Pick a Hand, Any Hand

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Tavern Brawl - promo.png The subject of this article is part of the
Tavern Brawl game mode.


Pick a Hand, Any Hand.jpg
"Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan."

Pick a Hand, Any Hand is a Tavern Brawl. It debuted on June 22, 2016.

History[edit | edit source]

Tavern Brawl Start End
54 June 22, 2016 June 27, 2016
170 September 12, 2018 September 17, 2018

Overview[edit | edit source]

This Tavern Brawl sees players doing battle with partly-constructed and partly-randomized decks. The player first chooses 7 cards for their deck from their collection as usual; this comprises the actual Tavern Brawl deck, and is persistent between Brawls until changed. At the start of each match, after the mulligan is complete, 23 Unstable Portals are automatically added to the player's deck, for a total of 30 cards.

Featured cards[edit | edit source]

Unstable Portal(12178).png

Notes[edit | edit source]

Strategy[edit | edit source]

The two best main strategies for this Tavern Brawl is either utilizing spell synergy effects or creating the (near) perfect starting hand.

Due to the amount of Unstable Portals being cast, players can take advantage of spell-related effects. Offensive options include Sorcerer's Apprentice, Gadgetzan Auctioneer, Violet Teacher, Summoning Stone, Flamewaker, Archmage Antonidas, and even Yogg-Saron. Defensive options include troggs (Burly Rockjaw Trogg, Stonesplinter Trogg, Troggzor the Earthinator) and Loatheb, to inhibit the opponent's spell-casting.

Since the 23 Unstable Portals will only create minions (with the exceptions of a few spell-generating minions like Spellslinger and Undercity Huckster) it can be wise to make sure some of the 7 chosen cards are spells, in particular removal to counter the hordes of minions that tend to swarm the board during this Brawl.

A popular deck is Mage, using Mana Wyrm and Flamewaker to exploit the Portals, and potentially Sorcerer's Apprentice to play them more quickly.

A Warlock deck, focused on removal spells, such as Corruption, Shadow Bolt, and Soulfire can be strong as well. Corruption, while it takes a turn to act, can deal with early large minions, and Soulfire will probably make the player discard an Unstable Portal.

Barnes with a big minion in your deck is also a viable option, for obvious reasons. With any mana ramping cards like Innervate and Counterfeit Coin, you can summon him as early as turn 1 going second.

References[edit | edit source]