Rare card list

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This page lists all rare cards available in Standard format.

For information on the common rarity itself, see Rare.

For lists of other card rarities, see Free card list, Common card list, Epic card list and Legendary card list.

Collectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Abomination Rare Minion General Any 5 4 4 Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Alarm-o-Bot Rare Minion Mech Any 3 0 3 At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3 Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Ancestral Spirit Rare Spell Shaman 2 Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ancient Mage Rare Minion General Any 4 2 5 Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Ancient Watcher Rare Minion General Any 2 4 5 Can't attack. Why do its eyes seem to follow you as you walk by?
Angry Chicken Rare Minion Beast Any 1 1 1 Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Arcane Golem Rare Minion General Any 3 4 4 Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Argent Commander Rare Minion General Any 6 4 2 Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Armorsmith Rare Minion General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Arrogant Crusader Rare Minion General Paladin 4 5 2 Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Auchenai Soulpriest Rare Minion General Priest 4 3 5 Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Avalanche Rare Spell Shaman 4 Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Backroom Bouncer Rare Minion General Any 4 4 4 Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"
Bellringer Sentry Rare Minion General Paladin 4 3 4 Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Bewitched Guardian Rare Minion General Druid 5 4 1 Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Bite Rare Spell Druid 4 Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Spell Rogue 4 Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blazing Invocation Rare Spell Shaman 1 Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Blessed Champion Rare Spell Paladin 5 Double a minion's Attack. This card causes double the trouble AND double the fun.
Blizzard Rare Spell Mage 6 Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Blood Razor Rare Weapon Warrior 4 2 2 Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.
Blood Witch Rare Minion General Warlock 4 3 6 At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Bloodfury Potion Rare Spell Warlock 3 Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodsail Corsair Rare Minion Pirate Any 1 1 2 Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Bomb Squad Rare Minion General Any 5 2 2 Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!
Bone Drake Rare Minion Dragon Any 6 6 5 Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Bonfire Elemental Rare Minion Elemental Mage 5 5 5 Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Carrion Drake Rare Minion Dragon Hunter 5 3 7 Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Chief Inspector Rare Minion General Any 5 4 6 Battlecry: Destroy all enemy SecretsEmpty your pockets, I know you’ve got a Wandering Monster in there!
Cinderstorm Rare Spell Mage 3 Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Coffin Crasher Rare Minion General Priest 6 6 5 Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Coldlight Seer Rare Minion Murloc Any 3 2 3 Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Commanding Shout Rare Spell Warrior 2 Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Cornered Sentry Rare Minion General Warrior 2 2 6 Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Corpse Raiser Rare Minion General Any 5 3 3 Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Corpse Widow Rare Minion Beast Hunter 5 4 6 Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Corrupting Mist Rare Spell Warlock 2 Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Counterspell Rare Spell Mage 3 Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Crazed Alchemist Rare Minion General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Cruel Dinomancer Rare Minion General Warlock 6 5 5 Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Crystal Lion Rare Minion General Paladin 6 5 5 Divine Shield
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Crystalline Oracle Rare Minion Elemental Priest 1 1 1 Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Curio Collector Rare Minion General Mage 5 4 4 Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Curse of Weakness Rare Spell Warlock 2 Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cursed Castaway Rare Minion Pirate Rogue 6 5 3 Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Dark Possession Rare Spell Warlock 1 Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Death Revenant Rare Minion General Warrior 5 3 3 Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Defender of Argus Rare Minion General Any 4 2 3 Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Defile Rare Spell Warlock 2 Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
Demolisher Rare Minion Mech Any 3 1 4 At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Desperate Stand Rare Spell Paladin 2 Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
Despicable Dreadlord Rare Minion Demon Warlock 5 4 5 At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Devilsaur Egg Rare Minion General Any 3 0 3 Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Devour Mind Rare Spell Priest 5 Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Direhorn Hatchling Rare Minion Beast Warrior 5 3 6 Taunt
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Divine Favor Rare Spell Paladin 3 Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Doomed Apprentice Rare Minion General Mage 3 3 2 Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Doomguard Rare Minion Demon Warlock 5 5 7 Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Doppelgangster Rare Minion General Any 5 2 2 Battlecry: Summon 2 copies of this minion. "Every me, get in here!"
Druid of the Swarm Rare Minion General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with TauntThe Druid awoke from troubling dreams to find herself transformed into a giant spider.
Duskbreaker Rare Minion Dragon Priest 4 3 3 Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Duskhaven Hunter Rare Minion General Hunter 3 2 5 Stealth
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Eaglehorn Bow Rare Weapon Hunter 3 3 2 Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Earthen Might Rare Spell Shaman 2 Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Earthen Scales Rare Spell Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Ebon Dragonsmith Rare Minion Dragon Any 4 3 4 Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Elven Minstrel Rare Minion General Rogue 4 3 2 Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Emperor Cobra Rare Minion Beast Any 3 2 3 Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Envenom Weapon Rare Spell Rogue 3 Give your weapon PoisonousLike Deadly Poison, but deadlier.
Equality Rare Spell Paladin 2 Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Eternal Servitude Rare Spell Priest 4 Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
Ethereal Arcanist Rare Minion General Mage 4 3 3 If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Evolving Spores Rare Spell Druid 4 Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Exploding Bloatbat Rare Minion Beast Hunter 4 2 1 Deathrattle:
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Explosive Runes Rare Spell Mage 3 Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Explosive Shot Rare Spell Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Feeding Time Rare Spell Warlock 5 Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Felguard Rare Minion Demon Warlock 3 3 5 Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Feral Gibberer Rare Minion General Any 1 1 1 After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Feral Spirit Rare Spell Shaman 3 Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Festeroot Hulk Rare Minion General Warrior 5 2 7 After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Fire Plume Harbinger Rare Minion Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Flare Rare Spell Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Forest Guide Rare Minion General Druid 4 1 6 At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Free From Amber Rare Spell Priest 8 Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Frothing Berserker Rare Minion General Warrior 3 2 4 Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Frozen Crusher Rare Minion Elemental Any 6 8 8 After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Furbolg Mossbinder Rare Minion General Any 5 1 1 Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Gadgetzan Auctioneer Rare Minion General Any 6 4 4 Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Gather Your Party Rare Spell Warrior 6 Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Ghastly Conjurer Rare Minion General Mage 4 2 6 Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Gilnean Royal Guard Rare Minion General Any 8 3 8 Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Golakka Crawler Rare Minion Beast Any 2 2 3 Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Gravelsnout Knight Rare Minion General Any 1 2 3 Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Greedy Sprite Rare Minion General Druid 3 3 1 Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Grizzled Guardian Rare Minion Beast Druid 8 3 5 Taunt
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Happy Ghoul Rare Minion General Any 3 3 3 Costs (0) if your hero was healed this turn. When life gives you snow…
Headcrack Rare Spell Rogue 3 Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Holy Fire Rare Spell Priest 6 Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Holy Water Rare Spell Priest 5 Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Spell Paladin 5 Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hooked Reaver Rare Minion Demon Warlock 4 4 4 Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Howling Commander Rare Minion General Paladin 3 2 2 Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Humongous Razorleaf Rare Minion General Any 3 4 8 Can't attack. Loves goblins. In a light cream sauce.
Hungry Ettin Rare Minion General Any 6 4 10 Taunt
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Ice Breaker Rare Weapon Shaman 3 1 3 Destroy any Frozen minion damaged by this. A great way to end a conversation.
Ice Walker Rare Minion Elemental Mage 2 1 3 Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
Imp Master Rare Minion General Any 3 1 5 At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Injured Blademaster Rare Minion General Any 3 4 7 Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Keening Banshee Rare Minion General Any 4 5 5 Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
Keeper of the Grove Rare Minion General Druid 4 2 2 Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kirin Tor Mage Rare Minion General Mage 3 4 3 Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Knife Juggler Rare Minion General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Kobold Barbarian Rare Minion General Warrior 3 4 4 At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Kobold Illusionist Rare Minion General Rogue 4 3 3 Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Kobold Monk Rare Minion General Any 4 3 6 Your hero can't be targeted by spells or Hero Powers. There is no candle.
Lava Burst Rare Spell Shaman 3 Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lesser Amethyst Spellstone Rare Spell Warlock 4 Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
Lesser Diamond Spellstone Rare Spell Priest 7 Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Emerald Spellstone Rare Spell Hunter 5 Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
Lesser Jasper Spellstone Rare Spell Druid 1 Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
Lesser Mithril Spellstone Rare Spell Warrior 7 Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
Lesser Onyx Spellstone Rare Spell Rogue 5 Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Lesser Pearl Spellstone Rare Spell Paladin 2 Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
Lesser Ruby Spellstone Rare Spell Mage 2 Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Lesser Sapphire Spellstone Rare Spell Shaman 7 Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Leyline Manipulator Rare Minion Elemental Mage 4 4 5 Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Lifedrinker Rare Minion Beast Any 4 3 3 Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Lightfused Stegodon Rare Minion Beast Paladin 4 3 4 Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Lightning Storm Rare Spell Shaman 3 Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lightwarden Rare Minion General Any 1 1 2 Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Lightwell Rare Minion General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Lone Champion Rare Minion General Any 3 2 4 Battlecry: If you control no other minions, gain Taunt and Divine ShieldHe is a champion, with no friends. He'll keep on fighting, til the end!
Mad Hatter Rare Minion General Any 4 3 2 Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Mana Addict Rare Minion General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Bind Rare Spell Mage 3 Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
Mana Tide Totem Rare Minion Totem Shaman 3 0 3 At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Mana Wraith Rare Minion General Any 2 2 2 ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Mass Dispel Rare Spell Priest 4 Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Master Swordsmith Rare Minion General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Master of Disguise Rare Minion General Rogue 4 4 4 Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Militia Commander Rare Minion General Warrior 4 2 5 Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Mimic Pod Rare Spell Rogue 3 Draw a card, then add a copy of it to your hand. Jinx!
Mind Control Tech Rare Minion General Any 3 3 3 Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Mindbreaker Rare Minion General Any 3 2 5 Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Mirage Caller Rare Minion General Priest 3 2 3 Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Misdirection Rare Spell Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Mistwraith Rare Minion General Rogue 4 3 5 Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Molten Blade Rare Weapon Warrior 1 1 1 Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Molten Reflection Rare Spell Mage 4 Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Mortal Strike Rare Spell Warrior 4 Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Mountainfire Armor Rare Minion General Warrior 3 4 3 Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Murkspark Eel Rare Minion Beast Shaman 2 2 3
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Murloc Tidecaller Rare Minion Murloc Any 1 1 2 Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Murmuring Elemental Rare Minion Elemental Shaman 2 1 1 Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Night Prowler Rare Minion Beast Any 4 3 3 Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Nightscale Matriarch Rare Minion Dragon Priest 7 4 9 Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Nourish Rare Spell Druid 5 Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Obsidian Shard Rare Weapon Rogue 4 3 3 Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Paragon of Light Rare Minion General Paladin 3 2 5 Has Taunt and Lifesteal while it has 3 or more Attack. She’s all fun and games until someone rings that stupid bell.
Perdition's Blade Rare Weapon Rogue 3 2 2 Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Phantom Freebooter Rare Minion Pirate Any 4 3 3 Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Phantom Militia Rare Minion General Any 3 2 4 Echo
Taunt Recruited from the Gilnean opera house.
Pick Pocket Rare Spell Rogue 2 Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Pint-Sized Summoner Rare Minion General Any 2 2 2 The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Plague Scientist Rare Minion General Rogue 3 2 3 Combo: Give a friendly minion PoisonousThe excruciating pain means it's working!
Possessed Lackey Rare Minion General Warlock 5 2 2 Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Primal Talismans Rare Spell Shaman 3 Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Primalfin Totem Rare Minion Totem Shaman 2 0 3 At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Questing Adventurer Rare Minion General Any 3 2 2 Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Raptor Hatchling Rare Minion Beast Hunter 1 2 1 Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Ravenholdt Assassin Rare Minion General Any 7 7 5 Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Redband Wasp Rare Minion Beast Warrior 2 1 3 Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Roll the Bones Rare Spell Rogue 2 Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
Runeforge Haunter Rare Minion General Rogue 4 5 3 During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
SI:7 Agent Rare Minion General Rogue 3 3 3 Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Saronite Chain Gang Rare Minion General Any 4 2 3 Taunt
Battlecry: Summon a copy of this minion. Desperately needs some alone time.
Savagery Rare Spell Druid 1 Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Savannah Highmane Rare Minion Beast Hunter 6 6 5 Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Scaleworm Rare Minion Beast Any 4 4 4 Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Scorp-o-matic Rare Minion Mech Any 2 1 2 Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Second-Rate Bruiser Rare Minion General Any 5 4 5 Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.
Secretkeeper Rare Minion General Any 1 1 2 Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Seeping Oozeling Rare Minion General Hunter 6 5 4 Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Servant of Kalimos Rare Minion Elemental Any 5 4 5 Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Shadow Essence Rare Spell Priest 6 Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shadow Madness Rare Spell Priest 4 Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadowblade Rare Weapon Rogue 3 3 2 Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Shadowflame Rare Spell Warlock 4 Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Shallow Gravedigger Rare Minion General Any 3 3 1 Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Shellshifter Rare Minion General Druid 4 3 3 Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with TauntMaster of the Three Shell Monte.
Shrieking Shroom Rare Minion General Any 3 1 2 At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Silver Sword Rare Weapon Paladin 8 3 4 After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Siphon Soul Rare Spell Warlock 6 Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Small-Time Buccaneer Rare Minion Pirate Any 1 1 1 Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."
Spiked Hogrider Rare Minion General Any 5 5 5 Battlecry: If an enemy minion has Taunt, gain ChargeDid you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.
Spikeridged Steed Rare Spell Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
Spreading Plague Rare Spell Druid 6 Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Stampeding Kodo Rare Minion Beast Any 5 3 5 Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Starfall Rare Spell Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Steam Surger Rare Minion Elemental Mage 4 5 4 Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Stonehill Defender Rare Minion General Any 3 1 4 Taunt
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Strongshell Scavenger Rare Minion General Druid 4 2 3 Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Sunfury Protector Rare Minion General Any 2 2 3 Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sunwalker Rare Minion General Any 6 4 5 Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Terrorscale Stalker Rare Minion General Hunter 3 3 3 Battlecry: Trigger a friendly minion's DeathrattleLikes to scare his friends half to death.
Ticking Abomination Rare Minion General Any 4 5 6 Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Tol'vir Stoneshaper Rare Minion General Any 4 3 5 Battlecry: If you played an Elemental last turn, gain Taunt and Divine ShieldHe spends a lot of time keeping himself in stoneshape.
Tol'vir Warden Rare Minion General Hunter 5 3 5 Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Twilight Drake Rare Minion Dragon Any 4 4 1 Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Twilight's Call Rare Spell Priest 3 Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unidentified Maul Rare Weapon Paladin 3 2 2 Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Unwilling Sacrifice Rare Spell Warlock 3 Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Upgrade! Rare Spell Warrior 1 If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Val'kyr Soulclaimer Rare Minion General Warrior 3 1 4 Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Vaporize Rare Spell Mage 3 Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Venomstrike Trap Rare Spell Hunter 2 Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
Vicious Fledgling Rare Minion Beast Any 3 3 3 After this minion attacks a hero, AdaptA youngster who is truly hungry for self-improvement.
Vinecleaver Rare Weapon Paladin 7 4 3 After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Violet Teacher Rare Minion General Any 4 3 5 Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Void Terror Rare Minion Demon Warlock 3 3 3 Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Volcano Rare Spell Shaman 5 Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Volcanosaur Rare Minion Beast Any 7 5 6 Battlecry: Adapt, then AdaptAlways fun to say out loud "VOL-CA-NO-SAUUUR!"
Voodoo Hexxer Rare Minion General Shaman 5 2 7 Taunt
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Wandering Monster Rare Spell Hunter 2 Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Wild Pyromancer Rare Minion General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Wing Blast Rare Spell Hunter 4 Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witching Hour Rare Spell Druid 3 Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Witchwood Grizzly Rare Minion Beast Any 5 3 12 Taunt
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Witchwood Piper Rare Minion General Any 4 3 3 Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Young Priestess Rare Minion General Any 1 2 1 At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Showing all 232 cards


Uncollectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format

The following cards are uncollectible.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Amethyst Spellstone Rare Spell Warlock 4 Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.) 
Blessed Maul Rare Weapon Paladin 3 2 2 Battlecry: Give your minions +1 Attack. 
Champion's Maul Rare Weapon Paladin 3 2 2 Battlecry: Summon two 1/1 Silver Hand Recruits. 
Diamond Spellstone Rare Spell Priest 7 Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Druid of the Swarm Rare Minion Beast Druid 2 1 2 Poisonous 
Druid of the Swarm Rare Minion Beast Druid 2 1 5 Taunt 
Duskhaven Hunter Rare Minion General Hunter 3 5 2 Stealth
Each turn this is in your hand, swap its Attack and Health. 
Emerald Spellstone Rare Spell Hunter 5 Summon three 3/3 Wolves. (Play a Secret to upgrade.) 
Gilnean Royal Guard Rare Minion General Any 8 8 3 Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Greater Amethyst Spellstone Rare Spell Warlock 4 Lifesteal. Deal 7 damage to a minion. 
Greater Diamond Spellstone Rare Spell Priest 7 Resurrect 4 different friendly minions. 
Greater Emerald Spellstone Rare Spell Hunter 5 Summon four 3/3 Wolves. 
Greater Jasper Spellstone Rare Spell Druid 1 Deal 6 damage to a minion. 
Greater Mithril Spellstone Rare Spell Warrior 7 Summon three 5/5 Mithril Golems. 
Greater Onyx Spellstone Rare Spell Rogue 5 Destroy up to 3 random enemy minions. 
Greater Pearl Spellstone Rare Spell Paladin 2 Summon a 6/6 Spirit with Taunt
Greater Ruby Spellstone Rare Spell Mage 2 Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Greater Sapphire Spellstone Rare Spell Shaman 7 Summon 3 copies of a friendly minion. 
Hyena Rare Minion Beast Hunter 2 2 2
Jasper Spellstone Rare Spell Druid 1 Deal 4 damage to a minion. (Gain 3 Armor to upgrade.) 
Mithril Spellstone Rare Spell Warrior 7 Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.) 
Onyx Spellstone Rare Spell Rogue 5 Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Pearl Spellstone Rare Spell Paladin 2 Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.) 
Purifier's Maul Rare Weapon Paladin 3 2 2 Battlecry: Give your minions Divine Shield
Ruby Spellstone Rare Spell Mage 2 Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Sacred Maul Rare Weapon Paladin 3 2 2 Battlecry: Give your minions Taunt
Sapphire Spellstone Rare Spell Shaman 7 Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.) 
Shellshifter Rare Minion Beast Druid 4 5 3 Stealth 
Shellshifter Rare Minion Beast Druid 4 3 5 Taunt 
Spirit Wolf Rare Minion General Shaman 2 2 3 Taunt 
Showing all 30 cards


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