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Power Word: Shield
|Abilities:||Draw cards, Increment attribute|
Give a minion +2 Health.
Draw a card.
Sure the extra protection is nice, but the shield really reduces visibility.
How to get[edit | edit source]
Two copies of Power Word: Shield are automatically included in all players' collections upon unlocking the priest class.
Strategy[edit | edit source]
One of the priest's many Health-boosting effects, Power Word: Shield can be very useful for protecting valuable minions, and can be particularly handy for use with Lightspawn. Extra health granted by Power Word: Shield can be doubled with Divine Spirit and/or translated into Attack with Inner Fire. Power Word: Shield's card draw effect makes it the cheapest non-conditional card-drawing effect in the game and adds an additional advantage to this already cost-efficient spell.
Lore[edit | edit source]
In World of Warcraft, Power Word: Shield (abbreviated PW:S) is a defensive Discipline Power Word available at level 5. It creates a protective shield around a friendly target which absorbs a set amount of damage. The spell additionally grants the Borrowed Time buff, increasing Haste gains from all sources for a few seconds. To prevent overuse, Power Word: Shield also gives the target the 15-second Weakened Soul debuff, which must elapse before another shield can be applied.
While Power Word: Shield is a valuable spell for any priest, Discipline priests have the opportunity to improve it far beyond its base effect, empowering it with their mastery and reducing its downtime. Power Word: Shield is undoubtedly one of the signature spells of the Discipline priest, protecting the target with a powerful shield that can seem unbreakable.
Trivia[edit | edit source]
- The artwork for this card comes from the World of Warcraft Trading Card Game "Worldbreaker" series, for the card Wazix Blonktop.
Artist[edit | edit source]
Gallery[edit | edit source]
Patch changes[edit | edit source]
- Patch 126.96.36.19990 (2013-10-02): Give a minion +2 Health. Draw a card. [1 mana, Common]
- Previously: Give a minion +3 Health. [1 mana, Common]