|See other versions: BG Regular and BG Gold|
|Set:||Goblins vs Gnomes|
Deathrattle: Summon a random 2-Cost minion.
Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.
How to get[edit | edit source]
|Golden Piloted Shredder||400||50|
Notes[edit | edit source]
- This card's Deathrattle is able to summon any collectible 2-cost minion in the game, including those specific to classes other than the controlling hero. Uncollectible minions such as Panther will not be summoned.
- Minions summoned by this card's Deathrattle will enter play prior to the resolution of the Shredder's death. It will also be summoned before the resolution of any spell used to destroy it. This means that summoned minions with related triggered effects will immediately activate in response.
- As of Descent of Dragons, there are 251 2-cost collectible minions in the game, giving this card a 0.39% chance of summoning any given minion.
Strategy[edit | edit source]
A substantial minion in its own right, the Shredder's value is often determined by which minion is summoned by its Deathrattle. This introduces a fairly large measure of RNG into the card's value, and rewards players and decks which are able to improvise around the introduction of unexpected minions.
One of the most significant minions this card can summon is the Doomsayer. If the Shredder belonged to the player whose turn it currently is, the Doomsayer will attempt to wipe the board at the start of the next round, giving the opponent a turn to act; while if the Shredder belonged to the opponent, the Doomsayer will attempt to wipe the board at the start of the very next turn. In either case this threatens to destroy all minions on the board, which can prove extremely helpful or extremely disadvantageous for either player, depending on board conditions and deck type. The Piloted Shredder has a 0.42% chance of summoning a Doomsayer.
Regardless of whether the Shredder belongs to you or your opponent, it is often wise to trigger the Deathrattle of the Shredder before making other plays, allowing you to take into account the presence of the new minion. It is particularly worthwhile when planning to summon other minions that turn, in case a Doomsayer is summoned; the player can then hold the minions until after the Doomsayer has cleared the board, avoiding immediately losing them to its effect. However, while generally useful for informing your decisions, at times this approach may backfire, such as by producing an enemy taunt minion, Armorsmith, or Scavenging Hyena, which can then feed off subsequent combat.
Possible summons[edit | edit source]
|Name / Desc||Rarity||Subtype||Class||Cost||Atk||HP||Description|
|Acidic Swamp Ooze||Free||General||Any||2||3||2|
Battlecry: Destroy your opponent's weapon. Oozes love Flamenco. Don't ask.
"Kill 30 raptors." - Hemet Nesingwary
Charge He just wants a hug. A sloppy... slimy... hug.
Battlecry: Discard a random card. This puppy chews up cards instead of shoes.
Taunt Grunting is what his father did and his father before that. It's more than just a job.
Spell Damage +1 In the old days, Kobolds were the finest candle merchants in the land. Then they got pushed too far...
Battlecry: Summon a 1/1 Murloc Scout. "Death will rise, from the tides!"
Battlecry: Draw a card. "Half of this class will not graduate… since they'll have been turned to chickens." - Tinkmaster Overspark, teaching Gizmos 101.
Edward "Lefty" Smith tried to make luggage out of a river crocolisk once.
|Sightless Watcher||Free||Demon||Demon Hunter||2||3||2|
Battlecry: Look at 3 cards in your deck. Choose one to put on top. What he lacks in sight, he makes up for in sleight-of-tentacle tricks.
Has +3 Attack while damaged. If an Amani berserker asks "Joo lookin' at me?!", the correct response is "Nah, mon".
Taunt Divine Shield The inventor of the Annoy-o-Tron was immediately expelled from Tinkerschool, Tinkertown, and was eventually exiled from the Eastern Kingdoms altogether.
|Anodized Robo Cub||Common||Mech||Druid||2||2||2|
Taunt. Choose One - +1 Attack; or +1 Health. It's adorable! AND OH MY GOODNESS WHY IS IT EATING MY FACE
"Would sir like me to punch something?"
Battlecry: Draw a Secret from your deck. What did you draw? Shhhh… it’s a secret.
Battlecry: Give a friendly minion Divine Shield. "I'm not saying you can dodge fireballs. I'm saying with this shield, you won't have to."
|Beckoner of Evil||Common||General||Any||2||2||3|
Battlecry: Give your C'Thun +2/+2 (wherever it is). Here, Evil! C'mon boy!
Battlecry: Summon a 1/1 Ooze with Taunt. Bile actually makes for surprisingly sturdy fins.
Battlecry: Gain Attack equal to the Attack of your weapon. "I only plunder on days that end in 'y'."
Battlecry: Deal 1 damage. Imagine how much further his darts would go if he had lungs instead of gills!
Whenever this minion takes damage, gain +2 Attack. When you get this swole, arrows are basically free acupuncture.
Inspire: Gain +1 Health. Underneath all that impressive armor, he's just skin and bones. Okay, maybe just bones.
Battlecry: Freeze an enemy. He may be frozen fish, but he fights fresh!
Battlecry: Summon a 1/1 Locust with Rush. The only one who likes BEEEES!!!
Battlecry: Draw a weapon.
Battlecry: Draw a weapon from your deck. They call her the candled vandal.
Battlecry: Deal 1 damage. Famed hunter of the deadly Achilliosaur.
Divine Shield Her suit was fitted using a scale model.
Battlecry: Add two 1/2 Sugar Elementals to your hand. "Oh, I thought it was a desert elemental?"
Battlecry: Give a random minion in your hand +2/+2. Just remember not to talk. It breaks character.
Battlecry: Adapt a friendly Beast. Wasn't clever enough to go AROUND the electric fence.
Battlecry: Deal 1 damage to a minion and give it +2 Attack. "I'm going to need you to come in on Sunday." - Cruel Taskmaster
Battlecry: Silence adjacent minions. Don't make her raise her "shush"!
Corrupt: Gain Poisonous. Snakes are just tentacles with fangs.
Battlecry: Discover a 1-Cost card. I'm offering you a bargain here! This amazing vacuum cleaner for your soul!
Deathrattle: Draw a Deathrattle minion from your deck. Shortstop on N'zoth's softball team.
Combo: Summon a 2/1 Defias Bandit. He stole the deed to town years ago, so technically the town is his. He just calls people Scrub to be mean.
|Dire Wolf Alpha||Common||Beast||Any||2||2||2|
Adjacent minions have +1 Attack. We are pretty excited about the upcoming release of Dire Wolf Beta, just repost this sign for a chance at a key.
Has +4 Attack while damaged. It's the sleeper of the set.
|Druid of the Saber||Common||General||Druid||2||2||1|
Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth. That's saberTEETH, not like curved pirate blades. That's a different kind of druid. Druid of the Curved Pirate Blades.
Deathrattle: Add 3 Silver Hand Recruits to your hand. Hard time: 6-10 turns for candle-nappin'.
Battlecry: For each enemy minion, gain 2 Armor. Kobolds use anything for armor: Pots, pans, garbage cans... even other kobolds.
Often excluded from dinner parties. To be fair, he is very boaring.
Can't be targeted by spells or Hero Powers. One head only tells the truth, while the other head only tells lies. But they both spit poison.
|EVIL Cable Rat||Common||Beast||Any||2||1||1|
Battlecry: Add a Lackey to your hand. Gradually driven to darkness by the promise of unobtainable cheese.
Deathrattle: Add a Lackey to your hand. Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand. You do not want to be on the business end of this intellect!
At the end of your turn, add a Lackey to your hand. A lot of people blame the parents when a totem goes bad.
Deathrattle: Deal 2 damage to all minions. How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
Can't be targeted by Spells or Hero Powers. Adorable. Immune to Magic. Doesn't pee on the rug. The perfect pet!
|Fallen Sun Cleric||Common||General||Any||2||2||1|
Battlecry: Give a friendly minion +1/+1. It's hard to keep a Shattered Sun Cleric down.
Battlecry: Add a random Murloc to each player's hand. The scent of fish lingers on the fishflinger's fish fingers.
Battlecry: Deal 1 damage to a random enemy. At first he liked juggling chain saws, but then he thought, "Flames are better! Because FIRE!"
Battlecry: Your next Combo card this turn costs (2) less. His other street con involves a druid. He can't pull it off without a plant.
At the end of your turn, restore 1 Health to your Hero. "What'll it be? A Jade Brew? A Grimy Goose? A Kabal Manatini?"
Battlecry: Discover a Taunt minion. Some people just aren't cut out to be supervillain material.
Battlecry: Restore 2 Health. Comment on her height, and she'll go from flapper to kneecapper in seconds flat.
The first Secret you play each turn costs (1). "You hear the mrgrgls of angry murlocs approaching. Roll initiative!"
|Ghost Light Angler||Common||Murloc||Shaman||2||2||2|
Stealth "Shhh, I think I hear something." "Ah, it's probably nothing." - Every Henchman
Battlecry: Give your weapon +1 Attack. This guy is excellent at adjusting your haircut and/or height.
Battlecry: Give all minions in your hand +1/+1. If you bargain hard, he'll throw in the hat.
Deathrattle: Summon two 1/1 Spectral Spiders. Arachnofauxbia: Fear of fake spiders.
Deathrattle: Summon a 1/1 Murloc. This is CLEARLY their first rodeo.
Deathrattle: Deal 1 damage to a random enemy. Deals damage when he croaks.
Rush "Shh! You're going to start a howl!"
Battlecry: Discover a Secret. Murloc hydrologists are pretty rare. Most murloc undergrads pick computer science.
Dormant for 2 turns. When this awakens, attack a random enemy. It doesn't care who woke it up, someone's getting bitten.
Dormant for 2 turns.
Rush If you do the time, you gotta make up the time.
Battlecry: Deal 3 damage to this minion. Me-OW!
Stealth, Deathrattle: Summon a Jade Golem. He's so good at swarming, he can swarm all by himself!
Battlecry: Discover a (3)-Cost card. It's amazing what you can do with super glue!
Deathrattle: Summon a 3/2 Big Bad Wolf. "Goodness! What… abundant drool you have."
Battlecry: Reveal a minion in each deck. If yours costs more, draw it. Elekk jousting is AWESOME.
Battlecry: Choose a basic Totem. Summon it. To truly understand candles, it takes YEARS of quiet contemplation.
Deathrattle: Deal 3 damage to the enemy hero. Stay while, take candle.
Battlecry: Shuffle 3 copies of a friendly minion into your deck. Join the chemistry lab! We've got all the solutions.
Battlecry: Give a friendly minion +2 Attack. Lance Carrier is an obscure entry level position in orcish armies. A mystery, since orcs don't generally use lances.
Deathrattle: Draw a card. Always roll need.
Deathrattle: Give your minions +1 Attack She simply refuses to ask for directions.
Battlecry: Deal 3 damage randomly split between all other characters. He's not really all that crazy, he is just not as careful with explosives as he should be.
Deathrattle: Put a Secret from your deck into the battlefield. His mother wanted him to be a mage or a warlock, but noooooooo, he had to go and be a scientist like his father.
|Magic Dart Frog||Common||Beast||Mage||2||1||3|
After you cast a spell, deal 1 damage to a random enemy minion. There's a powerful throat in this frog.
Spell Damage +1 If it soaks too long, it becomes a reservoir hog.
Whenever you cast a spell, gain +1 Attack. These wyrms feed on arcane energies, and while they are generally considered a nuisance rather than a real threat, you really shouldn't leave them alone with a bucket of mana.
Battlecry: If you've used your Hero Power this turn, draw a card. Feeds on mana, crystal kibble, and whatever it was you were just snacking on.
Your Mechs cost (1) less. Mechs that summon mechs? What's next? Donuts that summon donuts? Mmmmm.
Battlecry: If you control a Secret, deal 3 damage. "Magus Medivh sir, I've brought the flaming balloons, as you requested."
Battlecry: Add a random Elemental to your hand. Electra stores her elementals in the cloud.
At the start of each turn, gain +1 Attack. This card is the real thing.
Taunt Faire owners hate him! Learn his secrets with one simple spell!
Battlecry: Discover a Deathrattle card. He is forever cursing the kids who climb on the rails and the evil archeologists who animate the exhibits.
Minions with Battlecry cost (2) more. Weblords spend all day making giant trampoline parks.
Battlecry: If you're holding a Dragon, Discover a Dragon. She can tell you all about the history of people not STANDING IN THE GREEN BEAM!
Battlecry: Discover a Demon. You got to Nethercrawl before you can Netherwalk.
After you play a Pirate, summon this minion from your hand. She flies standby.
After you summon a Rush minion, give it +2 Attack. He's always going to reign on his parade.
Deathrattle: Gain 3 Armor. "Ok, your party has defeated the beetle." "I put it on my head." "What?" "I put it on my head. Like a hat."
Taunt Alas poor Annoy-o-Tron! A fellow of infinite jest, of most excellent fancy!
Battlecry: Both players draw a card. He's just making sure they're real. Authentic tickets taste like strawberry.
Taunt Happy to defend any public offender!
He pays homage to Morgl, the great murloc oracle! (Who doesn't??)
Your spells cost (1) less. It's a literal lava lamp!
Battlecry: If you control at least 2 other minions, Adapt. Doesn't like to adapt unless others are watching. Some minions are such show-offs.
Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Quoth the raven, 'Does yours cost more?'
Battlecry: Add a Razorpetal to your hand that deals 1 damage. The reason why there are no zombies in Un'goro.
|Redeemed Pariah||Common||General||Demon Hunter||2||2||3|
After you play an Outcast card, gain +1/+1. "Look at this stick. Look at it!"
Taunt Still doesn't understand why he can't beat Paper Rager.
Battlecry: Give a friendly Murloc +1/+1. Loves crab meat. Fears crabs.
Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1. The Rusted Legion's training leaves a little to be desired. He hasn't even had a tetanus shot yet!
Battlecry: Deal 1 damage to all enemy minions.
Overload: (1) Doot doot doot doot doot [Pause] Doot doot doot doot doot DEE doot doot doot doot doot!
Battlecry: Add two 2/1 Sandwasps to your hand. Oooh, see that wasp!
Watch that sting!
Dig in the Sandwasp Queen!
Battlecry: Deal damage to an enemy minion equal to your hero's Attack. Ruthless at tribal roasts.
Deathrattle: Summon three 1/1 Scarabs. They say you can’t make an omelet without AHHH THEY’RE EATING MY FACE!
Whenever a friendly Beast dies, gain +2/+1. Hyenas prefer the bones of kodos or windserpents, but they'll eat pretty much anything. Even Brussels sprouts.
Deathrattle: Summon a 3/4 Sea Serpent. These things go from "adorable danger noodle!" to "MY FACE IS MELTING!" all too quickly.
At the end of your turn, give another random friendly minion +1/+1. When you're at the bottom, there's nowhere to ascend, but up.
After your hero attacks, summon a 1/1 Pirate. His taste in soup is criminal.
Divine Shield He chooses to believe what he is programmed to believe!
Deathrattle: Add a random Mage spell to your hand. HATES being summoned for Kirin Tor party lighting.
After you summon a Pirate, deal 2 damage to a random enemy. If you hear someone yell, "Cannonball!" you're about to get wet. Or crushed.
Reborn Impact detected. Assuming hero pose.
Deathrattle: Silence all minions. This act is killing it!
Battlecry: Give a minion -2 Attack this turn. After the debacle of the Gnomish World Enlarger, gnomes are wary of size-changing inventions.
Battlecry: Summon a 2/2 Treant. Her shoots can kill.
Deathrattle: Draw a card. When you go without fruits in an airship, you get a nasty case of skyvy.
Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand. All right, now open your lid and say "Ahh!"
Freeze any character damaged by this minion. Do the slow chant when he waddles by: "Chug! Chug! Chug!"
Your spells cost (1) less. Apprentices are great for bossing around. "Conjure me some mana buns! And a coffee! Make that a mana coffee!"
Battlecry: If you have Spell Damage, draw a card. You're bound to love his work!
Spell Damage +1
Each turn this is in your hand, swap its Attack and Health. He also goes by "worg-lock."
Has Spell Damage +2 while damaged. But don’t ask her to use it in a sentence.
At the end of your turn, deal 1 damage to another random friendly minion. Were you expectorating another bad pun?
Battlecry: Restore 2 Health. Everyone hail to the squashling song!
Battlecry: Give a random minion in your hand +1/+1. Holds everything himself because people wouldn't stop touching the prop table.
Deathrattle: Draw a spell. Often grieves with the Starsweeper.
Whenever your opponent casts a spell, gain +1 Attack. The only thing worse than smelling troggs is listening to their poetry.
Poisonous Stubbornly pursuing its dream to become Azeroth's fastest animal!
Battlecry: If you control a Secret, gain +1/+1. She's watching. Always watching.
Corrupt: Gain +2 Attack and Stealth He's been eyeballing that ice cream cone all day!
Spell Damage +1 The love she shares seems to go nowhere. Now she's lost her Light, tosses and turns, she can't sleep at night...
Deathrattle: Give a Dragon in your hand +2/+2. Reinforced with vitamins and mrglrls.
Has +2 Attack while damaged. He's back. He's angry. And he's here to wrap things up.
Battlecry: Add a random minion with 5 or more Attack to your hand. In the Tortollan tongue, Un’goro is known as the “Land of the Lost and Found.”
Overload: (1) What happens when you glue a buncha totems together.
Battlecry: Give your weapon +1 Attack. Double-majoring in culinary sciences was definitely a mistake.
Battlecry: Give a friendly minion Spell Damage +1. If you bring him 500 fish, he'll give you this sweet Kalu'ak Fishing Pole.
Taunt. Battlecry: Give your C'Thun Taunt (wherever it is). "Ok C'Thun, repeat after me: 'Your mother was a hamster.'"
Stealth Sometimes the Old Gods' corruptions gives you power untold, sometimes you get +1 Attack. We can’t all be winners in the Eldritch lottery.
Combo: Deal 1 damage. Almost went to play for Stormwind before signing with Undercity.
Taunt. Deathrattle: Deal 1 damage to all minions. Filling your Ghouls with Rocket Fuel is all the rage at Necromancer school.
*Awesome arm not included.
Poisonous Keeps getting banned for toxic behavior.
Rush They make wonderful pets if you're not allergic to blood loss.
Whenever this minion deals damage, gain that much Armor. It begs for scraps.
Lifesteal Dreamed of becoming a Stylefiend, but fel was never in season.
Deathrattle: Deal 3 damage to a random enemy minion. Currently in an anger management class with Raging Worgen, Grommash Hellscream, and The Angry Chicken. It isn't helping.
Battlecry: Deal 2 damage to your hero. Fortunately he has an even number of fingers.
Battlecry: Add a 1-Cost spell from your class to your hand. She creates incredibly affordable wands of all shapes and sizes. But not owls. The owl is all-natural.
Battlecry: Summon a 0/2 Goblin Bomb. She's on a bomb voyage.
Windfury If you pay a little extra, you can get it in "candy-apple red."
Whenever this minion takes damage, also deal that amount to your hero. After playing against 5 Annoy-O-Trons, any normal guard will become a Wrathguard.
Battlecry: Give adjacent minions +1/+1. Created to scare. Born to wriggle.
Battlecry: Return a friendly minion from the battlefield to your hand. His youthful enthusiasm doesn’t always equal excellence in his brews. Don’t drink the Mogu Stout!
Battlecry: If you're holding a Dragon, gain +1 Attack and Charge. "Put more spikes on her. No, more spikes. What part of 'more spikes' do you not understand? MORE SPIKES!" - Alexstrasza
Can't attack. Why do its eyes seem to follow you as you walk by?
After you play a Secret, deal 2 damage to all enemy minions. Ancient pandaren proverb: He who is without secrets lacks flak.
Can't attack. Inspire: Can attack as normal this turn. Who argent watches the Argent Watchman?
Whenever a friendly minion takes damage, gain 1 Armor. She accepts guild funds for repairs!
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. Her other hand attachments include a corkscrew and a bottle opener.
Battlecry: If your opponent has 2 or more minions, gain +1 Attack. Maybe don't put this one in your garden.
Battlecry: Gain +1/+1 for each other Pirate you control. They saw their fate a closin'
Aboard a pirate ship
On deck: The Howlin' Hozen
About to let one rip.
Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle. Noblegarden is going to be really exciting this year!
|Booty Bay Bookie||Rare||General||Any||2||3||3|
Battlecry: Give your opponent a Coin. Also makes a great librarian. She's really good at fixing books!
Deathrattle: Add two 1/1 Riders with Rush to your hand. Subject: Re: Unsafe Rides? bump
Battlecry: Your next spell this turn has Spell Damage +2. Casting with the stars.
Taunt. Battlecry: Summon three 1/1 Raptors for your opponent. The Draenei are seriously considering cancelling "Bring Your Murderous Pet to Work Day."
Battlecry: Swap the Attack and Health of a minion. "You'll love my new recipe!" he says... especially if you're not happy with your current number of limbs.
Battlecry: Your opponent's spells cost (1) more next turn. Make a new recruit's deficiencies your efficiencies.
Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is). No matter how many times we tell her not to, she keeps feeding C'Thun scraps under the table.
Whenever this minion attacks a hero, add the Coin to your hand. He has a giant collection of purses now. One for every outfit!
Battlecry: Discard a random card. Deathrattle: Draw a card. Do NOT be late with your overdue fines.
Battlecry: Gain an empty Mana Crystal. Deathrattle: Lose a Mana Crystal. She loves mana crystals, she hates mana crystals. So fickle!
Battlecry: If you control a Treant, Discover a spell. He's teaching his little buddy to talk, but all it says is, "I am Gloop."
Spellburst: Return the spell to your hand. You never know what cards are going to be on the test.
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand. Deathwing would have been more well-adjusted if he'd been raised by this guy.
Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal. On the side, she's training for the annual Dragonmaw hammer throw tournament.
|Druid of the Swarm||Rare||General||Druid||2||1||2|
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. The Druid awoke from troubling dreams to find herself transformed into a giant spider.
Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand. The "best by" date is more like a guideline.
Your Hero Power deals 1 extra damage. And he can't get up.
|Fire Plume Harbinger||Rare||Elemental||Shaman||2||1||1|
Battlecry: Reduce the Cost of Elementals in your hand by (1). Good for summoning elementals. Great for making s'mores.
Battlecry: If you're holding a Dragon, Discover a spell. If your tree is on fire - stop, drop, and troll.
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. She learns by trial and error. Mostly error.
|Furious Felfin||Rare||Murloc||Demon Hunter||2||3||2|
Battlecry: If your hero attacked this turn, gain +1 Attack and Rush. Signature moves include Eye Bream, Feast of Soles, and Metamorphofish.
Combo: Return a friendly minion to your hand. Is it just me, or is there something fishy about that ferryman?
Battlecry: Reduce the Cost of Mechs in your hand by (1). Also known as a power zinc.
Battlecry: Destroy a Pirate and gain +1/+1. Universally adored by both control decks and ninjas.
Deathrattle: Give a random friendly minion +1/+1. A grandmummy’s love is eternal.
Battlecry: Discover a Hunter, Paladin or Warrior card. "Naw, naw. You're talkin' about Grime BOULEVARD. I ain't know nuthin' 'bout that."
Your Hero Power also Freezes the target. Ice Walker you say? He doesn't have feet!
|Imprisoned Scrap Imp||Rare||Demon||Warlock||2||3||3|
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1. His impish imports imply impressively impetuous impropriety.
After you summon a minion, deal 1 damage to a random enemy. Ambitious Knife Jugglers sometimes graduate to Bomb Jugglers. They never last long enough to make it onto a card though.
|Kul Tiran Chaplain||Rare||General||Priest||2||2||3|
Battlecry: Give a friendly minion +2 Health. The maritime Kul Tiran clergy are unique among priests for using holy saltwater.
Battlecry: If you control a Quest, add a Coin to your hand. "Just point me in the vague direction of the things you want smashed, and you got yourself a deal!"
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible.
Whenever you cast a spell, gain +2 Attack this turn. She’s trying to kick the habit, but still takes some mana whenever she has a stressful day.
ALL minions cost (1) more. They come out at night to eat leftover mana crystals. "Mmmmmm," they say.
At the end of your turn, give another random friendly minion +1 Attack. He's currently trying to craft a "flail-axe", but all the other swordsmiths say it can't be done.
Battlecry: If your deck has only even-Cost cards, deal 2 damage. Makes shockingly good unagi.
Battlecry: Your next Battlecry this turn triggers twice. Déjà Dude.
Battlecry: Restore adjacent minions to full Health. The Neferset are great—they'll always make sure their friends are feline fine.
Deathrattle: Summon a 4/4 Nerubian. Eggs are a good source of protein and Nerubians.
Whenever you summon a Pirate, gain Stealth. When pirates say there is no "Eye" in "team," they are very literal about it.
After you use your Hero Power, cast a Secret from your deck. It's not just a phase! I don't have to tell you anything! GAWSH!
The first minion you play each turn costs (1) less. She's quite jealous of the Gallon-Sized Summoner.
At the end of your turn,
summon a 1/1 Murloc. Emits a sound only murlocs can hear, which is good because it’s REALLY annoying.
|Queen of Pain||Rare||Demon||Warlock||2||1||4|
Lifesteal Her sister is the Queen of Pane who sells windows and shower doors.
Battlecry: If you control a Quest, draw a card. Earned her merit badges the hard way—twelve zhevra hooves at a time.
Battlecry: Give all enemy minions -2 Attack this turn. Use a light abrasive to buff blemishes away but use a heavy abrasive to debuff problems.
Has +3 Attack while damaged. Also comes in other colors, but red's in fashion this season.
Battlecry: Destroy a minion with 1 or less Attack. Back in my day, we had to manually scorp.
At the end of your turn, deal 2 damage to the enemy hero. When snakes get sick, they get sent to the Serpent Ward.
Whenever a minion is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function.
Battlecry: Silence an enemy minion with Taunt. Can also break up fights, relationships, and unions.
Whenever you restore 3 or more Health to your hero, draw a card. Fresh from the floor of the arena!
Battlecry: Add a 1/1 Spark with Rush to your hand. He goes by Bzzzzt Aldrin.
Battlecry: Give a minion Taunt. Come at me, bro.
|Spirit of the Bat||Rare||General||Warlock||2||0||3|
Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1. Nah nah nah nah, nah nah nah nah, nah nah nah nah, nah nah nah nah
|Spirit of the Dragonhawk||Rare||General||Mage||2||0||3|
Stealth for 1 turn.
Your Hero Power also targets adjacent minions. Dragonhawks aren’t known for their accuracy.
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. Steel you can trust—fashioned from the husk of an over-sized creepy-crawly.
Battlecry: Give adjacent minions Taunt. She carries a shield, but only so she can give it to someone she can stand behind.
|Tiny Knight of Evil||Rare||Demon||Warlock||2||3||2|
Whenever you discard a card, gain +1/+1. "No, no, no. I asked for a tiny JESTER of evil."
At the end of your turn, cast a random spell that costs (3) or less. It knows how to sit still and do tricks. Still working on rolling over, though.
Battlecry: Give a random Beast in your hand +1/+1. Still angry that the Gadgetzan Rager Club wouldn't accept him as a member.
After you play a Murloc, add a random Murloc to your hand. Attracts murlocs... and moths.
Battlecry: If you're holding a card from another class, gain +1/+1 and Rush. She'll take anything you have—except scruples and a good work ethic.
Deathrattle: Add a random class card to your hand (from your opponent's class). Psst! Wanna buy a random class card (from your opponent's class)?
Can only attack if you cast a spell this turn. After a stressful work day it really needs an outlet.
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays.
Deathrattle: Give all Demons in your hand +1/+1. Conclusion: Nothing there.
At the end of your turn, draw until you have 3 cards. But how much of it is skimming?
Battlecry: Your next Hero Power this turn costs (0). 100% organic troll sweat.
After you cast a spell, deal 1 damage to ALL minions. BOOM BABY BOOM! BAD IS GOOD! DOWN WITH GOVERNMENT!
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. Keeping tabs on the Grand Tournament is priority #1 for the five mighty Dragonflights!
After you play a Secret, Discover a spell. "S-secrets? I don't have any! Whoa, look, a spell!"
Battlecry: Gain Attack and Health to match the highest in the battlefield. Not sure why he's bragging, he's got the same stats as the next guy.
Battlecry: This turn, your healing effects deal damage instead. “Okay kids did everyone remember to heal before we left?”
Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck. He's gotten big into crypt-o-currency.
Combo: Gain +1/+1 for each other card you've played this turn. AKA Edwin VanLeaf.
Battlecry: Draw a Pirate from your deck. Pirates and Parrots go together like Virmen and Carrots.
Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield. Fly like an eagle, drop like a rock.
If you have any unspent Mana at the end of your turn, draw a card. I won't ask about your mana curve if you don't ask where I got these.
After your hero takes damage, refresh a Mana Crystal. He's got a dark glare, but he sees crystal clear!
Battlecry: Your opponent summons a random minion from their hand. It's not his fault… Someone keeps stealing his soap!
At the start of your turn, destroy ALL minions. He's almost been right so many times. He was sure it was coming during the Cataclysm.
After you Discover a card, reduce its cost by (1). She's making great progress on paying off that advanced degree.
Battlecry: Summon an exact copy of this minion at the end of the turn. OOZE... Ooze... Ooze... (ooze...)
|Envoy of Lazul||Epic||General||Priest||2||2||2|
Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it. "Note to self: possess someone who's local and knows directions next time."
Battlecry: Unlock your Overloaded Mana Crystals. Just try to avoid eye contact.
You can use your Hero Power twice a turn. He'll never admit it, but he pushes you hard because he really cares about you.
Battlecry: Remove the top card from your opponent's deck. She prefers the term "Glampire."
Battlecry: Swap Hero Powers with your opponent until your next turn. When he was young, he was an Outrageous Magus.
Corrupt: Gain +1/+1. Can be Corrupted endlessly. Stop picking at it! You’re only making it worse.
Deathrattle: Shuffle this into your deck. It keeps any enchantments. She protec.
But most importantly,
she come bac.
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand. It'll put a good spin on your spells.
Whenever this minion is healed, summon a 2/2 Crystal. Gadgetzan, where even the pet rocks have pet rocks.
At the end of your turn, give another random friendly minion +1 Attack. The dramatically detailed terrifically trimmed replica of the real thing!
All minions take double damage from spells. Double-damage. You know the drill.
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn. Has a side-business selling her lipstick shade, "Omega Red."
Poisonous He’s not really that patient. It just takes a while for someone to walk by that he can actually reach.
Deathrattle: Return any spells you cast on this minion to your hand. Sure, he'll return your stuff. OVER HIS DEAD BODY!
Battlecry: Transform a friendly minion into a random minion with the same Cost. For when you didn’t combobulate quite right the first time around.
After you cast a spell on a minion, add a Priest spell to your hand. The Sethekk weren't able to survive this long by being wasteful with their power. Or their wacky hats.
Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion. Terrible at shadow puppets: "This is... a tentacle! And this is... two tentacles!"
Your Hero Power can target minions. Goblins seldom have the patience for sniping. Most prefer lobbing explosives.
This has different effects based on which game board you're on. Oh, the places you'll go! There is so much to fight! There are boards to be explored. There are dreams to take flight.
Battlecry: Give a friendly minion +1/+2.
Whenever you draw a card, transform it into a random Legendary minion. All it takes is some imagination and a cardboard box.
Whenever you play a Combo card, add a random Combo card to your hand. C-c-combo!
Battlecry: Transform all Neutral cards in your deck into random cards from your class. She keeps your deck classy.
Whenever you draw a minion, add a copy of it to your hand. His worgen children call him Archmage AROO-OO-OO-OO-gal.
Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck. Loyal to Kael'thas Sunstrider, this blood elf mage sought arcane power in the Void. Did she find it... or did IT find her?
Spell Damage +1. Deathrattle: Draw a card. He's in charge of the Annual Scarlet Monastery Blood Drive!
Whenever you discard this, give it +2/+2 and return it to your hand. A bit of a snob: still refuses to drive anything with automatic transmission.
Divine Shield, Lifesteal
Your healing is doubled. He wants to tank, but Boom always makes him play support.
|E.T.C., God of Metal||Legendary||General||Warrior||2||1||4|
After a friendly Rush minion attacks, deal 2 damage to the enemy hero. There are Old Gods and then there are Rock Gods.
Battlecry: Give all weapons in your hand and deck +1 Attack. Grapplehammer is the horrible mind behind the Automatic Piranha Launcher (banned in 7 districts)!
Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck. After Illidan's downfall, Kanrethad formed the Council of the Black Harvest to study Illidan's fel magic. Some say he was... green with envy.
After you cast a Choose One spell, add copies of both choices to your hand. Keeps your choices handy.
Your cards that summon minions summon twice as many. "What do you call two minions summoned at once? Twinions, haha! Wait... where are you going?"
Whenever a player casts a spell, put a copy into the other player's hand. Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Battlecry: Enemy spells cost (0) next turn. "I'm gonna light you up, sweetcheeks!"
Deathrattle: Shuffle 'Murgurgle Prime' into your deck. Murlocs are not native to Outland. When the Sungills arrived, one among them rose to the challenge of this dark world. They call him... Murgurgle. Murgur Murgurgle.
At the start of your turn, you have a 50% chance to draw an extra card. Nat Pagle, Azeroth's premier fisherman! He invented the Auto-Angler 3000, the Extendo-Pole 3000, and the Lure-o-matic 2099 (still in testing).
|Nat, the Darkfisher||Legendary||General||Any||2||2||4|
At the start of your opponent's turn, they have a 50% chance to draw an extra card. You can take away his humanity, but you will never take away his fishing pole.
Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1. Three Princes stand before you. This one wants to buff his brothers.
Deathrattle: Return this to your hand as a 6/6 that cost (6). If you strike her down, she shall become more powerful than you can possibly… well, she'll become a 6/6 anyways.
After you play a Secret, Discover a Secret from a different class. What is a shadowjeweler? A miserable little pile of secrets.
|Sir Finley of the Sands||Legendary||Murloc||Paladin||2||2||3|
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power. "The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
|Tenwu of the Red Smoke||Legendary||General||Rogue||2||3||2|
Battlecry: Return a friendly minion to your hand. It costs (1) this turn. Red, the color of subtlety.
|Zayle, Shadow Cloak||Legendary||General||Any||2||3||2|
You start the game with one of Zayle's EVIL Decks! E.V.I.L. is the new black.
|Zephrys the Great||Legendary||Elemental||Any||2||3||2|
Battlecry: If your deck has no duplicates, wish for the perfect card. "Of course it's perfect, you're just not seeing how to use it."
|Showing all 302 cards|
Statistics[edit | edit source]
As of The Grand Tournament, the average Shredder-summoned minion has 1.99 attack, 2.48 health, a 6.0% chance to be a Taunt, a 2.4% chance to be Stealth (one of which also has Poison), a 2.4% chance to have Spell Damage +1, a 11.9% chance to be a Mech, a 9.5% chance to be a Beast, a 9.5% chance to have a Deathrattle, and a 2.4% chance to have Inspire.
While the common advice is to pop Shredders as early as possible in case of Doomsayer making it a bad idea to play more minions, don't forget that Mana Wraith or Nerub'ar Weblord or Lorewalker Cho, with their abilities, can make it inconvenient to play minions or spells once on the field, and Dire Wolf Alpha and the 4 possible taunts including Annoy-o-Tron can change what trades are good. Other strategically interesting possibilities are Explosive Sheep, Scavenging Hyena, Knife Juggler, Wild Pyromancer, Patient Assassin and Faerie Dragon.
For its attack, it can have 0 (8.3% chance, including Doomsayer and Lorewalker Cho), 1 (20.2% chance, including Explosive Sheep and Patient Assassin), 2 (41.7% chance, including Bluegill Warrior and Argent Watchman), 3 (23.8% chance) or 4 (6.0% chance, including Ancient Watcher and One-eyed Cheat).
For its health, it can have 1 (13.1% chance, including Explosive Sheep), 2 (46.4% chance, including three taunts and Nerubian Egg), 3 (26.2% chance, including Unstable Ghoul), 4 (10.7% chance, including Lorewalker Cho and Nat Pagle), 5 (2.4% chance - Ancient Watcher and Lightwell) or 7 ( 1.2% chance - Doomsayer).
Lore[edit | edit source]
- The shredder is an impressive goblin mechanical creature which is usually piloted by a goblin. Shredders are used for lumbering, but they can serve in war because of the solid metal construction of the machine and the great saws they wield. The first machine designed to mimic the humanoid form, goblin shredders use the steamsaws attached to their arms to cut down lumber at an incredible rate that is unmatched by peasant work crews.
Trivia[edit | edit source]
- This card's Deathrattle Summon effect is intended to depict the shredder's pilot hitting the "big shiny red eject button" and parachuting onto the field to continue the fight.
Gallery[edit | edit source]
See also[edit | edit source]
Patch changes[edit | edit source]
Patch 22.214.171.12434 (2014-12-04): Added.