|Set:||One Night in Karazhan|
|Abilities:||Generate, Shuffle into deck, Start of Game|
|Tags:||Deck-related, In-deck effect, Random, Rarity-related, Triggered effect|
|Artist:||Joe Madureira & Grace Liu|
|Voice actor:||David Sobolov|
Start of Game: Add 5 extra Legendary minions to your deck.
He was super excited to acquire Gorehowl at a garage sale! Then super disappointed to find out it was a foam reproduction.
How to get[edit | edit source]
|Golden Prince Malchezaar||3200||1600|
Notes[edit | edit source]
- At the start of the game, if the player has Prince Malchezaar in their deck, he will add 5 random collectible legendary cards to the player's deck. While the selection is random, only cards suitable for the player's class will be chosen, and he will not cause there to be more than 1 copy of any given legendary in the deck, thus abiding by the game's regular deck-building rules.
- This card's effect activates at the start of the game. It is not necessary to draw or play the card to activate its effect, only to have it included in the deck.
- The effect activates after the mulligan. This means the cards generated will not be included in the mulligan, but may be drawn at the start of the first turn.
- Prince Malchezaar's effect is comparable, but very dissimilar, to that of Golden Monkey, which, in contrast, allows for duplicate copies as well as legendary cards from other classes.
- If you somehow start the game with multiple Prince Malchezaars (such as in the Arena or a Tavern Brawl), each of them will have their expected effect, shuffling five Legendary minions into the deck per Malchezaar. However, only one animation is played of Prince Malchezaar shuffling five cards into the deck. As with a single Malchezaar, each card added will be unique to the deck, with no duplicates.
- Prince Malchezaar will shuffle in cards after other Start of Game effects activate. In case of Baku the Mooneater, you will obtain an upgraded Hero Power even if Prince Malchezaar shuffles in an ineligible card.
Strategy[edit | edit source]
- Despite not having the ability to select what you receive, Malchezaar fills your deck with five extra Legendary minions, meaning that this card excels in slow games, where the extra minions are not only an extra threat to the other player, but an excellent delay for Fatigue.
- Cards like Barnes work well with Malchezaar as some Legendary minions rely on their effects rather than their stats.
- Most Legendary minions have high mana costs. This improves the chances of winning Jousts. It also favors a long game and makes your deck weaker to Aggro deck archetypes, so be sure to include ways to deal with early threats in your deck. Global removal such as Consecration, Holy Nova, Lightbomb, Twisting Nether, Fan of Knives / Blade Flurry, or Arcane Explosion/Blizzard/Flamestrike can be particularly useful in clearing the board and getting card advantage to set up for Malchezaar's "finds".
- Prince Malchezaar himself has good stats, providing a 5/6 body for 5 mana. His ability only triggers at the beginning of a game, so after the game begins, he is functionally equivalent to a Pit Fighter - a creature without text or abilities. Unlike Pit Fighter though, Prince Malchezaar is a demon, which gives him a slight edge in warlock decks that rely on demon synergy,
- Healing can help you survive long enough to utilize both Malchezaar and his RNG drops. For this reason, cards like Reno Jackson, Antique Healbot, or Tournament Medic, or playing the Priest class, all represent synergies tilting the game towards later rounds and maximizing the potential chance to utilize the Legendaries you draw. Taunt is also useful.
- Malchezaar's "legions" are almost always powerful, but beware of cards like Nat, the Darkfisher or Millhouse Manastorm. Nat won't usually do you much good unless you're already playing Vanish Rogue, and Millhouse's Battlecry will lose you the game if your opponent has a few strong spells in hand.
Generated minions[edit | edit source]
The following table lists all collectible legendary minions currently available in Standard format, representing the range of cards that can be generated by Prince Malchezaar. For Wild format lists, see Legendary card list/Wild format.
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Each turn this is in your hand, transform it into a card your opponent is holding. He's everyone you want to be.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Sir Finley of the Sands||Legendary||Minion||Murloc||Paladin||2||2||3|
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
|Zayle, Shadow Cloak||Legendary||Minion||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
|Zephrys the Great||Legendary||Minion||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
Battlecry: Add a random Legendary minion to your hand. Little faerie dragons are made of sugar and spice and maniacal vice.
Your Secrets trigger twice. Two people can keep a secret as long as neither of them are Commander Rhyssa.
Combo: Gain +2/+2 for each other card you've played this turn. He led the Stonemasons in the reconstruction of Stormwind, and when the nobles refused to pay, he founded the Defias Brotherhood to, well, deconstruct Stormwind.
Battlecry: Your next spell this turn casts twice. "The coin? You used me for THE COIN!?"
Battlecry: Add a random Legendary minion to your hand. “I'll trade you a Malfurion for an Anduin.”
|High Priest Thekal||Legendary||Minion||General||Paladin||3||3||4|
Battlecry: Convert all but 1 of your hero's Health into Armor. "…and then I beat him with 1 Health!"
Battlecry: Give your opponent 2 Bananas. King Mukla wanders Jaguero Isle, searching for love.
Battlecry: Discover a copy of a card in your oppponent's hand. Of course she knows the future, she's been looking at your cards the WHOLE TIME!
|Shaku, the Collector||Legendary||Minion||General||Rogue||3||2||3|
Stealth. Whenever this minions attacks, add a random card to your hand (from your opponent's class). Aya even staged an intervention once, but Shaku still insists that he is not a hoarder.
Deathrattle: Summon two 1/1 Microbots. "It's gonna be snip this, snap that. Bada-snip, bada-snap!"
After you play the right-most card in your hand, draw a card. She's Dr. Boom's right-hand mage.
Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel. Tinkmaster Overspark nearly lost his Tinker's license after the Great Ironforge Squirrel Stampede of '09.
Choose One - Transform into one of Loti's four dinosaur forms. “Ravasaur!”
“Is that a thing?”
“….now you’re just making those up.”
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
While in your hand, this is a 3/4 copy of the last minion you played. Of all the scientists, he has the most knowledge (when measured in volume).
Battlecry: Discover two cards. Give one to your opponent at random. With Griftah in your deck, sometimes you start the game with The Coin!
StealthAfter your opponent plays a minon, become a copy of it. She wanders realities, taking on many forms. One was a unicorn princess.
|High Priest Amet||Legendary||Minion||General||Priest||4||2||7|
Whenever you summon a minion, set its Health equal to this minion's. All minions are equal, but some minions are more equal than others.
|High Priestess Jeklik||Legendary||Minion||General||Warlock||4||3||4|
When you discard this, add 2 copies of it to your hand. If you love Jeklik, set her free. YOU CAN'T GET RID OF HER.
Your other minions have Rush. They’re good dogs, Tess.
Your Murlocs cost (1). Wanna know how he got those scars? So does he.
|The Glass Knight||Legendary||Minion||General||Paladin||4||4||3|
Whenever you restore Health, gain Divine Shield. She seems scary, but she's got a glass jaw.
While you're Overloaded, your other minions have +2 Attack. She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.
|War Master Voone||Legendary||Minion||General||Warrior||4||4||3|
Battlecry: Copy all Dragons in your hand. War Master sounds cooler than Dragon Sitter.
|Whizbang the Wonderful||Legendary||Minion||General||Any||4||4||5|
You start the game with one of Whizbang's Wonderful Decks! From the prestigious Westfall Wonderfuls.
|Anka, the Buried||Legendary||Minion||General||Rogue||5||5||5|
Battlecry: Change each Deathrattle minion in your hand into a 1/1 that costs (1). "You look familiar. Were you at my first funeral?"
Battlecry: Add a copy of each of your other Battlecry minions to your hand. "Thanks a latte!"
Battlecry: Give your weapon +1/+1. He was this close to piloting a massive juggernaut into Stormwind Harbor. If it weren't for those pesky kids!
After this attacks and kills a minion, gain +2/+2. You either die a villain, or live long enough to see yourself become the hero.
|Dark Pharaoh Tekahn||Legendary||Minion||General||Warlock||5||4||4|
Battlecry: For the rest of the game, your Lackeys are 4/4. He'll get that League of Explorers and their little murloc too!
Whenever you draw a minion, summon a 1/1 copy of it. The children were puzzled by the scratches covering the insides of their toy-boxes.
The first card each player plays each turn costs (0). Someone called her "Tweety". She didn't take it well.
|Elise the Enlightened||Legendary||Minion||General||Druid||5||5||5|
Battlecry: If your deck has no duplicates, duplicate your hand. From cartographer to combatant, Elise has taken the road less traveled—because no one else could find it on a map.
|Gral, the Shark||Legendary||Minion||Beast||Rogue||5||2||2|
Battlecry: Eat a minion in your deck and gain its stats.
Deathrattle: Add it to your hand. “… We’re gonna need a bigger board.”
|Halazzi, the Lynx||Legendary||Minion||Beast||Hunter||5||3||2|
Battlecry: Fill your hand with 1/1 Lynxes that have Rush. Remember, you’re only as strong as your weakest lynx.
Battlecry: Destroy your opponent's weapon and draw cards equal to its Durability. “That belongs in the Hall of Explorers!”
Charge. Battlecry: Summon two 1/1 Whelps for your opponent. At least he has Angry Chicken.
Battlecry: Discover a Deathrattle minion. Also gain its Deathrattle. On her first day on the job, Myra removed the smoke detectors.
Battlecry: Transform all your 1-Cost cards in your deck into Legendary minions. "I have a very particular set of skills. Skills that make me a nightmare for witches like you."
Battlecry: Draw 5 different Secrets from your deck. The original clever girl.
Battlecry: Swap Health with another minion. Vol'jin is a shadow hunter, which is like a shadow priest except more voodoo.
Divine Shield, Taunt, Lifesteal, Rush Everything but the kitchen sink. Oh wait, there's one on his back.
At the end of your turn, give all Taunt minions in your hand +2/+2. We may never know what provoked it, but we will never forget the consequences.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Deathrattle: Swap this with a minion from your deck. She will NOT STOP until she gets tenure.
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Minions in your hand have Echo. Summon an unlimited* number of minions!** *Six **Wisps
Battlecry: If you control a Lackey, choose a fantastic treasure. A staunch ally of Rafaam, at least while the shinies keep flowing.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
|Krag'wa, the Frog||Legendary||Minion||Beast||Shaman||6||4||6|
Battlecry: Return all spells you played last turn to your hand. Krag'wa has a ritual to honor his friends and a ritual to devour his enemies. No one can tell them apart.
|Lady in White||Legendary||Minion||General||Priest||6||5||5|
Battlecry: Cast 'Inner Fire' on all minions in your deck. (set Attack equal to Health) She was a lady in polka dots until the gnomish laundromat incident.
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Deathrattle: Summon a Mech from your hand and trigger its Deathrattle. Reduce, reuse, re-rattle!
|Reno the Relicologist||Legendary||Minion||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||Minion||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
|Zerek, Master Cloner||Legendary||Minion||General||Priest||6||5||5|
Deathrattle: If you've cast any spells on this minion, resummon it. His original name was Aerek. Then the first clone was Berek. They went evil around Merek.
Battlecry: Replace your hand and deck with Legendary minions. Minions must wash hands before being LIQUIDATED AND REPLACED BY SOMEONE BETTER.
Whenever you cast a spell, put a 'Fireball' spell into your hand. Antonidas was the Grand Magus of the Kirin Tor, and Jaina's mentor. This was a big step up from being Grand Magus of Jelly Donuts.
Battlecry: Replace your hand with a copy of your opponent's. The cards are always golden on the other side.
At the end of your turn, deal 2 damage to ALL other characters. Baron Geddon was Ragnaros's foremost lieutenant, until he got FIRED.
Can't Attack. Whenever this minion takes damage, deal 3 damage to a random enemy. The upper windows used to be for aiming. Then we thought: "Hey! MORE cannons!"
Battlecry: Summon two 1/1 Boom Bots for each Bomb in your opponent's deck. He's gonna fly through the air with the greatest of grease.
Battlecry: Summon four 0/2 Goblin Bombs. Every good plan requires a bit of patience. And a lot of explosives.
|Bwonsamdi, the Dead||Legendary||Minion||General||Priest||7||7||7|
Battlecry: Draw 1-Cost minions from your deck until your hand is full. Everyone's dying to meet him.
Battlecry: If your deck is empty, summon six 6/6 Greasefire Elementals. His cooking is always very well done.
Battlecry: Draw a Rush, Lifesteal, and Deathrattle card from your deck. "1 minion… ah, ah, ah! 2 minions… ah, ah, ah! 3 minions… ah, ah, ah!"
Battlecry: If your deck has no duplicates, summon King Krush. Brann's new dino-taming hobby is going well—his pet can already make him sit, stand, and roll over!
|Gonk, the Raptor||Legendary||Minion||Beast||Druid||7||4||9|
After your hero attacks and kills a minion, it may attack again. There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
|High Inquisitor Whitemane||Legendary||Minion||General||Any||7||6||8|
Battlecry: Summon all friendly minions that died this turn. No one told her that champions want to sleep in.
|Jan'alai, the Dragonhawk||Legendary||Minion||Beast||Mage||7||4||4|
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord. You mess with the Bird, you get the Firelord.
Battlecry: Deal 2 damage to all other minions. If any die, repeat this Battlecry. Betrayed the Alliance. Betrayed the Horde. All for 200 achievement points and a sweet, sweet hat.
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about.
Battlecry: Gain 2 of Rush, Taunt, Divine Shield, or Windfury (your choice). TAUNT. TAUNT.
Battlecry: Add a 5/5 Horror to your hand. Teach it two Shaman spells. Rafaam mainly enjoys working with Hagatha because she never laughs at Dr. Boom's jokes.
Whenever you shuffle a card into your deck, add a copy to your hand. "One for me and one for future me!"
Battlecry: Draw a Beast, Dragon, and Murloc from your deck. The Curator guards Azeroth’s deadliest creatures, but it’s secretly terrified of squirrels.
Battlecry: Equip Thori'dal, the Stars' Fury. Good things come in threes: Windrunner sisters and arrows of Thori'dal.
|Akali, the Rhino||Legendary||Minion||Beast||Warrior||8||5||5|
Rush, Overkill: Draw a Rush minion and give it +5/+5. Most trolls only get to “AAAAHHH!” and don’t make it to the “kali” part.
|Al'Akir the Windlord||Legendary||Minion||Elemental||Shaman||8||3||5|
Windfury, Charge, Divine Shield, Taunt He is the weakest of the four Elemental Lords. And the other three don't let him forget it.
Battlecry: Summon 3 Pirates from your deck. Give them Rush. "You three! Get in the cannon!"
At the end of your turn, summon a friendly minion that died this game. She always manages to lift your spirits.
Battlecry: Gain the Deathrattle effects of 3 friendly minions that died this game. First Deathrattle: Draw a card.
Second: Draw 2 cards.
Third: Throw Mon'kind off a steel cage and plummet sixteen feet through an announcer’s table.
|Fel Lord Betrug||Legendary||Minion||Demon||Warlock||8||5||7|
Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Nobody else likes rush hour.
Has +6 Attack while damaged. Grommash drank the tainted blood of Mannoroth, dooming the orcs to green skin and red eyes! Maybe not his best decision.
At the end of each turn, gain +1/+1 . He's Gruul "the Dragonkiller". He just wanted to cuddle them… he never meant to…
|Hex Lord Malacrass||Legendary||Minion||General||Mage||8||5||5|
Battlecry: Add a copy of your opening hand to your hand (except this card). Extremely awkward cousin of Hex Lord Malaclass.
|Hir'eek, the Bat||Legendary||Minion||Beast||Warlock||8||1||1|
Battlecry: Fill your board with copies of this minion. REPEL’S EFFECT WORE OFF.
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1. "I'm a real toy now!"
Deathrattle: Go dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
Deathrattle: Draw 8 cards. Eight arms of sand-flinging, foe-wringing, card-slinging fury!
Battlecry: Summon all minions from your hand that didn't start in your deck. Everyone wants to be a princess, but nobody ever considers the size of the hat.
|Ragnaros the Firelord||Legendary||Minion||Elemental||Any||8||8||8|
Can't attack. At the end of your turn, deal 8 damage to a random enemy. Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to.
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Battlecry: Replay every card from another class you've played this game (targets chosen randomly). Those who cannot remember their card history are doomed to repeat it.
Divine Shield. Taunt. Deathrattle: Equip a 5/3 Ashbringer. If you haven't heard the Tirion Fordring theme song, it's because it doesn't exist.
Battlecry: Set a hero's remaining Health to 15. Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. And Malygos. And Nekros.
Battlecry: Discover 5 cards. Replace your deck with 2 copies of each. Your deck is just another organizational challenge to her.
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt. Yes, he's a demigod. No, he doesn't need to wear a shirt.
Charge The best defense against King Krush is to have someone you don’t like standing in front of you.
Battlecry: Destroy your hero and replace it with Lord Jaraxxus. "TRIFLING GNOME! YOUR ARROGANCE WILL BE YOUR UNDOING!!!!"
Spell Damage +5 Malygos hates it when mortals use magic. He gets so mad!
Players only have 15 seconds to take their turns. Time to write some flavor text.
Battlecry: Summon 1/1 Whelps until your side of the battlefield is full. Onyxia long manipulated the Stormwind Court by disguising herself as Lady Katrana Prestor. You would have thought that the giant wings and scales would have been a giveaway.
Rush. Overkill: Summon a Beast from your hand. Adorning devilsaurs with armor and feathers is a respected job in troll culture, although it has a high turnover rate.
Choose a friendly minion. Add a copy of it to your hand, deck and battlefield. Just wait until you also find a copy in your pocket. And your desk! And your FRIDGE!!
Battlecry: Repeat all other Battlecries from cards you played this game (targets chosen randomly). Beware the Shudderwock, my son. We're fresh out of vorpal daggers.
At the end of your turn, add a Dream Card to your hand. Ysera rules the Emerald Dream. Which is some kind of green-mirror-version of the real world, or something?
|Colossus of the Moon||Legendary||Minion||General||Any||10||10||10|
Reborn Strike him down, and you'll face the Colossus of the New Moon.
Battlecry: Destroy all other minions and discard your hand. Once a noble dragon known as Neltharion, Deathwing lost his mind and shattered Azeroth before finally being defeated. Daddy issues?
Battlecry: Double the Attack and Health of all minions in your hand. Taste your world's corruption! It tastes like chicken.
|Hakkar, the Soulflayer||Legendary||Minion||General||Any||10||9||6|
Deathrattle: Shuffle a Corrupted Blood into each player's deck. ATTENTION: Do not enter any major city while infected with the Corrupted Blood!
Your first spell each turn costs (0).
Battlecry: Discover a spell. He was once the Aspect of Magic but gave it up to focus on cheap tricks.
Battlecry: For each spell in your hand, summon a random minion of the same Cost. When you're the king of the cats, the whole desert is your litterbox.
|Kun the Forgotten King||Legendary||Minion||General||Druid||10||7||7|
Choose One - Gain 10 Armor; or Refresh your Mana Crystals. Aya siphons a bit of Kun's soul to animate each golem in her Jade army. To his credit, he's being a great sport about it.
Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero. "Your software will fail. Your users will abandon you. You are already obsolete."
|N'Zoth, the Corruptor||Legendary||Minion||General||Any||10||5||7|
Battlecry: Summon your Deathrattle minions that died this game. Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.
Battlecry: Restore both heroes to full Health. In another timeline, she was called Yeszari.
|The Boom Reaver||Legendary||Minion||Mech||Warrior||10||7||9|
Battlecry: Summon a copy of a minion in your deck. Give it Rush. "What's better than reaving? BOOM reaving!"
Battlecry: Draw 3 cards. Put any minions you drew directly into the battlefield. Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins.
|Shirvallah, the Tiger||Legendary||Minion||Beast||Paladin||25||7||5|
Divine Shield, Rush, Lifesteal
Costs (1) less for each Mana you've spent on spells. On bended knee Thekal placed his weapon upon Shirvallah’s altar, whereupon she slowly knocked it off with her paw.
|Showing all 136 cards|
Quotes[edit | edit source]
- All realities, all dimensions, are open to me.
- Effect triggering
- Behold the legions I command.
- Effect triggering against another Prince Malchezaar
- Behold my legions.
- Simple fool.
Lore[edit | edit source]
In World of Warcraft[edit | edit source]
- "You face not Malchezaar alone, but the legions I command!"
- Prince Malchezaar is a raid boss located at the very top of Karazhan. He can be encountered after the Chess event and controls all of the trash between the Game Room and Netherspace.
- Little is known about Malchezaar, except that he is a man'ari eredar, he claims to be a prince, and he is a member of the Burning Legion. It is unknown how or when he arrived at Karazhan or what his purpose there is. He apparently arrived while some agents of the Violet Eye were still alive inside Karazhan, notably Keanna. It was likely shortly before Karazhan was sealed, as the Violet Eye were aware of Keanna's death.
Trivia[edit | edit source]
- Prince Malchezaar is one of just 10 neutral collectible demons in the game, the other ones being Illidan Stormrage, Sneaky Devil, Street Trickster, Void Ripper, Felsoul Inquisitor, Mad Summoner, Portal Keeper, Portal Overfiend and Witchwood Piper.
- This card's flavor text references Gorehowl's appearance as an item in World of Warcraft, where it is obtainable as a drop from Prince Malchezaar, a boss in the Burning Crusade instance Karazhan. There is no known lore explanation for how Gorehowl came into his possession, although it has been theorized by some players that Malchezaar obtained it from an alternate universe, as his quotes boast that he has access to "all realities, all dimensions". Gorehowl's flavor text references this: Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!
- Prince Malchezaar is envious of Lord Jaraxxus, for no other reason than the latter being invited to Medivh's parties at Karazhan, as well as being furious at Medivh for refusing to invite him. This is regardless of the fact that he is banned from Karazhan for good reason: the last time he attended a party, he destroyed the tower's library.
- This jealousy is displayed in the One Night in Karazhan adventure, in which Malchezaar assaults Medivh for refusing to invite him to the party, only to be defeated and sent back to his home realm. However, before he is forced through the portal, he grabs onto Medivh, taking the guardian with him and ultimately causing the events of the adventure.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 22.214.171.12466 (2018-04-10): (Undocumented change) Card text changed. Now reads "Start of Game: Add 5 extra Legendary minions to your deck." from "When the game starts, add 5 extra Legendary minions to your deck."
- Patch 126.96.36.19932 (2017-06-13): Once again announces his arrival.
- Patch 188.8.131.5221 (2016-08-09): Added.
References[edit | edit source]
- Hearthstone reveal event at Team Inven. (2016-08-01).
- Yong Woo on Twitter. (2016-08-03).
- https://www.reddit.com/r/hearthstone/comments/50xfzo/double_malchezaar_in_arena/ Tested in Patch 184.108.40.20621 (ONiK patch)