Infest Rare Spell Hunter 3
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
Infested Goblin Rare Minion General Any 3 2 3
Taunt
Deathrattle: Add two 1/1 Scarabs with Taunt to your hand. Trust us. DON'T go cheap on the scarab repellent.
Injured Blademaster Rare Minion General Any 3 4 7
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Iron Sensei Rare Minion Mech Rogue 3 2 2
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
Kabal Courier Rare Minion General 3 2 2
Battlecry: Discover a Mage, Priest or Warlock card. Hey, you park your kodo under a harpy nest, you get what you deserve.
King's Defender Rare Weapon Warrior 3 3 2
Battlecry: If you have a minion with Taunt, gain +1 Durability. "King's Attacker" is a shield. Funny, huh?
Kirin Tor Mage Rare Minion General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Kobold Barbarian Rare Minion General Warrior 3 4 4
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lifeweaver Rare Minion General Druid 3 2 5
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Light's Champion Rare Minion General Any 3 4 3
Battlecry: Silence a Demon. When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call?
Lightning Breath Rare Spell Shaman 3
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lil' Exorcist Rare Minion General Any 3 2 3
Taunt Battlecry: Gain +1/+1 for each enemy Deathrattle minion. Warlocks have the town exorcist on speed dial in case they unleash the wrong demon.
Lone Champion Rare Minion General Any 3 2 4
Battlecry: If you control no other minions, gain Taunt and Divine ShieldHe is a champion, with no friends. He'll keep on fighting, til the end!
Mana Bind Rare Spell Mage 3
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mana Tide Totem Rare Minion Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Metaltooth Leaper Rare Minion Mech Hunter 3 3 3
Battlecry: Give your other Mechs +2 Attack. Don't leave them out in the rain. In Un'Goro Crater there is a whole colony of rust-tooth leapers.
Mimic Pod Rare Spell Rogue 3
Draw a card, then add a copy of it to your hand. Jinx!
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Mindbreaker Rare Minion General Any 3 2 5
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Mirage Caller Rare Minion General Priest 3 2 3
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Mountainfire Armor Rare Minion General Warrior 3 4 3
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Muster for Battle Rare Spell Paladin 3
Summon three 1/1 Silver Hand Recruits. Equip a 1/4 Weapon. "I'm bringing the guacamole!" – One of the most successful (yet rare) Silver Hand rallying cries
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Nethersoul Buster Rare Minion Demon Warlock 3 1 5
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Omega Medic Rare Minion General Priest 3 3 4
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
Paragon of Light Rare Minion General Paladin 3 2 5
While this minion has 3 or more Attack, it has Taunt and LifestealShe’s all fun and games until someone rings that stupid bell.
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Phantom Militia Rare Minion General Any 3 2 4
Echo
Taunt Recruited from the Gilnean opera house.
Polymorph: Boar Rare Spell Mage 3
Transform a minion into a 4/2 Boar with ChargeIt's always Huffer.
Potion of Polymorph Rare Spell Mage 3
Secret: After your opponent plays a minion, transform it into a 1/1 Sheep. Tastes like Baaaaananas.
Powermace Rare Weapon Shaman 3 3 2
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Powershot Rare Spell Hunter 3
Deal 2 damage to a minion and the minions next to it. pow POW pow
Primal Talismans Rare Spell Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Protect the King! Rare Spell Warrior 3
For each enemy minion, summon a 1/1 Pawn with TauntForm ranks! Everyone into the King's Tuskarr Defense!
Pyromaniac Rare Minion General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Questing Adventurer Rare Minion General Any 3 2 2
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Rallying Blade Rare Weapon Paladin 3 3 2
Battlecry: Give +1/+1 to your minions with Divine ShieldAs far as blades go, this one is pretty great in the motivation department.
Ramkahen Wildtamer Rare Minion General Hunter 3 4 3
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Saboteur Rare Minion General Any 3 4 3
Battlecry: Your opponent's Hero Power costs (5) more next turn. Listen all y'all it's a saboteur!
Salhet's Pride Rare Minion Beast Paladin 3 3 1
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
Scarlet Purifier Rare Minion General Paladin 3 4 3
Battlecry: Deal 2 damage to all minions with DeathrattleThe Scarlet Crusade is doing market research to find out if the "Mauve Crusade" would be better received.
Seal Fate Rare Spell Rogue 3
Deal 3 damage to an undamaged character. Invoke Galakrond. Firmly press the seal of your fates instead of leaving the flap open.
Shadowblade Rare Weapon Rogue 3 3 2
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Shady Dealer Rare Minion General Rogue 3 4 3
Battlecry: If you have a Pirate, gain +1/+1. I have great deal for you... for 4 damage to your face!
Shallow Gravedigger Rare Minion General Any 3 3 1
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Shrieking Shroom Rare Minion General Any 3 1 2
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Silithid Swarmer Rare Minion Beast Any 3 3 5
Can only attack if your hero attacked this turn. If your hero doesn't attack, it's just "Silithid Loner".
Silverware Golem Rare Minion General Warlock 3 3 3
If you discard this minion, summon it. From the secret research labs of the Swiss Army.
Sky Claw Rare Minion Mech Paladin 3 1 2
Your other Mechs have +1 Attack.
Battlecry: Summon two 1/1 Microcopters. Carefully engineered to never grab the Mimiron plush toy.
Skybarge Rare Minion Mech Warrior 3 2 5
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Soot Spewer Rare Minion Mech Mage 3 3 3
Spell Damage +1 The inventor of the goblin shredder is involved in several patent disputes with the inventor of the soot spewer.
Spellward Jeweler Rare Minion General Any 3 3 4
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Spirit of the Frog Rare Minion General Shaman 3 0 3
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Spirit of the Lynx Rare Minion General Hunter 3 0 3
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Spreading Madness Rare Spell Warlock 3
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Steward of Darkshire Rare Minion General Paladin 3 3 3
Whenever you summon a 1-Health minion, give it Divine ShieldTurns out divine shields are way cheaper if you buy in bulk.
Stonehill Defender Rare Minion General Any 3 1 4
Taunt
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Terrorscale Stalker Rare Minion General Hunter 3 3 3
Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Twilight's Call Rare Spell Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unearthed Raptor Rare Minion General Rogue 3 3 4
Battlecry: Choose a friendly minion. Gain a copy of its DeathrattleStill hunting for the ones who earthed him.
Unidentified Maul Rare Weapon Paladin 3 2 2
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Unwilling Sacrifice Rare Spell Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Val'kyr Soulclaimer Rare Minion General Warrior 3 1 4
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Vicious Fledgling Rare Minion Beast Any 3 3 3
After this minion attacks a hero, AdaptA youngster who is truly hungry for self-improvement.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Volcanic Potion Rare Spell Mage 3
Deal 2 damage to all minions. The secret ingredient in Kazakus's award-winning chili recipe.
Weaponized Wasp Rare Minion Beast Shaman 3 3 3
Battlecry: If you control a Lackey, deal 3 damage. Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.
Witching Hour Rare Spell Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Wretched Reclaimer Rare Minion General Priest 3 3 3
Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same."
Ancient Mage Rare Minion General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Ancient Shade Rare Minion General Any 4 7 4
Battlecry: Shuffle an 'Ancient Curse' into your deck that deals 7 damage to you when drawn. Warning: Do not expose to direct sunlight.
Animated Armor Rare Minion General Mage 4 4 4
Your hero can only take 1 damage at a time. Try putting it on. Wait, let me get my camera.
Annoy-o-Module Rare Minion Mech Paladin 4 2 4
Magnetic
Divine Shield
Taunt Every ten seconds it asks if you want to update.
Arcane Nullifier X-21 Rare Minion Mech Any 4 2 5
Taunt Can't be targeted by spells or Hero Powers. There was some hard talk between gnome magi and engineers about inventing this mech.
Armored Warhorse Rare Minion Beast Any 4 5 3
Battlecry: Reveal a minion in each deck. If yours costs more, gain ChargeYep. It's a horse... wearing armor... going to war.
Arrogant Crusader Rare Minion General Paladin 4 5 2
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Avalanche Rare Spell Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Backroom Bouncer Rare Minion General Any 4 4 4
Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Bellringer Sentry Rare Minion General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blackwater Pirate Rare Minion Pirate Any 4 2 5
Your weapons cost (2) less. "Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blightnozzle Crawler Rare Minion Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Blood Witch Rare Minion General Warlock 4 3 6
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Conjured Mirage Rare Minion General Any 4 3 10
Taunt
At the start of your turn, shuffle this minion into your deck. What you see is Isiset.
Conjurer's Calling Rare Spell Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Core Rager Rare Minion Beast Hunter 4 4 4
Battlecry: If your hand is empty, gain +3/+3. It takes a special kind of hunter to venture deep into a firey lava pit and convince a monster who lives there to come home and be a cuddly housepet.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Demented Frostcaller Rare Minion General Mage 4 2 4
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Dispatch Kodo Rare Minion Beast Hunter 4 2 4
Battlecry: Deal damage equal to this minion's Attack. "Crime reported at First Bank of Gadgetzan. Huge quantities of Jade being carried away by what looks like a bunch of Hozen. Kodo 77 can you make it over there now?"
Draenei Totemcarver Rare Minion General Shaman 4 4 4
Battlecry: Gain +1/+1 for each friendly Totem. It's nice to find a real craftsman in this day and age of mass-produced totems.
Dragonmaw Poacher Rare Minion General Any 4 4 4
Battlecry: If your opponent controls a Dragon, gain +4/+4 and RushI prefer my dragons over-easy.
Dunemaul Shaman Rare Minion General Shaman 4 5 4
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Duskbreaker Rare Minion Dragon Priest 4 3 3
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Eager Underling Rare Minion General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Eater of Secrets Rare Minion General Any 4 2 4
Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each. You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Eerie Statue Rare Minion General Any 4 7 7
Can’t attack unless it’s the only minion in the battlefield. Don't blink! Don't turn your back, don't look away, and DON'T BLINK.
Elven Minstrel Rare Minion General Rogue 4 3 2
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Equality Rare Spell Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Spell Priest 4
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Ethereal Arcanist Rare Minion General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Evolving Spores Rare Spell Druid 4
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Exploding Bloatbat Rare Minion Beast Hunter 4 2 1
Deathrattle:
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Fel Cannon Rare Minion Mech Warlock 4 3 5
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
Fist of Jaraxxus Rare Spell Warlock 4
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Forest Guide Rare Minion General Druid 4 1 6
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Frenzied Felwing Rare Minion Demon Any 4 3 3
Costs (1) less for each damage dealt to your opponent this turn. Not to be confused with the "friendsy” felwing.
Garden Gnome Rare Minion General Druid 4 2 3
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Ghastly Conjurer Rare Minion General Mage 4 2 6
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Goblin Blastmage Rare Minion General Mage 4 5 4
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Greater Healing Potion Rare Spell Priest 4
Restore 12 health to a friendly character. Filled with electrolytes!
Hecklebot Rare Minion Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Hoard Pillager Rare Minion Pirate Any 4 4 2
Battlecry: Equip one of your destroyed weapons. Better to have stabbed and lost. And then found again!
Hooked Reaver Rare Minion Demon Warlock 4 4 4
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Hyena Alpha Rare Minion Beast Hunter 4 3 3
Battlecry: If you control a Secret, summon two 2/2 Hyenas. Everything the sun touches is ours—so long as it's already dead.
Imp-losion Rare Spell Warlock 4
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Impbalming Rare Spell Warlock 4
Destroy a minion. Shuffle 3 Worthless Imps into your deck. With your complexion, Imp Balm is a great demonizer.
Infested Wolf Rare Minion Beast Hunter 4 3 3
Deathrattle: Summon two 1/1 Spiders. A little flea powder will fix that right up.
Jeeves Rare Minion Mech Any 4 1 4
At the end of each player's turn, that player draws until they have 3 cards. This robot is a lean, mean, butlerin' machine.
Jinyu Waterspeaker Rare Minion General Shaman 4 3 6
Battlecry: Restore 6 Health. Overload: (1) Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.
Jungle Moonkin Rare Minion General Druid 4 4 4
Both players have Spell Damage +2The REAL angry chicken!
Keening Banshee Rare Minion General Any 4 5 5
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kezan Mystic Rare Minion General Any 4 4 3
Battlecry: Take control of a random enemy SecretThey pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Klaxxi Amber-Weaver Rare Minion General Druid 4 4 5
Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. Amberweaving is a specialty course at the local trade school.
Kobold Illusionist Rare Minion General Rogue 4 3 3
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Kobold Monk Rare Minion General Any 4 3 6
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Lesser Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Leyline Manipulator Rare Minion Elemental Mage 4 4 5
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Lifedrinker Rare Minion Beast Any 4 3 3
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Lightforged Zealot Rare Minion General Paladin 4 4 2
Battlecry: If your deck has no Neutral cards, equip a 4/2 Truesilver Champion. Card-carrying member of the Paladins Only Paladin Club.
Lightfused Stegodon Rare Minion Beast Paladin 4 3 4
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Mad Hatter Rare Minion General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Mass Dispel Rare Spell Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Master of Evolution Rare Minion General Shaman 4 4 5
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Midnight Drake Rare Minion Dragon Any 4 1 4
Battlecry: Gain +1 Attack for each other card in your hand. Still fearsome in the daytime.
Militia Commander Rare Minion General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Mire Keeper Rare Minion General Druid 4 3 3
Choose One - Summon a 2/2 Slime; or Gain an empty Mana Crystal. "Hey.... Is that Mire for sale?" "No. I'm keeping it."
Mistwraith Rare Minion General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Molten Breath Rare Spell Warrior 4
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor. Pizza so hot it burns OTHER PEOPLE’S MOUTHS.
Molten Reflection Rare Spell Mage 4
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Murloc Tastyfin Rare Minion Murloc Any 4 3 2
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Night Prowler Rare Minion Beast Any 4 3 3
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Obsidian Shard Rare Weapon Rogue 4 3 3
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Phantom Freebooter Rare Minion Pirate Any 4 3 3
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Portal Keeper Rare Minion Demon Any 4 5 2
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushNo longer allowed to be "it" when playing demon tag.
Predatory Instincts Rare Spell Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Replicating Menace Rare Minion Mech Any 4 3 1
Magnetic
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
*Whomp whom-CRUNCH*
It's... three.. smaller robots!
Runeforge Haunter Rare Minion General Rogue 4 5 3
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
Sahket Sapper Rare Minion Pirate Rogue 4 4 4
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Saronite Chain Gang Rare Minion General Any 4 2 3
Taunt
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Savage Combatant Rare Minion Beast Druid 4 5 4
Inspire: Give your hero +2 Attack this turn. Maybe if you whistle a tune it will soothe him. Yeah... Try that.
Scaleworm Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Scorch Rare Spell Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Screwjank Clunker Rare Minion Mech Warrior 4 2 5
Battlecry: Give a friendly Mech +2/+2. If it breaks, just kick it a couple of times while yelling "Durn thing!"
Seadevil Stinger Rare Minion Murloc Warlock 4 4 2
Battlecry: The next Murloc you play this turn costs Health instead of Mana. Pretty harmless unless you're a Seadevil.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadow Sensei Rare Minion General Rogue 4 4 4
Battlecry: Give a Stealth minion +2/+2. He used to be Aya's tutor, but she fired him for bugging her too much.
Shadow Word: Horror Rare Spell Priest 4
Destroy all minions with 2 or less Attack. It's more succinct than "Shadow Word: Suck Into Vortex."
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Shellshifter Rare Minion General Druid 4 3 3
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Shifting Shade Rare Minion General Priest 4 4 3
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
SI:7 Infiltrator Rare Minion General Any 4 5 4
Battlecry: Destroy a random enemy SecretWhat will she destroy? It's a secret!
Spawn of Shadows Rare Minion General Priest 4 5 4
Inspire: Deal 4 damage to each hero. What did you expect to happen? He's a Spawn. Of Shadows.
Spirit of the Shark Rare Minion General Rogue 4 0 3
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Spirit of the Tiger Rare Minion General Paladin 4 0 3
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Steam Surger Rare Minion Elemental Mage 4 5 4
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Storm Chaser Rare Minion Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Strongshell Scavenger Rare Minion General Druid 4 2 3
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Sunstruck Henchman Rare Minion General Any 4 6 5
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Ticking Abomination Rare Minion General Any 4 5 6
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5
Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Twilight Drake Rare Minion Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Violet Teacher Rare Minion General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Wailing Soul Rare Minion General Any 4 3 5
Battlecry: Silence your other minions. This soul just wails on you. Dang, soul, let up already.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witchwood Piper Rare Minion Demon Any 4 3 3
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Zandalari Templar Rare Minion General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Zul'Drak Ritualist Rare Minion General Any 4 3 9
Taunt
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Aeroponics Rare Spell Druid 5
Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far.
Alley Armorsmith Rare Minion General Warrior 5 2 7
Taunt Whenever this minion deal damage, gain that much Armor. The rent is cheap and she passes the savings onto YOU!
Arena Patron Rare Minion General Any 5 3 3
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Avian Watcher Rare Minion General Any 5 3 6
Battlecry: If you control a Secret, gain +1/+1 and TauntHe mostly watches light romantic comedies.
Azure Drake Rare Minion Dragon Any 5 4 4
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Bazaar Mugger Rare Minion General Rogue 5 3 5
Rush
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Bewitched Guardian Rare Minion General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Bomb Lobber Rare Minion General Any 5 3 3
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Bomb Squad Rare Minion General Any 5 2 2
Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Bonfire Elemental Rare Minion Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Carrion Drake Rare Minion Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Chief Inspector Rare Minion General Any 5 4 6
Battlecry: Destroy all enemy SecretsEmpty your pockets, I know you’ve got a Wandering Monster in there!
Chronobreaker Rare Minion Dragon Priest 5 4 5
Deathrattle: If you're holding a Dragon, deal 3 damage to all enemy minions. If he asks to borrow your watch, just say no.
Cobalt Guardian Rare Minion Mech Paladin 5 6 3
Whenever you summon a Mech, gain Divine ShieldGuardians used to be built out of Adamantium, but production got moved to Gadgetzan and Cobalt was cheap.
Cobalt Spellkin Rare Minion Dragon Any 5 3 5
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Corpse Raiser Rare Minion General Any 5 3 3
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Corpse Widow Rare Minion Beast Hunter 5 4 6
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Corrupted Healbot Rare Minion Mech Any 5 6 6
Deathrattle: Restore 8 Health to the enemy hero. Not so much "corrupted" as "has terrible aim".
Crazed Netherwing Rare Minion Dragon Warlock 5 5 5
Battlecry: If you're holding a Dragon, deal 3 damage to all other characters. Always tail swipes left.
Curio Collector Rare Minion General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Dark Iron Skulker Rare Minion General Rogue 5 4 3
Battlecry: Deal 2 damage to all undamaged enemy minions. He loves skulking. He skulks after hours just for the joy of it, but his friends are pretty worried he'll get burnt out.
Death Revenant Rare Minion General Warrior 5 3 3
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Despicable Dreadlord Rare Minion Demon Warlock 5 4 5
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Devour Mind Rare Spell Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Direhorn Hatchling Rare Minion Beast Warrior 5 3 6
Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Doomguard Rare Minion Demon Warlock 5 5 7
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Doppelgangster Rare Minion General Any 5 2 2
Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Dragon Consort Rare Minion Dragon Paladin 5 5 5
Battlecry: The next Dragon you play costs (2) less. Everybody wants someone to snuggle with. Even giant armored scaly draconic beasts of destruction.
Drakonid Operative Rare Minion Dragon Priest 5 5 6
Battlecry: If you're holding a Dragon, Discover a card in your opponent's deck. His job is to spy on the Goons and the Jade Lotus, but he's OBVIOUSLY a dragon so it's pretty hard work.
Dyn-o-matic Rare Minion Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Emberscale Drake Rare Minion Dragon Warrior 5 5 5
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Ethereal Peddler Rare Minion General Rogue 5 5 6
Battlecry: If you're holding any cards from another class, reduce their Cost by (2). Yeah, sure. That Ragnaros "fell off the back of a truck".
Excavated Evil Rare Spell Priest 5
Deal 3 damage to all minions. Shuffle this card into your opponent's deck. MOM! DAD! DON'T TOUCH IT! IT'S EVIL!!!!!!
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Faceless Corruptor Rare Minion General Any 5 4 4
Rush. Battlecry: Transform one of your minions into a copy of this. What does Madame Lazul have against faces?!
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Feeding Time Rare Spell Warlock 5
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Festeroot Hulk Rare Minion General Warrior 5 2 7
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Furbolg Mossbinder Rare Minion General Any 5 1 1
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Grim Patron Rare Minion General Any 5 3 3
Whenever this minion survives damage, summon another Grim Patron. If you love getting your face punched, come to the Grim Guzzler!
Grimestreet Enforcer Rare Minion General Paladin 5 4 4
At the end of your turn, give all minions in your hand +1/+1. "Sir, you don't have a permit to park your mount here."
Hagatha's Scheme Rare Spell Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Spell Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
King of Beasts Rare Minion Beast Hunter 5 2 6
Taunt. Battlecry: Gain +1 Attack for each other Beast you have. He never sleeps. Not even in the mighty jungle.
Lesser Onyx Spellstone Rare Spell Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Lotus Agents Rare Minion General 5 5 3
Battlecry: Discover a Druid, Rogue or Shaman card. Mostly, they stand around and look cool.
Madder Bomber Rare Minion General Any 5 5 4
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
Mass Hysteria Rare Spell Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Naga Sand Witch Rare Minion General Mage 5 5 5
Battlecry: Change the Cost of spells in your hand to (5). 5 mana footlong, anyone?
Ogre Ninja Rare Minion General Rogue 5 6 6
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Onyx Bishop Rare Minion General Priest 5 3 4
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Plague of Wrath Rare Spell Warrior 5
Destroy all damaged minions. "Thanks, I HATE it!"
Ram Wrangler Rare Minion General Hunter 5 3 3
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Recurring Villain Rare Minion General Any 5 3 6
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Righteousness Rare Spell Paladin 5
Give your minions Divine ShieldShield yourself in righteousness! It feels like a warm fuzzy blanket.
Rotnest Drake Rare Minion Dragon Hunter 5 6 5
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
Scalelord Rare Minion Dragon Paladin 5 5 6
Battlecry: Give your Murlocs Divine ShieldIt's about what they have in common, not what makes them different.
Second-Rate Bruiser Rare Minion General Any 5 4 5
Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Servant of Kalimos Rare Minion Elemental Any 5 4 5
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Servant of Yogg-Saron Rare Minion General Mage 5 5 4
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly)Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Shrink Ray Rare Spell Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Siege Engine Rare Minion Mech Warrior 5 5 5
Whenever you gain Armor, give this minion +1 Attack. Wintergrasp Keep's only weakness!
Sludge Belcher Rare Minion General Any 5 3 5
Taunt. Deathrattle: Summon a 1/2 Slime with TauntDO NOT GIVE HIM A ROOT BEER.
Spiked Hogrider Rare Minion General Any 5 5 5
Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Stowaway Rare Minion General Rogue 5 4 4
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Summoning Stone Rare Minion General Any 5 0 6
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Thunder Bluff Valiant Rare Minion General Shaman 5 3 6
Inspire: Give your Totems +2 Attack. Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Time Rip Rare Spell Priest 5
Destroy a minion. Invoke Galakrond. "It's time. R.I.P."
Tol'vir Warden Rare Minion General Hunter 5 3 5
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Tuskarr Jouster Rare Minion General Paladin 5 5 5
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero. Just could not be talked out of using his turtle for the joust...
Twilight Darkmender Rare Minion General Priest 5 6 5
Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero. First she separates them from the lights, washes them in cold water, and hang-dries.
Upgraded Repair Bot Rare Minion Mech Priest 5 5 5
Battlecry: Give a friendly Mech +4 Health. It's the same as the previous generation but they slapped the word "upgraded" on it to sell it for double.
Virmen Sensei Rare Minion General Druid 5 4 5
Battlecry: Give a friendly Beast +2/+2. There is no carrot.
Volcano Rare Spell Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Voodoo Hexxer Rare Minion General Shaman 5 2 7
Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Witchwood Grizzly Rare Minion Beast Any 5 3 12
Taunt
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Arcane Dynamo Rare Minion General Any 6 3 4
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Argent Commander Rare Minion General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Ball of Spiders Rare Spell Hunter 6
Summon three 1/1 Webspinners. "THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone
Blizzard Rare Spell Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Bone Drake Rare Minion Dragon Any 6 6 5
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Book Wyrm Rare Minion Dragon Any 6 3 6
Battlecry: If you're holding a Dragon, destroy an enemy minion with 3 Attack or less. His favorites are classic tragedies like "The Hobbit" and "Grendel".
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Corrupt Elementalist Rare Minion General Shaman 6 3 3
Battlecry: Invoke Galakrond twice. Her element is "Horns."
Corrupted Seer Rare Minion Murloc Any 6 2 3
Battlecry: Deal 2 damage to all non-Murloc minions. For seers, it's very handy to have your crystal ball hanging right in front of your face.
Cruel Dinomancer Rare Minion General Warlock 6 5 5
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Crystal Lion Rare Minion General Paladin 6 5 5
Divine Shield
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Cursed Castaway Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Dragoncaster Rare Minion General Mage 6 4 4
Battlecry: If you're holding a Dragon, your next spell this turn costs (0). It’s challenging to perform magic on dragonback. It’s so easy to drop the rabbit.
Eureka! Rare Spell Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Felfire Potion Rare Spell Warlock 6
Deal 5 damage to all characters. Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.
Frozen Crusher Rare Minion Elemental Any 6 8 8
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Gadgetzan Auctioneer Rare Minion General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Gather Your Party Rare Spell Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Hidden Oasis Rare Spell Druid 6
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Hungry Ettin Rare Minion General Any 6 4 10
Taunt
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Ivory Knight Rare Minion General Paladin 6 4 4
Battlecry: Discover a spell. Restore Health to your hero equal to its Cost. Do NOT call it a "horse".
Kabal Crystal Runner Rare Minion General Mage 6 5 5
Costs (2) less for each Secret you've played this game. "Listen, I can cut you in on a little of this premium mana, but you can't tell my boss."
Khartut Defender Rare Minion General Any 6 3 4
Taunt, Reborn
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Lesser Emerald Spellstone Rare Spell Hunter 6
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Mad Summoner Rare Minion Demon Any 6 4 4
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Master Jouster Rare Minion General Any 6 5 6
Battlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine ShieldNeeds just a few more ratings points to become Grandmaster Jouster.
Mech-Bear-Cat Rare Minion Mech Druid 6 7 6
Whenever this minion takes damage, add a Spare Part card to your hand. Crushes buildings with his BEAR hands.
Mechanical Whelp Rare Minion Mech Any 6 2 2
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Missile Launcher Rare Minion Mech Any 6 4 4
Magnetic
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Moat Lurker Rare Minion General Any 6 3 3
Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Mogor's Champion Rare Minion General Any 6 8 5
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Moonglade Portal Rare Spell Druid 6
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Nourish Rare Spell Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Pharaoh's Blessing Rare Spell Paladin 6
Give a minion +4/+4, Divine Shield, and TauntLife hack: Sneeze near a pharaoh.
Possessed Lackey Rare Minion General Warlock 6 2 2
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Recycle Rare Spell Druid 6
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Security Rover Rare Minion Mech Warrior 6 2 6
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Seeping Oozeling Rare Minion General Hunter 6 5 4
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Shadow Essence Rare Spell Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shieldmaiden Rare Minion General Warrior 6 5 5
Battlecry: Gain 5 Armor. She has three shieldbearers in her party to supply her with back ups when she gets low on durability.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Skeram Cultist Rare Minion General Any 6 7 6
Battlecry: Give your C'Thun +2/+2 (wherever it is)Just before he comes into play, there is an AWESOME training montage with C'thun.
Spark Drill Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Spikeridged Steed Rare Spell Paladin 6
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Spell Druid 6
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Swarm of Locusts Rare Spell Hunter 6
Summon seven 1/1 Locusts with RushGood things never come in swarms.
Tending Tauren Rare Minion General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Thing from Below Rare Minion General Shaman 6 5 5
Taunt. Costs (1) less for each Totem you've summoned this game. Just can't resist the opportunity to hang around with a bunch of totems.
Thistle Tea Rare Spell Rogue 6
Draw a card. Add 2 extra copies of it to your hand. Aren't Thistles prickly? Why would you drink them? I don't get Rogues.
Unleash the Beast Rare Spell Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Utgarde Grapplesniper Rare Minion General Any 6 5 5
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Void Crusher Rare Minion Demon Warlock 6 5 4
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Wobbling Runts Rare Minion General Any 6 2 6
Deathrattle: Summon three 2/2 Runts. The fourth one fell off in a tragic accident. They don't talk about it.
Ancient Shieldbearer Rare Minion General Warrior 7 6 6
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. Back in her day, each shield weighed two tons and she had to carry four of them on each arm!
Earthquake Rare Spell Shaman 7
Deal 5 damage to all minions, then deal 2 damage to all minions. Shake it, sh-sh-sh-shake it like a Kalimdor fissure.
Everyfin is Awesome Rare Spell Shaman 7
Give your minions +2/+2. Costs (1) less for each Murloc you control. Everyfin is cool when you're part of a murloc team!
Exotic Mountseller Rare Minion General Any 7 5 8
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Giggling Inventor Rare Minion General Any 7 2 1
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield"I shall build a mighty golden paladin! And he will GREET the WORLD!"
Grimestreet Protector Rare Minion General Paladin 7 6 6
Taunt
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Knight of the Wild Rare Minion General Druid 7 6 6
Whenever you summon a Beast, reduce the Cost of this card by (1). He gets a discount on the tournament entry fee because he is his own horse.
Lesser Diamond Spellstone Rare Spell Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Mithril Spellstone Rare Spell Warrior 7
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Sapphire Spellstone Rare Spell Shaman 7
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Nightscale Matriarch Rare Minion Dragon Priest 7 4 9
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Overflow Rare Spell Druid 7
Restore 5 Health to all characters. Draw 5 cards. It's a high five followed by a low tide.
Ravenholdt Assassin Rare Minion General Any 7 7 5
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Siegebreaker Rare Minion Demon Warlock 7 5 8
Taunt
Your other Demons have +1 Attack. Has a side hustle as a siegebroker.
Tunnel Blaster Rare Minion General Any 7 3 7
Taunt
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Underbelly Ooze Rare Minion General Any 7 3 5
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Vinecleaver Rare Weapon Paladin 7 4 3
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Volcanosaur Rare Minion Beast Any 7 5 6
Battlecry: Adapt, then AdaptAlways fun to say out loud "VOL-CA-NO-SAUUUR!"
Winged Guardian Rare Minion Beast Druid 7 6 8
Taunt, Reborn
Can't be targeted by spells or Hero Powers. Take these broken wings, be reborn, and learn to fly again.
Wrapped Golem Rare Minion General Any 7 7 5
Reborn
At the end of your turn, summon a 1/1 Scarab with TauntThe end result of one of the greatest wrap battles of all time.
Arcane Devourer Rare Minion Elemental Any 8 5 5
Whenever you cast a spell, gain +2/+2. Likes her magic with a pinch of salt.
Doomcaller Rare Minion General Any 8 7 9
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck. "Hello, is Doom there? No? Can I leave a message?"
Free From Amber Rare Spell Priest 8
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Gilnean Royal Guard Rare Minion General Any 8 3 8
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Grizzled Guardian Rare Minion Beast Druid 8 3 5
Taunt
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Silver Sword Rare Weapon Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
The Forest's Aid Rare Spell Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Tomb Warden Rare Minion Mech Warrior 8 3 6
Taunt
Battlecry: Summon a copy of this minion. Also known as an ancient copy machine.
Mass Resurrection Rare Spell Priest 9
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Mogu Fleshshaper Rare Minion General Shaman 9 3 4
Rush. Costs (1) less for each minion on the battlefield. He's here to shape *clap* you up!
Mulchmuncher Rare Minion Mech Druid 9 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Volcanic Lumberer Rare Minion General Druid 9 7 8
Taunt
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Anyfin Can Happen Rare Spell Paladin 10
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Dimensional Ripper Rare Spell Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
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Uncollectible[edit | edit source]

The following cards are uncollectible.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Coldlight Seer Rare Murloc Any
 
Desperate Measures Rare Spell Paladin 1
Cast a random Paladin Secret
Greater Jasper Spellstone Rare Spell Druid 1
Deal 6 damage to a minion. 
Jasper Spellstone Rare Spell Druid 1
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Air Raid Rare Spell Paladin 2
Summon two 1/1 Silver Hand Recruits with Taunt
Druid of the Swarm Rare Minion Beast Druid 2 1 5
Taunt
Poisonous 
Druid of the Swarm Rare Minion Beast Druid 2 1 5
Taunt 
Druid of the Swarm Rare Minion Beast Druid 2 1 2
Poisonous 
Greater Pearl Spellstone Rare Spell Paladin 2
Summon a 6/6 Spirit with Taunt
Greater Ruby Spellstone Rare Spell Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Pearl Spellstone Rare Spell Paladin 2
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Ruby Spellstone Rare Spell Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Blessed Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions +1 Attack. 
Champion's Maul Rare Weapon Paladin 3 2 2
Battlecry: Summon two 1/1 Silver Hand Recruits. 
Duskhaven Hunter Rare Minion General Hunter 3 5 2
Stealth
Each turn this is in your hand, swap its Attack and Health. 
Purifier's Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions Divine Shield
Sacred Maul Rare Weapon Paladin 3 2 2
Battlecry: Give your minions Taunt
Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Conjurer's Calling Rare Spell Mage 4
Destroy a minion. Summon 2 minions of the same Cost to replace it. 
Greater Amethyst Spellstone Rare Spell Warlock 4
Lifesteal. Deal 7 damage to a minion. 
Shellshifter Rare Minion Beast Druid 4 5 5
Stealth
Taunt 
Shellshifter Rare Minion Beast Druid 4 3 5
Taunt 
Shellshifter Rare Minion Beast Druid 4 5 3
Stealth 
Doppelgangster Rare Minion General Any 5 2 2
Battlecry: Summon 2 copies of this minion. 
Doppelgangster Rare Minion General Any 5 2 2
Battlecry: Summon 2 copies of this minion. 
Greater Onyx Spellstone Rare Spell Rogue 5
Destroy up to 3 random enemy minions. 
Onyx Spellstone Rare Spell Rogue 5
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Emerald Spellstone Rare Spell Hunter 6
Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Greater Emerald Spellstone Rare Spell Hunter 6
Summon four 3/3 Wolves. 
Unleash the Beast Rare Spell Hunter 6
Summon a 5/5 Wyvern with Rush
Diamond Spellstone Rare Spell Priest 7
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Greater Diamond Spellstone Rare Spell Priest 7
Resurrect 4 different friendly minions. 
Greater Mithril Spellstone Rare Spell Warrior 7
Summon three 5/5 Mithril Golems. 
Greater Sapphire Spellstone Rare Spell Shaman 7
Summon 3 copies of a friendly minion. 
Mithril Spellstone Rare Spell Warrior 7
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Sapphire Spellstone Rare Spell Shaman 7
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Gilnean Royal Guard Rare Minion General Any 8 8 3
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Showing all 37 cards