Random effect

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Yogg-Saron, arguably the most random card ever released

Random effects are effects which include some degree of randomness or 'RNG' (random number generation).

Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.

Notes[edit | edit source]

  • Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
  • Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes,[1] regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated).[2] However, some effects are limited by clearly relevant factors, such as Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
    • The one exception is the Discover keyword, which does offer a type of weighted random effect, with class cards more likely to be Discovered than neutral cards. While this makes Discover a less than truly random mechanic, the odds and behaviour are consistent across all cards with the keyword. It should also be noted that while semi-random in its behaviour, Discover does not describe itself as 'random'.
  • Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much.[3] Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
  • When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
  • One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.[4]

Random damage[edit | edit source]

Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.

The most complicated case is cards such as Arcane Missiles and Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like Gurubashi Berserker and Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.

This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g. Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g. Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g. Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.

Strategy[edit | edit source]

Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example, Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.

Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as Arcane Missiles and Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.

The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.

Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.

Cards[edit | edit source]

For Wild format listings, see Random effect/Wild format

This section lists Hearthstone cards and Hero Powers with random effects. Note that card draw, shuffle into deck and Discover effects are not listed here, but can be found on the linked pages.

Click Expand to view the card list
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Bewitch None Hero Power Shaman
Passive Hero Power.
After you play a minion, add a random Shaman spell to your hand. 
Faceless Lackey None Minion General Any 1 1 1
Battlecry: Summon a random 2-Cost minion. 
Witchy Lackey None Minion General Any 1 1 1
Battlecry: Transform a friendly minion into one that costs (1) more. 
Ascendant Scroll None Hero Power Mage 2
Hero Power
Add a random Mage spell to your hand. It costs (2) less. 
Totemic Call None Hero Power Shaman 2
Hero Power
Summon a random Totem. 
Golden Kobold None Minion General Any 3 6 6
Taunt
Battlecry: Replace your hand with Legendary minions. 
Arcane Missiles Free Spell Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Mind Vision Free Spell Priest 1
Put a copy of a random card in your opponent's hand into your hand. I see what you did there.
Soulfire Free Spell Warlock 1
Deal 4 damage. Discard a random card. Are you lighting a soul on fire? Or burning someone with your OWN soul? This seems like an important distinction.
Cleave Free Spell Warrior 2
Deal 2 damage to two random enemy minions. Hey you two…could you stand next to each other for a second…
Felstalker Free Minion Demon Warlock 2 4 3
Battlecry: Discard a random card. This puppy chews up cards instead of shoes.
Animal Companion Free Spell Hunter 3
Summon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth.
Multi-Shot Free Spell Hunter 4
Deal 3 damage to two random enemy minions. You see, it's all about throughput.
Mutate Common Spell Shaman 0
Transform a friendly minion into a random one that costs (1) more. You'll get the transformation you want when murlocs fly.
Call of the Void Common Spell Warlock 1
Add a random Demon to your hand. "Marco!"
"Polo!"
"Marco!"
"Who dares summon me?!"
Forked Lightning Common Spell Shaman 1
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Improve Morale Common Spell Warrior 1
Deal 1 damage to a minion.
If it is survives, add a Lackey to your hand. "The beatings will continue until MY morale improves."
Jar Dealer Common Minion General Any 1 1 1
Deathrattle: Add a random 1-Cost minion to your hand. What's in the jar? It could be anyone!
Pharaoh Cat Common Minion Beast Rogue 1 1 2
Battlecry: Add a random Reborn minion to your hand. Mightiest of mousers, enduring in kingship of the upper and lower cat tree, conqueror of the red dot, the all-wise Catshepsut.
Pilfer Common Spell Rogue 1
Add a random card from another class to your hand. The class is always greener on the other side of the board.
Swamp Dragon Egg Common Minion General Any 1 0 3
Deathrattle: Add a random Dragon to your hand. Would you eat them in a ditch? Would you eat them with a witch?
Tome of Intellect Common Spell Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Totemic Smash Common Spell Shaman 1
Deal 2 damage.
Overkill: Summon a basic Totem. Trolls are the first group to have a totem survive atmospheric re-entry.
Witch's Apprentice Common Minion Beast Shaman 1 0 1
Taunt
Battlecry: Add a random Shaman spell to your hand. Is she a frog that became a witch, or a witch that became a frog?
Witchwood Imp Common Minion Demon Warlock 1 1 1
Stealth
Deathrattle: Give a random friendly minion +2 Health. THIS wood imp. Stop asking!
Clever Disguise Common Spell Rogue 2
Add 2 random spells from another class to your hand. "It me! Togwaggle!"
Demonic Project Common Spell Warlock 2
Each player transforms a random minion in their hand into a Demon. Another group project where Jaraxxus doesn't do any work.
Dragon Roar Common Spell Warrior 2
Add 2 random Dragons to your hand. Not to be confused with Dragon Yodel.
EVIL Cable Rat Common Minion Beast Any 2 1 1
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
EVIL Conscripter Common Minion General Priest 2 2 2
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
EVIL Genius Common Minion General Warlock 2 2 2
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
EVIL Totem Common Minion Totem Shaman 2 0 2
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Fishflinger Common Minion Murloc Any 2 3 2
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Mad Bomber Common Minion General Any 2 3 2
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Magic Dart Frog Common Minion Beast Mage 2 1 3
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Menacing Nimbus Common Minion Elemental Shaman 2 2 2
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
Pressure Plate Common Spell Hunter 2
Secret: After your opponent casts a spell, destroy a random enemy minion. The appropriate dishware for stressful situations.
Spitting Camel Common Minion Beast Any 2 2 4
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Violet Haze Common Spell Rogue 2
Add 2 random Deathrattle cards to your hand. Elite Tauren Chieftain's next hit single.
Woodcutter's Axe Common Weapon Warrior 2 2 2
Deathrattle: Give a random friendly minion with Rush +2/+1. It's a lumberjack's axe and that's ok.
Blink Fox Common Minion Beast Rogue 3 3 3
Battlecry: Add a random card to your hand (from your opponent's class)It's like, SUPER bad at staring contests.
Deadly Shot Common Spell Hunter 3
Destroy a random enemy minion. Our ballista operator is effective, but not picky.
EVIL Miscreant Common Minion General Rogue 3 1 4
Combo: Add two random Lackeys to your hand. Because there are no G.O.O.D. Miscreants.
Hunter's Pack Common Spell Hunter 3
Add a random Hunter Beast, Secret, and weapon to your hand. Oh look! It's a trap!
Kaboom Bot Common Minion Mech Any 3 2 2
Deathrattle: Deal 4 damage to a random enemy minion. More Boom for your buck.
Ravencaller Common Minion General Any 3 2 1
Battlecry: Add two random 1-Cost minions to your hand. That Friends and Familiars Plan is really paying off!
Reckless Diretroll Common Minion General Warlock 3 2 6
Taunt
Battlecry: Discard your lowest Cost card. "Reck less!? ME WRECK MOAR!"
Sense Demons Common Spell Warlock 3
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Tanglefur Mystic Common Minion General Any 3 3 4
Battlecry: Add a random 2-Cost minion to each player's hand. Doom! Only doom for you! But pay good tip, maybe less doom.
Thoughtsteal Common Spell Priest 3
Copy 2 cards from your opponent's deck and put them into your hand. "What do you get when you cast Thoughtsteal on an Orc? Nothing!" - Tauren joke
Piloted Reaper Common Minion Mech Any 4 3 2
Deathrattle: Summon a random minion from your hand that costs (2) or less. New facial recognition systems keep out the Lorewalkers and Doomsayers.
Vex Crow Common Minion Beast Mage 4 3 3
Whenever you cast a spell, summon a random 2-Cost minion. As birds of ill omen, these crows often summon Doomsayers.
Sandhoof Waterbearer Common Minion General Priest 5 5 5
At the end of your turn, restore 5 Health to a damaged friendly character. Used to carrying for his team.
Desperate Measures Rare Spell Paladin 1
Twinspell
Cast a random Paladin SecretDesperate times call for disparate secrets.
Plague of Flames Rare Spell Warlock 1
Destroy all your minions. For each one, destroy a random enemy minion. This is fine.
Shimmerfly Rare Minion Beast Hunter 1 1 1
Deathrattle: Add a random Hunter spell to your hand. Plenty of buzz around this card.
Shriek Rare Spell Warlock 1
Discard your lowest Cost card. Deal 2 damage to all minions. The first warning sign of an oncoming warlock temper tantrum.
Sludge Slurper Rare Minion Murloc Shaman 1 2 1
Battlecry: Add a Lackey to your hand. Overload: (1) You can't stop slurping this delicious sludge!
Young Priestess Rare Minion General Any 1 2 1
At the end of your turn, give another random friendly minion +1 Health. She can't wait to learn Power Word: Fortitude Rank 2.
Astral Rift Rare Spell Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Cybertech Chip Rare Spell Hunter 2
Give your minions "Deathrattle: Add a random Mech to your hand." Goes great with Cyber-Salsa.
Earthen Might Rare Spell Shaman 2
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand. Or it might not.
Expired Merchant Rare Minion General Warlock 2 2 1
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Grandmummy Rare Minion General Priest 2 1 2
Reborn
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Knife Juggler Rare Minion General Any 2 2 2
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
Lightwell Rare Minion General Priest 2 0 5
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Master Swordsmith Rare Minion General Any 2 1 3
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Pick Pocket Rare Spell Rogue 2
Echo
Add a random card to your hand (from your opponent's class)He'll pick anyone's pocket, except a gnome's. He'd never stoop so low.
Spirit of the Bat Rare Minion General Warlock 2 0 3
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
Underbelly Angler Rare Minion Murloc Shaman 2 2 3
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Alarm-o-Bot Rare Minion Mech Any 3 0 3
At the start of your turn, swap this minion with a random one in your hand. WARNING. WARNING. WARNING.
Cinderstorm Rare Spell Mage 3
Deal 5 damage randomly split among all enemies. Forecast: Cloudy with a chance of fireballs.
Demolisher Rare Minion Mech Any 3 1 4
At the start of your turn, deal 2 damage to a random enemy. Laying siege isn't fun for anyone. It's not even all that effective, now that everyone has a flying mount.
Dune Sculptor Rare Minion General Mage 3 3 3
After you cast a spell, add a random Mage minion to your hand. Come for the magic show, stay for the sand castles.
Lifeweaver Rare Minion General Druid 3 2 5
Whenever you restore Health, add a random Druid spell to your hand. Lifeweaving is all well and good until it's time to cut the thread.
Lightning Storm Rare Spell Shaman 3
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Necrium Blade Rare Weapon Rogue 3 3 2
Deathrattle: Trigger the Deathrattle of a random friendly minion. Grab death by the handle.
Ramkahen Wildtamer Rare Minion General Hunter 3 4 3
Battlecry: Copy a random Beast in your hand. She gets to decide what cards go to the Hall of Fame.
Spider Bomb Rare Minion Mech Hunter 3 2 2
Magnetic
Deathrattle: Destroy a random enemy minion. Wrecks a dude, any size. Catches thieves, eats those guys. Look out! Here comes a Spider Bomb!
Bellringer Sentry Rare Minion General Paladin 4 3 4
Battlecry and Deathrattle: Put a Secret from your deck into the battlefield. Who are you? Eh, none of my business.
Conjurer's Calling Rare Spell Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Eager Underling Rare Minion General Warlock 4 2 2
Deathrattle: Give two random friendly minions +2/+2. Eager to please, even if it kills him.
Hecklebot Rare Minion Mech Any 4 3 8
Taunt
Battlecry: Your opponent summons a minion from their deck. Built by goblins, designed by a troll.
Mad Hatter Rare Minion General Any 4 3 2
Battlecry: Randomly toss 3 hats to other minions. Each hat gives +1/+1. He's entirely bonkers. All the best goblins are.
Predatory Instincts Rare Spell Druid 4
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Raiding Party Rare Spell Rogue 4
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
Sahket Sapper Rare Minion Pirate Rogue 4 4 4
Deathrattle: Return a random enemy minion to your opponent's hand. "Here, you dropped this."
SI:7 Infiltrator Rare Minion General Any 4 5 4
Battlecry: Destroy a random enemy SecretWhat will she destroy? It's a secret!
Sunstruck Henchman Rare Minion General Any 4 6 5
At the start of your turn, this has a 50% chance to fall asleep. There is E.V.I.L. here that DOES sleep.
Bazaar Mugger Rare Minion General Rogue 5 3 5
Rush
Battlecry: Add a random minion from another class to your hand. Premium muggings at a discount price.
Convincing Infiltrator Rare Minion General Priest 5 2 6
Taunt
Deathrattle: Destroy a random enemy minion. It's always nice to steal a familiar face.
Dyn-o-matic Rare Minion Mech Warrior 5 3 4
Battlecry: Deal 5 damage randomly split among all minions except Mechs. Star player on the inter-office Boomball team.
Farraki Battleaxe Rare Weapon Paladin 5 3 3
Overkill: Give a minion in your hand +2/+2. Only two things in life are certain: death and axes.
Mass Hysteria Rare Spell Priest 5
Force each minion to attack another random minion. Black Friday gets worse every year.
Stampeding Kodo Rare Minion Beast Any 5 3 5
Battlecry: Destroy a random enemy minion with 2 or less Attack. This Kodo is so big that he can stampede by himself.
Coffin Crasher Rare Minion General Priest 6 6 5
Deathrattle: Summon a Deathrattle minion from your hand. Also does weddings.
Eureka! Rare Spell Shaman 6
Summon a copy of a random minion in your hand. Genius is 1% inspiration, and 99% drawing your Deathwing.
Heavy Metal! Rare Spell Warrior 6
Summon a random minion with Cost equal to your Armor (up to 10)This metal is so heavy it will satisfy your iron requirements for the next year.
Meteorologist Rare Minion General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Exotic Mountseller Rare Minion General Any 7 5 8
Whenever you cast a spell, summon a random 3-Cost Beast. *Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Mass Resurrection Rare Minion General Priest 9
Summon 3 friendly minions that died this game. One's company, two's a crowd, and three's a "mass" resurrection, apparently.
Dimensional Ripper Rare Spell Warrior 10
Summon 2 copies of a minion in your deck. The first dimensional ripper had a point.
The second fell flat.
The THIRD one really started to take shape!
The Beast Within Epic Spell Hunter 1
Give a friendly Beast +1/+1, then it attacks a random enemy minion. Undoes years of obedience school training.
Town Crier Epic Minion General Warrior 1 1 2
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Big Bad Voodoo Epic Spell Shaman 2
Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more." Murlocs practice Small Nice Voodoo.
Mana Cyclone Epic Minion Elemental Mage 2 2 2
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Micro Mummy Epic Minion Mech Paladin 2 1 2
Reborn
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
Whirlkick Master Epic Minion General Rogue 2 1 2
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Drakkari Trickster Epic Minion General Any 3 3 4
Battlecry: Give each player a copy of a random card from their opponent's deck. “It’s an illusion, Malacrass!”
History Buff Epic Minion General Any 3 3 4
Whenever you play a minion, give a random minion in your hand +1/+1. Actually... what happened was...
Livewire Lance Epic Weapon Warrior 3 2 2
After your Hero attacks, add a Lackey to your hand. The lance is heavy but it’s the battery pack that really does a number on the shoulders.
Plague of Murlocs Epic Spell Shaman 3
Transform all minions into random Murlocs. This is horrible! And adorable!
Unexpected Results Epic Spell Mage 3
Summon two random 2-Cost minions (improved by Spell Damage)Sometimes science is more art than science. A lot of people don't get that.
Witch's Cauldron Epic Minion General Any 3 0 4
Whenever a friendly minion dies, add a random Shaman spell to your hand. Eye of murloc, ear of bat, foot of Fordring, fur of cat…
Academic Espionage Epic Spell Rogue 4
Shuffle 10 cards from your opponent's class into your deck. They cost (1). The tenth Pyroblast really felt like overkill.
Diseased Vulture Epic Minion Beast Warlock 4 3 5
After your hero takes damage on your turn, summon a random 3-Cost minion. He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE!
Mindgames Epic Spell Priest 4
Put a copy of a random minion from your opponent's deck into the battlefield. Sometimes it feels like this is all a game.
Psychopomp Epic Minion General Priest 4 3 1
Battlecry: Summon a random friendly minion that died this game. Give it Reborn"Come with me if you want to re-live."
Sandbinder Epic Minion General Any 4 2 4
Battlecry: Draw an Elemental from your deck. The secret is glue.
Waggle Pick Epic Weapon Rogue 4 4 2
Deathrattle: Return a random friendly minion to your hand. It costs (2) less. Kobolds informally refer to its effect as a deathwaggle.
Weaponized Piñata Epic Minion Mech Any 4 4 3
Deathrattle: Add a random Legendary minion to your hand. It'll be fine. It's not like they have any reason to hate us.
Bane of Doom Epic Spell Warlock 5
Deal 2 damage to a character. If that kills it, summon a random Demon. My advice to you is to avoid Doom, if possible.
Blast Wave Epic Spell Mage 5
Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand. If you’re burning and you know it, wave your hands!
Brawl Epic Spell Warrior 5
Destroy all minions except one. (chosen randomly) Do you know the first rule of Brawl Club?
Desert Obelisk Epic Minion General Any 5 0 5
If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. The Obelisk of the Stars can hide an entire land from prying eyes! Or zap a rando.
Duel! Epic Spell Paladin 5
Summon a minion from each player's deck. They attack each other. If you don't fight to the death, it's Duel Yielding.
Mosh'Ogg Announcer Epic Minion General Any 5 6 6
Enemies attacking this have a 50% chance to attack someone else. One's play-by-play. The other is off-color.
Muckmorpher Epic Minion General Shaman 5 4 4
Battlecry: Transform into a 4/4 copy of a different minion in your deck. Fan favorite in the muck morphin' sewer strangers.
Supercollider Epic Weapon Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Avenging Wrath Epic Spell Paladin 6
Deal 8 damage randomly split among all enemies. Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Cannon Barrage Epic Spell Rogue 6
Deal 3 damage to a random enemy. Repeat for each of your Pirates. Why fire your cannons strategically when you can fire them all at once?
Darkest Hour Epic Spell Warlock 6
Destroy all friendly minions. For each one, summon a random minion from your deck. It's always darkest just before you find the light switch.
Scarlet Webweaver Epic Minion Beast Hunter 6 5 5
Battlecry: Reduce the Cost of a random Beast in your hand by (5). Isn't that nice? The spider made the explorer a sleeping bag!
Soulwarden Epic Minion General Warlock 6 6 6
Battlecry: Add 3 random cards you discarded this game to your hand. Reduce, reuse, resoul.
Stampeding Roar Epic Spell Druid 6
Summon a random Beast from your hand and give it RushThe Gurubashi Arena has an extremely permissive policy on pets in the workplace.
Unseen Saboteur Epic Minion General Any 6 5 6
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly)Far more effective than the flamboyant saboteur.
Wild Bloodstinger Epic Minion Beast Hunter 6 6 9
Battlecry: Summon a minion from your opponent's hand. Attack it. Tame Bloodstingers would politely invite your minion to tea.
Astromancer Epic Minion General Mage 7 5 5
Battlecry: Summon a random minion with Cost equal to your hand size. All signs point to Antonidas.
Barrens Stablehand Epic Minion General Any 7 4 4
Battlecry: Summon a random Beast. It's never Huffer.
Bogshaper Epic Minion Elemental Shaman 7 4 8
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Tip the Scales Epic Spell Paladin 8
Summon 7 Murlocs from your deck. Hold on, I need to get some murlocs to weigh in on this.
Tortollan Pilgrim Epic Minion General Mage 8 5 5
Battlecry: Discover a copy of a spell in your deck and cast it with random targets. A tortollan made it to the desert!
Big Bad Archmage Epic Minion General Any 10 6 6
At the end of your turn, summon a random 6-Cost minion. "My, my, what big minions I have!"
Puzzle Box of Yogg-Saron Epic Spell Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Chameleos Legendary Minion Beast Priest 1 1 1
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Nat Pagle Legendary Minion General Any 2 0 4
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
Brightwing Legendary Minion Dragon Any 3 3 2
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Face Collector Legendary Minion General Rogue 3 2 2
Echo
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
Tinkmaster Overspark Legendary Minion General Any 3 3 3
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Archmage Vargoth Legendary Minion General Any 4 2 6
At the end of your turn, cast a spell you've cast this turn (targets are random)He's an archmage, but he might want to brush up on the basics... like aiming.
Griftah Legendary Minion General Any 4 4 5
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
Gral, the Shark Legendary Minion Beast Rogue 5 2 2
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
Subject 9 Legendary Minion Beast Any 5 4 4
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Armagedillo Legendary Minion Beast Warrior 6 4 7
Taunt
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Dr. Morrigan Legendary Minion General Warlock 6 5 5
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
Reno the Relicologist Legendary Minion General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
The Storm Bringer Legendary Spell Shaman 6
Transform your minions into random Legendary minions. Finally, Electra can work from home.
Toki, Time-Tinker Legendary Minion General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Arch-Villain Rafaam Legendary Minion General Warlock 7 7 8
Taunt
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Blackhowl Gunspire Legendary Minion General Warrior 7 3 8
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Countess Ashmore Legendary Minion General Any 7 6 6
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Flark's Boom-Zooka Legendary Spell Hunter 7
Summon 3 minions from your deck. They attack enemy minions, then die. It used to be a Ba-zooka but we ran out of sheep.
Kangor's Endless Army Legendary Spell Paladin 7
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. "That's three, Kangor. Three isn't endless."
- Countess Ashmore
Captain Hooktusk Legendary Minion Pirate Rogue 8 6 3
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
Catrina Muerte Legendary Minion General Priest 8 6 8
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
Jepetto Joybuzz Legendary Minion General Any 8 6 6
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Ragnaros the Firelord Legendary Minion Elemental Any 8 8 8
Can't attack. At the end of your turn, deal 8 damage to a random enemy. 
Tess Greymane Legendary Minion General Rogue 8 6 6
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Oondasta Legendary Minion Beast Any 9 7 7
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Shudderwock Legendary Minion General Shaman 9 6 6
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly)Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
The Boomship Legendary Spell Warrior 9
Summon 3 random minions from your hand. Give them RushDr. Boom ends his motivational speeches by dropping the mechs.
Ysera Legendary Minion Dragon Any 9 4 12
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
King Phaoris Legendary Minion General Any 10 5 5
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
Zul'jin Legendary Hero card Hunter 10
Battlecry: Cast all spells you've played this game (targets chosen randomly)If you can dodge an axe, you can dodge a ball.
Showing all 175 cards
Bewitch(89356).png
Mutate(90649).png
Arcane Missiles(589).png
Call of the Void(90141).png
Chameleos(89377).png
Desperate Measures(90616).png
Faceless Lackey.png
Forked Lightning(530).png
Improve Morale(90558).png
Jar Dealer(90694).png
Mind Vision(438).png
Pharaoh Cat(90783).png
Pilfer(90142).png
Plague of Flames(90773).png
Shimmerfly(90619).png
Shriek(90179).png
Sludge Slurper(90599).png
Soulfire(529).png
Swamp Dragon Egg(89449).png
The Beast Within(90254).png
Tome of Intellect(90140).png
Totemic Smash(90216).png
Town Crier(89413).png
Witch's Apprentice(89354).png
Witchwood Imp(89468).png
Witchy Lackey.png
Young Priestess(123).png
Ascendant Scroll(90706).png
Astral Rift(89915).png
Big Bad Voodoo(90229).png
Cleave(81).png
Clever Disguise(90831).png
Cybertech Chip(89843).png
Demonic Project(89825).png
Dragon Roar(90287).png
Earthen Might(89447).png
EVIL Cable Rat(90574).png
EVIL Conscripter(90592).png
EVIL Genius(90591).png
EVIL Totem(90695).png
Expired Merchant(90723).png
Felstalker(208).png
Fishflinger(90740).png
Grandmummy(90762).png
Knife Juggler(422).png
Lightwell(117).png
Mad Bomber(80).png
Magic Dart Frog(90637).png
Mana Cyclone(90608).png
Master Swordsmith(584).png
Menacing Nimbus(89806).png
Micro Mummy(90774).png
Nat Pagle(19).png
Pick Pocket(89408).png
Pressure Plate(90755).png
Spirit of the Bat(90149).png
Spitting Camel(90849).png
Totemic Call(316).png
Underbelly Angler(90648).png
Violet Haze(89920).png
Whirlkick Master(90745).png
Woodcutter's Axe(89383).png
Alarm-o-Bot(425).png
Animal Companion(578).png
Blink Fox(89423).png
Brightwing(90685).png
Cinderstorm(89450).png
Deadly Shot(239).png
Demolisher(212).png
Drakkari Trickster(90277).png
Dune Sculptor(90808).png
EVIL Miscreant(90549).png
Face Collector(89345).png
Golden Kobold(27212).png
History Buff(90845).png
Hunter's Pack(90737).png
Kaboom Bot(89935).png
Lifeweaver(90564).png
Lightning Storm(676).png
Livewire Lance(90766).png
Mind Control Tech(368).png
Necrium Blade(89872).png
Plague of Murlocs(90716).png
Ramkahen Wildtamer(90814).png
Ravencaller(89371).png
Reckless Diretroll(90180).png
Sense Demons(327).png
Spider Bomb(89807).png
Tanglefur Mystic(89455).png
Thoughtsteal(62).png
Tinkmaster Overspark(245).png
Unexpected Results(89826).png
Witch's Cauldron(89386).png
Academic Espionage(89859).png
Archmage Vargoth(90615).png
Bellringer Sentry(89410).png
Conjurer's Calling(90625).png
Diseased Vulture(90752).png
Eager Underling(90577).png
Griftah(90213).png
Hecklebot(90603).png
Mad Hatter(89476).png
Mindgames(301).png
Multi-Shot(407).png
Piloted Reaper(89931).png
Predatory Instincts(90207).png
Psychopomp(90710).png
Raiding Party(90185).png
Sahket Sapper(90791).png
Sandbinder(89464).png
SI-7 Infiltrator(90688).png
Sunstruck Henchman(90767).png
Vex Crow(89365).png
Waggle Pick(90631).png
Weaponized Piñata(89824).png
Bane of Doom(670).png
Bazaar Mugger(90733).png
Blast Wave(90204).png
Brawl(297).png
Convincing Infiltrator(90630).png
Desert Obelisk(90734).png
Duel!(90612).png
Dyn-o-matic(89895).png
Farraki Battleaxe(90215).png
Gral, the Shark(90189).png
Mass Hysteria(90253).png
Mosh'Ogg Announcer(90243).png
Muckmorpher(90604).png
Sandhoof Waterbearer(90809).png
Stampeding Kodo(389).png
Subject 9(89889).png
Supercollider(89811).png
Armagedillo(90718).png
Avenging Wrath(142).png
Cannon Barrage(90160).png
Coffin Crasher(89368).png
Darkest Hour(90672).png
Dr. Morrigan(89890).png
Eureka!(89855).png
Heavy Metal!(90166).png
Meteorologist(89884).png
Reno the Relicologist(90719).png
Scarlet Webweaver(90732).png
Soulwarden(90181).png
Stampeding Roar(90221).png
The Storm Bringer(89892).png
Toki, Time-Tinker(89406).png
Unseen Saboteur(90610).png
Wild Bloodstinger(90731).png
Arch-Villain Rafaam(90546).png
Astromancer(89835).png
Barrens Stablehand(90687).png
Blackhowl Gunspire(89374).png
Bogshaper(89394).png
Countess Ashmore(89415).png
Exotic Mountseller(90623).png
Flark's Boom-Zooka(89918).png
Kangor's Endless Army(89818).png
Captain Hooktusk(90234).png
Catrina Muerte(90614).png
Jepetto Joybuzz(90595).png
Ragnaros the Firelord(90302).png
Tess Greymane(89422).png
Tip the Scales(90739).png
Tortollan Pilgrim(90747).png
Mass Resurrection(90598).png
Oondasta(90171).png
Shudderwock(89437).png
The Boomship(89856).png
Ysera(495).png
Big Bad Archmage(90561).png
Dimensional Ripper(90618).png
King Phaoris(90792).png
Puzzle Box of Yogg-Saron(90692).png
Zul'jin(90248).png

History[edit | edit source]

In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[5] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[6]

However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.

Trivia[edit | edit source]

  • Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.


References[edit | edit source]

  1. Ben Brode on Twitter. (2014-05-23). 
  2. Ben Brode on Twitter. (2016-06-11). 
  3. Ben Brode (2014-06-05). The word "random" in card text. (official forums)
  4. Ben Brode on the official forums. (2017-02-02). 
  5. Ben Brode on Twitter. (2014-05-14). 
  6. Ben Brode on Twitter. (2014-05-14).