Put into hand
Put into hand effects are abilities which draw specific cards from the player's deck and place them into their hand.
Unlike card draw effects, put into hand effects require specific card types, and often have no effect if no cards of that type are present in the player's deck. However, while the type is specified, the specific card is usually random.
Notes[edit | edit source]
Put into hand and put into battlefield effects select eligible cards randomly, not based on their order in the deck. This means that the distribution of such cards throughout the deck is randomly altered by such effects, rather than creating any sort of bias, such as by always drawing the top-most eligible card. As a result, and due to the random ordering of each deck, no significant ordering change is made by such effects.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1
Battlecry: Draw 3 spells. Reduce their Cost by (3).
Look at the top three cards of your deck. Draw one and discard the others. For the person who just cannot decide what card to put in their deck!
|Double Jump||Common||Spell||Demon Hunter||1|
Draw an Outcast card from your deck. The key to every speed run.
Draw a Secret from your deck. It costs (0). I'm not saying it was aliens, but it was TOTALLY aliens!
Draw a Beast.
Give it +2/+2. "A beast, barely alive. Gentlemen, we can rebuild it! Make it stronger, faster... spikier."
Deathrattle: Draw a spell. Often grieves with the Starsweeper.
Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Deathrattle: Draw a Mech from your deck. It's been programmed to include all the bear necessities.
|Cleric of Scales||Rare||Minion||General||Priest||1||1||1|
Battlecry: If you're holding a Dragon, Discover a spell from your deck. If she can't find a spell, it's a clerical error.
Sidequest: Play an Elemental 2 turns in a row.
Reward: Draw 3 spells from your deck. Reno’s lucky he wasn’t caught by a fire elemental.
Draw a weapon.
Give it +1 Durability. Where's a corsair's favorite place to hide treasure? Under their deck!
|Call to Adventure||Rare||Spell||Paladin||3|
Draw the lowest Cost minion from your deck. Give it +2/+2. Even the smallest minion can change the outcome of the game.
Battlecry: Draw a Rush minion from your deck. Warning: May cause carousel flashbacks.
Deathrattle: Draw two 1-Health minions from your deck. Pride cometh before the maul.
|The Dark Portal||Rare||Spell||Warlock||4|
Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes.
Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. Cut him a break. Even economy class tickets are pretty expensive these days.
Replace your hand with 5 cards from your deck. Swap back next turn. I use this to sneak out at night and do some villainous baking in the kitchen.
Whenever you play a 1-Cost minion, draw a spell from your deck. Stop trying to make fletch happen. It's not going to happen.
Combo: Draw a Deathrattle minion from your deck and gain its Deathrattle. Necrium: Get the afterlife without the aftertaste!
After your hero attacks, draw a Pirate from your deck. The problem with anchors is they often end up sinking to the bottom of your deck.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
|Galakrond, Azeroth's End||Legendary||Hero card||Warrior||7|
Battlecry: Draw 4 minions. Give them +4/+4. Equip a 5/2 Claw.
|Galakrond, the Apocalypse||Legendary||Hero card||Warrior||7|
Battlecry: Draw 2 minions. Give them +4/+4. (Invoke twice to upgrade.)
|Galakrond, the Unbreakable||Legendary||Hero card||Warrior||7|
Battlecry: Draw 1 minion. Give it +4/+4.
(Invoke twice to upgrade.) The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
|Showing all 25 cards|
- This section contains information exclusive to Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
|Forge of Souls||Common||Spell||Warrior||2|
Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Draw two 1-Attack minions from your deck. "The Light is neither a particle nor a wave. It's more of a juice, really."
Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Draw two Pirates from your deck. Combo: Draw a Weapon. And a bowl of chips. And some of those little cocktail weenies!
|Spirit of the Frog||Rare||Minion||General||Shaman||3||0||3|
Stealth for 1 turn.
Whenever you cast a spell, draw a spell from your deck that costs (1) more. It is Wednesday, my dudes.
Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Deathrattle: Draw 2 Murlocs from your deck. He was destined for the soup. One way or another…
Draw a Beast from your deck and double its Health. Somebody’s been eating their funnel cakes.
Battlecry: Draw a spell from your deck that costs (5) or more. Best drank after a stiff gale.
Battlecry: Draw a minion from your deck with the lowest mana cost. She rids villages of annoying pests, like rats and children.
Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Deathrattle: Draw a Combo card from your deck. She was an ordinary castaway... until she found that cursed volleyball.
Battlecry: Draw a Rush minion from your deck. When he was younger, he was the town crybaby.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Draw a minion and a spell from your deck. Swap their Costs. Mined exclusively from the dark side of the moon.
Battlecry: Draw an Elemental from your deck. The secret is glue.
At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Whenever you cast a spell, draw a minion from your deck. The tricky part is getting them to HOLD their shape.
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
|Bwonsamdi, the Dead||Legendary||Minion||General||Priest||7||7||7|
Battlecry: Draw 1-Cost minions from your deck until your hand is full. Everyone's dying to meet him.
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
|Akali, the Rhino||Legendary||Minion||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Showing all 30 cards|
References[edit | edit source]
|By minion type|
|By ability||Evergreen keywords|
|By effect type|
|By card set||Standard|