Put into hand

From Hearthstone Wiki
Jump to: navigation, search

Put into hand effects are abilities which draw specific cards from the player's deck and place them into their hand.

Unlike card draw effects, put into hand effects require specific card types, and often have no effect if no cards of that type are present in the player's deck. However, while the type is specified, the specific card is usually random.

Notes[edit | edit source]

Put into hand and put into battlefield effects select eligible cards randomly, not based on their order in the deck.[1][2] This means that the distribution of such cards throughout the deck is randomly altered by such effects, rather than creating any sort of bias, such as by always drawing the top-most eligible card. As a result, and due to the random ordering of each deck, no significant ordering change is made by such effects.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Arcanologist Common Minion General Mage 2 2 3 Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Cavern Shinyfinder Common Minion General Rogue 2 3 1 Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Forge of Souls Common Spell Warrior 2 Draw 2 weapons from your deck. Powerful weaponry forged by Bronjahm, the Godfather of Souls.
Ice Fishing Common Spell Shaman 2 Draw 2 Murlocs from your deck. Glow fish, war fish... blow fish, more fish...
Sense Demons Common Spell Warlock 3 Draw 2 Demons from your deck. Generally demons are pretty obvious and you don’t need a spell to sense them.
Elven Minstrel Rare Minion General Rogue 4 3 2 Combo: Draw 2 minions from your deck. "After that gig in Hamlin went south, I swore off rats."
Howling Commander Rare Minion General Paladin 3 2 2 Battlecry: Draw a Divine Shield minion from your deck. Enlistment in her battalion comes with several pairs of earplugs.
Tol'vir Warden Rare Minion General Hunter 5 3 5 Battlecry: Draw two 1-Cost minions from your deck. Ferocious in combat… and even more terrifying in pet battles.
Ancient Harbinger Epic Minion General Any 6 4 6 At the start of your turn, put a 10-Cost minion from your deck into your hand. "honey, can u run down to the store and pick up some 10 cost minions? thx"
Small-Time Recruits Epic Spell Paladin 3 Draw three 1-Cost minions from your deck. Now we know why they wear tiny watches.
The Curator Legendary Minion Mech Any 7 4 6 Taunt
Battlecry:
Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Showing all 11 cards
Arcanologist(55450).png
Cavern Shinyfinder(76984).png
Forge of Souls(62917).png
Ice Fishing(62884).png
Sense Demons(327).png
Elven Minstrel(76946).png
Howling Commander(62836).png
Tol'vir Warden(55484).png
Ancient Harbinger(33157).png
Small-Time Recruits(49631).png
The Curator(42022).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
King's Elekk Common Minion Beast Hunter 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Captain's Parrot Epic Minion Beast Any 2 1 1 Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Showing all 2 cards
King's Elekk(22370).png
Captain's Parrot(559).png

References[edit | edit source]

  1. Ben Brode on Twitter. (2015-01-19). 
  2. Ben Brode on Twitter. (2015-02-16).