Rare card list
From Hearthstone Wiki
Collectible[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Abomination||Rare||Minion||General||Any||5||4||4||Taunt. Deathrattle: Deal 2 damage to ALL characters. Abominations enjoy Fresh Meat and long walks on the beach.|
|Alarm-o-Bot||Rare||Minion||Mech||Any||3||0||3||At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.|
|Aldor Peacekeeper||Rare||Minion||General||Paladin||3||3||3||Battlecry: Change an enemy minion's Attack to 1. The Aldor hate two things: the Scryers and smooth jazz.|
|Ancestral Spirit||Rare||Spell||Shaman||2||Give a minion "Deathrattle: Resummon this minion." It was just a flesh wound.|
|Ancient Mage||Rare||Minion||General||Any||4||2||5||Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.|
|Ancient Watcher||Rare||Minion||General||Any||2||4||5||Can't attack. Why do its eyes seem to follow you as you walk by?|
|Angry Chicken||Rare||Minion||Beast||Any||1||1||1||Has +5 Attack while damaged. There is no beast more frightening (or ridiculous) than a fully enraged chicken.|
|Arcane Golem||Rare||Minion||General||Any||3||4||4||Battlecry: Give your opponent a Mana Crystal. Having Arcane golems at home really classes up the place, and as a bonus they are great conversation pieces.|
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
|Armorsmith||Rare||Minion||General||Warrior||2||1||4||Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!|
|Arrogant Crusader||Rare||Minion||General||Paladin||4||5||2||Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. To be honest, he was kind of a jerk even BEFORE he was bitten by that ghoul.|
|Auchenai Soulpriest||Rare||Minion||General||Priest||4||3||5||Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.|
|Avalanche||Rare||Spell||Shaman||4||Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.|
|Backroom Bouncer||Rare||Minion||General||Any||4||4||4||Whenever a friendly minion dies, gain +1 Attack. "WHY ARE YOU IN THE BACK ROOM? WHO IS WATCHING THE FRONT?!"|
|Bellringer Sentry||Rare||Minion||General||Paladin||4||3||4||Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.|
Battlecry: Gain +1 Health for each card in your hand. Amwitched. Beingwitched. Beenwitched.
|Bite||Rare||Spell||Druid||4||Give your hero +4 Attack this turn. Gain 4 Armor. Chew your food!|
|Blade Flurry||Rare||Spell||Rogue||4||Destroy your weapon and deal its damage to all enemy minions. "Look, it's not just about waving daggers around really fast. It's a lot more complicated than that." - Shan, Rogue Trainer|
|Blazing Invocation||Rare||Spell||Shaman||1||Discover a Battlecry minion. A lot of shaman have started vaping their invocations.|
|Blessed Champion||Rare||Spell||Paladin||5||Double a minion's Attack. This card causes double the trouble AND double the fun.|
|Blizzard||Rare||Spell||Mage||6||Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.|
|Blood Razor||Rare||Weapon||Warrior||4||2||2||Battlecry and Deathrattle: Deal 1 damage to all minions. For the close shave that you've always wanted. Caution: Very sharp.|
|Blood Witch||Rare||Minion||General||Warlock||4||3||6||At the start of your turn, deal 1 damage to your hero. Like a sloppy joe for vampires.|
|Bloodfury Potion||Rare||Spell||Warlock||3||Give a minion +3 Attack. If it's a Demon, also give it +3 Health. You know what really makes my blood boil? The skyrocketing price of Bloodfury potions!|
|Bloodsail Corsair||Rare||Minion||Pirate||Any||1||1||2||Battlecry: Remove 1 Durability from your opponent's weapon. Every pirate uses the same four digits to access Automated Gold Dispensers. It's called the "Pirate's Code".|
|Bomb Squad||Rare||Minion||General||Any||5||2||2||Battlecry: Deal 5 damage to an enemy minion. Deathrattle: Deal 5 damage to your hero. Please don't explode! Please don't explode! Please don't explode!|
|Bone Drake||Rare||Minion||Dragon||Any||6||6||5||Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.|
|Bonfire Elemental||Rare||Minion||Elemental||Mage||5||5||5||Battlecry: If you played an Elemental last turn, draw a card. Next step: Marshmallow elementals.|
|Carrion Drake||Rare||Minion||Dragon||Hunter||5||3||7||Battlecry: If a minion died this turn, gain Poisonous. Fits easily into overhead luggage bins.|
|Chief Inspector||Rare||Minion||General||Any||5||4||6||Battlecry: Destroy all enemy Secrets. Empty your pockets, I know you’ve got a Wandering Monster in there!|
|Cinderstorm||Rare||Spell||Mage||3||Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.|
|Coffin Crasher||Rare||Minion||General||Priest||6||6||5||Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.|
|Coldlight Seer||Rare||Minion||Murloc||Any||3||2||3||Battlecry: Give your other Murlocs +2 Health. The Coldlight murlocs reside in the darkest pits of the Abyssal Depths. So no, there's no getting away from murlocs.|
|Commanding Shout||Rare||Spell||Warrior||2||Your minions can't be reduced below 1 Health this turn. Draw a card. "Shout! Shout! Let it all out!" - Advice to warriors-in-training|
|Cornered Sentry||Rare||Minion||General||Warrior||2||2||6||Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."|
|Corpse Raiser||Rare||Minion||General||Any||5||3||3||Battlecry: Give a friendly minion "Deathrattle: Resummon this minion." He was just minding his business, farming corpses, when you meddling adventurers came along.|
|Corpse Widow||Rare||Minion||Beast||Hunter||5||4||6||Your Deathrattle cards cost (2) less. Her marriage survived death, but it decayed pretty quickly after that.|
|Corrupting Mist||Rare||Spell||Warlock||2||Corrupt every minion. Destroy them at the start of your next turn. The most terrifying of Un’goro magics is both silent… AND deadly.|
|Counterspell||Rare||Spell||Mage||3||Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.|
|Crazed Alchemist||Rare||Minion||General||Any||2||2||2||Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.|
|Cruel Dinomancer||Rare||Minion||General||Warlock||6||5||5||Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."|
|Crystal Lion||Rare||Minion||General||Paladin||6||5||5||Divine Shield|
Costs (1) less for each Silver Hand Recruit you control. Standard issue recruit gear: 1 silver sword, 1 Lordaeron insignia, 2 bags of crystal kibble.
|Crystalline Oracle||Rare||Minion||Elemental||Priest||1||1||1||Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.|
|Curio Collector||Rare||Minion||General||Mage||5||4||4||Whenever you draw a card, gain +1/+1. Experts worry that curios are a gateway to face-collecting.|
|Curse of Weakness||Rare||Spell||Warlock||2||Echo|
Give all enemy minions -2 Attack until your next turn. Warlocks refer to this as a "balance change."
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
|Dark Possession||Rare||Spell||Warlock||1||Deal 2 damage to a friendly character. Discover a Demon. Wanted on three counts of gnomish possession.|
|Death Revenant||Rare||Minion||General||Warrior||5||3||3||Battlecry: Gain +1/+1 for each damaged minion. How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.|
|Defender of Argus||Rare||Minion||General||Any||4||2||3||Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.|
|Defile||Rare||Spell||Warlock||2||Deal 1 damage to all minions. If any die, cast this again. This spell was originally designed to help warlocks clean up their hard drives.|
|Demolisher||Rare||Minion||Mech||Any||3||1||4||At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.|
|Desperate Stand||Rare||Spell||Paladin||2||Give a minion "Deathrattle: Return this to life with 1 Health." They're grateful for the help, but most minions would prefer not dying in the first place.|
|Despicable Dreadlord||Rare||Minion||Demon||Warlock||5||4||5||At the end of your turn, deal 1 damage to all enemy minions. He's deathspicable.|
|Devilsaur Egg||Rare||Minion||General||Any||3||0||3||Deathrattle: Summon a 5/5 Devilsaur. A key ingredient in all discerning Funnel Cake recipes.|
|Devour Mind||Rare||Spell||Priest||5||Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?|
Deathrattle: Shuffle a 6/9 Direhorn with Taunt into your deck. His mom could beat up your mom.
|Divine Favor||Rare||Spell||Paladin||3||Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!|
|Doomed Apprentice||Rare||Minion||General||Mage||3||3||2||Your opponent's spells cost (1) more. Jaina was never good at keeping up apprentices.|
|Doomguard||Rare||Minion||Demon||Warlock||5||5||7||Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.|
|Doppelgangster||Rare||Minion||General||Any||5||2||2||Battlecry: Summon 2 copies of this minion. "Every me, get in here!"|
|Druid of the Swarm||Rare||Minion||General||Druid||2||1||2||Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.|
|Duskbreaker||Rare||Minion||Dragon||Priest||4||3||3||Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Waking up at the break of dusk is just not as impressive.|
|Duskhaven Hunter||Rare||Minion||General||Hunter||3||2||5||Stealth |
Each turn this is in your hand, swap its Attack and Health. After a short paws, she's back to herself again.
|Eaglehorn Bow||Rare||Weapon||Hunter||3||3||2||Whenever a friendly Secret is revealed, gain +1 Durability. First Lesson: Put the pointy end in the other guy.|
|Earthen Might||Rare||Spell||Shaman||2||Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.|
|Earthen Scales||Rare||Spell||Druid||1||Give a friendly minion +1/+1, then gain Armor equal to its Attack. You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.|
|Ebon Dragonsmith||Rare||Minion||Dragon||Any||4||3||4||Battlecry: Reduce the Cost of a random weapon in your hand by (2). Having a furnace-mouth is really handy for a blacksmith.|
|Elven Minstrel||Rare||Minion||General||Rogue||4||3||2||Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."|
|Emperor Cobra||Rare||Minion||Beast||Any||3||2||3||Poisonous The Sholazar Basin is home to a lot of really horrible things. If you're going to visit, wear bug spray. And plate armor.|
|Envenom Weapon||Rare||Spell||Rogue||3||Give your weapon Poisonous. Like Deadly Poison, but deadlier.|
|Equality||Rare||Spell||Paladin||2||Change the Health of ALL minions to 1. We are all special unique snowflakes... with 1 Health.|
|Eternal Servitude||Rare||Spell||Priest||4||Discover a friendly minion that died this game. Summon it. What do you mean I don't get overtime pay for this?!|
|Ethereal Arcanist||Rare||Minion||General||Mage||4||3||3||If you control a Secret at the end of your turn, gain +2/+2. The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft.|
|Evolving Spores||Rare||Spell||Druid||4||Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".|
Deal 2 damage to all enemy minions. We've all been there after a night of one-too-many funnel cakes.
|Explosive Runes||Rare||Spell||Mage||3||Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. Sometimes it's safer NOT to read the warning signs.|
|Explosive Shot||Rare||Spell||Hunter||5||Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.|
|Feeding Time||Rare||Spell||Warlock||5||Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. True, they're only 1/1s, but they eat as much as most 4/4s!|
|Felguard||Rare||Minion||Demon||Warlock||3||3||5||Taunt. Battlecry: Destroy one of your Mana Crystals. Yes, he'll fight for you. BUT HE'S NOT GOING TO LIKE IT.|
|Feral Gibberer||Rare||Minion||General||Any||1||1||1||After this minion attacks a hero, add a copy of it to your hand. It's certainly not civilized gibbering.|
|Feral Spirit||Rare||Spell||Shaman||3||Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.|
|Festeroot Hulk||Rare||Minion||General||Warrior||5||2||7||After a friendly minion attacks, gain +1 Attack. Tree puns arboring.|
|Fire Plume Harbinger||Rare||Minion||Elemental||Shaman||2||1||1||Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.|
|Flare||Rare||Spell||Hunter||2||All minions lose Stealth. Destroy all enemy Secrets. Draw a card. Not only does it reveal your enemies, but it's also great for parties!|
|Forest Guide||Rare||Minion||General||Druid||4||1||6||At the end of your turn, both players draw a card. "Just sign this waiver, and we'll be on our way."|
|Free From Amber||Rare||Spell||Priest||8||Discover a minion that costs (8) or more. Summon it. Bingo! Minion DNA!|
|Frothing Berserker||Rare||Minion||General||Warrior||3||2||4||Whenever a minion takes damage, gain +1 Attack. He used to work as an accountant before he tried his hand at Berserkering.|
|Frozen Crusher||Rare||Minion||Elemental||Any||6||8||8||After this minion attacks,|
Freeze it. Goes by the online handle "KoolKrusher99."
|Furbolg Mossbinder||Rare||Minion||General||Any||5||1||1||Battlecry: Transform a friendly minion into a 6/6 Elemental. Behold, the unstoppable power of MOSS!|
|Gadgetzan Auctioneer||Rare||Minion||General||Any||6||4||4||Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.|
|Gather Your Party||Rare||Spell||Warrior||6||Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?|
|Ghastly Conjurer||Rare||Minion||General||Mage||4||2||6||Battlecry: Add a 'Mirror Image' spell to your hand. Wearing purple after the holidays? GHASTLY!|
|Gilnean Royal Guard||Rare||Minion||General||Any||8||3||8||Divine Shield, Rush|
Each turn this is in your hand, swap its Attack and Health. Admittedly, they kind of dropped the ball with Prince Liam.
|Golakka Crawler||Rare||Minion||Beast||Any||2||2||3||Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.|
|Gravelsnout Knight||Rare||Minion||General||Any||1||2||3||Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!|
|Greedy Sprite||Rare||Minion||General||Druid||3||3||1||Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.|
Deathrattle: Recruit 2 minions that cost (4) or less. Favorite sandwich? Grizzled cheese.
|Happy Ghoul||Rare||Minion||General||Any||3||3||3||Costs (0) if your hero was healed this turn. When life gives you snow…|
|Headcrack||Rare||Spell||Rogue||3||Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn. When all else fails, nothing beats a swift whack upside the head.|
|Holy Fire||Rare||Spell||Priest||6||Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!|
|Holy Water||Rare||Spell||Priest||5||Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. For a healthier option, try Holy Water: Zero.|
|Holy Wrath||Rare||Spell||Paladin||5||Draw a card and deal damage equal to its cost. C'mon Molten Giant!!|
|Hooked Reaver||Rare||Minion||Demon||Warlock||4||4||4||Battlecry: If you have 15 or less Health, gain +3/+3 and Taunt. The hook is just an accessory. He can reave just fine without it.|
|Howling Commander||Rare||Minion||General||Paladin||3||2||2||Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.|
|Humongous Razorleaf||Rare||Minion||General||Any||3||4||8||Can't attack. Loves goblins. In a light cream sauce.|
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Ice Breaker||Rare||Weapon||Shaman||3||1||3||Destroy any Frozen minion damaged by this. A great way to end a conversation.|
|Ice Walker||Rare||Minion||Elemental||Mage||2||1||3||Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!|
|Imp Master||Rare||Minion||General||Any||3||1||5||At the end of your turn, deal 1 damage to this minion and summon a 1/1 Imp. She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.|
|Injured Blademaster||Rare||Minion||General||Any||3||4||7||Battlecry: Deal 4 damage to HIMSELF. He claims it is an old war wound, but we think he just cut himself shaving.|
|Keening Banshee||Rare||Minion||General||Any||4||5||5||Whenever you play a card, remove the top 3 cards of your deck. "What are your strengths?" the interviewer asked. "Well," she replied, "I'm really good at keening."|
|Keeper of the Grove||Rare||Minion||General||Druid||4||2||2||Choose One - Deal 2 damage; or Silence a minion. These guys just show up and start Keeping your Groves without even asking.|
|Kirin Tor Mage||Rare||Minion||General||Mage||3||4||3||Battlecry: The next Secret you play this turn costs (0). The Kirin Tor reside in the floating city of Dalaran. How do you make a Dalaran float? Two scoops of ice cream, one scoop of Dalaran.|
|Knife Juggler||Rare||Minion||General||Any||2||2||2||After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.|
|Kobold Barbarian||Rare||Minion||General||Warrior||3||4||4||At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.|
|Kobold Illusionist||Rare||Minion||General||Rogue||4||3||3||Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.|
|Kobold Monk||Rare||Minion||General||Any||4||3||6||Your hero can't be targeted by spells or Hero Powers. There is no candle.|
|Lava Burst||Rare||Spell||Shaman||3||Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!|
|Lesser Amethyst Spellstone||Rare||Spell||Warlock||4||Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) A purple stone Azari carved|
For dark hearts, craving, power-starved.
The first to bow, the warlock Rin,
Embraced the darkness, slew her kin.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7||Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth|
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Lesser Emerald Spellstone||Rare||Spell||Hunter||5||Summon two 3/3 Wolves. (Play a Secret to upgrade.) An emerald stone for Tauren hands|
Who sought its strength to save their lands
Their tribes now lost, their rage released
Who's hunting now? And who's the beast?
|Lesser Jasper Spellstone||Rare||Spell||Druid||1||Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) In ancient woods, elves fought the curse|
The demon's shadow to disperse
But hatred raged and frail souls turned
Now horned and hooved their forests burned.
|Lesser Mithril Spellstone||Rare||Spell||Warrior||7||Summon one 5/5 Mithril Golem. (Equip a weapon to upgrade.) To dwarves of stone the demon called|
With promises of might, enthralled
In grasping greed they found their doom
Forever bound in mithril tombs.
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5||Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift|
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
|Lesser Pearl Spellstone||Rare||Spell||Paladin||2||Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) In ages old, when Ancients broke|
Azari of the Legion spoke
To tempt the mortals: gems of power
The weak succumbed, their souls devoured.
|Lesser Ruby Spellstone||Rare||Spell||Mage||2||Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master|
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
|Lesser Sapphire Spellstone||Rare||Spell||Shaman||7||Summon 1 copy of a friendly minion. (Overload 3 Mana Crystals to upgrade.) A stone of blue, embraced with glee|
By murloc lords beneath the sea
Soon numberless they swarmed the shore
First two, then four, then more...and more...
|Leyline Manipulator||Rare||Minion||Elemental||Mage||4||4||5||Battlecry: If you're holding any cards that didn't start in your deck, reduce their Cost by (2). The shortest distance between two points is a leyline.|
|Lifedrinker||Rare||Minion||Beast||Any||4||3||3||Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero. In a pinch, he'll also settle for Holy Water: Zero.|
|Lightfused Stegodon||Rare||Minion||Beast||Paladin||4||3||4||Battlecry: Adapt your Silver Hand Recruits. “Come now, Johnston. I think those horns are quite fetching on you.”|
|Lightning Storm||Rare||Spell||Shaman||3||Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.|
|Lightwarden||Rare||Minion||General||Any||1||1||2||Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden.|
|Lightwell||Rare||Minion||General||Priest||2||0||5||At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.|
|Lone Champion||Rare||Minion||General||Any||3||2||4||Battlecry: If you control no other minions, gain Taunt and Divine Shield. He is a champion, with no friends. He'll keep on fighting, til the end!|
|Mad Hatter||Rare||Minion||General||Any||4||3||2||Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.|
|Mana Addict||Rare||Minion||General||Any||2||1||3||Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.|
|Mana Bind||Rare||Spell||Mage||3||Secret: When your opponent cast a spell, add a copy to your hand that costs (0). Nice spell. YOINK!|
|Mana Tide Totem||Rare||Minion||Totem||Shaman||3||0||3||At the end of your turn, draw a card. It is said that some shaman can say "Floatin' totem" 10 times, fast.|
|Mana Wraith||Rare||Minion||General||Any||2||2||2||ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.|
|Mass Dispel||Rare||Spell||Priest||4||Silence all enemy minions. Draw a card. It dispels buffs, powers, hopes, and dreams.|
|Master Swordsmith||Rare||Minion||General||Any||2||1||3||At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.|
|Master of Disguise||Rare||Minion||General||Rogue||4||4||4||Battlecry: Give a friendly minion Stealth until your next turn. She's actually a male tauren. People don't call him "Master of Disguise" for nothing.|
Battlecry: Gain +3 Attack this turn. She only needs two commands: "Heel" and "Sic 'em!"
|Mimic Pod||Rare||Spell||Rogue||3||Draw a card, then add a copy of it to your hand. Jinx!|
|Mind Control Tech||Rare||Minion||General||Any||3||3||3||Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.|
|Mindbreaker||Rare||Minion||General||Any||3||2||5||Hero Powers are disabled. He's a mind breaker, dream taker, ghoul trainer, don't you mess around with him.|
|Mirage Caller||Rare||Minion||General||Priest||3||2||3||Battlecry: Choose a friendly minion. Summon a 1/1 copy of it. Mirage is actually the name of its long-lost cat.|
|Misdirection||Rare||Spell||Hunter||2||Secret: When a character attacks your hero, instead he attacks another random character. Sometimes it's as simple as putting on a fake mustache and pointing at someone else.|
|Mistwraith||Rare||Minion||General||Rogue||4||3||5||Whenever you play an Echo card, gain +1/+1. One little Mistwraith sitting in a tree. M-I-S-T-I-N-G.|
|Molten Blade||Rare||Weapon||Warrior||1||1||1||Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!|
|Molten Reflection||Rare||Spell||Mage||4||Choose a friendly minion. Summon a copy of it. Dang, I'm looking pretty hot!|
|Mortal Strike||Rare||Spell||Warrior||4||Deal 4 damage. If you have 12 or less Health, deal 6 instead. "If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6|
|Mountainfire Armor||Rare||Minion||General||Warrior||3||4||3||Deathrattle: If it's your opponent's turn, gain 6 Armor. Excuse me. Your mountain is on fire.|
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
|Murloc Tidecaller||Rare||Minion||Murloc||Any||1||1||2||Whenever you summon a Murloc, gain +1 Attack. This guy gets crazy strong at family reunions.|
|Murmuring Elemental||Rare||Minion||Elemental||Shaman||2||1||1||Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.|
|Night Prowler||Rare||Minion||Beast||Any||4||3||3||Battlecry: If this is the only minion in the battlefield, gain +3/+3. Listen to the mew-sic of the night.|
|Nightscale Matriarch||Rare||Minion||Dragon||Priest||7||4||9||Whenever a friendly minion is healed, summon a 3/3 Whelp. Everywhelp, get in here!|
|Nourish||Rare||Spell||Druid||5||Choose One - Gain 2 Mana Crystals; or Draw 3 cards. Druids take nourishment from many things: the power of nature, the songbird's chirp, a chocolate cake.|
|Obsidian Shard||Rare||Weapon||Rogue||4||3||3||Costs (1) less for each card you've played from another class. You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!”|
|Paragon of Light||Rare||Minion||General||Paladin||3||2||5||Has Taunt and Lifesteal while it has 3 or more Attack. She’s all fun and games until someone rings that stupid bell.|
|Perdition's Blade||Rare||Weapon||Rogue||3||2||2||Battlecry: Deal 1 damage. Combo: Deal 2 instead. Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.|
|Phantom Freebooter||Rare||Minion||Pirate||Any||4||3||3||Battlecry: Gain stats equal to your weapon's. There's no such thing as a free boot.|
Taunt Recruited from the Gilnean opera house.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
|Pint-Sized Summoner||Rare||Minion||General||Any||2||2||2||The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.|
|Plague Scientist||Rare||Minion||General||Rogue||3||2||3||Combo: Give a friendly minion Poisonous. The excruciating pain means it's working!|
|Possessed Lackey||Rare||Minion||General||Warlock||5||2||2||Deathrattle: Recruit a Demon. If you don't keep up with your payments, it'll be a repossessed lackey.|
|Primal Talismans||Rare||Spell||Shaman||3||Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."|
|Primalfin Totem||Rare||Minion||Totem||Shaman||2||0||3||At the end of your turn,|
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
|Questing Adventurer||Rare||Minion||General||Any||3||2||2||Whenever you play a card, gain +1/+1. "Does anyone have some extra Boar Pelts?"|
|Raptor Hatchling||Rare||Minion||Beast||Hunter||1||2||1||Deathrattle: Shuffle a 4/3 Raptor into your deck. They’re just baby teeth. Lots and lots of baby teeth.|
|Ravenholdt Assassin||Rare||Minion||General||Any||7||7||5||Stealth Just mail him a package with a name and 10,000 gold. He'll take care of the rest.|
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
|Roll the Bones||Rare||Spell||Rogue||2||Draw a card. If it has Deathrattle, cast this again. Call it: Heads or Tailbone…|
|Runeforge Haunter||Rare||Minion||General||Rogue||4||5||3||During your turn, your weapon doesn't lose Durability. Don't worry, he'll keep an eye on that for you.|
|SI:7 Agent||Rare||Minion||General||Rogue||3||3||3||Combo: Deal 2 damage. The agents of SI:7 are responsible for Stormwind's covert activities. Their duties include espionage, assassination, and throwing surprise birthday parties for the royal family.|
|Saronite Chain Gang||Rare||Minion||General||Any||4||2||3||Taunt|
Battlecry: Summon a copy of this minion. Desperately needs some alone time.
|Savagery||Rare||Spell||Druid||1||Deal damage equal to your hero's Attack to a minion. It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.|
|Savannah Highmane||Rare||Minion||Beast||Hunter||6||6||5||Deathrattle: Summon two 2/2 Hyenas. In the jungle, the mighty jungle, the lion gets slowly consumed by hyenas.|
|Scaleworm||Rare||Minion||Beast||Any||4||4||4||Battlecry: If you're holding a Dragon, gain +1 Attack and Rush. A popular local alternative to bananas.|
|Scorp-o-matic||Rare||Minion||Mech||Any||2||1||2||Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.|
|Second-Rate Bruiser||Rare||Minion||General||Any||5||4||5||Taunt. Costs (2) less if your opponent has at least three minions. He'll be a first-rate bruiser once he gets used to his contacts.|
|Secretkeeper||Rare||Minion||General||Any||1||1||2||Whenever a Secret is played, gain +1/+1. She promises not to tell anyone about that thing you did last night with that one person.|
|Seeping Oozeling||Rare||Minion||General||Hunter||6||5||4||Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.|
|Servant of Kalimos||Rare||Minion||Elemental||Any||5||4||5||Battlecry: If you played an Elemental last turn, Discover an Elemental. He's doing his best, but his mom thinks that if he had just applied himself in school Kalimos would be working for HIM.|
|Shadow Essence||Rare||Spell||Priest||6||Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.|
|Shadow Madness||Rare||Spell||Priest||4||Gain control of an enemy minion with 3 or less Attack until end of turn. You can rationalize it all you want, it's still a mean thing to do.|
|Shadowblade||Rare||Weapon||Rogue||3||3||2||Battlecry: Your hero is Immune this turn. It's tacky to call it "Shadeblade."|
|Shadowflame||Rare||Spell||Warlock||4||Destroy a friendly minion and deal its Attack damage to all enemy minions. Start with a powerful minion and stir in Shadowflame and you have a good time!|
|Shallow Gravedigger||Rare||Minion||General||Any||3||3||1||Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.|
|Shellshifter||Rare||Minion||General||Druid||4||3||3||Choose One - Transform into a 5/3 with Stealth;|
or a 3/5 with Taunt. Master of the Three Shell Monte.
|Shrieking Shroom||Rare||Minion||General||Any||3||1||2||At the end of your turn, summon a random 1-Cost minion. Auditioning for the next Fungal Idol.|
|Silver Sword||Rare||Weapon||Paladin||8||3||4||After your hero attacks, give your minions +1/+1. Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!|
|Siphon Soul||Rare||Spell||Warlock||6||Destroy a minion. Restore 3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.|
|Small-Time Buccaneer||Rare||Minion||Pirate||Any||1||1||1||Has +2 Attack while you have a weapon equipped. "Oh, I'm not serious about it. I only pirate on the weekends."|
|Spiked Hogrider||Rare||Minion||General||Any||5||5||5||Battlecry: If an enemy minion has Taunt, gain Charge. Did you know the Hogchoppers compete every year at the Mirage Raceway? They do. It's a real group.|
|Spikeridged Steed||Rare||Spell||Paladin||6||Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon. What beats cavalry? Dinosaur cavalry.|
|Spreading Plague||Rare||Spell||Druid||6||Summon a 1/5 Scarab with Taunt. If your opponent has more minions, cast this again. In the past, plagues were spread by mice or fleas. These days they're spread by elves.|
|Stampeding Kodo||Rare||Minion||Beast||Any||5||3||5||Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.|
|Starfall||Rare||Spell||Druid||5||Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions. Is the sky falling? Yes. Yes it is.|
|Steam Surger||Rare||Minion||Elemental||Mage||4||5||4||Battlecry: If you played an Elemental last turn,|
add a 'Flame Geyser'
to your hand. Explorers nicknamed him the Teapot Elemental.
Battlecry: Discover a Taunt minion. Briefly tried stand-up comedy under the name "Stonehill Offender", but turtles are just too thin-skinned.
|Strongshell Scavenger||Rare||Minion||General||Druid||4||2||3||Battlecry: Give your Taunt minions +2/+2. It isn't "grave robbing" when there's no grave. It's just scavenging…|
|Sunfury Protector||Rare||Minion||General||Any||2||2||3||Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.|
|Sunwalker||Rare||Minion||General||Any||6||4||5||Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!|
|Terrorscale Stalker||Rare||Minion||General||Hunter||3||3||3||Battlecry: Trigger a friendly minion's Deathrattle. Likes to scare his friends half to death.|
|Ticking Abomination||Rare||Minion||General||Any||4||5||6||Deathrattle: Deal 5 damage to your minions. Abomination. Emphasis on the second syllable.|
|Tol'vir Stoneshaper||Rare||Minion||General||Any||4||3||5||Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield. He spends a lot of time keeping himself in stoneshape.|
|Tol'vir Warden||Rare||Minion||General||Hunter||5||3||5||Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.|
|Twilight Drake||Rare||Minion||Dragon||Any||4||4||1||Battlecry: Gain +1 Health for each card in your hand. Twilight drakes feed on Mystical Energy. And Tacos.|
|Twilight's Call||Rare||Spell||Priest||3||Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.|
|Unidentified Maul||Rare||Weapon||Paladin||3||2||2||Gains a bonus effect in your hand. When all you have is an unidentified maul, everything else looks like an unidentified nail.|
|Unwilling Sacrifice||Rare||Spell||Warlock||3||Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.|
|Upgrade!||Rare||Spell||Warrior||1||If you have a weapon, give it +1/+1. Otherwise equip a 1/3 weapon. Easily worth 50 DKP.|
|Val'kyr Soulclaimer||Rare||Minion||General||Warrior||3||1||4||Whenever this minion survives damage, summon a 2/2 Ghoul. My Ghoul friend is back and you're gonna be in trouble.|
|Vaporize||Rare||Spell||Mage||3||Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.|
|Venomstrike Trap||Rare||Spell||Hunter||2||Secret: When one of your minions is attacked, summon a 2/3 Poisonous Cobra. Snakes on a frozen plain.|
|Vicious Fledgling||Rare||Minion||Beast||Any||3||3||3||After this minion attacks a hero, Adapt. A youngster who is truly hungry for self-improvement.|
|Vinecleaver||Rare||Weapon||Paladin||7||4||3||After your hero attacks, summon two 1/1 Silver Hand Recruits. George and Karl! Thank the Light we found you!|
|Violet Teacher||Rare||Minion||General||Any||4||3||5||Whenever you cast a spell, summon a 1/1 Violet Apprentice. If you don't pay attention, you may be turned into a pig. And then you get your name on the board.|
|Void Terror||Rare||Minion||Demon||Warlock||3||3||3||Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.|
|Volcano||Rare||Spell||Shaman||5||Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.|
|Volcanosaur||Rare||Minion||Beast||Any||7||5||6||Battlecry: Adapt, then Adapt. Always fun to say out loud "VOL-CA-NO-SAUUUR!"|
Freeze any character damaged by this minion. The Silver Hand recruits shuddered in terror when they saw the dreaded totem of the Hexxer: A tiny little snowman, impaled with pins.
|Wandering Monster||Rare||Spell||Hunter||2||Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.|
|Wild Pyromancer||Rare||Minion||General||Any||2||3||2||After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!|
|Wing Blast||Rare||Spell||Hunter||4||Deal 4 damage to a minion. If a minion died this turn, this costs (1). Emeriss uses Wing Blast. It's super effective!|
|Witching Hour||Rare||Spell||Druid||3||Summon a random friendly Beast that died this game. The gates to the Gilnean pet cemetary MUST remain locked at all times.|
Battlecry: Lose 1 Health for each card in your opponent's hand. You know what they say about people with big hands? Small bears.
|Witchwood Piper||Rare||Minion||General||Any||4||3||3||Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.|
|Young Priestess||Rare||Minion||General||Any||1||2||1||At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.|
|Showing all 232 cards|
Uncollectible[edit | edit source]
The following cards are uncollectible.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
|Amethyst Spellstone||Rare||Spell||Warlock||4||Lifesteal. Deal 5 damage to a minion. (Take damage from your cards to upgrade.)|
|Blessed Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions +1 Attack.|
|Champion's Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Summon two 1/1 Silver Hand Recruits.|
|Diamond Spellstone||Rare||Spell||Priest||7||Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||2||Poisonous|
|Druid of the Swarm||Rare||Minion||Beast||Druid||2||1||5||Taunt|
|Duskhaven Hunter||Rare||Minion||General||Hunter||3||5||2||Stealth |
Each turn this is in your hand, swap its Attack and Health.
|Emerald Spellstone||Rare||Spell||Hunter||5||Summon three 3/3 Wolves. (Play a Secret to upgrade.)|
|Gilnean Royal Guard||Rare||Minion||General||Any||8||8||3||Divine Shield, Rush|
Each turn this is in your hand, swap its Attack and Health.
|Greater Amethyst Spellstone||Rare||Spell||Warlock||4||Lifesteal. Deal 7 damage to a minion.|
|Greater Diamond Spellstone||Rare||Spell||Priest||7||Resurrect 4 different friendly minions.|
|Greater Emerald Spellstone||Rare||Spell||Hunter||5||Summon four 3/3 Wolves.|
|Greater Jasper Spellstone||Rare||Spell||Druid||1||Deal 6 damage to a minion.|
|Greater Mithril Spellstone||Rare||Spell||Warrior||7||Summon three 5/5 Mithril Golems.|
|Greater Onyx Spellstone||Rare||Spell||Rogue||5||Destroy up to 3 random enemy minions.|
|Greater Pearl Spellstone||Rare||Spell||Paladin||2||Summon a 6/6 Spirit with Taunt.|
|Greater Ruby Spellstone||Rare||Spell||Mage||2||Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)|
|Greater Sapphire Spellstone||Rare||Spell||Shaman||7||Summon 3 copies of a friendly minion.|
|Jasper Spellstone||Rare||Spell||Druid||1||Deal 4 damage to a minion. (Gain 3 Armor to upgrade.)|
|Mithril Spellstone||Rare||Spell||Warrior||7||Summon two 5/5 Mithril Golems. (Equip a weapon to upgrade.)|
|Onyx Spellstone||Rare||Spell||Rogue||5||Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)|
|Pearl Spellstone||Rare||Spell||Paladin||2||Summon a 4/4 Spirit with Taunt. (Restore 3 Health to upgrade.)|
|Purifier's Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions Divine Shield.|
|Ruby Spellstone||Rare||Spell||Mage||2||Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)|
|Sacred Maul||Rare||Weapon||Paladin||3||2||2||Battlecry: Give your minions Taunt.|
|Sapphire Spellstone||Rare||Spell||Shaman||7||Summon 2 copies of a friendly minion. (Overload 3 Mana Crystals to upgrade.)|
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