Positional effect
Positional effects are effects which are partly determined by the position of minions on the battlefield.
Notes[edit | edit source]
The vast majority of effects are not affected by minion position. They may affect only the targeted minion(s), or affect an area of effect. Positional effects are the exception, and serve to make minion placement a strategically significant choice.
Players can choose where to place a minion when summoning it. However, once the minion has been summoned it cannot be moved, potentially making this initial placement an important choice. Players can plan for positional effects by placing their minions in an ideal formation. For example, when playing against a rogue, it may be wise to place a high attack minion on the end of the row, rather than between other minions, to minimise the impact of Betrayal. Conversely, warlocks may wish to place powerful minions next to each other in preparation for Void Terror.
Cards[edit | edit source]
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Flametongue Totem | Free | Minion | Totem | Shaman | 3 | 0 | 3 | Adjacent minions have +2 Attack. Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors. | |||||||||||
Felscream Blast | Common | Spell | Demon Hunter | 1 | Lifesteal. Deal 1 damage to a minion and its neighbors. All the souls start running when they see the felscream truck. | ||||||||||||||
Betrayal | Common | Spell | Rogue | 2 | Force an enemy minion to deal its damage to the minions next to it. Everyone has a price. Gnomes, for example, can be persuaded by stuffed animals and small amounts of chocolate. | ||||||||||||||
Bola Shot | Common | Spell | Hunter | 2 | Deal 1 damage to a minion and 2 damage to its neighbors. | ||||||||||||||
Dalaran Librarian | Common | Minion | General | Any | 2 | 2 | 3 | Battlecry: Silence adjacent minions. Don't make her raise her "shush"! | |||||||||||
Dire Wolf Alpha | Common | Minion | Beast | Any | 2 | 2 | 2 | Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key. | |||||||||||
Wriggling Horror | Common | Minion | General | Any | 2 | 2 | 1 | Battlecry: Give adjacent minions +1/+1. Created to scare. Born to wriggle. | |||||||||||
Cone of Cold | Common | Spell | Mage | 4 | Freeze a minion and the minions next to it, and deal 1 damage to them. Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. | ||||||||||||||
Lake Thresher | Common | Minion | Beast | Any | 5 | 4 | 6 | Also damages the minions next to whomever this attacks. "There’s a monster in the lake?!" "That’s not a monster, that’s Gary." | |||||||||||
Neferset Ritualist | Rare | Minion | General | Any | 2 | 2 | 3 | Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine. | |||||||||||
Sunfury Protector | Rare | Minion | General | Any | 2 | 2 | 3 | Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind. | |||||||||||
Sweeping Strikes | Rare | Spell | Warrior | 2 | Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes. | ||||||||||||||
Bogstrok Clacker | Rare | Minion | General | Shaman | 3 | 3 | 3 | Battlecry: Transform adjacent minions into random minions that cost (1) more. This clacker's crackers for hacking slackers into whack attackers. | |||||||||||
Lightning Breath | Rare | Spell | Shaman | 3 | Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. Recipe: One dragon, four wool socks, thick shag carpet. | ||||||||||||||
Void Terror | Rare | Minion | Demon | Warlock | 3 | 3 | 3 | Battlecry: Destroy the minions on either side of this minion and gain their Attack and Health. If you put this into your deck, you WILL lose the trust of your other minions. | |||||||||||
Ancient Mage | Rare | Minion | General | Any | 4 | 2 | 5 | Battlecry: Give adjacent minions Spell Damage +1. Sometimes he forgets and just wanders into someone else's game. | |||||||||||
Defender of Argus | Rare | Minion | General | Any | 4 | 2 | 3 | Battlecry: Give adjacent minions +1/+1 and Taunt. You wouldn’t think that Argus would need this much defending. But it does. | |||||||||||
Reaper's Scythe | Rare | Weapon | Warrior | 4 | 4 | 2 | Spellburst: Also damages adjacent minions this turn. Die. Die. Die. | ||||||||||||
Explosive Shot | Rare | Spell | Hunter | 5 | Deal 5 damage to a minion and 2 damage to adjacent ones. Pull the pin, count to 5, then shoot. Then duck. | ||||||||||||||
Combustion | Epic | Spell | Mage | 3 | Deal 4 damage to a minion. Any excess damages both neighbors. Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.) | ||||||||||||||
Ramming Speed | Epic | Spell | Warrior | 3 | Force a minion to attack one of its neighbours. Her deductible keeps going up. | ||||||||||||||
Replicat-o-tron | Epic | Minion | Mech | Any | 4 | 3 | 3 | At the end of your turn, transform a neighbor into a copy of this. According to the Boom Labs sales brochure, it "impractically makes itself!" | |||||||||||
Rolling Fireball | Epic | Spell | Mage | 5 | Deal 8 damage to a minion. Any excess damage continues to the left or right. Why don't they ever run perpendicular? | ||||||||||||||
Turncoat Contract | Epic | Spell | Rogue | 6 | Destroy a minion. It deals its damage to adjacent minions. | ||||||||||||||
Flamereaper | Epic | Weapon | Demon Hunter | 7 | 4 | 3 | Also damages the minions next to whomever your hero attacks. Honestly it sows more flame than it reaps. | ||||||||||||
Darkmoon Rabbit | Epic | Minion | Beast | Any | 10 | 1 | 1 | Rush, Poisonous Also damages the minions next to whomever this attacks. That's no ordinary rabbit! That's the most foul, cruel, and bad-tempered rodent you ever set eyes on! | |||||||||||
Zai, the Incredible | Legendary | Minion | General | Demon Hunter | 5 | 5 | 3 | Battlecry: Copy the left- and right-most cards in your hand. Following this act will be her younger brother, Frank the Mediocre. | |||||||||||
The Lurker Below | Legendary | Minion | Beast | Shaman | 6 | 6 | 5 | Battlecry: Deal 3 damage to an enemy minion. If it dies, repeat on one of its neighbors. "Throw it back! THROW IT BACK!" | |||||||||||
Silas Darkmoon | Legendary | Minion | General | Any | 7 | Battlecry: Choose a direction to rotate all minions. "You might remember me from such attractions as 'Being Shot out of a Cannon' or 'That Carousel Ate My Friend.'" | |||||||||||||
Showing all 29 cards |
Wild format
This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Shadowmourne | None | Weapon | Warrior | 8 | 4 | 3 | Also damages the minions next to whomever your hero attacks. | ||||||||||||
Shooting Star | Common | Spell | Mage | 1 | Deal 1 damage to a minion and the minions next to it. Literally starstruck. | ||||||||||||||
Grievous Bite | Common | Spell | Hunter | 2 | Deal 2 damage to a minion and 1 damage to adjacent ones. Ooh. I'll have a bite of this, and of this, and of this... | ||||||||||||||
Sudden Betrayal | Common | Spell | Rogue | 2 | Secret: When a minion attacks your hero, instead it attacks one of its neighbours. You thought he was your bro-bold, but turns out he's your foe-bold. | ||||||||||||||
Cave Hydra | Common | Minion | Beast | Hunter | 3 | 2 | 4 | Also damages the minions next to whomever this attacks. Can be upgraded into a Cave Lurker. | |||||||||||
Fungalmancer | Common | Minion | General | Any | 5 | 2 | 2 | Battlecry: Give adjacent minions +2/+2. Fungalmancy is the easy major for those who can't cut it at Waxmancy. | |||||||||||
Sunborne Val'kyr | Common | Minion | General | Any | 5 | 5 | 4 | Battlecry: Give adjacent minions +2 Health. Bring valor to Odyn's halls, Champion! | |||||||||||
Gloop Sprayer | Common | Minion | General | Druid | 7 | 4 | 4 | Battlecry: Summon a copy of each adjacent minion. "Are you sure that's enough gloop?" "Hold on." | |||||||||||
Powershot | Rare | Spell | Hunter | 3 | Deal 2 damage to a minion and the minions next to it. pow POW pow | ||||||||||||||
Avalanche | Rare | Spell | Shaman | 4 | Freeze a minion and deal 3 damage to adjacent ones. One of our more snowbally cards. | ||||||||||||||
Grimestreet Protector | Rare | Minion | General | Paladin | 7 | 6 | 6 | Taunt Battlecry: Give adjacent minions Divine Shield. Some new asphalt should do the trick. | |||||||||||
Magnataur Alpha | Epic | Minion | General | Warrior | 4 | 5 | 3 | Also damages the minions next to whomever he attacks. Playing him also gets you into the Magnataur Beta. | |||||||||||
Wee Spellstopper | Epic | Minion | General | Mage | 4 | 2 | 5 | Adjacent minions can't be targeted by spells or Hero Powers. Bane of spellcasters and spelling bees everywhere. | |||||||||||
Snapjaw Shellfighter | Epic | Minion | General | Any | 5 | 3 | 8 | Whenever an adjacent minion takes damage, this minion takes it instead. Nonono, the turtle is the Shellfighter. | |||||||||||
Supercollider | Epic | Weapon | Warrior | 5 | 1 | 3 | After you attack a minion, force it to attack one of its neighbors. Boom's Second Law of Motion: HIT IT VERY HARD! | ||||||||||||
Meteor | Epic | Spell | Mage | 6 | Deal 15 damage to a minion and 3 damage to adjacent ones. When you absolutely, positively, have to kill all the dinosaurs. | ||||||||||||||
Crushing Walls | Epic | Spell | Hunter | 7 | Destroy your opponent's left and right-most minions. "It could be worse!" "It's worse." | ||||||||||||||
Zentimo | Legendary | Minion | General | Shaman | 3 | 1 | 3 | Whenever you target a minion with a spell, cast it again on its neighbors. Serenity. Peace. Many frogs. | |||||||||||
Foe Reaper 4000 | Legendary | Minion | Mech | Any | 8 | 6 | 9 | Also damages the minions next to whomever it attacks. Foe reaping is really not so different from harvest reaping, at the end of the day. | |||||||||||
Showing all 19 cards |
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By effect type | Positional effect
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