Random effect

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Yogg-Saron, arguably the most random card ever released

Random effects are effects which include some degree of randomness or 'RNG' (random number generation).

Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.

Notes[edit | edit source]

  • Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
  • Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes,[1] regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated).[2] However, some effects are limited by clearly relevant factors, such as Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
    • The one exception is the Discover keyword, which does offer a type of weighted random effect, with class cards more likely to be Discovered than neutral cards. While this makes Discover a less than truly random mechanic, the odds and behaviour are consistent across all cards with the keyword. It should also be noted that while semi-random in its behaviour, Discover does not describe itself as 'random'.
  • Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much.[3] Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
  • When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
  • One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.[4]

Random damage[edit | edit source]

Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.

The most complicated case is cards such as Arcane Missiles and Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like Gurubashi Berserker and Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.

This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g. Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g. Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g. Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.

Strategy[edit | edit source]

Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example, Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.

Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as Arcane Missiles and Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.

The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.

Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.

Cards[edit | edit source]

For Wild format listings, see Random effect/Wild format

This section lists Hearthstone cards and Hero Powers with random effects. Note that card draw, shuffle into deck and Discover effects are not listed here, but can be found on the linked pages.

Click Expand to view the card list
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bewitch None Hero Power Shaman
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand. 
Bomb None Spell Any 1
Casts When Drawn
You take 5 damage. 
Build-A-Beast None Hero Power Hunter 2
Hero Power
Craft a custom Zombeast. 
Death Grip None Spell Death Knight 2
Steal a minion from your opponent's deck and add it to your hand. 
DIE, INSECT! None Hero Power Any 2
Hero Power
Deal 8 damage to a random enemy. 
Frozen Champion None Minion General Mage 1 0 1
Deathrattle: Add a random Legendary minion to your hand. 
Golden Kobold None Minion General Any 3 6 6
Taunt
Battlecry: Replace your hand with Legendary minions. 
Master Chest None Minion General Any 3 0 8
Deathrattle: Give your opponent a fantastic treasure! 
Megafin None Minion Murloc Shaman 5 8 8
Battlecry: Fill your hand with random Murlocs. 
Scroll of Wonder None Spell Mage 5
Casts When Drawn
Cast a random spell. 
Totemic Call None Hero Power Shaman 2
Hero Power
Summon a random Totem. 
Transmute Spirit None Hero Power Shaman 2
Hero Power: Transform a friendly minion into a random one that costs (1) more. 
Un'Goro Pack None Spell Any 2
Add 5 Journey to Un'Goro cards to your hand. 
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Arcane Missiles Free Spell Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Mind Vision Free Spell Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Succubus Free Minion Demon Warlock 2 4 3
Battlecry: Discard a random card. Warlocks have it pretty good.
Arcanologist Common Minion General Mage 2 2 3
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Blink Fox Common Minion Beast Rogue 3 3 3
Battlecry: Add a random card to your hand (from your opponent's class)It's like, SUPER bad at staring contests.
Breath of Sindragosa Common Spell Mage 1
Deal 2 damage to a random enemy minion and Freeze it. Is it cold in here or is it just Sindragosa?
Call of the Void Common Spell Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Cavern Shinyfinder Common Minion General Rogue 2 3 1
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Cobalt Scalebane Common Minion Dragon Any 5 5 5
At the end of your turn, give another random friendly minion +3 Attack. You get a sword! And you get a sword! Everybody gets a sword!
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Accuracy is not a highly valued trait among the mok'nathal. Deadliness is near the top, though.
Demonic Project Common Spell Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Dragon Roar Common Spell Warrior 2
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
Forge of Souls Common Spell Warrior 2
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Healing Rain Common Spell Shaman 3
Restore 12 Health divided randomly among all friendly characters. It's filled with electrolytes!
Howlfiend Common Minion Demon Warlock 3 3 6
Whenever this minion takes damage, discard a random card. The problem is that he carries those cards in his mouth.
Ice Fishing Common Spell Shaman 2
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Jeweled Macaw Common Minion Beast Hunter 1 1 1
Battlecry: Add a random Beast to your hand. It’s not LITERALLY jeweled. The goblins were terribly disappointed.
Kaboom Bot Common Minion Mech Any 3 2 2
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Kobold Apprentice Common Minion General Any 3 2 1
Battlecry: Deal 3 damage randomly split among all enemies. Horrible secret: The Darkness is immune to Arcane Missiles.
Mad Bomber Common Minion General Any 2 3 2
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Menacing Nimbus Common Minion Elemental Shaman 2 2 2
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Pilfer Common Spell Rogue 1
Add a random card to your hand (from your opponent's class)The class is always greener on the other side of the board.
Piloted Reaper Common Minion Mech Any 4 3 2
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Psionic Probe Common Spell Priest 1
Copy a spell in your opponent's deck and add it to your hand. She prefers calling it "Psionic Tickling."
Ravencaller Common Minion General Any 3 2 1
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Reckless Diretroll Common Minion General Warlock 3 2 6
Taunt
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Sense Demons Common Spell Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Shadow Ascendant Common Minion General Priest 2 2 2
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
Shifting Scroll Common Spell Mage
Each turn this is in your hand, transform it into a random Mage spell. Next turn, this is going to be AMAZING.
Shimmering Tempest Common Minion Elemental Mage 2 2 1
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
Swamp Dragon Egg Common Minion General Any 1 0 3
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Tanglefur Mystic Common Minion General Any 3 3 4
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Thoughtsteal Common Spell Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Tome of Intellect Common Spell Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Tortollan Forager Common Minion General Druid 2 2 2
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Vex Crow Common Minion Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Violet Haze Common Spell Rogue 3
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Volatile Elemental Common Minion Elemental Any 2 1 1
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Witch's Apprentice Common Minion Beast Shaman 1 0 1
Taunt
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Witchwood Imp Common Minion Demon Warlock 1 1 1
Stealth
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Woodcutter's Axe Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Alarm-o-Bot Rare Minion Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Astral Rift Rare Spell Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Bellringer Sentry Rare Minion General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Bone Drake Rare Minion Dragon Any 6 6 5
Deathrattle: Add a random Dragon to your hand. The bone drake brings all the dragons to the yard. He would teach you, but you have no cards.
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Cruel Dinomancer Rare Minion General Warlock 6 5 5
Deathrattle: Summon a random minion you discarded this game. As that old saying goes: "you don't get into dinomancing to make friends."
Crystalline Oracle Rare Minion Elemental Priest 1 1 1
Deathrattle: Copy a card from your opponent's deck and add it to your hand. Being made of light has its disadvantages, but at least it's always looking on the bright side.
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Devour Mind Rare Spell Priest 5
Copy 3 cards in your opponent's deck and add them to your hand. A mind is a terrible thing to waste. Seconds, anyone?
Diamond Spellstone Rare Spell Priest 7
Resurrect 3 different friendly minions. (Cast 4 spells to upgrade.) 
Doomguard Rare Minion Demon Warlock 5 5 7
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Dyn-o-matic Rare Minion Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Elven Minstrel Rare Minion General Rogue 4 3 2
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Eureka! Rare Spell Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Gather Your Party Rare Spell Warrior 6
Recruit a minion. Thrilling adventure! Danger guaranteed! Loot uncertain! Death optional! Who's with me?
Gravelsnout Knight Rare Minion General Any 1 2 3
Battlecry: Summon a random 1-Cost minion for your opponent. The mole of La Mancha rides again!
Greater Diamond Spellstone Rare Spell Priest 7
Resurrect 4 different friendly minions. 
Greater Onyx Spellstone Rare Spell Rogue 5
Destroy up to 3 random enemy minions. 
Greater Ruby Spellstone Rare Spell Mage 2
Add 3 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Hungry Ettin Rare Minion General Any 6 4 10
Taunt
Battlecry: Summon a random 2-Cost minion for your opponent. How can he be hungry… if he's Ettin!?
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Kobold Barbarian Rare Minion General Warrior 3 4 4
At the start of your turn, attack a random enemy. What is best in life? To make candle. To keep candle. To hear lamentation of candle-takers.
Kobold Illusionist Rare Minion General Rogue 4 3 3
Deathrattle: Summon a 1/1 copy of a minion from your hand. He can make ANYTHING look like a candle.
Lesser Diamond Spellstone Rare Spell Priest 7
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) A diamond, white, this stone the eighth
A precious jewel for those of faith
A whispered prayer restores the lost
But none among them know the cost.
Lesser Onyx Spellstone Rare Spell Rogue 5
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) The trolls of old embraced the gift
A jewel of black for daggers swift
No party lasts who finds the stone
Those wielding it soon stand alone.
Lesser Ruby Spellstone Rare Spell Mage 2
Add a random Mage spell to your hand. (Play two Elementals to upgrade.) The final stone undid its master
Spun into wards by nameless caster
Azari wailed a savage roar
Now sealed in nether, evermore.
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Mad Hatter Rare Minion General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Mass Hysteria Rare Spell Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Molten Blade Rare Weapon Warrior 1 1 1
Each turn this is in your hand, transform it into a new weapon. It’s a sword! It’s a knife! It’s a swizzle-stick!
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Onyx Spellstone Rare Spell Rogue 5
Destroy up to 2 random enemy minions. (Play 3 Deathrattle cards to upgrade.) 
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Predatory Instincts Rare Spell Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Primal Talismans Rare Spell Shaman 3
Give your minions "Deathrattle: Summon a random basic Totem." All that remained from the first kobold colony: a single talisman and the word "Flamestrike."
Raiding Party Rare Spell Rogue 3
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Ruby Spellstone Rare Spell Mage 2
Add 2 random Mage spells to your hand. (Play two Elementals to upgrade.) 
Seeping Oozeling Rare Minion General Hunter 6 5 4
Battlecry: Gain the Deathrattle of a random minion in your deck. Uh, you might want to get that looked at.
Shadow Essence Rare Spell Priest 6
Summon a 5/5 copy of a random minion in your deck. Difficult to bottle up and sell. But it packs a punch.
Shallow Gravedigger Rare Minion General Any 3 3 1
Deathrattle: Add a random Deathrattle minion to your hand. It's hard to put them six feet under when you're three feet tall.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Twilight's Call Rare Spell Priest 3
Summon 1/1 copies of 2 friendly Deathrattle minions that died this game. If you're experiencing resurrection sickness, press 1.
Unwilling Sacrifice Rare Spell Warlock 3
Choose a friendly minion. Destroy it and a random enemy minion. Stand right... there. Perfect, perfect! Now don't move.
Volcano Rare Spell Shaman 5
Deal 15 Damage randomly split across all minions. Overload: (2) Many young shaman summon a volcano as their first school project.
Wandering Monster Rare Spell Hunter 2
Secret: When an enemy attacks your hero, summon a 3-Cost minion as the new target. Not all who wander are lost. This one is lost though, for sure.
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Academic Espionage Epic Spell Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Astromancer Epic Minion General Mage 7 5 5
Battlecry: Summon a random minion with a cost equal to the number of cards in your hand. All signs point to Antonidas.
Avenging Wrath Epic Spell Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Big Bad Voodoo Epic Spell Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Blackguard Epic Minion General Paladin 6 3 9
Whenever your hero is healed, deal that much damage to a random enemy minion. "Did I ever tell you the story of when I single-handedly took down a 29/29 C'thun?" - Reno Jackson
Blast Wave Epic Spell Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Bogshaper Epic Minion Elemental Shaman 7 4 8
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Cannon Barrage Epic Spell Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Curious Glimmerroot Epic Minion General Priest 3 3 3
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Deathaxe Punisher Epic Minion General Any 4 3 3
Battlecry: Give a random Lifesteal minion in your hand +2/+2. Don't fear the Arcanite Reaper.
Drakkari Trickster Epic Minion General Any 3 3 4
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
Giant Anaconda Epic Minion Beast Druid 7 5 3
Deathrattle: Summon a minion from your hand with 5 or more Attack. Must be something it ate.
Grand Archivist Epic Minion General Any 8 4 7
At the end of your turn, cast a spell from your deck (targets chosen randomly)Qualifications: Found pointy hat.
Mindgames Epic Spell Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Mosh'Ogg Announcer Epic Minion General Any 5 6 6
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Obsidian Statue Epic Minion General Priest 9 4 8
Taunt. Lifesteal.
Deathrattle: Destroy a random enemy minion. The original artist spent many hours with a fine chisel perfecting the facial expression for maximum tauntiness.
Sandbinder Epic Minion General Any 4 2 4
Battlecry: Draw an Elemental from your deck. The secret is glue.
Soulwarden Epic Minion General Warlock 6 6 6
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Spiteful Summoner Epic Minion General Any 7 4 4
Battlecry: Reveal a spell from your deck. Summon a random minion with the same Cost. Sometimes she'll summon a Doomsayer. Out of spite.
Stampede Epic Spell Hunter 1
Each time you play a Beast this turn,
add a random Beast to your hand. Many hunters long for the pitter-patter of enormous feet.
Stampeding Roar Epic Spell Druid 6
Summon a random Beast from your hand and give it RushThe Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Supercollider Epic Weapon Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
To My Side! Epic Spell Hunter 6
Summon an Animal
Companion, or 2 if your
deck has no minions. I hunt alone. Well, me and Misha. And Huffer. And Leokk.
Tomb Lurker Epic Minion General Any 5 5 3
Battlecry: Add a random Deathrattle minion that died this game to your hand. She hangs out in all the tombs, but she rarely posts.
Tortollan Primalist Epic Minion General Any 8 5 4
Battlecry: Discover a spell and cast it with random targets. I see pizza in my future.
Town Crier Epic Minion General Warrior 1 1 2
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Unexpected Results Epic Spell Mage 4
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Unstable Evolution Epic Spell Shaman 1
Transform a friendly minion into one that costs (1) more. Repeatable this turn. They grow up so fast.
Weaponized Piñata Epic Minion Mech Any 4 4 3
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Witch's Cauldron Epic Minion General Any 3 0 4
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Arfus Legendary Minion Beast Any 4 2 2
Deathrattle: Add a random Death Knight card to your hand. There must always be a Lick King.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Captain Hooktusk Legendary Minion Pirate Rogue 8 6 3
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Chameleos Legendary Minion Beast Priest 1 1 1
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Countess Ashmore Legendary Minion General Any 7 6 6
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Dr. Morrigan Legendary Minion General Warlock 8 5 5
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Face Collector Legendary Minion General Rogue 3 2 2
Echo
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Flark's Boom-Zooka Legendary Spell Hunter 8
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Geosculptor Yip Legendary Minion General Warrior 8 4 8
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10)Once crafted a gauntlet out of earwax and pure ambition.
Gral, the Shark Legendary Minion Beast Rogue 5 2 2
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Griftah Legendary Minion General Any 4 4 5
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
Kangor's Endless Army Legendary Spell Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Lilian Voss Legendary Minion General Rogue 4 4 5
Battlecry: Replace spells in your hand with random spells (from your opponent's class)She doesn't feel pity, or remorse, or fear. And she absolutely will not stop... ever, until all necromancers are dead.
Lyra the Sunshard Legendary Minion Elemental Priest 5 3 5
Whenever you cast a spell, add a random Priest spell to your hand. Arise, fair sun, and kill my envious foes. They don't have a legendary as beautiful as you.
Nat Pagle Legendary Minion General Any 2 0 4
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Oondasta Legendary Minion Beast Any 9 7 7
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Professor Putricide Legendary Minion General Hunter 4 5 4
After you play a Secret, put another random Hunter Secret into the battlefield. Among his more notable inventions: A tentacle-groomer, a plague that would wipe out all life on Azeroth, and a fidget spinner.
Ragnaros the Firelord Legendary Minion Elemental Any 8 8 8
Can't attack. At the end of your turn, deal 8 damage to a random enemy. 
Rhok'delar Legendary Weapon Hunter 7 4 2
Battlecry: If your deck has no minions, fill your hand with Hunter spells. Rhok'delar is ready to Rhok'de'casbah!
Rotface Legendary Minion General Warrior 8 4 6
Whenever this minion survives damage, summon a random Legendary minion. Daddy! I think I made a Legendary!
Shudderwock Legendary Minion General Shaman 9 6 6
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly)Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
Skull of the Man'ari Legendary Weapon Warlock 5 0 3
At the start of your turn, summon a Demon from your hand. Don't trust the skull.
Subject 9 Legendary Minion Beast Any 5 4 4
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Tess Greymane Legendary Minion General Rogue 8 6 6
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
The Boomship Legendary Spell Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
The Lich King Legendary Minion General Any 8 8 8
Taunt
At the end of your turn, add a random Death Knight card to your hand. "All that I am: anger, cruelty, vengeance, 8 attack - I bestow upon you, my chosen knight."
The Runespear Legendary Weapon Shaman 8 3 3
After your hero attacks, Discover a spell and cast it with random targets. When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."
The Storm Bringer Legendary Spell Shaman 7
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Thrall, Deathseer Legendary Hero card Shaman 5
Battlecry: Transform your minions into random ones that cost (2) more. "Do not be afraid. Approach. The dead will sleep… for now."
Tinkmaster Overspark Legendary Minion General Any 3 3 3
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Toki, Time-Tinker Legendary Minion General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Ysera Legendary Minion Dragon Any 9 4 12
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing all 184 cards
Bewitch(89356).png
Bomb(89894).png
Build-A-Beast(58725).png
Death Grip(63051).png
DIE, INSECT!(55711).png
Frozen Champion(61823).png
Golden Kobold(27212).png
Master Chest(73351).png
Megafin(55472).png
Scroll of Wonder(76943).png
Totemic Call(316).png
Transmute Spirit(62862).png
Un'Goro Pack(55452).png
Animal Companion(578).png
Arcane Missiles(589).png
Cleave(81).png
Mind Vision(438).png
Multi-Shot(407).png
Soulfire(529).png
Succubus(208).png
Arcanologist(55450).png
Blink Fox(89423).png
Breath of Sindragosa(62897).png
Call of the Void(90141).png
Cavern Shinyfinder(76984).png
Cobalt Scalebane(62851).png
Deadly Shot(239).png
Demonic Project(89825).png
Dragon Roar(90287).png
Forge of Souls(62917).png
Forked Lightning(530).png
Healing Rain(77008).png
Howlfiend(62894).png
Ice Fishing(62884).png
Jeweled Macaw(55528).png
Kaboom Bot(89935).png
Kobold Apprentice(76993).png
Mad Bomber(80).png
Menacing Nimbus(89806).png
Pilfer(90142).png
Piloted Reaper(89931).png
Psionic Probe(76989).png
Ravencaller(89371).png
Reckless Diretroll(90180).png
Sense Demons(327).png
Shadow Ascendant(62882).png
Shifting Scroll(77017).png
Shimmering Tempest(55561).png
Swamp Dragon Egg(89449).png
Tanglefur Mystic(89455).png
Thoughtsteal(62).png
Tome of Intellect(90140).png
Tortollan Forager(55547).png
Totemic Smash(90216).png
Vex Crow(89365).png
Violet Haze(89920).png
Volatile Elemental(55550).png
Witch's Apprentice(89354).png
Witchwood Imp(89468).png
Woodcutter's Axe(89383).png
Alarm-o-Bot(425).png
Astral Rift(89915).png
Bellringer Sentry(89410).png
Bone Drake(62899).png
Cinderstorm(89450).png
Coffin Crasher(89368).png
Cruel Dinomancer(55569).png
Crystalline Oracle(55461).png
Cybertech Chip(89843).png
Demolisher(212).png
Devour Mind(62868).png
Diamond Spellstone(76955).png
Doomguard(507).png
Dyn-o-matic(89895).png
Earthen Might(89447).png
Elven Minstrel(76946).png
Eureka!(89855).png
Farraki Battleaxe(90215).png
Gather Your Party(73320).png
Gravelsnout Knight(77006).png
Greater Diamond Spellstone(76956).png
Greater Onyx Spellstone(76958).png
Greater Ruby Spellstone(76899).png
Heavy Metal!(90166).png
Hungry Ettin(76917).png
Knife Juggler(422).png
Kobold Barbarian(76979).png
Kobold Illusionist(73331).png
Lesser Diamond Spellstone(76954).png
Lesser Onyx Spellstone(76953).png
Lesser Ruby Spellstone(76897).png
Lightning Storm(676).png
Lightwell(117).png
Mad Hatter(89476).png
Mass Hysteria(90253).png
Master Swordsmith(584).png
Meteorologist(89884).png
Mind Control Tech(368).png
Molten Blade(55496).png
Necrium Blade(89872).png
Onyx Spellstone(76957).png
Pick Pocket(89408).png
Predatory Instincts(90207).png
Primal Talismans(76923).png
Raiding Party(90185).png
Ruby Spellstone(76898).png
Seeping Oozeling(76882).png
Shadow Essence(62896).png
Shallow Gravedigger(58720).png
Shriek(90179).png
Spider Bomb(89807).png
Spirit of the Bat(90149).png
Stampeding Kodo(389).png
Twilight's Call(76959).png
Unwilling Sacrifice(62873).png
Volcano(52581).png
Wandering Monster(73332).png
Young Priestess(123).png
Academic Espionage(89859).png
Astromancer(89835).png
Avenging Wrath(142).png
Bane of Doom(670).png
Big Bad Voodoo(90229).png
Blackguard(62907).png
Blast Wave(90204).png
Bogshaper(89394).png
Brawl(297).png
Cannon Barrage(90160).png
Curious Glimmerroot(55486).png
Deathaxe Punisher(62949).png
Drakkari Trickster(90277).png
Giant Anaconda(55546).png
Grand Archivist(76909).png
Mindgames(301).png
Mosh'Ogg Announcer(90243).png
Obsidian Statue(62870).png
Sandbinder(89464).png
Soulwarden(90181).png
Spiteful Summoner(76881).png
Stampede(55536).png
Stampeding Roar(90221).png
Supercollider(89811).png
The Beast Within(90254).png
To My Side!(76970).png
Tomb Lurker(62863).png
Tortollan Primalist(55515).png
Town Crier(89413).png
Unexpected Results(89826).png
Unstable Evolution(76931).png
Weaponized Piñata(89824).png
Witch's Cauldron(89386).png
Arfus(62923).png
Blackhowl Gunspire(89374).png
Captain Hooktusk(90234).png
Chameleos(89377).png
Countess Ashmore(89415).png
Dr. Morrigan(89890).png
Face Collector(89345).png
Flark's Boom-Zooka(89918).png
Geosculptor Yip(76929).png
Gral, the Shark(90189).png
Griftah(90213).png
Kangor's Endless Army(89818).png
Lilian Voss(62872).png
Lyra the Sunshard(55545).png
Nat Pagle(19).png
Oondasta(90171).png
Professor Putricide(61819).png
Ragnaros the Firelord(90302).png
Rhok'delar(76976).png
Rotface(62898).png
Shudderwock(89437).png
Skull of the Man'ari(76930).png
Subject 9(89889).png
Tess Greymane(89422).png
The Boomship(89856).png
The Lich King(62922).png
The Runespear(76869).png
The Storm Bringer(89892).png
Thrall, Deathseer(62861).png
Tinkmaster Overspark(245).png
Toki, Time-Tinker(89406).png
Ysera(495).png
Zul'jin(90248).png

History[edit | edit source]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[5] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[6]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Trivia[edit | edit source]

  • Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.


References[edit | edit source]

  1. Ben Brode on Twitter. (2014-05-23). 
  2. Ben Brode on Twitter. (2016-06-11). 
  3. Ben Brode (2014-06-05). The word "random" in card text. (official forums)
  4. Ben Brode on the official forums. (2017-02-02). 
  5. Ben Brode on Twitter. (2014-05-14). 
  6. Ben Brode on Twitter. (2014-05-14).