Raid the Sky Temple
|Set:||Saviors of Uldum|
|Abilities:||Quest, Replace Hero Power|
|Tags:||Hero Power-related, Spell-related, Triggered effect|
Quest: Cast 10 spells.
Reward: Ascendant Scroll.
"Why can't I hold all these scrolls?"
How to get[edit | edit source]
|Raid the Sky Temple||1600||400|
|Golden Raid the Sky Temple||3200||1600|
Generated Hero Power[edit | edit source]
Strategy[edit | edit source]
Raid the Sky Temple is mainly a fun card to add randomness but this will overwrite an already great Fireblast which no longer allows you to secure minion kills.
Although the hero power is unreliable for the current situation of the game, the discounted cost on spells allows it so that it can be very useful later on and still play your other cards. It can also be another source of answers against a enemy board if you do not have the cards you need to answer your opponent.
It can also provide fun cards like Puzzle Box of Yogg Saron, Power of Creation, or Conjurer's Calling. The randomness determines the fate of the game! Similar to The Amazing Reno
All collectible Mage spells in Standard are listed below:
|Name / Desc||Rarity||Class||Cost||Description|
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Summon two 0/2 minions with Taunt. Oh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
|Ray of Frost||Common||Mage||1|
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
|Tome of Intellect||Common||Mage||1|
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
|Cone of Cold||Common||Mage||4|
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Freeze a minion.
Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!"
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
|Font of Power||Rare||Mage||1|
Discover a Mage minion. If your deck has no minions, keep all 3. It's Comic Sans.
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Add 2 random minions to your hand. Let's see what's behind rift number one!
Draw 1 card (improved by Spell Damage). The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Freeze an enemy. Summon two 3/6 Water Elementals. "Dancing with the Satyrs… on Ice!"
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
|Potion of Illusion||Epic||4|
Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle.
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
|Power of Creation||Epic||Mage||8|
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
|Puzzle Box of Yogg-Saron||Epic||Mage||10|
Cast 10 random spells
(targets chosen randomly). "PUT THE BOX DOWN, RENO!"
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
|Raid the Sky Temple||Legendary||Mage||1|
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
|Showing all 44 cards|
Lore[edit | edit source]
- The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol'vir, as well as Al'Akir the Windlord's merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies.
Trivia[edit | edit source]
- Raid the Sky Temple's flavor text is likely a reference to the "Why can't I hold all these limes?" internet meme.
Gallery[edit | edit source]
References[edit | edit source]
Patch changes[edit | edit source]
- Patch 188.8.131.52708 (2019-08-01): Added.