Portal art
This page lists cards depicting portals and portal magic.
Contents
Lore[edit | edit source]
Portals are magical gateways that allow those entering to travel to distant locations - sometimes even other timelines and dimensions. It was through the Dark Portal that the orcs of Draenor first travelled to Azeroth, beginning the First War. More mundanely, portals are used to expedite travel, and are often used by the Alliance and Horde to transport soldiers to areas of battle.
In World of Warcraft Portals are a line of useful Mage utility spells that allow the caster to transport themselves and their party members to one of several fixed locations (including all friendly capital cities). Portals can also be opened using Summoning Stones, large obelisks placed outside dungeons and raid instances, allowing players to summon the rest of their party to their location.
In Hearthstone[edit | edit source]
Portals in Hearthstone have a variety of effects, but are usually associated with summoning minions. All portals have a degree of randomness in their outcome, with most producing minions of a specific cost.
One Night in Karazhan[edit | edit source]
- A soiree of this stature will feature the finest luminaries of Azeroth and beyond, and a coterie of that caliber wouldn’t be caught dead walking to a party. While Kel’Thuzad might be taking the soul train, everyone else will be traveling first class! Karazhan features precisely calibrated portals attuned to a variety of exotic locales to accommodate guests with specific teleportational needs. With the power of portals at your fingertips, every travel experience is a great success![1]
- This party is so intense, it’s warping the very fabric of space and time to bring in more guests! Use the new portal spell cards to unleash the magic and summon random minions to the field.[2]
Most current portal cards were added with One Night in Karazhan. These portal cards all feature a common design, summoning a random minion of a specific cost, as well as providing an additional effect. The adventure itself features a theme of portals, including special portal minions in the Netherspite encounter, and the adventure's first and last encounters, which see various characters entering and exiting inter-dimensional portals.
Cards[edit | edit source]
Portals
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Nether Portal | None | Minion | General | Warlock | At the end of your turn, summon two 3/2 Imps. | ||||||||||||||
Felhound Portal | None | Spell | Any | 2 | Casts When Drawn Summon a 2/2 Felhound with Rush. | ||||||||||||||
Nether Portal | None | Spell | Warlock | 5 | Open a permanent portal that summons 3/2 Imps. | ||||||||||||||
Dream Portal | None | Spell | Druid | 9 | Casts When Drawn Summon a random Dragon. | ||||||||||||||
Netherwind Portal | Common | Spell | Mage | 3 | Secret: After your opponent casts a spell, summon a random 4-Cost minion. More aromatic than a regular portal. | ||||||||||||||
Serpentshrine Portal | Common | Spell | Shaman | 3 | Deal 3 damage. Summon a random 3-Cost minion. Overload: (1) This is why you never flush a three-cost minion. | ||||||||||||||
Silvermoon Portal | Common | Spell | Paladin | 4 | Give a minion +2/+2. Summon a random 2-Cost minion. What's Millhouse Manastorm doing in Silvermoon? | ||||||||||||||
Summoning Portal | Common | Minion | General | Warlock | 4 | 0 | 4 | Your minions cost (2) less, but not less than (1). NOT LESS THAN 1! Don't get any ideas! | |||||||||||
Ironforge Portal | Common | Spell | Warrior | 5 | Gain 4 Armor. Summon a random 4-Cost minion. Come to beautiful Ironforge! Where irons are forged and the forges are iron! | ||||||||||||||
Firelands Portal | Common | Spell | Mage | 7 | Deal 5 damage. Summon a random 5-Cost minion. Come to beautiful Firelands! Where it's "Way nicer than the Abyssal Maw!"' | ||||||||||||||
Maelstrom Portal | Rare | Spell | Shaman | 2 | Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. They bill this as a popular resort attraction, but they try and get your money up front. | ||||||||||||||
Unstable Portal | Rare | Spell | Mage | 2 | Add a random minion to your hand. It costs (3) less. The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep. | ||||||||||||||
The Dark Portal | Rare | Spell | Warlock | 4 | Draw a minion. If you have at least 8 cards in hand, it costs (5) less. Some say it's the source of Azeroth's greatest problems—aside from the gnomes. | ||||||||||||||
Moonglade Portal | Rare | Spell | Druid | 6 | Restore 6 Health. Summon a random 6-Cost minion. Ain't no party like a Moonglade party ‘cause a Moonglade party got bears. | ||||||||||||||
Crystalsong Portal | Epic | Spell | Druid | 2 | Discover a Druid minion. If you hand has no minions, keep all 3. Experience the draw of the wild! | ||||||||||||||
Showing all 15 cards |
Portal art
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Time Warp | None | Spell | Mage | 5 | Take an extra turn. | ||||||||||||||
Call of the Void | Common | Spell | Warlock | 1 | Add a random Demon to your hand. "Marco!" "Polo!" "Marco!" "Who dares summon me?!" | ||||||||||||||
Mechwarper | Common | Minion | Mech | Any | 2 | 2 | 3 | Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm. | |||||||||||
Mirror Entity | Common | Spell | Mage | 3 | Secret: After your opponent plays a minion, summon a copy of it. "You go first." - Krush'gor the Behemoth, to his pet boar. | ||||||||||||||
Rafaam's Scheme | Common | Spell | Warlock | 3 | Summon 1 1/1 Imp. (Upgrades each turn!) "When your first plan fails... imp-rovise." | ||||||||||||||
Plot Twist | Rare | Spell | Warlock | 2 | Shuffle your hand into your deck. Draw that many cards. It's coming from inside the deck! | ||||||||||||||
Wretched Reclaimer | Rare | Minion | General | Priest | 3 | 3 | 3 | Battlecry: Destroy a friendly minion, then restore it to life with full Health. "Ok, here's the plan. We kill you, then bring you back." "Stronger?" "No, about the same." | |||||||||||
Dimensional Ripper | Rare | Spell | Warrior | 10 | Summon 2 copies of a minion in your deck. The first dimensional ripper had a point. The second fell flat. The THIRD one really started to take shape! | ||||||||||||||
Twisting Nether | Epic | Spell | Warlock | 8 | Destroy all minions. The Twisting Nether is a formless place of magic and illusion and destroyed minions. | ||||||||||||||
Showing all 9 cards |
Card art | |||
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Races Native to Azeroth | |||
Races Alien to Azeroth | |||
Undead | |||
Miscellaneous |
Portal art
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References[edit | edit source]
- ↑ The Party Begins August 11!. (2016-07-28).
- ↑ Official site - One Night in Karazhan - Introduction. (2016-07-28).