Random effect

Random effects are effects which include some degree of randomness or 'RNG' (random number generation).
Random effects introduce an element of chance into Hearthstone. They can be interesting, fun, frustrating or rewarding, but their outcome is always uncertain. For a discussion of the role of randomness in games, see RNG.
Contents
Notes[edit | edit source]
- Effects which draw randomly from a pool of cards are influenced by game format, with only cards valid in the current format being eligible for selection. All other random effects are unaffected by game format or game mode.
- Random effects without specific influencing factors are "truly random" and offer balanced chances of all possible outcomes,[1] regardless of circumstantial details such as which minions are currently on the board or which cards are currently in the player's hand. Random outcomes are also not affected by game mode, such as Tavern Brawls (unless specifically stated).[2] However, some effects are limited by clearly relevant factors, such as Totemic Call, which will only summon a totem that is not already present, or card draw, which can only draw cards that are remaining in the player's deck.
- Random effects do not always feature the word 'random' in their description. Game Designer Ben Brode explains that the general strategy is to explicitly state 'random' for effects that take place in "visible zones" such as the battlefield or the player's hand; and not to explicitly state 'random' for effects that take in "hidden zones" such as the opposing player's hand, or either player's deck. However, Brode acknowledged that not all cards follow this convention, stating that "the word 'random' just feels better on [some] cards", while in other cases adding the word 'random' would simply complexify card text too much.[3] Players must therefore expect that effects which affect hidden zones will be random, even if this is not specifically stated on the card. In addition, Deathrattles and triggered effects are never targetable, and so are always random, whether or not this is stated.
- When a card has "a 50% chance to attack the wrong enemy", it is unofficially known as "forgetful". More details on this type of randomness can be found on that page.
- One of the design reasons behind random effects of all kinds is to add variety, ensuring that each match feels different. This is also one reason for the limit of 2 copies per card in a deck, and the relatively small number of card draw effects in the game, preventing the cards available to players from being too consistent across games.[4]
Random damage[edit | edit source]
Random damage comes in a few forms. Some cards, commonly Shaman cards, deal a random amount of damage (within a certain range) to one creature or each one of multiple creatures. Other cards deal an exact amount of damage to a random target, or multiple random targets.
The most complicated case is cards such as Arcane Missiles and Mad Bomber that deal a total amount of damage distributed or "split" randomly. These effects are best thought of as a set of one-damage "hits" being randomly targeted one at a time: Each point of damage is considered a separate instance of damage dealt, meaning that cards like Gurubashi Berserker and Frothing Berserker will trigger multiple times even if the points of damage came from the same spell or effect, and Divine Shields will be removed by a single point of damage, allowing the protected minion to be damaged by further "hits" from the same effect. Furthermore, damage will never be distributed to a minion that has already been brought to 0 health by previous hits from the same effect.
This concept has some exceptions. Deathrattles and other death effects from any destroyed minions occur "simultaneously" after all the damage is dealt, which means that minions summoned by Deathrattles (e.g. Damaged Golem) cannot be hit by the same effect that destroyed their "parents" (e.g. Harvest Golem), and that damage may be "wasted" on targets that would have died anyway from the Deathrattle of another dying minion (e.g. Abomination). Also, for spells which distribute damage between multiple targets, each point of Spell Damage adds one additional randomly targeted "hit", thus increasing the total damage dealt by one, rather than increasing the damage of each hit by one.
Strategy[edit | edit source]
Some RNG elements within Hearthstone can be minimised by controlling the prevailing situation. For example, Deadly Shot destroys one random enemy minion. When faced with several enemies, this can prove extremely random; however, when faced with only a single fearsome enemy its RNG element is removed, and it becomes a simple and effective removal spell.
Order of play is often important when dealing with RNG in target selection. Players may wish to first remove non-desirable targets for abilities such as Arcane Missiles and Cleave, to ensure that only the ideal targets remain available. More often though, players will generally want to use RNG abilities early in the round, in order to plan the rest of their actions around the resulting situation.
The uncertainty of RNG elements causes many players to avoid them whenever possible, preferring guaranteed effects which can be relied upon to achieve their intended goals, and RNG options are often considered to be slightly poorer than their average effect, due to the undesirability of their randomness, which also makes planning for their use much harder. However, the satisfaction of a successful roll of the dice can be very gratifying, and to some degree form a reward in itself for attempting a risky play. The seeming unfairness of being defeated by an opponent due almost entirely to luck or chance can be particularly exasperating for the loser, and particularly entertaining for the victor. Some players also choose to use cards with strong RNG elements (such as Gelbin Mekkatorque) in order to add variety, unpredictability and fun to the game.
Card draw itself is inherently a randomised process, and cards granting card draw can also be considered to provide players with random effects.
Cards[edit | edit source]
- For Wild format listings, see Random effect/Wild format
This section lists Hearthstone cards and Hero Powers with random effects. Note that card draw, shuffle into deck and Discover effects are not listed here, but can be found on the linked pages.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
What Does This Do? | None | Hero Power | Mage | Passive Hero Power At the start of your turn, cast a random spell. | |||||||||||||||
First Day of School | Common | Spell | Paladin | 0 | Add 2 random 1-Cost minions to your hand. | ||||||||||||||
Mutate | Common | Spell | Shaman | 0 | Transform a friendly minion into a random one that costs (1) more. | ||||||||||||||
Whispers of EVIL | Common | Spell | Priest | 0 | Add a Lackey to your hand. | ||||||||||||||
Arcane Missiles | Free | Spell | Mage | 1 | Deal 3 damage randomly split among all enemies. | ||||||||||||||
Boom Bot | None | Minion | Mech | Any | 1 | 1 | 1 | Deathrattle: Deal 1-4 damage to a random enemy. | |||||||||||
Call of the Void | Common | Spell | Warlock | 1 | Add a random Demon to your hand. | ||||||||||||||
Demon Companion | Rare | Spell | 1 | Summon a random Demon Companion. | |||||||||||||||
Desperate Measures | Rare | Spell | Paladin | 1 | Twinspell Cast a random Paladin Secret. | ||||||||||||||
Desperate Measures | Rare | Spell | Paladin | 1 | Cast a random Paladin Secret. | ||||||||||||||
Devolving Missiles | Epic | Spell | 1 | Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. | |||||||||||||||
Faceless Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Summon a random 2-Cost minion. | |||||||||||
Fiendish Servant | Common | Minion | Demon | Warlock | 1 | 2 | 1 | Deathrattle: Give this minion's Attack to a random friendly minion. | |||||||||||
Forked Lightning | Common | Spell | Shaman | 1 | Deal 2 damage to 2 random enemy minions. Overload: (2) | ||||||||||||||
Guidance | Rare | Spell | 1 | Look at two spells. Add one to your hand or Overload: (1) to get both. | |||||||||||||||
Helboar | Common | Minion | Beast | Hunter | 1 | 2 | 1 | Deathrattle: Give a random Beast in your hand +1/+1. | |||||||||||
Improve Morale | Common | Spell | Warrior | 1 | Deal 1 damage to a minion. If it is survives, add a Lackey to your hand. | ||||||||||||||
Jar Dealer | Common | Minion | General | Any | 1 | 1 | 1 | Deathrattle: Add a random 1-Cost minion to your hand. | |||||||||||
Malygos's Missiles | None | Spell | Mage | 1 | Deal 6 damage randomly split among all enemies. | ||||||||||||||
Malygos's Tome | None | Spell | Mage | 1 | Add 3 random Mage spells to your hand. | ||||||||||||||
Mind Vision | Free | Spell | Priest | 1 | Put a copy of a random card in your opponent's hand into your hand. | ||||||||||||||
Partner Assignment | Rare | Spell | Druid | 1 | Add a random 2-Cost and 3-Cost Beast to your hand. | ||||||||||||||
Pharaoh Cat | Common | Minion | Beast | Rogue | 1 | 1 | 2 | Battlecry: Add a random Reborn minion to your hand. | |||||||||||
Pilfer | Common | Spell | Rogue | 1 | Add a random card from another class to your hand. | ||||||||||||||
Plague of Flames | Rare | Spell | Warlock | 1 | Destroy all your minions. For each one, destroy a random enemy minion. | ||||||||||||||
Revolve | Common | Spell | Shaman | 1 | Transform all minions into random ones with the same Cost. | ||||||||||||||
Safety Inspector | Rare | Minion | General | Any | 1 | 1 | 3 | Battlecry: Shuffle the lowest-Cost card from your hand into your deck. Draw a card. | |||||||||||
Secret Passage | Epic | Spell | Rogue | 1 | Replace your hand with 4 cards from your deck. Swap back next turn. | ||||||||||||||
Shadow Council | Epic | Spell | Warlock | 1 | Replace your hand with random Demons. Give them +2/+2. | ||||||||||||||
Shimmerfly | Rare | Minion | Beast | Hunter | 1 | 1 | 1 | Deathrattle: Add a random Hunter spell to your hand. | |||||||||||
Sky Raider | Common | Minion | Pirate | Warrior | 1 | 1 | 2 | Battlecry: Add a random Pirate to your hand. | |||||||||||
Sludge Slurper | Rare | Minion | Murloc | Shaman | 1 | 2 | 1 | Battlecry: Add a Lackey to your hand. Overload: (1) | |||||||||||
Soulfire | Free | Spell | Warlock | 1 | Deal 4 damage. Discard a random card. | ||||||||||||||
Stage Dive | Rare | Spell | Warrior | 1 | Draw a Rush minion. Corrupt: Give it +2/+1. | ||||||||||||||
Strength in Numbers | Common | Spell | Druid | 1 | Sidequest: Spend 10 Mana on minions. Reward: Summon a minion from your deck. | ||||||||||||||
Tome of Intellect | Common | Spell | Mage | 1 | Add a random Mage spell to your hand. | ||||||||||||||
Unstable Felbolt | Common | Spell | Warlock | 1 | Deal 3 damage to an enemy minion and a random friendly one. | ||||||||||||||
Wicked Whispers | Rare | Spell | Warlock | 1 | Discard your lowest Cost card. Give your minions +1/+1. | ||||||||||||||
Witchy Lackey | None | Minion | General | Any | 1 | 1 | 1 | Battlecry: Transform a friendly minion into one that costs (1) more. | |||||||||||
Young Priestess | Rare | Minion | General | Any | 1 | 2 | 1 | At the end of your turn, give another random friendly minion +1 Health. | |||||||||||
Ascendant Scroll | None | Hero Power | Mage | 2 | Hero Power Add a random Mage spell to your hand. It costs (2) less. | ||||||||||||||
Astral Rift | Rare | Spell | Mage | 2 | Add 2 random minions to your hand. | ||||||||||||||
Bamboozle | Epic | Spell | Rogue | 2 | Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. | ||||||||||||||
Cagematch Custodian | Common | Minion | Elemental | Shaman | 2 | 2 | 2 | Battlecry: Draw a weapon. | |||||||||||
Cleave | Free | Spell | Warrior | 2 | Deal 2 damage to two random enemy minions. | ||||||||||||||
Clever Disguise | Common | Spell | Rogue | 2 | Add 2 random spells from another class to your hand. | ||||||||||||||
Costumed Entertainer | Common | Minion | General | Any | 2 | 1 | 2 | Battlecry: Give a random minion in your hand +2/+2. | |||||||||||
Envoy of Lazul | Epic | Minion | General | Priest | 2 | 2 | 2 | Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. | |||||||||||
EVIL Cable Rat | Common | Minion | Beast | Any | 2 | 1 | 1 | Battlecry: Add a Lackey to your hand. | |||||||||||
EVIL Conscripter | Common | Minion | General | Priest | 2 | 2 | 2 | Deathrattle: Add a Lackey to your hand. | |||||||||||
EVIL Genius | Common | Minion | General | Warlock | 2 | 2 | 2 | Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. | |||||||||||
EVIL Totem | Common | Minion | Totem | Shaman | 2 | 0 | 2 | At the end of your turn, add a Lackey to your hand. | |||||||||||
Evocation | Legendary | Spell | Mage | 2 | Fill your hand with random Mage spells. At the end of your turn, discard them. | ||||||||||||||
Expired Merchant | Rare | Minion | General | Warlock | 2 | 2 | 1 | Battlecry: Discard your highest Cost card. Deathrattle: Add 2 copies of it to your hand. | |||||||||||
Explosive Evolution | Common | Spell | Shaman | 2 | Transform a minion into a random one that costs (3) more. | ||||||||||||||
Felstalker | Free | Minion | Demon | Warlock | 2 | 4 | 3 | Battlecry: Discard a random card. | |||||||||||
Fishflinger | Common | Minion | Murloc | Any | 2 | 3 | 2 | Battlecry: Add a random Murloc to each player's hand. | |||||||||||
Galakrond's Guile | None | Hero Power | Rogue | 2 | Hero Power Add a Lackey to your hand. | ||||||||||||||
Galakrond's Malice | None | Hero Power | Warlock | 2 | Hero Power Summon two 1/1 Imps. | ||||||||||||||
Galakrond's Wit | None | Hero Power | Priest | 2 | Hero Power Add a random Priest minion to your hand. | ||||||||||||||
Grandmummy | Rare | Minion | General | Priest | 2 | 1 | 2 | Reborn Deathrattle: Give a random friendly minion +1/+1. | |||||||||||
Imprisoned Felmaw | Common | Minion | Demon | Hunter | 2 | 5 | 4 | Dormant for 2 turns. When this awakens, attack a random enemy. | |||||||||||
In Formation! | Common | Spell | Warrior | 2 | Add 2 random Taunt minions to your hand. | ||||||||||||||
Insight | Common | Spell | Priest | 2 | Corrupted Draw a minion. Reduce its Cost by (2). | ||||||||||||||
Knife Juggler | Rare | Minion | General | Any | 2 | 2 | 2 | After you summon a minion, deal 1 damage to a random enemy. | |||||||||||
Lightwell | Rare | Minion | General | Priest | 2 | 0 | 5 | At the start of your turn, restore 3 Health to a damaged friendly character. | |||||||||||
Mad Bomber | Common | Minion | General | Any | 2 | 3 | 2 | Battlecry: Deal 3 damage randomly split between all other characters. | |||||||||||
Magic Dart Frog | Common | Minion | Beast | Mage | 2 | 1 | 3 | After you cast a spell, deal 1 damage to a random enemy minion. | |||||||||||
Mana Cyclone | Epic | Minion | Elemental | Mage | 2 | 2 | 2 | Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. | |||||||||||
Master Swordsmith | Rare | Minion | General | Any | 2 | 1 | 3 | At the end of your turn, give another random friendly minion +1 Attack. | |||||||||||
Micro Mummy | Epic | Minion | Mech | Paladin | 2 | 1 | 2 | Reborn At the end of your turn, give another random friendly minion +1 Attack. | |||||||||||
Minefield | Common | Spell | Warrior | 2 | Deal 5 damage randomly split among all minions. | ||||||||||||||
Nat Pagle | Legendary | Minion | General | Any | 2 | 0 | 4 | At the start of your turn, you have a 50% chance to draw an extra card. | |||||||||||
Open the Cages | Common | Spell | Hunter | 2 | Secret: When your turn starts, if you control two minions, summon an Animal Companion. | ||||||||||||||
Pressure Plate | Common | Spell | Hunter | 2 | Secret: After your opponent casts a spell, destroy a random enemy minion. | ||||||||||||||
Ringmaster's Baton | Epic | Weapon | Warrior | 2 | 1 | 3 | After your hero attacks, give a Mech, Dragon, and Pirate in your hand +1/+1. | ||||||||||||
Scavenger's Ingenuity | Common | Spell | Hunter | 2 | Draw a Beast. Give it +2/+2. | ||||||||||||||
Sethekk Veilweaver | Epic | Minion | General | Priest | 2 | 2 | 3 | After you cast a spell on a minion, add a Priest spell to your hand. | |||||||||||
Sightless Watcher | Free | Minion | Demon | Demon Hunter | 2 | 3 | 2 | Battlecry: Look at 3 cards in your deck. Choose one to put on top. | |||||||||||
Spitting Camel | Common | Minion | Beast | Any | 2 | 2 | 4 | At the end of your turn, deal 1 damage to another random friendly minion. | |||||||||||
Stage Hand | Common | Minion | Mech | Warrior | 2 | 3 | 2 | Battlecry: Give a random minion in your hand +1/+1. | |||||||||||
Swindle | Common | Spell | Rogue | 2 | Draw a spell. Combo: And a minion. | ||||||||||||||
Tasty Flyfish | Common | Minion | Murloc | Any | 2 | 2 | 2 | Deathrattle: Give a Dragon in your hand +2/+2. | |||||||||||
Thoughtsteal | Common | Spell | Priest | 2 | Copy 2 cards from your opponent's deck and put them into your hand. | ||||||||||||||
Totemic Call | None | Hero Power | Shaman | 2 | Hero Power Summon a random Totem. | ||||||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Battlecry: Add a Lackey to your hand. | |||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions. | |||||||||||
Transfer Student | Epic | Minion | General | Any | 2 | 2 | 2 | Battlecry: Add an Uldum Plague spell to your hand. | |||||||||||
Transmogrifier | Epic | Minion | General | Any | 2 | 2 | 3 | Whenever you draw a card, transform it into a random Legendary minion. | |||||||||||
Trick Totem | Rare | Minion | Totem | 2 | 0 | 3 | At the end of your turn, cast a random spell that costs (3) or less. | ||||||||||||
Underbelly Angler | Rare | Minion | Murloc | Shaman | 2 | 2 | 3 | After you play a Murloc, add a random Murloc to your hand. | |||||||||||
Wandmaker | Common | Minion | General | Any | 2 | 2 | 2 | Battlecry: Add a 1-Cost spell from your class to your hand. | |||||||||||
Whirlkick Master | Epic | Minion | General | Rogue | 2 | 1 | 2 | Whenever you play a Combo card, add a random Combo card to your hand. | |||||||||||
Wyrmrest Purifier | Epic | Minion | General | Any | 2 | 3 | 2 | Battlecry: Transform all Neutral cards in your deck into random cards from your class. | |||||||||||
Alarm-o-Bot | Rare | Minion | Mech | Any | 3 | 0 | 3 | At the start of your turn, swap this minion with a random one in your hand. | |||||||||||
Animal Companion | Free | Spell | Hunter | 3 | Summon a random Beast Companion. | ||||||||||||||
Augmented Porcupine | Epic | Minion | Beast | Hunter | 3 | 2 | 4 | Deathrattle: Deal this minion's Attack damage randomly split among all enemies. | |||||||||||
Blade Dance | Rare | Spell | Demon Hunter | 3 | Deal damage equal to your hero's Attack to 3 random enemy minions. | ||||||||||||||
Bogstrok Clacker | Rare | Minion | General | Shaman | 3 | 3 | 3 | Battlecry: Transform adjacent minions into random minions that cost (1) more. | |||||||||||
Brightwing | Legendary | Minion | Dragon | Any | 3 | 3 | 2 | Battlecry: Add a random Legendary minion to your hand. | |||||||||||
Chaos Gazer | Epic | Minion | Demon | Warlock | 3 | 4 | 3 | Battlecry: Curse a playable card in your opponent's hand. They have 1 turn to play it! | |||||||||||
Chopshop Copter | Rare | Minion | Mech | Hunter | 3 | 2 | 4 | After a friendly Mech dies, add a random Mech to your hand. | |||||||||||
Dark Skies | Epic | Spell | Warlock | 3 | Deal 1 damage to a random minion. Repeat for each card in your hand. | ||||||||||||||
Deadly Shot | Common | Spell | Hunter | 3 | Destroy a random enemy minion. | ||||||||||||||
Demolisher | Rare | Minion | Mech | Any | 3 | 1 | 4 | At the start of your turn, deal 2 damage to a random enemy. | |||||||||||
Dragonmaw Overseer | Rare | Minion | General | Priest | 3 | 2 | 2 | At the end of your turn, give another friendly minion +2/+2. | |||||||||||
Dragonrider Talritha | Legendary | Minion | General | Paladin | 3 | 3 | 3 | Deathrattle: Give a Dragon in your hand +3/+3 and this Deathrattle. | |||||||||||
Dune Sculptor | Rare | Minion | General | Mage | 3 | 3 | 3 | After you cast a spell, add a random Mage minion to your hand. | |||||||||||
Enchanted Cauldron | Epic | Minion | General | Any | 3 | 1 | 6 | Spellburst: Cast a random spell of the same Cost. | |||||||||||
EVIL Miscreant | Common | Minion | General | Rogue | 3 | 1 | 4 | Combo: Add two random Lackeys to your hand. | |||||||||||
EVIL Quartermaster | Common | Minion | General | Warrior | 3 | 2 | 3 | Battlecry: Add a Lackey to your hand. Gain 3 Armor. | |||||||||||
Feat of Strength | Rare | Spell | Warrior | 3 | Give a random Taunt minion in your hand +5/+5. | ||||||||||||||
Firebrand | Common | Minion | General | Mage | 3 | 3 | 4 | Spellburst: Deal 4 damage randomly split among all enemy minions. | |||||||||||
Free Admission | Rare | Spell | Warlock | 3 | Draw 2 minions. If they're both Demons, reduce their Costs by (2). | ||||||||||||||
History Buff | Epic | Minion | General | Any | 3 | 3 | 4 | Whenever you play a minion, give a random minion in your hand +1/+1. | |||||||||||
Hunter's Pack | Common | Spell | Hunter | 3 | Add a random Hunter Beast, Secret, and weapon to your hand. | ||||||||||||||
Hysteria | Rare | Spell | 3 | Choose an enemy minion. It attacks random minions until it dies. | |||||||||||||||
Imprisoned Satyr | Common | Minion | Demon | Druid | 3 | 3 | 3 | Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). | |||||||||||
Inconspicuous Rider | Common | Minion | General | Any | 3 | 2 | 2 | Battlecry: Cast a Secret from your deck. | |||||||||||
K'thir Ritualist | Rare | Minion | General | Any | 3 | 4 | 4 | Taunt Battlecry: Add a random 4-Cost minion to your opponent's hand. | |||||||||||
Lifeweaver | Rare | Minion | General | Druid | 3 | 2 | 5 | Whenever you restore Health, add a random Druid spell to your hand. | |||||||||||
Lightning Storm | Rare | Spell | Shaman | 3 | Deal 2-3 damage to all enemy minions. Overload: (2) | ||||||||||||||
Livewire Lance | Epic | Weapon | Warrior | 3 | 2 | 2 | After your Hero attacks, add a Lackey to your hand. | ||||||||||||
Magicfin | Epic | Minion | Murloc | Shaman | 3 | 3 | 4 | After a friendly Murloc dies, add a random Legendary minion to your hand. | |||||||||||
Nazmani Bloodweaver | Rare | Minion | General | Priest | 3 | 2 | 5 | After you cast a spell, reduce the cost of a random card in your hand by (1). | |||||||||||
Netherwind Portal | Common | Spell | Mage | 3 | Secret: After your opponent casts a spell, summon a random 4-Cost minion. | ||||||||||||||
Plague of Murlocs | Epic | Spell | Shaman | 3 | Transform all minions into random Murlocs. | ||||||||||||||
Ramkahen Wildtamer | Rare | Minion | General | Hunter | 3 | 4 | 3 | Battlecry: Copy a random Beast in your hand. | |||||||||||
Ramming Speed | Epic | Spell | Warrior | 3 | Force a minion to attack one of its neighbours. | ||||||||||||||
Saddlemaster | Rare | Minion | General | Hunter | 3 | 3 | 4 | After you play a Beast, add a random Beast to your hand. | |||||||||||
Sense Demons | Common | Spell | Warlock | 3 | Draw 2 Demons from your deck. | ||||||||||||||
Skybarge | Rare | Minion | Mech | Warrior | 3 | 2 | 5 | After you summon a Pirate, deal 2 damage to a random enemy. | |||||||||||
Soul Cleave | Free | Spell | Demon Hunter | 3 | Lifesteal Deal 2 damage to two random enemy minions. | ||||||||||||||
Tinkmaster Overspark | Legendary | Minion | General | Any | 3 | 3 | 3 | Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. | |||||||||||
Whack-A-Gnoll Hammer | Rare | Weapon | Shaman | 3 | 3 | 2 | After your hero attacks, give a random friendly minion +1/+1. | ||||||||||||
Wrathscale Naga | Epic | Minion | General | Demon Hunter | 3 | 3 | 1 | After a friendly minion dies, deal 3 damage to a random enemy. | |||||||||||
Archmage Vargoth | Legendary | Minion | General | Any | 4 | 2 | 6 | At the end of your turn, cast a spell you've cast this turn (targets are random). | |||||||||||
Auspicious Spirits | Rare | Spell | Priest | 4 | Summon a random 4-Cost minion. Corrupt: Summon a 7-Cost minion instead. | ||||||||||||||
Auspicious Spirits | Rare | Spell | Priest | 4 | Corrupted Summon a random 7-Cost minion. | ||||||||||||||
Cabal Acolyte | Epic | Minion | General | Priest | 4 | 2 | 4 | Taunt Spellburst: Gain control of a random enemy minion with 2 or less Attack. | |||||||||||
Cascading Disaster | Epic | Spell | Warlock | 4 | Destroy a random enemy minion. Corrupt: Destroy 2. Corrupt Again: Destroy 3. | ||||||||||||||
Cascading Disaster | Epic | Spell | Warlock | 4 | Corrupted Destroy 2 random enemy minions. Corrupt: Destroy 3. | ||||||||||||||
Cascading Disaster | Epic | Spell | Warlock | 4 | Corrupted Destroy 3 random enemy minions. | ||||||||||||||
Conjurer's Calling | Rare | Spell | Mage | 4 | Twinspell Destroy a minion. Summon 2 minions of the same Cost to replace it. | ||||||||||||||
Conjurer's Calling | Rare | Spell | Mage | 4 | Destroy a minion. Summon 2 minions of the same Cost to replace it. | ||||||||||||||
Diseased Vulture | Epic | Minion | Beast | Warlock | 4 | 3 | 5 | After your hero takes damage on your turn, summon a random 3-Cost minion. | |||||||||||
Dragonbane | Legendary | Minion | Mech | Hunter | 4 | 3 | 5 | After you use your Hero Power, deal 5 damage to a random enemy. | |||||||||||
Eager Underling | Rare | Minion | General | Warlock | 4 | 2 | 2 | Deathrattle: Give two random friendly minions +2/+2. | |||||||||||
Hecklebot | Rare | Minion | Mech | Any | 4 | 3 | 8 | Taunt Battlecry: Your opponent summons a minion from their deck. | |||||||||||
Infiltrator Lilian | Legendary | Minion | General | Rogue | 4 | 4 | 2 | Stealth Deathrattle: Summon a 4/2 Forsaken Lilian that attacks a random enemy. | |||||||||||
Krolusk Barkstripper | Epic | Minion | Beast | Hunter | 4 | 3 | 5 | Spellburst: Destroy a random enemy minion. | |||||||||||
Mindgames | Epic | Spell | Priest | 4 | Put a copy of a random minion from your opponent's deck into the battlefield. | ||||||||||||||
Multi-Shot | Free | Spell | Hunter | 4 | Deal 3 damage to two random enemy minions. | ||||||||||||||
Nightshade Matron | Common | Minion | Demon | Warlock | 4 | 5 | 5 | Rush Battlecry: Discard your highest Cost card. | |||||||||||
Psychopomp | Epic | Minion | General | Priest | 4 | 3 | 1 | Battlecry: Summon a random friendly minion that died this game. Give it Reborn. | |||||||||||
Rally! | Rare | Spell | 4 | Resurrect a friendly 1-Cost, 2-Cost, and 3-Cost minion. | |||||||||||||||
Replicat-o-tron | Epic | Minion | Mech | Any | 4 | 3 | 3 | At the end of your turn, transform a neighbor into a copy of this. | |||||||||||
Sahket Sapper | Rare | Minion | Pirate | Rogue | 4 | 4 | 4 | Deathrattle: Return a random enemy minion to your opponent's hand. | |||||||||||
Scrap Shot | Rare | Spell | Hunter | 4 | Deal 3 damage. Give a random Beast in your hand +3/+3. | ||||||||||||||
Shifty Sophomore | Rare | Minion | General | Rogue | 4 | 4 | 4 | Stealth Spellburst: Add a Combo card to your hand. | |||||||||||
SI:7 Infiltrator | Rare | Minion | General | Any | 4 | 5 | 4 | Battlecry: Destroy a random enemy Secret. | |||||||||||
Star Student Stelina | Legendary | Minion | General | Demon Hunter | 4 | 4 | 3 | Outcast: Look at 3 cards in your opponent's hand. Shuffle one of them into their deck. | |||||||||||
Steeldancer | Epic | Minion | General | 4 | 4 | 4 | Battlecry: Summon a random minion with Cost equal to your weapon's Attack. | ||||||||||||
Sunstruck Henchman | Rare | Minion | General | Any | 4 | 6 | 5 | At the start of your turn, this has a 50% chance to fall asleep. | |||||||||||
The Fist of Ra-den | Legendary | Weapon | Shaman | 4 | 1 | 4 | After you cast a spell, summon a Legendary minion of that Cost. Lose 1 Durability. | ||||||||||||
Troll Batrider | Common | Minion | General | Any | 4 | 3 | 3 | Battlecry: Deal 3 damage to a random enemy minion. | |||||||||||
Waggle Pick | Epic | Weapon | Rogue | 4 | 4 | 2 | Deathrattle: Return a random friendly minion to your hand. It costs (2) less. | ||||||||||||
Zul'Drak Ritualist | Rare | Minion | General | Any | 4 | 3 | 9 | Taunt Battlecry: Summon three random 1-Cost minions for your opponent. | |||||||||||
Apexis Blast | Epic | Spell | Mage | 5 | Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. | ||||||||||||||
Bandersmosh | Legendary | Minion | General | Shaman | 5 | 5 | 5 | Each turn this is in your hand, transform it into a 5/5 copy of a random Legendary minion. | |||||||||||
Bane of Doom | Epic | Spell | Warlock | 5 | Deal 2 damage to a character. If that kills it, summon a random Demon. | ||||||||||||||
Bazaar Mugger | Rare | Minion | General | Rogue | 5 | 3 | 5 | Rush Battlecry: Add a random minion from another class to your hand. | |||||||||||
Boggspine Knuckles | Epic | Weapon | Shaman | 5 | 3 | 2 | After your hero attacks, transform your minions into random ones that cost (1) more. | ||||||||||||
Brawl | Epic | Spell | Warrior | 5 | Destroy all minions except one. (chosen randomly) | ||||||||||||||
Cobalt Spellkin | Rare | Minion | Dragon | Any | 5 | 3 | 5 | Battlecry: Add two 1-Cost spells from your class to your hand. | |||||||||||
Convincing Infiltrator | Rare | Minion | General | Priest | 5 | 2 | 6 | Taunt Deathrattle: Destroy a random enemy minion. | |||||||||||
Desert Obelisk | Epic | Minion | General | Any | 5 | 0 | 5 | If you control 3 of these at the end of your turn, deal 5 damage to a randon enemy. | |||||||||||
Duel! | Epic | Spell | Paladin | 5 | Summon a minion from each player's deck. They fight! | ||||||||||||||
Eye of C'Thun | None | Spell | Any | 5 | Piece of C'Thun (0/4) Deal 7 damage randomly split among all enemies. | ||||||||||||||
Greybough | Legendary | Minion | General | Druid | 5 | 4 | 6 | Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough." | |||||||||||
High Abbess Alura | Legendary | Minion | General | 5 | 3 | 6 | Spellburst: Cast a spell from your deck (targets this if possible). | ||||||||||||
Jandice Barov | Legendary | Minion | General | 5 | 2 | 1 | Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage. | ||||||||||||
Keywarden Ivory | Legendary | Minion | General | 5 | 4 | 5 | Battlecry: Discover a dual-class spell from any class. Spellburst: Get another copy. | ||||||||||||
Lorekeeper Polkelt | Legendary | Minion | General | Any | 5 | 4 | 5 | Battlecry: Reorder your deck from the highest Cost card to the lowest Cost card. | |||||||||||
Muckmorpher | Epic | Minion | General | Shaman | 5 | 4 | 4 | Battlecry: Transform into a 4/4 copy of a different minion in your deck. | |||||||||||
Necrium Apothecary | Epic | Minion | General | Rogue | 5 | 2 | 5 | Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. | |||||||||||
Optimistic Ogre | Common | Minion | General | Any | 5 | 6 | 7 | 50% chance to attack the correct enemy. | |||||||||||
Ringmaster Whatley | Legendary | Minion | General | Warrior | 5 | 3 | 5 | Battlecry: Draw a Mech, Dragon, and Pirate. | |||||||||||
Rolling Fireball | Epic | Spell | Mage | 5 | Deal 8 damage to a minion. Any excess damage continues to the left or right. | ||||||||||||||
Rotnest Drake | Rare | Minion | Dragon | Hunter | 5 | 6 | 5 | Battlecry: If you're holding a Dragon, destroy a random enemy minion. | |||||||||||
Sandhoof Waterbearer | Common | Minion | General | Priest | 5 | 5 | 5 | At the end of your turn, restore 5 Health to a damaged friendly character. | |||||||||||
Skyfin | Epic | Minion | Murloc | Any | 5 | 3 | 3 | Battlecry: If you're holding a Dragon, summon 2 random Murlocs. | |||||||||||
Stampeding Kodo | Rare | Minion | Beast | Any | 5 | 3 | 5 | Battlecry: Destroy a random enemy minion with 2 or less Attack. | |||||||||||
Stowaway | Rare | Minion | General | Rogue | 5 | 4 | 4 | Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. | |||||||||||
Teacher's Pet | Rare | Minion | Beast | 5 | 4 | 5 | Taunt Deathrattle: Summon a random 3-Cost Beast. | ||||||||||||
Vectus | Legendary | Minion | General | Any | 5 | 4 | 4 | Battlecry: Summon two 1/1 Whelps. Each gains a Deathrattle from your minions that died this game. | |||||||||||
Armagedillo | Legendary | Minion | Beast | Warrior | 6 | 4 | 7 | Taunt At the end of your turn, give all Taunt minions in your hand +2/+2. | |||||||||||
Avenging Wrath | Epic | Spell | Paladin | 6 | Deal 8 damage randomly split among all enemies. | ||||||||||||||
Claw Machine | Common | Minion | Mech | Any | 6 | 6 | 3 | Rush. Deathrattle: Draw a minion and give it +3/+3. | |||||||||||
Darkest Hour | Epic | Spell | Warlock | 6 | Destroy all friendly minions. For each one, summon a random minion from your deck. | ||||||||||||||
Imprisoned Antaen | Rare | Minion | Demon | Demon Hunter | 6 | 10 | 6 | Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies. | |||||||||||
Maxima Blastenheimer | Legendary | Minion | General | Hunter | 6 | 4 | 4 | Battlecry: Summon a minion from your deck. It attacks the enemy hero, then dies. | |||||||||||
Onyx Magescribe | Common | Minion | Dragon | Any | 6 | 4 | 9 | Spellburst: Add 2 random spells from your class to your hand. | |||||||||||
Reno the Relicologist | Legendary | Minion | General | Mage | 6 | 4 | 6 | Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. | |||||||||||
Scarlet Webweaver | Epic | Minion | Beast | Hunter | 6 | 5 | 5 | Battlecry: Reduce the Cost of a random Beast in your hand by (5). | |||||||||||
Scavenging Shivarra | Common | Minion | Demon | Any | 6 | 6 | 3 | Battlecry: Deal 6 damage randomly split among all other minions. | |||||||||||
The Lurker Below | Legendary | Minion | Beast | Shaman | 6 | 6 | 5 | Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. | |||||||||||
Unseen Saboteur | Epic | Minion | General | Any | 6 | 5 | 6 | Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). | |||||||||||
Wild Bloodstinger | Epic | Minion | Beast | Hunter | 6 | 6 | 9 | Battlecry: Summon a minion from your opponent's hand. Attack it. | |||||||||||
Arch-Villain Rafaam | Legendary | Minion | General | Warlock | 7 | 7 | 8 | Taunt Battlecry: Replace your hand and deck with Legendary minions. | |||||||||||
Barrens Stablehand | Epic | Minion | General | Any | 7 | 4 | 4 | Battlecry: Summon a random Beast. | |||||||||||
Darkmoon Tonk | Rare | Minion | Mech | Hunter | 7 | 8 | 5 | Deathrattle: Fire four missiles at random enemies that deal 2 damage each. | |||||||||||
Exotic Mountseller | Rare | Minion | General | Any | 7 | 5 | 8 | Whenever you cast a spell, summon a random 3-Cost Beast. | |||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Priest | 7 | Battlecry: Destroy 4 random enemy minions. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, Azeroth's End | Legendary | Hero card | Warlock | 7 | Battlecry: Summon 4 random Demons. Equip a 5/2 Claw. | ||||||||||||||
Galakrond, the Apocalypse | Legendary | Hero card | Priest | 7 | Battlecry: Destroy 2 random enemy minions. (Invoke twice to upgrade.) | ||||||||||||||
Galakrond, the Apocalypse | Legendary | Hero card | Warlock | 7 | Battlecry: Summon 2 random Demons. (Invoke twice to upgrade.) | ||||||||||||||
Galakrond, the Unspeakable | Legendary | Hero card | Priest | 7 | Battlecry: Destroy 1 random enemy minion. (Invoke twice to upgrade.) | ||||||||||||||
Galakrond, the Wretched | Legendary | Hero card | Warlock | 7 | Battlecry: Summon 1 random Demon. (Invoke twice to upgrade.) | ||||||||||||||
Lady Liadrin | Legendary | Minion | General | Paladin | 7 | 4 | 6 | Battlecry: Add a copy of each spell you cast on friendly characters this game to your hand. | |||||||||||
Lightforged Crusader | Epic | Minion | General | Paladin | 7 | 7 | 7 | Battlecry: If your deck has no Neutral cards, add 5 random Paladin cards to your hand. | |||||||||||
Mask of C'Thun | Rare | Spell | Mage | 7 | Deal 10 damage randomly split among all enemies. | ||||||||||||||
Priestess of Fury | Rare | Minion | Demon | Demon Hunter | 7 | 6 | 5 | At the end of your turn, deal 6 damage randomly split among all enemies. | |||||||||||
Skeletal Dragon | Epic | Minion | Dragon | Priest | 7 | 4 | 9 | Taunt At the end of your turn, add a Dragon to your hand. | |||||||||||
Archwitch Willow | Legendary | Minion | General | Warlock | 8 | 5 | 5 | Battlecry: Summon a random Demon from your hand and deck. | |||||||||||
Beastmaster Leoroxx | Legendary | Minion | General | Hunter | 8 | 5 | 5 | Battlecry: Summon 3 Beasts from your hand. | |||||||||||
Catrina Muerte | Legendary | Minion | General | Priest | 8 | 6 | 8 | At the end of your turn, summon a friendly minion that died this game. | |||||||||||
Cenarion Ward | Epic | Spell | Druid | 8 | Gain 8 Armor. Summon a random 8-Cost minion. | ||||||||||||||
Deathwing, Mad Aspect | Legendary | Minion | Dragon | Warrior | 8 | 12 | 12 | Battlecry: Attack ALL other minions. | |||||||||||
Idol of Y'Shaarj | Epic | Spell | Priest | 8 | Summon a 10/10 copy of a minion in your deck. | ||||||||||||||
Jepetto Joybuzz | Legendary | Minion | General | Any | 8 | 6 | 6 | Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. | |||||||||||
Jewel of N'Zoth | Epic | Spell | Hunter | 8 | Summon three friendly Deathrattle minions that died this game. | ||||||||||||||
Murgurgle Prime | None | Minion | Murloc | Paladin | 8 | 6 | 3 | Divine Shield Battlecry: Summon 4 random Murlocs. Give them Divine Shield. | |||||||||||
Murozond the Infinite | Legendary | Minion | Dragon | Priest | 8 | 8 | 8 | Battlecry: Play all cards your opponent played last turn. | |||||||||||
Plagued Protodrake | Common | Minion | Dragon | Any | 8 | 8 | 8 | Deathrattle: Summon a random 7-Cost minion. | |||||||||||
Tip the Scales | Epic | Spell | Paladin | 8 | Summon 7 Murlocs from your deck. | ||||||||||||||
Tortollan Pilgrim | Epic | Minion | General | Mage | 8 | 5 | 5 | Battlecry: Discover a spell in your deck and cast it with random targets. | |||||||||||
Troublemaker | Rare | Minion | General | Warrior | 8 | 6 | 8 | At the end of your turn, summon two 3/3 Ruffians that attack random enemies. | |||||||||||
Twin Tyrant | Common | Minion | Dragon | Any | 8 | 4 | 10 | Battlecry: Deal 4 damage to two random enemy minions. | |||||||||||
Blood of G'huun | Epic | Minion | Elemental | Priest | 9 | 8 | 8 | Taunt At the end of your turn, summon a 5/5 copy of a minion in your deck. | |||||||||||
Dragonqueen Alexstrasza | Legendary | Minion | Dragon | Any | 9 | 8 | 8 | Battlecry: If your deck has no duplicates, add 2 other random Dragons to your hand. They cost (1). | |||||||||||
Dream Portal | None | Spell | Druid | 9 | Casts When Drawn Summon a random Dragon. | ||||||||||||||
Mass Resurrection | Rare | Spell | Priest | 9 | Summon 3 friendly minions that died this game. | ||||||||||||||
Nethrandamus | Legendary | Minion | Dragon | Demon Hunter | 9 | 8 | 8 | Battlecry: Summon two random 0-Cost minions. (Upgrades each time a friendly minion dies!) | |||||||||||
Pit Commander | Epic | Minion | Demon | Demon Hunter | 9 | 7 | 9 | Taunt At the end of your turn, summon a Demon from your deck. | |||||||||||
Runaway Blackwing | Rare | Minion | Dragon | Any | 9 | 9 | 9 | At the end of your turn, deal 9 damage to a random enemy minion. | |||||||||||
Solarian Prime | None | Minion | Demon | Mage | 9 | 7 | 7 | Spell Damage +1 Battlecry: Cast 5 random Mage spells (targets enemies if possible). | |||||||||||
Ysera | Legendary | Minion | Dragon | Any | 9 | 4 | 12 | At the end of your turn, add a Dream Card to your hand. | |||||||||||
Big Bad Archmage | Epic | Minion | General | Any | 10 | 6 | 6 | At the end of your turn, summon a random 6-Cost minion. | |||||||||||
C'Thun, the Shattered | Legendary | Minion | General | Any | 10 | 6 | 6 | Start of Game: Break into pieces. Battlecry: Deal 30 damage randomly split among all enemies. | |||||||||||
Dimensional Ripper | Rare | Spell | Warrior | 10 | Summon 2 copies of a minion in your deck. | ||||||||||||||
King Phaoris | Legendary | Minion | General | Any | 10 | 5 | 5 | Battlecry: For each spell in your hand, summon a random minion of the same Cost. | |||||||||||
N'Zoth, God of the Deep | Legendary | Minion | General | Any | 10 | 5 | 7 | Battlecry: Resurrect a friendly minion of each minion type. | |||||||||||
Nagrand Slam | Epic | Spell | Hunter | 10 | Summon four 3/5 Clefthoofs that attack random enemies. | ||||||||||||||
Puzzle Box of Yogg-Saron | Epic | Spell | Mage | 10 | Cast 10 random spells (targets chosen randomly). | ||||||||||||||
Yogg-Saron, Master of Fate | Legendary | Minion | General | Any | 10 | 7 | 5 | Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron. | |||||||||||
Showing all 256 cards |
Forged in the Barrens
The below cards are planned for release with Forged in the Barrens, coming March 22nd, 2021.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chain Lightning (Rank 1) | Epic | Spell | Nature | Shaman | 2 | Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.) | |||||||||||||
Chain Lightning (Rank 2) | Epic | Spell | Nature | Shaman | 2 | Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.) | |||||||||||||
Chain Lightning (Rank 3) | Epic | Spell | Nature | Shaman | 2 | Deal 4 damage to a minion and a random adjacent one. | |||||||||||||
Peon | Common | Minion | General | Any | 2 | 2 | 3 | Frenzy: Add a random spell from your class to your hand. | |||||||||||
Spirit Healer | Epic | Minion | General | Any | 4 | 3 | 6 | After you cast a Holy spell, give a random friendly minion +2 Health. | |||||||||||
Felsoul Jailer | Epic | Minion | Demon | Warlock | 5 | 4 | 6 | Battlecry: Your opponent discards a minion. Deathrattle: Return it. | |||||||||||
Razormane Raider | Common | Minion | General | Any | 5 | 5 | 6 | Frenzy: Attack a random enemy. | |||||||||||
Ysera the Dreamer | Legendary | Minion | Dragon | Any | 9 | 4 | 12 | Battlecry: Add one of each Dream card to your hand. | |||||||||||
Deathwing the Destroyer | Legendary | Minion | Dragon | Any | 10 | 12 | 12 | Battlecry: Destroy all other minions. Discard a card for each destroyed. | |||||||||||
Showing all 9 cards |
History[edit | edit source]
In the build-up to Curse of Naxxramas, the adventure's class cards were revealed to players one by one, many of which featured Deathrattle effects, with text that did not specify that the effects were randomly targeted. This led to widespread confusion over the function of the effects. In a special forum post, Ben Brode explained that by omitting the word 'random', card text could be shortened. By establishing the rule that Deathrattles were never targetable, the developers would not have to explicitly state this on each card, which could eventually allow for the development of more "strategically deep" card effects, due to having more card space in which to describe them, potentially otherwise a limiting factor. Brode stated that "setting expectations now that triggers never allow choices allows us to make cards that otherwise would have too much text",[5] explaining that the omission of explicit statements to this effect "lays the groundwork for shortening the text."[6]
However, in the face of player confusion and preference for random effects to be explicitly described as such, the policy was altered, and the word 'random' added to several Naxxramas cards.
Trivia[edit | edit source]
- Gnomes are known for the unpredictability of their inventions, and many gnome cards in Hearthstone feature random effects.
References[edit | edit source]
- ↑ Ben Brode on Twitter. (2014-05-23).
- ↑ Ben Brode on Twitter. (2016-06-11).
- ↑ Ben Brode (2014-06-05). The word "random" in card text. (official forums).
- ↑ Ben Brode on the official forums. (2017-02-02).
- ↑ Ben Brode on Twitter. (2014-05-14).
- ↑ Ben Brode on Twitter. (2014-05-14).
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