Rare card list

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This page lists all rare cards available in Standard format.

For information on the common rarity itself, see Rare.

For lists of other card rarities, see Free card list, Common card list, Epic card list and Legendary card list.

Collectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Forbidden Words Rare Spell Priest 0
Spend all your Mana. Destroy a minion with that much Attack or less. Please confirm your age before reading this flavor text.
Angry Chicken Rare Minion Beast Any 1 1 1
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Blazing Invocation Rare Spell Shaman 1
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Bloodsail Corsair Rare Minion Pirate Any 1 1 2
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Dark Possession Rare Spell Warlock 1
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Desperate Measures Rare Spell Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Grim Rally Rare Spell Warlock 1
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Lightwarden Rare Minion General Any 1 1 2
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
Magic Trick Rare Spell Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Murloc Tidecaller Rare Minion Murloc Any 1 1 2
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Omega Assembly Rare Spell Warrior 1
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Savagery Rare Spell Druid 1
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Secretkeeper Rare Minion General Any 1 1 2
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Shimmerfly Rare Minion Beast Hunter 1 1 1
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Sludge Slurper Rare Minion Murloc Shaman 1 2 1
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Soul Infusion Rare Spell Warlock 1
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Spirit of the Dead Rare Minion General Priest 1 0 3
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
Spirit of the Raptor Rare Minion General Druid 1 0 3
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
Spirit of the Rhino Rare Minion General Warrior 1 0 3
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
Test Subject Rare Minion General Priest 1 0 2
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Togwaggle's Scheme Rare Spell Rogue 1
Choose a minion.
Shuffle 1 copy of it into your deck.
(Upgrades each turn!) "Many minions equals many treasures for king. Kobold arithmetic!"
Upgrade! Rare Spell Warrior 1
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Voltaic Burst Rare Spell Shaman 1
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Ancestral Spirit Rare Spell Shaman 2
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Ancient Watcher Rare Minion General Any 2 4 5
Can't attack. Why do its eyes seem to follow you as you walk by?
Armorsmith Rare Minion General Warrior 2 1 4
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Astral Rift Rare Spell Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Belligerent Gnome Rare Minion General Any 2 1 4
Taunt
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Bloodsail Howler Rare Minion Pirate Rogue 2 1 1
Rush.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Booty Bay Bookie Rare Minion General Any 2 3 3
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Celestial Emissary Rare Minion Elemental Mage 2 2 1
Battlecry: Your next spell this turn has Spell Damage +2Casting with the stars.
Commanding Shout Rare Spell Warrior 2
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Crazed Alchemist Rare Minion General Any 2 2 2
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Crystology Rare Spell Paladin 2
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Curse of Weakness Rare Spell Warlock 2
Echo
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Dendrologist Rare Minion General Druid 2 2 3
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Dreamway Guardians Rare Spell Druid 2
Summon two 1/2 Dryads with LifestealThey're a nightmare to deal with.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Firetree Witchdoctor Rare Minion General Any 2 2 2
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Fireworks Tech Rare Minion General Hunter 2 2 1
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
Flare Rare Spell Hunter 2
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
Galvanizer Rare Minion Mech Any 2 1 2
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Likkim Rare Weapon Shaman 2 1 3
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Mana Addict Rare Minion General Any 2 1 3
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Mana Wraith Rare Minion General Any 2 2 2
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Misdirection Rare Spell Hunter 2
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
Mysterious Blade Rare Weapon Paladin 2 2 2
Battlecry: If you control a Secret, gain +1 Attack. It knows every secret you have felt.
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Pint-Sized Summoner Rare Minion General Any 2 2 2
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Plot Twist Rare Spell Warlock 2
Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck!
Pogo-Hopper Rare Minion Mech Rogue 2 1 1
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Redband Wasp Rare Minion Beast Warrior 2 1 3
Rush
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Revenge of the Wild Rare Spell Hunter 2
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
Serpent Ward Rare Minion Totem Any 2 0 2
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Shieldbreaker Rare Minion General Any 2 2 1
Battlecry: Silence an enemy minion with TauntCan also break up fights, relationships, and unions.
Soup Vendor Rare Minion General Any 2 1 4
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Spark Engine Rare Minion Mech Any 2 2 1
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Spirit of the Dragonhawk Rare Minion General Mage 2 0 3
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Sunfury Protector Rare Minion General Any 2 2 3
Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sweeping Strikes Rare Spell Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Underbelly Angler Rare Minion Murloc Shaman 2 2 3
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Underbelly Fence Rare Minion General Rogue 2 2 3
Battlecry: If you're holding a card from another class, gain +1/+1 and RushShe'll take anything you have—except scruples and a good work ethic.
Unpowered Mauler Rare Minion Mech Any 2 2 4
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Void Analyst Rare Minion Demon Warlock 2 2 2
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Waterboy Rare Minion General Any 2 2 1
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
Wild Pyromancer Rare Minion General Any 2 3 2
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Alarm-o-Bot Rare Minion Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Aldor Peacekeeper Rare Minion General Paladin 3 3 3
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Arcane Golem Rare Minion General Any 3 4 4
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Arcane Watcher Rare Minion General Any 3 5 6
Can't attack unless you have Spell DamageNow his watch has ended... until you have Spell Damage.
Bloodfury Potion Rare Spell Warlock 3
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Bloodscalp Strategist Rare Minion General Hunter 3 2 4
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Bog Slosher Rare Minion Elemental Shaman 3 3 3
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Call to Adventure Rare Spell Paladin 3
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Clockwork Goblin Rare Minion Mech Warrior 3 3 3
Battlecry: Shuffle a Bomb into your opponent's deck. When draw, it explodes for 5 damage. They always end up bombing.
Coldlight Seer Rare Minion Murloc Any 3 2 3
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Conjurer's Calling Rare Spell Mage 3
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Counterspell Rare Spell Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Duskhaven Hunter Rare Minion General Hunter 3 2 5
Stealth
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Eaglehorn Bow Rare Weapon Hunter 3 3 2
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Emperor Cobra Rare Minion Beast Any 3 2 3
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Extra Arms Rare Spell Priest 3
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Felguard Rare Minion Demon Warlock 3 3 5
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
Feral Spirit Rare Spell Shaman 3
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Frothing Berserker Rare Minion General Warrior 3 2 4
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
Headcrack Rare Spell Rogue 3
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Imp Master Rare Minion General Any 3 1 5
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Impferno Rare Spell Warlock 3
Give your Demons +1 Attack. Deal 1 damage to all enemy minions. Imps don't get mad when you set them on fire. They think it's cozy.
Injured Blademaster Rare Minion General Any 3 4 7
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Kirin Tor Mage Rare Minion General Mage 3 4 3
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
Lava Burst Rare Spell Shaman 3
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lifeweaver Rare Minion General Druid 3 2 5
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mana Tide Totem Rare Minion Totem Shaman 3 0 3
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Nethersoul Buster Rare Minion Demon Warlock 3 1 5
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Omega Medic Rare Minion General Priest 3 3 4
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
Paragon of Light Rare Minion General Paladin 3 2 5
While this minion has 3 or more Attack, it has Taunt and LifestealShe’s all fun and games until someone rings that stupid bell.
Perdition's Blade Rare Weapon Rogue 3 2 2
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Phantom Militia Rare Minion General Any 3 2 4
Echo
Taunt Recruited from the Gilnean opera house.
Pyromaniac Rare Minion General Mage 3 3 4
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Questing Adventurer Rare Minion General Any 3 2 2
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
SI:7 Agent Rare Minion General Rogue 3 3 3
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
Spellward Jeweler Rare Minion General Any 3 3 4
Battlecry: Your hero can't be targeted by spells or Hero Powers until your next turn. The fanciest possible way of distracting enemies with shiny things.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Spirit of the Frog Rare Minion General Shaman 3 0 3
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Spirit of the Lynx Rare Minion General Hunter 3 0 3
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
Vaporize Rare Spell Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Witching Hour Rare Spell Druid 3
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Ancient Mage Rare Minion General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Annoy-o-Module Rare Minion Mech Paladin 4 2 4
Magnetic
Divine Shield
Taunt Every ten seconds it asks if you want to update.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Bellringer Sentry Rare Minion General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Bite Rare Spell Druid 4
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Blade Flurry Rare Spell Rogue 4
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Blightnozzle Crawler Rare Minion Mech Rogue 4 2 4
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Blood Witch Rare Minion General Warlock 4 3 6
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Eager Underling Rare Minion General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Equality Rare Spell Paladin 4
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Ethereal Arcanist Rare Minion General Mage 4 3 3
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Forest Guide Rare Minion General Druid 4 1 6
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
Hecklebot Rare Minion Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Keeper of the Grove Rare Minion General Druid 4 2 2
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
Kirin Tor Tricaster Rare Minion General Mage 4 3 3
Spell Damage +3
Your spells cost (1) more. The math checks out!
Lifedrinker Rare Minion Beast Any 4 3 3
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Mad Hatter Rare Minion General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Mark of the Loa Rare Spell Druid 4
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Mass Dispel Rare Spell Priest 4
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Master of Disguise Rare Minion General Rogue 4 4 4
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
Militia Commander Rare Minion General Warrior 4 2 5
Rush
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Mistwraith Rare Minion General Rogue 4 3 5
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Mortal Strike Rare Spell Warrior 4
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Murloc Tastyfin Rare Minion Murloc Any 4 3 2
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Night Prowler Rare Minion Beast Any 4 3 3
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Portal Keeper Rare Minion Demon Any 4 5 2
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushNo longer allowed to be "it" when playing demon tag.
Predatory Instincts Rare Spell Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Replicating Menace Rare Minion Mech Any 4 3 1
Magnetic
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
*Whomp whom-CRUNCH*
It's... three.. smaller robots!
Scaleworm Rare Minion Beast Any 4 4 4
Battlecry: If you're holding a Dragon, gain +1 Attack and RushA popular local alternative to bananas.
Scorch Rare Spell Mage 4
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof.
The hoof is on fire.
Shadow Madness Rare Spell Priest 4
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Shadowflame Rare Spell Warlock 4
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Spirit of the Shark Rare Minion General Rogue 4 0 3
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
Spirit of the Tiger Rare Minion General Paladin 4 0 3
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Storm Chaser Rare Minion Elemental Shaman 4 3 4
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Twilight Drake Rare Minion Dragon Any 4 4 1
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Vendetta Rare Spell Rogue 4
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class. A vengeful and vicarious vanguard against violent villains or vexed victims.
Violet Teacher Rare Minion General Any 4 3 5
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Wing Blast Rare Spell Hunter 4
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Witchwood Piper Rare Minion Demon Any 4 3 3
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Zandalari Templar Rare Minion General Paladin 4 4 4
Battlecry: If you've restored 10 Health this game, gain +4/+4 and TauntYOU WERE A TEMPLAR, JONDAR!
Abomination Rare Minion General Any 5 4 4
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
Arena Patron Rare Minion General Any 5 3 3
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Bewitched Guardian Rare Minion General Druid 5 4 1
Taunt
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Blessed Champion Rare Spell Paladin 5
Double a minion's Attack. This card causes double the trouble AND double the fun.
Bonfire Elemental Rare Minion Elemental Mage 5 5 5
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
Carrion Drake Rare Minion Dragon Hunter 5 3 7
Battlecry: If a minion died this turn, gain PoisonousFits easily into overhead luggage bins.
Chief Inspector Rare Minion General Any 5 4 6
Battlecry: Destroy all enemy SecretsEmpty your pockets, I know you’ve got a Wandering Monster in there!
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Curio Collector Rare Minion General Mage 5 4 4
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
Dyn-o-matic Rare Minion Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Emberscale Drake Rare Minion Dragon Warrior 5 5 5
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Festeroot Hulk Rare Minion General Warrior 5 2 7
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Hagatha's Scheme Rare Spell Shaman 5
Deal 1 damage to all minion.
(Upgrades each turn!) "All shall suffer!"
"But Hagatha, those are your minions..."
"I said ALL!!!"
Holy Water Rare Spell Priest 5
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Holy Wrath Rare Spell Paladin 5
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Hunting Party Rare Spell Hunter 5
Copy all Beasts in your hand. Not sure I'd call it a good party if everyone ends up beside themselves.
Mass Hysteria Rare Spell Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Recurring Villain Rare Minion General Any 5 3 6
Deathrattle: If this minion has 4 or more Attack, resummon it. Mwahahaha! You'll never catch him this time!
Shrink Ray Rare Spell Paladin 5
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Starfall Rare Spell Druid 5
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Sunreaver Warmage Rare Minion General Any 5 4 4
Battlecry: If you're holding a spell that costs (5) or more, deal 4 damage. What, did you expect the Sunreavers to be coldages?
Witchwood Grizzly Rare Minion Beast Any 5 3 12
Taunt
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Arcane Dynamo Rare Minion General Any 6 3 4
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Argent Commander Rare Minion General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Blizzard Rare Spell Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Cursed Castaway Rare Minion Pirate Rogue 6 5 3
Rush
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Eureka! Rare Spell Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Gadgetzan Auctioneer Rare Minion General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Mad Summoner Rare Minion Demon Any 6 4 4
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Mechanical Whelp Rare Minion Mech Any 6 2 2
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Missile Launcher Rare Minion Mech Any 6 4 4
Magnetic
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Nourish Rare Spell Druid 6
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Savannah Highmane Rare Minion Beast Hunter 6 6 5
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Security Rover Rare Minion Mech Warrior 6 2 5
Whenever this minion takes damage, summon a 2/3 Mech with TauntInsecurity detected. Alerting hugbots.
Siphon Soul Rare Spell Warlock 6
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Spark Drill Rare Minion Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Sunwalker Rare Minion General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Tending Tauren Rare Minion General Druid 6 3 4
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Unleash the Beast Rare Spell Hunter 6
Twinspell
Summon a 5/5 Wyvern with RushThe Kirin Tor has always been lax in enforcing leash laws.
Exotic Mountseller Rare Minion General Any 7 5 8
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Giggling Inventor Rare Minion General Any 7 2 1
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield"I shall build a mighty golden paladin! And he will GREET the WORLD!"
Nightscale Matriarch Rare Minion Dragon Priest 7 4 9
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Ravenholdt Assassin Rare Minion General Any 7 7 5
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Tunnel Blaster Rare Minion General Any 7 3 7
Taunt
Deathrattle: Deal 3 damage to all minions. And you always thought they wore the candles just for fun.
Underbelly Ooze Rare Minion General Any 7 3 5
After this minion survives damage, summon a copy of it. It's always accepting of the less successful adventurers.
Gilnean Royal Guard Rare Minion General Any 8 3 8
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Silver Sword Rare Weapon Paladin 8 3 4
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
The Forest's Aid Rare Spell Druid 8
Twinspell
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Mass Resurrection Rare Minion General Priest 9
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Dimensional Ripper Rare Spell Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Mulchmuncher Rare Minion Mech Druid 10 8 8
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Grave Horror Rare Minion General Priest 12 7 8
Taunt
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
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Uncollectible[edit | edit source]

For Wild format listings, see Rare card list/Wild format

The following cards are uncollectible.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Hyena Rare Minion Beast Hunter 2 2 2
 
Spirit Wolf Rare Minion General Shaman 2 2 3
Taunt 
Duskhaven Hunter Rare Minion General Hunter 3 5 2
Stealth
Each turn this is in your hand, swap its Attack and Health. 
Gilnean Royal Guard Rare Minion General Any 8 8 3
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. 
Showing all 4 cards