Piloted Shredder

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Piloted Shredder
Regular
Piloted Shredder(12191).png
Scroll rightSwipe left to see other versions
Gold
Piloted Shredder(12191) Gold.png
BG Regular
Piloted Shredder(127333).png
BG Gold
Piloted Shredder(127486).png
See other versions: BG Regular and BG Gold
Set: Goblins vs Gnomes
Type: Minion
Minion type: Mech
Rarity: Common
Cost: 4
Attack: 4
Health: 3
Abilities: Deathrattle, Summon
Tags: Cost-related, Random
Artist: Dan Scott

Deathrattle: Summon a random 2-Cost minion.

Once upon a time, only goblins piloted shredders. These days, everyone from Doomsayer to Lorewalker Cho seems to ride one.

See this card on Hearthpwn

Piloted Shredder is a common neutral minion card, from the Goblins vs Gnomes set.

How to get[edit | edit source]

Piloted Shredder can be obtained through Goblins vs Gnomes card packs, or through crafting.

Card Crafting cost Disenchanting
Piloted Shredder 40 5
Golden Piloted Shredder 400 50

Notes[edit | edit source]

  • This card's Deathrattle is able to summon any collectible 2-cost minion in the game, including those specific to classes other than the controlling hero. Uncollectible minions such as Panther will not be summoned.[1]
  • Minions summoned by this card's Deathrattle will enter play prior to the resolution of the Shredder's death. It will also be summoned before the resolution of any spell used to destroy it. This means that summoned minions with related triggered effects will immediately activate in response.
  • As of Descent of Dragons, there are 251 2-cost collectible minions in the game, giving this card a 0.39% chance of summoning any given minion.

Strategy[edit | edit source]

A substantial minion in its own right, the Shredder's value is often determined by which minion is summoned by its Deathrattle. This introduces a fairly large measure of RNG into the card's value, and rewards players and decks which are able to improvise around the introduction of unexpected minions.

One of the most significant minions this card can summon is the Doomsayer. If the Shredder belonged to the player whose turn it currently is, the Doomsayer will attempt to wipe the board at the start of the next round, giving the opponent a turn to act; while if the Shredder belonged to the opponent, the Doomsayer will attempt to wipe the board at the start of the very next turn. In either case this threatens to destroy all minions on the board, which can prove extremely helpful or extremely disadvantageous for either player, depending on board conditions and deck type. The Piloted Shredder has a 0.42% chance of summoning a Doomsayer.

Regardless of whether the Shredder belongs to you or your opponent, it is often wise to trigger the Deathrattle of the Shredder before making other plays, allowing you to take into account the presence of the new minion. It is particularly worthwhile when planning to summon other minions that turn, in case a Doomsayer is summoned; the player can then hold the minions until after the Doomsayer has cleared the board, avoiding immediately losing them to its effect. However, while generally useful for informing your decisions, at times this approach may backfire, such as by producing an enemy taunt minion, Armorsmith, or Scavenging Hyena, which can then feed off subsequent combat.

Other significant possible summons include Knife Juggler, Nerub'ar Weblord, Lorewalker Cho, Nat Pagle, Dirty Rat, Wrathguard, Khadgar and Crystalsmith Kangor.

Possible summons[edit | edit source]

The below table lists all 2-cost collectible minions in Wild format, representing the full range of possible summons from the Shredder.

Name / Desc Rarity Subtype Class Cost Atk HP Description
Acidic Swamp Ooze Free General Any 2 3 2 Battlecry: Destroy your opponent's weapon.
Alexstrasza's Champion Rare General Warrior 2 2 3 Battlecry: If you're holding a Dragon, gain +1 Attack and Charge.
Amani Berserker Common General Any 2 2 3 Has +3 Attack while damaged.
Ancient Watcher Rare General Any 2 4 5 Can't attack.
Annoy-o-Tron Common Mech Any 2 1 2 Taunt
Divine Shield
Anodized Robo Cub Common Mech Druid 2 2 2 Taunt. Choose One -

+1 Attack; or +1 Health.

Apexis Smuggler Epic General Mage 2 2 3 After you play a Secret, Discover a spell.
Arcane Flakmage Rare General Mage 2 3 2 After you play a Secret, deal 2 damage to all enemy minions.
Arcane Servant Common Elemental Any 2 2 3
Arcanologist Common General Mage 2 2 3 Battlecry: Draw a Secret from your deck.
Archmage Arugal Legendary General Mage 2 2 2 Whenever you draw a minion, add a copy of it to your hand.
Argent Braggart Epic General Paladin 2 1 1 Battlecry: Gain Attack and Health to match the highest in the battlefield.
Argent Protector Common General Paladin 2 2 2 Battlecry: Give a friendly minion Divine Shield.
Argent Watchman Rare General Any 2 2 4 Can't attack.

Inspire: Can attack as normal this turn.

Armorsmith Rare General Warrior 2 1 4 Whenever a friendly minion takes damage, gain 1 Armor.
Ashtongue Slayer Rare General Rogue 2 3 2 Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Astromancer Solarian Legendary General Mage 2 3 2 Spell Damage +1
Deathrattle: Shuffle 'Solarian Prime' into your deck.
Auchenai Phantasm Epic General Priest 2 3 2 Battlecry: This turn, your healing effects deal damage instead.
Baleful Banker Epic General Any 2 2 2 Battlecry: Choose a friendly minion. Shuffle a copy of it into your deck.
Beckoner of Evil Common General Any 2 2 3 Battlecry: Give your C'Thun +2/+2 (wherever it is).
Belligerent Gnome Rare General Any 2 1 4 Taunt
Battlecry: If your opponent has 2 or more minions, gain +1 Attack.
Bilefin Tidehunter Common Murloc Any 2 2 1 Battlecry: Summon a 1/1 Ooze with Taunt.
Biteweed Epic General Rogue 2 1 1 Combo: Gain +1/+1 for each other card you've played this turn.
Bloodfen Raptor Free Beast Any 2 3 2
Bloodmage Thalnos Legendary General Any 2 1 1 Spell Damage +1. Deathrattle: Draw a card.
Bloodsail Howler Rare Pirate Rogue 2 1 1 Rush.
Battlecry: Gain +1/+1 for each other Pirate you control.
Bloodsail Raider Common Pirate Any 2 2 3 Battlecry: Gain Attack equal to the Attack of your weapon.
Blowgill Sniper Common Murloc Any 2 2 1 Battlecry: Deal 1 damage.
Bluegill Warrior Free Murloc Any 2 2 1 Charge
Bonechewer Brawler Common General Any 2 2 3 Taunt
Whenever this minion takes damage, gain +2 Attack.
Boneguard Lieutenant Common General Any 2 3 2 Inspire: Gain +1 Health.
Boneweb Egg Rare General Warlock 2 0 2 Deathrattle: Summon two 2/1 Spiders. If you discard this, trigger its Deathrattle.
Booty Bay Bookie Rare General Any 2 3 3 Battlecry: Give your opponent a Coin.
Brrrloc Common Murloc Shaman 2 2 2 Battlecry: Freeze an enemy.
Bug Collector Common General Any 2 2 1 Battlecry: Summon a 1/1 Locust with Rush.
Bumper Car Rare Mech Warrior 2 1 3 Rush
Deathrattle: Add two 1/1 Riders with Rush to your hand.
Cagematch Custodian Common Elemental Shaman 2 2 2 Battlecry: Draw a weapon.
Captain's Parrot Epic Beast Any 2 1 1 Battlecry: Draw a Pirate from your deck.
Cathedral Gargoyle Epic General Paladin 2 2 2 Battlecry: If you're holding a Dragon, gain Taunt and Divine Shield.
Cavern Shinyfinder Common General Rogue 2 3 1 Battlecry: Draw a weapon from your deck.
Celestial Emissary Rare Elemental Mage 2 2 1 Battlecry: Your next spell this turn has Spell Damage +2.
Cheaty Anklebiter Common General Any 2 2 1 Lifesteal
Battlecry: Deal 1 damage.
Cloakscale Chemist Common General Any 2 1 2 Stealth
Divine Shield
Clutchmother Zavas Legendary Beast Warlock 2 2 2 Whenever you discard this, give it +2/+2 and return it to your hand.
Confection Cyclone Common Elemental Mage 2 3 2 Battlecry: Add two 1/2 Sugar Elementals to your hand.
Cornered Sentry Rare General Warrior 2 2 6 Taunt. Battlecry: Summon three 1/1 Raptors for your opponent.
Costumed Entertainer Common General Any 2 1 2 Battlecry: Give a random minion in your hand +2/+2.
Crabrider Common Murloc Any 2 1 4 Rush
Windfury
Crackling Razormaw Common Beast Hunter 2 3 2 Battlecry: Adapt a friendly Beast.
Crazed Alchemist Rare General Any 2 2 2 Battlecry: Swap the Attack and Health of a minion.
Cruel Taskmaster Common General Warrior 2 2 2 Battlecry: Deal 1 damage to a minion and give it +2 Attack.
Crystal Merchant Epic General Druid 2 1 4 If you have any unspent Mana at the end of your turn, draw a card.
Crystalsmith Kangor Legendary General Paladin 2 1 2 Divine Shield, Lifesteal
Your healing is doubled.
Cult Neophyte Rare General Any 2 3 2 Battlecry: Your opponent's spells cost (1) more next turn.
Cult Sorcerer Rare General Mage 2 3 2 Spell Damage +1
After you cast a spell, give your C'Thun +1/+1 (wherever it is).
Cutpurse Rare General Rogue 2 2 2 Whenever this minion attacks a hero, add the Coin to your hand.
Dalaran Librarian Common General Any 2 2 3 Battlecry: Silence adjacent minions.
Dancing Cobra Common Beast Hunter 2 1 5 Corrupt: Gain Poisonous.
Dark Peddler Common General Warlock 2 2 2 Battlecry: Discover a 1-Cost card.
Darkglare Epic Demon Warlock 2 2 3 After your hero takes damage, refresh a Mana Crystal.
Darkshire Librarian Rare General Warlock 2 3 2 Battlecry: Discard a random card. Deathrattle: Draw a card.
Darnassus Aspirant Rare General Druid 2 2 3 Battlecry: Gain an empty Mana Crystal.

Deathrattle: Lose a Mana Crystal.

Dead Ringer Common Mech Priest 2 2 1 Deathrattle: Draw a Deathrattle minion from your deck.
Defias Ringleader Common General Rogue 2 2 2 Combo: Summon a 2/1 Defias Bandit.
Dendrologist Rare General Druid 2 2 3 Battlecry: If you control a Treant, Discover a spell.
Diligent Notetaker Rare General Shaman 2 2 3 Spellburst: Return the spell to your hand.
Dire Wolf Alpha Common Beast Any 2 2 2 Adjacent minions have +1 Attack.
Dirty Rat Epic General Any 2 2 6 Taunt
Battlecry: Your opponent summons a random minion from their hand.
Doomsayer Epic General Any 2 0 7 At the start of your turn, destroy ALL minions.
Dozing Marksman Common General Any 2 0 4 Has +4 Attack while damaged.
Dragon Breeder Rare General Any 2 2 3 Battlecry: Choose a friendly Dragon. Add a copy of it to your hand.
Dragonmaw Sentinel Rare General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Lifesteal.
Druid of the Saber Common General Druid 2 2 1 Choose One - Transform into a 2/1 with Charge; or a 3/2 with Stealth.
Druid of the Swarm Rare General Druid 2 1 2 Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Drygulch Jailor Common General Paladin 2 1 1 Deathrattle: Add 3 Silver Hand Recruits to your hand.
Drywhisker Armorer Common General Warrior 2 2 2 Battlecry: For each enemy minion, gain 2 Armor.
Duskboar Common Beast Any 2 4 1
Dwarven Archaeologist Epic General Any 2 2 3 After you Discover a card, reduce its cost by (1).
E.T.C., God of Metal Legendary General Warrior 2 1 4 After a friendly Rush minion attacks, deal 2 damage to the enemy hero.
Echoing Ooze Epic General Any 2 1 2 Battlecry: Summon an exact copy of this minion at the end of the turn.
Envoy of Lazul Epic General Priest 2 2 2 Battlecry: Look at 3 cards. Guess which one is in your opponent's hand to get a copy of it.
Eternal Sentinel Epic General Shaman 2 3 2 Battlecry: Unlock your Overloaded Mana Crystals.
Evasive Chimaera Common Beast Any 2 2 1 Poisonous
Can't be targeted by spells or Hero Powers.
EVIL Cable Rat Common Beast Any 2 1 1 Battlecry: Add a Lackey to your hand.
EVIL Conscripter Common General Priest 2 2 2 Deathrattle: Add a Lackey to your hand.
EVIL Genius Common General Warlock 2 2 2 Battlecry: Destroy a friendly minion to add 2 random Lackeys to your hand.
EVIL Totem Common Totem Shaman 2 0 2 At the end of your turn, add a Lackey to your hand.
Expired Merchant Rare General Warlock 2 2 1 Battlecry: Discard your highest Cost card.
Deathrattle: Add 2 copies of it to your hand.
Explosive Sheep Common Mech Any 2 1 1 Deathrattle: Deal 2 damage to all minions.
Faerie Dragon Common Dragon Any 2 3 2 Can't be targeted by Spells or Hero Powers.
Fallen Hero Rare General Mage 2 3 2 Your Hero Power deals 1 extra damage.
Fallen Sun Cleric Common General Any 2 2 1 Battlecry: Give a friendly minion +1/+1.
Felfire Deadeye Common General 2 2 3 Your Hero Power costs (1) less.
Felstalker Free Demon Warlock 2 4 3 Battlecry: Discard a random card.
Fire Plume Harbinger Rare Elemental Shaman 2 1 1 Battlecry: Reduce the Cost of Elementals in your hand by (1).
Firetree Witchdoctor Rare General Any 2 2 2 Battlecry: If you're holding a Dragon, Discover a spell.
Fireworks Tech Rare General Hunter 2 2 1 Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Fishflinger Common Murloc Any 2 3 2 Battlecry: Add a random Murloc to each player's hand.
Flame Juggler Common General Any 2 2 3 Battlecry: Deal 1 damage to a random enemy.
Foxy Fraud Common General Rogue 2 3 2 Battlecry: Your next Combo card this turn costs (2) less.
Friendly Bartender Common General Any 2 2 3 At the end of your turn, restore 1 Health to your Hero.
Frightened Flunky Common General Warrior 2 2 2 Taunt
Battlecry: Discover a Taunt minion.
Frostwolf Grunt Free General Any 2 2 2 Taunt
Furious Felfin Rare Murloc Demon Hunter 2 3 2 Battlecry: If your hero attacked this turn, gain +1 Attack and Rush.
Gadgetzan Ferryman Rare General Rogue 2 2 3 Combo: Return a friendly minion to your hand.
Gadgetzan Socialite Common General Any 2 2 2 Battlecry: Restore 2 Health.
Galvanizer Rare Mech Any 2 1 2 Battlecry: Reduce the Cost of Mechs in your hand by (1).
Game Master Common General Mage 2 2 3 The first Secret you play each turn costs (1).
Garrison Commander Epic General Any 2 2 3 You can use your Hero Power twice a turn.
Ghost Light Angler Common Murloc Shaman 2 2 2 Echo
Gilblin Stalker Common General Any 2 2 3 Stealth
Gnomeferatu Epic General Warlock 2 2 3 Battlecry: Remove the top card from your opponent's deck.
Goblin Auto-Barber Common Mech Rogue 2 3 2 Battlecry: Give your weapon +1 Attack.
Golakka Crawler Rare Beast Any 2 2 3 Battlecry: Destroy a Pirate and gain +1/+1.
Grandmummy Rare General Priest 2 1 2 Reborn
Deathrattle: Give a random friendly minion +1/+1.
Grimestreet Informant Rare General 2 1 1 Battlecry: Discover a Hunter, Paladin or Warrior card.
Grimestreet Outfitter Common General Paladin 2 1 1 Battlecry: Give all minions in your hand +1/+1.
Grizzled Wizard Epic General Any 2 3 2 Battlecry: Swap Hero Powers with your opponent until your next turn.
Haunted Creeper Common Beast Any 2 1 2 Deathrattle: Summon two 1/1 Spectral Spiders.
Hench-Clan Hogsteed Common Beast Any 2 2 1 Rush
Deathrattle: Summon a 1/1 Murloc.
Hobart Grapplehammer Legendary General Warrior 2 2 2 Battlecry: Give all weapons in your hand and deck +1 Attack.
Horrendous Growth Epic General Any 2 2 2 Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Huge Toad Common Beast Any 2 3 2 Deathrattle: Deal 1 damage to a random enemy.
Hunting Mastiff Common Beast Hunter 2 2 1 Echo
Rush
Hydrologist Common Murloc Paladin 2 2 2 Battlecry: Discover a Secret.
Ice Walker Rare Elemental Mage 2 1 3 Your Hero Power also Freezes the target.
Immortal Prelate Epic General Paladin 2 1 3 Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Imprisoned Felmaw Common Demon Hunter 2 5 4 Dormant for 2 turns. When this awakens, attack a random enemy.
Imprisoned Phoenix Common Elemental 2 2 3 Dormant for 2 turns.
Spell Damage +2
Imprisoned Scrap Imp Rare Demon Warlock 2 3 3 Dormant for 2 turns. When this awakens, give all minions in your hand +2/+1.
Imprisoned Vilefiend Common Demon Any 2 3 5 Dormant for 2 turns.
Rush
Injured Tol'vir Common General Any 2 2 6 Taunt
Battlecry: Deal 3 damage to this minion.
Jade Swarmer Common General Rogue 2 1 1 Stealth, Deathrattle: Summon a Jade Golem.
Jeweled Scarab Common Beast Any 2 1 1 Battlecry: Discover a (3)-Cost card.
Kanrethad Ebonlocke Legendary General Warlock 2 3 2 Your Demons cost (1) less.
Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Keeper Stalladris Legendary General Druid 2 2 3 After you cast a Choose One spell, add copies of both choices to your hand.
Khadgar Legendary General Mage 2 2 2 Your cards that summon minions summon twice as many.
Kindly Grandmother Common Beast Hunter 2 1 1 Deathrattle: Summon a 3/2 Big Bad Wolf.
King's Elekk Common Beast Hunter 2 3 2 Battlecry: Reveal a minion in each deck. If yours costs more, draw it.
Knife Juggler Rare General Any 2 2 2 After you summon a minion, deal 1 damage to a random enemy.
Kobold Geomancer Free General Any 2 2 2 Spell Damage +1
Kobold Hermit Common General Shaman 2 1 1 Battlecry: Choose a basic Totem. Summon it.
Kobold Sandtrooper Common General Any 2 2 1 Deathrattle: Deal 3 damage to the enemy hero.
Kul Tiran Chaplain Rare General Priest 2 2 3 Battlecry: Give a friendly minion +2 Health.
Lab Recruiter Common General Rogue 2 3 2 Battlecry: Shuffle 3 copies of a friendly minion into your deck.
Lance Carrier Common General Any 2 1 2 Battlecry: Give a friendly minion +2 Attack.
Licensed Adventurer Rare General Any 2 3 2 Battlecry: If you control a Quest, add a Coin to your hand.
Lightwell Rare General Priest 2 0 5 At the start of your turn, restore 3 Health to a damaged friendly character.
Loot Hoarder Common General Any 2 2 1 Deathrattle: Draw a card.
Lorewalker Cho Legendary General Any 2 0 4 Whenever a player casts a spell, put a copy into the other player's hand.
Lost Spirit Common General Any 2 1 1 Deathrattle: Give your minions +1 Attack
Mad Bomber Common General Any 2 3 2 Battlecry: Deal 3 damage randomly split between all other characters.
Mad Scientist Common General Any 2 2 2 Deathrattle: Put a Secret from your deck into the battlefield.
Magic Dart Frog Common Beast Mage 2 1 3 After you cast a spell, deal 1 damage to a random enemy minion.
Mana Addict Rare General Any 2 1 3 Whenever you cast a spell, gain +2 Attack this turn.
Mana Cyclone Epic Elemental Mage 2 2 2 Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mana Geode Epic Elemental Priest 2 2 3 Whenever this minion is healed, summon a 2/2 Crystal.
Mana Reservoir Common Elemental Any 2 0 6 Spell Damage +1
Mana Wraith Rare General Any 2 2 2 ALL minions cost (1) more.
Mana Wyrm Common General Mage 2 1 3 Whenever you cast a spell, gain +1 Attack.
Manafeeder Panthara Common Beast Any 2 2 3 Battlecry: If you've used your Hero Power this turn, draw a card.
Master Swordsmith Rare General Any 2 1 3 At the end of your turn, give another random friendly minion +1 Attack.
Mechwarper Common Mech Any 2 2 3 Your Mechs cost (1) less.
Medivh's Valet Common General Mage 2 2 3 Battlecry: If you control a Secret, deal 3 damage.
Menacing Nimbus Common Elemental Shaman 2 2 2 Battlecry: Add a random Elemental to your hand.
Micro Machine Common Mech Any 2 1 2 At the start of each turn, gain +1 Attack.
Micro Mummy Epic Mech Paladin 2 1 2 Reborn
At the end of your turn, give another random friendly minion +1 Attack.
Midway Maniac Common Demon Warlock 2 1 5 Taunt
Millhouse Manastorm Legendary General Any 2 4 4 Battlecry: Enemy spells cost (0) next turn.
Mo'arg Artificer Epic Demon Any 2 2 4 All minions take double damage from spells.
Murgur Murgurgle Legendary Murloc Paladin 2 2 1 Divine Shield
Deathrattle: Shuffle 'Murgurgle Prime' into your deck.
Murkspark Eel Rare Beast Shaman 2 2 3 Battlecry: If your deck has only even-Cost cards, deal 2 damage.
Murloc Tidehunter Free Murloc Any 2 2 1 Battlecry: Summon a 1/1 Murloc Scout.
Murmuring Elemental Rare Elemental Shaman 2 1 1 Battlecry: Your next Battlecry this turn triggers twice.
Museum Curator Common General Priest 2 1 2 Battlecry: Discover a Deathrattle card.
Nat Pagle Legendary General Any 2 0 4 At the start of your turn, you have a 50% chance to draw an extra card.
Nat, the Darkfisher Legendary General Any 2 2 4 At the start of your opponent's turn, they have a 50% chance to draw an extra card.
Neferset Ritualist Rare General Any 2 2 3 Battlecry: Restore adjacent minions to full Health.
Nerub'ar Weblord Common General Any 2 1 4 Minions with Battlecry cost (2) more.
Nerubian Egg Rare General Any 2 0 2 Deathrattle: Summon a 4/4 Nerubian.
Netherspite Historian Common General Any 2 1 3 Battlecry: If you're holding a Dragon, Discover a Dragon.
Netherwalker Common General Demon Hunter 2 2 2 Battlecry: Discover a Demon.
Novice Engineer Free General Any 2 1 1 Battlecry: Draw a card.
Omega Mind Epic General Shaman 2 2 3 Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn.
One-eyed Cheat Rare Pirate Rogue 2 4 1 Whenever you summon a Pirate, gain Stealth.
Parachute Brigand Common Pirate Any 2 2 2 After you play a Pirate, summon this minion from your hand.
Parade Leader Common General Any 2 2 3 After you summon a Rush minion, give it +2 Attack.
Patient Assassin Epic General Rogue 2 1 1 Stealth
Poisonous
Phase Stalker Rare Beast Hunter 2 2 3 After you use your Hero Power, cast a Secret from your deck.
Pint-Sized Summoner Rare General Any 2 2 2 The first minion you play each turn costs (1) less.
Plated Beetle Common Beast Any 2 2 3 Deathrattle: Gain 3 Armor.
Pompous Thespian Common General Any 2 3 2 Taunt
Primalfin Champion Epic Murloc Paladin 2 1 2 Deathrattle: Return any spells you cast on this minion to your hand.
Primalfin Totem Rare Totem Shaman 2 0 3 At the end of your turn,
summon a 1/1 Murloc.
Prince Keleseth Legendary General Any 2 2 2 Battlecry: If your deck has no 2-cost cards, give all minions in your deck +1/+1.
Prize Vendor Common Murloc Any 2 2 3 Battlecry: Both players draw a card.
Public Defender Common General Warrior 2 0 7 Taunt
Puddlestomper Common Murloc Any 2 3 2
Pyros Legendary Elemental Mage 2 2 2 Deathrattle: Return this to your hand as a 6/6 that cost (6).
Queen of Pain Rare Demon Warlock 2 1 4 Lifesteal
Questing Explorer Rare General Any 2 2 3 Battlecry: If you control a Quest, draw a card.
Quicksand Elemental Rare Elemental Any 2 3 2 Battlecry: Give all enemy minions -2 Attack this turn.
Radiant Elemental Common Elemental Priest 2 2 3 Your spells cost (1) less.
Ravasaur Runt Common Beast Any 2 2 2 Battlecry: If you control at least 2 other minions, Adapt.
Raven Familiar Common Beast Mage 2 2 2 Battlecry: Reveal a spell in each deck. If yours costs more, draw it.
Razorpetal Lasher Common General Rogue 2 2 2 Battlecry: Add a Razorpetal to your hand that deals 1 damage.
Recombobulator Epic General Any 2 3 2 Battlecry: Transform a friendly minion into a random minion with the same Cost.
Redband Wasp Rare Beast Warrior 2 1 3 Rush
Has +3 Attack while damaged.
Redeemed Pariah Common General Demon Hunter 2 2 3 After you play an Outcast card, gain +1/+1.
Redscale Dragontamer Common Murloc Paladin 2 2 3 Deathrattle: Draw a Dragon.
River Crocolisk Free Beast Any 2 2 3
Rock Rager Common Elemental Any 2 5 1 Taunt
Rockpool Hunter Common Murloc Any 2 2 3 Battlecry: Give a friendly Murloc +1/+1.
Rustsworn Initiate Common General Any 2 2 2 Deathrattle: Summon a 1/1 Impcaster with Spell Damage +1.
Sandstorm Elemental Common Elemental Shaman 2 2 2 Battlecry: Deal 1 damage to all enemy minions.
Overload: (1)
Sandwasp Queen Common Beast Paladin 2 3 1 Battlecry: Add two 2/1 Sandwasps to your hand.
Savage Striker Common General Druid 2 2 3 Battlecry: Deal damage to an enemy minion equal to your hero's Attack.
Scarab Egg Common General Any 2 0 2 Deathrattle: Summon three 1/1 Scarabs.
Scavenging Hyena Common Beast Hunter 2 2 2 Whenever a friendly Beast dies, gain +2/+1.
Scorp-o-matic Rare Mech Any 2 1 2 Battlecry: Destroy a minion with 1 or less Attack.
Serpent Egg Common General Any 2 0 3 Deathrattle: Summon a 3/4 Sea Serpent.
Serpent Ward Rare Totem Any 2 0 2 At the end of your turn, deal 2 damage to the enemy hero.
Sethekk Veilweaver Epic General Priest 2 2 3 After you cast a spell on a minion, add a Priest spell to your hand.
Shadow Ascendant Common General Priest 2 2 2 At the end of your turn, give another random friendly minion +1/+1.
Shadowboxer Rare Mech Priest 2 2 3 Whenever a minion is healed, deal 1 damage to a random enemy.
Shadowjeweler Hanar Legendary General Rogue 2 1 4 After you play a Secret, Discover a Secret from a different class.
Shadowy Figure Epic General Priest 2 2 2 Battlecry: Transform into a 2/2 copy of a friendly Deathrattle minion.
Sharkfin Fan Common Pirate Any 2 2 2 After your hero attacks, summon a 1/1 Pirate.
Shieldbreaker Rare General Any 2 2 1 Battlecry: Silence an enemy minion with Taunt.
Shielded Minibot Common Mech Paladin 2 2 2 Divine Shield
Shimmering Tempest Common Elemental Mage 2 2 1 Deathrattle: Add a random Mage spell to your hand.
Ship's Cannon Common General Any 2 2 3 After you summon a Pirate, deal 2 damage to a random enemy.
Shotbot Common Mech Paladin 2 2 2 Reborn
Showstopper Common General Any 2 3 2 Deathrattle: Silence all minions.
Shrinkmeister Common General Priest 2 3 2 Battlecry: Give a minion -2 Attack this turn.
Shrubadier Common General Druid 2 1 1 Battlecry: Summon a 2/2 Treant.
Sightless Watcher Free Demon Demon Hunter 2 3 2 Battlecry: Look at 3 cards in your deck. Choose one to put on top.
Sir Finley of the Sands Legendary Murloc Paladin 2 2 3 Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power.
Skyvateer Common Pirate Rogue 2 1 3 Stealth
Deathrattle: Draw a card.
Sneaky Delinquent Common General Any 2 3 1 Stealth. Deathrattle: Add a 3/1 Ghost with Stealth to your hand.
Snowchugger Common Mech Mage 2 2 3 Freeze any character damaged by this minion.
Sorcerer's Apprentice Common General Mage 2 3 2 Your spells cost (1) less.
Soup Vendor Rare General Any 2 1 4 Whenever you restore 3 or more Health to your hero, draw a card.
Spark Engine Rare Mech Any 2 2 1 Battlecry: Add a 1/1 Spark with Rush to your hand.
Sparring Partner Rare General Warrior 2 3 2 Taunt
Battlecry: Give a minion Taunt.
Spellbook Binder Common General Any 2 3 2 Battlecry: If you have Spell Damage, draw a card.
Spellshifter Common General Any 2 1 4 Spell Damage +1
Each turn this is in your hand, swap its Attack and Health.
Spellzerker Common General Any 2 2 3 Has Spell Damage +2 while damaged.
Spirit of the Bat Rare General Warlock 2 0 3 Stealth for 1 turn.
After a friendly minion dies, give a minion in your hand +1/+1.
Spirit of the Dragonhawk Rare General Mage 2 0 3 Stealth for 1 turn.
Your Hero Power also targets adjacent minions.
Spitting Camel Common Beast Any 2 2 4 At the end of your turn, deal 1 damage to another random friendly minion.
Squashling Common General Priest 2 2 1 Echo
Battlecry: Restore 2 Health.
Stage Hand Common Mech Warrior 2 3 2 Battlecry: Give a random minion in your hand +1/+1.
Starscryer Common General Mage 2 3 1 Deathrattle: Draw a spell.
Steamwheedle Sniper Epic General Hunter 2 2 3 Your Hero Power can target minions.
Steel Beetle Rare Beast Druid 2 2 3 Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Stonesplinter Trogg Common General Any 2 2 3 Whenever your opponent casts a spell, gain +1 Attack.
Stubborn Gastropod Common Beast Any 2 1 2 Taunt
Poisonous
Sunfury Protector Rare General Any 2 2 3 Battlecry: Give adjacent minions Taunt.
Sunreaver Spy Common General Any 2 2 3 Battlecry: If you control a Secret, gain +1/+1.
Sweet Tooth Common General Rogue 2 3 2 Corrupt: Gain +2 Attack and Stealth
Tainted Zealot Common General Any 2 1 1 Divine Shield
Spell Damage +1
Tasty Flyfish Common Murloc Any 2 2 2 Deathrattle: Give a Dragon in your hand +2/+2.
Temple Berserker Common General Any 2 1 2 Reborn
Has +2 Attack while damaged.
Tenwu of the Red Smoke Legendary General Rogue 2 3 2 Battlecry: Return a friendly minion to your hand. It costs (1) this turn.
Tiny Knight of Evil Rare Demon Warlock 2 3 2 Whenever you discard a card, gain +1/+1.
Tortollan Forager Common General Druid 2 2 2 Battlecry: Add a random minion with 5 or more Attack to your hand.
Totem Golem Common Totem Shaman 2 3 4 Overload: (1)
Toxicologist Common General Any 2 2 2 Battlecry: Give your weapon +1 Attack.
Transfer Student Epic General Any 2 2 2 This has different effects based on which game board you're on.
Transfer Student Epic General Any 2 2 2 Battlecry: Give a friendly minion +1/+2.
Transmogrifier Epic General Any 2 2 3 Whenever you draw a card, transform it into a random Legendary minion.
Trick Totem Rare Totem 2 0 3 At the end of your turn, cast a random spell that costs (3) or less.
Trogg Beastrager Rare General Hunter 2 3 2 Battlecry: Give a random Beast in your hand +1/+1.
Tuskarr Fisherman Common General Any 2 2 3 Battlecry: Give a friendly minion Spell Damage +1.
Twilight Geomancer Common General Any 2 1 4 Taunt. Battlecry: Give your C'Thun Taunt (wherever it is).
Twisted Worgen Common General Any 2 3 1 Stealth
Underbelly Angler Rare Murloc Shaman 2 2 3 After you play a Murloc, add a random Murloc to your hand.
Underbelly Fence Rare General Rogue 2 2 3 Battlecry: If you're holding a card from another class, gain +1/+1 and Rush.
Undercity Huckster Rare General Rogue 2 2 2 Deathrattle: Add a random class card to your hand (from your opponent's class).
Undercity Valiant Common General Rogue 2 3 2 Combo: Deal 1 damage.
Unpowered Mauler Rare Mech Any 2 2 4 Can only attack if you cast a spell this turn.
Unstable Ghoul Common General Any 2 1 3 Taunt. Deathrattle: Deal 1 damage to all minions.
Upgradeable Framebot Common Mech Any 2 1 5
Venomizer Common Mech Hunter 2 2 2 Magnetic
Poisonous
Vicious Scalehide Common Beast Any 2 1 3 Lifesteal
Rush
Vicious Scraphound Common Mech Warrior 2 2 3 Whenever this minion deals damage, gain that much Armor.
Vilefiend Common Demon Any 2 2 2 Lifesteal
Vitality Totem Rare Totem Shaman 2 0 3 At the end of your turn, restore 4 Health to your hero.
Void Analyst Rare Demon Warlock 2 2 2 Deathrattle: Give all Demons in your hand +1/+1.
Volatile Elemental Common Elemental Any 2 1 1 Deathrattle: Deal 3 damage to a random enemy minion.
Vulgar Homunculus Common Demon Warlock 2 2 4 Taunt
Battlecry: Deal 2 damage to your hero.
Wandmaker Common General Any 2 2 2 Battlecry: Add a 1-Cost spell from your class to your hand.
Waterboy Rare General Any 2 2 1 Battlecry: Your next Hero Power this turn costs (0).
Whirliglider Common General Any 2 2 1 Battlecry: Summon a 0/2 Goblin Bomb.
Whirling Zap-o-matic Common Mech Shaman 2 3 2 Windfury
Whirlkick Master Epic General Rogue 2 1 2 Whenever you play a Combo card, add a random Combo card to your hand.
Wild Pyromancer Rare General Any 2 3 2 After you cast a spell, deal 1 damage to ALL minions.
Wrathguard Common Demon Warlock 2 4 3 Whenever this minion takes damage, also deal that amount to your hero.
Wriggling Horror Common General Any 2 2 1 Battlecry: Give adjacent minions +1/+1.
Wyrmrest Agent Rare General Priest 2 1 4 Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
Wyrmrest Purifier Epic General Any 2 3 2 Battlecry: Transform all Neutral cards in your deck into random cards from your class.
Youthful Brewmaster Common General Any 2 3 2 Battlecry: Return a friendly minion from the battlefield to your hand.
Zayle, Shadow Cloak Legendary General Any 2 3 2 You start the game with one of Zayle's EVIL Decks!
Zephrys the Great Legendary Elemental Any 2 3 2 Battlecry: If your deck has no duplicates, wish for the perfect card.
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Statistics[edit | edit source]

As of The Grand Tournament, the average Shredder-summoned minion has 1.99 attack, 2.48 health, a 6.0% chance to be a Taunt, a 2.4% chance to be Stealth (one of which also has Poison), a 2.4% chance to have Spell Damage +1, a 11.9% chance to be a Mech, a 9.5% chance to be a Beast, a 9.5% chance to have a Deathrattle, and a 2.4% chance to have Inspire.

While the common advice is to pop Shredders as early as possible in case of Doomsayer making it a bad idea to play more minions, don't forget that Mana Wraith or Nerub'ar Weblord or Lorewalker Cho, with their abilities, can make it inconvenient to play minions or spells once on the field, and Dire Wolf Alpha and the 4 possible taunts including Annoy-o-Tron can change what trades are good. Other strategically interesting possibilities are Explosive Sheep, Scavenging Hyena, Knife Juggler, Wild Pyromancer, Patient Assassin and Faerie Dragon.

For its attack, it can have 0 (8.3% chance, including Doomsayer and Lorewalker Cho), 1 (20.2% chance, including Explosive Sheep and Patient Assassin), 2 (41.7% chance, including Bluegill Warrior and Argent Watchman), 3 (23.8% chance) or 4 (6.0% chance, including Ancient Watcher and One-eyed Cheat).

For its health, it can have 1 (13.1% chance, including Explosive Sheep), 2 (46.4% chance, including three taunts and Nerubian Egg), 3 (26.2% chance, including Unstable Ghoul), 4 (10.7% chance, including Lorewalker Cho and Nat Pagle), 5 (2.4% chance - Ancient Watcher and Lightwell) or 7 ( 1.2% chance - Doomsayer).

Lore[edit | edit source]

From Wowpedia:

The shredder is an impressive goblin mechanical creature which is usually piloted by a goblin. Shredders are used for lumbering, but they can serve in war because of the solid metal construction of the machine and the great saws they wield. The first machine designed to mimic the humanoid form, goblin shredders use the steamsaws attached to their arms to cut down lumber at an incredible rate that is unmatched by peasant work crews.

Trivia[edit | edit source]

  • This card's Deathrattle Summon effect is intended to depict the shredder's pilot hitting the "big shiny red eject button" and parachuting onto the field to continue the fight.[2]

Gallery[edit | edit source]

Piloted Shredder, full art
Animation 'mask' depicting where the various animated elements are added in the card's golden version
A goblin Shredder in World of Warcraft

See also[edit | edit source]

Patch changes[edit | edit source]

Goblins vs Gnomes logo.png Patch 2.0.0.7234 (2014-12-04): Added.

References[edit | edit source]

  1. Ben Brode on Twitter. (2014-11-08). 
  2. Fireside Chat Developer Panel Recap. (2014-11-07).