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Card set

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The card set interface

Card sets are the major categories into which all collectible cards are divided into. Card sets consist of all expansions and adventures, the two core sets of Basic and Classic, and the Hall of Fame set. Card sets reflect how collectible cards can be obtained, and they also determine whether collectible cards can be used in Standard format.

In Standard format, only the card sets from the first two Standard years are allowed for building decks. A card set rotation occurs every year at the beginning of April in which the card sets from the oldest Standard year are removed from Standard play. In Wild format, however, the other main game format, all card sets can be played.

List[edit | edit source]

NB: All Standard sets are also part of Wild format, by definition.

Format Set Release Type Year Rarity* Collectible
Standard Basic March 11, 2014 Free[1] 143
Classic March 11, 2014 92/80/36/32 240
Rise of Shadows April 9, 2019 Expansion Dragon 49/37/26/24 136 c
Saviors of Uldum August 6, 2019 Expansion Dragon 49/36/27/23 135
Descent of Dragons December 10, 2019 Expansion Dragon 49/36/27/28 140 e
Galakrond's Awakening January 21, 2020 Adventure Dragon 15/12/4/4 35
Demon Hunter Initiate April 2, 2020 Dragon 8/6/4/2 20
Ashes of Outland April 7, 2020 Expansion Phoenix 52/35/23/25 135 f
Scholomance Academy August 6, 2020
Expansion Phoenix 52/34/24/25 135
Curse of Naxxramas July 22, 2014 Adventure 18/4/2/6 30
Goblins vs Gnomes December 8, 2014 Expansion 40/37/26/20 123
Blackrock Mountain April 2, 2015 Adventure 15/11/0/5 31
The Grand Tournament August 24, 2015 Expansion 49/36/27/20 132
The League of Explorers November 12, 2015 Adventure 25/13/2/5 45
Whispers of the Old Gods April 26, 2016 Expansion Kraken 50/36/27/21 134 a
One Night in Karazhan August 11, 2016 Adventure Kraken 27/12/1/5 45
Mean Streets of Gadgetzan December 1, 2016 Expansion Kraken 49/36/27/20 132
Hall of Fame April 4, 2017 11/8/7/9 35
Journey to Un'Goro April 6, 2017 Expansion Mammoth 49/36/27/23 135
Knights of the Frozen Throne August 10, 2017 Expansion Mammoth 49/36/27/23 135
Kobolds & Catacombs December 7, 2017 Expansion Mammoth 49/36/27/23 135 b
The Witchwood April 12, 2018 Expansion Raven 48/35/25/21 129
The Boomsday Project August 7, 2018 Expansion Raven 49/36/27/24 136 d
Rastakhan's Rumble December 4, 2018 Expansion Raven 49/36/27/23 135

* Rarity distribution is provided in the format: Common/Rare/Epic/Legendary.

a  The non-golden versions of C'Thun and Beckoner of Evil are uncraftable, but players can obtain them for free by opening their first Whispers of the Old Gods pack. The golden versions are craftable with dust. These cards were released on April 26, 2016 with the Whispers of the Old Gods expansion.

b  The non-golden and golden versions of Marin the Fox are uncraftable, but players can obtain a regular copy for free by opening a Kobolds & Catacombs pack. A golden copy was given to players who purchased a ticket or Virtual Ticket to BlizzCon 2017. This card was released on November 6th, 2017 just after BlizzCon 2017 ended.

c  The golden version of Zayle, Shadow Cloak is uncraftable, but a golden copy is automatically given to players who own all five chapters of The Dalaran Heist.[2] The non-golden version is craftable. This card was released on May 16, 2019 with the release of The Dalaran Heist.

d  The golden version of SN1P-SN4P is uncraftable, and players were only able to obtain a golden copy if they logged into Hearthstone from June 3 to July 1, 2019. The non-golden version is craftable. This card was released on June 3, 2019 with the Rise of the Mech update.

e  The non-golden and golden versions of Sathrovarr are uncraftable, but players could obtain a regular copy for free by logging into Hearthstone from November 5, 2019 up until the end of the Descent of Dragons expansion. A golden copy was given to players who purchased a ticket or Virtual Ticket to BlizzCon 2019. This card was released on November 5, 2019 with Patch, just after BlizzCon 2019 ended. The non-golden versions of Galakrond, the Nightmare, Galakrond, the Tempest, Galakrond, the Unbreakable, Galakrond, the Unspeakable, and Galakrond, the Wretched are uncraftable, but players can obtain them for free by opening their first Descent of Dragons pack. The golden versions are craftable with dust. These cards were released on December 10, 2019 with the Descent of Dragons expansion.

f  Kael'thas Sunstrider is uncraftable, but players could obtain a regular copy for free by logging into Hearthstone between March 17 and June 29, 2020. This card was released on March 17, 2020 with Patch, three weeks before the release of Ashes of Outland. A golden copy is given to all players who complete the Trial by Felfire challenges.

In total, there are 24 card sets containing 2,631 unique collectible cards in Hearthstone, as of Scholomance Academy.


Categories[edit | edit source]

One of the most critical distinctions between sets is whether its cards are usable in Standard format games, or only in Wild format.

However, card sets can be divided into several more specific categories:

The sets could alternatively be categorized by the way players obtain its cards:

  • Basic cards are uncraftable and are obtained through the starting experience of the game and leveling classes.
  • Standard expansion and Classic cards are found through card packs of the corresponding set, crafting, as Arena rewards, or (for Golden cards only) through the Highest Rank Bonus chest.
  • Standard adventure cards can be earned by completing the corresponding adventure, and then by crafting (for Golden versions or re-collection after disenchanting).
  • Wild format cards can only be collected by crafting, with the exception of the now-unobtainable Golden Promo cards.

For the purposes of the wiki, further categories can be realized for uncollectible cards.

  • Boss cards are used to categorize cards used by bosses. While not collectible by players, they are encountered during play in Adventures and Tavern Brawls.
  • Tavern Brawl cards are used to categorize cards used exclusively in Tavern Brawl decks. These are not collectible and are not featured outside of Tavern Brawl.

Basic[edit | edit source]

Main article: Basic
See also: Basic card list

Basic is a large, freely available card set, with 150 cards, 133 of which are collectible. Many Basic cards are neutral, available to heroes of any class. There are also 10 Basic cards exclusive to each class. The Coin is also considered part of the Basic set. Because of the nature of the game system, Hero Powers and even heroes themselves are also categorized as Basic cards, but are not counted in this total.

All Basic cards are of free rarity, except for a few uncollectible cards that are common or have no rarity. All free cards are in the Basic set. "Basic cards" and "free cards" are therefore almost, but not exactly, synonymous. All Basic cards lack the gem that normally indicates card rarity, leading to a common misconception that all Basic cards are free.

All neutral Basic cards are automatically included in players' collections. Five of the class-specific Basic cards are known by heroes as soon as they are unlocked; the other five are gained by advancing those classes in level. A new Basic card is granted for every two levels reached, up to level 10 in each class. All Basic cards are granted in pairs, enabling players to immediately include two of them in their deck if they so desire. Basic cards are uncraftable and therefore cannot be crafted or disenchanted.

A golden version of each Basic card can be obtained by leveling a specific class of hero to a certain level. Raising a hero of the correct class to the required level will 'unlock' the card, granting the player one copy of the golden version of that card. (The second golden copy of the same card is unlocked at a later level). Like the plain versions, golden versions cannot be crafted or disenchanted. While all class-specific golden Basic cards require a hero of the corresponding class to unlock, the required class for neutral cards varies.

The developers consider it important to keep cards from the Basic set relatively simple and their functions easy to understand.[11][12] This allows newer players to get to grips with the game's mechanics before being forced to grasp the subtleties of cards in the other sets. In at least one case this has caused the developers to significantly change the function of a card in development, due to new players finding the function's subtleties too confusing.[13]

The common rarity originally applied to approximately half of collectible Basic cards, identifying class cards that had to be unlocked by leveling up, and neutral cards that were not available until after the tutorial (with one exception, Goldshire Footman). However, the Year of the Mammoth changed these to be uniformly free. Among uncollectible Basic cards, common rarity still indicates tokens created by other cards, free rarity is used on cards created by Hero Powers, and The Coin and Excess Mana have no rarity at all.

Sen'jin Shieldmasta(326).png
Truesilver Champion(293).png
Stonetusk Boar(76).png

Classic[edit | edit source]

Main article: Classic
See also: Classic card list

Classic (formerly known as Expert) is the largest card set, with 294 cards, 240 of which are collectible. It features 135 collectible class cards (15 for each class) and 105 collectible neutral cards. Classic cards can be recognized by the distinctive "Hearthstone swirl" behind the card text, not found on other cards.

As the larger and more advanced of the two "permanent" sets included in Standard format, Classic cards frequently feature as core cards in successful decks, and the developers constantly monitor the set's power to ensure it does not form too large a proportion of decklists, thus causing the meta to become excessively stale. As of early 2017 the Classic set is "the most powerful set by a wide margin".[14]

Classic cards may be common, rare, epic or legendary.

Regular and golden Classic cards can be obtained in four ways:

Tirion Fordring(391).png
Argent Commander(463).png
Archmage Antonidas(220).png

Expansions[edit | edit source]

Main article: Expansion

Card sets based on expansions are the largest sets after Classic and sometimes Basic, usually bringing around 130-150 new collectible cards.

Cards from Standard format expansions can be obtained through the same means as Classic cards:

Cards from Wild format expansions were once obtainable the same way, but now can only be obtained through crafting or purchasing card packs.[15] Neither individual cards nor card packs are offered as rewards in the Arena, nor do they feature in the Highest Rank Bonus chest. However card packs for Wild format expansions are available in the shop and any card packs already obtained can still be opened as usual. (See also Wild format#Availability.)

For information on specific expansion sets, see expansion pages, e.g., Whispers of the Old Gods.

Adventures[edit | edit source]

Main article: Adventure

Card sets based on adventures are smaller than expansion sets, usually bringing around 30-45 new collectible cards. Five adventures exist in total:

Cards from Standard format adventures can only be obtained through defeating their corresponding adventure wing, which will grant regular copies of the card. Once the player has obtained the regular version, they can then be able to craft and disenchant both the regular and golden versions of that card.

Cards from Wild format adventures can still be obtained through defeating adventure wings, but can now be crafted and disenchanted regardless of whether the corresponding adventure wing was defeated or not.

Hall of Fame[edit | edit source]

Wild icon.png  This section contains information exclusive to Wild format.
Main article: Hall of Fame

Hall of Fame is a special Wild format card set, created on April 4, 2017 just before the start of the Year of the Mammoth. The set contains 35 collectible cards.

Cards are inducted into the Hall of Fame from the Classic, Reward, and Promo sets. Problematic, frequently-played, and design-hindering cards are moved to the Hall of Fame to remove them from Standard format. Cards were also moved to the Hall of Fame to eliminate the Reward and Promo sets. The developers state that, in the future, they will more likely move problematic Classic cards to the Hall of Fame, whereas problematic cards from other sets will be nerfed instead.[16]

According to Yong Woo, if a metagame largely consists of decks with too similar cores and ideas, the development team will consider making changes to problematic cards found in such decks. Moving problematic cards into the Hall of Fame is one way in which a fresh meta can be ensured; however, it is not something that the designers plan to do on a regular basis.[17]

Being Wild format cards, Hall of Fame cards can only be obtained through crafting.[18] When cards are moved to the Hall of Fame set, they will be removed from their previous sets, and will no longer appear in card packs or be offered as rewards in the Arena, Highest Rank Bonus chest, or Heroic Tavern Brawl.[19]

All Hall of Fame cards are pictured below.[20] Full dust refunds were granted on April 6th 2017 for those cards that moved from the Classic set (and not the Reward or Promo set) to the Hall of Fame set,[21] up to the maximum usable number of copies owned, preferring golden copies over regular copies. For details on how the past dust refund worked, please see Hall_of_Fame#Dust_refunds.

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Conceal Common Spell Rogue 1
Give your minions Stealth until your next turn. Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings.
Ice Lance Common Spell Mage 1
Freeze a character. If it was already Frozen, deal 4 damage instead. The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective.
Naturalize Common Spell Druid 1
Destroy a minion. Your opponent draws 2 cards. Another one bites the dust.
Northshire Cleric Common Minion General Priest 1 1 3
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies.
Power Overwhelming Common Spell Warlock 1
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it.
Divine Spirit Common Spell Priest 2
Double a minion's Health. Double the trouble. Double the fun!
Mind Blast Common Spell Priest 2
Deal 5 damage to the enemy hero. This spell blasts you directly in the MIND.
Acolyte of Pain Common Minion General Any 3 1 3
Whenever this minion takes damage, draw a card. He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would.
Black Cat Common Minion Beast Mage 3 3 3
Spell Damage +1
Battlecry: If your deck has only odd-Cost cards, draw a card. She's so odd, you can't even.
Spellbreaker Common Minion General Any 4 4 3
Battlecry: Silence a minion. Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis.
Vanish Common Spell Rogue 6
Return all minions to their owner's hand. 
Murkspark Eel Rare Minion Beast Shaman 2 2 3
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Coldlight Oracle Rare Minion Murloc Any 3 2 2
Battlecry: Each player draws 2 cards. They can see the future. In that future both players draw more cards. Spoooky.
Divine Favor Rare Spell Paladin 3
Draw cards until you have as many in hand as your opponent. This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Mind Control Tech Rare Minion General Any 3 3 3
Battlecry: If your opponent has 4 or more minions, take control of one at random. Mind Control technology is getting better, but that's not saying much.
Auchenai Soulpriest Rare Minion General Priest 4 3 5
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when.
Azure Drake Rare Minion Dragon Any 5 4 4
Spell Damage +1. Battlecry: Draw a card. They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious.
Doomguard Rare Minion Demon Warlock 5 5 7
Charge. Battlecry: Discard two random cards. Summoning a doomguard is risky. Someone is going to die.
Holy Fire Rare Spell Priest 6
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes!
Captain's Parrot Epic Minion Beast Any 2 1 1
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Ice Block Epic Spell Mage 3
Secret: When your hero takes fatal damage, prevent it and become Immune this turn. Ice is nice, and will suffice!
Shadowform Epic Spell Priest 3
Your Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage. If a bright light shines on a priest in Shadowform… do they cast a shadow?
Glitter Moth Epic Minion Beast Priest 5 4 4
Battlecry: If your deck has only odd-Cost cards, double the Health of your other minions. Some moths are attracted to flame. This one's attracted to disco.
Gloom Stag Epic Minion Beast Druid 5 2 6
Battlecry: If your deck has only odd-Cost cards, gain +2/+2. Majestic. Ethereal. Still pretty down in the dumps, though.
Mountain Giant Epic Minion Elemental Any 12 8 8
Costs (1) less for each other card in your hand. His mother said that he was just big boned.
Molten Giant Epic Minion Elemental Any 20 8 8
Costs (1) less for each damage your hero has taken. He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA.
Old Murk-Eye Legendary Minion Murloc Any 4 2 4
Charge. Has +1 Attack for each other Murloc on the battlefield. He's a legend among murlocs. "Mrghllghghllghg!", they say.
Elite Tauren Chieftain Legendary Minion General Any 5 5 5
Battlecry: Give both players the power to ROCK! (with a Power Chord card) He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord.
Leeroy Jenkins Legendary Minion General Any 5 6 2
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Gelbin Mekkatorque Legendary Minion General Any 6 6 6
Battlecry: Summon an AWESOME invention. He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to.
Genn Greymane Legendary Minion General Any 6 6 5
Start of Game: If your deck has only even-Cost cards, your starting Hero Power costs (1). Ever since Sylvanas killed his son, he's dreamed of getting… even.
Sylvanas Windrunner Legendary Minion General Any 6 5 5
Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
Prophet Velen Legendary Minion General Priest 7 7 7
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Ragnaros the Firelord Legendary Minion Elemental Any 8 8 8
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
Baku the Mooneater Legendary Minion Beast Any 9 7 8
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power. In her defense, it did look like a cookie.
Showing all 35 cards
Ice Lance(188).png
Northshire Cleric(600).png
Power Overwhelming(170).png
Captain's Parrot(559).png
Divine Spirit(554).png
Mind Blast(415).png
Murkspark Eel(89343).png
Acolyte of Pain(428).png
Black Cat(89342).png
Coldlight Oracle(88).png
Divine Favor(581).png
Ice Block(28).png
Mind Control Tech(368).png
Auchenai Soulpriest(656).png
Old Murk-Eye(217).png
Azure Drake(280).png
Elite Tauren Chieftain(682).png
Glitter Moth(89340).png
Gloom Stag(89341).png
Leeroy Jenkins(674).png
Gelbin Mekkatorque(251).png
Genn Greymane(89336).png
Holy Fire(457).png
Sylvanas Windrunner(33).png
Prophet Velen(228).png
Ragnaros the Firelord(503).png
Baku the Mooneater(89335).png
Mountain Giant(264).png
Molten Giant(94).png
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Chicken None Minion Beast Any 0 1 1
Hey Chicken! 
Emboldener 3000 None Minion Mech Any 1 0 4
At the end of your turn, give a random minion +1/+1. 
Homing Chicken None Minion Mech Any 1 0 1
At the start of your turn, destroy this minion and draw 3 cards. 
Poultryizer None Minion Mech Any 1 0 3
At the start of your turn, transform a random minion into a 1/1 Chicken. 
Repair Bot None Minion Mech Any 1 0 3
At the end of your turn, restore 6 Health to a damaged character. 
Mind Shatter None Hero Power Priest 2
Hero Power
Deal 3 damage. 
Mind Spike None Hero Power Priest 2
Hero Power
Deal 2 damage. 
Murloc Common Minion Murloc Any 1 1 1
I Am Murloc Common Spell Any 4
Summon three, four, or five 1/1 Murlocs. 
Power of the Horde Common Spell Any 4
Summon a random Horde Warrior. 
Rogues Do It... Common Spell Any 4
Deal 4 damage. Draw a card. 
Showing all 11 cards
Emboldener 3000(240).png
Homing Chicken(423).png
Repair Bot(439).png
Mind Shatter(229).png
Mind Spike(70).png
I Am Murloc(714).png
Power of the Horde(717).png
Rogues Do It...(716).png

Removed sets[edit | edit source]

Reward[edit | edit source]

Wild icon.png  This section contains information exclusive to Wild format.

Reward cards were moved to the Hall of Fame set on April 4, 2017 with the start of the Year of the Mammoth, effectively closing the Reward set. Reward cards were formerly two cards, Old Murk-Eye and Captain's Parrot, both of which were originally earned through completing certain unique quests.

  • Old Murk-Eye was formerly rewarded for free upon collecting at least one of every Murloc in the Basic and Classic sets. Golden Old Murk-Eye was rewarded for free upon collecting at least one of every golden version of those cards.
  • Captain's Parrot was formerly rewarded for free upon collecting at least one of every Pirate in the Basic and Classic sets. Golden Captain's Parrot was rewarded for free upon collecting at least one of every golden version of those cards.

The associated quests have since been removed, and Reward cards are now obtained through regular crafting, like all Wild format cards. For a list of associated removed quests, see Quest#Removed.

Promo[edit | edit source]

Wild icon.png  This section contains information exclusive to Wild format.

Promo or Promotion cards were moved to the Hall of Fame set on April 4, 2017 with the start of the Year of the Mammoth, effectively closing the Promo set. Promo cards were special cards awarded as part of specific Blizzard promotions. The Promo set featured 11 cards, only 2 of which were collectible, namely Gelbin Mekkatorque and Elite Tauren Chieftain.

Golden Promo cards were formerly available to be obtained as part of their corresponding promotions; it is no longer possible to obtain these golden cards. Following their promotion periods, regular versions of these cards were uncraftable, but were later made available for crafting. Golden Promo cards cannot be disenchanted, but regular versions can. For the removed promotional quests that offered golden Promo cards, see Quest#No longer attainable.

Promo cards were created with a design in mind that they offered no substantial advantage to the owner, since the cards were exclusive and of limited availability. Rather, the cards were designed to bring more of an entertainment and RNG aspect into the game. This prevented Promo cards from becoming "must-have" cards for higher-level play.

Promo cards were notable for being the only card set not available in Arena picks.[22][23]

Patch changes[edit | edit source]

See also: Patches

References[edit | edit source]

  1. Before the release of Journey to Un'Goro, in Hearthstone's game files, cards in the Basic set were tagged as being either of Free or Common rarity, but they are now all tagged as being of Free rarity.
  2. "Add a Golden Zayle, Shadow Cloak collectible card to your collection when you own all five chapters." —Blizzard Entertainment (May 14, 2019). Hearthstone Update – May 14 – The Dalaran Heist. Retrieved on 2019-12-04.
  3. I got a new hunter legend from web spinner : constructed! ( forums). (2014-12-04). 
  4. Zeriyah on Twitter. (2014-12-04). 
  5. Blizzard Entertainment (July 17, 2018). THE BOOMSDAY PROJECT PRE-RELEASE PARTIES ARE COMING!. Retrieved on 2018-08-07.
  6. Blizzard Entertainment (November 8, 2018). Pre-Release Is Back for Rastakhan’s Rumble—And Rowdier Than Ever!. Retrieved on 2018-12-05.
  7. Blizzard Entertainment (July 1, 2019). Hearthstone Update – July 1 – Preparing for Saviors of Uldum!. Retrieved on 2019-07-06.
  8. Blizzard Entertainment (July 29, 2019). Saviors of Uldum Livestream Events!. Retrieved on 2019-08-08.
  9. Blizzard Entertainment (July 17, 2019). The League of Explorers Needs You to Join a Pre-Release Event!. Retrieved on 2019-08-08.
  10. Blizzard Entertainment (October 4, 2019). Can you survive… the Doom in the Tomb!?. Retrieved on 2019-10-05.
  11. Ben Brode on Twitter. (2014-09-14). 
  12. Ben Brode on Twitter. (2016-01-13). 
  13. Ben Brode on Twitter. (2014-09-12). 
  14. Ben Brode on Twitter. (2017-02-18). 
  15. Jaeic "Koth" Lee (2017-02-24). Q&A with Yong Woo (transcribed from Korean Twitch stream) - InvenGlobal
  16. Developer Insights Live - Year of the Mammoth Q&A. (2017-02-21). 
  17. Dev interview with Producer Yong Woo about the Mammoth-sized changes in Hearthstone. (2017-02-17). Retrieved on 2017-04-04.
  18. Ben Brode on Twitter. (2017-02-16). 
  19. Ben Brode on Twitter. (2017-02-16). 
  20. Ben Brode on Twitter. (2017-02-18). 
  21. Ben Brode on Twitter. (2017-02-24). 
  22. Ben Brode on Twitter. (2014-07-22). 
  23. Ben Brode on Twitter. (2015-01-25). 

External links[edit | edit source]