Random effect/Wild format
Cards with random effects
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand.
|What Does This Do?||None||Hero Power||Mage|
Passive Hero Power
At the start of your turn, cast a random spell.
Deathrattle: Deal 1-4 damage to a random enemy.
Battlecry: Summon a random 2-Cost minion.
Deathrattle: Add a random Legendary minion to your hand.
Deal 6 damage randomly split among all enemies.
Add 3 random Mage spells to your hand.
At the start of your turn, transform a random minion into a 1/1 Chicken.
Battlecry: Transform a friendly minion into one that costs (1) more.
|Ascendant Scroll||None||Hero Power||Mage||2|
Add a random Mage spell to your hand. It costs (2) less.
Craft a custom Zombeast.
|Death Grip||None||Spell||Death Knight||2|
Steal a minion from your opponent's deck and add it to your hand.
|DIE, INSECT!||None||Hero Power||Any||2|
Deal 8 damage to a random enemy.
|DIE, INSECT!||None||Hero Power||Any||2|
Deal 8 damage to a random enemy.
|Galakrond's Guile||None||Hero Power||Rogue||2|
Add a Lackey to your hand.
|Galakrond's Malice||None||Hero Power||Warlock||2|
Summon two 1/1 Imps.
|Galakrond's Wit||None||Hero Power||Priest||2|
Add a random Priest minion to your hand.
|Totemic Call||None||Hero Power||Shaman||2|
Summon a random Totem.
|Transmute Spirit||None||Hero Power||Shaman||2|
Hero Power: Transform a friendly minion into a random one that costs (1) more.
Add 5 Journey to Un'Goro cards to your hand.
After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.
Battlecry: Replace your hand with Legendary minions.
Deathrattle: Give your opponent a fantastic treasure!
Battlecry: Replace your hand and deck with Legendary minions.
Battlecry: Fill your hand with random Murlocs.
|Scroll of Wonder||None||Spell||Mage||5|
Casts When Drawn
Cast a random spell.
Spell Damage +1
Battlecry: Cast 5 random Mage spells (targets enemies if possible).
Battlecry: Summon 4 random Murlocs. Give them Divine Shield.
Casts When Drawn
Summon a random Dragon.
|Timepiece of Horror||None||Spell||Any||10|
Deal 10 damage randomly split among all enemies.
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Battlecry: Discard a random card. This puppy chews up cards instead of shoes.
|Sightless Watcher||Free||Minion||Demon||Demon Hunter||2||3||2|
Battlecry: Look at 3 cards in your deck. Choose one to put on top. What he lacks in sight, he makes up for in sleight-of-tentacle tricks.
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
|Soul Cleave||Free||Spell||Demon Hunter||3|
Deal 2 damage to two random enemy minions The way to a demon's soul is through its stomach.
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
|First Day of School||Common||Spell||Paladin||0|
Add 2 random 1-Cost minions to your hand. "Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
|Whispers of EVIL||Common||Spell||Priest||0|
Add a Lackey to your hand. Madame Lazul’s ASMR program is off to a promising start!
Secret: When one of your minions dies, give a random friendly minion +3/+2. Several paladins have joined together to deliver justice under the name "Justice Force." Their lawyer talked them out of calling themselves the Justice League.
|Breath of Sindragosa||Common||Spell||Mage||1|
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
|Call of the Void||Common||Spell||Warlock||1|
Add a random Demon to your hand. "Marco!"
"Who dares summon me?!"
Deathrattle: Add a Spare Part card to your hand. Clockwork gnomes are always asking what time it is.
Deathrattle: Give this minion's Attack to a random friendly minion. Putting the "r" in fiend.
Deathrattle: Deal 1 damage to a random enemy. He'll always be our first.
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Battlecry: Give a random Murloc in your hand +1/+1. Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?
Deathrattle: Give a random Beast in your hand +1/+1. Beasts love Helbacon Strips!
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Battlecry: Add a random Pirate to your hand. Maybe he should've hatched a plan that could actually carry booty back too.
Give a random Beast in your hand +2/+2. Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
|Strength in Numbers||Common||Spell||Druid||1|
Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck. One minion, two minions... tree minions!
|Swamp Dragon Egg||Common||Minion||General||Any||1||0||3|
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Battlecry: Add a random card to your hand (from your opponent's class). Was almost named "Swashb-AAAARRHHH-gler"
|Tome of Intellect||Common||Spell||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Deal 3 damage to an enemy minion and a random friendly one. Warning! Your minions are seated in the splash zone.
Deathrattle: Add a random Beast card to your hand. Spider cocoons are like little piñatas!
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Deathrattle: Give a random friendly minion +1/+1. Ok, Initiate. You need to settle down and do your job. In this case, that means die so someone else can get a minor buff.
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Secret: After an opposing Hero Power is used, deal 5 damage to a random enemy. Five years of tap-dancing lessons are FINALLY going to pay off!
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
|EVIL Cable Rat||Common||Minion||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Transform a minion into a random one that costs (3) more. Let's give a big hand for goblin experimentation!
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Deal 4 damage to a random enemy minion. Calling something a flamecannon really doesn't do much to distinguish it from other goblin devices.
|Forge of Souls||Common||Spell||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Dormant for 2 turns. When this awakens, attack a random enemy. It doesn't care who woke it up, someone's getting bitten.
Add 2 random Taunt minions to your hand. None can doubt the strength of the Scholomance student body.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
|Magic Dart Frog||Common||Minion||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Battlecry: Add a 1-Cost spell from your class to your hand. She creates incredibly affordable wands of all shapes and sizes. But not owls. The owl is all-natural.
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Battlecry: Add a random card to your hand (from your opponent's class). It's like, SUPER bad at staring contests.
Deathrattle: Give a random friendly minion +3 Health. The Cult of the Damned has found it's best not to mention their name when recruiting new cultists.
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
Battlecry: Put a 1-Cost minion from each deck into the battlefield. Dang. This card is sweet. Almost as sweet as Dessert Camel.
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Battlecry: Add a Lackey to your hand. Gain 3 Armor. He trained for a whole year to become quarter-master. Three more, and he'll be a full-master.
Spellburst: Deal 4 damage randomly split among all enemy minions. Too cool for school, too hot for thought.
Battlecry: Give a random minion in your hand +1/+1 She's got anything you want. Need the latest derpinger? No problem!
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). "C'mon down to Illhoof's bargain bin! When the satyr's free, he'll lower your fee!"
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Deathrattle: Summon a random 1-Cost minion. Clever girl!
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
50% chance to attack the wrong enemy. Ogres have really terrible short-term chocolate.
50% chance to attack the wrong enemy. Simple, misguided, and incredibly dangerous. You know, like most things ogre.
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Deathrattle: Give a random minion in your hand +2/+2. The Grimy Goons can get you any weapon you want but if you want it to not explode you gotta pay extra.
Battlecry: Add a random spell to each player's hand. Does he sling spells, or do his spells linger about. Who can say?
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Battlecry: If you have a Mech, gain +1/+1 and add a Spare Part to your hand. Won't you take me to... Tinkertown?
Battlecry: Summon a random basic Totem. Turns out the tuskarr aren't real choosy about their totems.
Battlecry: Give a random friendly Beast, Dragon and Murloc +1/+1. The Murloc is taking the picture.
Deathrattle: Return a random friendly minion to your hand. Originally he was called "Anub'ar Guy who bounces a guy back to your hand", but it lacked a certain zing.
Battlecry: Gain 1-4 Attack. Overload: (1) Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.
At the end of your turn, give a random minion in your hand +2/+2. "You look like a Gadgetgun 3000-Mark IV man, am I right?"
Battlecry: Summon a random 1-Cost minion for your opponent. Hungry Hungry Dragon is NOT a fun game.
|I Am Murloc||Common||Spell||Any||4|
Summon three, four, or five 1/1 Murlocs.
Battlecry: Add a random Potion to your hand. Sure you could have that Polymorph potion, but wouldn't you rather have this mystery potion? It could be anything. Even a Polymorph potion!
Inspire: Summon a random Murloc. Hee hee! Look at his cute little feet.
Battlecry: Discard your highest Cost card. Throws shade at those "high-cost" minions.
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Deathrattle: Summon a random 2-Cost minion. Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
|Power of the Horde||Common||Spell||Any||4|
Summon a random Horde Warrior.
After you play a Battlecry minion, deal 2 damage to a random enemy. He's a very hungry elemental.
Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon?
|Tinker's Sharpsword Oil||Common||Spell||Rogue||4|
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack. "Get ready to strike oil!" - Super-cheesy battle cry
Battlecry: Deal 3 damage to a random enemy minion. "Quiet! The bat can't hear where he's goin'!"
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Deathrattle: Put a random Demon from your hand into the battlefield. "Void! Here, void! Here, buddy!"
Whenever you cast a spell, summon a random basic Totem. You can easily defeat her by either dealing 4 damage, or dropping a house on her.
Deathrattle: Give a random friendly minion +3/+3. He's actually a 1/1 who picked up the hammer from the last guy.
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron!
Battlecry: Give a random Beast, Dragon and Murloc +2/+2. Just between us, if things get tight the Menagerie Magician position will probably be the first to go.
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Battlecry: Summon a random 3-Cost minion. They never get the recognition they deserve.
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"'
Deathrattle: Summon a random 7-Cost minion. "What’s in the drake?! WHAT’S IN THE DRAKE?"
Battlecry: Deal 4 damage to two random enemy minions. They can never agree on whether it's too hot or too cold.
Battlecry: Add a random Mage spell to your hand. His idol is the Green Hills of Stranglethorn, and he won't shut up about it.
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Summon a random Demon Companion. Owning a pet can be real hell at times.
Cast a random Paladin Secret. Desperate times call for disparate secrets.
Cast a random Paladin Secret.
Transform your minions into random minions that cost (1) more. So you say you want an evolution. Well, you know. We all want to change the board.
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Add a random 2-Cost and 3-Cost Beast to your hand. In every group assignment, someone does all the legwork.
|Plague of Flames||Rare||Spell||Warlock||1|
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Deathrattle: Give a random friendly minion Divine Shield. "Don't worry about me… I'll just be here... under these tentacles."
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Add 2 random minions to your hand. Let's see what's behind rift number one!
|Blade Dance||Rare||Spell||Demon Hunter||2|
Deal damage equal to your hero's Attack to 3 random enemy minions. The surest way to clear the dance floor.
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Transform all enemy minions into random ones that cost (1) less. Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
|Greater Ruby Spellstone||Rare||Spell||Mage||2|
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.)
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. There is an urban legend that the first Opponent’s strike provoked the determination of geeks, ghouls,rats,bots and minions to cross the road from curious to downright needing answers from secret cache holders.
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
|Lesser Ruby Spellstone||Rare||Spell||Mage||2|
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Add a random card to your hand (from your opponent's class). He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Summon a random friendly minion that died this game. I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.)
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
|Spirit of the Bat||Rare||Minion||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Give a random Taunt minion in your hand +3/+3. It fell off a kodo, I promise!
At the end of your turn, cast a random spell that costs (3) or less. It knows how to sit still and do tricks. Still working on rolling over, though.
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Add 2 random class cards to your hand (from your opponent's class). Yoink!
After a friendly Mech dies, add a random Mech to your hand. Invention is the mother of entropy.
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield. "Rise from your grave!" - Kel'Thuzad
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
At the end of your turn, give another friendly minion +2/+2. Ah, the Booterang... nothing cures peon laziness faster.
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Secret: When a friendly minion dies, summon a random minion with the same Cost. Burning man, brah.
After you cast a spell, deal 2 damage randomly split among all enemies. Flamewakers HATE being confused for Flamewalkers. They just wake up fire, they don’t walk on it. Walking on fire is CRAZY.
Battlecry: Give a random weapon in your hand +1/+1. "I don't know a lot about used GvG cards, so I'm going to have to call in an expert."
Give your minions "Deathrattle: Add a random Beast to your hand." The best part is the look on their face when you jump out of the cake! Err… corpse.
At the end of your turn, give another friendly Mech +2/+2. Mechs like learning from him because he really speaks their language. 0110100001101001
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
|Mind Control Tech||Rare||Minion||General||Any||3||3||3|
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Deathrattle: Give a random friendly Mech +2/+2. People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
After you summon a Pirate, deal 2 damage to a random enemy. It's more of a ship-gun than a gunship.
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Deal 9 damage randomly split among ALL characters Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Destroy a minion. Summon 2 minions of the same Cost to replace it.
After you cast a spell, Freeze a random enemy character. He prefers that you refer to him by his nickname: 'Frostwaker.'
Windfury, Overload: (1) 50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
At the end of your turn, deal 2 damage to a non-Mech minion. The box says, "New and improved, with 200% more fel!"
|Fist of Jaraxxus||Rare||Spell||Warlock||4|
When you play or discard this, deal 4 damage to a random enemy. * Not actually Jaraxxus' fist.
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies. If you can't find a bomb to throw, just pick up any goblin invention and throw that.
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. The shrapnel is waaaaay worse than the explosion.
Battlecry: Take control of a random enemy Secret. They pretend to be wise and enlightened, but they mostly just hate to be left out of a secret.
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
|Master of Evolution||Rare||Minion||General||Shaman||4||4||5|
Battlecry: Transform a friendly minion into a random one that costs (1) more. Will be really useful in the new "Hearthémon" game.
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
Deal 3 damage. Give a random Beast in your hand +3/+3. Make your foe's armor your fauna's fashion!
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Yeah, it's cooler in the shade, but you're also more likely to get JACKED.
Spellburst: Add a Combo card to your hand. Experienced enough to do crimes, inexperienced enough to be super obvious about it.
Battlecry: Destroy a random enemy Secret. What will she destroy? It's a secret!
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Battlecry: Summon three random 1-Cost minions for your opponent. Generosity is a core value in cult culture.
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Battlecry: Deal 4 damage to a random enemy minion. He lobbies Orgrimmar daily on behalf of bombs.
Battlecry: Add two 1-Cost spells from your class to your hand. Spews more spells than a sleep-talking wizard.
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
|Greater Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy up to 3 random enemy minions.
|Lesser Onyx Spellstone||Rare||Spell||Rogue||5|
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Battlecry: Deal 6 damage randomly split between all other characters. Dang, Bomber, calm down.
Force each minion to attack another random minion. Black Friday gets worse every year.
Stealth 50% chance to attack the wrong enemy. He didn't have the grades to get into ninja school, but his dad pulled some strings.
Battlecry: Summon a friendly minion that died this game. B4 is a nice place to visit, but he wouldn't want to live there.
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.)
Battlecry: If you have a Beast, summon a random Beast. Not getting trampled is really the trick here.
Battlecry: If you're holding a Dragon, destroy a random enemy minion. Clean your room, or I'm taking your favorite minion away!
|Servant of Yogg-Saron||Rare||Minion||General||Mage||5||5||4|
Battlecry: Cast a random spell that costs (5) or less (targets chosen randomly). Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Whenever you cast a spell, summon a random minion of the same Cost. Sometimes it feels like it's always the same slackers that are waiting for a summon.
Deathrattle: Summon a random 3-Cost Beast. Really goes the extra mile to get the Hay+.
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
|Gather Your Party||Rare||Spell||Warrior||6|
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Summon a random minion with Cost equal to your Armor (up to 10). This metal is so heavy it will satisfy your iron requirements for the next year.
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
|Imprisoned Antaen||Rare||Minion||Demon||Demon Hunter||6||10||6|
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. Can I get a pair of size XXXXXL manacles?
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
50% chance to attack the wrong enemy. This champion has learned from the best. Except for his target selection.
Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears.
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Inspire: Destroy a random minion for each player. We like to call him "Wesley".
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.)
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
|Greater Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 4 different friendly minions.
|Lesser Diamond Spellstone||Rare||Spell||Priest||7|
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
|Priestess of Fury||Rare||Minion||Demon||Demon Hunter||7||6||5|
At the end of your turn, deal 6 damage randomly split among all enemies. Furious that she only has six warglaives. The Sightless Watcher has eight! The fel is always greener on the other side.
At the end of your turn, summon two 3/3 Ruffians that attack random enemies. "Prepare for trouble!" "Make it double!"
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
|Anyfin Can Happen||Rare||Spell||Paladin||10|
Summon 7 Murlocs that died this game. Theme song by Ellie Goldfin and Blagghghlrlrl Harris.
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
Spend all your Mana. Summon a random minion that costs that much. But the minion arrives covered in goo.
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Replace your hand with 4 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen.
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
|The Beast Within||Epic||Spell||Hunter||1|
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
|Big Bad Voodoo||Epic||Spell||Shaman||2|
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
|Envoy of Lazul||Epic||Minion||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
|Lock and Load||Epic||Spell||Hunter||2|
Each time you cast a spell this turn, add a random Hunter card to your hand. Rexxar narrowed his eyes, grabbed his machine gun, and said: "It's go time. Lock and load."
This card pays homage to that special moment.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less. SEE YA DARKNESS!
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Battlecry: Add a Lackey to your hand.
Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions.
Battlecry: Add a Karazhan Portal spell to your hand.
Battlecry: Spend all your Mana. Summon a random minion of that Cost.
Battlecry: Give a random minion in your hand +2/+2.
Deathrattle: Add a random Deathrattle minion to your hand.
Battlecry: Add an Uldum Plague spell to your hand.
Deathrattle: Add a random Death Knight card to your hand.
Battlecry: Add a random weapon to your hand.
Battlecry and Deathrattle: Add a Spare Part card to your hand.
At the end of your turn, reduce the Cost of a random card in your hand by (2).
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Deathrattle: Deal this minion's Attack damage randomly split among all enemies. Pokey-man. Gotta spike 'em all!
Deal 1 damage to a random minion. Repeat until a minion dies. Only goblins would think this was a good idea. Even they are starting to have their doubts.
Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it! No matter the game rules, it's always playing Go Fish.
Battlecry: Give a random friendly minion Divine Shield and Taunt. So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Deal 1 damage to a random minion. Repeat for each card in your hand. "It's a drizzle of fire. A fine mist, really."
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Deal 4-5 damage to all minions. Overload: (5) I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?
Spellburst: Cast a random spell of the same Cost. Do you smell what the cauldron is cooking? If so, we apologize.
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Destroy a minion.
Add a random minion to your opponent's hand. Is this a noun or a verb? We will never know.
|Plague of Murlocs||Epic||Spell||Shaman||3|
Transform all minions into random Murlocs. This is horrible! And adorable!
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Summon two random 2-Cost minions (improved by Spell Damage). Sometimes science is more art than science. A lot of people don't get that.
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
|Wrathscale Naga||Epic||Minion||General||Demon Hunter||3||3||1|
After a friendly minion dies, deal 3 damage to a random enemy. If throwing glaives is what you crave; summon tokens and make 'em broken.
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Put a random minion from each player's hand into the battlefield. "Hey! Ancestors!" - Ancestor's call
After your hero attacks, give a random minion in your hand +1/+1. For the goon that wants to make a fashion statement.
Spellburst: Gain control of a random enemy minion with 2 or less Attack. How did he get to the top of his class? He pulled a few strings!
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Battlecry: Give your other minions Windfury, Taunt, or Divine Shield. (at random) His enhancements are gluten free!
Spellburst: Destroy a random enemy minion. My friend went krolusk tipping once… once!
After this minion attacks a hero, transform it into a random 6-Cost minion. If you think her Illidan and Sylvanas cosplay is great, wait till you see her Reno Jackson!
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Battlecry: Summon a random friendly minion that died this game. Give it Reborn. "Come with me if you want to re-live."
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Destroy a random enemy minion. Combo: And your opponent's weapon. Rogues can't stand it. They know you planned it! They are going to set you straight!
Battlecry: Draw an Elemental from your deck. The secret is glue.
Battlecry: Summon a random minion with Cost equal to your weapon's Attack. Pretty powerful if you blade your cards right.
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
|Bane of Doom||Epic||Spell||Warlock||5|
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
After your hero attacks, transform your minions into random ones that cost (1) more. I would NOT want to put my hand in there. It's... SQUISHY.
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Add 3 random Mage spells to your hand. What's in there? I bet it's cookie recipes!
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Summon a minion from each player's deck. They fight! If you don't fight to the death, it's Duel Yielding.
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Battlecry: If you're holding a Dragon, summon 2 random Murlocs. "Do you want to be a murloc or a dragon?" "Yes."
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Destroy 2 random enemy minions. Discard 2 random cards. A prime example of lose-lose negotiating.
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
|Enter the Coliseum||Epic||Spell||Paladin||6|
Destroy all minions except each player's highest Attack minion. You have to get past the vendors first. So many are lost to shopping...
Battlecry: Add a random Paladin card to your hand. A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers.
At the end of your turn, add a random Demon to your hand. She ships illicit mana crystals around the world in packages marked: FUNNEL CAKE.
|Piloted Sky Golem||Epic||Minion||Mech||Any||6||6||4|
Deathrattle: Summon a random 4-Cost minion. The pinnacle of goblin engineering. Includes an espresso machine and foot massager.
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Summon a random Beast from your hand and give it Rush. The Gurubashi Arena has an extremely permissive policy on pets in the workplace.
|To My Side!||Epic||Spell||Hunter||6|
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Battlecry: Summon a random Beast. It's never Huffer.
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
|Greater Arcane Missiles||Epic||Spell||Mage||7|
Shoot three missiles at random enemies that deal 3 damage each. Wow, and I thought Arcane Missiles was great!
Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. Self-appointed president of the Paladins Only Paladin Club.
At the end of your turn, add a Dragon to your hand. I wish to complain about this dragon what I purchased not half an hour ago from this very boutique.
At the end of your turn, cast a spell from your deck (targets chosen randomly). Qualifications: Found pointy hat.
|Tip the Scales||Epic||Spell||Paladin||8|
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Battlecry: Discover a copy of a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
|Pit Commander||Epic||Minion||Demon||Demon Hunter||9||7||9|
At the end of your turn, summon a Demon from your deck. "Pit! Do as I say!"
|Big Bad Archmage||Epic||Minion||General||Any||10||6||6|
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Summon four 3/5 Clefthoofs that attack random enemies. Come on and slam, and welcome to Nagrand!
|Puzzle Box of Yogg-Saron||Epic||Spell||Mage||10|
Cast 10 random spells
(targets chosen randomly). "PUT THE BOX DOWN, RENO!"
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
Each turn this is in your hand, transform it into a different minion. It's like being able to play with THREE angry chickens!
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Nat, the Darkfisher||Legendary||Minion||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. You can't just run away from your problems. Unless you have another dragon to jump to.
Whenever you target this minion with a spell, deal 3 damage to a random enemy. HATES being called "the wonder twins".
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
|Shaku, the Collector||Legendary||Minion||General||Rogue||3||2||3|
Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
At the end of your turn, cast a spell you've cast this turn (targets are random). He's an archmage, but he might want to brush up on the basics... like aiming.
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
After you use your Hero Power, deal 5 damage to a random enemy. *Thunk* "That wasn’t a dragon!" *Thunk* "THAT wasn’t a dragon!"
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
|High Abbess Alura||Legendary||Minion||General||4||3||6|
Spellburst: Cast a spell from your deck (targets this if possible). She's all about hitting the books. Literally.
Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. She'll get to the bottom of this even if it kills her. Twice!
Battlecry: Replace spells in your hand with random spells (from your opponent's class). She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. quicksort  =  quicksort (x:xs) = quicksort small ++ (x : quicksort large) where small = [y y <- xs, y <= x] large = [y y <- xs, y > x]
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
|Star Student Stelina||Legendary||Minion||General||Demon Hunter||4||4||3|
Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. Cheating is just using your resources wisely.
|The Fist of Ra-den||Legendary||Weapon||Shaman||4||1||4|
After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability. The mighty Ra-den was known as the Keeper of Storms. Unfortunately, he could not keep his fist.
|Xaril, Poisoned Mind||Legendary||Minion||General||Rogue||4||3||2|
Battlecry and Deathrattle: Add a random Toxin card to your hand. It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.
Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. The Shudderwock finds him particularly frumious.
Battlecry: Summon a 1/1 copy of a random minion in your deck. He used to play every part, until Moroes confiscated his Orb of Deception.
Battlecry: Equip a random weapon for each player. PREPARE PARTY SERVOS FOR IMMEDIATE DEPLOYMENT.
|Elite Tauren Chieftain||Legendary||Minion||General||Any||5||5||5|
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
|Finja, the Flying Star||Legendary||Minion||Murloc||Any||5||2||4|
Stealth. Whenever this attacks and kills a minion, summon 2 Murlocs from your deck. The last true master of Finjitsu.
|Gral, the Shark||Legendary||Minion||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. Her parents own Scholomance. Of course she's going to play tricks on the students!
|Lyra the Sunshard||Legendary||Minion||Elemental||Priest||5||3||5|
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Inspire: Add a random spell to your hand. The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest.
Start of Game: Add 5 extra Legendary minions to your deck. He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.
|Skull of the Man'ari||Legendary||Weapon||Warlock||5||0||3|
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
|Thrall, Deathseer||Legendary||Hero card||Shaman||5|
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. Don’t let that dark magic worry you. He’ll ensure they hatch without a scratch.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Whenever you cast a 1-mana spell, add a random Mech to your hand. Gazlowe was voted "Most Likely to Explode" in high school.
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Battlecry: Choose a friendly minion. Swap it with a minion in your deck. She has set up her Black Market here in Gadgetzan for one purpose, to make a KILLING when Beanie Babies make their inevitable comeback.
|Mogor the Ogre||Legendary||Minion||General||Any||6||7||6|
All minions have a 50% chance to attack the wrong enemy. Mogor helped reopen the Dark Portal once. You know you're in trouble when you have to rely on an ogre.
|Reno the Relicologist||Legendary||Minion||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
|The Lurker Below||Legendary||Minion||Beast||Shaman||6||6||5|
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
|The Storm Bringer||Legendary||Spell||Shaman||6|
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Inspire: Summon a random Legendary minion. She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder.
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Battlecry: Give a random minion in your hand +5/+5. The brilliant mastermind of the Grimy Goons, Han sometimes thinks about ditching the idiot Cho, but that would just tear him apart.
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
|Galakrond, Azeroth's End||Legendary||Hero card||Priest||7|
Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw.
|Galakrond, Azeroth's End||Legendary||Hero card||Warlock||7|
Battlecry: Summon 4 random Demons. Equip a 5/2 Claw.
|Galakrond, the Apocalypse||Legendary||Hero card||Priest||7|
Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.)
|Galakrond, the Apocalypse||Legendary||Hero card||Warlock||7|
Battlecry: Summon 2 random demons. It costs (0). (Invoke twice to upgrade.)
|Galakrond, the Unspeakable||Legendary||Hero card||Priest||7|
Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) Lazul called Galakrond's name, her voice echoed by whispers from the deep. Both of Galakrond's eyes opened... and then other eyes opened, as well.
|Galakrond, the Wretched||Legendary||Hero card||Warlock||7|
Battlecry: Summon 1 random demon. (Invoke twice to upgrade.) Fel-flames slowly writhed around the skeleton, until the great bones knit themselves together into a demonic monstrosity. Rafaam shielded his face from the heat but could not hide his grin.
|Kangor's Endless Army||Legendary||Spell||Paladin||7|
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. When it comes to spells, she loves 'em then she librams.
Battlecry: Equip a random weapon. Garrosh's best buddy. It's true. Look it up.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Battlecry: Summon a random Demon from your hand and deck. One of the demons will do all the work while the other gets the same grade.
Battlecry: Summon 3 Beasts from your hand. Father of Rexxar, Champion of the Horde, and Flexxar, Champion of the Gym.
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
|Deathwing, Mad Aspect||Legendary||Minion||Dragon||Warrior||8||12||12|
Battlecry: Attack ALL other minions. Bite that one, bite that other one, claw this one, swallow that one whole....
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). Once crafted a gauntlet out of earwax and pure ambition.
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
|Murozond the Infinite||Legendary||Minion||Dragon||Priest||8||8||8|
Battlecry: Play all cards your opponent played last turn. "Well, I'm glad YOU knew what I should be doing this turn."
|Ragnaros the Firelord||Legendary||Minion||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
|Ragnaros the Firelord||Legendary||Minion||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy.
At the end of your turn, restore 8 health to a damaged friendly character. What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
|Sneed's Old Shredder||Legendary||Minion||Mech||Any||8||5||7|
Deathrattle: Summon a random Legendary minion. When Sneed was defeated in the Deadmines, his shredder was sold at auction to an anonymous buyer. (Probably Hogger.)
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
|The Lich King||Legendary||Minion||General||Any||8||8||8|
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). Givin' lives and takin' names.
All targets are chosen randomly. This flavor text was randomly generated. If it happens to form words and make sense, that is purely by chance.
Battlecry: Add 2 random spells to your hand (from your opponent's class). They call him "Blackwing" because he's a black dragon...... and he's got wings.
Battlecry: Summon two random 0-Cost minions.
(Upgrades each time a friendly minion dies!) Missed the big descent with the other dragons. But better late and nether!
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
Summon 3 random minions from your hand. Give them Rush. Dr. Boom ends his motivational speeches by dropping the mechs.
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Battlecry: Deal damage equal to this minion's Attack randomly split among all enemies. C'Thun's least favorite Hearthstone card: Eye for an Eye.
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
|Y'Shaarj, Rage Unbound||Legendary||Minion||General||Any||10||10||10|
At the end of your turn, put a minion from your deck into the battlefield. When he's working out, he binds all that rage back into a ponytail.
|Yogg-Saron, Hope's End||Legendary||Minion||General||Any||10||7||5|
Battlecry: Cast a random spell for each spell you've cast this game (targets chosen randomly). I spell your doom... Y-O-U-R D-O-O-M!
Battlecry: Cast all spells you've played this game (targets chosen randomly). If you can dodge an axe, you can dodge a ball.
|Showing all 515 cards|