Power of Creation

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Power of Creation
Power of Creation(90570).png
Power of Creation(90570) Gold.png
Set: Rise of Shadows
Type: Spell
Class: Mage
Rarity: Epic
Cost: 8
Abilities: Copy, Discover, Summon
Tags: Cost-related
Artist: Zoltan Boros

Discover a 6-Cost minion. Summon two copies of it.

Mostly used for party tricks, to be honest.

See this card on Hearthpwn

Power of Creation is an epic mage spell card, from the Rise of Shadows set.

How to get[edit | edit source]

Power of Creation can be obtained through Rise of Shadows card packs, through crafting, or as an Arena reward. Golden Power of Creation can also be obtained through the Highest Rank Bonus chest at the end of each Ranked season.

Card Crafting cost Disenchanting
Power of Creation 400 100
Golden Power of Creation 1600 400

Strategy[edit | edit source]

When selecting a minion to summon, it would generally be best to select a minion based on stats, Deathrattle or persistent effects. Minions with a powerful Battlecry will be meaningless, as those Battlecries will not trigger. Conversely, a minion with a negative Battlecry but high stats (such as Damaged Stegotron) can often be a strong choice for that same reason.

Possible summons[edit | edit source]

For Wild format listings, see Power of Creation/Wild format

The below table lists all 6-cost collectible minions in Standard format available for Mage to Discover, representing the range of possible minions summoned by Power of Creation.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Archmage Free General Any 6 4 7
Spell Damage +1 You earn the title of Archmage when you can destroy anyone who calls you on it.
Boulderfist Ogre Free General Any 6 6 7
"ME HAVE GOOD STATS FOR THE COST"
Lord of the Arena Free General Any 6 6 5
Taunt He used to be a 2100+ rated arena player, but that was years ago and nobody can get him to shut up about it.
Reckless Rocketeer Free General Any 6 5 2
Charge One Insane Rocketeer. One Rocket full of Explosives. Infinite Fun.
Arcanosaur Common Elemental Mage 6 3 3
Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions. Arcane energy… finds a way.
Damaged Stegotron Common Mech Any 6 5 12
Battlecry: Deal 6 damage to this minion. Sadly the warranty does not cover fireballs or acts of Boom.
Eccentric Scribe Common General Any 6 6 4
Deathrattle: Summon four 1/1 Vengeful Scrolls. Them's fightin' words!
Frost Elemental Common Elemental Any 6 5 5
Battlecry: Freeze a character. When a Water elemental and an Ice elemental love each other VERY much...
Priestess of Elune Common General Any 6 5 4
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think.
Safeguard Common Mech Any 6 4 5
Taunt
Deathrattle: Summon a 0/5 Vault Safe with TauntKeep it secret. Keep it safeguarded!
Violet Warden Common General Any 6 4 7
Taunt
Spell Damage +1 He's got magic, a shield, and an unwavering obsession with the color purple.
Windfury Harpy Common General Any 6 4 5
Windfury Harpies are not pleasant sounding. That's the nicest I can put it.
Arcane Dynamo Rare General Any 6 3 4
Battlecry: Discover a spell that costs (5) more. We ran out of jars, so we started putting brains in other stuff.
Argent Commander Rare General Any 6 4 2
Charge
Divine Shield The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.
Gadgetzan Auctioneer Rare General Any 6 4 4
Whenever you cast a spell, draw a card. He used to run the black market auction house, but there was just too much violence and he had to move.
Khartut Defender Rare General Any 6 3 4
Taunt, Reborn
Deathrattle: Restore 3 Health to your hero. Gesundheit!
Mad Summoner Rare Demon Any 6 4 4
Battlecry: Fill each player's board with 1/1 Imps. Does he summon because of his madness, or is he mad from all the summoning?
Mechanical Whelp Rare Mech Any 6 2 2
Deathrattle: Summon a 7/7 Mechanical Dragon. "Well if I didn't build the whelp and YOU didn't build the whelp…"
Meteorologist Rare General Mage 6 3 3
Battlecry: For each card in your hand, deal 1 damage to a random enemy. Some say the world will end in fire. Some say in ice. Why not BOTH?
Missile Launcher Rare Mech Any 6 4 4
Magnetic
At the end of your turn, deal 1 damage to all other characters. We asked, "Where do the missiles go?" and he answered, "Yes."
Spark Drill Rare Mech Any 6 5 1
Rush
Deathrattle: Add two 1/1 Sparks with Rush to your hand. Preferred weapon of Dr. Boom's orthodontist.
Sunwalker Rare General Any 6 4 5
Taunt. Divine Shield She doesn’t ACTUALLY walk on the Sun. It's just a name. Don’t worry!
Blatant Decoy Epic General Any 6 5 5
Deathrattle: Each player summons the lowest Cost minion from their hand. "Hah! You is being tricked by ME! Togwaggle!"
Mossy Horror Epic General Any 6 2 7
Battlecry: Destroy all other minions with 2 or less Attack. The hills have eyes. And teeth. Pretty bad breath, too.
Portal Overfiend Epic Demon Any 6 5 6
Battlecry: Shuffle 3 Portals into your deck. When drawn, summon a 2/2 Demon with RushIt's like an interdimensional game of demon tag.
Unseen Saboteur Epic General Any 6 5 6
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly)Far more effective than the flamboyant saboteur.
Cairne Bloodhoof Legendary General Any 6 4 5
Deathrattle: Summon a 4/5 Baine Bloodhoof. Cairne was killed by Garrosh, so... don't put this guy in a Warrior deck. It's pretty insensitive.
Emperor Thaurissan Legendary General Any 6 5 5
At the end of your turn, reduce the Cost of cards in your hand by (1). His second greatest regret is summoning an evil Firelord who enslaved his entire people.
Hogger Legendary General Any 6 4 4
At the end of your turn, summon a 2/2 Gnoll with TauntHogger is super powerful. If you kill him, it's because he let you.
Illidan Stormrage Legendary Demon Any 6 7 5
Whenever you play a card, summon a 2/1 Flame of Azzinoth. Illidan's brother, Malfurion, imprisoned him beneath Hyjal for 10,000 years. Stormrages are not good at letting go of grudges.
Mojomaster Zihi Legendary General Any 6 5 5
Battlecry: Set each player to 5 Mana Crystals. Sadly, she was still two credits short of her Witch Doctorate.
Reno the Relicologist Legendary General Mage 6 4 6
Battlecry: If your deck has no duplicates, deal 10 damage randomly split among all enemy minions. All his life, Reno Jackson was only a gatling wand away from becoming the greatest and most terrifying mage who ever existed.
Sylvanas Windrunner Legendary General Any 6 5 5
Deathrattle: Take control of a random enemy minion. Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off.
The Beast Legendary Beast Any 6 9 7
Deathrattle: Summon a 3/3 Finkle Einhorn for your opponent. He lives in Blackrock Mountain. He eats Gnomes. That's pretty much it.
The Black Knight Legendary General Any 6 4 5
Battlecry: Destroy an enemy minion with TauntHe was sent by the Lich King to disrupt the Argent Tournament. We can pretty much mark that a failure.
Toki, Time-Tinker Legendary General Mage 6 5 5
Battlecry: Add a random Legendary minion from the past to your hand. Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.
Showing all 36 cards


Gallery[edit | edit source]

Power of Creation, full art

Patch changes[edit | edit source]