Pathmaker Hamm

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Kobolds and Catacombs logo.png The subject of this article is part of the
Kobolds & Catacombs Dungeon Run.


Pathmaker Hamm
Regular

Pathmaker Hamm(77283).png

Set: Kobolds and Catacombs
Type: Hero
Class: Warrior
Health: 20 - 60
Artist: Tooth

There's more than
one way for a kobold
to dig a tunnel.

See this card on Hearthpwn

Pathmaker Hamm is a boss that can be encountered during the Dungeon Run.

Hero powers[edit | edit source]

Rank 1 Rank 2
Unstable Explosion(77230).png
Unstable Demolition(77284).png

Special cards[edit | edit source]

None

Deck[edit | edit source]

The below classes are listed purely for reference, and have no effect on the boss' use of the cards during the battle.

Class Card Quantity
Neutral Mad Bomber 8
Bomb Lobber 2
Bomb Squad 4
Madder Bomber 5
Warrior Frothing Berserker 4
Axe Flinger 4
Brawl 2
Rotface 1

Dialogue[edit | edit source]

Encounter[edit | edit source]

Before match

King Togwaggle
Hamm be bestest tunnel-digger. "Dig" is euphemism.

Introduction

Pathmaker Hamm
Demolition time!

Emote response

Pathmaker Hamm
No take boom-boom.

Hero Power

Pathmaker Hamm
Boom, baby. BOOM!
Hahaha.
Hahahaha.

Play Dr. Boom's Boombox

Pathmaker Hamm
Nice. NICE! Nice nice nice!

Death by Bombers

Pathmaker Hamm
Not like this...!

Defeat

Pathmaker Hamm
BAM, Oh Yes, Hamm!

Lore[edit | edit source]

Pathmaker Hamm is unique to hearthstone. In World of Warcraft, some kobolds do use dynamite in their arsenal of abilities.

From Wowpedia:

Kobolds are rat-like humanoids that dwell in underground tunnels and spend their lives mining, primarily for gold. They evolved from troggs.They are cowardly, cringing folk who live in fear of larger races and rarely venture outside their tunnels. However, while not powerful individually, they congregate in large numbers and can prove a nuisance and occasionally a danger.
Kobolds live in tunnels going deep into the Alterac and Redridge Mountains. Kobolds are most at home in the dark underground, as bright light causes them discomfort. As they cannot, however, see perfectly in the dark, kobolds also have a great affinity for candles.
Kobolds are cowardly and flee from most combat. Nonetheless, they are tenacious and fierce when cornered, so when their lairs (or candles) are threatened, they attack with abandon. Unfortunately for them, they are not particularly intelligent and their tactics leave much to be desired: though they are naturally stealthy, they use this ability for escape more than ambush, and they usually try to overwhelm opponents with large numbers rather than defeat them using strategic cunning. Further, kobolds are sometimes so cowardly that they refuse to help their friends when they fall under attack nearby – these craven creatures will simply go about their business (sweating in fear all the while) and hope that the troublesome adventurers will leave them alone.
Kobolds trade the gold and other minerals they unearth to goblins and other patrons for all the goods they need to survive; occasionally they purchase protection as well. They will take over abandoned mines and scavenge equipment whenever they can do so safely.
The grimy, vermin-like kobolds dwell deep within the crags and rocky caves of the Redridge Mountains. These slovenly creatures are best known for their penchant for digging and their underground excavations. Most recently, the Kobolds have found themselves falling prey to the merciless Riverpaw Pack of Gnolls. These cunning Gnolls have proven themselves to be merciless taskmasters, forcing the Kobolds into an existence of neverending drudgery. Since their enslavement, the historically meek Kobolds have grown bitter and aggressive toward any creature that meddles with their ceaseless labor.

Strategy[edit | edit source]

Rank 1
At Rank 1, Pathmaker Hamm's hero power is a cheaper but weaker Arcane Missiles. On its first form, you will sustain the damage. So play all the minions you like. Pathmaker Hamm's decks main objective is to gain control of the board with rng. (his deck being filled with Bomb Lobbers, Bomb Squads, Mad Bombers, Madder Bombers )

The best play for you is to flood the board as much as possible. Giving him more targets to hit to try and avoid the weaker ones being chosen, try throwing a minion every turn, kill his minions as they come, control the board and you win.

Rank 2
At Rank 2, Pathmaker Hamm's hero power is a cheaper and arguably better Consecration, atleast early on. Most early game minion are now free targets as Pathmaker Hamm's hero power will now hit 3 targets and deal 2 damage. However, he will only strike every target only once. The first few turns, you are allowed to skip or play minions that are above 2 health. Use the Rank 1 strategy of giving him more targets to hit and gain control of the board. Try not to waste any minion. Minions that can gain access to Divine Shield can be helpful for atleast one turn.

Both
Pathmaker Hamm's hero power can only hit the same target once every turn.

Gallery[edit | edit source]

Pathmaker Hamm, full art

Patch changes[edit | edit source]