Rare card list
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.
Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Can't attack. Why do its eyes seem to follow you as you walk by?
Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.
Taunt Every ten seconds it asks if you want to update.
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.
Overkill: Summon another Arena Patron. Everybody with a ticket get in here!
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.
Add 2 random minions to your hand. Let's see what's behind rift number one!
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!
Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer
Discover a Battlecry minion. A lot of shaman have started vaping their invocations.
Double a minion's Attack. This card causes double the trouble AND double the fun.
Deathrattle: Summon a 1/1 Ooze with Poisonous and Rush. "Well we HAD it contained. Then you went and gave it legs!"
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.
Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!
Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Battlecry: If you have a weapon equipped, Discover a spell. “Shoot them in the face” is more of a tactic than a strategy.
Battlecry: Return a friendly minion to your hand and give it +2/+2. It's the bane of freshly mopped floors everywhere.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.
|Booty Bay Bookie||Rare||Minion||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.
Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.
Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.
Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.
|Curse of Weakness||Rare||Spell||Warlock||2|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.
Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
|Defender of Argus||Rare||Minion||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.
At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.
Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Battlecry: If you're holding a Dragon, gain 5 Armor. The third little dragon made his armor out of adamantite.
Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.
Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!
If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2. All the better to hug you with!
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!
Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.
After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!
At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."
|Free From Amber||Rare||Spell||Priest||8|
Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!
Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.
After this minion attacks,
Freeze it. Goes by the online handle "KoolKrusher99."
Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
|Gather Your Party||Rare||Spell||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield. "I shall build a mighty golden paladin! And he will GREET the WORLD!"
|Gilnean Royal Guard||Rare||Minion||General||Any||8||3||8|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Costs (1) less for each spell you've cast this game. Trolls can regenerate lost limbs, but this is what they do with the leftovers.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Destroy a friendly minion. Give your minions +1/+1. There’s no “Aiiiieeee” in “Team.”
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
Costs (0) if your hero was healed this turn. When life gives you snow…
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.
Draw a card and deal damage equal to its cost. C'mon Molten Giant!!
Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Can't attack. Loves goblins. In a light cream sauce.
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Destroy any Frozen minion damaged by this. A great way to end a conversation.
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.
Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."
|Keeper of the Grove||Rare||Minion||General||Druid||4||2||2|
Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.
|Kirin Tor Mage||Rare||Minion||General||Mage||3||4||3|
Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Your hero can't be targeted by spells or Hero Powers. There is no candle.
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
|Lesser Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Lesser Emerald Spellstone||Rare||Spell||Hunter||5|
Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
|Lesser Jasper Spellstone||Rare||Spell||Druid||1|
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
|Lesser Mithril Spellstone||Rare||Spell||Warrior||7|
Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
|Lesser Ruby Spellstone||Rare||Spell||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
|Lesser Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.
Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.
Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Has +2 Attack while you have Overloaded Mana Crystals. "I double frog dare you!"
Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!
|Mana Tide Totem||Rare||Minion||Totem||Shaman||3||0||3|
At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
|Mark of the Loa||Rare||Spell||Druid||4|
Choose One -
Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors. Ah, yes. Mark. The mightiest Loa.
Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.
Force each minion to attack another random minion. Black Friday gets worse every year.
|Master of Disguise||Rare||Minion||General||Rogue||4||4||4|
Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
Draw a card, then add a copy of it to your hand. Jinx!
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.
Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.
Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!
Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6
Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.
Rush. Costs (1) less for each friendly Treant that died this game. The latest advancement in hippo-botany.
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Battlecry: Gain +1 Attack for each damage your hero has taken this turn. Why did the demon cross the streams? To get to The Other Side.
Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.
Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!
Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.
Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards. They told Dr. Boom he could only pick one. He disagreed.
Battlecry: If you have 10 Mana Crystals, restore 10 Health to your hero. She feels waiting for healing makes you appreciate it more.
|Paragon of Light||Rare||Minion||General||Paladin||3||2||5|
Has Taunt and Lifesteal while it has 3 or more Attack. She’s all fun and games until someone rings that stupid bell.
Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.
Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.
Taunt Recruited from the Gilnean opera house.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game. Once you hop, you just can't stop!
Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
Whenever your Hero Power kills a minion, draw a card. She prefers “Flammably Inclined.”
Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.
Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Deathrattle: Summon three 1/1 Microbots. It's a car!
*Whomp whomp whomp*
It's a robot!
It's... three.. smaller robots!
|Revenge of the Wild||Rare||Spell||Hunter||2|
Summon your Beasts that died this turn. My roommates only use Revenge of the Passive Aggressive.
|Roll the Bones||Rare||Spell||Rogue||2|
Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…
During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3|
Battlecry: Summon another Saronite Chain Gang. Desperately needs some alone time.
Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1). The hoof.
The hoof is on fire.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.
Whenever this minion takes damage, summon a 2/3 Mech with Taunt. Insecurity detected. Alerting hugbots.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5|
Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.
Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."
Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Choose One - Transform into a 5/3 with Stealth;
or a 3/5 with Taunt. Master of the Three Shell Monte.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.
Set the Attack and Health of all minions to 1. Actually works by enlarging the rest of the world.
Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.
After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!
Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.
Give the left-most minion in your hand +2/+2. People called him a soulless monster. We're not sure this is better.
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.
|Spirit of the Bat||Rare||Minion||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dead||Rare||Minion||General||Priest||1||0||3|
Stealth for 1 turn.
After a friendly minion dies, shuffle a 1-Cost copy of it into your deck. Just because you’re dead doesn’t mean you’re off the team.
|Spirit of the Dragonhawk||Rare||Minion||General||Mage||2||0||3|
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
|Spirit of the Frog||Rare||Minion||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
|Spirit of the Lynx||Rare||Minion||General||Hunter||3||0||3|
Stealth for 1 turn.
Whenever you summon a Beast, give it +1/+1. Much of this shrine’s power lies in the can-opener noise it makes.
|Spirit of the Raptor||Rare||Minion||General||Druid||1||0||3|
Stealth for 1 turn.
After your hero attacks and kills a minion, draw a card. “Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”
|Spirit of the Rhino||Rare||Minion||General||Warrior||1||0||3|
Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned. Where did they get this preposterous hypothesis?
|Spirit of the Shark||Rare||Minion||General||Rogue||4||0||3|
Stealth for 1 turn.
Your minions' Battlecries and Combos trigger twice. It has Stealth, but its ominous theme music keeps giving it away.
|Spirit of the Tiger||Rare||Minion||General||Paladin||4||0||3|
Stealth for 1 turn.
Whenever you cast a spell, summon a Tiger with stats equal to its Cost. Less of a cantrip and more of a cat-nip.
Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.
Battlecry: If you played an Elemental last turn,
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants. That racial bonus to Herbalism finally paid off.
Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.
Deathrattle: Return any spells you cast on this minion to your hand. "Now I feel... REALLY icky."
Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.
Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.
After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.
After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!
Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"
Summon two 1/1 Sparks with Rush.
Overload: (1) Batteries have three components: Cathode, Anode, and Overload.
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!
Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Battlecry: If you've restored 10 Health this game, gain +4/+4 and Taunt. YOU WERE A TEMPLAR, JONDAR!
|Showing all 296 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)
Battlecry: Give your minions +1 Attack.
Battlecry: Summon two 1/1 Silver Hand Recruits.
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2|
Each turn this is in your hand, swap its Attack and Health.
Summon three 3/3 Wolves. (Play a Secret to upgrade.)
|Gilnean Royal Guard||Rare||Minion||General||Any||8||8||3|
Divine Shield, Rush
Each turn this is in your hand, swap its Attack and Health.
|Greater Amethyst Spellstone||Rare||Spell||Warlock||4|
Lifesteal. Deal 7 damage to a minion.
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
|Greater Emerald Spellstone||Rare||Spell||Hunter||5|
Summon four 3/3 Wolves.
|Greater Jasper Spellstone||Rare||Spell||Druid||1|
Deal 6 damage to a minion.
|Greater Mithril Spellstone||Rare||Spell||Warrior||7|
Summon three 5/5 Mithril Golems.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
|Greater Pearl Spellstone||Rare||Spell||Paladin||2|
Summon a 6/6 Spirit with Taunt.
|Greater Ruby Spellstone||Rare||Spell||Mage||2|
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)
|Greater Sapphire Spellstone||Rare||Spell||Shaman||7|
Summon 3 copies of a friendly minion.
Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)
Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)
Battlecry: Give your minions Divine Shield.
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Battlecry: Give your minions Taunt.
Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)
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