Raid the Sky Temple

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Raid the Sky Temple
Regular
Raid the Sky Temple(90705).png
Scroll rightSwipe left to see other versions
Gold
Raid the Sky Temple(90705) Gold.png

Quest: Cast 10 spells.
Reward: Ascendant Scroll.

"Why can't I hold all these scrolls?"

See this card on Hearthpwn

Raid the Sky Temple is a legendary mage spell card, from the Saviors of Uldum set.

How to get[edit | edit source]

Raid the Sky Temple can be obtained through Saviors of Uldum card packs, through crafting, or as an Arena reward.

Card Crafting cost Disenchanting
Raid the Sky Temple 1600 400
Golden Raid the Sky Temple 3200 1600

Generated Hero Power[edit | edit source]

Ascendant Scroll(90706).png

Strategy[edit | edit source]

Raid the Sky Temple is mainly a fun card to add randomness but this will overwrite an already great Fireblast which no longer allows you to secure minion kills.

Although the hero power is unreliable for the current situation of the game, the discounted cost on spells allows it so that it can be very useful later on and still play your other cards. It can also be another source of answers against a enemy board if you do not have the cards you need to answer your opponent.

It can also provide fun cards like Puzzle Box of Yogg Saron, Power of Creation, or Conjurer's Calling. The randomness determines the fate of the game! Similar to The Amazing Reno

All collectible Mage spells in Standard are listed below:

Name / Desc Rarity Class Cost Description
Arcane Missiles Free Mage 1
Deal 3 damage randomly split among all enemies. You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.
Mirror Image Free Mage 1
Summon two 0/2 minions with TauntOh hey it's Mirror Image! !egamI rorriM s'ti yeh hO
Arcane Explosion Free Mage 2
Deal 1 damage to all enemy minions. This spell is much better than Arcane Implosion.
Frostbolt Free Mage 2
Deal 3 damage to a character and Freeze it. It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Arcane Intellect Free Mage 3
Draw 2 cards. Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.
Frost Nova Free Mage 3
Freeze all enemy minions. Hey man, that's cold. Literally and metaphorically.
Fireball Free Mage 4
Deal 6 damage. This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place.
Polymorph Free Mage 4
Transform a minion into a 1/1 Sheep. There was going to be a pun in this flavor text, but it just came out baa-d.
Flamestrike Free Mage 7
Deal 4 damage to all enemy minions. When the ground is on fire, you should not stop, drop, and roll.
Learn Draconic Common Mage 1
Sidequest: Spend 8 Mana on spells. Reward: Summon a 6/6 Dragon. Upon taking up the spellbook, Reno realized with a start: "I can't read."
Primordial Studies Common 1
Discover a Spell Damage minion. Your next one costs (1) less. A long forgotten tome whose very essence seeps of magic. 40 dust, used.
Ray of Frost Common Mage 1
Twinspell
Freeze a minion. If it's already Frozen, deal 2 damage to it. If you have zero chill, this can help.
Tome of Intellect Common Mage 1
Add a random Mage spell to your hand. Just a compilation of napkins of intellect.
Ancient Mysteries Common Mage 2
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Incanter's Flow Common Mage 2
Reduce the Cost of spells in your deck by (1). "Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."
Flame Ward Common Mage 3
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. Not to be confused with the burn ward.
Ice Barrier Common Mage 3
Secret: When your hero is attacked, gain 8 Armor. This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Mirror Entity Common Mage 3
Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar.
Netherwind Portal Common Mage 3
Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal.
Cone of Cold Common Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Arcane Breath Rare Mage 1
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell. One of many side effects from eating mana cookies.
Brain Freeze Rare 1
Freeze a minion.
Combo: Also deal 3 damage to it. "The professor called on me, and I totally froze!"
Elemental Allies Rare Mage 1
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
Font of Power Rare Mage 1
Discover a Mage minion. If your deck has no minions, keep all 3. It's Comic Sans.
Magic Trick Rare Mage 1
Discover a spell that costs (3) or less. The world is not ready for an illusion of this depth and intricacy!
Astral Rift Rare Mage 2
Add 2 random minions to your hand. Let's see what's behind rift number one!
Cram Session Rare Mage 2
Draw 1 card (improved by Spell Damage)The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.
Counterspell Rare Mage 3
Secret: When your opponent casts a spell, Counter it. What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.
Vaporize Rare Mage 3
Secret: When a minion attacks your hero, destroy it. Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Conjurer's Calling Rare Mage 4
Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it. If only you'd let it go to voicemail...
Blizzard Rare Mage 6
Deal 2 damage to all enemy minions and Freeze them. This spell can be very Entertaining.
Deep Freeze Rare Mage 8
Freeze an enemy. Summon two 3/6 Water Elementals. "Dancing with the Satyrs… on Ice!"
Devolving Missiles Epic 1
Shoot three missiles at random enemy minions that transform them into ones that cost (1) less. Most intermural spell-dueling contests end with a field of wisps.
Icicle Epic Mage 2
Deal 2 damage to a minion. If it's Frozen, draw a card. This may appear weak at frost glance, but it's actually a very ice spell.
Combustion Epic Mage 3
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Spellbender Epic Mage 3
Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target. While it's fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they're a little mean.
Potion of Illusion Epic 4
Add 1/1 copies of your minions to your hand. They cost (1). Unfortunately, there's no potion that can make you unsee all the faces in that bottle.
Apexis Blast Epic Mage 5
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion. Lonely mages can still have a blast!
Rolling Fireball Epic Mage 5
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Power of Creation Epic Mage 8
Discover a 6-Cost minion. Summon two copies of it. Mostly used for party tricks, to be honest.
Puzzle Box of Yogg-Saron Epic Mage 10
Cast 10 random spells
(targets chosen randomly)"PUT THE BOX DOWN, RENO!"
Pyroblast Epic Mage 10
Deal 10 damage. Take the time for an evil laugh after you draw this card.
Evocation Legendary Mage 1
Fill your hand with random Mage spells. At the end of your turn, discard them. You too could be the winner of the national spelling spree!
Raid the Sky Temple Legendary Mage 1
Quest: Cast 10 spells.
Reward: Ascendant Scroll. "Why can't I hold all these scrolls?"
Showing all 44 cards
Arcane Breath(151359).png
Arcane Missiles(589).png
Brain Freeze(329940).png
Devolving Missiles(329865).png
Elemental Allies(151423).png
Evocation(210741).png
Font of Power(210792).png
Learn Draconic(127286).png
Magic Trick(90579).png
Mirror Image(30).png
Primordial Studies(329947).png
Raid the Sky Temple(90705).png
Ray of Frost(90607).png
Tome of Intellect(90140).png
Ancient Mysteries(90832).png
Arcane Explosion(56).png
Astral Rift(89915).png
Cram Session(329953).png
Frostbolt(177).png
Icicle(90139).png
Incanter's Flow(210800).png
Arcane Intellect(489).png
Combustion(329876).png
Counterspell(531).png
Flame Ward(90790).png
Frost Nova(49).png
Ice Barrier(672).png
Mirror Entity(569).png
Netherwind Portal(210799).png
Spellbender(309).png
Vaporize(160).png
Cone of Cold(26).png
Conjurer's Calling(90625).png
Fireball(522).png
Polymorph(595).png
Potion of Illusion(329937).png
Apexis Blast(210743).png
Rolling Fireball(151413).png
Blizzard(276).png
Flamestrike(44).png
Deep Freeze(210794).png
Power of Creation(90570).png
Puzzle Box of Yogg-Saron(90692).png
Pyroblast(496).png

Lore[edit | edit source]

The titular Sky Temple is in fact Vortex Pinnacle.[1]

From Wowpedia:

The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol'vir, as well as Al'Akir the Windlord's merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the skies.

Trivia[edit | edit source]

Gallery[edit | edit source]

Raid the Sky Temple, full art

References[edit | edit source]

Patch changes[edit | edit source]