Power of Creation
|Set:||Rise of Shadows|
|Abilities:||Copy, Discover, Summon|
Discover a 6-Cost minion. Summon two copies of it.
Mostly used for party tricks, to be honest.
How to get[edit | edit source]
Power of Creation can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Regular Power of Creation can also be obtained through the Highest Rank Bonus chest at the end of a Ranked season.
|Power of Creation||400||100|
|Golden Power of Creation||1600||400|
Strategy[edit | edit source]
When selecting a minion to summon, it would generally be best to select a minion based on stats, Deathrattle or persistent effects. Minions with a powerful Battlecry will be meaningless, as those Battlecries will not trigger. Conversely, a minion with a negative Battlecry but high stats (such as Damaged Stegotron) can often be a strong choice for that same reason.
Possible summons[edit | edit source]
Before the rotation of Damaged Stegotron into Wild format in the Year of the Phoenix, it was the most popular pick when offered, providing two 5/12 Taunts without the detrimental self-damaging Battlecry.
Other solid choices remaining in Standard include:
- Argent Commander and Reckless Rocketeer for offensive options with Charge
- Sunwalker and Violet Warden for defensive options
- Cairne Bloodhoof for sticky board presence
- Boulderfist Ogre for raw stats
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
"ME HAVE GOOD STATS FOR THE COST"
|Lord of the Arena||Free||General||Any||6||6||5|
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Battlecry: Give your other Mechs Stealth until your next turn. "What does that cloud look like to you?" "Trouble."
Rush. Deathrattle: Draw a minion and give it +3/+3. "I have been mrglrlglr… chosen!"
|Dragonmaw Sky Stalker||Common||Dragon||Any||6||5||6|
Deathrattle: Summon a 3/4 Dragonrider. "I will find you, sky!"
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Divine Shield. Rush.
Can't be targeted by spells or Hero Powers. Deftly dodges spells like a real wiggle wyrm.
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Windfury The hula doll is still absolutely required.
Spellburst: Add 2 random spells from your class to your hand. Sometimes you gotta spend spells to earn spells.
|Priestess of Elune||Common||General||Any||6||5||4|
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Deathrattle: Summon a 0/5 Vault Safe with Taunt. Keep it secret. Keep it safeguarded!
Battlecry: Deal 6 damage randomly split among all other minions. Say what you want but finding a matching set of six swords takes commitment.
Taunt. Deathrattle: Add a 5/7 Ghost with Taunt to your hand. You want to see something funny? Go visit him in five years.
Battlecry: If you have Spell Damage, summon a copy of this. This substitute's substitution is a dangerous institution.
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Battlecry: Both players draw a card. If it's a Dragon, summon it. Note: The dragon may be a little cranky upon arrival.
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with Rush. It's like an interdimensional game of demon tag.
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly). Far more effective than the flamboyant saboteur.
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
At the end of your turn, summon a 2/2 Gnoll with Taunt. Hogger is super powerful. If you kill him, it's because he let you.
Battlecry: Draw Galakrond. If you're already Galakrond, unleash a Devastation. The only one who knows how to properly prepare Galakrond's coffee.
|Reno the Relicologist||Legendary||General||Mage||6||4||6|
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
|Sayge, Seer of Darkmoon||Legendary||General||Mage||6||5||5|
Battlecry: Draw 1 card .
(Upgraded for each friendly Secret that has triggered this game!) There are no secrets between us... or refunds.
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
|The Black Knight||Legendary||General||Any||6||4||5|
Battlecry: Destroy an enemy minion with Taunt. He was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
After you play a card, summon a 2/1 Satyr. Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.
|Showing all 37 cards|
Trivia[edit | edit source]
- This card's art depicts Khadgar.
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.199933 (2019-04-04): Added.