Positional effect

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Positional effects are effects which are partly determined by the position of minions on the battlefield.

Notes[edit | edit source]

The vast majority of effects are not affected by minion position. They may affect only the targeted minion(s), or affect an area of effect. Positional effects are the exception, and serve to make minion placement a strategically significant choice.

Players can choose where to place a minion when summoning it. However, once the minion has been summoned it cannot be moved, potentially making this initial placement an important choice. Players can plan for positional effects by placing their minions in an ideal formation. For example, when playing against a rogue, it may be wise to place a high attack minion on the end of the row, rather than between other minions, to minimise the impact of Betrayal. Conversely, warlocks may wish to place powerful minions next to each other in preparation for Void Terror.

Cards[edit | edit source]

Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Flametongue Totem Free Minion Totem Shaman 3 0 3
Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.
Felscream Blast Common Spell Demon Hunter 1
Lifesteal. Deal 1 damage to a minion and its neighbors. All the souls start running when they see the felscream truck.
Betrayal Common Spell Rogue 2
Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate.
Bola Shot Common Spell Hunter 2
Deal 1 damage to a minion and 2 damage to its neighbors. 
Dalaran Librarian Common Minion General Any 2 2 3
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Dire Wolf Alpha Common Minion Beast Any 2 2 2
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Wriggling Horror Common Minion General Any 2 2 1
Battlecry: Give adjacent minions +1/+1. Created to scare. Born to wriggle.
Cone of Cold Common Spell Mage 4
Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Lake Thresher Common Minion Beast Any 5 4 6
Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary."
Neferset Ritualist Rare Minion General Any 2 2 3
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Sunfury Protector Rare Minion General Any 2 2 3
Battlecry: Give adjacent minions TauntShe carries a shield, but only so she can give it to someone she can stand behind.
Sweeping Strikes Rare Spell Warrior 2
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Bogstrok Clacker Rare Minion General Shaman 3 3 3
Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers.
Lightning Breath Rare Spell Shaman 3
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet.
Void Terror Rare Minion Demon Warlock 3 3 3
Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions.
Ancient Mage Rare Minion General Any 4 2 5
Battlecry: Give adjacent minions Spell Damage +1Sometimes he forgets and just wanders into someone else's game.
Defender of Argus Rare Minion General Any 4 2 3
Battlecry: Give adjacent minions +1/+1 and TauntYou wouldn’t think that Argus would need this much defending. But it does.
Reaper's Scythe Rare Weapon Warrior 4 4 2
Spellburst: Also damages adjacent minions this turn. Die. Die. Die.
Explosive Shot Rare Spell Hunter 5
Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck.
Combustion Epic Spell Mage 3
Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)
Ramming Speed Epic Spell Warrior 3
Force a minion to attack one of its neighbours. Her deductible keeps going up.
Replicat-o-tron Epic Minion Mech Any 4 3 3
At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!"
Rolling Fireball Epic Spell Mage 5
Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular?
Turncoat Contract Epic Spell Rogue 6
Destroy a minion. It deals its damage to adjacent minions. 
Flamereaper Epic Weapon Demon Hunter 7 4 3
Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps.
Darkmoon Rabbit Epic Minion Beast Any 10 1 1
Rush, Poisonous
Also damages the minions next to whomever this attacks. That's no ordinary rabbit! That's the most foul, cruel, and bad-tempered rodent you ever set eyes on!
Zai, the Incredible Legendary Minion General Demon Hunter 5 5 3
Battlecry: Copy the left- and right-most cards in your hand. Following this act will be her younger brother, Frank the Mediocre.
The Lurker Below Legendary Minion Beast Shaman 6 6 5
Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!"
Silas Darkmoon Legendary Minion General Any 7
Battlecry: Choose a direction to rotate all minions. "You might remember me from such attractions as 'Being Shot out of a Cannon' or 'That Carousel Ate My Friend.'"
Showing all 29 cards
Felscream Blast(389019).png
Bola Shot(442068).png
Dalaran Librarian(90627).png
Dire Wolf Alpha(305).png
Neferset Ritualist(90753).png
Sunfury Protector(372).png
Sweeping Strikes(90661).png
Wriggling Horror(389041).png
Bogstrok Clacker(210705).png
Flametongue Totem(390).png
Lightning Breath(127263).png
Ramming Speed(151394).png
Void Terror(119).png
Ancient Mage(176).png
Cone of Cold(26).png
Defender of Argus(542).png
Reaper's Scythe(329964).png
Explosive Shot(114).png
Lake Thresher(329984).png
Rolling Fireball(151413).png
Zai, the Incredible(388949).png
The Lurker Below(210727).png
Turncoat Contract(90996).png
Silas Darkmoon(368689).png
Darkmoon Rabbit(378799).png

Wild format

Wild icon.png  This section contains information exclusive to Wild format.
Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Shadowmourne None Weapon Warrior 8 4 3
Also damages the minions next to whomever your hero attacks. 
Shooting Star Common Spell Mage 1
Deal 1 damage to a minion and the minions next to it. Literally starstruck.
Grievous Bite Common Spell Hunter 2
Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this...
Sudden Betrayal Common Spell Rogue 2
Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold.
Cave Hydra Common Minion Beast Hunter 3 2 4
Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker.
Fungalmancer Common Minion General Any 5 2 2
Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy.
Sunborne Val'kyr Common Minion General Any 5 5 4
Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion!
Gloop Sprayer Common Minion General Druid 7 4 4
Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?"
"Hold on."
Powershot Rare Spell Hunter 3
Deal 2 damage to a minion and the minions next to it. pow POW pow
Avalanche Rare Spell Shaman 4
Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards.
Grimestreet Protector Rare Minion General Paladin 7 6 6
Battlecry: Give adjacent minions Divine ShieldSome new asphalt should do the trick.
Magnataur Alpha Epic Minion General Warrior 4 5 3
Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta.
Wee Spellstopper Epic Minion General Mage 4 2 5
Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere.
Snapjaw Shellfighter Epic Minion General Any 5 3 8
Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter.
Supercollider Epic Weapon Warrior 5 1 3
After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD!
Meteor Epic Spell Mage 6
Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs.
Crushing Walls Epic Spell Hunter 7
Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse."
Zentimo Legendary Minion General Shaman 3 1 3
Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs.
Foe Reaper 4000 Legendary Minion Mech Any 8 6 9
Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day.
Showing all 19 cards
Shooting Star(89862).png
Grievous Bite(55527).png
Sudden Betrayal(76865).png
Cave Hydra(76981).png
Magnataur Alpha(22376).png
Wee Spellstopper(12261).png
Snapjaw Shellfighter(90245).png
Sunborne Val'kyr(62855).png
Crushing Walls(73319).png
Gloop Sprayer(89846).png
Grimestreet Protector(49678).png
Foe Reaper 4000(12217).png