This page lists cards with card art depicting ambulatory plants.
Lore[edit | edit source]
- Treants are mighty tree-folk imbued with great wisdom and strength native to the forests of Azeroth.
- Treants are powerful, ancient trees and more primitive forms of the wise Ancients that served under Cenarius in ages past. Treants resemble large moving trees with faces. Over time, treants also grow to be ancient protectors.
- Ancients are demigod-like trees. The wisps act in unison with the night elves and serve to strengthen the demigod-like trees known as the Ancients. The ancients were among the first creatures of Azeroth, the first guardians of its life.
- The ancients are giant, sentient trees that sometimes serve as advisers and protectors of the night elves. They lack apparent independent construction of settlements, but are otherwise highly intelligent. They can also root into the ground to become more of a tree. Able to live for thousands of years, the lifespan of an ancient makes those of night elves look very short. As such, they see time differently from the mortal races, and often times years are seen as akin to seconds.
- Bog beasts are large plant creatures often found in temperate marshes of Azeroth. They look like swamp monsters. Unlike animals, they reproduce by seeds. The plant creatures timberlings and thistleshrubs and the conglomerate elemental creatures tar beasts, while using the same model as bog beasts, are each considered separate types of creatures. Bog beast still remains a broad categorization for the various varieties.
Cards[edit | edit source]
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
When you play 4 cards in a turn, revive this minion.
|Spirit of Lucentbark||None||Minion||General||Druid|
When you restore 5 Health, awaken this minion.
Deathrattle: Gain an empty Mana Crystal.
Deathrattle: Summon two 1/1 Woodchips.
Taunt I dare you to attack Darnassus.
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Battlecry: Refresh your Hero Power. "Oh hi bark."
Echo How do you make a walnut laugh? Crack it up!
Can only attack if you have 3 or more Armor. Marketed as a "rust-proof iron golem."
Taunt He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name!
Deathrattle: Restore 4 Health to your hero. Key ingredient in Gilnean applesauce.
|Ancient of Blossoms||Common||Minion||General||Any||6||3||8|
Taunt His new shampoo is really working!
Taunt He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.
Deathrattle: Gain an empty Mana Crystal. Sparkliest of the seven deadly sprites.
Can't attack. Loves goblins. In a light cream sauce.
After a friendly minion attacks, gain +1 Attack. Tree puns arboring.
Battlecry: Destroy a minion. Deathrattle: Resummon it. He really enjoys lurking and gets a lot of job satisfaction out of it.
Costs (1) less for each minion that died this turn. The roots, the roots, the roots is on fire!
Battlecry: Spend all your Mana. Gain +1/+1 for each mana spent. This Ancient was banned from the local tavern after tucking a 'Dr. Boom' up its sleeve.
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Battlecry: Look at 3 cards.
Guess which one started in your opponent's deck to get a copy of it. George promised to be good. But it's easy for little Glimmerroots to forget.
Transform your Mana Crystals into 2/2 Treants. Recover the mana when they die. If you truly love your mana, set it free.
Combo: Destroy a minion. 'Cause slayers gonna slay, slay, slay, slay, slay.
|Ancient of Lore||Epic||Minion||General||Druid||7||5||5|
Choose One - Draw a card; or Restore 5 Health. Go ahead, carve your initials in him.
|Ancient of War||Epic||Minion||General||Druid||7||5||5|
Choose One - +5 Attack; or +5 Health and Taunt. Young Night Elves love to play "Who can get the Ancient of War to Uproot?" You lose if you get crushed to death.
Deathrattle: Summon two 2/2 Splitting Saplings. No use crying over split Festeroot.
|Sherazin, Corpse Flower||Legendary||Minion||General||Rogue||4||5||3|
Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion. A Tortollan gardener's worst nightmare.
After you cast a spell on this minion, summon a 1/1 Plant and cast another copy on it. I am the Voraxx. I speak for the weeds.
|Ixlid, Fungal Lord||Legendary||Minion||General||Druid||5||2||4|
After you play a minion, summon a copy of it. We suggest crafting Ixlid; he'll grow on you. Literally.
Battlecry: Enemy spells cost (5) more next turn. Loatheb used to be a simple Bog Beast. This is why we need stricter regulations on mining and agriculture.
|Goru the Mightree||Legendary||Minion||General||Druid||7||5||10|
Battlecry: For the rest of the game, your Treants have +1/+1. He's untreefeated.
Deathrattle: Go Dormant. Restore 5 Health to awaken this minion. Always feels refreshed after a little dirt nap.
Battlecry: Choose a friendly minion. Add a 10/10 copy to your hand that costs (10). We're going to need some bigger tweezers.
Whenever this attacks and kills a minion, gain +2/+2. Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.
|Showing all 47 cards|
|Name / Desc||Rarity||Type||Subtype||Class||Cost||Atk||HP||Description|
Deathrattle: Summon two 1/1 Plants.
Summon two 2/2 Treants.
Give your other minions +1/+1.
Deal 2 damage.
|One, Two, Trees!||None||Spell||Any||1|
Summon two 1/1 Saplings.
Deal 1 damage.
Give a minion +2 Health and Taunt.
|Spin 'em Up||None||Spell||Druid||1|
Summon a 2/2 Treant.
|Befriend the Ancient||None||Spell||Druid||6|
Summon a 6/6 Ancient with Taunt.
Summon two 2/2 Treants with Taunt.
Each player gains 2 Mana Crystals. Step 1: Grow giant evil strawberry.
Step 2: ????
Step 3: Rule Azeroth!
Discover a card from your opponent's class. It's the good kind of hallucination.
Choose One - Deal 2 damage; or Summon two 1/1 Saplings. 2 out of 2 saplings recommend that you summon the saplings.
|Lost in the Jungle||Common||Spell||Paladin||1|
Summon two 1/1 Silver Hand Recruits. George and Karl were never heard from again.
|Strength in Numbers||Common||Spell||Druid||1|
Sidequest: Spend 10 Mana on minions.
Reward: Summon a minion from your deck. One minion, two minions... tree minions!
Add two Razorpetals to your hand that deal 1 damage. The result of a fundamental misunderstanding of the phrase "flower power".
Choose One - Draw a card; or Summon a 3/2 Eagle.
Choose One - Draw a card; or Summon a 3/2 Eagle. Do not talk to me or my chick ever again.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Summon two 2/2 Treants. We'll put a happy tree right here... and give him a little friend.
Can't be targeted by spells or Hero Powers. I've never heard of this fey-dragon called "Brightwing," but if I HAD, I’d say we’d be best friends.
Destroy all minions and summon 2/2 Treants to replace them. "Poisonseed Bagel" is the least popular bagel at McTiggin's Druidic Bagel Emporium.
|Soul of the Forest||Common||Spell||Druid||4|
Give your minions "Deathrattle: Summon a 2/2 Treant." "Reforestation" is suddenly a terrifying word.
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant. Treemendous value!
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Give a minion "Also damages minions next to whomever this attacks." Infinitely preferable to mopping strikes.
Give your weapon Poisonous. Like Deadly Poison, but deadlier.
Draw a card, then add a copy of it to your hand. Jinx!
Adapt your minions. The most powerful mushrooms are commonly found in boxes marked with "?".
Battlecry: If you're holding a spell that costs (5) or more, summon two 2/2 Treants. "Greetings, my little shrubs... It's whittlin' time."
Draw 2 cards. Costs (2) less for each Treant you control. Good seeds can go far.
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. Amazing that it's been hidden, given the twenty-foot treant splashing around in it.
Shuffle an enemy minion into your opponent's deck. Druidic recycling involves putting plastics in one bin and enemy minions in another bin.
|The Forest's Aid||Rare||Spell||Druid||8|
Summon five 2/2 Treants. Delicious Forest's Aid! Made from real forests.
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. "WE DO YOU A BAMBOOZLE, HOOMAN!"
The next spell you cast this turn costs Health instead of Mana. Help save mana. Donate blood today!
|Ice Cream Peddler||Epic||Minion||General||Any||4||3||5|
Battlecry: If you control a Frozen minion, gain 8 Armor. I scream, you scream, we all scream when we see a Freeze Mage.
Draw a 7, 8, 9, and 10-Cost minion from your deck. It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
|Force of Nature||Epic||Spell||Druid||5|
Summon three 2/2 Treants. "I think I'll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Battlecry: Transform your Treans into 5/5 Ancients. Honestly, his delivery is a little wooden.
|Tree of Life||Epic||Spell||Druid||9|
Restore all characters to full Health. Healing: It grows on trees!
|Showing all 43 cards|
|Races Native to Azeroth|
|Races Alien to Azeroth|