Positional effect/Wild format
Cards with positional effects[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Also damages the minions next to whomever your hero attacks.
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
|Dire Wolf Alpha||Common||Minion||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
|Cone of Cold||Common||Spell||Mage||4|
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Deal 2 damage to a minion and the minions next to it. pow POW pow
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game.
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
|Defender of Argus||Rare||Minion||General||Any||4||2||3|
Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does.
Spellburst: Also damages adjacent minions this turn. Die. Die. Die.
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick.
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Destroy a minion. It deals its damage to adjacent minions.
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps.
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
|The Lurker Below||Legendary||Minion||Beast||Shaman||6||6||5|
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
|Foe Reaper 4000||Legendary||Minion||Mech||Any||8||6||9|
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
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